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Arcade History -- Dragon's Lair #00001

Noah Zoschke writes: "For the 'Buy it now' price of only $25,000, you can purchase the first Dragon's Lair arcade machine, serial #00001, ever made. The bidder states that the machine is in excellent condition considering it has resided in Don Bluth's office, and never been in an arcade. The bid at the time of posting is $4,150."

31 of 57 comments (clear)

  1. I wonder how he got it? by Queuetue · · Score: 2

    If it's been in Don's office since DL was created, how did he get it?

    1. Re:I wonder how he got it? by ackthpt · · Score: 4
      Probably bought it on the old Mail In/Punch Card version of eBay back in the 80's

      I never could get the hang of these "Follow the Story" games, I was too much into free will, short playing times and low scores.

      Anecdote: A friend and I knew patterns to Pacman and used to go up to a bar with a table version. We'd start with a beer and 300K range scores, then dip down as we got progressively drunk (also spilling popcorn all over the screen area at opportune moments, since loser had to buy next pitcher.) Scores floored at about 1,542. By the time we could get back above 250K we figured it was safe to drive back home.

      --
      All your .sig are belong to us!

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:I wonder how he got it? by Anonymous Coward · · Score: 2

      Don Bluth had to close down and auction off his entire Phoenix animation studio last year after Titan AE bombed, part of the industry-wide animation bloodletting that continues to this day. It is sad to see that he has come down to auctioning off his prized posessions just to scrape up some cash, if that is indeed the case.

    3. Re:I wonder how he got it? by topham · · Score: 2
      David Kirsch and I went to an arcade near his old apartment in Vancouver and I watched him play all the way through on his second quater.

      He obsesed over it.

      Course, then he went on to obsess over Quake...

  2. Hard times? by Brento · · Score: 2

    Considering the guy's also selling a GE Vintage Wall Clock and National Geographic maps from the 1950's, I'm guessing he's either going through hard times or he's cleaning the closet.

    --
    What's your damage, Heather?
  3. Man and I thought I had troubles by baptiste · · Score: 4
    Its stories like these that make you realize others have bigger troubles than you. Here I was depressed because I might lose my house after being dot bombed for months, but that pales in comparison to having to part with the first ever Dragon's Lair arcade game. He has my condolances. Maybe if we all donate some cash to him he can hang on to this priceless treasure!

    :) Seriously - now I can tell my wife I finally found an antique I actually want for the house! And at $25K its a steal!

  4. Eliminate the other bidders by JiveDonut · · Score: 5

    If you bid "right, left, up, left, right, left, right, sword, sword" you slay the bidder and move on to the next bid.

  5. $25K for an arcade game? by Zeinfeld · · Score: 4
    I have never heard of arcade game collectors being big into serial numbers. The amount of space they take up means most people have two or three at most. If you have to sell one machine to buy a new one, serial numbers are probably not your priority.

    Of course some idiot with a fat wallet may read about the auction on Slahdot and bid the box up, but given the vintage the machine is already way over bid. If the instant buy is $25K the guy probablky thinks he will get $10K at least.

    --
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    1. Re:$25K for an arcade game? by AtariKee · · Score: 2

      It's not serial numbers so much as rarity of a machine. Games like Major Havoc, I,Robot, Quantum (all Atari games, incidently), Blaster, anything in a duramold cabinet, and Computer Space are examples of these types of games. All of them had extremely low production numbers; hence their high asking prices. Then there are other games that are simply high in demand (Ms. Pac-Man, Pac-Man cocktail cabinets, Atari Football, Asteroids, Tempest, Battlezone, etc) and fetch high prices. OF course, with the economy slowing down, only the high demand machines are selling for anything NEAR their worth. Everything else is being stripped out and sold for their parts, as whole machines low in demand don't sell for much these days.

      Quantum is an especially high demand machine. People have paid $500 for just the cabinet, AFTER it's been converted to some crappy JAMMA game and painted over!

      Brian Deuel
      Pinballs Plus
      http://www.pinballsplus.com

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    2. Re:$25K for an arcade game? by Zeinfeld · · Score: 2
      As to the OP of this thread who mentioned serial numbers, there ARE instances where the game collectors will go nuts over the 00001 machines. Somewhere on the net is a page that was put together when the very first Tempest was discovered by a collector.

      I would not be surprised by the first Tempest machine fetching a high price, Tempest was a first generation machine with some pretty exotic hardware.

      I would quite happily pay $25K for an Apple I. But I would not pay more than $50 for an Apple II even if it was an ultra rare model.

      --
      Looking for an Information Security student project suggestion?
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    3. Re:$25K for an arcade game? by SydBarrett · · Score: 2

      I doubt that Ms. Pac-Man would get that much demand. It's not a rare machine at all, since so many were made after the success of Pac Man. I've seen fixer-up Ms. Pac Man machines (that would need a new monitor/joystick) for about $200 or less if you are willing to help the seller move it. I think there's one in every small sub-shop in Baltimore. On the other hand, WORKING vector games are rare and damn expensive. Even the old Vectrex system will get you quite a bit on ebay, around $200. And that's due to the high failure rate of the displays.

  6. To slay the dragon, use the magic sword by OpenSourced · · Score: 2
    I never understood the popularity of that game. Spent till my last dime on it, however, trying to understand it.

    --

    --
    Rome taught me patience and assiduous application to detail. Virtues which temper the boldness of great, general views.
  7. Interactive? by mike260 · · Score: 5

    From the auction description:
    Created by Cinematronics, it broke new ground in arcade animation and interactivity.

    Yep, it certainly broke new ground in interactivity - it was possibly the least interactive video game ever, roughly on a par with The Matrix DVD.

  8. In fact, you can buy Dragon's Lair on DVD by raygundan · · Score: 4

    You are quite right of course-- it is *exactly* as interactive as a DVD. The original was just a laserdisc player that skipped to the right part of the video when you did something. Which made the game more than a little boring. (to me, anyway)

    But you can actually get it on DVD:

    http://www.digitalleisure.com/pr981106.html

  9. According to RGVAC... by AtariDatacenter · · Score: 5

    According to postings in rec.games.video.arcade.collecting, he's been trying to sell this unit for quite some time now. He's been asking $5k for it. It seems that demand just isn't high enough... but of course, a Slashdot posting never hurts!

    To agree with a fellow poster, yes, serial numbers have almost no impact on the value of an arcade game. But in this particular case, this is supposedly *the first* laserdisc arcade game. Gotta be worth something to a laserhead (laserdisc arcade game collector). But not $25k.

  10. Astron Belt was the first LaserDisc game by michaelmalak · · Score: 2
    According to the Dragon's Lair Project,
    Astron Belt was the first laser disc arcade game ever created, but unfortunately, constant delays kept it from reaching the US arcades until late 1983.
    Another 1983 LaserDisc game was M.A.C.H. 3. Both Astron Belt and M.A.C.H. 3 featured computer graphics overlayed on top of LaserDisc footage (unlike Dragon's Lair).

    Finally, it's LaserDisc, not Laserdisk.

    1. Re:Astron Belt was the first LaserDisc game by CaseyB · · Score: 2
      Another 1983 LaserDisc game was M.A.C.H. 3.

      Military Air Command Hunter.

      I guess this moment is the reason I've had that in my head for almost 20 years.

  11. Re:Other Laserdisk games by Pope · · Score: 2

    M.A.C.H. 3
    I thought it was better than the cinematic laserdisc games because it was more like a regular video game than a "follow the bouncing ball" like Dragon's Lair and Cliffhanger.
    Though I gotta give props to Cliffhanger because the animation was from Miyazaki's "Cagliostro!"

    --
    It doesn't mean much now, it's built for the future.
  12. Dragon's Lair and Warner killed videogame by michaelmalak · · Score: 4
    It's always been my opinion that the mid-80's downturn in videogames (the time between Atari and NES) had two causes:
    • Dragon's Lair
    • Warner's mismanagement of Atari
    The populace loved the eye candy of Dragon's Lair, but of course quickly tired of its limited gameplay. The games with good gameplay couldn't at the time come up with graphics good enough to lure in the general public. Thus, there was a sugar high, and then withdrawal.

    The few people that were still interested in gameplay over eye candy were denied their supply. Demand was there, but supply ran out because the dominant player in the industry, Atari (console, home computer, and coin-op), was driven into the ground by Warner mismanagement.

    It's like a nuclear missle killed the classic videogame era, and Dragon's Lair was one of the two launch keys. Yup, I want Dragon's Lair #0001.

    1. Re:Dragon's Lair and Warner killed videogame by AndroidCat · · Score: 2

      I meant to hit preview. Does Slashdot randomly alter button position like WinZip? :^) *sigh*

      It's always been my opinion that the mid-80's downturn in videogames (the time between Atari and NES) had two causes: Dragon's Lair Warner's mismanagement of Atari

      That and the price of 74LS "glue" chips going through the roof. You had to sell your soul for a good source of 74LS245's! The place where I was working stipped QIX and Aztarac boards for parts -- except the two QIX clone boards in my closet. My analog colour Atari ST monitor works fine with that hardware. I should do something with all of that.

      The populace loved the eye candy of Dragon's Lair, but of course quickly tired of its limited gameplay.

      I always thought that the game should have handed out food-pellets for good moves like any other rodent-trainer game.

      The games with good gameplay couldn't at the time come up with graphics good enough to lure in the general public. Thus, there was a sugar high, and then withdrawal.

      1984? CGA/HGC graphics. 1985, Amiga and Atari ST, but only at the begining of the learning curve.

      Another trend was the close-out of US shops (who did the hit-or-miss gameplay games) in favour of the Japanese parents (who did formula cash earners). i.e. The close-out of Taito America (QIX) in favour of Taito Japan. I really wish I'd asked Paul Moriarty (pres. Taito America) why even the clone QIX boards had an RS232 port on the board when I had the chance.

      The few people that were still interested in gameplay over eye candy were denied their supply. Demand was there, but supply ran out because the dominant player in the industry, Atari (console, home computer, and coin-op), was driven into the ground by Warner mismanagement.

      Console? Like the Atari 2600? (or whatever it was) Eeeh!

      It's like a nuclear missle killed the classic videogame era, and Dragon's Lair was one of the two launch keys. Yup, I want Dragon's Lair #0001.

      In terms of game play, it was a rodent-trainer game. It cost $4-5,000 so arcade owners (a greedy lot) jacked up the dificulty levels. ("What? He can play for more than five minutes? Fix that!" "Uh, but he spent $$$ getting that good." "Yeah, so?!") And it didn't really have an ending, just a stopping.

      I don't know if DL caused the slump, but it was one of the signs of death of arcade development.

      --
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    2. Re:Dragon's Lair and Warner killed videogame by michaelmalak · · Score: 2
      1984? CGA/HGC graphics. 1985, Amiga and Atari ST, but only at the begining of the learning curve.

      Atari tried to screw Amiga and thus lost the Amiga and had to make the not-as-fabulous Atari ST. Had Atari had Amiga, and had Atari remained a single company, there would have been a great flow of coin-op-ports to the Amiga.

      Console? Like the Atari 2600? (or whatever it was) Eeeh!

      No, the 5200 and especially the 7800, which was originally due to be released before the NES.

  13. Cliff Hanger by weston · · Score: 2

    Some liked Dragon's Lair, some liked Space Ace. My game of choice in this genre was "Cliff Hanger".

    The only problem is that it being much, much less popular, it disappeared before I could complete it. I never made it past the Ninja attack (somewhere around story sequence 5).

    I did see someone complete it once....



    --

  14. More on Arcade Game History... by hillct · · Score: 2

    For those who are interested, I found this site a while back, which gives a detailed history of video games through the ages.

    http://www.pong-story.com/intro.htm

    Remember Pong?

    --CTH


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    --

    --Got Lists? | Top 95 Star Wars Line
  15. Re:Why not save yourself $24,998.00 ? by Sabalon · · Score: 2

    It's not the same. I own that - one of my first CD-ROM's. It is billed as being "the complete arcade game", however it is lacking the one scene where you swing on the chains that are on fire.

    So, I guess they were protecting the obviously lucrative market of selling old arcade games!

  16. Re:Other Laserdisk games by Sabalon · · Score: 2

    There was also Firefox. I know it had various scenes from the movie (like the takeoff from Russia, and the landing/takeoff on the ice flow.) I seem to remember that for the most part it followed the same flow everytime - like when you are racing down the ravine.

  17. Heh! Reminds me of .. by Anonymous Coward · · Score: 2

    .. a guy I used to know who'd sail Thistle #1 (a thistle is a racing dinghy, 17 feet long, three-man crew, horribly overpowered). Once when he signed up for a race, the RC person said, "boat number"?
    "One" he replied.
    "Uh, no, I mean the three- or four-digit number on your sail" she said.
    "One" he replied.
    She looked at him and asked, "Is your boat like all these others?"
    He answered, "No, ma'am, all these boats are just like mine."

    -- Guges --

  18. Re:Should have sold it 2 years ago. by gmhowell · · Score: 2

    Are you kidding? That's probably when the seller got, and now has to sell it because his own dot bomb is in the toilet, and he needs the money for name brand ramen, not the generic store brand.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  19. Re:Smash that quartersucker! by kilgore_47 · · Score: 2

    Consider how many teenager allowances it absorbed, that money could have been spent on useful stuff like drugs and beer or acne ointments.

    motherfucking WORD. But then again, you gotta laugh a little about the fact that people not only poured tons of money into the game for years, but now some luckey bastard is probably going to spend $25,000 on it.

    -

    --
    ___
    The way to see by faith is to shut the eye of reason. --Ben Franklin
  20. Why this Dragon's Lair game is a Big Deal by Matt+Ownby · · Score: 2

    This game has a few features that are unique to the other Dragon's Lairs out there. For one, it has a control panel with instructions on it, a feature not found on the other Dragon's Lairs. For another, the side art on the side of the machine appears to be a different shade of green. And of course, since the machine has sat in Don Bluth's office, that is also an appealing aspect. There may be other subtle differences not readily available from the photographs.

    One thing to point out though is that this is not the first ever Dragon's Lair created. There were various prototype cabinets with different control panels/marquees created and there were also prototype laserdisc created with different footage. Pictures of this prototype stuff can be seen on the Dragon's Lair Project .

    I don't know any serious laserdisc game collector who wouldn't love to have this game sitting in their home. But I also think you'd have to be a fool to spend $25k on the game. I think it's worth $3000 at most, and last I checked the bidding was up to $5000.

    A quick word on the ports of Dragon's Lair : In my opinion they are not very faithful to the arcade and I would encourage people to avoid the temptation to describe the Dragon's Lair ports as being "just like the arcade!" The CD-ROM and DVD ports are more like new games that use the same footage as the arcade. As near as I can tell, the creators of these games did NOT have an arcade machine available for reference.

    Feel free to visit my Dragon's Lair emulation project.

  21. Auction almost over... by AtariDatacenter · · Score: 2

    Well, it is three hours until the end of the auction, and very few people are probably going to read this message, long after it has scrolled off of the Slashdot front page.

    I saw a twice retracted bid for $10k, which made me highly suspect that the reserve was at $10k. Sure enough, it was, and with a bidder with SOME feedback history, and who bids on Fendi money holders. (To most everyone else out there, Fendi is a ritsy Italian brand.)

    Looks like this thing is finding a new home. And possibly making a page in arcade history. No vintage arcade game has EVER gone for this kind of money.

  22. AUCTION OVER: $10k by AtariDatacenter · · Score: 2

    He're an informal slashback:

    The last bidder was the person described in my previous message. His 'winning' bid went unchallenged. And, as mentioned, this is the most a vintage arcade game has gone for, ever.