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More Final Fantasy Bits

tenchiken writes: "First the bad news, Square has announced that they are selling off Square Studios. This is the group that was responsible for the FF Movie and also a forthcoming short for The Matrix. Better News. Final Fantasy X, the first FF for the new PS2, is shipping tommorow (in stores Wed). You can find reviews at GameSpot,Gamers, IGN, etc. The reviews are all positive, and I will be waiting in line on Wed morning to pick up my copy. Square's new online game for the PS2 FF11 is also coming along nicely. Playonline Has a 'webcam' up feeding 24x7 images. The pictures look great. The above pages are Japanese." CowboyNeal and I both have our copies of FFX on reserve and are planning on some time off to watch LotR and play FFX this week.

40 of 180 comments (clear)

  1. Does anyone know what summoning's like in FFX? by quistas · · Score: 2, Funny
    I seriously stopped playing FF8 because the summoning animations took so long -- Alexander took what, 2 minutes? And you had to use them over and over to ensure affinity so you could summon them up fast during the boss battles. It got so bad I would actually give the commands, get up, get a beer, pour it into a mug, and return before I had to do anything. FF7 was bad, but 8 was unbearable for me.


    So needless to say I'm really concerned to hear that FFX has a ton of summoning. Has anyone played the import and can speak to this?


    -- q

    1. Re:Does anyone know what summoning's like in FFX? by tenchiken · · Score: 5, Informative

      There are less summons then before, but they follow the FFIX summoning scheme where by you get a long sequence the first time you use a summon, and then mostly abrieviated summons.

      HOWEVER...

      Sommons are now regular battle characters in this game. Summon Ifrit and he sticks around for a while. Some summons (2 of them I think) are multi character summons, and they also stick around. From what I have heard, the main use for summons is "to take one for the team" in FFX (ie, mega powerfull villian, you throw a summon up there to block, and then your characters rotate in).

    2. Re:Does anyone know what summoning's like in FFX? by Maul · · Score: 2
      Agreed... summoning in FF8 sucked. Fortunately they
      fixed that problem in FF9, creating a short version of the summons.


      Summoning in FF10 is much different, though, in that when you summon a monster, you actually control it (rather than your party) with commands until it is unsummoned or its HP becomes low. As far as the animations when it is summoned initially... hopefully they didn't do anything elaborate, or at least did something like in FF9. I haven't personally played 10 yet.

      --

      "You spoony bard!" -Tellah

    3. Re:Does anyone know what summoning's like in FFX? by Anonymous Coward · · Score: 2, Funny

      You kidding? Try casting Knights of the Round in FF VII, and sit back for like two and a half minutes as the carnage ensues. Then, for added pain, have him cast it double, and every character mime it.

      Sephiroth probably became more bored of the monotomy than actual pain from the attack. =P

    4. Re:Does anyone know what summoning's like in FFX? by EvlPenguin · · Score: 2

      Alexander took what, 2 minutes?

      Oh, then you never got to the coolest animation in FF8; there was this summon called Eden that took at LEAST 8 minutes to hit. It was damn cool the first time around, and progressivly more pernicious every time after that.

      FF7 had some long f'ing summons. Remember Knights of the Round? Not only did you have to go through the trouble of breeding a gold chocobo (which, I might add, was actually enjoyable with the whole racing minigame... FF7 is definitly the best of the last three), but then you had to sit through a five minute animation! But, if your levels were high enough, it would inflict up to the max (9999 HP) damage per hit (and there were 13 or so hits). The only bad part is how much MP it drained... so just carry a bunch of elixers, cast double or some such on your summoner, and have everyone else support him. KoTR was also the only way to take down those Ruby and Emerald WEAPONs (granted, you still needed to be at level 99). But anyway...

      FF9 did away with the long summons and only played them for the first time you cast, and then randomly after like that. It's a smart idea, but then again, there was nothing much memorable about the FF9 summons anyway (or the game, for that matter). But I don't really like this system either, because maybe I'd want to watch the animations a few more times before bidding them adeu. I'd be in favor of a system where you can skip through it by pressing a button. Besides, an advantage of long summons during difficult boss fights is that you have all that extra time to articulate your attack and better plan your strategy. So really, it's a mixed blessing.

      Ah fuck it, it's eye candy, and eye candy is good. I'll trade a few hundred MP and minutes of my life to be dazzled by pretty colours.

      --

      --
      #nohup cat /dev/dsp > /dev/hda & killall -9 getty
  2. Geek Week! by tsmit · · Score: 4, Funny

    Man, this just seems like the ultimate geek week. First FFX, then LotR.


    {conspiracy}
    I wonder why they want us away from the computers?
    {/conspiracy}
    --
    Yes, my girlfriend is a BitchX
  3. Just my luck... by tRoll+with+Butter · · Score: 3, Interesting

    Not being a fan of the games, I didn't expect much of "The Spirits Within", boy was I wrong. The animation was nothing short of breathtaking and I was actually surprised by the unpredictability of the plot. In short, the movie far outshined my expectations and I eagerly awaited a sequel.

    Now I have to explain to everyone I told about this movie (who were also equally impressed by it) that there won't be a sequel. This is really a shame - we can wipe Circuit City out of I-Openers, but we couldn't make movies such as Final Fantasy profitable for the studio.

    --

    ---
    Siggy, siggy, siggy, can't you see? Sometimes your puns just irritate me.
  4. Video games vs. Movies. by Matt2000 · · Score: 5, Funny


    I don't know why video game companies think they can go off and make a movie becuase they produced some cut scenes for their last title, in the same way I don't know why Hollywood thinks they can produce video games. These two things, despite sharing characteristics such as motion and sound are completely different.

    Why video game companies are willing to risk large sums on a traditionally low yield business (movie making) when their own video game market is already larger than the revenue stream for movies.

    The Final Fantasy movie was pretty bad. It had great hair and lighting effects, true, but who gives a rats ass when the story lopes along and the characters are 2 dimensional and sterile. Hollywood is already very good at delivering this type of garbage, I wouldn't recommend trying to compete.

    --

    1. Re:Video games vs. Movies. by tenchiken · · Score: 2

      Yes, but there is a second element to this. Brand Recognition. While FF:TSW might have sucked severly for profitability reasons, it did raise the awareness of the brand out there.

      Not that it really matters. FF10 is already the most popular PS2 game in Japan, and will probably do the same here. Nowadays, the FF games are more interactive movie then old school RPG. This is the reason why Square has been kicking people's arses.

      (And every now and then they do something "old school" to keep the geeks happy).

    2. Re:Video games vs. Movies. by Baba+Abhui · · Score: 3, Informative

      Why video game companies are willing to risk large sums on a traditionally low yield business (movie making) when their own video game market is already larger than the revenue stream for movies.

      This bogus statistic was widely circulated, and subsequently very quitely debunked. What was actually true was that *worldwide* video game grosses were larger than *U.S.* movie ticket sales, which is much less surprising and much less signifigant.

      What's more, when combined with some other numbers, the video game biz looks like a better candidate for the "low yield" club than the movie business. From Wired News:

      The [computer and video game] industry created more than 219,000 jobs and paid $7.2 billion in wages in 2000, according to the study. Retail sales of computer and video game hardware and software totaled about $7.8 billion.

      So, according to this article, the combined pc/video game business watched very nearly it's entire revenue stream go right back out the door in salaries alone, last year, at least. No wonder PC games are under seige and the more profitable console games are front and center.

      The movie business has had some famous flops, but in general, there are more opportunities in the movie business to use sheer marketing firepower to ensure that a crummy product still makes big money.

      I'm not saying that I think video game companies can make good movies - heck, 90% of the time, they can't even make good video games - but I can understand the desire to move into a market that has more predictable revenues and great tie-in opportunities.

    3. Re:Video games vs. Movies. by oGMo · · Score: 4, Interesting
      I don't know why video game companies think they can go off and make a movie becuase they produced some cut scenes for their last title, in the same way I don't know why Hollywood thinks they can produce video games.

      If you've ever played a Final Fantasy game (and liked it: plenty of people don't, it's purely a matter of taste), I'm sure you've thought "wouldn't it be cool to see a movie?" From FF4 and on, the epic storylines and character developments just beg for something like a movie. They scream "think of what a movie with all this stuff would be like!"

      Unfortunately for Square, they seemed to work on the movie like they did their games: going for technological masterpiece as well as brilliant storytelling. The problem seems to be that since there aren't any real technological bounds but time on a movie (unlike a console, where you're pushing the limits of hardware, but you still have limits), limitless time went into this area. Now, I liked the story, and the characters, and the plot, and the setting, and the themes. I tend to like anime, though, and am very forgiving of problems when there is at least some merit to a film.

      Personally I thought the graphics were great, but I would have been very satisfied if they'd done a live-action film of greater length, and brought out their storyline more. One of the real problems with doing a Final Fantasy movie is that while you've got 80 hours of game to develop characters, setting, and plot, even a 3-hour movie doesn't do justice. It's not that Square is bad at these things, they're just not too experienced yet at writing short stories.

      Why video game companies are willing to risk large sums on a traditionally low yield business (movie making) when their own video game market is already larger than the revenue stream for movies.

      This is really what I wanted to address. Not everything is done solely for money, and it's a sad state of affairs that these things should be determined on how much money it will bring in. Square has shown repeatedly in the past that it is willing to take a risk: just look at Vagrant Story or Legend of Mana. They don't like to lose, of course; sadly the teams that don't produce high-yield titles don't usually do well. But at least they're willing to take the risk.

      The Final Fantasy movie was pretty bad. It had great hair and lighting effects, true, but who gives a rats ass when the story lopes along and the characters are 2 dimensional and sterile. Hollywood is already very good at delivering this type of garbage, I wouldn't recommend trying to compete.

      I disagree. I think the movie was actually pretty good all things considered. I've seen (and enjoyed) much worse anime and other movies, both TV and big-screen. The movie was too short to go into fleshing out the characters, but it is quite easy to imagine how things would be if this were, say, a trilogy or better. Instead of starting in a nearly-dead world, we could have seen a pre-apocalyptic world, and then have it ravaged. Instead of merely telling about the first six spirits, we could have seen Aki finding them, watch her sadness as the little girl died, etc.

      The story wasn't bad, the movie was just a bit too short. Instead of dismissing it as not being perfect the first time, we need to acknowledge its potential. Who would have thought that there could be a decent movie when watching the first cheesy silent movie? Or a truly emotional animated story after seeing the first corny cartoon? Just give it time. Someone has to be the pioneer. In this case, it's Square.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  5. Re:Final Fantasy for the PC? by tenchiken · · Score: 2

    FF7/8 both had disappointing performance on the PC. In addition, it was very much a console game, rather then a computer game (interface requierments etc), so I foudn 7 hard to control and use. 7 was also extremly slow on even the most modern of machines.

    AFAIK, there is no plans for FFX to be ported to PC. In addition, it was rumoured that FFXI (online) was going to be multiplatform, but that appears to have been dropped (perhaps due to the fact that Sony now owns a large chunk of Square).

  6. Conspiracy? by don_carnage · · Score: 4, Funny

    I wonder why they want us away from the computers?

    So they can sneak in and install Magic Latern, of course!

  7. Re:wednesday queues... by brunes69 · · Score: 4, Funny

    Any self-respecting geek would have bought his/her LOTR tickets long ago, and thus would not have to wait in line.

  8. Re:What's up with that? by brunes69 · · Score: 2

    Helloooooooo brain..... FF the movie was a huge bomb, and lost 115 million dollars. Dropping the whole shebang only makes financial sense.

  9. So from what I understand... by dimator · · Score: 2

    CmdrTaco's life consists of playing video games, watching movies (mostly Anime), and criss-crossing the country going to all the conventions/shows. Does he even have a real job anymore?

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  10. Re:IGN Review by ZaMoose · · Score: 4, Informative

    Free version is up today.

    Just go to http://ps2.ign.com and click on the link on the front page.

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  11. AWAY from? by oGMo · · Score: 2

    When I'm sitting in front of my monitor, with the notebook sitting on the MIDI keyboard for irc, while watching a DivX of LotR and playing FFX via a TV card on my PS2, and waiting for email about the latest kernel release, how will I be away from my computer? ;-)

    (Oh yeah, and just kidding about the DivX thing. Honest! ;-))

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  12. Re:wednesday queues... by sam@caveman.org · · Score: 4, Funny

    i actually did buy my tickets about a week and a half ago (dork alert). i'll have to wait in line again unless i want to sit in the back corners next to the speakers, or in the front row with my neck craning up to see the screen.

    oh, and yes i am a geek (obviously), but self-respecting? that's pushing it.

    -sam

    --
    burn the computers. go back to the abacus.
  13. I don't blame them for selling Square Studios by iconian · · Score: 4, Informative

    THE SPIRITS WITHIN
    As of 8/9/01

    Gross-to-Date: $31,711,932
    Production Budget: $115 million

    Source:
    http://www.boxofficemojo.com/data/finalfantasy.h tm

  14. Re:wednesday queues... by Happy+Monkey · · Score: 2

    I'll find out tonight if I get to go to a preview showing of LotR on Tuesday at 7pm in the biggest commercial theater in DC (the Uptown). I'm now possibly gloating at all of you.

    --
    __
    Do ya feel happy-go-lucky, punk?
  15. I knew it!!! by icoloma · · Score: 2, Funny

    You guys ARE NOT monitoring slashdot 24 hours a day, 7 days a week!!

    I want my money back!!!

  16. Ruining College Students everywhere. by Wastedlife.com · · Score: 4, Funny

    It goes without saying that the release of both Lord of the Rings *and* Final Fantasy 10 during most college final weeks is a plot to undermine the youth of america. Oh well, I was destined to fail the finals anyways.

  17. I, for one. . . by foo+fighter · · Score: 3, Insightful

    . . .look forward to new features from Square Studios from whatever studio buys them. And I'm sure they will be bought.

    I view "The Spirits Within" more as another stepping-stone than the culmination of CG. I start to drool when I think of what an innovative, risk-taking studio like Miramax could do with the tools provided by Square Studios.

    Now that a lot of the development is done and the tools have been created, directors can finally tell their stories exactly as they imagined them.

    This is exciting.

    --
    obviously no deficiencies vs. no obvious deficiencies
  18. Re:What's up with that? by greenfly · · Score: 2

    Of course the difference being that Waterworld was so expensive because their first set actually *sunk*. I'm not sure why FF cost so much money. Rendering farms? R&D?

  19. Why did people not like Final Fantasy the movie? by eris_crow · · Score: 4, Insightful

    I very thoroughly enjoyed it, and bought the DVD (my first DVD, at that). The animation was superb, and the story was decent too. Certainly better that the majority of SF movies. Sure the characters were cut from card stock, but again, they were at least as good as the characters in the majority of movies SF, animated, or otherwise.

    Did people not like the movie because of the theological/spiritual concepts involved? That's what a couple of people have told me.

    Maybe people just aren't ready for animation that approaches (but not yet reaches) photographic quality. Seeing such life-like images but knowing that were not actual people may have made a lot of people uncomfortable. I know that I've at least seen a few invectives against "digital actors".

    For the record I have never played any FF games, but I am an animation fan, and I am also a pagan, so the whole "Gaia" concept was quite familiar and comfortable for me.

  20. Fake picture ... by Augusto · · Score: 2
    --

    - sigs are for wimps.
  21. Re:wednesday queues... by nomadic · · Score: 2

    Why on earth would I want to go to a crowded theater full of screaming fans on the first day, when I can wait a bit and see it in quiet and soak up the atmosphere?

  22. Re:I was looking forward to an XBox port... by Augusto · · Score: 2

    > Wasn't this iteration of FF supposed to require the hard drive addon? Or was that FFXI? Anyone know?

    Nope, there's no need for a hard drive in this one, plus the load times are very quick (specially switching between gameplay and CGI).

    If there's a hard drive requirement, it would probably be for FFXI.

    --

    - sigs are for wimps.
  23. Re:Vacation by CowboyNeal · · Score: 2, Funny

    heh, that's exactly right. If I don't use, I'll lose it, so there's no time like the present. Luckily it happens to coincide with one of my favorite RPG series, as well as some movie everyone's been clamoring about.

    --
    Yes, Virginia, there really is a CowboyNeal.
  24. this is news.... ?? by Archfeld · · Score: 2

    before the movie was even released SS annouced they has DRASTICALLY underestimated the work involved and WOULD NOT be making another movie. While the animation was awesome the movie was just ok im my opinion.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  25. Re:It had nothing to do with Final Fantasy by eris_crow · · Score: 2, Insightful

    They didn't give Aki "another" eighth spirit. It was there all along, from the very beginning of the movie, which is why she was having the dreams in the first place. The phantom spirit within her had already been transformed and was trying to communicate with her through her dreams so that she would know what the phantoms were. The only reason the "spirit within" her was never discovered until the end is because the scanners were never turned on her. She was always the one operating the scanners, and she always had them turned away from herself. At the end of the movie, she was down in the crater when Dr. Sid scanned the area, and so the phantom spirit inside her was finally detected.

    And I guess the movie could be considered "preachy" but then that's a very relative idea. If you're not a Christian, then the "Omen" movies are preachy. Heck, even "Spawn" is preachy. It does, after all, presuppose that Christian myth is true.

    And as for "Aliens", it was a decent movie, but really it's just a decent shoot-em-up movie. It's not lame, but it's also not exactly what I'd call intellectually challenging.

    Oh well. I guess it really was a case of a movie being marketed to an audience that expected and wanted something completely different.

  26. Final Fantasy not for intelligent/mature people by rob_is_stupid · · Score: 2, Insightful

    Hello all.

    As someone who has played through and beaten multiples times (for different endings, and to get items and secrets I missed the first time around, or to play with different characters) all of the Final Fantasy games starting with the original NES one up to FFVII on the PS (at which point I stopped), I have a few words. My comments will probably be unpopular and modded down, but be that as it may, what I have to say needs to be said.

    In short, these games are not intellectually stimulating or satisfying, and most-certainly not for intelligent people. Regular enemies are too easy to defeat and when you do unfortunately sometimes suffer heavy damages, it is all too easy to heal. Beating any boss usually only involves casting your most powerful attack and heal spells over and over again, and using a magic-replenishing item when you've run out. Every now and then you get a boss or enemy that maybe only a certain kind of magic works well on, or you can only attack a certain part of the enemy, but you can discover this information very quickly and easily and then go back to the usual spell-casting and healing routine until it dies.

    The stories are also pretty weak, compared to something like Lord of the Rings! I feel I need not even defend my position on this issue!

    After buying and beating tons of these games, I finally came to the realization that they are a complete waste of time and money. Well, unless you actual are dumb enough to find these games challenging. (Well, Final Fantasy 1 on the NES was pretty challenging if you didn't spend lots of time with mindless level-upping but instead only fought enemies you met naturally in achieving your objectives. But newer Final Fantasy's balance things much better so that your levels progress at a decent rate in the natural course of play.]

    Read real fantasy fiction if you want a great story, like Lord of the Rings! If you want combat with real tactics, I can at least say that StarCraft against an intelligent human involves a great deal of intelligence and tactical thinking to win, not just mindless level-building, spell-casting, and healing. (The regular campaigns are pretty weak and easy, however, and the story is also really lame. So again, read books if you want a real story.

  27. Summoning=Pokemon by vulgarDPS · · Score: 2, Interesting

    Everything I have read so far has led me to believe that this will just be another god damn summonfest like FF8, that was the best thing about FF9 was it wasn't summon oriented like FF8. Once you got the right gaurdian forces there was no point in really playing the game anymore, it was just "IFRIN I CHOOSE YOU!", I think I'll sit FFX out and play some more final fantasy tactics and chrono trigger. The greats never die :)

  28. no shit sherlock by Naikrovek · · Score: 2

    that's why they're called video games and not "intellectual stimulation for the masses"

  29. Re:It had nothing to do with Final Fantasy by Life+Blood · · Score: 2

    Hmmm, you need to watch the movie again but you obviously didn't get it the first time. Aki is the first "spirit". The eight spirit was the one created by Gaia and the alien ghosts interacting. It wasn't until they found and incorporated this eight spirit that they could win.



    This is the whole problem with the movie. FF has always had weird incomprehensible but involving plots. They unfold and surround you so you, in general, don't realize how stupid they are by the time its all over. The movie didn't do that. It didn't have time like a 40 hour game does.

    --

    So far I've gotten all my Karma from telling people they are wrong... :)

  30. The failure of FF movie by jsse · · Score: 2

    I wonder anyone would read this by now, well, who care. :)

    FF movie costs ~10M, only boxed ~5M - defintely not a glory history. The production firm shall take consequence of failure...

    IMHO the failure of this movie is that it strays away from the major theme of FF too much. FF game series is sucessfully in bringing people to a whole new world of fantasy.

    FF movie is too realistic - it's like "Alien" movies series with 3D render. No I didn't mean I see aliens in real life. :) but think about it, this movie can well be feature by 'real' actors/resses, I don't see FF movie has taken any advantage of the fantasy atmosphere created by orignal FF games.

    Well, my point so obvious to all FF fans. To layman like my girlfriend, she simply wonder why they don't use real people in the movie. 'nugh say. :)

  31. I've Seen the new Final Fantasy by acomj · · Score: 2

    At the toy'r'us they had it on the ps/2. I noticed that everyone had gathered around it and were ignoring the Xbox and nintendo. They had FF demo playing. The cinematics were unbelivable, best I've seen on a PS/2. The gameplay looked pretty sweet as well. Of course it was on one of those flat screen displays which didn't hurt the sharpness.....

  32. Mostly non-FF plot with rehash of FF7 philosophy. by Maul · · Score: 2

    As people said, it was not very FF-ish.
    It wasn't even really a decent sci-fi movie.
    They failed to explain a lot of things except
    the whole crazy philosophy of it all.

    Really, I feel this game was _most_ similar to FF7 with the whole nonsense about how people's spirits are really part of the planet, and that they must return to the planet's main spirit for the planet to survive and grow. The concept was, IMO, executed
    rather poorly in the movie.

    --

    "You spoony bard!" -Tellah

  33. Re:Why did people not like Final Fantasy the movie by StrawberryFrog · · Score: 2
    and the story was decent too. Certainly better that the majority of SF movies.


    You're pretty much alone in that opinion. It wasn't SF, it was cornball fantasy dressed up as SF.


    Maybe people just aren't ready for animation that approaches (but not yet reaches) photographic quality.


    I disagree. Me and most of my friends liked the work on FF, even though the characters were wooden (or rather, plastic). But it wasn't enough to carry the movie. IMHO shrek was the best CGI movie I've seen yet (Yes I have seen mosters Inc.)

    --

    My Karma: ran over your Dogma
    StrawberryFrog