Distributed Operating Systems?
ayejay asks: "Are there any models/designs for a totally distributed operating system, possibly utilizing AI to learn patterns of use, resource need, and anything else that might be relevant? What -would- be relevant to such a thing? Given Napster and all the load balancing kernel enhancements and SETI@home type programs out there, it seems the idea is ready to be developed into a feasible paradigm. What do you think some of the major concerns/design issues are? I'm talking about nuts and bolts..." Now I'm all for distributed applications, but applying such paradigms to something as critical as the operating system seems to be taking the issue a bit too far. Would creating a 'distributed' operating system gain us any advantage over what we are currently familiar with?
Sprite, Plan 9, Inferno, Springs -- just to name a few -- all have various aspects of being "distributed operating systems" to them....
Sun Microsystems products are designed around a network paradigm. A lot of the distributed stuff we have today comes out of their work. Distributed being used in a bit more ubiquitous sense than necessarily meaning clustering the processor power.
Plan 9, as part of its design, is designed with distribution in mind. Check it out!
Eh...
It provides preemptive process migration among cluster members. If you log into your "home node" and start a process, it will get migrated around the cluster according to its memory and CPU needs. Take a look at their remote monitor.
Currently it's Intel-only, but a mixed-architecture version would be sweet. Imagine a cluster of intel, alpha, PPC and sparc CPUs such that you log into any of them, run any Linux binary, and the loader cranks it up on the appropriate machien for you, transparently...
From the website:
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Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
From a quick search on Google.
A listing of the major OS research projects involving distributed operating systems
Having a distributed OS would take a great load off of distributed application developers. Currently, a distributed application has to be able to handle all the tasks that a normal operating system currently does. Not having a distributed operating system for distributed apps is like not having an OS for normal client apps.
/., so I'm not referring to YOU).
Seti@Home has to be able to route all its necessary functions and information around its network. Why is that necessary? A distributed operating system should be able to handle the tasks of distribution for the applications. It's almost as if every distributed app developer has to re-invent the wheel every time he/she wants to create such an app. Why do you think there aren't many distributed apps out there? They're too bloody hard to code. Joe Schmoe VB developer cannot create distributed apps because like as not, he knows very little about networking. Most developers know squat about networking (keep in mind that most developers don't read
Soon, every appliance in your abode is going to have a processor in it. That processor may be much more powerful than what is really necessary to operate the appliance. Especially if a web browser is built into your fridge. The processor has to be able to run the browser, so lets say it's Pentium class. Do you really need a Pentium to measure the temperature of the fridge and turn on the compressor? No. So every time the browser is not being used, clock cycles are wasted.
I see no reason why future homes don't have the standard PC. They could use the collective power of all the processors in all of the appliances in the home to make a PC-type of interface for a user. It would also lend a certain amount of fault tolerance. Many functions would be duplicated on the home network, and data loss and downtime would be minimal if at all.
Whatever happened to Andrew Tanembaum's Amoeba? Didn't this have a concept of a transparent processor farm?
The question is unclear.
/bin to be distributed, those too are small and speed-critical. If you just want clustering for larger, less-frequent jobs, then you are back to the above solutions: LinuxNOW or Mosix.
If you just want better clustering, shared drives, that sort of stuff, check out Mosix or LinuxNOW, as many other people have already pointed out.
If you want the kernel or other fundamental, low-level parts of the operating system to be distributed, then you have a fundamentally bad idea. If you want the kernel to be distributed, you don't have a clue what you're talking about -- The kernel is designed to be low-level and small. It can't be distributed because it is inherently specific to the machine. It is also small enough that the performance loss in distributing it would be bad for time-critical kernel-space functions. If you want system commands like the shell and things in
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Friends don't let friends misuse the subjunctive.
Well except that all the "SETI@home type programs out there" are NOT DISTRIBUTED COMPUTING. Those sorts of things are called "CLIENT/SERVER COMPUTING"... SETI clients talk to SETI servers, not each other. All of the nodes within the network form a tree, not a web.
Exactly what do you mean by "distributed"? What about the OS will make it "distributed"? I don't understand what you're asking... any multi-CPU system is already "distributed" -- even more so in cases where the CPUs are in different geographic locations (i.e. a trans-puter, or "cluster".) [And, Solaris has had this ability in it's "HA" versions for several years. I've seen it in use linking two E4500's 12 miles apart.]
Before we go rewiring the whole frikin OSs. Let's try it in applications first!
http://sourceforge.net/project/?group_id=7829
From the Link:
"GnuSpace" is an advanced Gnutella client that let users share both files and computation time. Unlike Gnutella, GnuSpace combines thousands of PCs unused CPU power into one coherent power-source to fuel super services to benefit all.
This
Having a distributed OS would take a great load off of distributed application developers. Currently, a distributed application has to be able to handle all the tasks that a normal operating system currently does. Not having a distributed operating system for distributed apps is like not having an OS for normal client apps.
Seti@Home has to be able to route all its necessary functions and information around its network. Why is that necessary? A distributed operating system should be able to handle the tasks of distribution for the applications. It's almost as if every distributed app developer has to re-invent the wheel every time he/she wants to create such an app.
You are already running a distributed application whenever you run a threaded application on a SMP box. Writing applications for a distributed operating system is no easier and no harder than this.
You _will_ have some programming overhead no matter what - by nature, a distributed application needs to have multiple pieces running concurrently, and so has to manage synchronization and communication between these parts.
The good news is that everyone already understands multiple processes and threads, so we already have a well-established programming model for it.
Now, in the real world, client/server computing will always tend to have an advantage for wide deployment, as you can run those on heterogenous platforms (a la SETI-at-home). For small deployment... you're looking at either a high-processor-count SMP machine or a cluster, depending on the degree of coupling, and those are already well-understood.
So, I'm a bit puzzled as to what you think needs to be developed. It looks like we have distributed computing already.
There's a huge list of various operating system projects here: http://www.cs.arizona.edu/peo ple/bridges/os/full.html.
I find all the "pure" distributed OS stuff (systems build from the ground up to do distributed processing and not much else)relatively uninteresting on its own, but a lot of good ideas from those projects can filter into general purpose operating systems, especially when you start talking about clustering or even NUMA. You might want to see MOSIX for a cool, distributed/clusterd Linux version.
--JRZ
Each has some somewhat different insights to bring to the table; there is no unambiguous way of saying "this is all vastly superior."
If you're not part of the solution, you're part of the precipitate.
From the What-do-you-mean-the-coffee-maker-stopped-respondi ng? dept.
/. full of caffeine-enhanced techno-addicts. The presence created the need.
The true success of a distributed OS will be in the applications in which it is applied. Obviously, if you don't have need for the advantages that a distOS brings to your computing, then you don't need a distOS, however cool it might be. My mother (who finally checks her email every night, bless her technologically-crippled heart) does not need the problems associated with attempting a distOS. What she does would not benefit from the extra resources.
Of course, supporters of this idea (and I'm not saying I'm not one) would state that you don't think you need the distOS because we haven't actually made a reason yet to need it. Kind of like how everyone didn't NEED the Internet until, of course, we had it. Now there are sites like
This is true, I think, in many ways. However, I think when implementing such an OS consideration needs to be had for exactly what is being accomplished by it being distributed. I can see mainframe-like systems being extremely benefitted by such a system. A game system could really benefit from the extra horsepower, given that the connections were strong enough. Playing music, DVDs, etc...all very high CPU and memory applications could see some interesting benefits.
How about stability and redundancy? How would you like an OS that ran even if a bomb knocked out part of its system? Rewrote and/or re-routed itself to account for the damage and still get the job done? Wow! What a disaster-safe way to compute! Of course, you have one of these OSes inside your head right now......
End fact is: Good idea, needs lots of consideration into the practical application of such a thing so that we aren't playing solitaire with a distOS.
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If I recall correctly, Lucent (Bell Labs?) had a completely distrubted OS called Inferno. It used spare processor cycles and memory/drive resources from all hosts attached to the network; essentially turning the network into a server, it could account for shifts in usage and even rebuild data from hosts that were removed from the network (like RAID) I don't know what the current status of the project is now (that was about 2 years ago)
I guess an important thing is to emphasize what it is that should be "distributed". Allready, most operating systems function "distributed", i.e. have the ability to access remote file systems, remote printers, support execution of a given process on a given remote "machine" etc. This is one form of "distributed operating system", which has proven to be well functioning in many settings. This is imho basically "distributed ressource sharing". A little more advanced is the case of one process, executing on one CPU in on one "machine" utilizing memory in another "machine". Still, this is not far out (see f.eks. Berkeley NOW or some such project). This is basically a matter of providing some services and presenting them in a way such that they appear as if they were "local" services.
Another, different "wish" is the ability to "execute any one process on 4½ processor". Which basically amounts to two issues, namely writing applications such that they can take advantage of an arbitrary number of underlaying processors (it's not gonna do much good to take a strictly sequential program and execute on any "multiprocessor-like" platform). The other issue involves automatic parallelization of programs by the operating system - something which is not a trivial matter, and often hardly worth it in "real applications". This basically amounts to providing a set of "handles", usefull for the programmer when writing a process and used by the operating system when scheduling and executing the process. Such exists allready both in academia (The Actor Foundry or Emerald are examples hereof) or in "real life" with MPI et.al.
But the "dream" of having an operating system which is just "undefined distributed" and which is able to execute "just any" process distributed is not realistic - for many reasons, including those above....Unfortunately it is also a common "wish" to see caught out of the blue...
-- "Life is a bitch - and she hates me..."
I guess the question is what exactly you mean by distributed. At one extreme you could consider DOS a distributed OS if it is set up to use shared drives on another machine. At the other extreme, you could try to distribute even intimate bits of the OS, such as the MM, the dispatcher, etc. The question is what you're trying to achieve: increased performance, or just being able to do it? If it's performance, you have to look into maximizing the bandwidth of the OS entities that communicate the most, and whether it would even make sense to put them at the other end of a network connection. If you just want to do it because you can (e.g. X-Windows), anything goes. All you really need on any machine is the particular entity you're trying to distribute, some network communications capabilities along with a marshalling mechanism, and some glue to make all the distributed entities make sense of it all. Of course, this "glue" is going to be what keeps you up at night when designing this thing.
For a lot of applications, many of today's OSs can be considered distributed. Both CORBA and DCOM (or is it DNA nowadays?) provide mechanisms to abstract the location of a particular service, which in the end is what "distributed" really is all about, right? A lot of enterprise apps nowadays are quite highly distributed and often use OS capabilities to achieve that (certainly in the case of Windows).
In the end, the question is how highly you want to distribute the OS, and what the benefits and tradeoffs are. If you want to achieve smaller unit sizes, eventually the unit might be not powerful enough to do much useful work--like a Beowulf cluster of 386 machines. If you just want to make it fault tolerant, it might be worth it anyway. And so on...
Uwe Wolfgang Radu
If you're interested in learning about Distributed Operating System concepts, you could also check out medusa.
Things you think are in the Constitution, but are not.
2) Performance Benifits from Parallelism: distribute threads of execution across the global computational grid.
3) Share Resources Efficiently: don't waste those idel CPU cycles. Don't waste that extra main memory. This may be the least valid reason, as cpu cycles and memory have a big head start over bandwidth on the value vs. time scale. Moore's law has all of them getting exponentially cheaper over time, but right now bandwidth is the most valuable of the three.
4) Support a New Generation of Applications: Distributed operating systems can offer unique support for things like shared virtual environments, or widly distributed databases. It is a classic point of contention whether the distributed system services should be implemented on the application layer, or on some lower layer. However, I don't think anyone can argue that in terms of ease of application development, it is often very nice to have a really nice abstraction available on which to base your app.
"A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable." -- Leslie Lamport
Both NeXTStep and Digital Unix were monolithic OSes, despite the association with Mach.
What you may be thinking of is that NeXTStep included a "distributed objects" scheme, lately being "cloned" as GDO (GNU Distributed Objects).
If you're not part of the solution, you're part of the precipitate.
At a larger scale, and as others have rightly mentioned, Plan 9 is one of the first major rethinks of fundamental OS design policies and goals. Unix has at its roots assumptions buried in a single large timesharing/batch system, with networking and thus distributed behavior stapled on afterwards. To whet your appetite, the X Window System is fundamentally irrelevant in the Plan 9 environment, except for legacy code. It is safe to say that the Plan 9 papers are required reading for your goals. Note that this really doesn't get into kernel level design -- the Bell Labs team freely admits that the kernel (at least pre-Brazil) was fairly conventional in design.
Last but not least, don't fall into the trap of a Solution looking for a Problem. Don't try to use "AI" (no offense, but whatever the heck you mean by that -- it's so overbroad as be like saying "I'll solve it with Science!") when you don't even have a specific problem in the domain of distributed computing identified. Understand the real problems, which I'm guessing in your case are large-scale systems design and usability issues... THEN look for appropriate solutions.
Good luck!
Perhaps single user systems could be expanded by adding something like a distributed.net client to them, one which would accept work blocks from other clients on the lan.
That way when I ask photoshop to rotate a 4096x4096 image by 37.241 degrees it checks the lan for free machines and splits the task up and deals it out.
Many of the important theoretic issues have been addressed at the nuts-and-bolts level by the Mozart Programming System. Specifically, if you read Distributed Programming in Mozart - A Tutorial Introduction you'll have an idea of the kind of distributed programming power provided by a network of Mozart systems.
The key to Mozart's power is its use of ultra-light-weight threads that can share single-assignment distributed variables within heirarchical computation spaces. What this means is you can have unlimited "processes" that are waiting on all sorts of things all over the network -- and failures are easily confined to the minimum logical spaces.
By "ultra-light-weight threads" I mean a virtual unification of process structure with data structure.
Seastead this.
I think it would be even cooler to have something that, given enough bandwidth, would transparently divide up processor time for a single thread/task.
How exactly do you propose that the operating system do this?
Unless the programmer or compiler parallelizes the code, you're out of luck for running it on more than one processor at a time. What is the OS supposed to do? Recompile it on the fly, adding all of the MT-safing, rebuild it, and hope that it's faster?
Unless an application is designed from the start to be parallel, it can't be run as a parallel program.
A CPU in a box that sits under your desk, manipulating the bits that you tell it to, is able to make certain assumptions that make writing the operating system easier. The challenge of writing an operating system that can operate across platforms--where, perhaps, not all machines are equally trustworthy, or maybe where some processors may disappear completly (how do you handle lost data efficiently?)--is still the same question ("how do you use these resources to get work done?"), but the answer isn't the same.
You are correct in that being distrubted doesn't help manage resources--in fact, it's a pain. The advantage being distributed offers is in having the cycles available to get more/bigger stuff done.
Now, to answer the original question:
An AI would probably find use in such a system. It could conceivably be trained and/or learn to recognize, for instance, unreliable nodes in the system, and perhaps only distribute less important work to that node. Where the AI itself would run would be an interesting problem, and is really an extension of the question "is the distributed OS symmetric?" (Note that things like Seti@Home are /not/ symmetric, as it has a central "OS node" that dolls out work to other nodes, which then respond with answers. This is the same thing as a current day consumer OS that runs the OS on, say, just one CPU, and never runs any part of itself on any other CPU, even if they are idle.)
An AI could be used in any number of other jobs that such an operating system might need to do (e.g. allocating memory, scheduling jobs, etc.), but really an AI--as I usually think of them, anyway--is probably overkill. The simple algorithms currently employed in traditional OS's are probably sufficient...but you never know. That's why it's an interesting question.
-- PondScum, SamThe
There are several real, full-featured distributed operating systems out there. One good example is Legion. It gives you the illusion of running programs on your desktop, while they are actually running lord-knows-where. Yes, you often need a lot of network bandwidth to get good results. Depending on the exact details, you can run programs on other machines with either no or small modifications.
Lest you think this has nothing to do with today's operating systems, the Linux desktop folks have started using Corba quite a bit to link things together. Well, Legion provides much more powerful, secure, and reliable ways to do the same thing, in a much more consistant fashion.
- There aren't many problems that really need one. SETI@Home and crypto problems need so little coordination that E-mail would be enough.
- Clusters are easier to do Read In Search of Clusters, a philosophical book on why clustering beats tightly-connected systems. This was written in 1995, before clusters took over the web server industry, but it's more relevant today than it was then. And it's out in paperback now.
- There seem to be no useful stops between shared-memory multiprocessors and clusters. Many efforts have been made to build machines with lots of processors and exotic schemes for interconnecting them. From the Illiac IV to the Ncube to the Transputer to the Monarch to the Connection Machine, they've all lost out to more vanilla architecture.
- Writing tightly-coupled distributed applications is both hard and wierd. There have been many attempts to make it easier via language design, from T/TAL for Tandems to LINDA to Occam to single-assignment languages. Nobody uses that stuff. (Arguably some should; one big lack of C/C++ is a total lack of language support for concurrency.)
- Networking bandwidth is high enough for clusters. So ordinary techniques suffice.
It's one of those things that's hard to do and has a low payoff.Load balancing? Easy to write, hard to make work well. You need to compare the cost of migration to the benefits of balancing, and you need to make decisions based on partial and outdated information. Many early systems thrashed because everybody would migrate to the idle processor, which then became overloaded, so everybody migrated somewhere else, etc.
Speaking of migration, it's a mess. The only system I know of that implemented migration fully was Locus, out of UCLA. The trouble is that whenever a process has a dependency on or a hook into its environment, that connection must be migrated too. Open files, working directory, sockets, controlling tty, signals, process parent/child relationships, and many more details must be handled. Not fun, and the benefits turned out to be mostly minor (though I do recall writing a cool version of "find" that migrated itself to the machine that stored the current subtree as it ran).
The issue of supporting distributed applications is generally considered to be separate from writing a truly distributed OS. Most of what a distributed application needs can be provided by a good communications library. To some extent, we're still learning exactly what such a library should have. What about SETI@home is specialized to it, and what's universal? I don't think we've completely figured it out.
The following is a non-exhaustive list of major concerns and design issues that must be addressed in a distributed OS. We have fairly good solutions to some, but most have not yet been solved:
Finally, I should note that the list of projects at U of Arizona might appear to be complete, but it omits a lot of important projects. Four that jump to my mind are Locus and Ficus from UCLA (though the latter is more of a distributed filesystem than an OS), Coda from CMU (again a DFS, rather well-known to Linux folks), and of course the extremely important Network of Workstations work out of UC Berkeley, which led to Inktomi and Hotbot.
>So instead my program runs fine then randomly crashes at the aforementioned line on code on some machines.
>Since then I have promised myself never to do any serious development in C if I can help it.
That is why you modularize your code and perform unit testing.. This sort of error will prevail in any sort of language. For a given language, there will always be problems that have complex solutions. At this point, you have to apply good programming practices and a bit of software engineering.
That a language such as Java or Pascal alleviates many types of programming errors is good, but there are just as many minuses to these languages. It's an engineering decision as to which language is best suited for a given set of problems and developers.
Personally I use Perl, but that's even more error-prone than C (with the exception of core dumps). Good coding practices are essential for this. (The benifit, of course, is rapid development time)
-Michael
NeXTSTEP had a number of features that people mistakenly took for a distributed OS, the way that many people assume that any GUI has an OO substrate.
It was the case in NeXTSTEP, that you could log in to any NeXT machine on your LAN, and your home directory (including your preferences like audio volume, etc.) would follow you around.
NeXTSTEP is also the OS where Zilla was developed (Zilla was the program that BeoWulf was copied from.) Richard Crandall developed Zilla, and used it to find the 13th Fermat number, among other supercomputing achievements, on the idle machines at NeXT's headquarters.
-jcr
The only title of honor that a tyrant can grant is "Enemy of the State."
The best you can hope for is that some day compilers will be really smart and parallelize things for you, but even then the effect would be very limited, I'd think.
You can do this fairly easily for certain types of loop. It would be a straightforward extension of loop unrolling. Now, I don't think anyone's been insane enough to _do_ this to date, as the thread creation overhead would eat the speed gain for anything except a very long-running loop.
Something like TransMeta's code morphing that profiles on the fly could in principle figure out where it's sensible to do this, but speed gains would be questionable except in very special cases.
Distributed OS's typically refer to Operating Systems that run on more than one discrete processing system. These systems typically provide a transparent process space across all processors, often allowing processes to assign/migrate across processors transparently.
Just because your video card/hard drive/printer/whatever has a CPU and/or RAM inside it doesn't mean that the Operating System is running on it. These are just instances of a Standalone Operating System interfacing with peripherals containing processing power. Inter-process communication does not a Distributed Operating System make!
As you said, know your buzzwords.
--
The gift of death metal does not smile on the good looking.
Most BeOS programs are highly multi-threaded due to the architecture of the OS and therefore the APIs. But in the real world, your local bus is going to be much faster than the network. ANd if it isn't, then you are gaining no speed advantage. The only possible advantage I see might be in creating a computer that could never crash-say if it mirrored information across multiple computers. Cool thought!
Ceci n'est pas un post
The interesting part is that Legion provides tools that resemble some parts of CORBA, whilst Spring provided tools that grew into CORBA, whilst Sprite provided journalling and cache tools that are essentially what journalling and cache servers provide today.
In a sense, what has happened is that an OS of the 1970s, Unix, has been shown sufficiently malleable that it could integrate in concepts from the research projects of the 1970s and 1980s.
Unfortunately, the 1990s were not a terribly good time for OS research; sort of like The Very Long Night of Londo Mollari of the OS world. There was this minor problem of Microsoft "buying away" whatever serious OS researchers that they could...
If you're not part of the solution, you're part of the precipitate.
Yes, I have used QNX at work for several years. It is the most distributed OS that I know of for general purpose use. My experience is mostly with QNX4, but the new QNX Realtime Platform (aka Neutrino 2.0, aka QNX6)promises to add some new twists. Some cool features of QNX4:
//node#/ syntax with no extra configuration required. //node#/dev/con1 (or some other device)
:-)
+ All network filesystems available with
+ So, it is quite acceptible to echo "Hello World" >
+ Send/Receive/Reply interprocess messaging is network transparent
+ I have run computers with 4 network cards with no problem. QNX load balances over all available links. It will also intelligently bridge packets between LANS.
+ Load balances between different media too (Ethernet, Token ring, FDDI, etc)
+ Memory protected microkernel architecture! 1.95us context switch on a P133
I recommend checking out http://www.qnx.com/products/networking/
No, I do not work for QNX, but I think the world would be a better place if more people used it
The new QNX RTP will be open source accept for the mikrokernel itself (12k code) I believe.
Who needs AI research when you have Harvard Business School?
Yes, it's true, folks. We already have the Sci-Fi scenario at hand. Corporations are organic beings that operate on a very simple set of rules. The only problem is that we can't turn them off -- they'll just keep going until they've consumed all the planet's resources. Then they'll use people as a power source. We'll all be "coppertops".
I would suggest that we seriously look at eradicating these beasts before they kill us all.
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Erlang (developped by the Swedish telecom company Ericsson) is an Open Source distributed operating system that runs on top of a host OS such as Unix or MS Windows. Erlang is based on high-level language paradigms, which makes it refreshingly different from all these C-based OSes. I think it deserves to be better known.
For a rather comprehensive list of operating systems, check out the OS review subproject of the Tunes project. Of course, since Tunes is The Ultimate OS, it is distributed also (its only disadvantage is that it (currently?) doesn't exist).
Ok i'm exaggerating a little, but considering across the uni they probably have about 1000 such pii machines (not to mention numerous ultrasparcs and 5 macs) they probably aren't all that far off having the same power as teh t3e (67th fastest computer in the world).
:)
And to turn your analogy round, if one man can dig 10 holes in 1hr40, it does mean that 10 men can dig ten holes in ten minutes.
Depends on the application
Point taken.
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The gift of death metal does not smile on the good looking.