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Is Gaming Too Much Skin, Not Enough Good Clean Fun?

legLess writes: "Salon is carrying a thought-provoking article saying that 'The soft-porn fixation embarrassingly displayed at E3 is dooming the gaming industry to the nerd-geek ghetto.' It says that the gaming industry, in terms of sales and audience, is much closer to porn than Hollywood. Some great quotes ('[GOD] CEO Mike Wilson decided that preeminence should also involve a lot of cleavage and dwarfs'), and interesting thoughts ('Games should be treated as art, but they are becoming more and more like hamburger')."

11 of 339 comments (clear)

  1. Re:Porn and games are similar. by GregWebb · · Score: 5

    This then begs the question of what would be better.

    Hypothetically, User #267435 is looking for a new boyfriend via the internet. She wishes to find a male user of internet discussion forums who enjoys neither computer games or pornography.

    I foresee a potential problem here :-)

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  2. He makes some interesting points but... by mav[LAG] · · Score: 5
    this one had me laughing:

    Sierra, for example, which first gained prominence through family-friendly adventure games..

    Like Leisure Suit Larry?

    --
    --- Hot Shot City is particularly good.
  3. Re:She doesn't know the half. by RollingThunder · · Score: 5

    No kidding. They've got all these ideas about one-to-many relationships... sinful, I tell ya!

  4. Re:It's not just games by legLess · · Score: 5

    Of course it's not just games. I find women beautiful, but I'm still sick and tired of seeing breasts everywhere as the primary focus of advertising. I fully support a women's right to celebrate her sexuality any way she chooses, for self-gratification, money, attention, or whatever. But I think it's sad that so often it's for the financial gain or prurient interest of emotionally-retarded men.

    I found the article's comparisons with porn interesting, but I don't agree with the author's premise that games are very far removed from Hollywood. Christ - Hollywood not exploit women? The difference here is audience, and it's a typical chicken-and-egg scenario.

    Women go to see Hollywood movies all the time, and not always the notorious "chick flicks." Hollywood takes the female audience very seriously, and panders to it very successfully (just like it panders to everyone, of course; this isn't gender-specific). Porn and games, however, are consumed mostly by men, often young men, so these industries pander to that audience.

    Is it lack of focus by game developers? Is it that men are more easily visually stimulated than women (porn), or more competitive (games)? In my experience, women are less apt to want to sit in front of a computer, for any reason. Dunno why :/

    question: is control controlled by its need to control?
    answer: yes

    --
    This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
  5. Evolution by spoonboy42 · · Score: 5

    Using sex to sell games demeans the entire industry and prevents gaming from being taken seriously. So what?

    The article makes a point that the largest crouds were drawn not by E3 peep shows, but by *gasp* actual games. Blizzard and Maxis, in particular, were very popular. Both make, in my opinion, very high quality, fun games, and have even had breakthrough sucess with "mainstream" computer users. If you don't believe me, take a look at sales charts for the last few years. Starcraft and The Sims have made more cash than most major feature films, and they've done so by word of mouth outside of the gaming community.

    The point that I'm trying to make is that good games don't need sex appeal inside or outside of the game to be popular. Companies like Blizzard and Maxis will be around for a long time because they make games that people want to play. Companies that rely on "booth babes" won't, because sex alone does not make for popularity in something that is marketed as a game. The porn industry will crush inferior, over-sexualized games, because it's been around for thousands of years, and knows exactly what it's doing when it comes to satisfying the latent sexual fantasies of the male psyche.

    It's evolution at work. It all comes down to whether a game is fun, and fun is a concept that transcends the "geek ghetto". No matter what ammount of gratuitous sex or violence is added, it won't distract people if they're not enjoying themselves. Booth babes, your days are numbered.


    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
  6. lots of skin == good clean fun! by Preposterous+Coward · · Score: 5
    Hey, why is it assumed that sex is somehow dirty and amoral rather than "good clean fun". I say consensual sex *is* good clean (well, sometimes a little sticky) fun! In fact my ex-girlfriend used to call her boobs "funbags", which always made me laugh. But I can assure you there was indeed plenty of fun to be had!

    Admittedly, the use of hired booth bimbos smacks of tawdriness, but hey, if you can't get attention for your lame-o game you can probably get some by making a sexual connection. This is hardly unique to the gaming industry, or even to men. Just walk into your local supermarket and take a look at the covers of the magazines by the checkout aisle. It's all "Revive Your Sex Life" and "10 Things Men Wish You Would Do In Bed".

    Sex sells. Wow, news flash. Sex sells to horny teenage gamer boys who are not the kind of alpha males who go to prom with the cheerleader on their arms. Geez, I'm so shocked.

    There's a much better story, IMHO, in asking why so many videogames rely on explicit violence. Not that I think videogame violence turns our kids into monsters, but I do find it ironic that Americans are so puritanical about sex when we're so forgiving of graphic violence.

    --

    "Biped! Good cranial development. Evidently considerable human ancestry."
  7. Concerned about SOFT PORN?!? by wrinkledshirt · · Score: 5
    'The soft-porn fixation embarrassingly displayed at E3 is dooming the gaming industry to the nerd-geek ghetto.'

    I find this hilarious. You've got games where you can frag or blow up humans, mutants, zombies, terrorists, counter-terrorists, buildings, spaceships, starships, elves, dwarves, attack choppers, gangsters, aliens, vampires, hostages, and beings from the Alice in Wonderland universe.

    And you're concerned about Lara Croft's short shorts? Only in America.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  8. She doesn't know the half. by 3prong · · Score: 5


    From the article:

    "As it stands, the whole jig is just one disgruntled female employee away from toppling under a sexual harassment suit. Very likely, the "hostile work environment" clause of the code is fulcrum enough to bring the entire embarrassing enterprise down around the industry's ankles."

    She is talking about E3, but if she only knew what kind of hostile work environment exists at your average male-dominated game development house....

    At one (nameless but could be any) game company a few years back, I remember hearing guys down the hall screaming "EAT MY FUCKING MANGINA, BITCH" repeatedly while playing games. This, at 4pm on a weekday. Also, surfing fecal porn during work hours brought barely a blink from our producer.

    If I ever have a daughter who's a programmer, she's going into databases.

  9. Well now...I wouldn't say that.... by Kibo · · Score: 5
    Umm Women rent porn. Girls not so much. However, teenage girls have disposible income on par with that of teenage boys. Yet they don't seem to spend it on video games. There are probably a great many reasons for this, but I'd put my money on the fact it's a lot easier to make a 1st person shooter that preaches to the spear chucking hunter in us males, than it is to make a game that piques the feminin desire to fiddle with reatlation ships. Hell when a female type person asks me "so what are you thinking?" I have no idea what to say, how's a computer going to respond?

    They're harder to make games for, I imagine Black and White might appeal to some girls, but there are a lot of other market forces competing for those dollars. Getting girls to shift some of their income to games, might be like getting boys to shift some of their income to nail polish for men (yeah right). In Japan I think the games that really have the attention of the ladies, are the relationship role-playing games which (from descriptions I've read elsewhere) seem to revolve around a girl picking some boy and convincing him to fall in love with her, in a game akin to an old skool pick-a-path adventure.

    At the end of the day, it looks like good games are one of the rewards of being born a male. Hand-eye coordination is easier to code for than relationship building.

    --
    --Jimmy has fancy plans; and pants to match.
  10. hypocrite! by cosmo7 · · Score: 5

    yeah, right, Wagner, we should keep sex out of things. so, i guess writing stuff like this is completely out of the question.

  11. The writer is just out of touch... by Chasing+Amy · · Score: 5

    Not to mention the fact that any hack who would use the word "cock-tease" in an article about alleged over-sexedness in an industry can be safely ignored. That in itself is proof that we live in a day and age when sex has mass appeal and is not considered by most to be impropriety when used like this. The majority of society--not just geekdom--is accepting of sexuality as an everyday part of existence, not something that needs to be kept private but something to be used as any other tool and any other type of appeal. This writer is just out of touch, and believes all the out of touch statements by old and out of date people like Sen. Lieberman and the others who are trying to close the gate after the horse has already left the barn.

    Gaming is not a market for the old. It is a market for the young, the bulk of the industry aimed at teens through 30. As such, it is natural that the gaming community should reflect the values of its audience. And those values include treating sexuality openly. When the writer speaks of "the industry's dogged unwillingness (or inability) to join the mainstream," he's being ignorant of the fact that the behaviour he is denigrating is actually the mainstream.

    It's ironic that at the same time old throwbacks like Lieberman who want to return culture to the 50s, are complaining that Hollywood is marketing sex and violence to teens, that this writer is ignorant enough to try to try to separate Hollywood from the gaming industry based on the gaming industry's wealth of sexuality and violence that is exactly akin to a typical Hollywood blockbuster. When he complains that gaming is an industry "with no genuine celebrities, or pop-cult recognition outside its narrow subculture" he conveniently ignores the fact that any given teen or twentysomething, and many older folks, can list their fvorite games just as they can their favorite films, and list their main characters just as they could list film stars. The lack of flesh-and-blood gaming icons outside the hardcore community is merely a reflection of the fact that people don't star in games--computer generated characters do, at least so far. So that's the fair comparison to make. Whether Mario or Lara Croft or Frogger, mainstream people know these characters and their games just as they know Hollywood stars and their movies.

    The writer is just out of touch.

    Chasing Amy
    (We all chase Amy...)

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus