The Economy of Everquest
Gr0und_zer0 writes: " A Cal State professor is currently conducting an economic survey of Everquest players which will be used to write a paper he plans to submit to an academic journal. It will be very interesting to see how this turns out and if it actually is published. Maybe we will learn the Everquest platinum to be favorable to some of those devalued third world currencys floating around. So much for living in reality, who needs the stock market these days, I'll invest in Everquest."
Weird. Do real world economic class/social issues translate to the virtual world? I can't help but think that all he's going to find out is that the people who spend the most time playing have the richest characters, though. The Everquest market shouldn't really follow normal economic rules, because it is a constructed economic model, created to maximize game enjoyment, not reality.
Don't forget that Friday is Hawaiian shirt day.
considering that the PP (currency of EQ) is literally worth more than the "real" currencies of some countries when the PP is sold on E-bay or whatever i would have to say it sure does.
Talk about globalization! What would the American (or local) government think of people in 3rd world countries acquiring internet access and "working" earning items in Everquest and selling them online for valuable American dollars? Suddenly working for pennies in a Nike factory isn't such an appealing option. A theoretically fascinating method for getting "aid" into the hands of the people and not corrupt politicians.
From hell's heart I fstab at /dev/hdc
After having 38 days played... (24hours times 38).. I was paid 1200 USD for my character about 9 months ago...
That isn't a very good hourly wage if you break it down... you might be better off in the 3rd world country.
(Damn 20 second reply rule has got to go)
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