John Cash Leaves id Software for Blizzard
Jacek Fedorynski writes "John Cash has left id Software to work on a yet unannounced project at Blizzard. Here's Graeme Devine's .plan update on the subject."
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That's SYgate. Not SYSgate. And SYgate is now too expensive. They used to have a good, reliable, and inexpensive product. Now it's pick any two of the above, as long as you're not picking inexpensive.
Hey Rob, Thanks for that tarball!
"Going to war without France is like going deer hunting without your accordion." - Jed Babbin
The last time I asked htis, i got flamebait, but it was cool that John Carmack himself replied to me and explained what had happened.. but still: what's going on over there?
Mike Roberto (roberto@soul.apk.net) -GAIM: MicroBerto
Berto
You know, I've been thinking this for a while. Q3 was all well and good, very pretty - not that you've got time to look at it. But it is a sport, not a game as such.
:)
So where'd all the magic go? These games used to suck you in so you'd forget to eat. My flatmate failed his degree because of Doom2 (I only survived because I passed my degree before 486's were commonplace). I was thinking that maybe I was getting old, but, well.... half life.
Are id in trouble? Have they lost their way? Have we reached a point where merely better graphics will not make a game more immersive, and did we get there when Quake was released?
More to the point, when the hell do we get Duke Nukem forever?
Dave
I write a blog now, you should be afraid.
Although, I have to say, both Hook and Abrash have gone on record as saying one of the reasons they left was get to a greener environment. I haven't heard if this was part of Cash's motivation. :)
:)
That I will grant you. Dallas is basically a big field of concrete
In the main I do not expect to actually get my news from Slashdot (though I must admit there are a number of things I see first here). Rather Slashdot is about providing a forum for the discussion of these pieces of news.
If the article does not appear the instance the news hits the web then that's not a problem. After all there are times when such news is repudiated or modified by other sources shortly after its release. Slashdot only post a handful of stories any day and they want to wait long enough to be sure that the item is worth posting and not just a flash in the pan.
Gamma Testing - Where testing is extended to the full user community (AKA Shipping the Program)
Now you need to go into a rant about how the whole scene has degenerated, and how it's nothing like it used to be back when you first got into it two years ago.
not that Dallas claims it as such ;)
:)
Got that right. My friends call it the "armpit of dallas."
I haven't heard an official term, but I think Grand Prarie must be something like the ruptured spleen of Dallas ;)
Wasn't he responsible for the Burning Rings of Fire in Quake3?
I believe, but I'm not sure, that John Cash is the first programmer id ever hired. Carmack and Romero were founders. If I recall correctly, they hired John Cash from Novell to help with the netcode in Doom, and the rest, as they say, is history.
Mr. Cash is famous for being a mormon, having 5 kids, and the "John Cash Diet".
-------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
Actually, Zoid never "left" id, as he was never "there" to begin with. He was a contractor who just happened to have a long-term, very good relationship with id.
-----------------------
Nicotine free Amish .sig.
You forgot Adrian Carmack, the guy who did all the textures for every game since, I think, Wolf3D. No relation to John.
Dallas, TX isn't exactly Nowhereville, Texas.
(And yes, Mesquite is part of the DFW Metroplex).
- One must admit, however, that the whole John thing is a little strange. John Romero, John Cash, John Carmack. Does that mean during the early days of id, all three people in the company were named John?
Even stranger still... has anyone else realized that all three of those people were issued U.S. social security numbers the day after Orson Welles' famous "War of the Worlds" radio broadcast in 1938? A little digging reveals that the original staff list of Id Software included such unlikely monikers as "John Bigbootey" (pronounced 'big-boo-tay') and "John Smallberries", just to name a few. That's a lot of Johns.I, for one, am a little suspicious of the true nature and origin of this particular game company. My Jamaican friends paint a darker picture of Id than most people are aware. If only a fraction of what they suggest is true....
"Prejudice is wrong; you should hate everyone the same."
Cash was a behind the scenes grunt at id. A nice guy, yes, and a good programmer, but there are hundreds of other John Cash types in the game business, people who have worked on amazing 3D games. It's strange that being at id causes such fame, with so many talented 3D gurus laboring in obscurity.
ID is a 'limited' company. They do excellent technology and software, have a large fanbase, but are typecast into the FPS game/world.
It'd be interesting to track all the ID graduates over the next 5 years. Hook, Romero, Zoid, Cash, and Carmack. We'll see Romero's child this year, if all goes well(Xs fingers).
Well, best of luck to Cash and the rest of ID's ex members, and ID!
-AS
-AS
*Pikachu*
It seems like all the greats have worked for Id at some point!
Got Rhinos?
the gaming industry is just very high profile.
.plan file, they write a story about it.
Look at ShugaShack and the others. Every time Carmack (or any other iD person) updates his
Yikes, at first I thought John Carmack was leaving id. Whoa, that'd be the day. One must admit, however, that the whole John thing is a little strange. John Romero, John Cash, John Carmack. Does that mean during the early days of id, all three people in the company were named John? Secondly, does anybody think Carmack will leave id eventually. A man does get tired of doing one thing. In interviews Carmack has shown himself to be pretty narrowly focused, but not closed to the idea of using his skills for other tasks. In fact, he's already done some stuff with porting X to Darwin and some stuff with graphics cards under linux.
A deep unwavering belief is a sure sign you're missing something...