Ports vs. WineX, What's Best For Linux Gamers?
James Hills writes: "Recently there has been much discussion about what is better for the future of Linux, to continue the process of native ports or embrace WineX so you can run all the Windows games you want on your favorite OS. Unfortunately, this debate also has tremendous repercussions for the future of companies such as Loki, Tribsoft and Hyperion. Read more for how the heads of Transgaming, TuxGames, Loki, Tribsoft, and Hyperion see the issue."
What's best for the platform is original games that are cool and don't exist elsewhere. Only this will attract new users.
Ports are next best because they make the platform look respectible. But usually ports suck compared to the original game.
Emulation will absolutely kill the platform.
Any time someone decides that to succeed they need to emulate another platform, they admit defeat.
The ONLY reason I keep a M$ OS around is to play games. I have a RH LINUX system but use it less and less as time goes by. Rebooting is time consuming and not aesthetically(sp?) appealing.
If I could play my games under RH or another distro I'd do away with M$ anytime. I think folks under-estimate the number of people who have KICK-ASS rigs just to play games. Try going to a LAN party, they are getting huge. I can see the point about developing for an emulator hurting native apps though, but LINUX needs greater home acceptence more than anything.
errr....umm...*whooosh* *whoosh* Is this thing on ?
The two have nothing to do with one another, but I can tell you that replacing a machine which had been running Windows for over two years certainly tested my new non-need for nicotine.
Tribes2 came from tuxgames, and I no longer work at Eudora. I don't really need Windows anymore. So I wiped my big, fast SCSI drive and threw Linux on it. No more using the tinier and slower drive in dual boot when I want Linux. I'm going to have an actual uptime on my main, daily-use machine. And now the only Win32 machines in the house are my wife's.
I've been using Linux since 1994 (Slack, even) and I'm pretty familiar with it. I have a couple machines at home that run Linux (including a gateway built from the Linux Router Project's stuff that has no hard disk). I'm confident when working with Linux, and I use it at work. I don't really like Windows all that much and I've been wanting to dump it for years. Yet it was a hard decision to leave Windows completely.
What games will I be giving up? Will there be some new killer app I cannot run? Can I live with Samba for all my non-Linux connectivity? Will all my USB stuff work? Will the latest CVS snapshot Voodoo5 drivers be better than the six month old Win32 ones? Will they work at all? How will I update my BIOS now that they pack them in Win32 self-extracting EXEs? How's WINE doing these days? Can I get drivers for my old Canon laser printer?
I think things are fine. I've got stunnel doing cool things, and ssh port forwards for my mail. Opera runs like a champ, and I can get pix out of my digital camera. I'm thinking of installing GNUCash. I feel comfortable for the first time in years. It's like being home again. I wrote a shell script that did absolutely nothing, just because I could.
But if the decision to completely switch was hard for me, it must be really, really hard for the casual user. I can't imagine what a new Linux user would do. ("I have to link a GLU DRI to what .so thingy where? Huh?") I think it would be nearly impossible for the average/new Linux users to make the switch.
So we need WINE. We also need native ports. It's a very tough question. I can tell you that the people like me won't support Lokigames -- there aren't enough of us. But if we rely on WINE to run all our non-ported apps, MS (or someone) will work on breaking the implementation, just like what happened to AIM and Samba. I'll deal with either WINE or a native port (ports preferred), but if the goal is new Linux users then games aren't where the answer is. Ask anyone with Mac OSX to burn a disc and see what they think of Unix. The interface to the OS needs significant ease-of-use changes.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
Companies like Transgaming must exist so that a large installed user base can exist for companies such as Loki to be able to flourish. The problem lies that not every gaming company will want to spend the money on porting every game to Linux, however if say Sierra, ID, or EA can bundle a piece of software with a Windows game and say that it "works in emulation in Linux" this creates an installed gaming user base in Linux. This also forces companies such as Mandrake, RedHat, and SuSE to listen to what the end users really want and bring them an experience. For those who don't think that there is much potential in this sort of market I would have you check the average computer user (E.g. Mom & Dad) and compare this to the average gamer. Who spends more on computing equipment and software? Other companies will follow where the revenue goes, if it's Microsoft or Linux won't matter as long as they can continue to make the investors happy. WineX is not a long term solution. However I think that it is a needed booster solution for the Linux community. Generally speaking those who are running Linux at the moment will continue running it until it goes away. However those that are gaming and running Windows have no reason to leave that environment.
Any other ideas?
Why do we have to "choose" one or the other? It doesn't make sense. We can easily have BOTH. Games written for Linux don't preclude Windows compatability, and Wine's existance doesn't stop any company from writing for a fast-growing user base.
Choice is a good thing in the computer industry, and the more ways my OS allows me to do What I Want To(tm) the better. This just seems like a flamebait article to me.
http://kered.org
I know I will be flamed to death, but I think the Unix/Linux community has to take off a couple of blindfolds: I like Unix and I want it to stay competitive.
/var, Administrative Tools over /etc and Services Control panel over rc.d. And *anything* over linuxconf. Yes, the Windows *implementation* may leave a few things to be desired (fewer and fewer with every iteration of NT) but the design is sound. Unix may be powerful but it's far from logical.
/etc. But the new generations of coders (never mind users) deserve something better than /etc, something cleaner than /var. Microsoft's answer may not be perfect, but at least MS (and Apple, thank god for Apple...) are trying. The Linux crowd is grabbing its security blanket and claims superiority even on areas that our favorite OS is clearly losing ground.
With the exception of free programming tools, I think Windows has the edge on Unix on the rest as well:
* Scripting and text tools? windows scripting host exposes to any WSH-capable language (including Python and Perl) the entire system including components. Unix doesn't (technically OSX does and KDE is trying). Python, Perl, awk, sed, sort, head/tail, uniq, cut are all available on windows and work just as well there as they do on unix.
* Powerful and logical system management functions? It's true that Unix let's you customize a server to your heart's content, but I for one prefer Event Log over
Before the inevitable flames and downmods start, let me just say that I started using Unix before I touched DOS, never mind Windows. My hands type vi commands in Word to this day. I am at home in
I thought Port was a type of Wine, not an alternative to it.
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The game releases, and as predicted it's a great success. Linux users are envious, but dislike having to dual boot their boxes. Emulation is not quite there for this new game, as it uses a bunch of Windows-centric, bleeding-edge DirectX calls, and was never ported to OpenGL. In addition, the game uses DirectSound, and other Direct(insert extension) calls. IOW, it's a purely Windows game.
Now the company begins to receive requests like, "Can't you make this OpenGL?" "Have you heard of OpenAL?" "I want to run this awesome game on Linux, and I refuse to buy Windows. I know a dozen friends who'd love to play, but they have the same requirements!"
Our software company is now in a dilemma. What to do? Let's call Loki and see if they can help us. Loki agrees, seeing the potential for an infusion in sales, and begins to port the game to OpenGL, OpenAL, and the SDL libraries. As they work on the code, they find a lot of logic problems, some really nasty bugs, and basic structural problems with the program. They fix these and send it back to the originating software company.
The company is floored. How could we have missed so much? It worked well on Windows, but when we use these standards-based API, it breaks! Let's incorporate these changes and see if we can't make a better Windows product as well.
And thus, the cycle of software improvement continues. The original software company learns some valuable lessons about standards-compliant programming, Loki (or other porters) make some money for the consulting and marketing, and the players, both Linux AND Windows win by getting better software.
No. I don't see porters being in any type of immediate danger. Marketing and business decisions aren't solely based on the Windows phenomenon, they're based on demand. People will continue to demand Linux ports for software because they KNOW that the WineX libs will always be playing catchup with Direct(insert extension). They KNOW that OpenGL, OpenAL, and SDL afford game developers the flexibility of cross-platform compatibility and standards-compliant design. They KNOW that a better product will be the result.
WineX is a good short-term solution, contrary to the author of the article we're replying to. It is not a long-term solution in the eyes of game designers or the consumers in general.
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assert(expired(knowledge));
Personally, I would prefer ports, since Wine, though not an emulator, does keep the Win32 API 'alive', at least in a development sense. I think most here would agree that Microsoft already has enough trouble cleaning its slate and ridding itself of old messy APIs .. imagine what would happen if the Win32 API became the standard cross platform gaming API? More market clout, more reasons to keep legacy outdated APIs around, and new innovative gaming APIs may never come around; at least until Microsoft gives it to us, and then Wine catches up to it. Yuck. At least if its ports, that keeps the possibility of the dominant gaming platform shifting to some other platform than Windows. :)
"Old man yells at systemd"
so you can run all the Windows games you want on your favorite OS
But I already do! 8-)
(sorry, couldn't help it)
-J
Karma: T-rexcellent.
Okay, we all know that WINELIB lets Win32 become a native Linux API. Okay, Win32 is ugly and disgusting. However, if game programmers want to code for Win32 and they can compile on both systems, more power to you. I don't have a problem with Using Winelib IF the authors would release a Win32 AND Linux binary on the same CD. I'd rather not have emulation mode used (although for older, less resource-intensive games, its fine... old games are still fun).
However, the belief that MS can change the APIs isn't QUITE true. Keep in mind, many installations are still running Win95, a 6 year old OS, and will be doing so for a number of years. Until companies eliminate the last vestiges of their DOS past, Win95 isn't dying.
While MS can release new APIs, why would a company limit their market. By using the older APIs (and if necessary, DirectX), then they can support a wider market within the Wintel world. If Linux can support DirectX, then you can release a Linux binary on the CD.
Are their better APIs than DirectX? For somethings, sure. Why not encourage OpenGL instead of Direct3D, which makes porting to the Macintosh easier.
However, DirectX has created a world where we have more games than we did in the DOS world, and it's apparently not as bad as DirectX 2.0 or 3.0 that Carmack hated. Let's me real, if people LIKE the DirectX calls (or tools to develop them) why can't we implement DirectX on every OS? I mean, how you implement the calls is entirely up to you. DirectX abstracts you from the hardware and Win32 on the PC, why not use DirectX on other platforms.
If you can get DirectX ported well to Linux (and Mac OS X), then there is a decent percentage of the gaming public that becomes dependant on an available version of DirectX. When MS releases a new version of DirectX (or a secret hidden version, whatever), most companies will be compatible with older ones rather than losing a chunk of sales.
Contrary to popular belief, MS is not a supernatural company. They are a monopolist that abuses their power, but they are as mortal as the rest of us. Remember, for the first few YEARS of Win32 (NT 3.1, NT 3.5, NT 3.51, beginning on Win95) they had Win32s out, which was a subset that ran on Win3.1. Well guess what, MOST Win32 programs in that era were Win32s programs, that took advantage of the new capability, but were predominately run on Win3.1. The entire reason for Windows 4.0 AKA Chicago AKA Win95 was to try to 1) kill DR-DOs and 2) establish Win32 to replace the Windows API (now known as Win16). It was a LONG transistion to kill off the Win3.1 machines and migrate people to NT, so Win32s remained the limitations of the API for a while. Remember Windows 4.1, 4.2 (98, ME) were marketing decisions because they couldn't get Cairo (NT4, wait NT5, wait Win2K, wait, it's a set of technologies) out the door.
Embrace and Extend MS's APIs. Offer your own extensions. If developers can release a DirectX game on multiple platforms, they will either stick to the GCD of them (if MS has DirectX 10, but 10% of the marketshare is at DirectX 9 b/c of Linux/MacOS X), then companies will release for DirectX 9.
By requiring your own APIs, you require a large effort to reach a SMALL market. Remember, a GOOD chunk of the "Linux" crowd are Free Software advocates that won't use non-Free Software, and ANOTHER large portion are the spend-no-money crowd. That doesn't make Linux a terrific platform to try to make money from.
There already is a popular API with a published spec for writing games. Embrace and Extend. Or at a minimum, Embrace.
Not only should we support and embrace companies like Loki for doing such a great job and helping to make SDL a great gaming layer (hopefully more game programmers will then use it instead of DirectX for cross-platform games from the get-go), but we should embrace native linux games.
We all know that Wine is a bit of a resource hog, since it emulates windows on top of another OS, and Windows is a resource hog on its own, so now you've got two hogs and that can only lead to trouble (anyone seen Hannibal?). Running natively makes the games much faster and gives linux the boost that it needs for people and organizations (like PC Mag that claims there's not enough apps for linux when the reverse is actually true).
We all want linux to succeed, so lets support native linux games (and other programs, as well, like StarOffice and KOffice, etc) and the companies that work hard to get good software for linux that attracts attention!
The gaming industry on Linux is still young - we have now, mainly thanks to Loki with kudos to Hyperion and Tribsoft, a fair group of 3D FPS games along with a handful of strategy and sim type games. These are all native ports.
We also have games which currently run well under Wine - Halflife is the obvious choice here, along with Starcraft and several others.
Transgamings Direct3D port promises to allow us to run more Windows games under Linux, and for the ardent gamer who does not wish to switch-boot to Windows or even maybe just have a Windows machine, this port is of the utmost importance.
But looking into the long term view, the most important thing for Linux gaming is the Linux is viewed as a viable gaming platform by the game manufacturers. They have to see dollars in order to think about a port. What most game producers watch are the sales figures. Here we are cursed by the difficulties of separating the figures apart - the highest profile port up until very recently was Quake 3 Arena. Because Linux gamers could buy the Windows release and use the data files with Linux binaries, it is impossible to tell how many people are actually running Quake 3 Arena on Linux from the sales figures. And yet the sales of pure Linux Q3A boxes will be affecting the decision of game producers now considering Linux releases.
Loki has, for the most part, made sure that you can't use one of it's Linux release with the Windows data files to ensure that a small market is not further eroded. It's not a popular decision but I feel that it was a necessary one.
Loki should also come in for some serious praise for their commitment to the quality of the ports it does, both at initial release and in continuing to bug fix and improve the original release (for example, adding an OpenGL renderer to Myth II at least 12 months after the original went on sale). And I hope it is quality that will get gamers to use the Linux releases - in the marketplace, people want the best possible game. If the Linux release is smoother, faster, easier to set up a game server, then people will switch.
While I think that the WineX stuff will help increase the number of games on Linux, I don't view it as making Linux a more important gaming platform in the eyes of the game producers. It may make Direct X ports easier but in an ideal world, we'd all be using crossplatform toolkits from day one.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
The other issue is that while winex may be able to get the game going, there are still a number of minor barriers. Many games are (still, pointlessly) using various forms of copy protection that require the OS to jump through hoops to read bad sectors or other such nonsense from the CD-ROM.
I don't think a large amount of this functionality is supported under wine -- thud you'd have to convince the game company to either redo their copy protection or get rid of it altogether... both not very likely things.
There are obviously problems with both approaches; on one hand, wine can be extended and patched to allow various forms of copy protection and other such nasty hacks to work, and on the other, perhaps Linux will become such a large market that game companies will plan to support it from the start. Perhaps Linux on the Desktop will become a viable target for application developers -- something that can't happen until the various low-level packages stabilize. And we're a long way from that yet.
And thus, the Linux porting company (Loki, Hyperion, Tribsoft) goes belly-up because the windows version has outsold the Linux version, even among Linux users.
I personally don't believe that Linux will ever run a Windows game as well as it would have run the same Linux game, no matter how good emulation gets. People play games for the experience, not out of the kind of necessity that causes them to run Office under Wine. If you can have a better gaming experience in Windows [i.e. framerate, stability, speed...] then you probably find yourself rebooting and running it under Windows, even if it works under Linux emulation.
Not to mention that I also firmly believe that there will always be a few [dare I say many?] Windows games that don't run under Linux, period, including some major titles. Why? Because Windows is Windows and Linux is Linux and the former is closed, complex and obscure and the latter depends on smaller teams of programmers with fewer corporate resources and fewer lawyers.
I personally have both versions (Windows and Linux) of all of the following games:
In each case, I bought the Linux version after the Windows version (after because the Linux versions came later). Why buy two copies of the same game? It's called putting your money where your mouth is. I want games under Linux. The best way to ensure that this will happen is to help existing Linux games to turn a tidy profit for the people working on them.
Hey, you chose Linux knowing that it didn't run Windows software well. Why hang around waiting for it to run Windows software now that your comfortable enough with Linux to be playing games? Support Linux gaming, not Windows gaming on Linux.
STOP . AMERICA . NOW
You're the second person to swear that Linux game ports are total crap... Have you tried them?
I have both versions of a number of games and I own a total of 13 "ported" games for Linux that I've purchased, not pirated because I felt that they were worth my hard-earned money. And I don't buy crap.
These ports are smooth. They are identical to their windows versions and they play nice and fast on my GF2. These games have my LAN party droogs saying "damn, I didn't know Linux could do that!"
Have you tried any of the Loki or Hyperion ports? Or are you just FUDing Linux gaming?
STOP . AMERICA . NOW
For sake of argument, relate this to Visual Basic. It only runs on Windows, so if you develop an application in it, its doubtful you will port it (or else you'd write it in C to begin with, like a man). VB apps are arguably easier to write than C apps, so its appealing to developers to shorten development time.
DirectX is to game development what VB is to software development. A proprietary closed development platform that puts a choke hold on cross-platform development.
To those thinking "I wish DirectX would go away", don't, because the industry needs an API like DirectX. Games need to be produced rather quickly or they are outdated before they are released, and the reason DirectX caught on is that it accomplishes this.
So if the world were correct, what open project would replace DirectX for game development? Can anyone possibly have the resources to compete?
Support of comonly used APIs will contribute to linux native ports of popular games, WineX and other emulation solutions are a step in the right direction.
Support through an emulation layer isn't the conclusion of any development effort. This is a basic tenet of Open Source. The work of TransGaminga is a great contribution twards this goal. Eventually there will be native Linux support for direct3D. This I am certain of.
As for following Microsoft, implementing their API rather than promoting the potentially vary competitive OpenGL; well, open source operates with an entirely different market model than treditional corporate development. Some market segments such as enterprise IT equally receptive to open source as to treditional software. This allows open source solutions to thrive in that market space. Other market segments such as computer gaming, target a customer base which is generally less technically inclined, and in pursuit of entertainment rather than productivity solutions - I maintain that development of efficient solutions to productivity issues is one of the driving forces behind open source development -, anyway, the gaming customer base is seeking entertainment rather than technical solutions to technical problems. As such, the gaming market will always be dominated by the easiest to use OS, with the simplest setup, and the most readily (as percieved by novice customers) available commerecial support.
This is why game consoles are still as popular as they are. There was a time when game consoles were themost advanced and highly customized platforms for video game entertainment. With the advent of extremely high quality video cards, sound cards, and control devices for PCs over the past decade, it would be reasonable to assume that customers might choose to purchase a PC (which can now be priced competitively wihth some game consoles - as amazing as that is, in and of itself), which is more flexible, and by every reasonable measure, more useful, but, alas! - game consoles are still extremely popular. I maintain that this is because the gaming customer seeks simplicity and ease of use that (as much as it pains me to say) linux doesn't yet provide at this point, even with the great efforts of Ximian, and the Gnome Project, among others
The point of this rambling diatribe is that computer game designer will always favor the simplest to use platform, which is inherently, where the majority of gaming customers will be. This means, that regardless of the elogance or superiority OpenGL, the Linux community will need to adopt direct3D because, as others have pointed out, no programmer wants to port code from one platform to another especially when that requires a significant API change.
--CTH
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And they don't want to do that.
I say go on, get 'em to both projects. We need compatability, and we need a genuine native powerful platform that lets Linux beat the crap out of the competition.
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KMSMA (WWBD?)