Return to Castle Wolfenstein Test for Linux
jon_c writes: "Id has just released Return to Castle Wolfenstein for Linux multiplayer client test, download here for the full version, or here if you've already installed the windows version."
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http://wolfgl.sourceforge.net/
It works rather well (I ordered the commemorative edition of Wolf3D Activision released a few years back) with both the original Wolfenstein 3-D and the sequel, Spear of Destiny.
:wq
Speaking of Quake III, the engine for this is based on (or utilizes directly) the Quake III engine. Anyone know what would happen if I dropped my Quake III config file directly into the Wolfenstein test? I have a pretty tweaked setup for Q3 at this point, so it'd save me a lot of time. I'll probably try it anyways, but I was curious if anyone had already done so.
Interested in open source engine management for your Subaru?
Depends. The basics like movement and firing would work, but you'd be missing some commands, and have some that didn't work - use the ingame menu to set those.
Yeah, the basics all look the same. It crashed and burned on some of the vm and other settings, so I just went through and configured again by hand. It's not a big deal.
BTW, don't expect to be strafe jumping or anything...
Yeah, I've played the Windows test, great stuff.
Interested in open source engine management for your Subaru?
My thought is that the best thing to do would be to append your file to the Wolfenstein file. That way any settings that are new to Wolfenstein would get set to the defaults, but your own settings will override the settings in the first half of the file.
Free Software: Like love, it grows best when given away.
Wow, 10 hours later and there still aren't any posts +3 or higher. I guess the moderators are too busy playing the game. Way to go id!