The Economy of Everquest
Gr0und_zer0 writes: " A Cal State professor is currently conducting an economic survey of Everquest players which will be used to write a paper he plans to submit to an academic journal. It will be very interesting to see how this turns out and if it actually is published. Maybe we will learn the Everquest platinum to be favorable to some of those devalued third world currencys floating around. So much for living in reality, who needs the stock market these days, I'll invest in Everquest."
Weird. Do real world economic class/social issues translate to the virtual world? I can't help but think that all he's going to find out is that the people who spend the most time playing have the richest characters, though. The Everquest market shouldn't really follow normal economic rules, because it is a constructed economic model, created to maximize game enjoyment, not reality.
Don't forget that Friday is Hawaiian shirt day.
So this is why tuition and fees keep going up. We have to fund some dipshit's attempt to look smart.
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I wonder if there's an official definition of a currency.
Ability to earn cash in Everquest... check.
Ability to buy things in EQ... check.
Exchange rate... check, if unofficially.
Actually I'd be interested to see a graph of the exchange rate of EQ cash v dollars - which is the better long-term investment? With the impending recession it might actually be a good, (if somewhat risky!) investment to transfer your savings to EQ.
Find out
"Anonymous Coward" is for whistleblowers, not unpopular opinions.
considering that the PP (currency of EQ) is literally worth more than the "real" currencies of some countries when the PP is sold on E-bay or whatever i would have to say it sure does.
Talk about globalization! What would the American (or local) government think of people in 3rd world countries acquiring internet access and "working" earning items in Everquest and selling them online for valuable American dollars? Suddenly working for pennies in a Nike factory isn't such an appealing option. A theoretically fascinating method for getting "aid" into the hands of the people and not corrupt politicians.
From hell's heart I fstab at /dev/hdc
After having 38 days played... (24hours times 38).. I was paid 1200 USD for my character about 9 months ago...
That isn't a very good hourly wage if you break it down... you might be better off in the 3rd world country.
(Damn 20 second reply rule has got to go)
I am Jack's HTTP Server
The study is CLOSED, they got all the data they need.
Whew! A few minutes after posting, too! The power of slashdot.
In the year 2018, all countries will move off various gold and government-issued currency standards.
The Everquest platinum piece will be the new basis for the global economy.
Why are you letting these clowns ruin our country?
In an economic model, cars break down, so you need to buy more. Food is consumed, so you need to go to the grocery store. You need to pay rent to live, etc. This doesn't happen in everquest. The Everquest economy, by design, is doomed. Thats a plain fact that anyone who has played the game for a reasonable amount of time realizes. The hope is that by the time the economy gets too horrible, Everquest 2 will be released.
The "economy" they're weakly trying to make some profound conclusion from is that virtual items in Everquest have real world value to some people. This may come as a shock to some people, but EVERYTHING'S value is in its perception to the person who will buy it.
How much is a sheet of paper worth? How about a piece of paper with 0.0001 dollars worth of ink on it that happens to be a sports star's signature? How about a $2.25 toy that someone spends $200 on Ebay for? Heck, what about gold? Its just a piece of metal with some moderately useful applications; but since someone out there still thinks it makes pretty things, its worth quite a bit of money.
People spend money on Everquest items because it makes them enjoy the game more by having other people spending the time earning the items for them, like a caddy on a golf course.
This isn't spiffy Cyber-Economics of the Virutal Internet Future Era. Sorry.
Couple of notes first: IAAMMORPGD(I am a MMORPG Designer), and this is just a rough overview of my take on their economy.
On the player level, you have an influx of platinum/gold/silver/copper
These come from monsters and selling items
All of the in-game currency has a "time" associated with
I'm not sure what the time invested vs. in-game platinum breaks down to, but thats your base valuation for a real world cash value
So money gets introduced, and cycles either to other players, then through shopkeepers in the form of consumables (Food, Weapons, Spells)
Or out of the game in the form of players quitting.
Couple this with a much larger influx of cash than you have leaving, and voila.. Inflation!
You can factor in characters/items/etceter in a similiar way
Character value = time invested vs. Rarity vs. Desireability of character
Same thing for items.. But once again, since there's no mechanism to destroy items, the influx of raw materials outstrips them leaving the game.
And then you get a consistent devaluation of your equipment.
It is an economy, and it does in fact connect to the outside world.. And if you actually run some numbers on it, has a fairly interesting inflationary problem..
Dude 1, "Hey, I want to camp this golem, because it gets me more exp and lewt."
Dude 2,"Lets share."
Dude 1,"No way, I'm way higher level than you, and deserve more than you."
Dude 2,"Dude 1, I so friggin hate you."
God spoke to me
I bet the wheels are already turning at the IRS. How long before you have to claim Everquest stuff on your 1040?
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?