Slashdot Mirror


Cooperation Works if Majority Can Punish Freeloaders

plasmid writes: "Some Swiss economists ran an investment game... they found that if the majority could punish freeloaders, cooperation flourished. I think this has implications for cooperative peer-to-peer systems and, to a lesser extent, for open source development. I'm so inspired I plan to go out an punish someone right now, as a matter of fact." I had just read this article the other day (go memepool), so this Nature piece seems oddly apropos.

152 of 408 comments (clear)

  1. Big article on this in Scientific American by Katravax · · Score: 2, Interesting

    In the most recent Scientific American (I just got it in the mail a couple weeks ago; I don't know if it's on the stands yet), there is a long detailed article about this exactly. The article covers a lot of examples and guesses a lot on the reasons for the behavior.

    1. Re:Big article on this in Scientific American by Tony+Hoyle · · Score: 2, Interesting

      This is quite literally how cults work - any deviation from the 'norm' is punished because it affects the group not because it is in any sense wrong.

      That tends to lead into punishmnent because of a percieved deviation ('he must be X because Y says he is') which rapidly degenerates into tyranny.

    2. Re:Big article on this in Scientific American by schnitzi · · Score: 2, Informative
      It's the January 2002 issue. Go to www.sciam.com and click on the Current Issue -- you'll see this article synopsis. You can't tell from the title here that it talks about "punishment" like the /. article, but it does.


      The Economics of Fair Play
      BY KARL SIGMUND, ERNST FEHR AND MARTIN A. NOWAK

      Biology and economics may explain why we value fairness over rational selfishness.
      --



      I object to that article, and to the next reply.
  2. Damn by Jailbrekr · · Score: 2, Funny

    I guess we'll start seeing bigger upload/download ratios on Warez servers now... :(

    --
    Feed the need: Digitaladdiction.net
    1. Re:Damn by Restil · · Score: 5, Insightful

      I know its funny, but this actually applies.

      Think about it. If you have one large server that everyone tries to download from without others participating, several problems emerge. First of all, you saturate the bandwidth on that connection. Secondly, with limited resources, it takes much longer for everyone to obtain what they're wanting. And when the server is located by authorities and shut down, a major resource is lost.

      Now, have everyone serve. Anyone looking for something can always find it, because its everywhere. They can always get it, because no one server is oversaturated, as the load is spread out. If one or even several servers get shut down, the effect is minimal. Everyone benefits when everyone cooperates and nobody is hit too harshly.

      Now we have another form of potential punishment in this case, not from those that participate, but from law enforcement. Law enforcement, unlike the traders, is more likely to go after those who DO participate, and the freeloaders will get off scott free.

      -Restil

      --
      Play with my webcams and lights here
    2. Re:Damn by blank_coil · · Score: 3, Interesting

      I definately agree with you and have seen examples of this on IRC. A few weeks ago when the FBI busted all those warez servers, traffic died down quite a bit. I read somewhere that they found out the reason for this wasn't necessarily because people were afraid to serve, but because there were only a few people that basically served a lot that everyone else mooched off of, and those were the people that got busted.

      On the other hand, though, I think there are other reason for not contributing. Case in point (switching gears somewhat to Morpheus), I have Morpheus running ALL THE TIME on a DSL connection. But when I want to surf the web or download something, all those downloads kill my bandwidth. For this reason, I've set the maximum number of users that can download off of me at one time to 1, and the maximum bandwidth allowed for that to about 3.5kb/s. Now, I'm not using my computer all the time and I don't have a problem with allowing more users and more bandwidth when I'm not, but it's such a hassle to change the settings every time I want to step away from my computer and every time I come back. So, it stays at 1 user at 3.5kb/s.

      But, if there was a better program that would, say, allow 10 users at a time and my max bandwidth whenever the screensaver came on, and then brought it back down to 1 user for 3.5kb/s (Morpheus allows resuming, so the cancelled downloads could connect again later) when the screensaver went off (i.e. I'm using the computer), then I would have no problem letting people download to their heart's content.

      So I guess what I'm trying to say is, sometimes contributing is beyond the convenient means of some people. Mayhaps a system (in general, not necessarily a warez system) where contributing was easier, or maybe even somewhat, if not mostly, transparent, would see fewer freeloaders and more people contributing.

      --
      No sig for you.
    3. Re:Damn by Lumpy · · Score: 2

      This is part of the problem but the largest part of the problem is the software used today. The software has to be parasitic. I.E. you close the program, it really doesnt close, you have to search it out and physically kill it (I.E. take some effort) also it needs to seek out and find all files of it's type that it likes to share. (mp3's) automatically build the files to share list, make the user take effort to add "dont share" lists.

      Basically, adding these key features to Gnapster (Open nap clients) and Gnutella or other systems will increase the downloads available.

      finally in order to make it right, the server or the client program needs to check to see if access to the files is actually available and or can be contacted by an outside user. (Say lamer6 has his firewall blocking the transfer ports) the client program needs to segfault with an error stating that it will not run until ports XXXX,YYYY are opened.

      I blame half of the mess out in the file sharing world on the software used (OpenNAP servers suck in the fact they dont instantly delete you when you are gone or leave... anoher software problem, maybe even the client app) and the other half on freeloaders. (little timmy starting to use Imesh can rip his CD's of free artists or download from some nice free artists sites before he starts a sharing client)

      Most of the problem can be resolved with the client app being redesigned or changed. the rest of the problem can be cyber-mafia killing connections that are freeloaders.

      --
      Do not look at laser with remaining good eye.
    4. Re:Damn by arkanes · · Score: 2

      I would LOVE an IP driver for windows (or some sort of firewall, I guess), that let me throttle bandwidth by application - much the way that GetRight and Morpehus will do for themselves. Then I can tell Opera that it gets 15k/sec of bandwidth, FTP that it can have 150k/sec, telnet that it gets 10k/sec... etc.

  3. Re:Boy There's a Loaded Proposition by LarsWestergren · · Score: 2

    Folks like to ostracize and hurt people. Very lord of the flies. Once they get rid of the first freeloaders they'll find they like it too much and then keep on selecting somebody else.

    Maybe this is why they call Economics "the dismal science". ;)

    --

    Being bitter is drinking poison and hoping someone else will die

  4. Re:Duh... by Spy+Hunter · · Score: 2
    Sometimes you look at studies like this and say, "DUH!" But you can't just dismiss the value of the study just like that. It is not always the case that studies such as this find the expected result.

    Also, say you were (for example) designing a P2P music sharing service. You might say, "We could put in a way for people who share lots of music to punish freeloaders." But someone else might say "if you let people punish others, the whole network will be overrun by people who punish for no good reason and everyone will hate it." This study would provide evidence to support adding the punishment feature. This study might even give you the idea to implement such a feature if you hadn't thought of it before.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  5. Funny they should say that by gnalre · · Score: 5, Funny

    Funny that Swiss Economists should come up with this conclusion.

    Swiss - Sit back and watch the rest of the world fight tyranny and just rake the money in wherever and however it was attained

    Economists - Earn money based on pseudo-science and predictions which are as reliable as those gained by examining chicken entrails.

    Therefore should'nt we just punish Swiss Economists

    --
    Choose your allies carefully, it is highly unlikely you will be held accountable for the actions of your enemies
    1. Re:Funny they should say that by mirko · · Score: 2, Insightful

      You wrote such an idiot comment that I felt I had to answer.
      I live there and I observe on a daily basis their generous and friendly nature.
      Famous Swiss include Henri Dunant (Red Cross) and Alex Julliard (Wine).
      Actually there have been lots of studies made after the 2nd world wart and they didn't come to your diffamatory conclusion.
      Believe it or not but the Swiss are just one of the most advanced democracy on Earth and the typical comments you seem to enjoy to repeat are mostly overhyped.
      Yes, there have been a few Swiss idiots, but no : it is wrong to make these exceptions a generality.
      No, get a plane ticket, travel around, meet foreign people and see for yourself instead of looking like a xenophobic ignorant.

      --
      Trolling using another account since 2005.
    2. Re:Funny they should say that by SerpentMage · · Score: 5, Insightful

      I would be a bit careful with comments like that. Switzerland is not a country that harbors criminals nor do they "just take money". Also Lichtenstein is not part of Switzerland. It is an independent country. Lichtenstein and Switzerland are associated together because Lichtenstein does not want to create its own infrastructure for everything. Exactly same scenario like Monaco and France.

      Back to Switzerland. Let me put into terms that maybe you can understand (assuming you live in the US). In the US there is freedom of speech. That means I can say things like ni...r and be part of the KKK. Many countries do not accept this behavior, but the US defends it. And I agree with it as well. But freedom of speech is a double edge sword as showin in the KKK example since it is racist.

      In Switzerland privacy is very much like the US freedom of speech. This means everything is private and all personal information is strictly guarded. I like that as well because I do not want everyone to know what I do. However, the Swiss do not harbor criminals. Lets say if a drug lord did put his money in Switzerland. If another country can prove that the drug lord is a criminal then the Swiss will lock the accounts. But the Swiss will not simply lock the accounts on a "hunch" that the person is a criminal. Nor will they give out information "on a hunch". Privacy is treated like freedom of speech and like freedom of speech it is a double edged sword.

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    3. Re:Funny they should say that by drix · · Score: 2

      Watch your mouth. It was the flourishing of modern economics post-1930s that saved your ass from another depression. Ever eaten grass for dinner before?

      --

      I think there is a world market for maybe five personal web logs.
  6. P2P and freeloaders... by dreamquick · · Score: 5, Insightful

    I seem to remember a statistic back in the old napster days that the majority of the people were freeloaders e.g. they just downloaded without offering anything themselves.

    Now if we apply this swiss theory to p2p applications you know what will happen?

    1) if the majority of the users are freeloaders then there is little chance that they are going to kick other freeloading users off the service

    2) assuming that only contributors to the community get a vote then they will be faced with a massive task of getting rid of the freeloaders

    3) once you lose all the freeloaders you are left with the people who adopted early and helped the service become massive, but you will have lost the majority of the userbase

    4) once a service gets a bad reputation it sticks, and since these services gain popularity through word of mouth rather than regular channels you lose a lot of the potential users

    5) lastly a particular p2p service may be good but there are a large number of services which are just as good and which wouldn't support this concept of co-operation.

    Just my 2c

    1. Re:P2P and freeloaders... by Weezul · · Score: 2, Interesting

      You don't need to kick users off. You just need to make the contributing users get some side benifits.

      Example: more and more people are having upload quotas imposed on them (say via dorm networking). You could make the P2P software respect this to make it easier for these epople to contribute, but also make it reserve much of the upload quota for people who have contributed in the past. Thus contributing users would have a much easier time downloading things.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    2. Re:P2P and freeloaders... by prentis · · Score: 3, Insightful
      I think the best answer to the freeloader problem is the you-get-what-you-pay-for model used by the filesharing program DirectConnect

      That works by the client connecting to a so called hub, were the hub administrator can set restrictions like share at least 15 gb and have at least 5 upload slots open, that way the freeloaders will only be able to connect to hubs with no restrictions were they can have fun with all the other freeloaders. now all we need is a decent linux client.

    3. Re:P2P and freeloaders... by Aceticon · · Score: 3, Interesting
      In a P2P system, what is the use of freeloaders?

      Really - what is their positive contribution to the system?

      As far as i can see, the only positive side of freeloaders is:

      1. They spread the word - thus bringing more users to the system, even some that aren't freeloaders
      2. They might stop being freeloaders (for example: a person that starts with nothing to share but shares what he/she gets)
      3. It feels good to "just share"
      Number 1 just adds speed to how fast new users find the system (those which are not freeloaders also "spread the word").

      For number 2, if a P2P system allows some sort of "punishment" against freeloaders while at the same time leting them know WHY they are being "punished" probably the number of freeloaders that are "converted" would actually increase.

      For number 3, it feels even beter to share when you know that the persons that get stuff from you will share it further.

      As i see it, less freeloaders means more bandwith for everybody else.

    4. Re:P2P and freeloaders... by Potlucker · · Score: 2, Insightful

      'Freeloading' usually implies that those who are not 'freeloading' are losing something to those who are. Your application of this new study to P2P I think loses this distinction.

      Remember that digital copies don't follow the zero-sum rules that dollars follow.

      Yes, 'freeloading' on napster sucked bandwidth, perhaps hurting the server in some measurable way, and perhaps others in the middle somewhere, but otherwise, the server had everything after the download that he/she had before the download.

    5. Re:P2P and freeloaders... by Squirrel+Killer · · Score: 2
      Your points are certainly valid, but the problem with your analysis is that it ignores the incentive for people to change from freeloaders to contributing members of the community. In other words, the mere existance of a "punishment" mechanism gives freeloaders a good enough reason to not freeload. Like the article says, "The fear of being fined keeps potential defectors in line."

      On a clearly off-topic point, I found this quote particularly interesting:

      "The research may hold lessons for policymakers attempting to build social cohesion, he believes. Decisions may be more acceptable if they come from within the community and not from a remote central government. "There could be more community-based policing, and more emphasis on shaming [criminals] and rehabilitation within the community," Gintis says."
      Which seems to be in line with general conservative thought: more localized government and a criminal justice system designed to punish, leaving rehabilitation to the community. (Not that I take any position on whether conservatives are right or wrong.)

      -sk

  7. similar to Prisoner's dilemma non-zero sum game by qubezz · · Score: 5, Informative

    A similar set of ideals has been previously applied in psychological and darwinian non-zero sum games where there is a reduced personal gain but higher group gain from cooperation. These games challenge participants in finding an optimal outcome for both in cases where there are multiple iterations of choices to cooperate or 'defect' from cooperation - the website details only a new variant of these.

    One model is that of the cold war. If both countries cooperate in an arms reduction treaty, they both win some, but for the individual country, a win can be made if their competitor cooperates and they 'defect' and build more arsenal.

    This game has a matrix of possible points scored by each side depending on their individual choices.

    . . . . . coop . . defect
    coop . . . 3,3 . . 5,0
    defect . . 0,5 . . 1,1

    In the above situation, the two scores delimited by commas indicate the score for each country. If the countries both cooperate, each receives three points. However, if they disagree, one country will win, but the sum score is less. The interesting situation is if both defect - the value placed on these scores may also determine how the game is played through multiple iterations by two players.

    Another variant is the prisoner's dilemma game. Two criminals are captured, and the DA will cut one of them a deal if they squeal on the other. Of course, if both squeal on each other, both loose big. If both are quiet, they will get a lesser charge. The dilemma is that the best group outcome is that they will both fare better if they are both quiet, but they don't know what the other will do.

    The article listed is similar to this, but different that there is a cost involved in punishing the 'bad' player that doesn't pay into the investment pot. Here the game asks you to punish the uncooperative player with costs now, but the punishment might make them more likely to contribute in future rounds of the game. Interesting.

    1. Re:similar to Prisoner's dilemma non-zero sum game by CaptainAlbert · · Score: 3, Insightful

      > Here the game asks you to punish the
      > uncooperative player with costs now, but the
      > punishment might make them more likely to
      > contribute in future rounds of the game.
      > Interesting.

      Yes it is. But strangely in the article, it seems to suggest that the "societies" under test were constantly being changed so that people could not learn the trustworthiness or investment habits of others in the group. That seems counter-intuitive because as you say above, the benefits of the system are reaped only after several iterations.

      I also think that the headline poster was wrong about the potential implications of this:

      1) Open Source software development is by definition a producer/consumer system. The point is that freeloading is allowed - in fact, necessary! What would be the point in a load of hackers writing the Linux kernel if loads of people didn't download it? End users don't have to contribute back to the pool; that's why they are so called.

      2) Peer to peer networks, on the other hand, do not necessarily have a means of production in the first place. You might be able to ease bandwidth troubles etc. by punishing those who do more "clienting" than serving, but there's no sense in punishing those who download more than they upload. I'd say it's almost inevitable that that will be the case for most file-sharing systems.

      In the case of online music distribution (for example), what's needed is a way to punish those who take but don't create. The current system (at least, pre-copy-protected-CDs) of "you don't pay, you don't listen" has at least the merits of logic and fairness.

      Still states the obvious tho'. :-)

      --
      These sigs are more interesting tha
    2. Re:similar to Prisoner's dilemma non-zero sum game by chrohrs · · Score: 2, Informative

      This is not a new idea, nor is it exclusively the domain of economics. In The Selfish Gene, for example, the biologist Richard Dawkins discusses the evolution of cooperation. He gives the example of chimps removing insects from others' backs. This benefits everyone, since a chimp cannot easily remove insects from his own back. Unfortunately a freeloader who takes without giving benefits even more--unless the others have a way of recognizing and shunning him. Perhaps this is why many animals have such good face recognition.

    3. Re:similar to Prisoner's dilemma non-zero sum game by JWhitlock · · Score: 2
      1) Open Source software development is by definition a producer/consumer system. The point is that freeloading is allowed - in fact, necessary! What would be the point in a load of hackers writing the Linux kernel if loads of people didn't download it? End users don't have to contribute back to the pool; that's why they are so called.

      Like another poster, I almost agree with you. Yes, freeloaders are allowed under Open Source, but open source isn't much more successful than closed source if there is no feedback from users.

      There are four possibilities:
      (Win)(Win) - A feedback loop is created between code creators and code users (or code co-creators), which results in a better application for all.
      (Lose)(Win) - The code creator releases code, and the user uses the code to create a better, closed source competing product.
      (Lose)(Lose) - The code creator releases code, losing competitive advantage, and the user uses the code with out feedback, and the product never improves.
      (Win)(Lose) - I can't think of a way for the user to lose under open source, while the code-creator wins.

      In any case, open source is only a (Win)(Win) when the feedback loop is created, and the users help make the next iteration better. (Lose)(Win) is possible under a BSD-type license, or when the company loses the right to sell the product under the GPL (think Netscape, perhaps). (Lose)(Lose) happens all the times, under any open-source license.

      So, in 2 out of 3 cases, the guy loses who releases open source rather than sell it as a product. Why release code under open source? Well, hopefully, the gains made under a (Win)(Win) are greater than the losses under the other situations. This seems to be the case with some larger products - Linus has made huge wins with Linux, and it seems everyone has won with Apache and Perl. I'm sure you can name others.

      Now the question is, is Mozilla a (Win)(Win), and, if it's not, will it ever be?

    4. Re:similar to Prisoner's dilemma non-zero sum game by TZA14a · · Score: 2
      (Win)(Lose) - I can't think of a way for the user to lose under open source, while the code-creator wins.

      I can. Code creator releases shitty 2.4.15 kernel, users download it and run it, it breaks their filesystems and they are fucked, while the code creator learns an interesting new thing about file system handling.

      Wait, was that the "punishment"? :)

  8. Re:Duh...spam by qubezz · · Score: 3, Insightful

    Well, spammers have the opposite situation, a small cost for them (sending 10000 copies of the same mail) costs much more to others (bandwidth, time reading and deleting junk).

    The correct application of this work (although not to the letter) would be to 'punish' those who spam us with lawsuits such as is allowed in Washington State. Although it is a personal cost to call ISPs, file suits and such, if everyone were to make such small pains, we would all benefit greatly.

    Then of course next there would be the freeloaders who do nothing to help but profit from our spam-eradicating work that need to be punished ....

  9. Antecedents of this game by Dashslot · · Score: 3, Interesting

    This "game" sounds like a development of one which I read in The Economist a few years ago.

    In that, the idea was a group of people had 10 beans , of which some were added to the pot and the rest were kept by the participant. At the end, the he pot was shared amongst all, and the goal was to maximise the indivuduals holding (with no concept of punishment).

    This was carried out at a university (where else?) and it found that while students of most disciplines did the same thing, kept five and shared five, (only) students of economics kept 9 and shared 1. The summary of The Economist wondered whether this was cause or effect of studying economics.

    I wonder if people like Linus Torvalds, Alan Cox, ESR et al would keep 1 and share 9, and whether Bill Gates and co would behave more like economists.

  10. NewScientist has an article as well. by RedCard · · Score: 3, Informative

    If the other sources somehow become slashdotted, NewScientist also has an article up on this.

    It's up under the title "Anger plays key role in human cooperation".

    --R

  11. Re:Duh... by ndogg · · Score: 2, Interesting

    That's not such a bad idea. On Gnutella for example, freeloaders are more and more becoming the bane of Gnutella. They are getting their music, but not contributing anything back, bogging down the network, and making the entire thing less enjoyable for everyone.

    While punishing freeloaders seems intuitive, this study does, as you say, give creedence to the idea that people with lots of music should have the ability to punish those that do not share music on the Gnutella network.

    Could this possibly also be the grounds for figuring out why certain open source projects fail and others succeed? Or is there another reason for that?

    --
    // file: mice.h
    #include "frickin_lasers.h"
  12. Re:subscriptions? by Weezul · · Score: 2, Interesting

    Actually, this article is very realevent to a weblog. You can give the paying members extra power and resistance from punnishment impossed by others. K5's Scoop is currently the best weblog software that I know about (slash sucks majorly), so lets use it as an example. Under scoop you could give paying members the following bonuses without messing up the works too much:

    1) Ability to read invisible posts (posts rated below 1).

    2) Your own posts do not become invisible until (a) they have been rated below 0.5 (instead of 1) and (b) they have at least 3 zero ratings.

    3) You get trusted user access easier (ability to rate posts as zero).

    4) Your story submissions have an easier time getting posted.

    5) Your votes on story submissions count as two or three votes.

    You might even give them a little more editorial power, like the abiltiy to delete their own comments.

    Anyway, none of these things are two extream, but they might be enough to get some subscribers.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  13. No value, No punishment. by Beautyon · · Score: 2, Insightful

    In the case of file sharing, this is an interesting proposition. How (and why) do you punish someone when the resource is not scarce?

    Money, food and other physical resources are scarce by nature, but files and information are infinitely copyable; the exact opposite.

    Limewire tries to do something like this, where you can refuse connections from clients that are not sharing a certain minimum number of files. The "punishment" being that you are locked out of the rich parts of network because you are not sharing your files.

    Wether making a network smaller by punitive measures is beneficial to the whole community is another question. The dynamics of filesharing are different from physical commodity and financial networks.

    There will always be "leeches". When there is nothing to loose by letting them exist and leech, and where the machines they run expand the network simply by being connected to it, its probably better to keep them included and un-punished, rather than decrease the size of the network.

    --
    ATH0 Bitcoin: 1DnwFLXczVZV8kLJbMYoheUrpqHesjxrSi
    1. Re:No value, No punishment. by johnburton · · Score: 2

      The problem is that "files and information" are a scarce resource in these cases. With most file sharing programs you often have to queue for a long time to get a file, or the bandwidth is shared a little thinly and it's slow to download.

      Two solutions I can see - Punish the users for not sharing, but do so in a fair way. For example, require that if people have nothing to share that they agree to devote a small part of their disk space to cache popular files which automatically get placed there by the system.

      I guess this is at least partly a technological problem to find a way that makes it easy to share and hard to "leach".

      --
      Sig is taking a break!
    2. Re:No value, No punishment. by johnburton · · Score: 2

      Yeah and then it takes forver to download anything.

      The problem is that the total available, useful, bandwidth for uploads is not as big as the useful bandwidth for downloads,

      --
      Sig is taking a break!
    3. Re:No value, No punishment. by Sycraft-fu · · Score: 3, Insightful

      Yes, well, they play on somewhat of a different level from most of us. Lask I looked they had bandwidth in excess of 150mb/sec. Most broadband consumers have an upstream between 128-512k. Just a small difference.

      Also there is an interesting phenomena, the number of users a given amount of bandwidth can support exhibits better than linear scaling. For example, a 56k modem is pretty much only practical for a single user. Put a second person on, and it gets really slow (even slower than normal). However when you get faster lines, you can get more than equivalant number of 56k users. For example a full DS-3 line is roughly equivilant to 800 56k modems. However you can easily have 1,500 or more people using one, with no ill effects. Not only that, even with 1,500 people, each person will still find it much faster than being on 56k. Why? Simple, because not everyone is using it at the same time. Even if all 1,500 people are present and logged in, they aren't all always making requests of the line.

      To give you a real world example, I work at the University of Arizona in Tucson. We have two internet connections, totaling about 115mb/s of commited rate. However we somewhere in the realm of 20,000 computers on campus (I don't have exact numbers). Doing the math you find that the bandwidth is woth only around 2,000 56k modems, yet internet access on campus is still nice and fast, even during busy times.

      Along these lines, the more bandwidth you have, the less it matters to loose a percentage to P2P filesharing. For example if you have a 10mb connection, and half of it is being used to outgoing file traffic, I highly doubt you'll notice. 5mb is still plenty to do whatever you want very quickly. However if you have a 512k DSL line and half of that is being used for outgoing traffic, you are going to find the reduced bandwidth fairly noticable.

    4. Re:No value, No punishment. by sql*kitten · · Score: 2

      For example, require that if people have nothing to share that they agree to devote a small part of their disk space to cache popular files which automatically get placed there by the system.

      I believe this is the approach adopted by Mojo Nation. Resources cost mojo to access, but you gain mojo by providing resources (CPU cycles, storage space, network bandwidth) that others are willing to pay mojo for, whether it is your own content, or caches. It scales nicely for provider bandwidth, and allocates storage in a distributed fashion, you say how much space you want to give it, but not what you want to store there. But it's not strictly anonymous, and they respect intellectual property rights.

    5. Re:No value, No punishment. by Grendel+Drago · · Score: 2

      Speed is extremely, *extremely*, relative. Back when the only thing going around was USENET, a 300-baud modem could support an entire engineering department.

      I'm sure once everyone's page is laden with streaming video garbage, you'll need to eat up a whole DSL line just to browse at acceptable speeds.

      -grendel drago

      --
      Laws do not persuade just because they threaten. --Seneca
  14. Reminds me of an experiment by jeti · · Score: 5, Interesting

    People will pay to punish - suggesting that their
    notions of fairness outweigh selfish considerations.


    This quote reminds me of an experiment. It runs something like this: A group of people is divided into two groups of equal size. Then each group is asked this simple question: We will either give both groups $2 per person or we'll give each of you three bucks and each of them four bucks. What would you prefer?

    85% of the participants go for the two bucks.

    1. Re:Reminds me of an experiment by Jack+William+Bell · · Score: 2

      Hmm... I could risk a flamebait moderation and note that this might explain classic Liberals...

      But more important than a chance to poke at Lefties is the extreme implications of this: Is perceived fairness really a more important survival trait than unfair 'growth' scenarios? Clearly not, if everyone gains, even unequally, the group as a whole does better and the individuals do better as well. A win/win. Yet the study mentioned by the original poster flies in the face of this simple logic.

      This means that humans may well be hard-wired with a non-survival instinct! But that cannot be the case because we have been selected for millions of years as the best possible survivors on the planet. So what gives? Is there a survival trait hidden in this kind of behavior (something not obvious to me)? If so, is it a trait that applies to small groups of humans living as hunter-gatherers or would it also be a survival trait in larger groups like tribes/cities/nations?

      I think it is just an outgrowth of simple selfishness. I am reminded of a long-ago friend's ovservation that, when someone comments on how good the chocolate bar you have looks, what they really want is for you to give them a piece. And the would take the whole thing if you offered. But if you did give it to them their gratitude would never last longer than it takes to eat it.

      So, perhaps, the real survivor would vote to take the $3 and then take the $4 folk's money too. Oh... Never mind... Now I am picking on Righties. Or is it Lefties? I always get those extreme positions mixed up!

      Jack William Bell -- I may vote Libertarian, but I still think they are a bunch of loser idiots.

      --
      - -
      Are you an SF Fan? Are you a Tru-Fan?
    2. Re:Reminds me of an experiment by blank_coil · · Score: 3, Interesting

      This means that humans may well be hard-wired with a non-survival instinct! But that cannot be the case because we have been selected for millions of years as the best possible survivors on the planet. So what gives?

      Maybe taking the $2 over the $3 is a form of protection. Perhaps they do not want to give the other group the upper hand, in fear that they could somehow use it against them later.

      Example: A small human tribe is constantly raided by a group of neanderthals. The humans have only sticks and rocks to defend themselves, which are more or less sufficient, except that occasionaly, one or two of them falls in combat with the neanderthals. Some aliens come down and propose this: They will give half of the tribe guns (with ammo) and the other half spears, so that they can better defend themselves.

      The humans quickly agree, for any means to fight off the neanderthals is surely a blessing. The next time the neanderthals attack, the humans massacre them. Not only that, but they go in search of the neanderthal's homes, and kill off their entire tribe. Now the humans have no more enemies. They can start to farm the land, and form an organized society. Leaders must be elected, and rules must be made, so that there is harmony. Half the tribe has guns, the other half has spears. Guess who gets to make the rules.

      --
      No sig for you.
    3. Re:Reminds me of an experiment by jeti · · Score: 3, Funny

      This is a real experiment that has been done
      several times. I think groups were typically
      2*10 people.

    4. Re:Reminds me of an experiment by dvk · · Score: 2

      Actually no. This could apply to a group even as small as 1+1 under certain conditions.
      Think auction strategy, and two people wishing to bid on an item and both having X amount of money.

      Now run this experiment on them.

      choosing $3/$4 would be a losing strategy, as the $1 advantage of competitor would mean you losing the whole auction.

      Since real-life economics is about finite resources (Eco101), entire life can be thought of as an auction. Yes, if you had unlimited resources, $3/$4 is a better strategy. But once you take into account that $4 would let the opponent buy things which you would not be able to buy because of him, $2/$2 is better.

      -DVK

      --
      "The right to figure things out for yourself is the only true freedom everyone shares. Go use it"-R.A.Heinlein
    5. Re:Reminds me of an experiment by arkanes · · Score: 2

      It only applies if you are in direct competition with the other group. Even then, it's not neccesarily so. If your prime motive is to get as much money as you can, you choose 3/4, because you get more money that way. Assuming that the other side has they same motive, they will also choose 3/4, thus both of you will have 7. If your prime motive is to screw the other guy, you'll choose 2/2. If they have the same motive, they will also choose 2/2, so you're at equity again, except that you have fewer resouces. Therefore, your best choice is always 3/4.

    6. Re:Reminds me of an experiment by tester13 · · Score: 2

      This reminds me of my first minimum wage job working at a pizza place. When I started the minimum wage was $4.25. A few years latter it was raised to $4.75 per hour. More than a few people at work were upset at how these "new" people would be making more then they had been. The punchline of course was that they themselves would also be getting raises under the new law.

    7. Re:Reminds me of an experiment by bnenning · · Score: 2
      Hmm... I could risk a flamebait moderation and note that this might explain classic Liberals...


      Heh, that was the first thought I had too. It would explain their hysterical opposition to tax cuts that benefit "the rich" in any way, even when the poor benefit proportionally more.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    8. Re:Reminds me of an experiment by Skip666Kent · · Score: 2

      ...if everyone gains, even unequally, the group as a whole does better and the individuals do better as well. A win/win. Yet the study mentioned by the original poster flies in the face of this simple logic.

      This means that humans may well be hard-wired with a non-survival instinct!


      You're speaking of 'group' in the global sense, whereas in the midst of an experiment such as that described, the members group them selves not as a whole but as 'those getting less' and 'those getting more'. The percieved unfairness/pain causes inner turmoil which they then choose to soothe by choosing the 'less but equal' option. This, to me, shows simply (and interestingly) that the "Hey! That's not fair!" feeling is tied to something basic within ourselves that can over-ride our intellectual capacities to a fair degree.

      Whether this is an effective survival adaptation or a neurotic side-effect of modern culture is difficult to determine at this point.

      I lean a *little bit* towards the cultural, but could easily be swayed the other way. I can't help thinking of how the idea of Fairness is pounded into most children, with varying slants as to whether one should be fair to others or demand fairness from others. Or, more rarely, both!

      --
      **>>BELCH
    9. Re:Reminds me of an experiment by WolfWithoutAClause · · Score: 2

      > Guess who gets to make the rules

      The ones with no spears sticking out of their backs?

      ;-)

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
  15. So how do we do it? by Restil · · Score: 2

    How do we punish the freeloaders of open source?
    Do we even want to? I don't contribute much, but any programming I do on my own time is automatically gpl'ed. I don't even think to make it proprietary... just because I might want to sell it someday. I won't hoarde it. Its an attitude I've developed due to the good nature of others. SOMEDAY I might contribute something more substantial than the code snippets I do now, but without the right mentality, that day may never come to be.

    This is also a slightly different analogy. In a shared investment game, freeloaders reduce the total profit for everyone. However, if I write a program and gpl it, if there's 1 user or 1 million users using it without returning anything, it makes no difference to me. I should have such a problem.

    -Restil

    --
    Play with my webcams and lights here
  16. Re:Duh... by Nephrite · · Score: 3, Insightful
    It's because freeloading is profitable. All exploitators in all times was freeloaders taking goods by force from those who do the work. Slave-holders, feudals and capitalists are basically freeloaders. And of course they won't allow to build a fair society with no exploitation.

    Think of M$ - making billions just because they once written a not-so-good program! Isn't it freeloading.

    Disclaimer: sorry for m$ reference, just couldn't resist :-)

  17. The functional principal of a working Anarchy by ArcSecond · · Score: 4, Insightful
    The research may hold lessons for policymakers attempting to build social cohesion, he believes. Decisions may be more acceptable if they come from within the community and not from a remote central government. "There could be more community-based policing, and more emphasis on shaming [criminals] and rehabilitation within the community," Gintis says.

    This is an example of what most elites have nightmares about... the "masses" deciding for themselves what to do, through concensus and free exchange of information. This is the horrible, to-be-avoided-at-all-costs thing that many refer to as "too much democracy". The key is this: it only works if those with an interest/stake both get a place at the table and the ability to punish people who waste their time with lies and greed.

    I'm convinced this kind of democratic, community-oriented "anarchy" could work at any scale. As long as everyone feels they are part of something meaningful, and that everyone else is taking it seriously, then you can actually get "competitors" to agree on strategies to maximize the Common Good.

    A major stumbling block has been the desire to "punish" criminals by sending them into isolation (or rather, creating isolated COMMUNITIES of criminals), instead of focusing on a more "healing" punishment which would require the community to confront, shame, and supervise the trangressors's rehabilitation.

    For example, look at the pyros in Australia. Doesn't it just sound right that they should walk through the destruction, meet their victims, and generally confronted the effects of their crimes? Is it really better to lock them away where they can learn how to hate society even more? How can they be accepted into society again if they aren't genuinely seeking to make reparations?

    Just like laughter--a social sanction against rigid codes of behaviour--punishment should bring people together. As weird as that sounds, everyone has to share in the duties of rewarding and punishing members of society: the only way to find a common good is to have everyone agree on it. Don't let anyone tell you that you should leave it to the "smarter/better" people to make this decision for everone else. What is best for those with privilege and power is not necessarily best for all.

    --

    I've got a bad attitude and karma to burn. Go ahead. Mod me down.

    1. Re:The functional principal of a working Anarchy by ArcSecond · · Score: 2, Interesting
      Thank you for the compliment. I was bracing for a flame. :)

      I don't necessarily think that EVERYONE in society will contribute if given the tools to do so. I'm not even sure if a majority would. I think that the reason we have got to where we are in our "democratic experiment" is that people believe the world is too difficult to undertand, and they give up control to the experts.

      The experts, of course, make their living making up arcana that nobody else can understand, developing opaque vocabularies and rituals, and generally placing themselves in a superior position because they think nobody could ever understand what they do. (Personally, I think economists are the worst of the bunch. Invisble Hand my ass!)

      Experts will vigorously defend the barricades of their specialties from anyone who tries to connect their knowledge domain to a neighbouring one in an attempt to put together a bigger picture. We end up with a proliferation of narrowly-focused knowledge that doesn't lead to a general improvement of our "common knowledge".

      The wall between "the sheep" and "the elite" is a figment of our collective imagination. Unfortunately, mass delusion is the fundamental basis of what is "real". Our world view is who we are, and vice versa. Ergo, we must shift the paradigm in order to change the world.

      The main road block here is the process of buy-in. Things only get interesting when we reach a discontinuity... when everyone suddenly accepts what until that time has been "crazy". This is why revolutions are a boot-strap process: you have to convince a small core to believe your crazy idea, then send them to infect more people with the radical meme, and so on. I believe we have enough historical examples to support me on this one.

      From my world view, all of our social conventions (including governments and economies) are built on ideas, which exist in the domain of chaos. So where does that leave us? We need only open our eyes and see that anarchy is the natural state of social being, and quit pretending we don't create our own world.

      It's just a big human game. It really is.

      --

      I've got a bad attitude and karma to burn. Go ahead. Mod me down.

    2. Re:The functional principal of a working Anarchy by blank_coil · · Score: 2, Insightful

      "The experts, of course, make their living making up arcana that nobody else can understand, developing opaque vocabularies and rituals, and generally placing themselves in a superior position because they think nobody could ever understand what they do."

      This is why the whole concept of being ruled my another human being, who is in every way my equal, appalls me. You get this sort of divide between the politicians and the "masses", that "us and them" scenario that shouldn't exist because we're all the same. And once you get that, the people in power are naturally going to take steps to make sure that they stay in power, because they now believe that everyone but them is stupid and can't possibly do their job.

      Supposedly America's got a checks and balances system with 3 different branches that's supposed to prevent that sort of power corruption. But what stops the 3 branches from cooperating? It seems to me that the only way that 3 branches seems to at least slow the corruption is by simply having a whole lot more people in power. And the more people you have, the harder it is to have them reach a concensus. If each branch had 3 people in it, the country would be ruled by 9 people, but no one would feel that was fair, because how can 9 people possibly represent the entire nation? So instead, we have hundreds of people, to provide the illusion that there is more representation, but all it really is is a bunch of people that can't agree with each other, but know enough to protect each other mutually.

      Hmmmm, the more I think about this, the more problems I see. Ignorance must be bliss, because knowing all this stuff only brings me headaches and frustration.

      --
      No sig for you.
    3. Re:The functional principal of a working Anarchy by squaretorus · · Score: 3, Offtopic

      Don't let anyone tell you that you should leave it to the "smarter/better" people to make this decision for everone else. What is best for those with privilege and power is not necessarily best for all.

      This is fine for the 'say sorry to the lady who you knocked over with your skateboard little jimmy - you wont do it again now will you!'

      Much better than calling the police and sending to a juvenile offender centre.

      But when you get into the realms of 'should the UK enter the Euro zone - 99.9% of us don't have enough of an understanding of economics to even START thinking about it.

      You can't vote on everything - most of us don't know enough to decide on most of the really important stuff.

    4. Re:The functional principal of a working Anarchy by isaac_akira · · Score: 2
      I'm convinced this kind of democratic, community-oriented "anarchy" could work at any scale. As long as everyone feels they are part of something meaningful, and that everyone else is taking it seriously, then you can actually get "competitors" to agree on strategies to maximize the Common Good.

      That's a major problem with both anarchy and communism: They are fragile systems and it only takes a small percentage of the population to mess them up. They work great as long as everyone goes along with it (and no-one is stupid or greedy), but break down quickly if everyone doesn't agree to cooperate.

      American democracy, on the other hand, can *never* be as fair or fully representative as these other systems in theory, but in practice it works relatively well. Partly because of the ability of the populace to vote out politicians they don't approve of, and even to revolt should things every get really out of hand, our government mostly acts for the common good.

    5. Re:The functional principal of a working Anarchy by NullAndVoid · · Score: 2

      But what stops the 3 branches from cooperating?

      Like for instance, if the majority of the members of those branches formed an organization which had the authority to reward and punish its members outside of the Constitutional system? For example, this organization could control fund raising for its members. It could get itself into a position where it dominates the electoral process, using its control of the political system to ensure it got the vast majority of financial contributions and media coverage, preventing any non-members from being serious contenders for elected office.

      Of course, the American public would never accept a government dominated by a single organization. So two organizations could be formed, these would cooperate to ensure their power is unchallenged by outsiders. They could take slightly different positions on political issues and play them up to create the illusion of political diversity and debate.

      Anybody who seriously wanted to participate in the political process would have to join one or the other of these organizations or be irrelevant to the process. Having the "enemy" organization encourages this, since failing to join up with the organization closest to one's ideals is in effect supporting the less desirable organization.

      What an imagination I have! As if anyone would dream of bypassing the Constitution like that!

      --


      -- Sigs are for losers
    6. Re:The functional principal of a working Anarchy by Hard_Code · · Score: 2

      Political issues really aren't as complicated as they are made out by politicians. And if we really ever acheive this broad-based "anarcho-democracy", we can always back out of anything we do - we don't have a giant political snowball controlled by elites.

      --

      It's 10 PM. Do you know if you're un-American?
    7. Re:The functional principal of a working Anarchy by Hard_Code · · Score: 2

      "and even to revolt should things every get really out of hand"

      AHAHAH. That was a laugh. Even with the "holy" 2nd amendment, there is no freakin' chance in hell we anyone is ever going to be able to overthrow the US government with measly firearms. What a joke. Do you really think the political system is going to back down and say "Hey, you know what? This is sort of like what our founding fathers did. Hey everbody, let's just let these revolutionaries overrun us and entirely change the political landscape that has so benefitted us due to our entrenchment".

      And now with the coming soft-weapons to deter legitimate protest, one of the only viable avenues for change, is, sadly, voilent revolt. Welcome to Che's America.

      --

      It's 10 PM. Do you know if you're un-American?
    8. Re:The functional principal of a working Anarchy by Hard_Code · · Score: 2

      "Hmmmm, the more I think about this, the more problems I see. Ignorance must be bliss, because knowing all this stuff only brings me headaches and frustration."

      Hey, why bother with that "thinking" stuff? Just grab a beer and turn on the game, and live the "miller fnord! high life"!

      --

      It's 10 PM. Do you know if you're un-American?
    9. Re:The functional principal of a working Anarchy by arkanes · · Score: 2
      Experiments in large-group psychology (like advertising) have shown that you can say "people are stupid", while excluding any arbitrary individual and not be a hypocrite - in any group with a size greater than a certain criticla mass (I forget what this mass is), the group (read, people) will be stupid. Any given individual may or may not be stupid, but a group always will be.

      For what it's worth, I don't have an answer to this problem - obviously, 100% democracy doesn't work. Not just because of the "unwashed masses" thing, but also because strict majority rule is often tyrannical, being by nature unrespecting of the rights of minorities. But rule by an elite isn't good either, because the elite (at least if there are more than n elites) can be trusted to act, as a group, in the interests of themselves and not in the interests of the masses.

      The only logical form of government would be the benevolent dicatatorship, which even then only works when the group is small enough that one or < n dictators can perform all of the neccesary duties of ruling.

    10. Re:The functional principal of a working Anarchy by thex23 · · Score: 2
      You say that Pharisees inciting mobs to crucify someone who did no wrong is an example of Anarchy's weakness. I submit that a mob, as a tool of the elite (Pharisees) is not an example of Anarchy. It is basically the status quo. Show me a period where the elites could NOT mobilize mobs against their enemies, and I will show you an Anarchy.

      I also submit that it was Jesus who was an Anarchist, railing against the corrupt power structure of the time (selling out their people to the Romans, who let them keep their positions of privelege). He was a shit disturber who could not be tolerated by the establishment. And like all threats to power and privilege, he was dealt with.

      Many in this thread seem to want to view Anarchy as "mob rule" or "majority rule". Well, that aint it. In a healthy society based on Anarchist principles, there is no mob, because everyone is able to speak their mind at all times. There is no party line. There are no restrictions on what is legal thought. A mob is a bunch of people who have supressed their individuality, not a collection of individuals seeking common cause.

      This argument (ANARCHY = MOB RULE) is mostly offered by those who don't want democracy, because they know that there are a lot of people out there with less than they have. And they want to protect their stake in The System. You don't sell out, you buy in.

      In reality, no, I don't expect Anarchist utopia to spring fully formed from the foam of revolution. But as the organs of government and commerce fail humanity, there will be only one place to turn... ourselves. If we don't create a principled Anarchy, then we will just become part of a new Feudal Corporate age.

      Power sharing in an Anarchy is hard. You work at it every day. It's tricky, it's a struggle, and it's worth it. Compare this to the system you have now, where you are ENCOURAGED to to hate politicians, where people are proud of not voting. Where "the masses" throw up their hands in defeat, passively accept that they can change nothing, and hope that somebody, somewhere knows what to do.

      Maybe it's just me, but I prefer to have my voice heard. I want my power back, please. A vote every four years is not a good enough substitute. I want to disturb shit. I believe I am in good company.

    11. Re:The functional principal of a working Anarchy by arkanes · · Score: 2
      I'll give you the best possible argument against anarchy: we don't have one. Anarchy is a default state, human society started as an anarchy. It rapidly collapsed into a society of small groups, which became larger groups, etc, etc. An anarchist principle can ONLY work where EVERY SINGLE INDIVIDUAL is 100% attached to anarchist principles, and everyones interpertation of those principles are the same. This can't happen with any group size greater than 1. Look at the fair amount of 60's communes that read to much and tried to create anarchist communes - they quickly bogged down and collapsed. Humans are social pack animals, don't forget. We aren't wired to live in a non-hierarchal state, and we aren't comfortable with it. In fact, I suspect that you yourself would be very uncomforable without a hierachy to define yourself. You have "the man" to orient yourself against - thats part of your definition of self. Without that, you need to define yourself in totally individual terms, which defies any form of social interaction.

      Side note: a radical is not neccesarily an Anarchist. While Jesus arguably preached an anarchist principle (I don't believe this is supportable, btw), he certainly didn't act as one, nor did his followers. In fact, a true anarchist wouldn't have permitted people to follow him the way he did.

    12. Re:The functional principal of a working Anarchy by thex23 · · Score: 2
      I am ArcSecond. This is an old account.

      You seem to be deliberately misunderstanding me: no, I do not think that "the masses" (not you, right? you aren't one of the masses. you're special. everyone else is the same, right?) know best. I think that a system built on respect for individual expression, contribution, and sacrifice leads to wiser policy choices. THAT is what I espouse.

      Any form of government (even self-government, yes) is capable of good and bad things. (Your point?) Is involving the people who are affected by decisions MORE or LESS likely to result in non-stupid choices, do you think?

      And, no, I didn't say anything about America. I'm not American. Everybody in the WORLD knows that the US isn't a democracy. They just go around shooting people in its name, thinking that everyone wants to be American.

    13. Re:The functional principal of a working Anarchy by Grendel+Drago · · Score: 2
      Welcome to Che's America.
      Is that a new French restaurant?

      Damn, I crack me up.

      But seriously, the greatest weapon any elite has against the masses is the commoner's belief in his (or her) own uselessness. And in a country that's still as free (yes, free---there are lots of *much worse* places to be, which lefties always seem to not notice) as America, where the populace *believes* that they are free, they can still *act* free.

      Really. The Man isn't nearly as omnipotent as you make Him out to be.

      -grendel drago
      --
      Laws do not persuade just because they threaten. --Seneca
    14. Re:The functional principal of a working Anarchy by thex23 · · Score: 2
      We have had Anarchy. The Spanish Civil war had a brief period where a balanced, respectful, and self-sustaining Anarchy existed for a short time. Then the Communists destroyed it, by working with the rich land owners to assume authority in the name of the people. The authorities, both Left and Right, colluded to destroy the freedom that "the masses" (in this case a few towns) had fought and died for.


      And you know what? I'm pretty sure you WILL see anarchies develop in this century, because it is more efficient in the long term when decisions aren't made to suit the interests of the elite. You may not see it within a nation-state, but you may see it in new forms of sovereignity, possibly even virtual. There is no reason a strongly anarchic corporation couldn't exist. In some ways, companies are already experimenting with structures that resemble terrorist cells.


      And I stand by my view of Jesus as an Anarchist. Obviously, the term didn't exist then, so really he wasn't. But he was subversive. He taught people to question authority, to seek their connection to the divine outside of the shallow formalism of the Temple. He advised people to render unto Caesar (don't act bad), but retain their integrity of character (thoughtCrime!).


      He was part of a larger radical tide, but he stood alone, allied to no power but himself and his God. He suffered an agonizing death instead of making the easy decision to sell out. Any Anarchist would see this their romantic ideal.

    15. Re:The functional principal of a working Anarchy by arkanes · · Score: 2
      You seem to assume that anyone who's subversive and radical is neccesarily an anarchist. I'll grant he's an excellent romantic ideal, but not for anarchists alone - for any revolutionary.

      As for anarchistic coporations... I don't know what you think corporations are, but every one I've ever heard of has a strict hierarchy.p? As for the Spain one... well, there's my point. You didn't have a self-sustaining anarchy. It went away. You can whine about how it all would have been perfect except for the rich land-owners, but then you're just ignoring the realities of the world and not really trying to create a viable social structure.

    16. Re:The functional principal of a working Anarchy by HiThere · · Score: 2

      But please remember:
      The purposes of those in power do not necessarily align with the purposes of those who do not have power. The powerful may have more knowledge about a topic, but this does not automatically make them trustworthy.

      Also, consider all of the laws about technology that are passed by lawyers. Are they either more competent or more knowledgeable? About what? Can they even reliably forcast the effects that will be cast within their presumed area of expertise?

      To me, the aswer to all of these questions seems to be "no". You may, perhaps, have other evidence.
      .

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    17. Re:The functional principal of a working Anarchy by arkanes · · Score: 2

      People operating as a group don't make individual decisions - they're made by a kind of informal group consensus. It's my belief that this is one of the causes of amazingly stupid decisions made by coporations that nobody in thier right mind would make. I wish I had some sources for you, but I did all my reading about this several years ago and my books are all back in California.

    18. Re:The functional principal of a working Anarchy by Kanasta · · Score: 2

      for a moment there I thought u were saying we should make pyros walk thru the fires they lit... while they were burning!

  18. Flawed research: getting what you look for ... by ukryule · · Score: 3, Insightful
    It seems to me they set up a system *designed* to encourage punishment, then make grand claims about human nature as a result. Each player in the game they designed has an incentive to maximise the amount invested by everyone else - and the only way to influence other people is through punishment.
    People will pay to punish - suggesting that their notions of fairness outweigh selfish considerations.
    No. Punishment is a purely selfish strategy: spend money punishing someone, so they will invest more, so your profits increase. All this shows is that the people playing the game were able to come up with vaguely intelligent long term (selfish) strategies.

    If they wanted to prove that people will 'pay to punish', they should have setup the system where the cost of punishing someone was so high that overall profits decreased - and seen how long people kept on punishing.
    1. Re:Flawed research: getting what you look for ... by ArcSecond · · Score: 3, Interesting
      Your definition of "selfish" gets a little abstract. Am I selfish if I lead a life of austerity and sacrifice, so that in the end I will be remembered fondly by the community? By your definition, giving up something in pursuit of a better lot from an improved common good is selfish. I think you are stretching a point.

      Taoists would say that a wise man who REALLY groks his own self-interest does not seek to raise himself above the others, since by so doing he invites attack.

      Imagine two people acting like this, one a Machiavellian, the other a Taoist. Both end up contributing to and sharing in the common good in an objectively equivalent way: their behaviour is indistinguishable. Although their motivations and perspectives may be different, they are each wise enough to know that their best chance at "happiness" lies in serving the community.

      I don't see how you can really call this selfishness. It is a balancing act between investment/sacrifice and profit/reward. Selfishness and wisdom are at odds, here.

      --

      I've got a bad attitude and karma to burn. Go ahead. Mod me down.

    2. Re:Flawed research: getting what you look for ... by Nephrite · · Score: 2, Insightful
      It seems to me they set up a system *designed* to encourage punishment,

      Really they made a system where a punishment is possible

      Each player in the game they designed has an incentive to maximise the amount invested by everyone else

      ...and so they end up maximizing amount invested by everyone

      If they wanted to prove that people will 'pay to punish', they should have setup the system where the cost of punishing someone was so high that overall profits decreased - and seen how long people kept on punishing.

      That's not new - we have such a system right now. In theory I can punish Micro$oft for their bad products which constantly crashing ets. by winning in a court but in practice I need too much resources (read: money) to do this. What they did is lowered the price of punishing and received good (read: gainful for their model society) results.

    3. Re:Flawed research: getting what you look for ... by ukryule · · Score: 2
      My definition of a selfish action would be one where the motivation is based purely on the implications for that person (i.e. you don't care what implications it has for anyone else). A selfish action can benefit others, in the same way as a selfless action can benefit the person who does it.
      Imagine two people acting like this, one a Machiavellian, the other a Taoist. Both end up contributing to and sharing in the common good in an objectively equivalent way: their behaviour is indistinguishable. Although their motivations and perspectives may be different, they are each wise enough to know that their best chance at "happiness" lies in serving the community.

      And this is the problem with this study. The game where punishment is allowed is set up so that selfish behaviour is indistinguishable from selfless behaviour. It tells us nothing about the motivation of the players - yet they make claims about the motivation of people.
    4. Re:Flawed research: getting what you look for ... by arkanes · · Score: 3, Insightful

      They also ignore the fact that a signifigant fraction will punish just because they can, even if it costs them - DDoS attacks and goatse.cx trolls are an excellent example of this.
      Now, if it cost MORE to punish than the punished lost, that might be a bit more interesting.

  19. Quick, patent it! by Minupla · · Score: 2

    Patent it now, it must be patentable since it's blindingly obvious, and a simple deduction from the Prisioners' Delemia. :)

    --
    On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
  20. Define "freeloader" by codemonkey_uk · · Score: 2
    "People say, 'I like to punish'," says Ernst Fehr of the University of Zurich.
    So, when applying this to open source development, or P2P software, how does one define the "freeloader" and, what "punishment" does one apply? This obvious risk is that, because people "like to punish", they contributors will be punished as much as, or more than the freeloaders.

    This happens on the online forums, /. included.

    The people who make an effort to make valid contributions, and are "punished", either by being flamed, or by spiteful moderation.

    Very little is gained by knowing that punishment works as form of behaviour modification, the real gain would be knowing how to keep the vigilantes in check.

    --

    Thad

    1. Re:Define "freeloader" by Sobrique · · Score: 2

      Well as to applying to P2P, I know that one of the clients I used allowed you to give priority to people who _were_ sharing files.
      Open source software is harder. It's really easy to get bitter when you see thousands downloading your product, and not even seeing one 'thanks, it was really handy'. This also applies to an awful lot of free services (the ones that spring to mind are running a website or a mud).
      Protecting against enthusiastic vigilantes is always a problem in a 'peer punishment' system. And saying that, the /. moderation system is about the best I have seen at coping with such a thing. Each moderator can make a difference, but if you moderate badly a further consensus will alter your decision, and if you consistently make bad decisions, your Karma drops low and so you get less potential to make them.
      I could conceive of something similar in the legal system, a 'citizen police card' or somesuch. Good decisions 'improve' your score, bad decisions decrease it, and when it dropped below a certain point, then you lost it.

    2. Re:Define "freeloader" by codemonkey_uk · · Score: 2

      Indeed. But isn't the P2P feature you discuss more of a reward for active participation, than a punishment? Of course, it is arguable that the absence of a reward is in effect a punishment. I suppose it depends on the ratio people receiving rewards to those that do not...

      --

      Thad

  21. Communism by antis0c · · Score: 2

    Communism works in theory, in theory marge, in theory.

    --

    ..There's a-dooin's a-transpirin'
  22. Punishing all you slashdot lurkers by ukryule · · Score: 5, Funny

    So next time I get moderation priveledges, I'm going to mod down people who haven't posted anything :)

    1. Re:Punishing all you slashdot lurkers by NullAndVoid · · Score: 2

      Actually, the lurkers aren't freeloaders since they aren't consuming resources. Freeloaders are people who post irrelevant comments, which consume page space, and therefore reader time. Moderation is a decent system to punish these people. And like the study, inflicting punishment has a cost.

      --


      -- Sigs are for losers
    2. Re:Punishing all you slashdot lurkers by Howie · · Score: 2

      Actually, the lurkers aren't freeloaders since they aren't consuming resources.

      Sure they are - every page view takes resources. The 'Slashdot Effect' is not the result of lots of people posting to a site, after all.

      --
      "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
    3. Re:Punishing all you slashdot lurkers by HiThere · · Score: 2

      That's an oversimplification. Perhaps the non-posters are contributing by reading, and thus adding value to what is posted. It's not much value, but then they don't take many resources.

      OTOH, foolish posts (not jokes, not necessarily offtopic posts, not silly, but just stupid) consume several resources, including attention. And they don't pay back.

      Trolls, astrotrufers, etc. are probably a separate population. They aren't acutally community members, but parasites. (Some, like the goat.se posts appear to be highly specialized, and might die out if the environment degraded too much.)

      The lameness filter could be seen as a start at an immune system (if you tend to model communities and organisms with the same tools).

      I'm sure that you could thing of improvements for the model. But the point is that experimental environments are rigorously simplified, and any straightforward attempt to apply the results runs head on into complexity. (But then that's what computers are for :-)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  23. MOD PARENT UP by ishark · · Score: 2

    Very good point. In all cases the individual maximizes the function "individual gain" playing with all the variables it can access. If punishment is one of those and it plays a role it'll get used as well.

  24. censorware.org as a case study - SERIOUS by Seth+Finkelstein · · Score: 4, Troll
    [Let's see how long this article lasts with a positive score ...]

    I've been wrestling with the article's issue, on a game-theoretic level, for years. For example, many people simply do not understand what I say when I discuss the events and aftermath of
    What Happened To The Censorware Project (censorware.org)

    It's far deeper than ego or "personal", which are superficial reactions I get. In game-theory, the Prisoner's Dilemma teaches us that that individuals have an incentive to defect in terms of cooperative resources. Now, having said that, what then? What follows? How does one go about organizing a cooperative venture with this knowledge in mind?

    To quote the article:

    When penalties were allowed, the common good prevailed, and the investment by each group member climbed. "But if there's no opportunity for punishment, cooperation unravels," says Fehr, with investment declining rapidly.

    This is the exact argument I made passionately regarding the necessity of making there be some penalty for Michael Sims' actions in destroying censorware.org. It's the flip side of enlightened self-interest. Cooperation cannot be supported if someone can defect without penalty. But:

    In some games, players could then fine each other, but they had to pay a small sum for this.
    Indeed. It's not costless to create downsides. This makes it tempting to ignore their role in maintaining cooperation. They're unpleasant, to say the least.

    But what if it's nigh-impossible to have a penalty? This is an aspect where I think about "the power of journalism". As a programmer who has worked with journalists (many times unhappily), I'm acutely aware that as a general rule, journalists can harm me with manipulated coverage, much more than I can punish them via semi-futile protests about their actions. This is in fact my number-one publicity worry about anti-censorware work and how I'd ever get covered nowadays in Slashdot if I ever were to be sued like Dmitry Sklyarov.

    So in the end, I don't have a solution. But the implications of this problem are NOT abstract, in fact are very immediate.

    1. Re:censorware.org as a case study - SERIOUS by blank_coil · · Score: 2, Insightful

      Indeed. It's not costless to create downsides. This makes it tempting to ignore their role in maintaining cooperation. They're unpleasant, to say the least.

      Well, if they have the power to punish someone then aren't they, by default, cooperating? Therefore, maintaining cooperation is the simple task of punishing those who are not cooperating. They cannot ignore their role in punishing defectors, because the defectors are preventing them from cooperating. That is, their desire for cooperation outweighs the cost necessary to punish those who are sabatoging the harmony, therefore they will always punish the defectors. No?

      --
      No sig for you.
    2. Re:censorware.org as a case study - SERIOUS by Seth+Finkelstein · · Score: 2, Interesting
      Let me try to clarify what I meant in that paragraph. In most simple discussions of Prisoner's Dilemma competitions, much is made that the strategy of Tit-For-Tat is a winner. This cooperates in response to previous cooperation, and defects in response to previous defection. When people then try to draw moral prescriptions from this strategy, they almost always focus on the respond with cooperation part, and ignore the respond with defection part of the strategy. But both responses, even the negative response, are a vital part of ensuring overall cooperation - and that's the lesson of the article about punishing freeloaders here.

      And this problem manifested itself in the case study of censorware.org. Many people offered well-meaning advice to simply let Michael Sims defect on us all without any corresponding action (that is, completely ignore all the damage and broken links and misdirection caused by his destroying censorware.org). I understand the nice-person reasoning behind this advice. But I always thought it was deeply flawed in a game-theoretic sense.

      Now remember, a negative response costs both parties. And we're dealing with human beings, not program strategies. It's very tempting to avoid the moral hit associated with initiating a negative response. I've gotten many a comment that I lessen myself, I lower my reputation, by discussing
      What Happened To The Censorware Project (censorware.org)

      I'm not blind to that. But in game-theory terms, I'm paying the cost myself of responding to a defection. It's important to do it, even at a cost.

      Where things get even worse, though, is "the power of journalism" problem. Which is basically, what if someone can't respond?. What do you do if you're a programmer, and a journalist defects on you? Sometimes a workable response is to get some other journalist to champion your cause, but that's not something to rely upon. And even if so, that tends not to hurt the defecting journalist anywhere near as much as the defecting journalist can hurt the programmer. This is why I keep wrestling with the problem.

    3. Re:censorware.org as a case study - SERIOUS by HiThere · · Score: 2

      However, in the studies that I've seen reported, people seem to derive a positive emotional satisfaction from the punishment of "defectors" (can you say "traitors"?) that justifies the expense involved in punishing them.

      People may not enjoy thinking about the threat of punishment, but they do enjoy inflicting it. And this causes another dilemma: How do you insure that the punishment is meted out justly? Since people derive an emotional reward for punishing others (differnt people to differing degrees, of course), what cost is both sufficient to deter frivolous punishment, yet small enough to allow righteous punishment?

      To the best of my knowledge, more research is needed.
      .

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  25. Re:Damn [OT] by Restil · · Score: 2

    $5 for the appliance modules and $40 for the setup kit. Since this is completely off topic, bug me on the page or email me at pmathis@dfw.net if you want to know anything else. Thanks. :)

    -Restil

    --
    Play with my webcams and lights here
  26. p2p freeloading by htmlboy · · Score: 2

    ...is combated pretty well just by the program's default configuration to share the download directory. the majority of morpheus/kazaa/gnutella/etc users either don't know that they're sharing files or don't care.

    i see this a lot at school when people wonder why their connection was rate limited. almost always, if the person doesn't know why their computer did a lot of traffic, it's because they installed a p2p filesharing program, downloading some stuff, and left it running with all their downloads shared. given the current state of the p2p filesharing userbase, i don't think any drastic measures really need to be taken to ensure availability of files.

    that said, i was surprised to note that limewire allows you to control who can download from your machine according to the number of files they have shared. so even if it's not required to keep the system running well, at least one of the more popular programs already has a system in place to reward those who contribute.

  27. Basic economics theory - the lighthouse by mccalli · · Score: 5, Interesting
    This is basic economics, as taught to me in my economics 'A'-Level at college in 1990. The example always given is that of a lighthouse.

    A lighthouse is for the common good, but can't exist without being charged for. However, due to its nature (it just emits light), you cannot deny service to those who don't pay - they'll see light regardless of whether they've contributed.

    The dilemma is - as a ship owner, you have no incentive to pay for upkeep as the service is delivered to you anyway. This works right up until the moment the lighthouse has to close, at which point it becomes in your best interest to ensure everyone pays. Note that - everyone, not just you. If only you pay, you're still at a disadvantage.

    Can't remember the exact terminology they used - I think it's a form of 'free good', but I'm prepared to be corrected on that. Why these researchers felt the need to reprove a very old and established theory is beyond me.

    Cheers,
    Ian

    PS: 'A'-Levels - the exams in the UK taken when you're about 18.

  28. Or why not just d/l the relevant bit as pdf... by Anonymous Coward · · Score: 4, Informative

    http://www-personal.umich.edu/~axe/research/Evolvi ng.pdf

  29. Cooperation and open source by Roger+Whittaker · · Score: 2, Interesting

    There is a lot in this book:
    Axelrod, Robert: The Evolution of Cooperation
    which is relevant to this discussion and also to how open source development works, particularly if you read it alongside Eric Raymond's stuff.

  30. This applies to developers more than users by indecision · · Score: 2, Interesting
    I see a lot of people are applying this idea to a single open source app, and saying that the developers are the "good guys", and the users are "freeloaders". No surprise there -- this is slashdot. :)

    And while I don't agree that this "freeloading" is a bad thing*, I think that the case of a single app is not what the article author was getting at.

    Where this model is relevant is for open-source development. When you release free code (free as in beer), it becomes part of the resource pool available to all developers. However, cooperation in this way does not flourish, unless we find a way to punish freeloaders, i.e. those who use free code but do not contribute.

    And we've found one. Its called the GPL, and should (if it ever gets upheld in court) force those who want to use free (as in speech) code to contribute.

    indecision


    * even the most non-active user still contributes by adding to download stats if nothing else and therefore providing an indicator of how popular an app is

  31. as it applies to SPAM by Alsee · · Score: 2

    It is interesting considering the article in terms of the SPAM problem. I found the following quote particularly interesting:

    The research may hold lessons for policymakers attempting to build social cohesion, he believes. Decisions may be more acceptable if they come from within the community and not from a remote central government.

    I have to agree with their conclusion here. I'm less than thrilled with the prospect of moronic politicians attempting to solve the problem. Their track record of internet related laws is absolutely horrifying. Local laws isn't going to solve the spam problem, and asking for anti-spam laws just encourages them to pass other bad internet laws.

    The other option is action within the community. Networks dropping data or entire connections with anyone who carries SPAM. Black hole lists. Etc. Punnish anyone who carries spam.

    This causes some temporary inconvienences and data loss. Some people even try to call it censorship and worry about abuse. I say it's a non-issue, not censorship, and any abuse is self limiting. You can always send your data over another network. If someone tries to abuse a blackhole list, people wont subscribe to it.

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  32. On democracy and the Nash equilibrium by puppetluva · · Score: 3, Interesting

    Interesting that this post should come up at the same time that "Beautiful Mind" is in the theaters

    The finding of the Swiss Economists is close to the very premise of pure democracy and why forms of it have by-and-large overcome monarchic states. Combined with the assumption that game theory and John Nash's work is based on(see Beautiful Mind -- or better, read his research) "that equilibrium can be predicted when you take into account that each player acts in his/her own self interest", you have good theoretical evidence supporting the findings of this research.[Actually both Game-theory and Nash tend to start with the presumption that people will act in their own self-interest first and foremost]

    In order for the majority to have the power to punish freeloaders, they must first have power to begin with. With majority vote and regular turnover, the opportunity to enact this is provided for. If everyone acts in their own self interest and they have the power to vote, then freeloaders MUST be punished.

    If the majority are freeloaders, then those that contribute least will be punished. (Napster is shut down, but everyone who knows how to contribute still has access by some means). If this "freeloader" society is self-sufficient, it will eventually turn itself around if it is interested in self-survival. In the case of government, democracies turn themselves around because the cost of non-cooperation is death. Napster and p2p are bad examples becase the cost of community-death is not as dire as individual-death.

    The summary of this rant: community works if either 1) the act of cooperation is equivalent to the act of acting in the majority's self-interest and/or 2) acting in the majority's self-interest does not lead to the destruction of the community. True democracy allows for consistent societal change in both of these directions.

  33. Isn't something missing? by Per+Abrahamsen · · Score: 2

    For the game to make sense, there should be some kind of "community reward" for sharing, say, doubling the pot before splitting it. Otherwise, what is the point of the game?

  34. Re:Basic economics theory - the lighthouse by CaptainAlbert · · Score: 2

    "Public good" is the phrase you're looking for.

    The same applies to national defence, roads, hospitals, fire stations, and everything else which most individuals can't afford on their own, but which benefit everyone (or many people) indiscriminately of who pays.

    Hence... taxation. :)

    --
    These sigs are more interesting tha
  35. Re:holy crap, we're human... by richieb · · Score: 2
    That's stupid. People who try to download stuff from you probably like the same stuff as you. You should be friends! They may help you getting the stuff you want.

    --
    ...richie - It is a good day to code.
  36. a bit more subtle than that... by renard · · Score: 5, Interesting
    I believe the actual research described is somewhat more subtle than your characterization.

    Punishment is a purely selfish strategy: spend money punishing someone, so they will invest more, so your profits increase.

    Incorrect - In the actual experiment, if you chose to punish a `freeloader' then you paid out of your own profits, and no one else's. The games were not iterated (played repeatedly with the same cast of players), so any consequent change in the freeloader's behavior would not be to your benefit. Perhaps on the next time around, the freeloader would have a change of heart, but even if s/he did this was not likely to be to your own benefit.

    Thus in the context of the game, choosing to punish was a very counter-selfish act - not selfish at all, but quite the opposite. That's what makes the research so interesting.

    -Renard

  37. Great subject by -ryan · · Score: 2, Informative

    I'm not an academic but I've become really interested in Complex Adaptive Systems research recently (I was interested in this before I knew what it was but that's another story). One of the books I came accross was "The Complexity of Cooperation" by Robert Axelrod. In it he discusses much of the research that led them to Tit-for-Tat and many other strategies for the Iterated Prisoners Delima. Very good read, check it out.

  38. Punishment schemes - remember Milgram by MeerCat · · Score: 2

    A classic (if now considered somewhat unethical) experiment in the 60s by Milgram shows the dangers with telling people to administer punishment to others... especially where they're told that they should do so (in short, when told to administer punishment to a level that could cause serious permanent physical damage to a stranger, two-thirds of people will tend to do so if sufficiently emotionally detached).

    A lynch mob is never too far away, try Canetti's Crowds and Power too...

    T

    --
    I spent a lot of money on booze, birds and fast cars. The rest I just squandered. - George Best
  39. Starving apes by Aceticon · · Score: 2

    Imagine a group of starving apes.

    Divide them in two groups.

    You either give two portions of food to each member of each group or you give three portions of food to each member of one group and four to each member of the other group.

    In the first case you end up with a bunch of slightly hungry apes.

    In the second case you end up with a group of not-hungry apes and a group of well fed apes. Naturally the well fed ones will beat the crap out of the other ones next time food is distributed and keep all of it, plus they will be higher in the hierarchy, plus they will get all the female-apes while the other ones just get the crap beaten out of them if they even try to approach the females ....

    What can an ape choose???

  40. Five words: G, P, L by wowbagger · · Score: 3, Informative

    (including the words "Five words")

    I didn't see anybody at +3 making the analogy to the GPL vs. the BSD-like licenses.

    In a sense, the GPL "punishes" freeloaders by denying them resources - "If you don't share with us, then we won't let you have a share of the pot." If you won't contribute to the shared codebase, you cannot take from the shared codebase.

    Compare and contrast that to the BSD-like licenses that don't have the "Release the source" requirement - a freeloader (certainly Microsoft, possibly Transgaming, possibly Lindows) can take from the public pool, not give back, and incur no "punishment".

    I used to think that RMS was a crazy, extremist bastard. Then something happened to cause me to revisit that thinking. I work professionally with a product called RtX, which is an X Windowing System server for the embedded operating system VxWorks. RtX is derived from XFree86. I've had several problems with RtX - it won't recognize certain graphics chips, it doesn't support font server use, it won't do anything but 256 pseudocolor, I cannot easily add key bindings or LEDs to the keyboard routines, and (most importantly) it won't work under the newer versions of VxWorks. None of these would be insurmountable problems if I had the source, but the folks that did the conversion of XFree into RtX (and it isn't a trivial conversion, not just ./configure --with-vxworks; make ) were not compelled to release their changes by the XFree license. Result - a less than stellar server, that locks me into a buggy and feature-lacking OS (Don't say it - as soon as I have the manpower my project will be converted to Linux.)

    I know I just enraged the "GPL is tyranny, BSD is freedom" crowd. But please, think about this for a moment. If you wish to continue to use the BSD license for your code, wonderful. However, any code I do off-hours will be released under the GPL, for the reasons stated above.

    1. Re:Five words: G, P, L by smallpaul · · Score: 2

      None of these would be insurmountable problems if I had the source, but the folks that did the conversion of XFree into RtX (and it isn't a trivial conversion, not just ./configure --with-vxworks; make ) were not compelled to release their changes by the XFree license.

      Are you confident that they would have actually created RtX if they could not close-source it? I know that I have been in the situation where I wanted to add a useful feature to a commercial product and a BSD-style license allowed me to do it (and thus make a better product) whereas a GPL-style license would have prohibited me and thus deprived my end-user from the "freedom" to use that feature.

    2. Re:Five words: G, P, L by smallpaul · · Score: 2

      Maybe they would not have created it, but then the author to whom you are replying isn't going to be able to use it anyway. He's going to have to switch over from using that closed-source crappy piece of shit software to something that he can actually use.

      Or maybe there would just be no product in that category at all. Or maybe there would be a product but it would be even more lame. It depends on the situation.

      Also, what you seem to be saying in your example of BSD vs. GPL is that you wanted to take some code from another author and put it in your own commercial software, right? Now, if that code had been GPL'd you wouldn't have been allowed to "steal" that code for use in a closed-source commercial software product, as you did with the BSD'd code, right?

      There's no stealing. BSD-licenced code is made to be shared and reused. You can't steal it.

      However, you neglected to think about the fact that you "could" have coded the feature yourself, but apparently were too lazy to do so.

      No, laziness had nothing to do with it. Cost effectiveness was the issue.

      Since you, apparently, are working for profit, why is it that you feel justified in taking advantage of the work of others without providing them with compensation?

      Because in most cases they put their work out to be shared because they wanted other people to profit from it. When I put open source software out there I don't care if someone profits intellectually, financially, erotically or whatever. If they can get benefit from it, good for them!

      To sum it all up, are you saying that you should be paid for freeloading?

      I didn't make a statement about this one way or the other. I said simply that because of the license, my end-users would either get an extra feature or not get that feature. The original poster suggested that if some code had been GPLed then he would have had access to the source code to a product built with it. Another option is that the other product would simply not have been built. Or, as you point out, it might have been written from scratch in a proprietary fashion. Either way, he would not have benefited.

  41. Re:Duh... by budgenator · · Score: 2

    I agree that's a Duh, but it presents a common assumption. When people question a common assumption, and it's proven wrong it has far reaching effects. when it's proven correct, it leads to further research that is usualy more useful.

    example how much freeloading should a group tollerate? Do we ding someone every time he has a bad day, or do we carry him/her a little bit?

    Perhaps more importantly how much should it cost to punish someone?

    Personally I can hack together some simple Perl and PHP stuff, should I be punished by other open-source programmer's because the software I enjoy using is beyond my skills to contribute to?

    --
    Apocalypse Cancelled, Sorry, No Ticket Refunds
  42. Proof By Semantics by Effugas · · Score: 2

    Given: Freeloading is defined as the lack of cooperation.
    Given: Punishment is defined as the act of making a given behavior fail to work.
    Given: Something is considered to work if the majority does not fail when executing that behavior.

    Conclude: The subject of this story is tautological; the subject "Cooperation" grammatically must "work" when its opposite "freeloading" is defined to not work by means of majority punishment.

    Caveat: The results of this research most likely aren't useless or obvious; tautologies are, after all, incontrovertable truths, and lets not forget what science seeks.

    Yours Truly,

    Dan Kaminsky
    DoxPara Research
    http://www.doxpara.com

  43. BUT... Slashdot already operates like this by Alan+Partridge · · Score: 2, Insightful

    surely the comment moderation system used by Slashdot already provides a perfect example of this? Incidentally, wouldn't it be more sensible to allow ALL registered users mod priveleges after Xmonths or Xposts and only allow POSITIVE moderation? Surely we'd end up with a much more democratic system that didn't run the risk of "disappearing" potentially insightful posts? Just a thought.

    --
    That was classic intercourse!
  44. Re:Application to P2P by SuiteSisterMary · · Score: 2

    That punishes people for having poor connections, not for their desire to share or not share. Or, put another way, is the point awarded on download start, or download completion?

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  45. Can't remember where by caffeined · · Score: 2, Interesting

    but I read an interesting article on a related subject the other day. (I thought it was in Scientific American, but couldn't find it on their site.)

    The gist of the study was that people have a natural tendency (apparently) to look for fairness in interactions. They took pairs of people and gave one of them $10. This person was asked to offer as much of the money to the other person as they wanted. The second person could choose to accept or reject the offer. If accepted, both people would keep the money they had but if rejected neither could keep anything. Obviously, whatever the second person received would be free money, so logically (one would think) it's in their interest to accept whatever is offered, even if it's just a penny. But what the researchers found is that this is not what happens - instead, the second person would reject offers deemed insufficient. They ran this experiment in a number of places so that they could control for cultural differences, etc. There were cultural differences (in some places the offerer would actually offer more than half the money to the second person) but they consistently found that there was a limit below which people would reject the offer - apparently viewing it as unfair.

    If I remember where I found it I'll add a link, if possible, in a later post.

    --
    Sigh. My id isn't prime. 2 2 2 2 2 3 5 313
  46. Assumptions of common sense by osgeek · · Score: 2

    The really funny thing to me is that this is "news" to some people. Seems like common sense to me. It's a shame that there are actually people on /. who look at a study like this and feel that it's a revelation. Ah, the bitter fruits of socialism.

    Next, /. will let us know about some scientific research that indicates that those students who study tend to make better grades... outrageous!

  47. Direct Connect by juju2112 · · Score: 2

    Direct Connect for Windows does something along these lines. I've only used it once, but I know that many of the servers you can log into require you to be sharing a minimum amount of data (say, 4 gigs) before you can join. As a result there is a hell of a lot of files available on the network. At least, there was when I signed on that one time several months ago.

  48. Re:Duh...and Ayn Rand by a+random+streaker · · Score: 2, Interesting
    From the article:

    Fehr and his colleague Simon Gachter, of the University of St
    Gallen, devised an economic game where four anonymous
    participants had to decide how much to invest in a common
    pot. Returns were balanced so that the 'rational' strategy was
    to invest nothing and reap the benefits of other's
    contributions. But by investing a lot, the whole group could
    gain.


    Ayn Rand would be rolling over in her grave over this. It was precisely because the rational investor would see that by investing, they'd succeed, that every rational investor would succeed.

    It is when punishment is applied that people don't invest or take part. In areas heavily tested, punishment causes slacking off.

    What economic advancement there is is largely due to those risk takers who do invest and drag the rest of us neanderthals along with them, kicking and screaming, into higher productivity worlds where more and more goods are available at cheaper costs.
    --
    "All representatives are busy. The estimated hold time is one..hundred..sixty..four..minutes." Detroit Edison, 02/01/02
  49. If only this could be applied to... by 3seas · · Score: 2

    If only this sort of majority control could be applied to Military financial resources we might could actually achieve preventitive warfare (like in preventitive healthcare.)

    Certainly it is a minority (in comparision to the 6 billion plus of world population) who control such resources in a non productive manner.

  50. This doesn't apply to software, because... by Tom7 · · Score: 3, Interesting


    Just as I'll claim if you try to use traditional economic arguments to justify "ownership" of software, or whatever, analogies between physical property (money) and property that can be duplicated (software, information) just don't hold up. The fact that you can share software or information with a friend without losing it yourself makes a HUGE difference in any kind of economic game. (There is some cost, for instance bandwidth in a peer-to-peer system, but I think it is mostly negligible.)

    However, I would expect that this result does in fact hold for IP-less software economies as well. I am just saying that making direct comparisons is always trouble.

  51. Why $2 can make sense... by Tom7 · · Score: 2

    > But more important than a chance to poke at Lefties
    > is the extreme implications of this: Is perceived
    > fairness really a more important survival trait
    > than unfair 'growth' scenarios? Clearly not, if
    > everyone gains, even unequally, the group as a
    > whole does better and the individuals do better as
    > well. A win/win.

    In my experience it is often the *disparity* in wealth rather than the actual magnitude of wealth that matters. If your evaluation function is "number of dollars posessed", then you are correct, but I think that is a little bit too glib.

    Would you start a game of monopoly in the $2000 or $3000/$4000 scenario?

    1. Re:Why $2 can make sense... by bnenning · · Score: 2
      Would you start a game of monopoly in the $2000 or $3000/$4000 scenario?


      True, but Monopoly is a zero-sum game, while the economy is not.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  52. Before the information age... by jmccay · · Score: 2

    Long ago before the world wide web was born and the internet was just an infant, we called this mob rule. This brings up the old movies where a mob wants to go and lynch somebody they _THINK_ has done something wrong. They want to do this without knowing all the information, and without just process. I am not sure I like this idea at all. This same type of co-operation is why so many people believed the world was flat. This could used as a tool to discredit valid options and opinions.

    --
    At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
  53. Other interesting solutions to p2p fairness by jbf · · Score: 2

    The problem is very closely related to fair play in wireless ad hoc network routing. In wireless ad hoc networks, nodes forward packets for each other; a selfish node could save battery power and still get their packets routed. At least two papers in the published literature make attempts at this problem:

    Enforcing Service Availability in Mobile Ad-Hoc WANs uses secure hardware to achieve this result. Obviously, this makes it open to law-enforcement attack, since the issuer of the hardware is a single point of failure. Also, it's a lot easier to get someone to download something than to buy a piece of secure hardware.

    Mitigating Routing Misbehavior in Mobile Ad Hoc Networks doesn't try to stop misbehaving nodes; rather, they try to stop using misbehaving nodes for forwarding. (If you think this scheme is not directly applicable, think of the case of requesting a download of a file you just uploaded.)

    Since this is an ongoing area of research, it'll be interesting to see what happens; any workable solution for ad hoc network routing fairness will also ensure p2p fairness. It doesn't work the other way around, since the routing mechanism itself is under attack.

    It seems that in a p2p system, including digital signatures in shares, in combination with some kind of reputation system, might be a good way to both achieve fairness and eliminate spam. Maybe allowing leechers in times of excess bandwidth would jumpstart the system (a problem for warezers), and using "moderation point" like things to mod people up and down.

    [Disclaimer: I only work in a somewhat related area; I haven't actually considered how one might solve either problem]

  54. Not all freeloaders... by Grendel+Drago · · Score: 2

    ... are freeloaders by choice. But I have a bandwidth cap when I'm on campus. (5gb/week.) I wouldn't give two shits if someone leeched from me all night and all day, but for the small issue of me getting my access cut off. Sharing isn't free for me; it cuts into what I can do.

    Hence, the university makes a bastard of me. *sigh*.

    -grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:Not all freeloaders... by Restil · · Score: 2

      Is that bandwidth cap for ALL network activity or just traffic that leaves the internal network? You could feasibly trade only within the network, contribute adaquately to the cause, yet not violate your bandwidth restrictions. In fact, if most college students did this, there wouldn't be a need for the cap. The internal network would be just as saturated either way, but internal networks are cheaper.

      -Restil

      --
      Play with my webcams and lights here
    2. Re:Not all freeloaders... by Grendel+Drago · · Score: 2

      It's just for off-campus use.

      You're right, it wouldn't matter if there were some simple way to limit transfers to within the university network. I'm not aware of any such solutions, though... if there *is* something, I'm certainly all ears.

      -grendel drago

      --
      Laws do not persuade just because they threaten. --Seneca
    3. Re:Not all freeloaders... by Restil · · Score: 2

      I don't know of any either, at least not for the common protocols... someone could modify a gnutella client to only return hits if the search is from the local network. Not sure if that's what you're using or not..

      Listen up people. PET PROJECT!!!!! :)

      -Restil

      --
      Play with my webcams and lights here
  55. Social discovery in peer networks and cooperation by PureFiction · · Score: 3, Informative

    There is another method for ensuring cooperation and fair behavior in peer networks. And it works the same was as the method described.

    It is called social discovery, and it works by having each and every peer create a view of the network that suits their interests and needs. In such an environment, the freeloading peers will not be viewed as valuable peers and will be dropped from your peer group(s); no longer used, and no longer using your resources.

    On the flip side, there is a strong incentive to become a better, more reliable peer yourself, as the quality of peers you can associate with is directly related to how they perceive *your* quality to them.

    If you want to be able to tap better, higher quality peers, then you should keep your node available longer, more often, and also share more resources (whatever they may be).

    The project I am working on that implements this social discovery mechanism is called the ALPINE Network and there is also another social discovery based project called NeuroGrid.

    I am biased towards this kind of approach, but I think it provides the best long term solution to resource discovery / searching in large peer networks.

  56. Re:Basic economics theory - the lighthouse by arkanes · · Score: 3, Interesting

    This is why copyright is supposed to be limited to a short period. If if still were, the system would work as intended. Much the same with patents (which originally had a longer term, because of they're supposed to represent a physical device, with the additional associated costs). The flaw is not in the basic concept, but in it's perversion by our government.

  57. check out the current issue of SciAm by Preposterous+Coward · · Score: 3, Informative

    There's a long article (which unfortunately is not available online) discussing experiments like these and coming to the conclusion that the vast majority of people value "fairness" over material success in this particular case. I was particularly fascinated by the experiment known as the Ultimatium Game; the article says that only 4% of people, IIRC, choose what the mathematically most beneficial solution. (In other words, in 96% of cases people would choose the "fair" outcome over one that was objectively better for BOTH participants.) Worth checking out if you are interested in this kind of thing.

    --

    "Biped! Good cranial development. Evidently considerable human ancestry."
  58. it is in the current issue of SciAm by Preposterous+Coward · · Score: 2

    but not posted on their site. You have to pick up the hardcopy...

    --

    "Biped! Good cranial development. Evidently considerable human ancestry."
  59. Privacy & the Swiss constitution by Belly+of+the+Beast · · Score: 4, Informative

    Art. 13 Right to Privacy
    1 All persons have the right to receive respect for their private and family life, home, and secrecy
    of the mails and telecommunications.
    2 All persons have the right to be protected against the abuse of personal data.

    http://www.eda.admin.ch/washington_emb/e/home/le ga ff/swilaw/fconst.html

    -s

  60. Similar Parties by Grendel+Drago · · Score: 2

    Do you know **why** the views taken by the two political parties are so similar? It's terribly obvious: think of an issue as a variable, ranging from ``reactionary'' to ``revolutionary''. The level of public support for a given stance will most likely resemble a bell curve.

    Now, each party picks a position. The ``conservative'' party will get all votes to the right of their stake, and the ``liberal'' party all votes to the left. The in-betweens are up for grabs. (This is why we have television!) This is why elections are won by one and two percent. If one party slips too far away from the center, they begin to lose support, and so move closer to the other party. Example: Americans have grown much more tolerant of the idea of gay rights (at least when people they don't know get one) over the last fifty years. Whereas both parties previously resided on the ``gays bad and unnatural! institutionalize!'' side of the debate, that point of view is now limited to white-power activists, Slashdot trolls and Pat Robertson. Both parties at the very least recognize that gays are not automatically evil. The issue was moved to the left.

    Just because you're surrounded by people with wacky beliefs, it doesn't make those beliefs any more popular in the General Populace.

    -grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:Similar Parties by Ian+Bicking · · Score: 2
      The two parties are often close to each other and very far from popular opinion. For instance, I believe support for single-payer health care is around 60%. That's without any positive press or any politician backing it. And yet neither party even talks about it. To me, that stands as a direct afront to democracy -- quite obviously, neither party is being representative of the People.

      Health care isn't the only issue like this -- the environment is another, off the top of my head.

  61. Tell us something we didn't already know! by Junior+J.+Junior+III · · Score: 2

    So in other words, there ain't no such thing as a free lunch. How much time did they waste proving that?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  62. Nature - the later years by Animats · · Score: 2
    This may or may not be a valid research result, but it says more about what Nature, the magazine, than the quality of the work.

    Nature used to be a prestigious publication for major scientific papers. But it's been dumbed down. Outside the biological sciences, Nature's paper reviews are of very low quality. Articles on economics and computer science in particular seem to be especially bad. Sometime during the 1990s, something went very wrong over at Nature.

    Here we're reading about one simple experiment, not confirmed by others. The article doesn't mention any previous or related work. The article reads like something off PR Newswire. That's bad science.

  63. Dead tree reference by isomeme · · Score: 3, Informative

    It's not available online, but the January 2002 issue of Scientific American has a very relevant article titled "The Economics of Fair Play". It discusses the nonrational dynamics of how groups of human expect and enforce fairness. Definitely worth a read for open-source economic theorists and fans of intriguing behavioral-psych experiments.

    --
    When all you have is a hammer, everything looks like a skull.
  64. Re:Duh... by jedidiah · · Score: 2

    Industrialization increases productivity through automation. Eventually, that automation will become so effective that human labor is no longer useful.

    Think of the factory of the future as a very large Star Trek replicator.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  65. this is new? by Dr.+Awktagon · · Score: 2

    Free markets fail with public goods. Think of the environment, or airline safety. There is incentive to freeload (to increase production and pollution, or to pay less than the other airlines for security workers, for example).

    Free markets and laissez-faire capitalism are best for goods that aren't shared this way, and which don't have a freeloaders problem.

    But for public goods, central planning is necessary. For example, the government sets limits which help keep the environment clean, and airlines safe (theoretically). The government enforces this with fees or penalties, which change the cost structure. In other words it punishes participants who freeload.

    Ideally, the government should be made up of market participants. This is what we have (theoretically for sure) in the USA and any other democracy.

    So we need government for certain things, we can't have free markets for everything, nor central planning for everything, and the threshold depends on how bad the freeloader problem is. This study seems to re-affirm that.

    It is interesting to debate whether art, literature, computer software, etc, is a public good or not.

  66. Or... by CdotZinger · · Score: 2, Interesting



    The participants considered their having punished someone--and the resultant feeling of power--to be a "profit" more valuable than real profit, just as the majority of "participants" in "real life" do.

    --
    Your mouth is like Columbus Day.
  67. Faulty logic by tswinzig · · Score: 3, Interesting

    Let's see... freeloaders use up the service without contributing. And you think it's a bad thing to get rid of them because if you do, then "there goes your userbase." But if you kick these people off you GAIN: more bandwidth, more room for people that contribute to the service. On top of that, a certain portion of potential freeloaders will be more likely to contribute if they find out they are in danger of being kicked off the service, thereby increasing the value of your service even more.

    As long as it is made very easy to contribute to a service, you should not lose any meaningful users.

    --

    "And like that ... he's gone."
  68. Fair or distrust? by MattRog · · Score: 2, Interesting

    Is it an issue of fairness or an issue of trust?

    Do I trust the other group to do the same for me? Would I trust them to pay me more if they had the chance?

    If the answer is no, then I will concede the extra buck and take $2. If the answer is yes, then I will take the extra dollar and expect that the other group, when given the situation, will do the same for me.

    If you don't buy the trust then maybe it's not so much fairness but unfairness. "Why should I take less than some other group?" More wealth equals higher status. We all know this - it's kind of like trying to "keep up with the Joneses" sort of situation.

    Let's say the issue was between something else, say computers. The choice is between two very decent brand XYZ (insert your own, high-quality) systems (say a 1.5GHz chip, 512MB RAM, etc.) that are perfectly acceptable for everyday use and will last 4 years. Or, you can get a 2GHz chip, 1GB RAM, 60GB HD and the other group would get a dual 3GHz, 4GB RAM, multiple hard drive beast. The rational person in me wants the 2GHz box... but the geek in me really wants the dual proc box.. and the geek also knows that all the recipients of the dual machine will brag endlessly upon how much theirs 'roxx0r'. So I settle for the 1.5GHz box and we're all the same.

    It reminds me of the old joke:
    Bob is sitting in his house one day when he hears his doorbell ring. He answers the door and there's a man with a suit holding a large wooden box with a big red button on the top. The man explains that the moment Bob presses the button he will receive $1,000,000 - and someone he never met will die. The man leaves the box with Bob and repeats the conditions. Bob goes back in to his easy chair and stares at the box but decides that killing someone is just too much for him to bear, and puts it in the closet. A couple of months later Bob remembers the box. So, he goes back to the closet and retrieves the box. He then hesitantly presses the button. Immediately his doorbell rings. Bob goes to the door and surprise; it is the same man in the suit who brought Bob the box. This time, however, instead of holding a box he has an oversized cashiers check for $1,000,000 made out to Bob. Bob takes the check, but before he can close the door the man asks Bob for the box with the button on it. Bob fetches the box and hands it to the man and asks him what he is going to do with the box. The man replies "I'm going to give it to someone you've never met."

    --

    Thanks,
    --
    Matt
  69. Flipping the game rules from punishment to reward? by h0mee · · Score: 2, Interesting

    I read this article in Sci Am a couple of weeks ago, and it got me thinking of an alternate experiment (which I should probably email the people who did the experiment in the first place to see if they thought of it).

    In the game in the experiment, users are allowed to punish freeloaders by paying a tax. This system obviously sucks for a variety of reasons if implemented on a network of a large scale.

    What I was wondering is what happens when you play the same game, except instead of punishing, you allow people to pay a tax to *reward* the people who are fronting up money? The results would probably vary wildly depending on how high the reward was...

  70. The Tragedy of the Commons: a modern UL by llywrch · · Score: 2

    > Here's a related link [dieoff.org] that may say it better than I can.

    So that's where the story came from: a monograph by an amateur mathematician in 1833. A convincing example of social dynamics . . . but without basis in actual historical fact.

    One of my hobbies is studying English History on the social/peasant level. And reading several Enclosure Records, I was struck by the fact many times acerage was held by a number of farmers or tenant ``in common". And reading the secondary history on village history, I never found a mention of Village Commons -- unless you want to include the small bit of ground in front of the church, or the village square.

    This is because resources -- like land -- were rare in medieval times, & rights to them jealously protected. Nobles are recorded in the Domesday Book (for example) as having owned churches, & received a cut of the tithes paid by the congregation. Just because some pasture was held ``in common" by some or all of a village did not mean everyone or anyone could use it.

    Think of it this way: you have two siblings, one of whom shares with you ownership of a vacation house. The other sibling constantly wants to be able to use this vacation house at anytime -- although she/he does not pay for upkeep -- because ``we're family". Would you be inclined to say ``no" often?

    The medieval peasant with shares in a field held ``in common" felt the same way. A better example whould be people who lease land from the US Federal government (e.g. cattlemen who have degraded BLM lands with overgrazing & constant complaints over increased fees to cover costs).

    Geoff

    --
    I think I see a trend here. Maybe for them it really would be easier to muzzle the entire internet than to produce p
    1. Re:The Tragedy of the Commons: a modern UL by llywrch · · Score: 2

      > Amazing! I wonder if the original author was embelishing to make a point or if he was just misinformed.

      He wrote his piece in 1833, in the early years of the last Enclosure Movement in England. Obviously his analysis was colored, but he had a valid point.

      > Now then as for your example of BLM lands. That example has some flaws too. When the Feds lease land to a rancher
      > they actually require that he graze a certain number of cattle upon the land. The rancher cannot reduce the size of his
      > herd, or he will be removed from the program and his leases auctioned to somebody else who'll "use the land".
      >
      > This policy also means that you & I can't buy the lease and use the land for recreation or as a nature preserve.
      >
      > BTW: My information is dated (>15 yrs). Are policies more enlightened now?

      The BLM is a like any beauracracy: if the head manager states what policy is, everyone under him must follow it. 15 years ago (circa 1986), the BLM was still very pro-rancher in many regards, & would undoubtedly use this tactic to foil attempts by the Sierra Club, et alia, to lease the land in order to allow it to recover.

      Since then, the BLM has acknowledged environmental concerns for these millions of acres they manage. Whether this means that these lands be wisely managed . . . well, we are talking about beauracrats, who are most comfortable with following the letter -- not the spirit -- of their policy statements.

      Geoff

      --
      I think I see a trend here. Maybe for them it really would be easier to muzzle the entire internet than to produce p
  71. P2P Data by Da+VinMan · · Score: 2

    So, who gets to keep track of that data? In the BBS days, you had a centralized system in place to do that. Who securely fulfills this function in the P2P world?

    Yeah, it does suck.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  72. Disconected sound bytes. by AnotherBlackHat · · Score: 2

    Reasearchers found that people are willing to punish other people for bad behaviour.

    No variation, no comparison.

    The best strategy is the one that causes the other player to cooperate.

    Good headlines are sensational, not true.

  73. Another experiment: by Nindalf · · Score: 2

    Scenario A: People are given $10, they are allowed a chance to give any part of that to another participant in the experiment, who they don't know (who will otherwise not be given anything).

    Result: Very few people give any. The average is under a dollar.

    Scenario B: People are given $10, they are allowed a chance to give any part of that to another participant in the experiment, who they don't know (who will otherwise not be given anything), but for every dollar they give, the researchers will kick in another dollar for the other person.

    Result: Considerably more people give. The average (given, not received) approaches $5.

    Conclusion: these psychological experiments are impossible to interpret and contradictory. One can be found to support almost any conclusion. They should not be considered to offer meaningful insight into human behavior.

    In such cases, the people know they are in a psychological experiment (or at least a very unnatural situation), and that knowledge is likely the primary influence on their behavior (especially when the risks and rewards are insignificantly small), making it impossible to extrapolate the results to behavior outside of experiments.

  74. Wish I could share more... by Grendel+Drago · · Score: 2

    Yeah, I was using gnut. Problem was, I never got anything from 137.99.*.* (on-campus addresses).

    I did find a ratio FTP site on oth.net that was local. Getting a half-megabyte per second while fetching music videos is *nice*. I even sent him some movies I had---after all, what hassle is it to me? If only it'd happen more often... or if I could get oth.net to show me all sites in 137.99.*.*...

    -grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
  75. PUnishment, freeloaders, freedom, constitution... by mindstrm · · Score: 2

    Several thoughts spring to mind.

    First of all... what is a freeloader? Is someone who signs onto napster and downloads, but doens't share anything a freeloader? I think no.. the service does not require them to share anything. And those sharing do not require that others be sharing.

    Secondly.. just because the majority wants something does not make it right. This is the reason for, say, the US Constitution.
    "Congress shall make no law... etc..." means "No matter how much people bitch whine and scream, you CANNOT make certain laws"

    I for one fear the majority. Who says the majority is qualified?

  76. Economists? by mindstrm · · Score: 2, Flamebait

    Economics is not a real science, it is a joke to call it such. I'm not saying economics is not a study, not something real.. but it's not science.

    and the Nobel prize in Economics is not really a Nobel prize.

    The Nobel prizes are handed out by the Nobel foundation, for achievements in physics, chemistry, medicine, literature and peace.

    As Economists felt left out, in 1968, the Bank of Sweden instituted a "Prize in Economic Sciences in memory of Alfred Nobel, founder of the Nobel Prize". Why? So they could hand out a "Nobel prize" in economics. It's still not a REAL Nobel.

    Feh.

  77. It explains the success of Linux over *BSD by Colin+Smith · · Score: 2

    With *BSD, there's no penalty. With Linux/GPL, you must contribute back.

    --
    Deleted
  78. My idea for a fair peer-to-peer system. by Gendou · · Score: 3, Insightful

    I'll use a Napster-like system as an example, but when I refer to "songs", you can easily substitute "movies," or "naked pictures of Natalie Portman," or just "files."

    1. It costs one Point to download a song from another user.

    2. Users have unlimited Points for a certain trial period (some people will try to re-register every day to get around this, but that problem may or may not significant enough to affect the service).

    3. Users get a certain (small) number of Points each day.

    4. Each time a song is downloaded from a user, that user gets two Points. This will be the primary means of gaining Points.

    5. Note that the person the song was downloaded from received two Points for the transfer, but the person who downloaded it only paid one Point. This means that the total number of Points in the universe will increase by one for each song that's transferred. This if fine -- it keeps the system from being too strict. You can take up to twice what you give, which should be generous enough for most people's tastes.

    6. People who have a lot of songs to share will have many more Points than they could possibly spend. This is fine. If you're even moderately generous, you shouldn't have to worry too much about what you take.

    7. Most people who generously offer the songs they have will wind up with more than enough Points. Those who DON'T offer what they have will find themselves frequently running short, and will be encouraged to start offering what they have.

    8. To further motivate people to accumulate a lot of unused Points, have a "Hall of Fame" listing top Point-holders, top new Point-holders, fastest-rising Point-holders, etc. People love stats; witness the people who'll install the D.net or SETI client on 5000 computers primarily to increase their rank in the stats.

    9. For further motivation, offer additional prizes for accumulating Points. Maybe a person who reaches 100,000 Points gets a T-shirt, or a person can exchange 10,000 Points for a coffee mug.

    10. Who pays for the T-shirts, and the service? Users with low bandwidth who otherwise would have a hard time earning Points can earn them by an alternative method of contributing to the service: financially. Whether you make songs available to users of the service, or help the service meet its financial needs, you have to contribute to the servicein SOME way to get a significant share of songs from the service.

    11. Another way to encourage people to earn large numbers of Points would be to give preferential download treatment to higher-ranked users. For example, if the person hosting a song has configured his client to only allow other users to only download 200kbit/sec from his machine, and five users try to download from him at once, the 100,000-Point user might get to download 100kbit/sec from him, the three 10,000-Point users might get 33kbit/sec each, and the 2-Point user might be forced to download from a slower host.

    12. This'll not only encourage users to offer more of their songs more generously so that they can download from faster hosts than those who don't, it'll also ensure that people with slow connections will get some people downloading from them (and thus the people with the slow connections will get to earn some points too), rather than every single user swamping the fastest hosts, bogging them down until they're slower than the slowest hosts.

    Ideas? Suggestions? Flaws? Discuss.

  79. A similar idea (peer to peer) by Exantrius · · Score: 2, Informative

    eDonkey uses a "punishment" method in it's peer to peer networking scheme. Basically, until you're sharing at least 10k/s, you're limited to 4 times your upload speed for downloads... Yes, that means if you're sharing at 0k/s, you can receive at 0k/s. Also, it shares partial files, so, for what it's worth, you are almost always sharing at least a part of a file...

    It works really well in small groups (reference DAPCentral ), and from what I can tell, it really makes interpersonal cooperation a lot easier than, say, Morpheus...

    Of course, it'll never be as popular because it's not a single central server... That and it's got a linux interface, and we all know that anything that gets on linux dies the next week (as a hax0r tool)...

    Hasta luego,
    /Ex

  80. Communicative Societies by --daz-- · · Score: 2

    It's interesting that it's taken scientists so long to realize this simple concept.

    A society based on shame and individual responsibility is one that lasts. Thoughout human civilization, people who have not participated properly were either harshly shamed or severly penalized. This forced people to take more responsibility for their actions, and work harder for the common good.

    Unfortunately, this feeling was often abused by the rulers or religious leaders of the day who manipulated people into giving more money or their rights.

    The personal-responsibility-based society has gotten humanity through some of its toughest times. And now, technology has allowed us to descend into a society of no personal-responsibility where people can make poor descisions and still get away from it (abortion for accidental pregnancies, welfare for fiscal irresponsibility, etc) whereas earlier, people would've had to deal with their problems and encurred hardship. Others saw this hardship and it helped to keep them in line.

    We are in a me-me-me entitelist society which, IMHO is tearing at the fabric of our civilization. Eventually, there will be more dependents than producers and there will be an uprising or revolt towards a personal-responsibility-based society and civilization will once again flourish.

    This can be avoided if we can change our minds and our views on ourselves and our role in society. As scientists and sociologists start rediscovering already-discovered truths of civilization, perhaps the mindset of the populous will also change.

  81. General implications in p2p by kalinh · · Score: 2, Interesting
    This seems like as good an article as any recently to post some rambling thought I've had on the state of co-operation in p2p networks.

    Aside from the more scalable architecture offered by napster and fasttrack in comparison to gnutella they also had a major advantage in user/freeloader ratios.

    I'd guess that 90% of napster users went with the default installations that allowed the client programs to scan their hard drives and automatically share all mp3s. Furthermore, I'd guess that a similar ration never had any siginificant cognition about the FT or napster clients continuing to run as background processes when they 'exited' the program.

    Gnutella has a real reputation as a freeloaders network and it's not surprising. Many of the clients do not stay running when you close them (and even if something like LimeWire did, I'm loathe to have a huge chunk of memory taken up by a bloated JRE). Furthermore, a lot of the clients don't do a good job of making it extra work to *not* share your files. In the original gnutella client for windows as well as current incarnations of gtk-gnutella, you have to explicitly enter the config screen and tell the program which directories you want to share. For a lot of people with weak ethics or concepts of fair exchange that extra step is just enough to give them an excuse to be a leetch on the network.

    It is intriguing to see what happens as more and more clients are punishing freeloaders in even the most rudimentary fashion. For instance, Limewire now has an option that will allow you to set preferences against those sharing less than a specific number of files. This in theory should encorage people to share their directories especially as the controls become more fine-grained and reward those sharing large collections/bandwidth with preferred access in exchange for offering their services to the network.

    It's a little less cumbersome, if also a little less elegant and perfect, than the mojo nation system of a credit based economy. However, as in the curren tstate of most p2p, it is potentially missing the bigger picture by concentrating only on the health of the community qua community and ignoring the potential problems of freeloading within the scope of society. Namely, rewarding artists for their work.

    P2P gains some respect if you accept the arguments that it encourages more CDs or concert tickets to be purchased, and thus greater rewards to the artists. This is no doubt true for many, however there are also plenty of people who haven't bought an album since they got broadband,a nd these people are gaining unfairly on the goodwill of thsoe who do have a sense of ethics on fair exchange with artists.

    What I'd like to see is a similar system to the idea of giving preferential bandwidth to those who share that is integrated with sites like fairtunes. It seems possible that a p2p protocol could be developed or extended to check a user who is requesting a download for tokens representing 'tips' that they have made at fairtunes in exchange for the pleasure they have received for downloaded music. It would definitely add some overhead to the protocol to authenticate the tokens against a fairtunes server and/or public key, however offering perferential performance on the network would serve as a gentle pressure to encourage a more ethical, and arguably a more sustainable, system which artists would have less trepidation of participating in and may very well be able to earn reasonable incomes from if their music is enjoyed by enough people.

    --

    Metamuscle.com - News in the Iro

  82. Re:Boy There's a Loaded Proposition by colmore · · Score: 2

    no, his followers did that decades later.

    the problem with christianity is and always will be the damn mortals.

    --
    In Capitalist America, bank robs you!