Video with Depth
Lifewolf writes: "A new technology from 3DV Systems uses pulsed infrared illumination to capture depth information for every pixel of a video stream. This allows for neat tricks like realtime keying without need for color backgrounds. JVC is already selling a product based on this, the ZCAM."
This opens up some great possibilities for
digitizing 3D models. Anybody heard of this
technology already being used for that?
Education is a better safeguard of liberty than a standing army.
Edward Everett (1794 - 1865)
I've never really seen what makes 3D video (or 4D to get particular) so difficult to record.
Humans have 2 eyes in the front of their heads, inches apart. All that is needed in a camera is for two syncronized tapes to run simultaneously, with the lenses just a few inches apart.
Playback the left half on the left eye, the right half on the right eye, and our own built-in systems have no problem building those two images into a single 3D image.
I think the difficulty is not in the recording of 3D information, but of building a display to play it back to multiple people.
Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
Can you imagine using this technology to insert your favorite politician in a porn video? George Bush Does Dallas.
Used within a survellance camera, it could detect motion without getting tricked by that tree near the air vent.
It could also be used in surgical situations where a specialist located in another state can more easily study facets of the video being provided to him (cutting out noise, if you will).
You could do some really weird video editing where you could create a scene of a person standing in a verdant field in the middle of summer with snow falling within his 'mask'.
Items recorded in this way (presuming the mask is also recorded) could perhaps be admissable evidence that helps the court focus on a specific action that might otherwise get missed.
It might also provide a less-expensive way to make 3-D videos. Precursor to holographic movies?
And so it goes.
I didn't have a depth thingy to tell me how to replace the image, we had blue backgrounds which had to be equally lit, and pray nobody came with blue on.
The real reason blue was used is because if you see a video signal, it is only 11% of the signal, at most, and also a very rare color(saturation wise) in a picture. Most people don't wear blue tarp mascara, and it was acceptable.
The other type of keying was on an Amiga with a Gen Lock, using background color as the transparency, a static image over a live background. You could also set the transparency, so you could get ghost-like effects.
But with one of these, you can probably make a scrolling background with the occasional tree popping to front. If you were to do the same with an editing suite, you're looking at at least a good hour, and when you rent out facilities, you look for all the helpies you can. Just printing out a still from video can cost more if you're using a "video printer".
I wonder if you can set the depth manually, or if it's hard coded. It might be fun to see something pass "through" something else.
This mind intentionally left blank.
The KKK a bunch of sheetheads? You decide!
Normally, when you want to key in a false background in a scene, you need to have a constant color in the background (Hence the use of blue and green screens). If the background isn't flat, then you either have to go at it with photoshop frame by frame, or use expensive border tracking software which is less than perfect. You could spend hours setting up a scene just right, with screens placed in all the right places, making sure that there is nothing else that is the same color as the key, and planning camera angles for an action sequence, not to mention the struggle of getting the keying to work just right.
with this new technology, however, you could film an actor just about anywhere with very little preperation, and key him/her out based on depth AND color (some situations may need both), and easily pop new things both in front and behind the actor. It could save movie studios a lot of time, effort, and money for doing special effects, especially after you consider how easily it would be to generate a virtual stunt double from the 3d mesh (film the actor from a few angles, and merge the resulting 3d wireframe. Voila, perfect model down to the wrinkles in the skin)
3dstudio 4 has a plugin to render z buffer depth too to get scenes like the one's with this camera
it's great for doing depth based effects such as artificial depth of field (3ds4 didn't have that)
I'd love to have one of the cameras available for making live video stuff, I'm looking forward to getting my hands on one, I hope my local video facilities unit gets one (I'm going to mail them a link).
Coming soon to an MTV near you. Sadly probably not from my studio any more. I gave that up when 3dsMax came out, Seemed like there was no room left for a two man outfit (one gfx, one coder).
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
"Once you capture live action footage in object video format, you can not only make it more visually engaging, but also sell advertising right in context of the live event."
Great, now you won't be able to distinguish between the show you're watching and the advertisement. Now when I'm watching TechTV, I can look forward to Britney Spears bouncing thru with a Pepsi at 30 second intervals.
--It's Pimptastic!--
True, but what most people don't realize is that we see just as much depth in a TV screen, as we would in real life if we covered one eye.
Speaking of complex problems... There are certain devices that, when placed over your eyes, will essentially trick your eyes into seeing the depth on a flat screen, so there is quite a lot of information saved on a 2D image. The strange thing is that computer generated images are still seen as flat, while the rest has depth. What is different in the two is a mystery, but it just goes to show that our minds are privy to much more information than we are consciously aware of. (Have you ever seen a movie which used special effects and it just didn't seem right, even through you couldn't point out any real problem?)
Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
Just amazing how DV cameras just keep getting smaller and smaller. I think I'll pick up that ZCAM, and get the optional belt case, so it's with me everywhere I go :-)
I guess this thing is targeted more for reporters and the media, than the consumer.
I assume "keying" is what we dumb consumers typically know as "blue screening" or "green screening", but this lets you do the same without a solid background, since it can separate out the people in the foreground using a depth cutoff instead.
Neat technology. I think there'll be more practical uses for this than you might think at first.
I wonder how accurately the z layer aligns with the pixels. Since it's a different infrared source, bounced off the subjects, I wonder if there's some fancy alignment that has to be done, or if the same pixels on the camera pick up the depth information. It'd be the difference between perfect alignment, and having sloppy edges around objects, which is pretty significant for a lot of uses.
-me
Love many, trust a few, do harm to none.
IMHO, this technology would rather do the contrary. It makes photo forgeries so damn easy: no afternoon-long sessions with the gimp to get exact contours of people to delete from or insert into picutres: just use the ZCAM's distance keying and you get instant masks. The example given was scary: a business meeting, from which they could edit out people at will. The ideal tool for anybody that wants to rewrite history. So, forget about photos staying admissible as evidence in court.
Say no to software patents.
Would it be possible to economically do this with still cameras(preferrably film vs. digital)? Are there already products that do that? It would be cool to be able to record a depth 'image' with my photograps for later editing...
--
Benjamin Coates
Depth information and movement can give a chance to triangulate objects targeted.
From there you probably can move on to the more sophisticated compression techniques
(soon to be) intruduced my MPEG-4.
Ever seen the move "Enemy of the state" where they triangulate 3D shapes with satellites
and movements? Great techniques in that movie, but scary scenario.
Getting real-time depth information from the amount of IR reflected from a pulsed IR light is a pretty old technique. It's used in some input devices to detect where people are in front of the computer. The use of this information for video keying may be new, though.
it's called a dumb terminal.
Thank you.
The use of this camera technology for video composition is great, but if you bundle a panoramic (360 degree) camera with it, you solve the reason that accurate 3D visual reconstructions are expensive. I'm thinking: export a 3D map of every object in range, then feed that into CAD.
:P
Now take your CAD file, recompile and render with a Quake3 engine, apply sampled textures, and you've got a very cheap, fast, good 3D walkthrough - architects will enjoy this too, as will tourism sites.
It's also going to mean some great first-person-shooter maps
"If you create user accounts, by default, they will have an account type of Administrator with no password." KB Q293834
Remember, a strong queue for 3D perception does not require two eyes: Moving your head just slightly gives you stereo vision over time. Sometimes you can't get the same thing from a steadicam shot.
There are no trails. There are no trees out here.
OK, I find compression interesting... I think that you could use this to compress a 3D video stream, by essentially "seeing" each object as a seperate stream of data in the image and compressing each seperately.
You might be able to actually generate a 360 degree view of the background and encode the distance and angle of the view in each scene, then place the seperate actors into the scene.
The really cool thing about this technique is that it would make it easy to delete or replace any one object in a scene in a video.
-- Never make a general statement.
I posted a comment a while ago that explained the uses in visual effects work for depth-cameras, and some of the problems with existing methods of pulling a matte off of live action plates...
We were actually talking about this at work the other day; mainly wondering how well it would deal with things like fine hair, smoke, transparent objects and stuff like film grain/video artifacts/lens artifacts etc...
Would love to try one and find out...
The biggest problems in color keying are Hair and glass (as in eyeglasses).
If this system, as it claims is simply making a z-buffer (depth buffer) of the image, then it's going to see hair and glass as a opaque lump, not the semi-transparent reality.
Blue and Green screening (not chroma keying) can do a very good job of pulling out variable opacity and thin items like hair. Especially with the newer LED screen illumination camera rings.
This technology has some nifty tricks and will allow more poor quality keying to continue, but it won't replace blue and green screens.
Yep. I'm monocular (due to surgery to correct crossed eyes), though I retain use of both of my eyes. (actually, I can even control which is my dominant/active eye, which allows me to perform rudimentary stereo checks, if only to amuse myself.)
I do gain a lot of information from motion.
At the same time, starfield simulations and the like (if done properly, refresh rate, etc) can really draw me in.
0x0D 0x0A
I don't believe nobody has posted about MPEG4. This is very interesting for that -- film using this, and you can encode into MPEG4 format with /huge/ compression almost automatically. The hard part about MPEG4 is object detection; this makes that almost free.
-Billy
We really don't completely understand what you're talking about. It is true that with most people if you cover one eye you lose depth perception. But it doesn't have to be that way. A friend of mine is legally blind in one eye, he shouldn't have any depth perception, most people with his particular condition don't. Many years back he switched to a new optomotrist (sp?). When he went in for preliminary testing with this guy he got his depth perception tested, they had never done this at his first optomotrist's office, they assumed he didn't have any. The boy has perfect depth perception; he's one of the best tennis players in state. No one knows why and no one can offer any explanation other than his ONE working eye can do depth perception _by itself_. So it's a bit more complicated than anyone really knows. As a neurologist all I can tell you is that it's just another one of the many mysteries the brain presents us.
"A witty saying proves nothing." - Voltaire
May I correct some common misconceptions about 3-dimensional optics vs. stereoscopic. 3-Dimensional light is based on a wave of photons traveling through a volume of space. Outside of holography this wavefront of light is only achieveable in the real world. Stereoscopic images consist of seperate left and right images that when combined give the *illusion* of depth due to various parts of your brain that gauge distance, but not depth since they are based on a 2-dimensional sampling.
It may seem that I am splitting hairs here, but I get very frustrated when people think that having one eye covered eliminates all depth perception. That is a catagorically wrong assertion since the retina in each eye occupies a three-dimensional space. People who have lost an eye encounter problems with depth preception, but do not lack the *ability* to precieve depth.
If you pay close attention to any stereoscopic image, whether it is a "magic eye" or a viewmaster you will notice that things are collected into two-dimensional sheets that appear to have depth relative to eachother. A similar situation in real life would be if everything was either a backdrop or a cardboard cutout.
By contrast the image displayed in a hologram presents an integral depth of the surface that is preceptible by a single human eye. It looks *real* becuase it is exactly the same 3-dimensional wavefront that existed when light was bouncing off the object to record the hologram.
It is all a little confusing, but a little thought and casual observation will reveal these things to you. In my case I spent three-months interning in a holograpy studio in NYC, so I got to hear many interesting discussions on this and various other strange concepts of reality.
So please peole, paralax does not mean the same thing as depth. If anything, please take that away from this thread.
You're absolutely right - this will make a huge difference for compressed video by separating out the layers of the image. Motion prediction (or rather background prediction) will become trivial. The potential for this goes well beyond the existing MPEG4 codecs - indeed I expect it to spawn a whole new generation of codecs based on RGBD colorspace. Not only that, it will allow you to easily build up a detailed 3 dimensional representation of the static objects in your video, which is a whole new technological potential.
---If you can't trust a nerd, who can you trust?
Why bother. A vertical split-screen image for left and right eye is all you need. Theres nothing stopping conventional television from broadcasting stereoscopic images. Get two camcorders, tape em together at the sides and videotape stuff in your house. Edit the video so that the left camera's image displays on the right-hand side of the screen, and vice versa. Bingo, 3D video.
See what I mean?
Cheers,
Bowie J. Poag