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Interplay Targeted By Bioware-fare

corby writes: "Bioware Corp., developer of the highly anticipated multiplayer Dungeons & Dragons game Neverwinter Nights, is escalating the conflict with their troubled publisher Interplay. In September, they filed a lawsuit against the publisher, and now they have terminated their contract with Interplay to distribute Neverwinter Nights. The problem is, these guys need each other. The loss of Neverwinter Nights means that Interplay will lose out on substantial revenue from a surefire hit, but Interplay is apparently the only company with rights to distribute games under the AD&D license."

47 of 215 comments (clear)

  1. Crap headline again? by rosewood · · Score: 2, Offtopic

    ... yet another example of crappy headlines! That title was just used to feed off the current thoughts of bio-terrorism. Bah I say to yee.

    1. Re:Crap headline again? by Trepidity · · Score: 2, Offtopic

      The headline was edited, probably in response to criticism such as this. It originally read "Interplay Targeted by Biowarfare."

  2. D&D Nitpicking by taion · · Score: 5, Informative

    AD&D is generally taken to refer to the second edition Dungeons & Dragons Rules.

    Neverwinter Nights will be based on the 3rd edition D&D rules (D&D3e), which is different from AD&D.

    A link to the 3rd Edition System Reference Document with all the core rules released to the Open Gaming Foundation (including Psionics!) may be found here.

    --

    ----------
    Floccinaucinihilipilification - the action or habit of judging something to be worthless
    1. Re:D&D Nitpicking by Anonymous Coward · · Score: 5, Funny

      You my friend will never ever have sex.

    2. Re:D&D Nitpicking by leucadiadude · · Score: 2

      This thread reminded me of the Simpson's episode where Homer is in the fallout shelter when a nuetron bomb hits Sprinfield and at ground zero is the arrogantly cynical, obese, comics reading, DnD playing geek. At the last second the geek sighs and says "I've wasted my life." ***BOOM!!***

    3. Re:D&D Nitpicking by osgeek · · Score: 2

      Oh, it was worth the modding up just for sex response. Too funny.

    4. Re:D&D Nitpicking by canadian_right · · Score: 2
      Close.
      D&D was originally rules scattered through some war game magazines, then there was the D&D boxed set, which covered the rules up to third level.
      AD&D (Advanced Dungeons and Dragons) was next, rules up to level 11 in great detail with general rules that covered up to level 24 or so. AD&D consolidated the rules from D&D plus many articles in gaming magazines (Dragon mainly). AD&D second edition was an attempt to make the rules more 'sensible', and at the same time bowdlerise the game somewhat (this was at the height of the "moral majority's" power in the freedom loving USA). Most people consider AD&D second edition to be very lame. At this time TSR also released, Oriental Adventures (good add on), and SpellJammer (magic space faring ships) as well as a slew of other add on books all for AD&D (first and second edition).

      Just recently Wizards of the Coast (TSR is gone, due to real bad book sales one xmas goes one rumour) released "Dungeons and Dragons" - no mention of a third edition anywhere on the cover or inside, and its quite a different system from AD&D. Most people do call these current rules the "third edition". The new rules are more consistent, and just a little more intuitive. Being thoroughly 'old school' I still prefer to use the old AD&D rules, but my kids like the new books.
      Just in case some of you haven't figured out the link between the two things, I have had sex.

      so in brief:
      Dungeons and Dragons - boxed set
      AD&D - same rules, extended and all in one set of books.
      AD&D 2nd edition - sucky update
      D&D (un-officially the third edition) - good reworking of the game in three books.

      --
      Anarchists never rule
    5. Re:D&D Nitpicking by Anonymous Coward · · Score: 2, Funny

      Yes. Remember, folks: it is very uncool to like anything.

      Do you feel passion about anything? Do you ever laugh and have a good time with friends? Then you're not alive.

      Only nihilists are cool and living correctly, and despite that (or because of that) their lives are wasted on them. But I guess that's the whole point.

    6. Re:D&D Nitpicking by Tenebrious1 · · Score: 2

      Not quite. D&D and AD&D developed along similiar lines. Many players back in the early 80s started with D&D and made the move to AD&D. Others went straight to AD&D. However, not all did. Some of us preferred the simpler D&D rules over the more complex and more confining AD&D rules. We preferred not to have to carry massive tomes around that explained every little detail, but rather to use their own imaginations and play a more freewheeling game. In 1978/79, the AD&D Players and DM Guides were released. In 1980, the D&D 2nd ed. Basic and Expert guides were released. In 1993, the 3rd ed. B & E. 1994- D&D Companion. 1995 D&D Masters, 1996 Immortals. AD&D 2nd Ed wasn't released until 1998. So you see, D&D was not just the "forerunner" of AD&D, but rather a similar but separate line of gaming.

      I stopped playing D&D in 1994 and AD&D in 1996. By that time I'd moved on to Ultima and Bard's Tale. The big attraction was being able to play without having to coordinate everyone's schedule. It was easier when we were younger to get everyone together, but as people started dating, partying, and/or taking studies seriously, weekend-long sessions just didn't happen.

      We old farts try to get together now and then, but with work, wives, kids, kid's activities, vacations, it takes weeks of advance planning to get something organized, if your gaming buddies live within 50 miles. Online gaming has been a boon to us with lives, in that we can put the kids to sleep, tell the wives to go do the "girl" thing, then hack and slash again with our ol' buds be they on the other side of the country.

      I can't wait for NWN.

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    7. Re:D&D Nitpicking by hearingaid · · Score: 2

      Okay, well, you are curiously wrong.

      D&D (the original) goes back, way back, before my time.

      AD&D originally consisted of three hardcover books: the Player's Handbook, the Dungeonmaster's Guide, and the Monster Manual. The theory was that players could buy the PH and get everything they needed from it, while DMs would buy the DMG and MM for the rest. In actual fact, most everyone bought all three.

      Slightly later, after the MM, the Fiend Folio was released. This was mostly a compilation of monsters from White Dwarf magazine. These four books made up AD&D as it was played in the early '80s.

      Some people also used a book called Deities & Demigods. It sucked (more than D&D generally did) though so even people who had a copy didn't make much use of it.

      In the mid-'80s, TSR started putting out more supplements. One of these supplements was Oriental Adventures. Another was Unearthed Arcana, which introduced a lot of rules changes; there were numerous others, like the Monster Manual II and plenty more I've forgotten (happily).

      Second edition AD&D wasn't released until right around the end of the '80s. I've never played it but from what I've seen of it, it's based on Unearthed Arcana, only more so. But by the time it was released, Oriental Adventures (probably the best D&D book ever published) had gone out of print.

      I'm not sure when SpellJammer came out precisely; I think it did come out around the same time as 2nd ed. More goofy stuff.

      BTW, Wizards of the Coast is a division of Hasbro now. WotC bought TSR with the fortune they made from Magic: The Gathering, and then Hasbro swallowed them up.

      --

      my old sig used to be funny, but then slashcode ate it and now it's not funny anymore

  3. Just great by serps · · Score: 4, Informative

    When Hasbro bought out Wizards of the Coast and sold off their rights to D&D computer games, you could see something like this eventually happening. Wizards had a 'Mastertools' program under development which was designed to remove all the bookkeeping tedium of handling a campaign. Once the license was transferred to Interplay, WotC had to gut the project to ensure compliance. I wish them all the best against Interplay.

    --
    "Einstein argued that [...] God is not capricious or arbitrary. No such faith comforts the software engineer." ~ Brooks
    1. Re:Just great by cnladd · · Score: 2, Informative

      Sorry, bud, but first NWN is NOT an AD&D game. The AD&D game is a completely separate line from the D&D (3e) game, and electronic rights for D&D were negotiated separately.

      Also, Infogrames owns the rights to all computer-based tools and games. Interplay may have a license to publish D&D games, but then again, so does SSI (remember Pools of Radiance: Ruins of Myth Drannor? Released just a month or so ago...), and probably one or two other publishers. Owning the rights to something altogether and owning a license to something are two completely different things.

      --

      --
      Welcome to the land of the easily amused...

  4. They've already cut back Neverwinter Nights... by Anonymous Coward · · Score: 4, Interesting
    If you haven't heard, the editing tools (the part of NWN most people thought was nifty) were already stripped from the Non-Windowes versions. Talk was made of including them later, but...


    Stated reason was difficulty breaking them from an MS framework. Seems like a designer fubared by choosing that framework to begin with, huh?

    1. Re:They've already cut back Neverwinter Nights... by LMCBoy · · Score: 5, Interesting

      As I understand it, they designed the Toolset with Borland C++ Builder. They were expecting Borland to have a Linux version of this product (not Kylix), but it never materialized. However, the fact that they used BCB means a Mac version was never in the works...

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
    2. Re:They've already cut back Neverwinter Nights... by Paladin128 · · Score: 2

      Just because they use a cross-platform compiler does not mean they are not developing platform specific code. They are probably heavilly using Win32 based components, which makes the code very un-portable. If they had decided to use Qt or some other cross-platform library, this would not have been a problem.

      It sucks, but a bad decision early in the design product makes some things impossible. The fact that the game itself is playable on Linux, Windows, and Mac is a huge thing, however, and IMHO much more important than the toolkit. That shows good design from the beginning.

      --
      Lex orandi, lex credendi.
  5. Re:Well, there is alwasys Open Source by vondo · · Score: 2, Informative

    Surely it's not. AD&D is a trademark owned by Wizards of the Coast (formerly TSR).

  6. MasterTools by taion · · Score: 2

    MasterTools has not been "gutted". It's still in active development, and seems to be on track for release in the first quarter of 2002.

    In fact, Ryan Dancey posted updated info regarding the project just two days ago on the WotC Message Boards.

    --

    ----------
    Floccinaucinihilipilification - the action or habit of judging something to be worthless
    1. Re:MasterTools by DAldredge · · Score: 3

      MasterTools HAS been gutted. They have removed the ability to play DnD online over the internet among other things (very limited prestige class support, no support at launch for anything other than the PHB, DMG and MM. I know they promise support for the add ons in the future but look how they support the Forgotten Realms Atlas, the have patch 3 for it but they haven't released it yet because the web team at WoTC won't be able to add a link to is before the end of the YEAR.)

    2. Re:MasterTools by AlterEd · · Score: 2

      They have removed the ability to play DnD online over the internet

      Whoopeedoo. MasterTools wasn't originally conceived as a game. It was only ever supposed to be a set of tools for F2F gaming management. Just because some yahoo at WotC thought it'd be "neat" if you could play online doesn't mean it was a good idea or even something Wizards/Fluid *ever* had any legal right to do.

      As far as the functionality of the program being so limited, chalk that one up to the yahoos at WotC wasting Fluid's time with feature bloat. Now they've come too far to scrap the project, but Hasbro isn't going to budget any more money for development unless and until they see this as a profitable endeavor. *IF* and only if people actually buy MT, then it'll be supported and expanded. As it is, they're way late on delivering this to the marketplace.

      Had they focused on the original concept, not only would the thing be out by now, it'd be an awesome utility.

      --

      Ed Chauvin IV
  7. Open Gaming Foundationg by DAldredge · · Score: 2, Informative

    http://www.opengamingfoundation.org
    http://www.opengamingfoundation.org/srd.html

    The second link is to the SYSTEM REFERENCE DOCUMENT for D20/DnD. It contain's most of the content from the Players Handbook, Dungeon Masters Guide, Monsters Manual I, and the Psionics Handbook.

    1. Re:Open Gaming Foundationg by taion · · Score: 2, Informative

      To add to this, the license under which the D20 SRD has been released is the Open Gaming License, available here on the OGF site.

      This license gives fairly broad rights to most people willing to build upon the d20 ruleset, almost certainly including non-commercial games, but IANAL, so don't take my word on it.

      --

      ----------
      Floccinaucinihilipilification - the action or habit of judging something to be worthless
  8. Penny Arcade's take on it... by hiryuu · · Score: 5, Funny
    Here.

    I got a giggle out of it, at least...

    --
    Karma: Excellent, but still won't get you laid.
  9. Dungeons and Dragons by Anonymous Coward · · Score: 4, Flamebait

    Who cares, those games are for nerds and satanists.

    1. Re:Dungeons and Dragons by matrix29 · · Score: 5, Funny

      Even more hilarious are the parodies of Jack Chick
      http://www.lunarpages.com/darkdungeons/

      --
      "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.
    2. Re:Dungeons and Dragons by androman · · Score: 2, Funny

      I like this parody even better.

    3. Re:Dungeons and Dragons by _Sprocket_ · · Score: 3, Funny

      Scott Kurtz of PvP fame write a nice rant followed by his own parody of this infamous work. I find it interesting considering Kurtz mentions his Christian beliefs on occasion (while still supporting gaming, including the dice-and-paper variety... or at least he did at the time - his roleplay link is no longer advertised). Its a nice counterpoint to Chick and the individuals he links to.

  10. Whoa there! by HunterZ · · Score: 3, Interesting
    Back that truck up, slick! Check this out:
    http://www.poolofradiance.com/

    I don't see any mention of Interplay or Bioware there, yet it's an AD&D computer game. Would anyone care to explain?

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  11. Slashdot = Misinformation? by Anonymous Coward · · Score: 4, Informative

    Once again slashdot amazes me with the ability not to be able to post reliable or good information.

    Bioware CAN publish titles under AD&D license, interplay has been rideing the "bioware" wave for over a year now. Bioware has every damn right to terminate their contract, especially since Interplay VIOLATED the terms of it.

    The game is slated to be released Mar 2002, and on another note, I submited this story on wednesday.

    I have posted anonymusly in order to protect myself and other sources.

  12. Someone should tell Infogrames by AlterEd · · Score: 5, Informative
    Infogrames bought Hasbro Interactive and now has publishing rights to all present and future Hasbro electronic games. Previous agreements notwithstanding, natch.

    If Bioware can't hash things out with Interplay, I'm sure they can get a deal with Infogrames.

    --

    Ed Chauvin IV
  13. Re:Jeez.. by HunterZ · · Score: 3, Funny

    Bunch of wart-faced trolls getting worked up over a bunch of "pimply-faced dorks". Don't YOU people have lives at all?

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  14. Exclusive Rights? by mESSDan · · Score: 2, Interesting
    BALDUR'S GATE: © 1998 BioWare Corp. All Rights Reserved. Baldur's Gate, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc, and are used by Interplay under license. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers, For Gamers." are trademarks of Interplay Productions. All Rights Reserved. The BioWare logo is the trademark of BioWare Corp. All Rights Reserved. Dolby, the Dolby Surround Logo and the double-D symbols are trademarks of Dolby Laboratories Licensing Corporation. All Rights Reserved. Exclusively licensed and distributed by Interplay Productions. All other trademarks and copyrights are the property of their respective owners.
    I stole this from the link in the article. The problem is, the second to last line is all that indicates "Exclusively licensed" (Emphasis mine), and it doesn't indicate what it pertains to.

    The part that does mention AD&D indicates that it is being used under license, no mention of exclusivity.

    Can anyone clear this up?
    --

    -- Dan
  15. Re:Misleading headline by Chasuk · · Score: 2, Insightful

    Another obvious and trite comment posted by the humorless, and modded up by the same.

    It took a quarter second for my eyes to move from the headline to the article, during which time I did not succumb to a panic attack or suffer overwhelming confusion.

    Should I infer from your post that you believe most Slashdot readers are thin-skinned and stupid?

  16. Look at the copyrights page by hrieke · · Score: 2

    You'll see a few intresting titles / names, does anyone know what these were licensed for?
    * Bill Watterson - Calvin and Hobbes - This one I really don't understand, Bill didn't license anyone C&H...

    * Peter Townhend - Tommy
    * Mario, Luigi, The Princess, Yoshi and Koopa are trademarks of Nintendo of America, Inc
    * Rodney Dangerfield Copyright © 1997 Dangerfield Entertainment
    * Statistics provided by STATS, Inc. © 1998. All rights reserved

    Makes you wonder what these chacters are used in / licensed for...

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
  17. D&D is not enough by fm6 · · Score: 3, Interesting
    D&D software in itself is not that big a thing. Been around for years. Rogue (the original version of Nethack) was an early example. Though Michael Toy had to change the names of the monsters after TSR reminded him that he didn't have a license to use them.

    Put Baldur's Gate and Rogue side by side, and you see that Bioware has done more than just computerize D&D. They've greatly enhanced the user experience with sophisticated interaction, simulation, and non-player character engine. And they've also created a story that is sophisticated enough to engage but simple enough to be managed by a "Dungeon Master" that's just a piece of software, and thus has no ability to improvise. That last is not technically sophisticated, but it's what impresses me the most.

    1. Re:D&D is not enough by HiThere · · Score: 2

      I had thought Rogue was around before TSR was. My feeling is that they had someone copyright or trademark them (the monsters, the games), and then went after those who were already using the terms. That's certainly the story of things that I heard in the --- was it the 70's? (It was certainly before personal computers were big, and I think it was during the time of the Apple ][, but that leaves a lot of vagueness. Still, I heard of it as something that had been happening (in sourthern California). Though I admit that I didn't know about Rogue then. And though Wizardry was doing well, the story was basically about how they were pre-empting the material from the un-organized D&D players. Many people were quite conflicted ... happy to have it in published books, but quite upset that the right to the monsters had been copyrighted by someone who hadn't been at all involved in the creation of the beasts.

      Be ye warned! This has happened before. This will happen again. This is why the GPL is important. Analogous licenses should be created for other fields, whereever people start group creations. If they are not created, then some (you choose the perjorative term) will steal them. And then forbid the original creators from using their own creations. Sometimes I feel that such folk deserve neither mercy nor life. But acknowledging that they exist is the first step toward dealing with them. The GPL attempts to eliminate their habitat, which is certainly the preferred approach.
      .

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  18. I don't think that means they were licensed.. by mindstrm · · Score: 2

    That's just a declaration of who owns copyright to things seen on the site.

  19. Re:Black isle tried that by Harlockjds · · Score: 2, Informative

    Black Isle (which is related to Bioware) tried to use GURPS (it was to be the foundation for Fallout) but Steve Jackson games were apparently too much of a pain in the ass to deal with so they striped out the gurps system and created their own.

  20. Ok, right from the Bioware forums... by Drakin · · Score: 3, Informative

    Regarding our recent announcement of Neverwinter Nights contract termination with Interplay, we can't comment on this, except to say that BioWare is looking forward to releasing Neverwinter Nights on schedule, early in 2002. Development at BioWare is continuing on both Neverwinter Nights and Star Wars Knights of the Old Republic as well as on other as yet unannounced projects."

    I'm thinking people are jumping the gun.

  21. Think before speaking... by unicorn · · Score: 2

    How does releasing the product as a non-commercial, open source game, suddenly make it legal to violate the trademarks, and copyrights that Hasbro holds on the AD&D gaming system?

    Just because you're not charging for it, doesn't mean you can steal someone elses works to include. Just try and include some Metallica MP3's, in an open source projet of some sort, and see how well that flies.

    --
    "Politicians are interested in people. Not that this is always a virtue. Fleas are interested in dogs." P.J. O'Rourke
  22. Re:Misleading headline by Trepidity · · Score: 2, Flamebait

    I don't see how this is a troll. Michael posted a misleading headline, and misleadingly updating it without using the update: tag. This poster was merely pointing that out.

    The original headline read "Interplay Targeted by Bio-Warfare."

    Michael is also an idiot.

    abusing +2 since 1998

  23. Re:Would have been a more clever headline... by Trepidity · · Score: 2, Offtopic

    it appears in response to criticism michael has changed the headline.

    without using the update tag of course.

  24. My solution by Y-Crate · · Score: 2, Interesting

    How about makers of MMORPGs come up with something remotely new and inventive? Stop dragging out the Dungeons and Dragons license for the 50,000th time. You know, there are some rather interesting things you could come up with.

  25. Re:nihilists by TH4L35 · · Score: 2
    Yes. Remember, folks: it is very uncool to like anything.

    Do you feel passion about anything? Do you ever laugh and have a good time with friends? Then you're not alive.

    Only nihilists are cool and living correctly, and despite that (or because of that) their lives are wasted on them. But I guess that's the whole point.


    lol, nice nihilist definition. wish i had a mod point for ya.

    --
    When Thales was asked what was difficult, he said, "To know one's self." And what was easy, "To advise another."
  26. Re:Well, there is alwasys Open Source by hearingaid · · Score: 2

    Actually, AD&D is a trademark owned by Hasbro. Remember who bought WotC.

    --

    my old sig used to be funny, but then slashcode ate it and now it's not funny anymore

  27. Frankly, I'm Glad by Anal+Surprise · · Score: 2

    No, this isn't flamebait. I'm glad that they might get out of the AD&D business, and back to writing original, interesting, and easy-to-use adventures. Baldur's Gate was ok, but it was too tied to what it tried to reproduce -- AD&D, without going all the way.

    Fallout was excellent because it was a role-playing game, but it wasn't any RPG you'd ever seen, short of pen-and-paper. What made Fallout great were the multiple conversation paths and the options you'd get, based on how knowledable or personable you were. It also helped that it was structured, but not overwhelmingly linear.

    Yes, it had flaws, but the gameplay more than made up for it, and that's what I want to see more of.

  28. More D&D Nitpicking by Khopesh · · Score: 2

    corby stated that "Interplay is apparently the only company with rights to distribute games under the AD&D license" while this is only partially true.

    I'm pretty sure that Wizards of the Coast/Hasbro split the Dungeons and Dragons lines into several different developers' hands. Interplay owns only Forgotten Realms (which includes the Baldurs Gate games, Icewind Dale, and Neverwinter Nights) and Planescape.

    Due to a grandfather clause, SSI (the company to first publish D&D games, including Eye of the Beholder, Shattered Lands, Menzoberranzan, Strahd's Possession) can still produce Forgotten Realms games. They publish through Mattel, NOT Interplay. Take a look at the Pool of Radiance site for more information. Oh, and Pool of Radiance will also use the D&D 3rd Edition rules (and is the first and only video/computer game out currently to do so).

    I believe that other companies (not Interplay) have rights to other D&D worlds, such as Dark Sun, Ravenloft, Birthright (Sierra owned this one a few years ago but the line may be dead), and Greyhawk.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  29. ownership by Khopesh · · Score: 2

    BTW, Wizards of the Coast is a division of Hasbro now. WotC bought TSR with the fortune they made from Magic: The Gathering, and then Hasbro swallowed them up.

    oop. MTG didn't give too much money to wotc (not enough to buy the near-bankrupt TSR and survive with a chance of success). It was Pokemon and WotC's alliance with Nintendo that raked in the cash. It was Pokemon that Hasbro bought WOtC for. Magic and D&D were just "bonuses" ... Hasbro does that:

    Hasbro bought Microprose to get into the computer game industry, Avalon Hill was suing over the rights to the name of competing games called "Civilization" - so Hasbro just bought Avalon Hill rather than fight them. The entire development team at AH was scrapped as was almost the entire product line (except, of course, Diplomacy).

    here's a fun fact for ya: Wizards of the Coast made unofficial D&D accessories (and greetings cards) before picking up a certain Richard Garfield and introducing the world to Magic. ...WotC's staff have always been enamored with D Peter Adkinson, CEO, is supposedly a really good Dungeon Master. The world he created had a group of wizards who called themselves the "Wizards of the Coast."

    --
    Use my userscript to add story images to Slashdot. There's no going back.