Interactive Fiction Competition 2001
Matchstick writes: "In the spirit of last year's article: The seventh annual Interactive Fiction competition is underway. This year there are 52 entries, each a bite-sized two hours long, and you only have to judge at least five for your votes to be counted. Winners from previous years are easily as high-quality as the classic Infocom games, and in many cases surpass them. Judging started October 1 and runs to November 15. The interpreters run on all major platforms (and many minor ones). It's late! Get started!"
I think the Chris Crawford (founder of the Video Game Developers conference-a very intellegent man) is the person making the biggest leaps in this genre, and perhaps "video games" in general.
I urge everybody to check out Erasmatazz http://www.erasmatazz.com/ because of its potential. This is pushing interactive fiction to beyond what people expect out of it. Its true interactice fiction rather than north, north, north, get key.
In video games somebody has set a path, if you go off it then nothing really happens. Chris Crawford is basically trying to make a game where instead of going to locations in order to advance the story, the events can come to you as you play. That'd give the gamer true freedom instead of end-level walls and barriors that exist, while at the same time making the game interesting even if (s)he tried to walk off in some random direction.
I don't know about anyone else but I find reading (particularly fiction) to be very tiresome on a desktop computer.
I have played several IF games 6 months ago (I like lovecraftian horror) but would be more likely to continue to do so and move into genres if I owned a laptop or such which I could play them on. I like to snuggle up on the lounge or sit in a park and read not at a desk.
'Welcome to Rivendell, Mr. Anderson...'
I've gone to sleep in the spartan beds which at least provide a modicum of privacy, woken up, picked up all the stuff I could find, and now I've got this darn robot following me around and wanting to play hider-seeker. The laser won't even work because all I've got is a battery that doesn't work.
Can anyone help?
Thanks,
jD
This is not score 3: Informative, it's score -5: Clueless newbie giving bad information. The moderaters suck.
Most modern IF runs on a virtual machine. The z-machine is the most commonly used, TADS a close second, and Glulx is designed as a replacement for the z-machine. The games in the comp are written using a variety of virtual machines (including one Java entry and a couple VB entries), but half the games this year are written using the z-machine.
For windows, the best interpreters I've found are WinFrotz (for z-machine games), HTML-TADS (for TADs games), and the Windows version of Glulx (for Glulx games). None of these programs will screw up your system folder, or indeed, even write anything at all to your system folder.
You can find these programs using Google or by following links from the IF comp page.
I'm almost sorry to see this story posted here. If you are new to IF or a casual player, the best thing to do is wait for mid-November when the results are posted and only play the the top 5 games.
I've already played through all the games, and can assure everyone that the top five will be worth your time--incredible experiences!
In the meantime, you might want to try playing some of the winners from previous years. You will probably be amazed by the quality of these homespun games. Interactive Fiction has become one of the best, most vibrant Do-It-Yourself communities on the net.
The best of modern IF doesn't feel at all like Dungeons and Dragons (ie, Zork). These are quality, mature short stories that just happen to also be games.
Hi. I'm the competition organizer for this year. I suspect the competition web server is going to get hammered, so I'll give a rundown of what's going on and what you can do to enter.
Zeroth, your source for most everything I'm going to talk about is the IF Archive. Reach it at http://ifarchive.org, or at the mirror http://mirror.ifarchive.org.
First, you'll need interpreters, since most of the games are written for specific interactive fiction virtual machines. I'm guessing plenty of you have Linux boxes; I'll try to get my old article on Linux interpreters up at my personal IF site, Bras Lantern, later today. It should have more bandwidth than the competition site.
Second, the games. This directory on the IF Archive has all of the games, either unpacked or in a big .zip file.
Third, choosing which games to play. You only have to play five of them to judge. If you think you'll only be able to play a handful of games, I ask that you play a random selection. There's a front-end to the competition, Comp01.z5, which is structured like a text adventure. It will randomize the list of games, sorted by which ones you can play, and even give you a nice voting form to fill out if you're so inclined.
Fourth, judge. You can play games for a maximum of two hours before giving it a rating. Note that you don't have to play for two hours. We only set a maximum play time, not a minimum one. To rate a game, give it a score from 1 to 10. 10 is good. 1 is not good. Use whatever criteria you wish.
Fifth, vote. You can mail your votes to the competition vote-counter or visit the web site to record your votes there.
Sixth, and optional, we've got competition t-shirts for your wearing pleasure.
All of this is detailed in the README which comes with the competition games packages. Enjoy.
The documentation he provides is interesting. However, one thing really irritated me as I browsed the site, and that was the following paragraph from his overview under "Why is the Erasmatron better?":
My emphasis.
I have no problem with defensive patents, but he's basically saying that he wants to make sure no one else can use similar technology to write even better games (which would benefit players/human kind).
At the risk of drawing hasty conclusions on how he will use his patent(s); I just cannot respect that.
(I actually considered buying his book, but that will not happen now).
Belief is the currency of delusion.
I built one some time back to run the database-driven Scott Adams text adventures using only Javascript and PHP- since even the best Java tended to break my browser.
It works well on older versions of Netscape as well as IE 5. Opera users have reported some trouble.
Here's the link:
http://www.ridiculopathy.com/adv_sa.php
I have an if-archive mirror available at ftp.guetech.org, and my small IF website at www.guetech.org. The archive is updated nightly and the contest directory is at ftp.guetech.org/if-archive/games/competition2001
Remember Lexington Green!