Atari 2600 Lord of the Rings Discovered
TheAlchemist writes "Eighteen years ago a Lord of the Rings game appeared in a Parker Brothers catalog for the Atari 2600. Unfortunately, the game was never released, along with several other titles that appeared alongside it. Just in time for the first Lord of the Rings movie release next week, AtariAge.com has discovered a long lost prototype of this game, probably one of the most sought after 2600 vaporware titles. You can look at screenshots, a picture of the prototype box, the prototype cartridge, and download the binary image that you can then run in one of several Atari 2600 emulators. More information about the game can be gleaned here."
try z26, an open source atari 2600 emulator for dos/win95.
I am curious as to why this game wasn't released. Why did it remain vaporware? Its interesting, though, that apparently the binary image can be posted w/o fear of copyright infringement. Are all 2600 games 'free' now? I recall that for SNES games and the like the ROMs are still considered warez or bootlegged.
At what age does a game enter the public domain? If it was never released, is it automagically in the public domain if you can get your hands on it? I'll have to wait a few hours!
I haven't personally checked out this site, though I'd like to, apparently its already suffered the ill effects of /., too bad.
About serving web pages from an atari, I've been planning to do just that, setting up a webserver on my old Atari 1040 STe.
Does anyone here know of any good places to get a network card for an old atari (preferably with ethernet), and/or any good s/w to get net connectivity in an atari?
This is a no-no. Read the portion of the FAQ regarding caching.
HAND.
Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
A 2600 controller is nothing more than 5 switches wired across various pins of the DB-9 connector. I've repurposed NES controllers into 2600 connectors by replacing the NES joystick cable with a 2600 cable and a little tracecutting with some soldering. You might be able to use a DB-9 serial connector as a substitute for the Atari connector.
This is another site with a screenshot and box cover (and is not /.ed yet).
This
Its interesting, though, that apparently the binary image can be posted w/o fear of copyright infringement.
Wrong. Much abandonware falls under the "no suitor, no judge" rule. For example, it's OK to distribute the "Zero Wing" ROM because Toaplan, its publisher, no longer exists and therefore can't sue. However, in this case, both Hasbro (Parker Bros parent) and Tolkien's estate (licensor of LotR franchise) still exist and still maintain legal departments.
Are all 2600 games 'free' now?
Copyright on corporate-authored works lasts ninety-five years plus the rest of the calendar year. Blame Sonny Bono and Di$ney for such a counterproductively long copyprivilege term.
I recall that for SNES games and the like the ROMs are still considered warez or bootlegged.
You're probably thinking of mask work copyright, which Nintendo claims prohibits even fair-use backups of software that happens to be stored on a semiconductor ROM chip. (A careful reading may show that it prohibits only burning the data back onto a ROM chip; however, this depends on how the courts interpret "reproduction" of a mask work and whether or not ROM is a "commonplace design" that goes unprotected.) Such copyright lasts only ten years plus December 31.
Will I retire or break 10K?
Direct link to the ROM:
LOTR and the emulators:
Stella & z26
Note that in order to get it working: "Because this is a new release, you will have to do a little extra work in order to get the ROM to work in either emulator, although the emulators will probably be updated shortly to support them natively." taken from http://www.atariage.com/features/lotr/
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
I realize it's only an Atari 2600 game, but it really sucks. What the fuck are you supposed to do?
/.ed:
Here are the files, since people are complaining that the site is
http://skylab.org/~plumpy/lotr/
There was a computer game version of Lord of the Rings actually published. It was made as a computer game on other platforms, the Commodore 64 among others. It was an Infocom-style adventure (except with some static pictures) which quickly became infamous. This was not just because the games were not exactly faithful to the books, but because they came on floppy disks and the game appeared to grind through the entire disk whenever a command was entered. Never before did the 1541 strike more fear into the hearts of men. You can find more information about the game here.
"The good die first." "Most of us are morally ambiguous, which explains our random dying patterns." --- MST3K
I think back then if you didn't put a (c) in your work it was by default in the public domain.
Nowadays everything is copyrighted unless the author decrees otherwise.
If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
The rule makes sense, but how many gaming companies truly stopped business, settled their debts with cash or assets other than their intellectual property?
It seems to me that the most common scenario would involve a company going bust and their most valuable asset, their intellectual property, being sold off to debtors. Second most common would be the company getting bought out, including IP, by some other company.
The least likely event is that the company just gave up and stopped. Even in that case, there was somebody who can claim ownership of the company's assets.
It would seem to me that there would *always* be someone who owned the IP, although it might not be the original company. Awareness of ownership and desire to enforce copyright are probably in question, but ownership?
"Someone posted a Slashdot article about some Lord of the Rings game on one of our sites.. and the movie premieres in four days..."
is that you get to find out that so many websites are running the open-source database MySQL. It's nice to see, but of course ironically we only get to see the MySQL error messages when it's broken.
;-)
More on topic, I wonder why this game was never released? If they got as far as the prototype I'd think that the game was somewhere near completion. I guess I'll just have to wait for the site to come back up again, or for a karma whore to post a mirror or a cache.
I posted to
You can play through the entire game in 7 minutes!
I was able to plug my Sega Genesis controllers in and they played much better than the old joysticks. If I remember correctly I don't think it worked for paddle games though.
It would seem to me that there would *always* be someone who owned the IP, although it might not be the original company. Awareness of ownership and desire to enforce copyright are probably in question, but ownership?
Good point, but how can a company sue over something it doesn't know it owns? What practical difference is there between not knowing you own something and not owning it? If a company knew it owned the Zero Wing franchise, you can bet that at least some of the AYBABTU sites would have received nasty letters months ago.
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To all Slashdot readers: If you know who represents the corporation that currently owns the IP of the late Toaplan Co., please click 'Reply to This' below and give more information.
Will I retire or break 10K?
Someone seems to already have done it. And it was on slashdot as well.
The first Tolkien game I played would be The Hobbit. The next? Shadowfax, on the Spectrum. Great animation for its day.
Cheers,
Ian
Woops, missed one. Here's the link to the page in the Parker Brothers catalog with the blurb about the Lord of the Rings game:
I think you mean:
http://www.atariage.com/catalogs/ParkerBrothers
where there's fish, there's cats
Let's see, do I want to wait six hours for a story, or do I want the site to be down so I cannot actually get the details of the story? Hmm, this sure is a hard decision!
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
A mirror of the ROM image is available on my web site:
http://gamanen.tripod.com/
Please sign the guestbook while you are there.
Calm down there, my man... That's some pretty harsh language.
Driving drunk is irresponsible.
Shooting guns into the air on New Year's Eve is irresponsible.
This, on the other hand, isn't that big a fucking deal at all.
Come on, give it up, that's
I think the 2600 had about 8 or maybe 16 colors. you can't really "dither" all that much at that resolution either.
creation science book
And I get to see all the CGI errors, right there on my browser. Very nice.
The first thing you do on a production server is KILL THE ABILITY TO DISPLAY ERROR MESSAGES FROM YOUR SCRIPT ON THE END USER'S DISPLAY!
I know you can do this with Embedded perl. Not sure what these guys are using, but seems like the same behavior HTML::Embperl exhibits before configuring it not to.
Actually, I think that one has a lot to do with PHP, leave MySQL out of it.
Actually, it *probably* has neither to do with PHP nor MySQL specifically, but most like the admin is using "pconnect". Each Apache child keeps a connection handle open to MySQL, so if your MySQL is set to max out at 100 simultaneous connections (the default, which most people leave set for some reason) and your Apache is set to have more than that (200?) you'll get this. The solution is to either NOT use pconnect or to implement some type of pooling system. Yeah, pooling mechanisms aren't native, but there are sql connection pooling projects out there to use. Also, pconnect v connect on a decent machine with mysql local isn't THAT much of a difference. It'd be nicer to have a slower site that was UP rather than a site that delivers error messages FAST.
creation science book
Ok, so I didn't read the error messages :) They need to configure PHP not to display errors on the end user's browser.
Never really was convinced by this. Look at google, they do the same thing, has anyone ever complained to them? Best thing would be to try it, and if people start getting litigious, take it down. What's the harm?
HA!
;)
Not even Sauron could withstand the power that is Slashdot.
We would sink his ass in a matter of minutes.
The age of machine and steel is upon us
"You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
Some thoughts on Atari 2600...
The cool cover art on Atari games always made the crappy game graphics look even worse in comparison.
In the game Combat when you ran your tanks together they looked like they were having sex.
The game Adventure had a secret area.
The manual for Pitfall implied that there was a secret area at the end of the game. My friend and I spent many all nighters trying to get to the end and never found it.
There's a reasonably good documentary about the insanity inside Atari at scottw.com
Unreleased LoTR's underRoo's have just been discovered at http://www.FreeADvertisingForAMarginallyGoodBookTu rnedIntoAMovie.com
For every critic, there are probably a thousand happy readers of atariage.com. Keep up the good work!
Ah, you didn't buy the one with the cognital interface? The version of the books that I read had a very nice interface which enabled me to somehow view the scenes from the book within my head while reading it.
I was quite amazed and I still haven't figured out how they did it...
It's 11pm, do you know what your deamons are up to?
Here here! Where is a list of their affiliated companies so I can avoid them?
Microsoft, Nintendo, Sony, Sega, anybody else who rates games E, T, or M. Those ratings are trademarks of the Entertainment Software Ratings Board, a division of IDSA. I can't even check the ESRB's web site because it's severely broken: every single page on the site redirects me to a 404 page.
Will I retire or break 10K?
Man, I can't wait to find a ROM of the McDonald's game.
Yeah, I wonder if McDonald's has "the subject of speculation for many years by Atari collectors" and "one of the most sought-after Atari 2600 prototypes". The sad thing is that it probably is.
(Actually, I collect old 2600 games, and 90% of them are crap, which is sorta the fun part. McDonalds would have no doubt supass other Atari spam classics like Chase The Chuckwagon, Kool-Aid Man, and Tooth Protectors.)
Whenever I hear the word 'Innovation', I reach for my pistol.
I think I played this game before.
Join frodo (reprsented by a small white sqare) while he tries to return home. Thrill to his narrow escapes while he attempts to recapure the one ring (represented by a single pixel), which has been stolen by a black bat, and is now guarded by three color coded dragons who reside in their corresponding castles.
www.avacal.com -- the home page of pete shaw
hawk
Isn't it? Bringing down a website from what is essentially a DOS isn't a big thing?
I thought that 1.5 years ago during the big DOS attacks we learned from the national media that even ONE MOMENT of downtime for a site costs them BILLIONS!!!
Rich...
Ignore Alien Orders
And if that wasn't enough go visit the correct link and take a look at the McDonalds game on the opposite side of the page.
Cover Art
Description
It's "The Fellowship of the Ring", a.k.a. "The Lord of the Rings: Game One" for MS-DOS, from 1985. It was actually just sort of a text-based adventure with occasional illustrations, and as I remember I always got hopelessly stuck somewhere before getting to Bree (before which I got hopelessly stuck in Michel Delving -- the plot of the game is rather different from the book). It had amazing CGA graphics (wow! four colors!) and ran on two 5.25" floppy drives (our computer didn't even have a hard drive at that point).
The funny thing is, I was just thinking about that game a day or so ago. It's buried in a box of my stuff at my parents' place...*sigh*
I also was pretty amazed at how UGLY the Atari 2600 game looks. I was addicted to the 2600 in the late 70s/early 80s (and the 5200 was awesome), though I didn't have one of my own. But I never remembered the graphics being THAT bad. Just a sign how far we've progressed, I suppose...
Ah well, Memory Lane. *sigh* I feel old...
cya
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
>
> I was quite amazed and I still haven't figured out how they did it...
I think the cognitive interface used code from the old Infocom games... (Old Infocom ad from Byte magazine: "We stick our graphics where the sun doesn't shine", accompanied by an illustration of a human brain...)
Graphics chip? I doubt there was a whole chip dedicated to the graphics (or looking at it another way -- only one). The 2600 didn't have hardware acceleration, or even a bitmapped display. It had one register that you loaded the value to feed to the color guns! Want blue for 8 pixels? Load 0b001100 into the color guns and loop for 8 pixel durations. Oh? You wanted to do some work while the screen is drawing? Well then, you are in for a whole world of hurt...
I've seen /. sigs that have better graphics.
This is a limitation on copyright and your privilege, not the other way around. The nonce "copyprivilege" is a slap in the face of every legitimate author and creator. To imply that it is not their right, but somehow a privilege afforded them and stomached by the unwashed masses is a ridiculous and offensive notion. You're right. There are serious abuses of the copyright system in existence. This does not justify positing that control of a creation is a privilege of the creator, and that you are, by logical extension, more entitled to the work than the author.
Disney, as the creator of these works, gave us them to begin with. They gave that much back. By the then-rules, you're absolutely correct: the movies should have become public domain. The rules changed. This does not make it your right to receive their work or a privilege that they retain ownership. It's a problem, yes. It runs counter to the idea of copyright in the United States, even. None of this changes the simple fact that Disney did give something back to the system and continues to put out work. The corporate greed creates issues and Congress's buyability compounds them.
Err, I must not have made my point clear, since you missed it. I was merely attempting to ground the discussion in more familiar territory. I was saying that, IMO, your attitude re copyright (or what I could get of it from your message) was analogous to the attitude of those people that take open source software and disparage the hobbyists that maintain it, without ever providing constructive input into the system, or seeing what it's like to be a creator of work when some guy comes up and claims that he has more right to your creation than you do.
If a corporation is a personhood, is owning stock slavery?
Plain vanilla 9-volt PSU. IIRC it's a 3.5mm jack plug, positive to tip, negative to sleeve.
As long as it's smoothed dc (a car battery charger will *not* work) anything around 7.5v-12v will do nicely...
Relax. It's a temporary phenomena, and a small price to pay for finding out about something that would have slipped by you otherwise.
/.'ed.
If you already knew about it, you'd have already checked it out and wouldn't care if it was
**>>BELCH
Don't need any help from Slashdot to maket his happen. Read all about it at http://wfw.sourceforge.net/
Can your IM do this?
Now you've confused me even more. Neither Disney work is in the public domain, nor would it be under old copyright duration (contrary to what I previously said, oops). The source material whence the Disney productions came is under public domain; the full text of both Kipling's The Jungle Book and Lorenzini's Pinocchio can be obtained online with a minimum of fuss. Disney's Pinocchio, being published in 1940, prior to the copyright extension, would have become public domain in 2015. Disney's The Jungle Book, being published some two decades later, would not appear until at least 2035. Under the newer rules, these dates are pushed back 20 years. Which, like I said, I don't agree with any more than I agree with your egregious claim that it is a privilege of the author to control his work. However, all this has little to do with Abandonware.
Forget it. I'm either failing to make the analogy clear or analogues are lost on you. Either way, I meant to draw a parallel, and you're envisioning a substantial intersection.
No, I said the problems with the copyright system are compounded by Congress's buyability, not caused by it. I made no mention of patents, which are a separate issue.
If a corporation is a personhood, is owning stock slavery?
I think that the reason Nintendo goes after these people is because with a trademark or copyright, you have to enforce your trademark/copyright or else you face some sort of danger of losing the right to defend it.
This is only true of trademarks, not copyrights. Trademarks are completely different from copyrights -- the purpose of a trademark is to associate products with manufacturers.
If a trademark is abandoned, someone else can adopt and use that trademark. This is why trademarks must be defended. If other people start using your trademark, and you don't defend your trademark by suing them, then you can lose your trademark completely. Examples of lost trademarks are "Linoleum," "Escalator," and "Nylon." This is why companies like Xerox fire off letters when people refer to photocopiers generically as "xerox machines." They have to, or they can lose their trademarks. Companies also have to be very careful about how they use their trademarks, or they can lose them. For instance, here is an interesting page on the DuPont web site about proper use of their "Tactel" trademark. that summarizes the general rules of using trademarks.
On the other hand, copyright holders are free to allow or disallow the copying of their works, and this has no effect on the validity of the copyright, or their ability to enforce it in the future. For example, rock bands like The Grateful Dead and Phish explicitly permit the non-commercial copying of concert performances by their fans. They would not do this if doing so would result in the loss of their copyrights on either the songs or the performances.
:)
hawk