PC Games Go To Boot Camp
1up has taken several of the more popular recent PC titles to Apple Boot Camp, and report back on how they handle the MacBook Pro hardware. From the article: "With all settings on medium, F.E.A.R. is absolutely playable. Again, none of the silky-smooth 60 fps that hardware freaks clamor for, but it looks good and plays well even with tons of characters onscreen. Annoyingly, F.E.A.R. offers a really pitiful selection of resolutions, all of which are constrained to the old-fashioned 4:3 aspect ratio -- meaning that play on the MacBook's widescreen is stretched, and kind of ugly. That's not a hardware issue so much as limited programming, and presumably anyone with a widescreen PC is in the same pickle."
Shouldn't that be handle? Just curious . . .
And I was hoping for Video Game Characters going to bootcamp with hilarious and sexual results.
Alas.
Nice article but I dont know why any one would want to game on a laptop. With the screen and keyboard so close together thats a back problem waitign together. I would like to see how the mac desktops size up adainst say a dell or HP desktop.
Dear aunt, let's set so double the killer delete select all
I find it sickening that modern games do not support what should be standard screen resolutions.
All console games these days have widescreen support. It is not hard to do.
In this HDTV age, why don't games support the standard HDTV resolutions, too? 720x480, 720x576, 1280x720, 1920x1080 - it's not hard is it? How hard is it to populate an array with some other options?
... But why should the widescreen folk have a better view than the 4:3 folk? Imagine playing a game online, and you have a 4:3 screen. It's great, it looks good. But then someone else you are playing against has a 16:9 widescreen and he sees not only what you are able to see, but more (on the sides). So his 'character' has a better peripheral vision because he has a widescreen monitor?
Having the widescreen stretch the view out seems like less of a programming issue and more of a gamer-fairness issue.
I was pleasantly surprised to find out Half Life 2 had both 16x9 and 16x10 modes when I got a Dell 24" monitor. Sadly, my old video card isn't powerful enough to run it at full resolution.
is a new idea, but I don't get the hubbub. Once Apple switched to Intel, they began churning out typical x86 PC's. Yeah, they look cooler, but why would anyone expect that they would bench/perform differently from a generic white box with the same specs? This seems to be much ado about nothing. It's great that the Apple computers have the secret DRM chip that allows for OS X x8 to be installed, the dual boot option may make this a great option for for some folks. But to bench them and remark with wonder about the results compared to any of a bijillion other Intel hardware based Windows PC's seems odd.
I installed Boot Camp last week, and other than some issues with some older games running too fast or not correctly measuring the speed of the processor, it worked great. I ran out and bought Oblivion, and it installed and runs great. I found the same issues as those in the article, but they are easaily resolved with some very minor tweaking. I don't really consider myself a gamer, but I was inpressed with the distance cueing limits, etc. and the frame rate was good. I was able to play four several hours and the only problem I found was that if you have anti-aliasing on the Oblivion Gates slow the framerate right down when they are on screen. Keep it on the default HDR setting and everything is fine.
Weird, I never had trouble with 4:3 resolutions on my 8:5 HP f2105 monitor, I find it odd that Apple failed to include options such as the following on their wonderful hardware:
A friend of mine tried City of Heroes/Villains on his MacBook and was highly impressed by its performance.
Editor Emeritus and Senior Writer, TeleRead.org
Handy link to the Widescreen Gaming Forum website. It includes a listing of games that work with widescreen monitors, including hacks, patches, and workarounds to get games that don't natively support them to work.
This guy's the limit!
If you pump up the clock with ATITool, frame rates jump 30-50% (at the cost of your Mac being unseemly noisy and warm).
Now you just need some blue neon - and maybe a carbon fiber spoiler on top - to give your iMac that Real Ultimate (gaming) Power! (tm)
Problem with extended peripheral vision ? How about surround sound? The gap is already there. Someone wearing headphones or using standard 2(.1) channel sound is at a disadvantage against someone using 5.1+ who can literally hear their opponents' footsteps behind them.
Of course its a older game, but its much more prossesor heavy than you would think based on how SE botched up the coding for PC.
"Slashdot, where telling the truth is overrated but lying is insightful."
Cabel (of the Mac software shop Panic) has put up a quicktime video of Half-Life 2 running on his Intel iMac. In two words, it looks friggin sweet:
http://cabel.name/
(With apologies to his hosting provider.)
concrete5: a cms made for marketing, but strong enough for geeks.
And one time, at boot camp...
*** Where are we going? And what's with this handbasket?
After all, you have a triumverate of "evil" going on here. After all, it is an Apple machine with Intel chips running Microsoft software.
Well the headline made me think of America's Army (the game). They're suppose to be using the Unreal 3.0 engine.
All the people crying that Boot Camp means the end of OS X gaming need to remember a certain reality: no software company with any sense will shut down a business unit that remains consistently profitable. So long as native OS X versions of software continue to bring in money for the companies that create them (Aspyr, Adobe, Microsoft, etc.), they'll stick around.
So the question is, would enough people keep using native OS X apps, thereby maintaining that profitability? I'd say yes, and I'd also say that Boot Camp really won't have much of an overall effect beyond increasing the Mac's market share slightly (and only slightly, because setting up dual-booting is an extra cost in terms of the XP license and the time involved to make it happen); Boot Camp is aimed at people for whom Windows is the exception, not the rule - i.e. people that always use native OS X apps if they're available. I honestly don't see this radically changing anything.
The coolest voice ever.
I don't have a MacBook Pro (so I haven't given this a shot) but people wanting to wide-screen F.E.A.R. should look here. It's a pretty easy hack to get the game running properly on wide-screen displays.
The Wide-screen gaming forum has tons of simple fixes for quite a few games.
Having a Cable modem when everyone else was on dialup was unfair.
Having a laser mouse vs the old style mouses is unfair.
Having a computer that can run the game at 60fps vs a pos machine that runs it at 12fps is unfair.
Having a 21" monitor playing against a kid with a 15" is unfair. (Mostly because the 21" guy can see better with his eyes whil ethe 15" is having to look at less detail and may not see the other person move).
So computer gaming is all unfair like this... Otherwise I suggest a console. Or maybe a DS.... Mmmm... Tetris DS.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
What are the chances of playing Oblivion at semi-decent res/FPS on the cheapest Mac Mini?? How about the Mini with faster clock speed and 1GB of RAM?
I just need my hit of ES is all....
Thanks
Tim
These benchmarks of Windows games running on XP on an Intel Mac are all very interesting - I mean who would have thought that a standard Intel laptop with an Apple logo on it would have performance roughly equivalent to a standard Intel laptop without an Apple logo on it?
But so far no-one seems to have gotten around to benchmarking the Intel Mac running a cross platform game under both Windows and OSX.
I just don't understand that. Is it possible that OSX would score too highly and the Apple crowd don't want to embarass the Windows users? That's got to be it.
Yeah, and some people have faster internet connections than me, but they should lag the same way I do. It's only fair, after all. Hell, some people have specialized peripherals (e.g. gaming mouse, extra keypatds, joystick, etc.); they should just be ignored by the computer, because it's unfair to those who don't have them!
Setting aside the hardware envy, game creators do need to take into account that not all screens are created equal anymore. Even without extending field of view to give an "unfair" advantage to widescreen players, they could use letterboxing (filling the extra width with black space) so as not to put the widescreen users at a disadvantage.
Shimatta1, (sole?) student of the joystick/mouse style of FPS.
F.E.A.R. runs widescreen just fine on my Dell 20.1" ... never had issues with widescreen support.
You're just wasting your time with that troll - it's been know to twist others' words repeatedly in a vain attempt to always get the last word with its flawed arguments.