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Myst - In Realtime?

ewhac writes: "Blue's News is reporting that Cyan is working on a realtime version of Myst, and has some advance screenshots to prove it." (more)

"Personal Musings: After downloading the Serious Sam demo -- excuse me, technology test -- last weekend, and marveling at the rendering quality, it occurred to me that technology has finally advanced to the point where we could do Myst in realtime. Here it is three days later, and I discover it's being worked on. Just amazing.

I'm interested to see how they address certain issues in the game. One thing that made some of Myst's puzzles work at all was that you didn't have complete freedom of movement. For example, the clock tower at one end of the main island was only accessible after you fiddled with the knobs and got the walkway to appear. But in realtime Myst, what's to prevent you from just wading over? It can't be more than three feet deep there. Likewise, what if you walk off the dock and into the water at the beginning of the game? Will you drown immediately, will there be an obvious way back out, or will they contrive that You Just Can't Go There? Oh, and if I crank the boiler pressure really high, can I launch the tree off the island? :-)

However they address these issues, I'm interested in seeing the result."

46 of 158 comments (clear)

  1. Re:Oh, great by Yarn · · Score: 2

    Terminus is a space flight simulator, with trading and a dynamic storyline. It also features advanced AI and runs on win32, macos and linux.

    It is *not* a fps.

    --
    -Yarn - Rio Karma: Excellent
  2. Re:Oh, great by Yarn · · Score: 2

    I hope its as good as elite. (my favourite game of all time)

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    -Yarn - Rio Karma: Excellent
  3. Why? by Shaheen · · Score: 4

    Why do gamers always totally bash Cyan and the Myst line of games? When I first saw Myst, I fell in love with it. It's not just pretty pictures as most people think it is. It's one of the few games that makes you think about what to do next. If Cyan had put in a time limit on the game (though that might have been unnatural to the idea of "go explore this place"), I think it would have been even more challenging.

    However, here's a thought: Myst is the best selling game of all time. It has sold more copies than Quake, and was the first game to sell a million copies. Not a single game has surpassed Myst in this way. It's also the first game to, IMO, really appeal to the average non-gamer.

    That's my rant for today...

    --
    You should never take life too seriously - You'll never get out of it alive.
    1. Re:Why? by Thomas+Charron · · Score: 2

      Personally, I loved Myst, AND Riven. I only had two beefs with it myself..

      1) To damned addicting. I played it for days and days untill I finished the damned thing. I was hell bent on not cheating, and darned it, I never did.. (Ok, so perhaps I consulted a web site trying to decipher the numbering system..)

      2) Once I finished it, I quite literally *NEVER WANTED TO PLAY IT AGAIN*. It was done. completed..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    2. Re:Why? by Alan+Shutko · · Score: 2

      Why bash Myst?

      You say it is one of the few games that makes you think about what to do next. That's true, and untrue.

      If you consider current games, yes, it's one of the few games to do that.

      If you consider past games as well, it's merely one of many. And IMHO, many past games integrated puzzles and plot better than Myst. That's why many people bash Myst... I mean, I enjoyed it, but besides the eye-candy, I've seen it done better.

    3. Re:Why? by kerrbear · · Score: 3
      It's not just pretty pictures as most people think it is. It's one of the few games that makes you think about what to do next.

      The real reason for the success of Myst was that it was a well developed world with a great deal of hidden history and background. This is always what distinguishes great art from mediocre art.

      Tolkien's trilogy was a success because it has a huge amount of background detail to it. The languages, culture, and history was developed by him before the work. Once this was accomplished he could draw upon it in the writing. One got the sense that the work itself was just the tip of the iceburg. Myst accomplished this also, both visually and as a story (not to the same degree of course...).

    4. Re:Why? by Erataikasu · · Score: 2

      I played Myst, and found it to be moderately difficult in terms of puzzles (Though most of the puzzles didn't make the remotest bit of sense in terms of why they were there), moderately pretty (Horribly dithered 256 colour graphics are not pretty to me), and woefully lacking in plot.

      Of course, plot wasn't the point of the game - the puzzles were. It's more akin to Pandora's Box than Monkey Island. I guess that's what disappointed many adventure gamers.

      Now, no-one forces anyone to play it. But what really annoys me is that it spawned a number of clones, with the idea that empty worlds with no people in them are the way to make adventure games. These 'deadworld' games, as someone at Lucasarts (Tim Schafer?) once called them, practically killed the traditional dialogue and plot driven adventure game that many people love so much. This is doubly sad, because I'm sure these newbie Myst players would have enjoyed Monkey Island or Grim Fandango much more had they been exposed to them.

      In essence, the misclassification of Myst as an adventure game, had a horrible impact on 'real' adventure games (For want of a better name). Myst was a puzzle game, primarily, and had its imitators realised that, perhaps things would have been different.

      (True story: I showed my bosses kid Monkey Island 1, and he declared it crappy because it was old and low res. I didn't like to point out that the old sega emulator games he was playing were not much different)

  4. Re:real-time... screenshots? by Phroggy · · Score: 2
    Somebody pointed out the stretched texture maps and fairly low resolution, but the main thing is this.

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    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  5. Re:This is not a good game to 'revisit' by Phroggy · · Score: 2
    They've licensed the rights to Mattel Interactive/Presto Studios, which will be making a sequel. RealMYST is just a remake of the original.

    After a few years, you really do forget a lot of the puzzles and things, although it does come back quickly, and you can never forget how the ending works.

    --

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  6. Re:"Myst engine powers HalfLife III" by Phroggy · · Score: 2
    Cyan is working on a new game, code-named Mudpie, which will be online multiplayer.

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    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  7. Re:realtime? by Phroggy · · Score: 2
    No, I'm sure they mean freedom of movement, just like Quake, et al. There will be places you can't go - like, say, you probably can't jump off a cliff, because being able to do that would seriously change the feel of the game.

    --

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  8. Re:All it needs... by soybean · · Score: 2

    Ok, do we have a concensous here? Can we all agree that all games, including chess, zork, head games, foreplay, thermonuclear war, and bridge, all would be inproved by the introduction of either a rocket launcher or a chainsaw?

  9. Re:A major gripe... by Thomas+Charron · · Score: 2

    Doing C first negates the entire point of the game, though. If I can simply 'Open the Hole' in the begining, well why in the heck play the game!??!!

    There is also another fact. Millions of people disagree with you, in that Myst and Riven where pretty much all-time best sellers.

    Don't like it? Don't buy it. Fairly simple. You made your statement, and perhaps they'll pay attention when they notice only 1,999,999 copies sold, instead of 2,000,000.

    --
    -- I'm the root of all that's evil, but you can call me cookie..
  10. Re:yeah, like that many people bought it by Thomas+Charron · · Score: 2

    Welp, I have a whole shelf full, and I can say I honestly enjoyed them. I'd say Riven more then Myst, but they where both well worth it..

    --
    -- I'm the root of all that's evil, but you can call me cookie..
  11. Re:Will this improve the game? by slim · · Score: 2

    A realtime engine does not necessarily remove all constraints. A locked door is still a locked door; the engine can prevent you from wading into water, etc.

    There are dozens of examples of realtime 3D games which present puzzles which rely on movement constraints: Sonic Adventure won't let you into the casino until you learn to spin-dash onto a ledge where there's a button which opens the door; Silent Hill sees you blocked by crevasses in the street, so you have to find your way through houses and their back yards instead.

    Part of this is that the capabilities of the protagonist are carefully limited. Silent Hill's main character *can't* rocket-jump over the crevasse as he might in Quake.

    Incidentally, DOOM!'s movement is severely limited compared to Quake's, and I'd argue it makes for a better (at least, more immediately enjoyable) game, when combined with sympathetic level design.
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  12. Looks really nice by Sulka · · Score: 3

    I wonder. I went to http://members.aol.com/mystsequel7/m3d/ yesterday and they had a lot more shots and information available. Seems like someone didn't like the information being available. :(

    I recall the page said the game publisher's going to be Mattel. Is this good/bad?

    sulka

    --
    "Although it is not true that all conservatives are stupid, it is true that most stupid people are conservative."
    1. Re:Looks really nice by SciBoy · · Score: 2
      There are many games in production here surrounding Cyan and the Myst series. Myst III, Exile is being made completely by a different company than Cyan (ie Cyan is not directly involved as far as I understand) Here is a clarification: Future Product Clarification

      From this page we learn that Presto Studios is making Exile. Presto is owned by Mattel, which of course will mean that the game will make maps of our phsychological profiles, upload them to Mattel's HQ and subsequently help them in their plans for world domination by producing dolls and action figures incorporating mind control devices.

      Now Mudpie, there's a concept I can subscribe to. Hope I have sufficient broadband when it is released to play it. I will never log off...

      --
      "War is God's way of teaching Americans geography." - Ambrose Bierce (1842-1914)
  13. Re:Realtime on what? by drix · · Score: 2

    The original was of considerably higher rendering quality if you look at the screenshots they give you. The second one looks good, but the first one looked great, mainly because the first one was tediously rendered scene by scene. To get this game playable on anything but the sweetest of machines they will likely have to drop the resolution considerably, and also use smaller textures and fewer polygons.

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    --

    I think there is a world market for maybe five personal web logs.
  14. OH YES!! I remember that game. by Nicolas+MONNET · · Score: 2

    How long ago was that? Hm ... 11 or 12 years ago. Well guess what, apart from the network multiplayer stuff, it still beats Everquest and compares quite well to QuakeIII or what have you in terms of playability, me thinks. Gee, I wish I could find it and play it on some emulator. And it fitted in 1Meg of ram and a few floppies ... amazing.

  15. All it needs... by Zach+Baker · · Score: 5

    is a rocket launcher. I'm convinced that any game can be improved with the introduction of a rocket launcher.

    1. Re:All it needs... by Overt+Coward · · Score: 2

      Only if we can get an add-on patch to turn the rocket launcher into a chicken gun... (man, that was my favorite WAD in DOOM...)

      --

    2. Re:All it needs... by Betcour · · Score: 5

      Not only that, but most problems in life could be solved by the proper use of a rocket launcher too...

    3. Re:All it needs... by Lonesmurf · · Score: 2

      No way man.

      The Barney one. Hands down. With the Beavis and Butthead one in a close second.

      Those were the days.

      :: Sigh ::

      Rami
      --

    4. Re:All it needs... by Lonesmurf · · Score: 2

      Here here!

      (Especially bridge. Yich!)

      Rami
      --

    5. Re:All it needs... by luckykaa · · Score: 2

      I totally agree. Bowls is such a dull slow game otherwise.

  16. Nonviolent 1st person/3D I'd like to see... by alumshubby · · Score: 2

    A really *good* baseball game where you can play any position plus batter or baserunner -- let an AI handle the each of other ones. Hell, have some AIs to act as coaches and the managers,too.

    Bench-clearing brawls, arguments with umpires, and encounters with drunken spectators wouldn't be allowed, of course. "Let's keep it clean out there, kids..."

    --
    "How many light bulbs does it take to change a person?" --BMcC-->
  17. Anyone want a video of it? by myconid · · Score: 4

    http://www.cyan.com/arachnid/sneakpeek. html has a video (though in Quicktime) of realtime Myst. These are older videos, and the image quality of it may have gotten better... but there is some kinda idea what it will look like.

    http://www.cyan.com/arachnid/jpgs/scre en.jpg An older screenshot of it.

    --

    SB.
  18. Woohoo! by FigWig · · Score: 2

    Just what I've been waiting for: boredom at 30fps. Myst was ok for its day, when PC multimedia was a relatively new thing ( I was kickin' it with my proprietary interface, x2 CD-ROM ); but am I the only one who thought Myst was more a slide show than a game?

    --
    Scuttlemonkey is a troll
  19. Myst Online by SPC · · Score: 2
    I remember the time it took me to do Myst, and the fact I gave up twice before actually completing it. Looking at this story I had images of an online version of Myst, where there are thousands of people walking dazedly around, and muttering: "What!? How...!? Oh, I get it!"

    Kinds like EverQuest on Valium.

    --

    --

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    Look, I know the road is rough, and the work is hard; But we'll burn every bridge as we get to it, OK?

  20. I have my doubts... by DiningPhilosopher · · Score: 2


    Well, the only experience I have with the company making Myst 3 is with the Journeyman Project 3 demo from the Riven CDs. But I played that demo and I thought it was terrible. I'm disappointed that the Cyan guys aren't working on Myst 3 instead of this bizarre Myst rehash.

    The Myst 3 web page seems to imply that they're using the same horrible interface from JP3 (360 degree view?)

    I could be wrong - Presto might do a good job with this. But many people have tried to imitate Myst and failed. It's a lot harder to get right than it seems. Sure, anybody can string pretty pictures together and throw some puzzles in, but Myst and especially Riven were so much more than that...

    --
    /* The beatings will continue until morale improves. */
  21. yeah, like that many people bought it by TheDullBlade · · Score: 2

    Millions of people got Myst and Riven included with their computer or in CD-ROM kits. A few hundred thousand bought it retail because it had pretty screenshots and everybody told them it was the best selling game around.

    I've never heard anyone who's purchased more than three computer games say that either Myst or Riven was worth the full retail price.

    In the game business, this is sometimes called "the Granny Factor": a game which sells because it is highly visible on shelves and has a pleasant, non-violent cover (like Granny might buy for her grandkid's birthday).

    --
    /.
  22. Ugh...Myst again??! by Hard_Code · · Score: 3

    Damn, ANOTHER version of Myst? First it's Myst, then Riven, then Myst Gold, Myst Online Edition, Myst Still the Same Edition, Myst We've Played this Enough Already

    Now Myst 3d? Give me a break. The only thing worse than a boring serial plotline...is repeating that over and over...

    Couldn't they have made a new story at least? All those images look straight out of the original Myst. Who wants to play Myst all over *again* but just in 3D?

    --

    It's 10 PM. Do you know if you're un-American?
  23. Screenshots in real-time by Junks+Jerzey · · Score: 3

    Um, the screenshots prove that the game is in real-time? Apparently the original was in real-time too, because it looked exactly the same in screenshots.

  24. What this was rendered on (word from Cyan staff) by PenguiN42 · · Score: 5

    A Couple cyan employees posted on a Riven mailing list info on how these shots were rendered:

    Bill Slease wrote:
    "I took the shots of mechanical that you've seen on a PIII 500 with a GeForce
    card. The other shots were done on similar machines. But my work machine is
    a PII 450 with a Viper770 and the game looks just as good...and we're not
    done yet... :) The one marked difference I've seen between the cards is
    rendering of fog. I like the GeForce's fog better but that doesn't mean the
    Viper's is bad - just different. And probably imperceptible to someone who
    isn't living in Selenitic for months at a time on multiple machines.

    Note: Direct3D doesn't currently do anti-aliasing so what you're
    interpreting as anti-aliasing in those images is probably just a result of
    resizing the images for the web."

    Doug McBride wrote:
    "For the most part, the specs on
    the computer realMyst was running on when these screenshots were taken are
    P3 500's, with 32Meg GeForce video cards. About half of us have GeForce cards
    (D3D), and the rest have Voodoo 2 cards (Glide). Some of our computers have 256
    megs of ram, others have 128. Keep in mind that these aren't the minimum hardware
    requirements to run realMyst. That hasn't been decided on yet. Those specs I mention
    are our development machines, and we have faster computers to help speed the creation
    process. We need that much processing horsepower and memory because we
    all typically keep several programs, such as 3dsMAX and Photoshop, open at the same
    time as we're running the game.

    Again, being a real-time game, these images are rendered "on-the-fly" several times
    a second in our proprietary Plasma engine (the one Cyan now owns, since we acquired [it from]
    Headspin), so it's not like these are rendered with some commercially available software,
    such as Bryce 3D. They were taken by hitting a single keyboard key, and the engine
    writes the current frame out as a targa image. That's exactly what you are seeing.

    Is this the quality you'll experience at home? That depends on your computer. We do
    have a "mere mortal" testing machine here at the office that is used to show how well
    the engine runs on a computer more typical of what people have at home. On many of
    the Ages, we're in the optimizing phase, trying to squeeze as high of a framerate as
    possible without losing the quality we want.

    The exciting thing about these screenshots is that what you see is a screenshot
    directly from the game. It shows not only what our development team can do, but also
    what our engine is capable of. I don't care what crazy, unreleased hardware you give any
    other 3d engine from any genre of computer gaming. I doubt you'll find one that looks as
    good as those 3d screenshots. Yes, it comes at a hardware price, but it shows what
    you have to look forward to."

    -------------
    The following sentence is true.

    --
    The following sentence is true. The preceding sentence was false.
  25. Re:Good for a new market by Lonesmurf · · Score: 2
    See you hit(nail, head).

    The whole way it was constructed was to let you think you were walking through a 3d world anyways.


    You were not actually walking through the world. You were walking along defined paths with defined restrictions as to what you could do and where you could go.

    That's what made it fun. You had to find a way to do such and such to get to somewhere or other.

    Not much fun if you just walk over to the goal and win is it?

    (I know I'm generalizing and that NO company that made such good games as MYST and RIVEN would do something stupid like that.)

    Rami
    --
  26. A major gripe... by pleitner · · Score: 5
    I have a big problem with all of these types of games... At the end of the day, they are all very linear. You have to do A before you can do B which in turn allows you to do C. What if I happen to think up a better way which allows me to jump straight to C and go back to A and B later? Tough! Why can't I do C first. God damn it! I wanna do C first!!
    [Rant mode off]

    IMHO Myst was designed to be pretty first and playable second. I really hope the "realtime 3D" remake does things better. I really want a game I can play rather than just impressing the luddite masses with the pretty pictures.

    I fully understand and appreciate the fact that for a game to be any decent, you have to have a fairly well defined end goal and keep proding the player along in that direction, but there are ways and means of doing it without being so one dimentional. A good example of this was The Elder Scrolls Chapter 2: DaggerFall. There was a storyline to follow, but it really didn't matter what you did - storyline or not. Admittedly other than this, the game was somewhat ordinary.

    1. Re:A major gripe... by Erataikasu · · Score: 4

      Clearly you missed the point of the game. In Myst you played a tetraplegic with a wand in your mouth and an electric wheelchair.

      This explains why there were so many places you couldn't go (Ground was too rough for your wheelchair), it explains why you couldn't pick anything up, it explains why the only things you could interact with are levers and buttons, and it explains why you can't talk (Your mouth is full).

      This game is a tremendous triumph for the differently abled, and I am saddened that so many people put it down.

  27. Good for a new market by Raindeer · · Score: 2

    I think the game would actually hit it off quite well. The idea of the game and the way they worked it out is such that it could be put to 3d quite well. I don't think the puzzles would suffer in quality. The whole way it was constructed was to let you think you were walking through a 3d world anyways. What I think they would achiever here is that a whole generation of new players could start and play this game. Heck, this really is one of those games where you hope that one day your children can play it and you can snigger about their attempts to finish the game by themselves :-)

  28. Thank you by Vanders · · Score: 5

    It's about time the games companies realised that the only use for 1st person 3D is not just Doom/Quake style blasters. I honestly can't think of a 1st person game where it doesn't involve killing things (If i am wrong, please correct me).

    Now, all i want to see is Monkey Island in 1st person, and i'll be a happy man ;)

    1. Re:Thank you by Lusa · · Score: 2

      One of the advantages of the 1st person 3d style game is that it is very easy to get into. Generally they don't have many intricate keyboard commands that require a dedicated emacs user to hit quickly (and in the right order). Newer games are becoming the exception though. Killing everything in sight just extends this easy use concept so that anyone that picks up one of these games can get into it almost immediately. That in itself gets past one of the hurdles that games companies have to face when trying to get people to buy the game, does the player really have to read a 50 page manual?

      I can think of a couple more non-violent 1st person 3d games, Normality used the doom 2 engine to provide a unique environment where you could walk around (looking up and down as well) pick up items using the mouse in a manner similar to existing 2d adventures. I remember there was also a kids style version of a game where you had to pick up trash and stop littering animals from messing up the place but I forget the name, anyone remember?

    2. Re:Thank you by Dazhel · · Score: 4

      Thief: The Dark Project from (the now defunct unfortunately) Looking Glass Studios stipulated on the expert difficulty that killing anything wasn't allowed. None of this "charge in and kill 20 monsters with a rocket launcher", you had to make an effort NOT to be seen to complete each mission. Quite a good game.

    3. Re:Thank you by jawtheshark · · Score: 2

      That are words! You are plainly right, but most 1st person shooter gamers don't care about the story. My brother loves those kind of games and after he finished Halflife I asked him how he liked the story? Guess, what he replied me: "What story?" (Okay, I admit the plot is not that great)
      So yes a good old "no-gun" adventure in 1st-person 3D really would bring some new wind in the genre. That new Myst could be a great precedent :-)

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  29. Re:Whoop-de-freakin-do! by darkith · · Score: 2
    Close. Myst was never released for Dos (it required Quicktime), but there was a version for Mac, and a version of Windows. Then they rereleased it a year or two ago as the MasterPiece edition, with 32-bit graphics and better sound. (they had to dither everything to a custom 256 palette originally because of 2x CD-ROM load times).

    Riven has been release on CD and DVD, and I won't be surprised if they come up with some way to rerelease it in a few years...

    Personally, I think they should work on a new game...continuing the Myst/Riven storyline (prequel, sequel, whatever). Having read all three Myst books, I think it's a really neat universe full of possibilities, and full of really neat fantasies and dreams. At times I wish it were true... I'd kinda like to see what Dni really looked like, but I guess that might spoil the imaginative image they've worked so hard to build (well, they described so that we could build in our minds, however we liked), but they could create a world linked from Dni anywhere/anytime to start a story....the possibilities are endless.

    I don't know exactly what concept of Real-Time they're using, but there was a game like Myst which allow you to turn and pitch in real-time, Amerzone. Sorta like a bunch of linked Quicktime-VRs. Quality was a little poorer than it could have been, and the distortion from the panning-software was a little irritating. Kinda neat to see, but I perferred Myst's immersive sound-track, haunting visuals, and quality. The look of the RT 3D stuff just isn't the same (getting better than it used to be though!)

    On a side-note, Amerzone *is* pretty cool, espc if you can pick it up for cheap (Walmart Canada was sellin em off a few months ago). Quality is not as good, plot was a little on the cheesy side, I found a non-recoverable bug, and it was way too short. (3 cds, but only took me 3 days....Myst was 1 cd and took me 2 weeks, course I was 14 or so at the time...) Still neat.

    And is it just me, or is the intro to Myst one of the coolest (and simplest!!!) ever. I am forever haunted by that perfect voice starting "I realized the moment I fell into the fissure, that the book would not be destroyed as I had planned..."

  30. Myst 3 by darkith · · Score: 4

    Myst III Now this, I'm really looking forward too...hope they can keep up with Cyan's vision.

  31. Will this improve the game? by Jon+Erikson · · Score: 3

    Hmm, I'm not too sure about this. Whilst real-time adventure games can be great, part of the whole "look and feel" of Myst was the fact that you couldn't just go anywhere or do anything. As ewhac says, sometimes that makes the game what it was - does anyone remember a game called Dungeon Master for the Atari ST/Amiga? Classic dungeon bash with some evil puzzles, but those puzzles wouldn't have been possible without the constraints on movement inherent in the game.

    Sometimes real-time and flexibility work for a game - I don't think anyone is going to argue that Quake had a better engine than Wolfeinstein, but when it comes to adventure and strategy games these features aren't necessary, or even warrented in some cases. Civilisation wouldn't have been what it was if it was real time as was originally planned.

    I'll certainly have a look at it when it comes out, but until then, I'm remaining dubious about the whole thing. Still, hopefully this won't kill a great game.


    ---
    Jon E. Erikson
    --

    Jon Erikson, IT guru

  32. Ide be happy... by DavidOgg · · Score: 5

    To be able to run MS Word in realtime.

    --
    Fear the government that fears your guns. Fear the government that fears your computers. Remove them from my email.