Slashdot Mirror


MS Buys (Some) SGI Patents

FatRatBastard writes "The Reg. is reporting that Microsoft has purchased the rights to most of SGI's 3D patents. Speculation from the Reg hacks is that MS may want the patents more for crushing OpenGL support than for technology they're building inhouse." Well, crush is strong - but it would give them more leverage with some hardware vendors for sure.

43 of 325 comments (clear)

  1. 'crush' OpenGL by nsanit · · Score: 3, Insightful

    I know the original posting said it was strong language, but there are just too many games out there that use OpenGL that are too popular to be crushed.

    Besides, OpenGL is goverened by a board of companies, not just SGI.

    --
    They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.-Franklin
    1. Re:'crush' OpenGL by T.E.D. · · Score: 5, Interesting

      Besides, OpenGL is goverened by a board of companies, not just SGI.

      It doesn't matter who "governs" OpenGL. All Microsoft has to do to kill it now is refuse to license their 3D patents to any hardware vendor who chooses to make OpenGL drivers instead of DirectX.

    2. Re:'crush' OpenGL by grammar+nazi · · Score: 4, Insightful
      1. Company A wants to improve their product.


      2. Company A legally learns/purchases/adapts technologies from rival product.


      3. As a result, company A's product is improved.

      This sounds fair to me. It even sounds *gasp* competitive.

      The grammar nazi doesn't have any problems with it. If Microsoft adapted many of the good technologies from Apple, Linux, etc. then I would probably start using it more often.

      --

      Keeping /. free of grammatical errors for ~5 years.
    3. Re:'crush' OpenGL by penguinboy · · Score: 3

      Step 3 has yet to happen, in this case. Of course one can't guarantee that Microsoft is trying to be anti-competitive, but given their history it's remains a possibility that can't be ruled out ahead of time.

    4. Re:'crush' OpenGL by SirSlud · · Score: 5, Insightful

      3. As a result, company A's product is improved.

      Often, these types of purchases are made just to run the newly bought foobar through the shredder. It's the easiest and most reliable way to win a competition. (On that note, I won't argue that its not competative .. just, in a bad way.) MS doesn't have much to gain from OpenGL, IMHO, and since the XBox, and Windows, etc is all DirectX'ed, I suspect they'd be more interested in running OpenGL into the ground than learning anything from it, incorperating it into DirectX, and then letting OpenGL go out in the middle of a large sunny grassy field so that they will meet on the market battlefield again. I mean really, I can't think of many companies that would do that in the first place, but MS would be the last company to do it.

      >If Microsoft adapted many of the good technologies ..

      What if they just bought every software company, and released a product that incorperated all the good technologies? We'd all die, cause what you like is different than what I like, so I don't mind having a choice and choosing differently than you. The notion of a 'right' solution is BS, so ensuring that fish A doesn't nibble on every other fish in the pond is critical to maintaining consumer confidence and a healthy economic ecosystem (nevermind encouraging competition and innovation). It'd be a very incestuous market with not much new to show for itself very often ...

      --
      "Old man yells at systemd"
    5. Re:'crush' OpenGL by SirSlud · · Score: 3, Insightful

      It'd be a very incestuous market with not much new to show for itself very often ...

      ... which is to say that the MS in that scenario would never invent anything, and that all the other fish would want to stop living, cause everytime they had a new idea, it'd just be bought from them and bastardized for the masses. People don't do stuff just for money; people want to see their innovative babies through to customer satisfaction. If ideas keep getting snatched up and implemented by the guy who likes to ejaculate his products prematurely on the market, it ruins it for everyone. This is why I don't support the scenario you described as a particularly healthy one in the long term.

      --
      "Old man yells at systemd"
    6. Re:'crush' OpenGL by Zeinfeld · · Score: 5, Insightful
      It doesn't matter who "governs" OpenGL. All Microsoft has to do to kill it now is refuse to license their 3D patents to any hardware vendor who chooses to make OpenGL drivers instead of DirectX.

      Microsoft does not have a history of using software patents to block rivals. Unlike Apple for example who used a copyright theory to block other companies attempts to use the Xerox-Parc GUI interface. Apple failed to intimidate Microsoft, but they broke Atari whose GEM O/S had a far better user interface as well as multi-tasking.

      Using blocking patents is not a logical strategy for Microsoft. In the first place it might well involve an anti-trust violation, particularly now that the courts have rulled that Microsoft is a monopoly. Most companies can refuse to grant patent licenses on whatever grounds they like, monopolies are considerably more restricted. The main strategic reason not to use patents as blocking tactics is that there is little point when you have 95% of a market.

      The only patent I can think of offhand that MSFT uses in a blocking fashion is the Kerberos extension patent. They make sure that people know that the technology is patented however.

      I can see Microsoft using the patents in several ways. One would be simply to stop someone else buying them and launching a suit. Patent suits are cheap to file and expensive to defend. Another reason is simply to have ammo to fire back if they were sued by a competitor.

      Probably the best reason for Microsoft to buy the patents however is simply for advertising, to project itself as a market leader in the 3D space as the successor to SGI. Another reason might be to enhance future XBOX versions (although chances are that Microsoft Sony and Nintendo will come to some reciprocal licensing deal).

      Incidentally if SGI is selling the patent portfolio I doubt that a sale of their other assets can be far behind. It is pretty much their crown jewels.

      The restrictions that MSFT might well make on open source use of technology they own the patents to would be requiring reciprocal licenses and prohibiting what they call viral licenses. The reciprocal license issue is necessary simply to maintain the 'defensive' aspect of the patent. RMS will get real tweaked about prohibiting viral licenses, but so what?

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    7. Re:'crush' OpenGL by Mr_Matt · · Score: 3, Interesting

      It's not so much that Microsoft has the right to purchase these patents as to what Microsoft intends to do with them, now that they own them. It's still too early to tell, of course - even putting aside my own perspective as a "Linux Zealot (TM)" it wouldn't be fair to assume that Microsoft will necessarily Do The Wrong Thing. What worries people (and me) is Microsoft's track record.

      You're absolutely right - SGI had the same power to lord OpenGL over the masses, and they have sold that power. What is troublesome is the fact that SGI let OpenGL live, and Microsoft may not.

      --


      But what does my opinion matter, I just vote here. It's not like I have any money or anything.
    8. Re:'crush' OpenGL by TWR · · Score: 4, Informative
      Apple failed to intimidate Microsoft, but they broke Atari whose GEM O/S had a far better user interface as well as multi-tasking.

      Bullshit.

      Read http://www.seasip.demon.co.uk/Gem/History/gem1.htm l. It outlines why Apple sued Atari over GEM/1. Basically, they just copied many interface features from the original Mac: disks on the desktop, trash on the desktop, even down to how icons and the toolbar were shaded. Apple didn't "break" Atari; they demanded Atari change these blatant interface rip-offs, and Atari did. After all of this was settled, there were GEM/2, GEM/3, GEM/4, GEM/5 and later versions under different names. Hardly sounds like "broken" to me.

      -jon

      --

      Remember Amalek.

    9. Re:'crush' OpenGL by Master+Bait · · Score: 5, Interesting
      I think you've been reading too much Ayn Rand!

      1. Company A wants to improve their product.
      1. Company A wants more profits. (real world)

      2. Company A legally learns/purchases/adapts technologies from rival product.
      2. Company buys rival company or company's product. They have virtually unlimited assets to do this because they are a monopoly (real world).

      3. As a result, company A's product is improved.
      2. Company A discontinues rival company's product. Company A's product gains total market share, even though it is inferior (real world).

      --
      "Only in their dreams can men truly be free 'twas always thus, and always thus will be."
      --Tom Schulman
  2. Only the first step. by Rothfuss · · Score: 5, Funny


    I believe this is just the first step in a larger attempt by Microsoft to buy the entire 3rd Dimension.

    I'm really going to hate having to pay them royalties when I'm using it.

    -Rothfuss

    1. Re:Only the first step. by pyros · · Score: 3, Funny

      I can just see MS asking SGI about the thrid dimension....

      SGI: okay, take an ordinary square
      MS: slow down there egghead.

    2. Re:Only the first step. by JabberWokky · · Score: 3, Funny
      I'll move to flatland. I figure I'll at least be a square. Maybe a pentagon.

      Be a square. Otherwise you run the risk of having little flatland planes flown into you.

      obConcept: In flatland, three fixed broadcast antennas can perform "GPS". But do you need "line of sight"? Are all EM waves polarized? Ahhh... no... not the "Physics in Flatland" Nightmares again. --
      Evan "I wanna be a line segment" E.

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  3. John Carmack on Direct 3D by green+pizza · · Score: 3, Informative

    http://www.bluesnews.com/archives/carmack122396.ht ml

    Now, I know D3D has undergone many changes since then, but without a 100% about-face, I doubt they could fix the major coding issues.

    1. Re:John Carmack on Direct 3D by Matey-O · · Score: 4, Insightful

      Dude, John's .plan was dated 199_6_!

      --
      "Draco dormiens nunquam titillandus."
    2. Re:John Carmack on Direct 3D by dzym · · Score: 5, Informative

      How about this one.

      A log can change in 5 years, eh?

      I mean, god forbid that Microsoft actually improves their products?

    3. Re:John Carmack on Direct 3D by alanh · · Score: 3, Informative

      Check out some of Mr Carmack's
      more recent thoughts on Direct3d and OpenGL.

      --
      - AlanH
  4. Not Just Paranoia by MasterBlaster · · Score: 5, Insightful

    The last paragraph sums it up:

    Microsoft isn't in the PC hardware business, and it's unlikely that the patents will change its technical strategy. But they do add significantly to its bargaining position with hardware vendors, giving Redmond important new leverage. Rival APIs, principally OpenGL, are kept alive through the support of graphics hardware vendors. And for a hardware partner, avoiding a lawsuit, or gaining a contract to work on future versions of Xbox, may well outweigh the advantages from continuing to support OpenGL.

    I guess Microsoft trying to crush open source isn't just paranoia after all.

    1. Re:Not Just Paranoia by Faramir · · Score: 4, Interesting

      Au contraire... there is no reason to think that The Register is not just paranoid like the rest of us. Now, obviously, this is a pretty decent analysis of a possible use for these patents. But still these are vague threats to the industry that may have been cooked up to spread FUD about MS.

      There is enough actual reason to fear and doubt MS out there already. Before adding potential reasons, and spreading them as actual, can we have a reasonable discussion about them? Or is it enough for someone to make generic statements about "avoiding lawsuits?"

      Personally, I would like to know on what grounds anyone would be worried about lawsuits. I won't deny the possible existence of such grounds; I just want to actually hear what they are instead of speculate blindly.

      Would someone be kind enough to post a basic description of OpenGL's relationship to SGI's technologies, and to the company itself. Was/is SGI involved directly in the formulation of OpenGL? Could MS have purchased patents that OpenGL relies upon, patents that do not have "free" alternative implementations? Is there a GL that OpenGL is compatible too (like OpenSSH to SSH)?

    2. Re:Not Just Paranoia by Glock27 · · Score: 4, Interesting
      And for a hardware partner, avoiding a lawsuit, or gaining a contract to work on future versions of Xbox, may well outweigh the advantages from continuing to support OpenGL.

      NVIDIA is the graphics (and glue chipset) supplier for Xbox. It is also now the sole supplier of graphics chips for desktop Macs. Apple is solidly behind OpenGL as it's strategic 3D API (as is the entire high performance 3D graphics world, for that matter). I'd be willing to place a large wager that NVIDIA (which has strong SGI roots) will not abandon OpenGL.

      One last thought - I think Microsoft would be very ill advised to try to charge more for the use of those patents than SGI was...and that cost should already be part of current hardware prices.

      299,792,458 m/s...not just a good idea, its the law!

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
  5. Re:Does SGI even own OpenGL?? by homer_ca · · Score: 3, Insightful

    No, but they own patents to many features of the OpenGL standard. Just like how Frauenhofer owns many patents on MPEG audio.

  6. How about they buy the "sgi" logo... by green+pizza · · Score: 3, Funny

    ... so Silicon Graphics can go back to the "cube" logo!

  7. remember Java by oo7tushar · · Score: 5, Funny

    Remember how MS made their own Java VM and modified the language to suit themselves?

    Perhaps they're aiming for MS OpenGL (MS OpenJelly, lube up and aim for penetration)

    (please don't troll me)

    1. Re:remember Java by Snowfox · · Score: 3, Interesting
      Remember how MS made their own Java VM and modified the language to suit themselves?

      Perhaps they're aiming for MS OpenGL (MS OpenJelly, lube up and aim for penetration)

      People have short memories.

      Remember Fahrenheit, the SGI/Microsoft/etc initiative for the next OpenGL plus scene graph?

      MS walked all over the specs, doing strange and troublesome things to it, yet only ever had two people actively "working" on it, all while racing to get Direct3D out the door before OpenGL (or later Fahrenheit) could get a hold in the Windows development community.

      As I hear it second-hand from an ex-SGI guy, SGI was pouring incredible resources into Fahrenheit, while MS was essentially blocking progress, while waving the promise of MS-acceptance in order to prevent their dropping MS' involvement.

      When they realized they were burning cash and talent to go nowhere fast, SGI eventually gave up and said "Stick with OpenGL and Inventor or whatever -- we don't care anymore."

  8. On the Look-Out by Alien54 · · Score: 4, Interesting
    Now that's an area that the three men in a boat - the proposed MS compliance body - might care to examine. We'll be watching.

    Personally, I think that each state should have at least one rep looking into MS

    It is a matter of trust. In this case, past performance is an indicator of future results.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  9. Re:pushing directx? by scott1853 · · Score: 3, Funny

    Yes, MS is working very hard on creating software to support rival operating systems so that they can create a competitive marketplace.

  10. Might bode ill for OpenGL based projects? by starseeker · · Score: 3, Interesting

    What does this mean for the use of OpenGL in open source? Are we going to have to start developing our own open source replacement for OpenGL now?

    --
    "I object to doing things that computers can do." -- Olin Shivers, lispers.org
  11. DirectX is actually good now... by MaestroSartori · · Score: 3, Interesting

    Its a lot better in many ways than OpenGL (at least I think so). Its certainly powerful and easy to code for. It was a load of poo up til at least DX6, but now its surprisingly nice and object-oriented. They are of course targetted at completely different uses: D3D is generally Retained Mode, whereas OpenGL is generally Immediate Mode. I can't be bothered explaining what those mean, so go look in Google, but it does mean that DX is probably better for games, whereas OGL is better for most other things.

    1. Re:DirectX is actually good now... by MisterBlister · · Score: 4, Informative
      How did this get modded as insightful?

      I happen to think D3D is better than OpenGL currently, if you're doing Windows-only game programming.

      However, D3D isn't 'generally Retained Mode'. D3D dropped its retained mode support (which nobody used anyway, and D3D has always had an immediate mode API) a while ago, back at DX5 or so. Of course, you're free to create your own scene-graph/retained mode API over the current immediate mode API if you like, but it no longer includes that API in the standard SDK.

      D3D used to have D3DRM, OpenGL has Inventor, both are/were retained mode APIs on top of the immediate mode APIs.

      Also, its extremely silly to claim that retained mode means it is better for games? How many games can you name that use a retained mode API?

  12. Re:More than gaming to graphics by Mr+Thinly+Sliced · · Score: 5, Insightful

    > The only way OpenGL can compete is to attain
    > strong developers, maintain a good ease-of-
    > programming and give game deisgners and card
    > venders a solid reason to support it.
    OpenGL aint just about the games man. If your developing a visualisation system of oil field sensor data, do you think you really use DirectX?

    Nope, you go to the real guns, SGI.

    Microsoft have a huge way to go before they grab that share of the market. For one thing, there is a whole heap of legacy apps in these scientific visualisation areas that rely on OpenGL backwards compatibility.

    Mr Thinly Sliced

  13. Here's an old USENET post I found by qurob · · Score: 3, Informative

    From: Allen Akin (akin@tuolumne.asd.sgi.com)
    Subject: Re: Licensing of OpenGL to Microsoft
    Newsgroups: comp.graphics.apps.softimage, comp.sys.sgi.graphics, comp.graphics.api.opengl, comp.os.ms-windows.nt.advocacy, comp.os.ms-windows.programmer.graphics, comp.graphics.raytracing, comp.graphics.rendering.misc, comp.graphics.rendering.raytracing
    View this article only
    Date: 1996/02/21


    SGI licenses OpenGL to anyone, including all of its competitors in the
    workstation market. The reasoning goes something like this:

    1. SGI builds great workstations, but what really makes them
    useful (and thus makes people willing to buy them) is
    high-performance full-featured 3D graphics and imaging
    applications.

    2. Applications developers can't afford to support a large number
    of graphics APIs. The development and maintenance costs are
    too high, and since feature sets vary from API to API, it's
    difficult for an application to take advantage of all the
    desirable features of multiple APIs.

    3. If a single graphics API is supported on a sufficiently wide
    variety of machines (including SGI's), and if that API is fast
    and full-featured, then applications developers can
    concentrate their limited resources on that API and do a good
    job of using it effectively.

    4. The result is a larger number of good-quality 3D graphics
    applications that are capable of running on SGI hardware.
    This makes it easier for SGI to sell workstations. In the
    long run it also increases the number of potential SGI
    customers by making it easier for applications developers to
    create products for new markets.

    5. Of course, SGI's competitors that adopt OpenGL also gain
    access to a larger pool of 3D applications. However, this
    doesn't make a lot of difference to SGI, because we have to
    work to remain competitive in any case. It's important to
    understand this! *The competition would have become more
    intense even if OpenGL didn't exist.* Licensing OpenGL creates
    no significant new risks for SGI, but it does create new
    opportunities.

  14. If you don't like this -- speak up! by Derek · · Score: 4, Informative

    If you really think (as I do) that this is an indication that MS intends to extend its monopoly by squeezing out competing standards and technology, then make your voice heard!

    According to the US law you still have until Jan 28th to comment on the court's final judgement.

    I recommend you take a minute and make sure the US justice department hears your concern.

    -Derek

    1. Re:If you don't like this -- speak up! by JasonAsbahr · · Score: 5, Interesting

      Honorables,

      It has come to my attention that Microsoft has recently acquired fundamental patents for 3D graphics technology and techniques from SGI. This is a dangerous situation, as it grants Microsoft significant leverage over the independent 3D hardware manufacturers who are currently supporting the only rival to Microsoft's Direct3D graphics API, OpenGL.

      Microsoft has in the past worked to delay and distract advances in 3D graphics technology, such as in the abortive "Fahrenheit" plan with SGI in the 1990s. During that period, SGI was transitioning from selling Unix-only workstations to begin selling workstations running Microsoft's Windows NT. At the same time, OpenGL was gaining on Microsoft's Direct3D in terms of features, hardware support, and developer support. If SGI wanted to sell NT boxes, SGI would have to agree to the Fahrenheit plan. The perfectly timed Fahrenheit deal slowed that advance of OpenGL by, among other things, reducing SGI's active promotion of it, and allowed Microsoft's Direct3D to gain a strong lead.

      Yet OpenGL support still survived due to the interest of software developers and the support of third party 3D hardware manufacturers. This latest move by Microsoft to acquire core 3D technology patents would finish the hatchet job, granting Microsoft the power to force third party 3D hardware manufacturers to drop support for OpenGL, and ultimately stifle competition and innovation in the marketplace.

      Please do not let this come to pass.

      Thank you,

      Jason Asbahr
      Game Developer

    2. Re:If you don't like this -- speak up! by Performer+Guy · · Score: 4, Informative

      Good post, here is some related background on Microsoft's suppression of OpenGL.

      http://www.vcnet.com/bms/features/3d.html

  15. Re:Disagree with The Register by scott1853 · · Score: 3, Insightful

    Whoa big fella.

    "Fast development cycle"

    You do realize that equates to "we don't need QA", also "don't bother implementing the last 500 features on that list", and don't forget "don't waste time writing good documentation".

  16. Re:First SoftImage, now SGI by Proteus+Child · · Score: 5, Funny
    Looks like MS wants to muscle in ILM's territory ...

    There's a mental image - sitting in the audience watching episode II and the screen suddenly turns bright blue in the middle of a fighter battle...

    --

    Proteus' Child

    Doko ni datte; hito wa, tsunagette iru.

  17. Not good by barole · · Score: 3, Funny
    Microsoft does not want OpenGL on windows because it means that applications aren't tied to the windows platform. Unfortunately for them, they can't say this openly - people need OpenGL and many will move to other platforms to get it.

    So, Microsoft says all the right things - that they support OpenGL and include it as part of windows. However, it is a bit like their half-hearted posix mode. Win2k does not included any hardware acceleration for Opengl (according to the register). Also, OpenGL on win32 is stuck at an old version (1.1? or 1.0) and extensions and more recent (eg 1.2) features must be used via their ugly extension mechanism. Microsoft backed out of their agreement with SGI on Fahrenheit - burning SGI in the process.

  18. Re:What are the implications? by SirSlud · · Score: 3, Insightful

    The XBox runs on Direct X, OpenGL's direct competition and nemesis. I mean, we've gotten to the point where even MS can go around saying, "Yeah, we did this so we can kick some ass and make some money for our stock holders.", which is true, legal, and widely accepted.

    I don't think sinister is the word - it's standard operating procedure for MS, along with lots of other large corperations. The Real beauty of it is that MS also has an alibi - they kept SGI in business (maybe), thus ensuring they still have competitors. MS is to the market now what the US is to the world - they are taking things over via a dependance on existance. That is to say, they can keep companies alive and in buiness as a kind of bribe. This is so they cannot be accussed of being so successfully [anti-competative/innovative] (take your pick, doesn't matter for the sake of argument) as to have killed off all of their competitors!

    --
    "Old man yells at systemd"
  19. Did MS purchase a license, or the patents? by Greg+Lindahl · · Score: 5, Insightful


    There's nothing in the Register article that gives any proof that MS purchased anything other than a license for the patents, not the patents themselves.

    So, as is often the case, this is probably much ado about nothing.

    1. Re:Did MS purchase a license, or the patents? by Greg+Lindahl · · Score: 3, Insightful


      There's nothing in the Register article that gives any evidence that SGI "transferred" the patents to Microsoft. The Register is not a credible source, and engages in fuzzy reporting at best.

  20. NVidia Driver Implications? by BadBlood · · Score: 3, Interesting

    Weren't those SGI patents what kept Nvidia from open-sourcing their Linux drivers?

    Now with Microsoft owning them, the chance of a fully open-source driver goes...up?...down?...stays the same????

    --


    Praying for the end of your wide-awake nightmare.
  21. Re:What are the implications? by 4of12 · · Score: 5, Interesting

    The Real beauty of it is that MS also has an alibi - they kept SGI in business (maybe), thus ensuring they still have competitors.

    You laugh, but it's true!

    Remember several years back when Apple was on the ropes and MS bailed them out with $150M ?

    You'll also recall that part of the deal included a provision for Apple to start distributing MS IE instead of Netscape Navigator, whose stock symbol has, umm, disappeared.

    I think bailing Apple was absolutely critical for MS, since otherwise their market share would have shot up even more alarmingly close to 100% than it is already. It's easier to claim there are competitors when you have only 92% of the market compared to when you have 98% of the market:)

    Taken to the extreme, it wouldn't be out of place for MS to buy or bail out a Linux based company either. I think that almost happened with Corel. My own paranoid view on that deal was that Corel developers might have been moving Wine along too quickly to suit MS and they had to throw some molasses into the machine.

    --
    "Provided by the management for your protection."
  22. Re:If you don't like this -- speak up![Fahrenheit] by Thagg · · Score: 3, Interesting

    Interestingly, while several people speculated that Fahrenheit was intended to kill OpenGL, from what I can see it actually saved it. Fahrenheit encouraged Microsoft to not knife this particular baby long enough to allow a reasonably strong set of OpenGL boards to be produced.

    Fairly quickly in the course of the Fahrenheit project, SGI realized that it would not be a good idea for Fahrenheit to actaully be released; because that really would mean the end of OpenGL. So, they dithered and delayed, rewrote and reimplemented, argued and agreed to disagree for a truly critical couple of years. That was long enough.

    Eventually the charade could not be maintained any longer, and Fahrenheit disappeared. Up until the last day, though, SGI made every appearance of being totally committed to Fahrenheit -- it was on the front page of www.sgi.com until the day it was killed.

    thad

    --
    I love Mondays. On a Monday, anything is possible.