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Preview of Unreal Tournament 2

An Anonymous Coward writes: "Looks like we can finally have a glance at the Unreal Tournament 2 screenshots and a nice preview. Wow, games these days are just too real (but you wont hear me complain!). Enjoy!"

63 of 192 comments (clear)

  1. Linux Version by Cheesy+Fool · · Score: 3, Interesting

    Will there be a Linux version?

    --

    Hail to the king, baby!
    1. Re:Linux Version by SCHecklerX · · Score: 2
      (and btw, probably yes, there's working Unreal/Unreal Tourny ports in Linux already.. although according to Tim Sweeny Epic are taking a DirectX centric approach to the Unreal engine these days, so I'm not sure if a port would be as easy to implement.)

      That's too bad, because I'll only buy a linux version. I'm still waiting for the single player version of Wolfenstein before I buy that. Until then, I guess I'll have to settle for UT and Quake3.

  2. Here's an interesting bit... by FauxPasIII · · Score: 4, Informative

    They're apparently including vehicles this time around, Tribes 2 style.

    --
    25% Funny, 25% Insightful, 25% Informative, 25% Troll
  3. Looks nice by Fembot · · Score: 2, Interesting

    It all looks and sounds very impressive, but one of my reasons for liking the original was it ran on machines that quake3 really didnt run too well on.

    Sounds damm funky but I bet it doesnt play very well over a modem

  4. Graphics Hardware by Ween · · Score: 3, Insightful
    As for the systems that the player will need, we are trying to scale it for the lower-end PCs to the absolute high-end PCs. I can't be more specific, as we are still optimizing the game at this time.


    I hope they truly mean low end hardware, and not a Duron 1ghz and a Geforce 2
    --


    Tis better to be silent and thought a fool, than to open your mouth and remove all doubt --Abraham Lincoln
    1. Re:Graphics Hardware by Bert+Peers · · Score: 4, Funny
      I hope they truly mean low end hardware, and not a Duron 1ghz and a Geforce 2


      Yeah, that's how the game got its name -- after playtesting it on a 486, in 320x240 in 16 color mode to get *some* framerate, the toss-up was for "dopey" or "unreal".

  5. Re:Ugh by SilentChris · · Score: 2

    And Quake using a different engine but having the same gameplay is better?

  6. PC Gamer cover story by wpmegee · · Score: 3, Interesting

    The February issue of PC Gamer has UT2 as its cover story. The website hasn't been updated yet, but the magazine's already hit bookstores.

  7. Anticipating a slashdotting... by FauxPasIII · · Score: 2, Redundant

    Here's a mirror.

    --
    25% Funny, 25% Insightful, 25% Informative, 25% Troll
  8. Re:Ugh by Bert+Peers · · Score: 5, Insightful

    Eh, FYI Unreal was actually one of the few games that was explicitly using software engineering principles to (a) make it more attractive for licensing, and (b) make it last longer than most games (ie past the a-few-patches-and-thats-it stage). As a result Unreal 2 was able to take a lot of the modules and swap them out for better, more up to date versions. It's the same 'engine' but with all new physics code, rendering backends, character animation systems, etc. So now you have a system that can recycle the good part (data formats, editors, etc) and at the same time evolve to remain competitive.

  9. Sniper Rifle by nzhavok · · Score: 4, Funny

    The sniper rifle has been replaced by an "instant hit lightning gun" which does the same thing. Oh man that sucks I always liked the sniper rifle, I thought it was a nice touch compared to all the sci-fi weapons. Besides which "I sniped that bitch between the eyes" has a nicer ring to it than "I insta-lightninged the sucker".

    The article says that it makes the snip^H^H^H^H intant-hit-lightning-gunner more visible, I suppose this is some justification because we all know sniping is lame ;-)

    --

    He who defends everything, defends nothing. -- Fredrick The Great
    1. Re:Sniper Rifle by DarkEdgeX · · Score: 2

      Nothing pleases me more than the idiots who complain, at length, when someone uses a rail gun in Quake III Arena for what it's SUPPOSED to be used for-- sniping. Heaven forbid anyone should sit in one place, laying waste to their enemies (be it in CTF, or DM).

      --
      All I know about Bush is I had a good job when Clinton was president.
    2. Re:Sniper Rifle by nzhavok · · Score: 2, Informative

      Well I haven't played Q3 since I finished Uni (hey those iMacs where good for something after all) but if I remember it right you could usually see where the person with the railgun was because it left a trail. UT didn't have this but now UT2 will.

      I don't really have a problem with snipers, I just found it amusing what they where replacing the sniper rifle with.

      BTW does anybody know how horrible it is to play FPS games with only one mouse button!

      --

      He who defends everything, defends nothing. -- Fredrick The Great
    3. Re:Sniper Rifle by iomud · · Score: 2

      it's different in q3a though the rail actually takes skill in timing and aim to use so those who are good at it deserve their "rail whore" titles. Picking a guy off from across the map in UT is trivial where as it's not so easy in q3 probably due to dynamics in aiming. UT lets you get on top of the guy, quake will too but it becomes more difficult to aim as zoom increases. Most people I know use only minor zoom increments in quake 3 for this reason.

    4. Re:Sniper Rifle by ellem · · Score: 2

      I must be seeing uber-newbies who blow themselves up with rockets before I can snipe them.

      I just wish UT had a shot gun... and dancing women that blew up into guts and cash!

      --
      This .sig is fake but accurate.
    5. Re:Sniper Rifle by SuzanneA · · Score: 2, Informative
      I'd like to see some UT servers that offered realistic weapons for 'serious' play

      What you want then, is Infilitration, Tactical Ops, Covert Forces and/or Strike Force. They are 'realism' CT-like mods for UT, and they (at least Infil, TO and SF, I haven't tried CF) have quite a few servers running them.

      There are also other realism mods in the working: SAS:Into the Lion's den, Platoon 19, Blitzkrieg: 1941, and more.

    6. Re:Sniper Rifle by eddy+the+lip · · Score: 4, Insightful

      this is something that i found interesting when i made the switch from Q2 to UT - what was considered acceptable behaviour seemed much different. Q2 had a kind of Broughton's rules and if you deviated from those, abuse was heaped upon you, but in UT, any kind of slimy behaviour was ok. i liked that. maybe this was in part because of the thought that went into the gameplay. you simply couldn't do things like spawn camp

      but, damn, i am going to miss the sniper rifle...

      --

      This is the voice of World Control. I bring you Peace.

    7. Re:Sniper Rifle by linzeal · · Score: 2, Interesting

      Try Unreal 4 Ever it has something like 40 new weapons ranging from a quantum singularity generator to a pipe bomb and yes a shotgun is included.

    8. Re:Sniper Rifle by DarkEdgeX · · Score: 2

      See, and that's the way I feel about it too, but go play some CTF or DM today, and be a rail-whore-- watch the idiots almost instantly start ragging on you about 'camping' (even though you've only been still for maybe half a minute, if that), then make it their point in life to take their frustration with the rail-gun out on you.

      I haven't really played UT all that much, but if what some other posters have said (in reply to my original post) it already sounds like a better environment for the wannabe sniper. =)

      --
      All I know about Bush is I had a good job when Clinton was president.
    9. Re:Sniper Rifle by Billly+Gates · · Score: 2

      I was just thinking that. I love snipping in the face CTF level. I really get a kick out of pissing all the little teenage kids off but snipping the hell out of them. I love reading comments like "Hey, WHAT THE F&#$!" or "STOP SNIPPING YOU SICK F@#$!" and laughing my ass off. Its great when spotting the immature ones and sniping them near respawn spots just to piss them off more. :-) I love playing dirty.

      I wonder if there will be any other weapons like the snipper with the new version.

      It is also rumoured that there will be vehicles like tanks and trucks similiar to tribes2 in the new ut. The face level might suck without the snipper riffle but it would be alot of fun to just drive a truck over to the other base and steal the flag before the other team could respond.

    10. Re:Sniper Rifle by Sabalon · · Score: 2

      Yeah..I love that. If you are not moving 100% of the time, you must be camping.

      I like the tac-ops mods and things like counterstrike, strikeforce, tactical ops, etc... It's hilarious when you get some newbie fresh from Q3Arena on one of those.

      They just run right into the middle of a fight and are dead in 3 seconds, then spend the rest of the time bitching about how slow everyone is moving, camping, sniping, etc...

      Hell, even half the CS players seem to get upset if they get sniped because someone is guarding their objective.

  10. Do you really think it's that bad? by Mustang+Matt · · Score: 2

    I personally really enjoyed Unreal and Unreal Tournament. Both ran well on low end machines. Both run great on high end machines.

    It's my understanding that the new games all have a totally redone scripting engine.

    Does anyone know for sure?

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  11. One question: by larien · · Score: 3, Funny
    How do these game developers ever get out of the beta stage when they can test the game against each other?

    Another game on the 'to buy' list for next year...

  12. Re:More lifelike by GiorgioG · · Score: 2, Informative

    already been done. Tactical Ops (for UT 1)

    There's also Strike Force, but Tactical Ops is the best IMO.

    Then for Half-Life there's CounterStrike.

    FYI, Tactical Ops & Strike Force are more taxing on the system than regular UT. Real life(like) requires more detail.

  13. Weak. by Decimal+Dave · · Score: 2, Insightful

    Those screen shots look good...but not great.

    Personally, I won't be impressed until 3D environments are detailed enough that all of the game's sound effects are generated in real-time by the physics engine.

    --

    "Leave the strategizing to those of us with planet-sized brains." -Tycho
    1. Re:Weak. by listen · · Score: 2

      Well, you can emulate sound effects without emulationg at the molecular level - you can do it as pressure waves - still a waste of time at the moment. Its kind of like saying "Don't use textures, I want everything to be done as very small polygons with a solid colour!"

      But it would still be way less than a molecule level simulator.

    2. Re:Weak. by Dyolf+Knip · · Score: 2
      Isn't there some computing axiom somewhere that states that an emulator is never as fast as the original unless the emulator is using substantially better hardware?

      Sure. A computer that works on the same principles as what it is you're trying to emulate will take just as much space to do the emulation. But remember, we really don't have to get that good. I'd think that 0.1 mm would be about the maximum 'granularity' needed. Furthermore, there's sub-molecular computing devices on the horizon. And as someone pointed out, the universe runs a very high framerate (10^43 fps, or thereabouts), one much higher than we need to run a realistic emulation.

      --
      Dyolf Knip
  14. What I want to know is... by Matthaeus · · Score: 2, Interesting

    Will they have an updated level editor to go with this? That's the only real thrill I get out of these games anymore, and the editor that came with UT, well, it's okay but it's much lacking in some features (stability, portability (file format-wise, robustness). A few more primitives would be nice; groups for actors would be nice (correct me if UED2 already has this), selections would be nice (real selections, not that shift-click cruft). A manual would be really nice. And an in-editor screenshot maker!

    Or is this just wishful thinking?

    1. Re:What I want to know is... by James+Foster · · Score: 3, Informative

      The level editor that came with UT is the exact same one that Epic use to make the game. Any shortcomings of it, they had to deal with in the development process. So clearly, it is a very usable editor since the game was released and was also pretty popular!
      It definately isn't one of the easiest editors to use though. I suggest checking here if you want to learn more about how to use UnrealEd efficiently.

    2. Re:What I want to know is... by crisco · · Score: 2

      The editor has improved but is still not a full blown 3D modeling package. The engine and editor both have been tweaked to easily allow the import of complex models from 3D packages such as 3ds max, maya and others without a performance hit ingame. From what I've seen and heard, this is the preferred workflow, much more work done in those kinds of packages and only the final bits assembled in the editor. Don't know about getting stuff back out of it, although with that workflow you wouldn't really need to.

      --

      Bleh!

  15. Re:ETA... by zmooc · · Score: 2

    How about: they've learned from the Unreal delay, now have a better clue of how much time it takes to do this and that AND they can probably re-use a lot of code. Enough reason?

    --
    0x or or snor perron?!
  16. Tough Minimum Specs by ellem · · Score: 5, Funny

    Minimum Requirements

    Windows XXP
    5 Geoforce Cards
    4 1.4Ghz processors
    3 French Hens
    2 Turtle soundcards
    and <pinky_in_cheek>1 Billion MB of Ram</pinky_in_mouth>

    --
    This .sig is fake but accurate.
    1. Re:Tough Minimum Specs by sracer9 · · Score: 3, Insightful

      You know, I wonder if I have a system that this game will play on:

      Athlon 1800+
      512 MB DDR Ram
      GeForce 3 Ti 200
      80 GB Raid Array

      Oh sure, I think the hardware's fine, it's the OS I'm wondering about:


      Linux localhost.net 2.4.17-xfs-preempt #2 Sat Dec 29 19:26:14 PST 2001 i686 unknown

      --

      No thanks. I don't smoke anymore.
    2. Re:Tough Minimum Specs by Bilestoad · · Score: 2, Funny

      Following the same production timeline as the original Unreal, Unreal 2 will debut in time for Christmas 2007, slightly before Duke Nukem Forever.

  17. Bad news for us crappy players by Tony+Shepps · · Score: 5, Funny
    "In other words, we are focusing more toward the actual skill of the player rather than luck."

    This is the only thing that worries me, personally, because frankly I suck. Maybe it's age, maybe it's the lack of patience to go check out the ultra-elite message boards where I can get the key bindings to use all these weird-ass dodges and double-secret jumps. Maybe it's the tendonitis which slows down my trigger finger.

    I can be competitive, but it's taken a year to get there, and when people are dominating I'm just not good enough.

    I hope there is still a place for me, the aging crappy FPS gamer. I'm the one who messes up your team by not playing well enough. I'm the one who accidentally fires at you when you're on the ledge, knocking you off and killing you. I'm the one who runs while firing the rocket launcher, forgetting that I'm about to run past a pole where my rocket will just blow me up, blow me up damn good. I don't want to be the lame one, it just happens.

    You elite players need people like me in order to climb the ladder. Every army needs its cannon fodder. But if there are too many dodge keys to remember, no chance of being even the slightest bit effective doing anything, I'll just have to pass and you elites are only going to be left killing yourselves.

  18. Mmmhhhmmm... but... by James+Foster · · Score: 5, Interesting

    First person shooters have something holding them back from being ultra-realistic and that is the bubble that surrounds the player. The degree of seperation between the player and the world. What am I talking about? Take a look at this screenshot. Notice how the gun is JUST to the right of the player's eye whilst the clown is very seperate. The clown can never interact with that gun and can never come between the player and the end of the gun. In my opinion, as the graphics get more and more realistic this is becoming a bigger and bigger problem in getting the player immersed in the game. The gun example is just an example, what I am trying to say is that the player is very seperated from the environment in first person shooters and that is becoming a major problem. Notice also how the player can never see their own feet.

    Think this is a small issue? Well, imagine a game where the player COULD see their feet and enemies COULD come inbetween the player, the player's gun and the player's feet. Right now, first person shooters make the player feel like a gun floating in mid-air and shooting at things in the environment. DOOM didn't quite do that, it used view-bobbing and other techniques to prevent that feel. A newish game that has the same level of immersion is Medal Of Honour. Whilst I don't think you can see your feet in that or enemies can interact largely with the player, the player still gets immersed by things like view bobbing, realistic sounds and other activity keeping the player occupied.

    Forget graphics, NOW is the time for immersion!

    1. Re:Mmmhhhmmm... but... by James+Foster · · Score: 2, Interesting

      Hahaha.
      I did actually think a little about Trespasser when I was writing that post. I suppose that could be an example of a game that tried what I suggest is needed, but they obviously didn't implement it very well and the other parts of game design as well as code integrity failed the game.
      In some ways though, Trespasser was quite innovative. If you look at what the developers were TRYING to do with it, they were way ahead of their time and the rest of the genre. Some of the things they tried to do were definately steps in the right direction and yet have still not appeared in other games.

    2. Re:Mmmhhhmmm... but... by Spankophile · · Score: 2

      The player is holding the gun.

      The gun has 3 barrels at the end (I assume for a multi-shot rocket ala UT's multi-rocket launcher). Also, just to the left of the (G) is a plunger (presumably for loading the barrels)

    3. Re:Mmmhhhmmm... but... by Lumpy · · Score: 2

      well the immserion can be increased... shock collars connected to the computer to zap you when you get hit, A Strobe on the top of the monitor to blind you when a grenade goes off in your face, and finally a solenoid and air controlled brick that smashes into you when hit with a blunt weapon.... Man unreal really needed BIG hammers instead of that silly rock breaker.

      you may mod me as funny, but I remember reading here on slashdot about a guy who wired a shock system into quake II!

      --
      Do not look at laser with remaining good eye.
    4. Re:Mmmhhhmmm... but... by Nailer · · Score: 2

      Forget graphics, NOW is the time for immersion!

      That's an awesome idea. Imagine

      * running out of ammo for your shotgun, and grabbing the barrel and bashing the opposing player on the skull.

      * actually picking up weapons and slowing down your rate of fire and the like as you don armor, place turrets, etc.

      * grabbing someone' weapon

      * hiding round a corner and tripping them when they follow you

      * being knocked to the ground and crawling for a little while if you're injured...

      * Using that high powered gattling gun that's out of ammo as a high powered drill to put through your opponents midsection

      * Throwing bodies down a flight of stairs at your oncoming opponents

      * Using other players as human shields

      etc.

  19. an avid UT fan by krs-one · · Score: 2, Interesting

    As an avid UT fan from the beginning, I am extremely excited about getting my hands on the new UT2. I do know that they have stripped the shock rifle out of it because it is too powerful, mainly when using the combo. However, they have replaced it with a plasma shotgun that allows for the same thing, but in moderation, and its not as powerful.

    It also looks like epic is going away from the indoors tournament look and feel of UT. There are a few custom outdoor UT maps, but not many, and most of them are not sanctioned by the big ladders.

    Like UT did to the gaming industry a few years back, I think that UT2 and U2 will do now. I also think that no games will be able to come close to it (in the same genre) for a few years.

    -Vic

  20. Re:More lifelike by BobSoros · · Score: 2, Funny

    I'd really like to see a High-School map + relevant skins.... I just the idea of sniping physics teachers from the 3rd story drama class. This might cause some angst in Jon Katz and his fat mouth but it would be a real joy for me :)

    --
    Contain my voice. Place my user into your foe list.
  21. Repitition by Raul654 · · Score: 2, Insightful

    The problem with FPS's is that it gets so damned repetitive. Run around, grab items, shoot a near-endless supply of enemies. Except for quality of graphics, how are today's FPS's different than Doom?

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Repitition by vicviper · · Score: 2, Insightful

      Go play Doom, then go play UT. If you cannot tell the difference, the FPS games are *not* for you.

    2. Re:Repitition by Codifex+Maximus · · Score: 2

      Return to Castle Wolfenstein MP allows you to work as a team with other players to accomplish a goal. The team not only works together but they actually DEPEND on each other.

      If the Lieuts don't give ammo and proper fire support, the team suffers.

      If the Engineers don't arm or disarm explosive charges, many objectives can't be achieved.

      If the Medics don't take care of the others, the team efficiency suffers dramatically.

      If the soldiers aren't proficient with their weapons and deploy with interlocking fields of fire, the enemy gets through to kill the others.

      RTCW is a great game.

      --
      Codifex Maximus ~ In search of... a shorter sig.
  22. Coalition of Sucky Players by ndogg · · Score: 3, Funny

    I say that we start the Coalition of Sucky UT2 Players.

    This way we could have strength in numbers...

    Hmm, actually that might be a bad thing. Could you imagine a line of use coming down towards the enemy firing rockets in front of us? We would probably kill more of ourselves than then enemy would. The enemy would see people flying all over the place and (s)he would not be doing anything.

    It would would be so much worse on a level with a pit in it. Could you imagine us trying to use the teleporter? We would try to look really good by using it, but we would probably end up teleporting ourselves into the pit.

    Of course it could be that we would only end up proliferating our suckiness, but at least we would have a support group (and why not, there is a support group for everything these days.)

    --
    // file: mice.h
    #include "frickin_lasers.h"
  23. Future net :) by fils · · Score: 2, Interesting


    One thing that interest me in all this UT2 / Quake 3 / Doom 3 stuff is the way in which these systems have achieved 3d immersion on the net.

    I mean look at web3d.org (vrml) and how poorly it has done, now look at the game engines. Let's take the recently GPL released Quake 2. I saw it's out now for Mac OS X, windows obviously and linux I am sure now or soon. Plus you can run it in a window, not full screen if you wish. Now take that and develope a means to assign URL's like
    quake2://w3d.nowhere.com/index.bsp to a slip gate that can pass this to the engine. Get a good 2D canvas in it to render text and images to view pages and perhaps a consol. The ideas go on and on.

    It's a cross platform GPL'd 3d networked environment....

  24. Vehicles by Dyolf+Knip · · Score: 2

    One of the screenshots shows various angles of a vehicle of some kind. Will those be included as well, a la Tribes and Halo?

    --
    Dyolf Knip
    1. Re:Vehicles by Dyolf+Knip · · Score: 2

      Hmmm, actually I did read it. Apparently the two sentences given over the vehicles were right next to a very spiffy screenshot and my eyes kind of wandered, then picked up the text after the relevant sections.

      --
      Dyolf Knip
  25. I'm Not Impressed... by Lethyos · · Score: 4, Interesting

    You can still see polygon outlines. Textures are still flaky at best. Lighting is still very unconvincing. I'm sorry, but games are not beginning to look "a little too real". On the contrary, they've still got a long way to go before they show even promise of looking photographic. All game engines out there currently provide essentially the same level of performance in terms of visual quality. Yes, I understand some game engines have advantages over others, but it all comes down to how they are used and the design of the game. Let me explain.

    Game developers have traditionally pushed the envelope in terms of what hardware is needed to run the game. UT:2 doesn't appear to be doing that. They should not be afraid to use extremely high-res textures and let loose on the model complexity with much abandon. This may sound foolish, but also note that this is how the industry has traditionally worked. Popular and powerful software demands hardware makers to up the ante on performance. Think RAM and disk space would be as cheap as it is without Windows9x entering the fray?

    Elements of the game's design also affect realism. It seems to be that on one hand, UT:2 is struggling to look extremely real, but at the same time, incorporates elements that undo any progress they made. I'm not talking about cheesy weapons or circus clown fighters. The environments - the structures and landscapes - just do not lend themselves to being believable. This is also in terms of detail, or lack thereof. There's no excess where there needs to be! Hardware will catch up. Go ahead, waste CPU cycles... people will buy a 2000THz Athlon Mustang XPXA 2015 Turbocharged.....

    --
    Why bother.
    1. Re:I'm Not Impressed... by Graymalkin · · Score: 2

      Making a game available to a certain strata of computer users makes your game less popular. If you had to wait until you could afford a new PC in order to play a game you'd buy something with much lower requirements. I don't want to shell out a thousand bucks to play a computer game. Another thing to worry about is compatibility. UT runs on Mac, Windows, and Linux. Not a whole slew of people went out and bought a new Athlon XP just to run Linux on. A majority of Mac owners don't have brand spanking new Quicksilver systems with GeForce 3s in them. Shit most Windows users don't have a card more powerful than a TNT2. If the developers wanted to ignore the majority of their userbase they could push the envelope but then who would buy it.

      --
      I'm a loner Dottie, a Rebel.
  26. OT Re:Mmmhhhmmm... but... by Dyolf+Knip · · Score: 2
    Cat bathing should be an official martial art

    Dunno, I've seen both ends of the spectrum. My own cat is very docile in the bath; I can put him in the tub and he'll stay ther. He's still got some claws but he never uses them in the tub. Another cat I've tried to bathe was completely uncontrollable. I ended up having to toss her into a shower stall and just point the shower head at her since she'd have torn me to shreds if I was anywhere nearby.

    --
    Dyolf Knip
  27. System specs by doorbot.com · · Score: 2

    I remember reading PlanetUnreal a while back and they posted the specs required for Unreal II (and I assume Unreal Tournament 2). They were likely preliminary guesses, but they serve as a good indicator of the direction the developers are going.

    The idea was that you could actually run the newest generation of Unreal games on slower hardware than Unreal Tournament. Yes, slower. I think it actually spec'd a Pentium 233, but I can't recall exactly.

    Apparently the new engine does exactly what the Kyro cards do. It only draws what is necessary, thus allowing older hardware to still play the game. I don't know how this will affect Kyro cards where they have a price-performance advantage.

    I also remember reading about how Unreal was going to use ATI's TruForm (I think) technology to change expressions and the like on models. So that would be one advantages of having a brand new high end graphics card...

  28. Graphics suck. by be-fan · · Score: 2

    Honestly, these graphics are SO 1998! Maybe I'm spoiled by the PS2, but you'd think with all the GeForce 3 power they have at their disposal, they'd use some curved surfaces in the levels. The maps (especially the Egypt one in the screenshots) look like they were drawn by a six-year old with a demo version of 3D Studio that was limited to 100 polygons.

    --
    A deep unwavering belief is a sure sign you're missing something...
    1. Re:Graphics suck. by Sentry21 · · Score: 2

      You know, if you'd actually read the article instead of just looking at the pretty pictures, you'd have discovered that they want to make this game run on older machines - like 233s and the like.

      The point of that is that they can then market to people who can't afford to upgrade to an XP1800 with a gig of ram and a GeForce 3. And really, who needs awesome graphics anyway? I don't know about you, but I play for the gameplay.

      You'll never find me sitting around in UT saying 'wow, the texture detail on that player model is really amazing- damn, he fragged me. Wow, the sky is beautifully- agh, who shot me?' I keep the detail set on low to get better framerates. If you want to spend $1200 to make a system hit 30FPS, go ahead, but me, I turn the detail down and go to work.

      --Dan

    2. Re:Graphics suck. by be-fan · · Score: 2

      You "play for gameplay" yet you play UT? Wow. And besides, support for older machines is no excuse. First, UT doesn't run well on old machines anyway. Yet, Quake III, with all its curved-surface niceness runs fine on my PII-300. Second, LOD mesh technology has been around for years. Messiah, for example, could vary the polygon count of the scenes depending on what the machine could handle at a given point in the game. That way slow machines would get reduced graphics, while fast machines would get great graphics.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Graphics suck. by Sentry21 · · Score: 2

      First, UT doesn't run well on old
      machines anyway. Yet, Quake III, with all its curved-surface niceness
      runs fine on my PII-300.


      Unreal is just playable on my P166, with its 66 MHz bus, 80 megs of SIMMs, and ATI Rage Pro. It seems your definition of 'old machines' is different from a lot of other people's.

      Me, I'm just waiting until I get around to overclocking my way up to 200 MHz, to see if that makes any difference. I guess we'll see.

      --Dan

  29. Re:Weapons. (More Please) by Junta · · Score: 2

    Easy, the sniper rifle replacement is meant to make the weapons more even. Making the old one available would mean there is no reason to use the new weapon, defeating the whole point...

    --
    XML is like violence. If it doesn't solve the problem, use more.
  30. Thank you Pancho & Co. by The+Bungi · · Score: 2

    - For creating what looks like a kick-ass single-player game. Online gaming is great but until everyone has a T1 in the living room...
    - For creating a game with weapons that don't look like they came out of Star Wars. They look like they came out ouf Aliens.
    - If the big-map capability is good, for creating a game that is not claustrophobic and feels more like Delta Force 2.

    I played Unreal and UT to death. Unlike Q3A, I felt that I got my money's worth. I'm definitely going to spring for this one as soon as it hits the shelves.

    Yay!

  31. Why UT is special by wackybrit · · Score: 2, Informative

    A lot of people are.. 'So what, Doom is coming out within a year' and 'Q3 is better' etc etc. I guess some people don't realize why UT is a special game.

    It's the simple customizations you can do. While Quake 3 is a lot of fun to play, the interface is quite rigid, and there are few options to adjust how the game plays.. unless you want to download giant mod packs of course.

    With UT, you have 'mutators'. There's lots built into the game.. things like 'Insta-Gib' (a single shot = death style mode).. 'Rocket Arena' (rocker launchers only), and so on. You can customize every game you play in this way.

    Not only that, but you have more modes of play. Now just CTF and deathmatch.. but a 'Return to Castle Wolfenstein' style Assault mode where you have to complete objectives.. a 'Domination' mode where you have to hold several checkpoints.. and even a 'Last Man Standing' mode where the only goal is to die as few times as possible.

    It's the way you can constantly refine the games to your own style that makes UT fun.

    Another great feature is that you can change the game speed! You can run as low as 50%, or as high as 200%. I always play UT at 120% because then it matches the speed of Q3.. as UT is generally a slower game action-wise.

    So.. UT is great because Epic understands that simple tweaking and customization options means you can get far more out of the game!

  32. finally? by Trepidity · · Score: 2

    Umm, the leaked tech demo - a playable version of certain levels - has been out for months. And you're getting excited about a few measly screenshots?

  33. Re:For 'alternative' platforms? by SCHecklerX · · Score: 2
    Well, I'm another, so I guess that makes six.

    It's a pain to boot into a crash-prone, uncustomizable, unintuitive, BUTT-UGLY OS just to play a game.

  34. RTCW Sniper is better than none at all... by Razzious · · Score: 2

    I am not the Sniper type. I am the HURT ME type...I tend to run full assault most of the time.

    The thought of no sniper rifle is so ridiculous though. The return to Castle Wolfenstien has some form of spot ability to it. Everytime you shoot you see the tracer. However if you are in a good spot, tracer or not you have some ability to not reveal your exact location.

    I have noticed if you have 2 good snipers, they will have fun copeting against each other:
    Sniper A: shoots and kills Sniper B. Then has a few pot shots at other B team players. Sniper B respawns and hits Sniper A. Then pot shots a few A players. Also each shot causes a meter on the left of your screen to reset...thus making your gun more shaky...the longer you are steady and don't move the easier to aim. Thus you cannot rapid fire snipe.

    This makes them a hassle at best yet still allowing other players to have some fun. They are trying to copy the Quake RAIL it sounds like to me which is a mistake...Unreal, and Tourney will lose alot without it.

    Last comment...Assuming UT2 allows for mods, I will be a player. Hopefully somoone will create a sniper rifle, as well as the BEST UT mod out there now is CROTCH SHOT!!!! If you have never played CROTCH SHOT MODE you are missing out...Nothing like being the CROTCH DOMINATOR!!! In essence you have a VERY small area of your crotch that is the same as a snipe to the head...only you heart CROTCH SHOT instead. Any gun can land the hit bit its really a small area so its not to dominating.

    --
    Razzious Domini
    I could be a GREAT KARMA WHORE if I could just shed the few morals I have left.