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Blender Releases Linux 3D Web Plugin

Qbertino writes: "Not a Number, producer of Blender, the Linux community's favorite professional 3D Package (get it for free) has released the beta of their 3D Web Plugin for Netscape 6.1 / Mozilla on Linux/Unix. It offers full integration of Blender's realtime 3D enviroment based applications into the browser's enviroment. Including OpenGL acceleration and all. Check out the Demos. Feedback on the beta-release is welcome and kindly requested on the Blender Community Discussion Board."

42 of 166 comments (clear)

  1. VRML? by Anonymous Coward · · Score: 2, Funny

    When has 3d environments *ever* been something useful on the web?

    1. Re:VRML? by .sig · · Score: 2, Insightful

      Well, in a few dozen years, we might have the technology to make it practical. Might as well get started now...

      Seriously, though, how much of the web is practical anyway? A good bit of it is solely for entertainment or amusement, and better graphics is usually preferred, especially over text.

      --
      -Space for rent
    2. Re:VRML? by realxmp · · Score: 2

      When has 3d environments *ever* been something useful on the web?

      Well one example is the NASA ISS VRML page. If you've ever wanted to see what the station was like from all angles it can show you this. Sure it's not as good as games but it's the best you'll get with limited bandwidth. Does anybody have any better ideas or ways to send 3D models over the net?

  2. Cross-platform by maggard · · Score: 5, Informative

    What didn't get noted is that one can go to the same demos running Wintel and IE and get a working plugin automagically installed. This isn't just Linux/Mozilla but reasonably cross-platform. Next gotta check with MacOS & MacOS X.

    --
    I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
  3. Are there any sites using this? by tshak · · Score: 3, Interesting

    This sounds great, but are there any "real world" sites using or planning on using this plugin? Or is it just another VRML experiment?

    --

    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  4. Heaven forbid you actually *go* to the site by Croaker · · Score: 2

    Sheesh. Take 3 seconds, click a link, you find their explorer install page

    Or you can just post to Slashdot.

    1. Re:Heaven forbid you actually *go* to the site by tommck · · Score: 3
      I learned a long time ago not to click on any links in SlashDot until long after the article is posted :-)

      T

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    2. Re:Heaven forbid you actually *go* to the site by fajoli · · Score: 2

      I learned a long time ago not to click on any links in SlashDot until long after the article is posted :-)

      Which adds more proof to the theory that many slashdot contributors post comments on articles they haven't even read.

    3. Re:Heaven forbid you actually *go* to the site by realdpk · · Score: 2

      I'm the same way.

      /. needs to seriously consider mirroring sites before they link to them, or at least warning the people they're about to launch a DoS at ahead of time so they can be prepared with their own mirrors.

  5. Re:Does it support Internet Explorer? by proxima · · Score: 4, Informative

    The Blender plugin for Internet Explorer has been available for some time. Here is the link to the Blender 3D plugin download page.

    --
    "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
  6. Free as in Free Beer by mycr0ft · · Score: 2, Insightful

    It's not completely free. You can't get the source.
    Read http://freshmeat.net/projects/blender/

    --mycr0ft

    --

    Me physicist. Me make rockets.
    1. Re:Free as in Free Beer by Fizzlewhiff · · Score: 2, Informative

      Come on, that link is almost 4 years old. Go to the official site and download the latest version for free. It is not open source but lack of that does not make it non free. It is a good product. I have used the Linux and the Windows versions and it is capable of amazing things.

      Alias|wavefront is supposed to be releasing a free (for non commercial use) version of Maya soon. I heard it will embed a watermark in your work. But still, having access and getting exposure to software that costs thousands of dollars is well worth it.

      --

      'Same speed C but faster'
  7. Unix only? by Otis_INF · · Score: 2

    Blender is a win32 package too, the gui is horrible, but ok, that seems common with 3D packages. What seems to be so odd is the Unix only releases of plugins for the web.

    How many users do they think there are with Unix browsers? So how many people will produce 3D content for their format? If there isn't a market, there are not suppliers. It's a simple as that.

    --
    Never underestimate the relief of true separation of Religion and State.
  8. VRML? by BoarderPhreak · · Score: 2

    Haven't we tried this before?

  9. Re:Heaven forbid you actually *get* to the site by Afrosheen · · Score: 2

    Unless you're lucky enough to say "first post!" forget about hitting their site. Slashdotting is evil.

  10. Re:Blender in general by brondsem · · Score: 4, Informative

    Take a look at the learning path. It helped me get a good grasp on the interface. I haven't used other editors, so I can't say it's better or worse than any.

    --
    "a quote" -me
  11. Blender Releases Linux 3D Web Penguin!!! by Anomie-ous+Cow-ard · · Score: 2, Funny

    Oh, wait, it said "plugin"... damn. Gotta get these eyes fixed.

    --

    --
    perl -e'$_=shift;die eval' '"$^X $0\047\$_=shift;die eval\047 \047$_\047"' at -e line 1.

    1. Re:Blender Releases Linux 3D Web Penguin!!! by nhavar · · Score: 2

      look around they have the penquin too.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
  12. Market by peterdaly · · Score: 4, Informative

    Seeing how the site is slashdotted, I might as well reply.

    I see the market for this not being "VRML" like things, like someone said, but remote viewing of blender files (and other supported formats?) without having to have blender installed. The same reason many companies use PDF for "print" documents. You don't have to have the DTP tool used to create the document, you just have to have a common web based viewer (Acrobat.)

    I know companies charge thousands for web plug-ins that let people view ProE models and the like without having ProE installed. Is this much different?

    -Pete

  13. Re:I have to agree by nhavar · · Score: 4, Interesting

    That's wild, i've never used any of those products and I mastered Blender enough to build - this - after about three days of running through the tuts and messing around with it.

    --
    "Do not be swept up in the momentum of mediocrity." - anon
  14. Blender's User Interface by Anonymous Coward · · Score: 2, Informative

    Hi, I have used Blender for a couple of years, and I have some comments on the user interface that would probably shed some light here.

    The interface is not obvious at first, but it seems to follow a *nix like trend, in that it is:

    1) Confusing, and difficult to pick up.
    2) Way faster than the more widely known packages, once you get the hang of it.
    3) High degree of customizability in workflow and layout of the screen.

    It takes time to understand the interface (and the manual helps a lot), but it does boast a very direct feel in the workflow, there are few cumbersome elements in the interface.

    -Adrian

    1. Re:Blender's User Interface by symbolic · · Score: 2

      Sorry, I disagree. Blender is very capable, but not what I'd consider a "polished" app. The hotkey concept makes it more efficient, but there are plenty of little things missing that could make life a lot easier.

  15. Don't forget the humble apostrophe! by tomknight · · Score: 2, Funny
    Okay guys, I think we've forgotten to use our friend the apostrophe a couple of times here:
    1. Community's (instead of communitys)
    2. Browser's (instead of browsers)
    Simple enough, we're talking possessive, not plural. Just doing the job the Grammar Nazi's not awake to do right now.... ;-)

    Tom.

    --
    Oh arse
  16. naysayers - this is not VRML by nhavar · · Score: 3, Insightful
    This plugin does not handle things in the same way that people think of VRML. Although Blender can work to create and read VRML the product and the plugin do much much more. 1) Blender is cross platform Win/Mac/*nix 2)You can create 3d objects to almost any level of realism that you want to (see the gallery on their site) 3) You can animate within the same package 4) You can create interactive content (i.e. games) in the same package. 5) the plugin/module architecture to create special effects is python driven. The web plugin allows for you to view a 3d object like maybe a product representation and then show it to your potential customer, or 3d games to run over the web, or interactive navigation for the website. There are tons of examples of what the plugin and application can do if one takes a little time to look through the web site. They even have an example of how to use the plugin to create interactive banner ads.

    The tool is different from just about everything out there and once you get used to the method of interaction is seems very easy to get things done. I'm sure that there are plenty of people out there that bitch about the Linux interfaces and how hard they are to use, while many more people find them quick and efficient... give blender a try and see if it falls into this same scenario.

    Stop griping about how it works/doesn't work or comparing it to other products like VRML until you've at least taken a look at what it can do. The user galleries and demos on the site are excellent examples of what can be done by an artist.

    --
    "Do not be swept up in the momentum of mediocrity." - anon
    1. Re:naysayers - this is not VRML by bfields · · Score: 2
      The web plugin allows ... interactive navigation for the website.... They even have an example of how to use the plugin to create interactive banner ads.

      The horror! The horror!

      On this subject, another great example of a fine piece of technology completely misapplied: the page http://www.co.washtenaw.mi.us/DEPTS/ROAD/RDCindex. htm contains a single java applet, whose *only* purpose is to allow you to click on it so you can proceed to the "real" homepage that you came to find. Thus this applet (and, in fact, the whole page) serves no useful purpose other than to keep non-java users out of the website. Why? Why?....

      --Bruce Fields

    2. Re:naysayers - this is not VRML by nhavar · · Score: 2

      I understand your point. But think of it as being useful to some game designer who decides to market the game and let people try peices on the web to really see what it looks like without needing to download 75 megs worth of demo just to get a general feel for the game. Any tech can be missused by the under educated.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
    3. Re:naysayers - this is not VRML by nhavar · · Score: 2

      It appears to me that the problem is with people getting set in their ways. Almost every single person that I've heard chime in about the interface being difficult has been a person who has used multiple tools in the past. These people typically get used to "their" interface and don't like to step out of that "standard". Meanwhile all of the newbies and people just getting into digital art that don't have 500-5,000 to spend on a tool step in and learn Blender in a couple of days and seem to do very well with it's un-intuitive interface. I think it's easier to ditch the product when you already own one or more products that in essence do the same thing. When you don't have those products then you are really forced to take some time to learn how things work and to understand why they work that way.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
  17. Re:But the question is.... by nhavar · · Score: 2

    read up. The IE plugin was released months ago, they are playing catch up in releasing the Linux plugin.

    --
    "Do not be swept up in the momentum of mediocrity." - anon
  18. Re:Favorite package? by malducin · · Score: 2

    Yes both Maya and Softimage XSI are on Linux. Houdini was actually first. There is also PRMan and the RAT tools, Rayz, Shake, rastrack, and few others here and there.

    Yes I guess it depends on the perspective about favorite 3D package. Even Michael Tiemann of RedHat said once that long ago he wanted Maya running on Linux after experiencing it some time ago. But Blender is good for it's target audience/niche.

  19. Re:Blender in general by symbolic · · Score: 2

    It's quite powerful. It has some interface annoyances (despite what the Blender groupies say), but if you're willing to put up with it, you CAN produce some kick-a** stuff. Get out your wallet though, if you want the latest release of Blender Creator (the plugin, of course, is free).

  20. Yet Another Proprietary 3D Format by Animats · · Score: 4, Informative
    The Blender player is free. Blender as a 3D package rendering videos is free. But the part of Blender that outputs to the player is not free.

    And the player file format is proprietary.

    There are other 3D players. Shockwave 3D, for example. VRML, despite lack of interest, actually works quite well now, if you have a 3D accelerator board and DSL or better. There's X3D, which is just VRML text expressed as XML, but nobody uses that.

    X3D would be a useful format if it was used, because it's one of the very few non-proprietary, documented 3D scene formats out there. Consider it if you're doing open-source 3D tools.

    I'd like to see X3D import and export for Blender. VRML 2 export has been done as a Python script, so it's possible. Blender itself only does VRML 1.

    1. Re:Yet Another Proprietary 3D Format by Animats · · Score: 2

      How about VRML 2 export?

  21. Free BEER!!!! by Ogerman · · Score: 2

    Ok, so where's the source so that this won't be just another proprietary standard that nobody uses?

  22. Re:Blender in general by Qbertino · · Score: 2, Informative

    Blender in general still is free ('beer'). For everything classical 3D packages are actually used (stills, videos, sfx, etc.).
    Only if you want to produce stand alone realtime 3D applications or web content without the blender logo displayed in a corner at the bottem do you have to buy a license.
    Which is, on top of that, somewhat resonable in pricing (around 300$, single license) for such a package.

    Notice that the other thing in this game is NeMo/Virtools for something like 5000$. And that's a windows-only gadget.

    Oh, and btw, just for the book :-) , Blender's most outstanding feature is - believe it or not - it's user interface and workspace management. Unmatched speed, usability, versatility and customizability. No shit. The first two weeks I thought their GUI designers had smoked some really bad stuff (everybody does!) - then I caught on.
    Once you've grasped what they were up to when they programed this, you'll NEVER ever touch any other 3D Modeller again. I actually consider Blenders interface on of the most remarkable feats in interface design in general.
    I honestly thought cinema4d was king in this area. It actually is just another also-ran.

    --
    We suffer more in our imagination than in reality. - Seneca
  23. Re: Cross-platform Plug-In by resistant · · Score: 2

    What didn't get noted is that one can go to the same demos running Wintel and IE and get a working plugin automagically installed. This isn't just Linux/Mozilla but reasonably cross-platform.

    This auto-installing MSIE plug-in did work on my box with the slightly jacked-up AMD K6-2/366MHz CPU (overclocked to 400MHz), 256M SDRAM and generic Trident 4M AGP video card, but it was agonizingly slow. They're not kidding about needing at least a 450MHz CPU (something) and a modern TNT AGP video card. I'd suggest an Athlon 800MHz CPU for bearable performance.

    --
    A truly excellent pizza parlor is a delight unto the heavens. Treasure the sauce and the toppings!
  24. Konqueror? by redcliffe · · Score: 2

    Just tried it, but can't get it to go at all in Konqueror. In Mozilla I can't figure out how to load it, and netscape crashes my X server when I run the radiosity demo. Anyone else having problems? Thanks,

    David

  25. Re:Does Python + Plugin = Exploit? by nhavar · · Score: 2

    My understanding is that the blender plug-in is sandboxed by design. You could probably find out more from the site, but I'm relatively certain that it's sandboxed because some people had wanted to use it for active desktop interface but couldn't do much with it because of the sandboxing.

    --
    "Do not be swept up in the momentum of mediocrity." - anon
  26. Re:why is Blender not open source? by MrResistor · · Score: 3, Informative
    Some of it is.

    I think this page gives some good insight into their business model. Basically, Publisher (not free) pays for developement, and thus gets all the new features first. Once development is paid for the features get rolled into Creator (free). I think this sort of model is an excellent way to run a project like this, as long as no one gets greedy. The developers are paid, and therefore more motivated to do the "less sexy" jobs, and all the hardware and software necessary to develope a truely cross-platform package are acquired without relying on donations.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  27. Draconian licensing by Jamie+Lokier · · Score: 2, Interesting

    Absolutely no way I'm installing any software on my computers that comes with the conditions below:

    2.2. Server Use. With respect to the Blender Stand Alone Player and Blender 3D Plug-in only, and subject to the terms of this Agreement, you may install one copy of such Software on a computer file server within your internal network for the sole and exclusive purpose of using such Software (from an unlimited number of client computers on your internal network) via (a) the Network File System (NFS) or (b) Windows Terminal Services. Unless otherwise expressly permitted hereunder, no other server or network use of the Software is permitted, including but not limited to using the Software (i) either directly or through commands, data or instructions from or to another computer or (ii) for internal network, internet or web hosting services.

    2.3 No Modification. You may not alter or modify the Software or create a new installer for the Software. The Software is licensed and distributed by NaN for viewing, distributing and sharing .blend files. You are not authorized to integrate or use the Software with any other software.

    3. Intellectual Property Rights. The Software and any copies that you are authorized by NaN to make are the intellectual property of and are owned by NaN and its suppliers. The structure, organization and code of the Software are the valuable trade secrets and confidential information of NaN and its suppliers. The Software is protected by copyright, including without limitation by Dutch Law, international treaty provisions and applicable laws in the country in which it is being used. You may not copy the Software, except as set forth in Section 2 ("Software License"). Any copies that you are permitted to make pursuant to this Agreement must contain the same copyright and other proprietary notices that appear on or in the Software. Unless specifically and expressly permitted by NaN, you agree not to modify, adapt or translate the Software. You also agree not to reverse engineer, decompile, disassemble or otherwise attempt to discover the source code of the Software. Except as expressly stated herein, this Agreement does not grant you any intellectual property rights in the Software and all rights not expressly granted herein are reserved by NaN.

    1. Re:Draconian licensing by symbolic · · Score: 2


      As software companies begin to take more and more advantage of their "licensing" provisions, it seem to me that anyone considering such a license should think very carefully before using the software. What if, for example, a contractor could change the conditions under which you use the house that he built? Or recind your use of it altogether?

      With the cost of establishing an e-commerce grade presence on the web being rather significant, there's no WAY I'd consider using software produced by a company with an overly restrictive licensing policy. This "we expect you to use our product but we reserve the right to do whatever we want" mentality has to go.

  28. Re:why is Blender not open source? by symbolic · · Score: 2

    Why should NaN be willing to accept anything LESS profit than it can actually make? I think NaN should be able to profit as much as they can - obscenely, even - PROVIDED they produce a product that people want, and price at a point they're willing to pay. There has been a great deal of discussion in the chat forums on NaN's server regarding this topic.

  29. Re:Blender in general by symbolic · · Score: 2

    Only if you want to produce stand alone realtime 3D applications or web content without the blender logo displayed in a corner at the bottem do you have to buy a license.

    OR if you want the most current release of Blender Creator OR Blender Publisher.

    Which is, on top of that, somewhat resonable in pricing (around 300$, single license) for such a package.

    Personally, I'd like to see my $300 buy more modeling-related tools, interface polish, and reliability, than the ability to create and distribute 3D web content. But, as long as users know that their $300 is for the purchase of a Publisher license (which may include functionality they simply don't need or want), the price is fine.