Whisperings from Indrema
Bill Kendrick writes "John Gildred, CEO of Indrema, participated in an Indrema IRC chat today and gave folks a much-needed update on the L600 console and the company's current state off affairs. Unfortunately, the Big Bad Recession is hitting them as well.
John says: "We have experienced our share of dry spells in this difficult economy lately. The situation has not improved. The reality is that we have one last chance to turn it around. There is a plan in motion to obtain interim funding, but [then] I will not have a conclusion until end of this month or early next month." After the update, we had a Q&A session and he mentioned the CPU is now spec'd at 750MHz, and will use a GeForce3. And if they do go belly up, they'll probably release a lot of their code as "LGPL or the like."
I've already got his update online at my Indrema
fan site."
Did anybody really expect any other outcome? This was a very cool ideal, but I never thought it could work in today's market. That's probably more a testimate to the state of the industry rather than the validity of their plan, but true nonetheless. Too bad either way.
Better they leave the game early instead of going under after pushing a few thousand units through manufacturing. The Dreamcast, PS2, GameCube and XBox will have enough of a hard time keeping in there as it is. The Dreamcast console just proves this. And a company who has no estlablished roots to live off of like Microsoft, or who has never done a console already like Sony and Nintendo expects to survive?
The XBox will fill the need for a PC console, the GameCube will hold over the kiddies, and the PS2 will hold over everyone else while the Dreamcast fades away.
dynamics of the console market. no company who has successfully developed and marketed a console unit has made money off of the actual console - they make their cash from the software licensing agreements for games produced to run on their systems. Xbox for instance will lose money for microsoft - but - they will make that loss back (and more.. much more) through software licensing agreements. linux may be a superior operating system in terms of power, but admit it - linux is a useful tool to corporations ONLY so that you - the developer - has a way to develop code that they will steal from you. Linux is cool for servers, but get over the idea that a 'linux console' will ever work - especially when that $300 for a console box still means a loss for any company selling/distributing one. just my two cents.
I've been waiting for two holiday shopping seasons for a Linux-compatible DVD player and the Indrema looks like a great excuse for getting one. I am looking forward to all the other stuff it will do.
They ought to offer to GPL their software if they do *well*.
---JJJIII
I rang, you rang, we all rang for orangutang!
You see? You see? Your stupid minds! Stupid! Stupid!
From the article: ...the CPU is now spec'd at 750MHz, and will use a GeForce3...
:))
Gee, can anyone think of an upcoming console that has a 733MHz processor and a GeForce3? Bingo! The XBox. Yes, folks, I'm afraid its another MHz war... (and it could be a good one, because appearently they havent decided if they are going to go with AMD or Intel, but they do mention that they want a fast FSB, so it will probably be AMD
Mark Duell
Though, There are real problems involved in this, and very legitimate reasons why they haven't been able to advertise (some of the investors apparently didn't want word getting out until things were ready, or something like that). It's a tough market, and indrema really had a very supportive following.
Let's hope for the best, eh? *crosses fingers*
get 0wned. irc.w30wnzj00.com
Indrema's only chance of survival is if they make a showing, a STRONG showing at this years E3 Expo. And as of now, Indrema is NOT listed as an exhibit at E3. Hm...not a good idea. Not a good idea at all.
/.'er, and most of them have almost no knowledge of the system at all.
Why aren't they there? Who the hell knows? Its only the biggest gaming expo in the country with tens of thousands of members of the press reporting on the biggest and best things to come in the next 12 months of console gaming. Its only the expo where Bill Gates is going to have his chance to "sell" his machine to the public, and for Nintendo to try and regain people who were displeased with the N64.
At last years E3, I had the luck of watching Konami show their Metal Gear Solid 2 trailer, and almost a year later, people are STILL asking to borrow my promo dvd that its on. E3 can make that much of an impression on gamers, and Indrema is ignoring it.
I want this console to survive, TRUST me, I do. But there's no way it can unless it gets some press. And if its not mentioned in any gaming mags, barely any websites, and almost none of the print/tv media, where are these people even going to HEAR about it? Unfortunately, your average gamer isn't a
If anyone working on the Indrema is reading this...REGISTER for E3! What have you got to lose? You'll only be showing your hardware off to a good 30,000-40,000 software developers, investors, and members of the press, who are people with video cameras just itching to upload the coolest videos they shot that day.
Indrema's only real hope, IMO, is to position itself not as yet another console, but as a cool TV-capable programmable device for hobbyist programmers and the tech savvy. (TiVO-ish functionality, which they seem to be doing to some degree, is good as well). While there is hobbyist development (both via pure reverse engineering and illegally obtaining developer software) for other consoles, having one where it is fully encouraged would be pretty cool. With such a system, there's sure to be ports of cool emulators and small but perhaps creative indie games.
In short, Indrema should position itself more as Yaroze and less as Playstaton. Of course, this may be a losing battle too, as it would require selling the hardware for a profit most likely (since there won't be many distribution royalties to be had)... But at least they would have some glimmer of hope. A pure console play is doomed, whether the thing runs linux or not (hint: 99.99% of console buyers don't know anything about linux other than the human interest stories they read on some tech news sites).
If they want the mass public to take notice they are gonna have to market this thing as something that has never been seen before.
It would be a shame if Indrema were to fail in their dream of creating a Linux based console, however if it fails it would be nice if both the detailed hardware specifications as well as the code were open sourced. This would leave it open for another well funded company to come in and pick up where they left off.
But most of us here can see that there isn't much chance for Indrema. The OS may be free, but hey, it will be free for the XBox as well as far as Microsoft is concerned (until M$ are finally split up (if ever...) and hardware goes the other way from the software). Games developers are backing the dead certs now:
- XBox (except Japanese market)
- Gamecube
- PS2 (looks like it could come in 3rd at this rate)
There is not a market for more than 2 consoles, never mind 3. Indrema reminds me of the old 3D0 - a good machine in its time (94/95) but a combination of PSX, N64 and Saturn killed it off early.
Also I have doubts about the GeForce being used. What would be good is an updated Kyro II with T&L, and running at 250MHz. It wouldn't cost as much to use, its efficiency is surely something that Linux afficionados would love, and with a few small updates to make it more powerful (shouldn't be too hard to do) it would make a good choice. It might even be easy to get Dreamcast games ported as well, as the graphics chipset has is derived from that used in the Dreamcast. That would give it some real backing.
The Indrema has to launch soon though, in less than 6 months, otherwise it is too late. $300 for Gamecube or Indrema. I know what I would choose.
...is to go after the NC market.
look, they have almost no chance at all in the console market...they are competing with MS, and MS has the desktop and a huge warchest.
i'd go poke for an alliance with IBM, Sun or possibly a big contract with the US gov't or some large school districts...even Brasil or France.
push, push push the truth -- that "going microsoft" binds a company to an endless, horrific upgrade path, not to mention the massive licensing fees, etc. None with Indrema.
you've got to demo a turnkey mid-size office system -- running nfs or samba, staroffice, a few legacy windows machines. pound home ease of use, reliablilty, no license fees, low cost in the door.
but i have to say...no NC company has survived, and no console can compete in this market.
bye - bye indrema. i would have loved to see you make it, but there is just no way.
Treatment, not tyranny. End the drug war and free our American POWs.
See my user info for links.
Well, it isn't really a console, but Nokia is doing some pretty neat stuff with their Media Terminal which is based on Linux/Mozilla... http://www.nokia.com/multimedia/mediaterminal.html
Playing Quake 3 with the remote was kind of wierd though :)
Indrema was bound for disaster from the start. They never had enough funding or connections with developers to go anywhere. Their only saving grace was that plent of VC suckers were willing to throw money at a Linux company.
If Indrema had wanted to do this right, they would have needed backing from someone with oodles of money from day one. They also would have needed to chase down japanese game developers like crazy, because a console will go nowhere without them.
Indrema was just another product of the dotcom mess. It would have been great to see them succeed, but we all knew it was just a pipe dream.
Playstation 2 is similar, IMO. Sony only has one game that I'm interested in for Playstation 2 and that's Metal Gear Solid 2. SSX is pretty cool, but its not enough to warrant purchasing the system. But it is a DVD player too, you might say. I already have 2 of them, one on my computer and a home console version. Besides, there's no remote in that USD$300 price tag. No memory card either. So I'd have to shell out about $400 for a decent starter system. Way too much for me!
I really like my Sega Dreamcast, because Sega has the balls to release some new games. Not Madden Football X, Cool Borders whatever, Tekken gameplayhasntchange Tag, or whatever other sequels. Granted Sega has their share of sequels, but they have some of the most original games of the last several years. Samba De Amigo, Virtua Tennis, Jet Grind Radio, etc.
OK...enough ranting...
Amigori
----------------- I'm looking forward to Gameboy Advance. How about you?
"The quality of life is determined by its activites."--Aristotle
It seems like we're all trying to find "the problem with..." this box and business plan. If there is a fault, it looks like it might be the ease with which users (by that I mean mostly slashdot readers) can convert it into a desktop PC.
The FUD from Washington is really starting to mess with people and mess with lives. It is a self fullfilling prophecy that is starting to take people down.
I see no reason for this lack of confidence except politics, and people pulling a PR Caper for their own greedy ends.
It will be a real shame if places like Indrema cannot make a go of it, because of the fear factor in the money folks.
Time to start sending snail mail, and fixing blame where it belongs.
"It is a greater offense to steal men's labor, than their clothes"
How has Mozilla failed? 2 versions of Communicator have been released in the past few months. I know it took a long time, but rewriting Communicator 4.7 was hardly a 5 minute job. The only software project I can think of that was bigger was the rewrite of Windows NT and that took a company with far greater resources 4 years.
Well, I think the Indrema is a great idea. The problem is, the way they're setting up the marketing of the console and the distribution model isn't really going to work. What needs to be setup is a distribution model similar to what Sega did way-back-when, when they had the Sega Channel where you could download games through cable (although they wouldn't use the same distribution method for the indrema of course), and played them until another set of games could be downloaded. What Indrema needs to do is position the L600 as THE digital content endpoint, so that you go online, check out the games you want, possibly setup via a monthly fee or pay-per-game/play method. Also the console could be setup to download new games while you're away and let you play and/or preview them. If the console is going to have a hard-drive why not use it to it's full potential? Just my two cents.
I'd hardly call that a failure...
Oh yeah - just like Q3 sucked on my TNT2 machine under Linux with NVidia's drivers.
It was at least as fast as under Windows, qualitatively at least.
Cheers,
Tim
It's official. Most of you are morons.
I've always intended to buy an Indrema when it comes out, and to support it in other ways.
However, I would NOT have designed it the way it was designed, because it's vastly too expensive that way through not leveraging existing designs and existing products. As Indrema say, they'd have to sell it for $500 to survive, and that's a silly business model if you ask me. But your hardware doesn't have have to be expensive to be powerful. Here's how I would have done it, riding on the back of the PC industry.
I would have defined a supported motherboard architecture based on an existing PC motherboard style, one that is already in production by several manufacturers.
I would have designed a "GPU slot specification" as no more than a raiser board plugging into the AGP connector to allow a plug-in AGP card to be oriented horizontally and to provide sockets for optional graphics-assist hardware. Ditto for a "PCI slot specification" raiser board.
I would have defined the "Indrema Hardware Specification" as a restriction on what can be plugged into the above, because a console must be free of the bugbear of PC games development, ie. the huge variation in PC hardware. Ditto for the "Indrema Software Specification" -- ie. only one specific Linux distribution should be supported by the games spec, and outside that you're on your own. (Actually, Indrema's current software spec seems quite good as it stands.)
I'd have made 1U and 2U enclosures (rack flaps extra) to hold the above in both diskless and disked versions respectively, and it's virtually ready for launch! Design and manufacturing costs would be vastly less than at present, and in effect most of the console hardware would be manufactured for them at a very low cost as a side-effect of the PC industry.
Needless to say, PC advocates would love a box like the above, in effect a thin PC for the hifi rack with the attributes of a games console but an open architecture. What the X-box should be but apparently won't be. Sigh.
If there are any venture capitalists listening, talk to John Gildred, and suggest the above approach. The risk would be much less than for bespoke hardware, and you could always sell the hardware off as very nice PCs in parallel with the gaming business.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
I work for a fairly large company. One of the people I work with is such a large MS nut...that he even wrote part of NT 4.0. (not that that is something to be proud of ;-)) Anyway, he is a big fan of Indrema. Why? Because he believes it provides for the ultimate flexibility. Its not an Open Source issue for myself and others like him. Its the fact that this represents real flexibility in a sort of appliance that plays games.
Anyway...I and many others I know will buy one...just give me the chance Indrema!
Why is Mozilla a failure? It's here and it works great.
But there's a funny side effect of open source in these efforts; let'em die, get the code. Reverse vendorlock.
Boss of nothin. Big deal.
Son, go get daddy's hard plastic eyes.
Expanding a vast wasteland since 1996.
Yeah. Tux Racer. Smiletris. Kickin', man!
Pingus. FreeCiv. Tetanus On Drugs. Scores of games at Allegro.cc. The whole NES, Game Boy, Genesis (INCLUDING Zero Wing), and SNES libraries (through emulators).
However, I feel sorry for the person whose first game programming attempts ever have to be in C.
And Basic is better how?
Will I retire or break 10K?
most of the work (at least in AMOS) for manipulating the chipset had been done for you, an implemented as BASIC commands (like to scroll a graphics screen - you used the SCROLL command).
C is the same way. A decent 2D graphics library will have a function scroll_screen(x, y). The Basic version I remember (QBasic) was so limited that it didn't even support drawing primitives to offscreen bitmaps.
BASIC has the easiest learning curve (and if you already know BASIC, no learning curve).
Visual Basic != Blitz Basic. Lack of a recognized standard for the Basic language creates a tremendous learning curve from one dialect to another. For example, some dialects have line numbers; others don't. Some use gosub for function calls; others use call; others use fn; others have a more C-like syntax. Some Basic dialects have multiline if...then...else...endif; others only allow if condition then goto 12345.
I will never understand why BASIC is knocked so much nowadays
Mostly because people are under the impression that "20 goto 10" is still valid Basic. Exception handling under most dialects is a piece of; on error goto is a lousy kluge for a try/catch structure.
or some other engine, like Genesis
I always thought Genesis consoles were programmed in 68000 assembly.
There are several free, open-source [Basic] compilers for Linux
Will code written for one compile on another? I may try my hand at Basic again once I see one or both of these:
Will I retire or break 10K?