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Interactive Fiction Competition 2001

Matchstick writes: "In the spirit of last year's article: The seventh annual Interactive Fiction competition is underway. This year there are 52 entries, each a bite-sized two hours long, and you only have to judge at least five for your votes to be counted. Winners from previous years are easily as high-quality as the classic Infocom games, and in many cases surpass them. Judging started October 1 and runs to November 15. The interpreters run on all major platforms (and many minor ones). It's late! Get started!"

26 of 88 comments (clear)

  1. Related fiction story by Anonymous Coward · · Score: 2, Interesting

    National Novel Writing Month: nanowrimo.com.

    Write a novel in November. You have one month. Write 50,000 words. You're not a writer? So? Do it. See what happens. Sure, it'll probably suck, but you don't learn by not doing. (See? If I was a good writer, I wouldn't have just used a double negative.)

    And it'll be fun!

  2. I'm stuck in Zork 1 by Anonymous Coward · · Score: 2, Funny

    I can't seem to find a way past the timber room. I can't take the lamp with me and I get eaten by a grue :(

  3. Check out Erasmatazz by Anonymous Coward · · Score: 5, Informative

    I think the Chris Crawford (founder of the Video Game Developers conference-a very intellegent man) is the person making the biggest leaps in this genre, and perhaps "video games" in general.

    I urge everybody to check out Erasmatazz http://www.erasmatazz.com/ because of its potential. This is pushing interactive fiction to beyond what people expect out of it. Its true interactice fiction rather than north, north, north, get key.

    In video games somebody has set a path, if you go off it then nothing really happens. Chris Crawford is basically trying to make a game where instead of going to locations in order to advance the story, the events can come to you as you play. That'd give the gamer true freedom instead of end-level walls and barriors that exist, while at the same time making the game interesting even if (s)he tried to walk off in some random direction.

    1. Re:Check out Erasmatazz by zephiros · · Score: 5, Informative
      First off, obviously, Chris has done some amazing stuff with the Erasmatron. However, as a product, I don't think it has a viable future. It has some pretty significant shortcomings, and it would take an incredible amount of work to bring the engine up to modern standards. That said, Chris's documentation of his development is, quite simply, the best text out there in the field of interactive storytelling.

      If you're interested in this sort of thing, you'd can get a good feel for the existing work in the field from:

      • InteractiveStory.net - Michael Mateas and Andrew Stern's interactive drama/believable agent project, and obligatory huge page o'links.
      • Oz - The Oz project at CMU
      • Erasmatron@Robotwisdom - Jorn Barger's excellent thumbnail sketch of Crawford's writings. In most cases, Jorn's synopsis is hyperlinked to the related page on erazmatazz
      I'd also recommend the following papers (try CiteSeer before heading down to the library):

      Selmer Bringsjord and David Ferrucci, Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine, August 30, 1999.

      Nicolas Szilas, Interactive Drama on Computer: Beyond Linear Narrative, 1999.

      Antonio Furtado, Angelo Ciarlini, Plots of Narratives Over Temporal Databases, 1997.

      Barbara Hayes-Roth, Robert van Gent, Story-marking with improvisational puppets, 1997.

      W. Scott Neal Reilly, A methodology for building believable social agents, 1997.

      IMHO, interactive storytelling is one of the most interesting cross-discipline computational problems out there.

    2. Re:Check out Erasmatazz by drekmonger · · Score: 3, Informative

      As hinted at by other replys to this message, erasmatazz is considered a joke by the regular rec.arts.int-fiction community.

      BTW, mid-November you can check out rec.games.int-fiction and rec.arts.int-fiction for the results of comp2001. It's considered extermely impolite to discuss particular games on open forums until the votes have been counted and released (mid-November).

  4. handheld by staeci · · Score: 4, Insightful

    I don't know about anyone else but I find reading (particularly fiction) to be very tiresome on a desktop computer.

    I have played several IF games 6 months ago (I like lovecraftian horror) but would be more likely to continue to do so and move into genres if I owned a laptop or such which I could play them on. I like to snuggle up on the lounge or sit in a park and read not at a desk.

    --
    'Welcome to Rivendell, Mr. Anderson...'
    1. Re:handheld by blancolioni · · Score: 5, Informative

      You can download a Z-machine interpreter for PalmOS from here, and play all the Infocom and newer fiction, including more than half of the 2001 competition entries, anywhere. It's a treat.

    2. Re:handheld by MrFredBloggs · · Score: 5, Informative

      I do:
      ftp://ftp.monkey.org/pub/users/thom/infocom/

    3. Re:handheld by Dudio · · Score: 2, Insightful

      I knew I'd seen this before - you can play all the classic Infocom games via telnet; see http://infocom.elsewhere.org/ for details.

      Sh00z is correct though - Lurking Horror, like many other Infocom games, requires information provided on trinkets included in the retail box. However, the Zorks don't require external information to complete, IIRC; incidentally, the original series has been released to the public domain: http://www.csd.uwo.ca/Infocom/download.html

    4. Re:handheld by Morbid+Curiosity · · Score: 2

      I don't know about anyone else but I find reading (particularly fiction) to be very tiresome on a desktop computer.

      I tend to agree. However, I'd also contend that IF isn't straight-out fiction. The interactive nature of it means that you're getting sections of text piecemeal anyway, rather than just starting at the front of the book and working your way down. That interactivity makes it a lot easier for me. Then again, when you consider that Zork was one of the games that started me down the dark path to typing for the rest of my life, back in the early '80s, perhaps I'm just used to it.

      I have played several IF games 6 months ago (I like lovecraftian horror) but would be more likely to continue to do so and move into genres if I owned a laptop or such which I could play them on. I like to snuggle up on the lounge or sit in a park and read not at a desk.

      Played "Theatre" then, I assume? Great game, except that I was playing it while sleep-depped and missed the popcorn the first time around. After I'd been floundering for about half an hour, it was kinda nice when one of the other postgrads wandered over, watched for a bit and asked what I was stuck on - turns out that I shared an office with the guy who wrote the game. Truly a serendipitous moment :-)

  5. shoot floyd with laser by DarklordJonnyDigital · · Score: 3, Funny
    Never mind your new-fangled games of yours, I'm still stuck on Planetfall!

    I've gone to sleep in the spartan beds which at least provide a modicum of privacy, woken up, picked up all the stuff I could find, and now I've got this darn robot following me around and wanting to play hider-seeker. The laser won't even work because all I've got is a battery that doesn't work.

    Can anyone help?

    Thanks,
    jD

  6. Re:Windows interpreter by drekmonger · · Score: 5, Informative

    This is not score 3: Informative, it's score -5: Clueless newbie giving bad information. The moderaters suck.

    Most modern IF runs on a virtual machine. The z-machine is the most commonly used, TADS a close second, and Glulx is designed as a replacement for the z-machine. The games in the comp are written using a variety of virtual machines (including one Java entry and a couple VB entries), but half the games this year are written using the z-machine.

    For windows, the best interpreters I've found are WinFrotz (for z-machine games), HTML-TADS (for TADs games), and the Windows version of Glulx (for Glulx games). None of these programs will screw up your system folder, or indeed, even write anything at all to your system folder.

    You can find these programs using Google or by following links from the IF comp page.

    I'm almost sorry to see this story posted here. If you are new to IF or a casual player, the best thing to do is wait for mid-November when the results are posted and only play the the top 5 games.

    I've already played through all the games, and can assure everyone that the top five will be worth your time--incredible experiences!

    In the meantime, you might want to try playing some of the winners from previous years. You will probably be amazed by the quality of these homespun games. Interactive Fiction has become one of the best, most vibrant Do-It-Yourself communities on the net.

    The best of modern IF doesn't feel at all like Dungeons and Dragons (ie, Zork). These are quality, mature short stories that just happen to also be games.

  7. Re:Windows interpreter by tomknight · · Score: 2
    Well, I guess you won't want to install the product that I write an installshield for then, it overwrites a whole load of stuff in windows\system || winnt\system32. C'mon, it's hardly uncommon for an installation package to do this, get a brain you clueless half-wit!

    The same soes for moderator who gave the parent post the informative mod. Sheesh.

    Tom.

    --
    Oh arse
  8. Re:Will e-books ever take off? by tomknight · · Score: 2
    The lack of participation in this thread seems to answer that question.

    A bit of a sweeping generalisation there! Really, if that holds true, then all men play with Lego and wet themselves over LoTR.... Admittedly, I am one of them, but that doesn't mean that all men are like me ;-)

    Tom.

    --
    Oh arse
  9. A Rundown of the Judging by Sargent1 · · Score: 5, Informative

    Hi. I'm the competition organizer for this year. I suspect the competition web server is going to get hammered, so I'll give a rundown of what's going on and what you can do to enter.

    Zeroth, your source for most everything I'm going to talk about is the IF Archive. Reach it at http://ifarchive.org, or at the mirror http://mirror.ifarchive.org.

    First, you'll need interpreters, since most of the games are written for specific interactive fiction virtual machines. I'm guessing plenty of you have Linux boxes; I'll try to get my old article on Linux interpreters up at my personal IF site, Bras Lantern, later today. It should have more bandwidth than the competition site.

    Second, the games. This directory on the IF Archive has all of the games, either unpacked or in a big .zip file.

    Third, choosing which games to play. You only have to play five of them to judge. If you think you'll only be able to play a handful of games, I ask that you play a random selection. There's a front-end to the competition, Comp01.z5, which is structured like a text adventure. It will randomize the list of games, sorted by which ones you can play, and even give you a nice voting form to fill out if you're so inclined.

    Fourth, judge. You can play games for a maximum of two hours before giving it a rating. Note that you don't have to play for two hours. We only set a maximum play time, not a minimum one. To rate a game, give it a score from 1 to 10. 10 is good. 1 is not good. Use whatever criteria you wish.

    Fifth, vote. You can mail your votes to the competition vote-counter or visit the web site to record your votes there.

    Sixth, and optional, we've got competition t-shirts for your wearing pleasure.

    All of this is detailed in the README which comes with the competition games packages. Enjoy.

  10. Patents. Bleeeech. by eddy · · Score: 4, Informative

    The documentation he provides is interesting. However, one thing really irritated me as I browsed the site, and that was the following paragraph from his overview under "Why is the Erasmatron better?":

    Better than what? There simply isn't anything out there that lets you create interactive storytelling. (And if there were, they'd have to work around my comprehensive patent.)

    My emphasis.

    I have no problem with defensive patents, but he's basically saying that he wants to make sure no one else can use similar technology to write even better games (which would benefit players/human kind).

    At the risk of drawing hasty conclusions on how he will use his patent(s); I just cannot respect that.

    (I actually considered buying his book, but that will not happen now).

    --
    Belief is the currency of delusion.
  11. Re:Will e-books ever take off? by jht · · Score: 2

    Good point, but if a target market like us isn't adopting them (geeks, with a generally higher than average income, a proclivity towards new, "cool" technologies, and lots of voracious readers), then what hope do e-books have for The Rest Of Us (tm).

    I'd agree strongly that we're not necessarily the best example of a target audience for a lot of things, but I think the typical /. reader is right in the e-book bullseye. I know I have a handful of texts on my Palm, but except for the complete H2G2, they're all reference material of some sort or another. When I want to read fiction, I generally go out into the big room with the blue ceiling and visit places where I can look at chunks of dead trees and then bring one or more home with me. Sometimes I don't even have to keep them (when I go to this one place I've heard people call a "library"), which is good when I run out of firewood storage.

    --
    -- Josh Turiel
    "2. Do not eat iPod Shuffle."
  12. Scott Adams Interpreter on the web by tenzig_112 · · Score: 4, Interesting

    I built one some time back to run the database-driven Scott Adams text adventures using only Javascript and PHP- since even the best Java tended to break my browser.

    It works well on older versions of Netscape as well as IE 5. Opera users have reported some trouble.

    Here's the link:
    http://www.ridiculopathy.com/adv_sa.php

  13. Additional mirror at ftp.guetech.org by libertynews · · Score: 3, Informative

    I have an if-archive mirror available at ftp.guetech.org, and my small IF website at www.guetech.org. The archive is updated nightly and the contest directory is at ftp.guetech.org/if-archive/games/competition2001

    --
    Remember Lexington Green!
  14. Planetfall? For shame! by fm6 · · Score: 2

    You gotta be kidding. I enjoy IF games, but suck at them. Planetfall is the only game I ever got through without help, hints, or cheating. It's not so much about puzzle solving as about not being misdirected.

    1. Re:Planetfall? For shame! by CaseyB · · Score: 2
      Are you kidding? Losing Floyd was probably the most emotional moment I'll ever have playing computer games. (Of course, it helps that I was 10 at the time.)

      The Ballad of the Starcrossed Miner still tugs at my heartstrings.

  15. IF Competition Games available via Telnet by Yekrats · · Score: 2, Informative

    Hey there, for those of us too lazy or modem-impaired to download the games, they are available via Telnet at telnet://chungkuo.org . (BBS account setup required, but worth it.)
    They've not only got this year's competition playable (at least the ones playable sans graphics) but appear to have all past years' games, as well as many other Interactive Fiction goodies.

    Cheerio,

    Yekrats

    --
    Ceci n'est pas une pipe.
  16. Re:Windows interpreter by DNS-and-BIND · · Score: 2
    None of these programs will screw up your system folder, or indeed, even write anything at all to your system folder.

    Wrong, flat wrong. Files were indeed overwritten in my SYSTEM folder. Just because I wanted to play a few games doesn't mean I hallucinate watching an installer write to /WINDOWS/SYSTEM.

    Typical slashdot sheep moderators did what you told them...hope you're happy. Facts defeated, bad knowledge successfully spread...a good day's work.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  17. Poor Floyd by fm6 · · Score: 2

    Uh you did finish the game? For robots, death is merely an upgrade issue.

    1. Re:Poor Floyd by CaseyB · · Score: 2

      At the end of Planetfall, Floyd was dead and gone. I understand he was resurrected in Stationfall, but that came a bit later.

    2. Re:Poor Floyd by fm6 · · Score: 2

      Not in the version I played. At the end of the game, when you've saved the planet, its inhabitants show their gratitude by rebuilding Floyd.