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Magazines Faking Game Reviews?

lunchlady doris writes: "With videogames becoming a huge business and magazines having large lead times, something has got to give if they want to compete with web sites. Planet GameCube has a story where it seems that some magazines have decided that eschewing actual journalism is the way to go, with both Extreme Gamer and Request Magazine having reviews for Nintendo's Eternal Darkness, a game that is currently incomplete and is only expected to arrive in stores at the end of June."

34 of 247 comments (clear)

  1. Magazines Faking Game Reviews? by StaticEngine · · Score: 5, Funny

    Why not? Publishers have been faking good games for years now...

    1. Re:Magazines Faking Game Reviews? by TheGeneration · · Score: 4, Informative

      I worked for a major game company that makes lots and lots of sports titles. Anyway... we kept on getting e-mails from our PR people saying, "LOOK AT THIS GREAT REVIEW OF THE GAME YOU'RE WORKING ON!" [yes, in caps just like that] I'd click the provided link, and indeed there were GLOWING reviews for the game. I would then turn on my PS2 dev station, and look at the games athletes who were not even finished being drawn yet by the artist, hadn't been given emotions, major physics problems still existed, the scoring system wasn't in place, no music. I realized... They rated this game completely off of a couple of screen shots.

      Faking Game Reviews Is Standard Practice In These Magazines. I have never trusted a magazine game review since.

      TGEN

      --


      The Generation
      I'd say something witty here, but I'm not that bright.
  2. Not very unusual by bjelkeman · · Score: 5, Interesting

    I know someone who used to work for a film review magazine in London who said that the last year she worked there they hardly went to see any films at all. They were so understaffed that they didn't have time to see the films and wrote reviews of them without seeing them.

    She got fed up and left. I think you will find this practise is not as unusual as one would hope.

    --
    Akvo.org - the open source for water and sanitation
  3. In France... by mirko · · Score: 5, Informative

    Some years ago we had some similar situation when a journalist, Francis Rozange, got some acrimonious game reviews stolen, then corrected to please the announcers who would not spend a single cent for advertising in a magazine that would just let such disadvantageous reviews...
    Actually, the French law allow a typical magazine to be classified as information-press if its percentage of ads remains lower than 66%.
    Where that's becoming quite outrageous is that most "honourable" magazine maximize this percentage to 65% so that they get the bucks along with the status.
    Now, the problem with the press is that the newspapers mostly belong to some big media lobbies ...
    So, I wonder why one should be surprised of such headline...

    --
    Trolling using another account since 2005.
  4. And that's not all by evil_roy · · Score: 4, Funny

    In further news ....

    It is believed a politician has lied

    The bank doesn't really care about you

    There is some rude stuff on the internet

    Cigarettes are not good for you

    Don't chew glass

  5. Happens all the time... by monkeywez · · Score: 5, Informative

    Most games mags get "special" versions of the game at least a month before the game goes gold, along with a list of things that will be fixed before it hits the shops (frame rate improvements, bugs fixed, etc.).

    The only time mags get final versions are if:

    (a) The game is finished long before its release (i.e. they are delaying the game for the Xmas rush).
    (b) The mag in question can't be trusted to ignore the faults in their review copy (mainstream "lifestyle" mags for example)

    If you look carefully at the screenshots they use you will occasionally see how they are subtly different to the finished product.

    1. Re:Happens all the time... by SuperRob · · Score: 4, Insightful

      You have no idea what you're talking about. Let me clue you in.

      Magazines don't get "special" copies. They get "Gold" code versions, they just aren't retail pressed copies. Most publishers have strict rules about magazines publishing "reviews" of anything other than a specifically reviewable version of the game.

      Second, in this case, the clownboat is claiming to have been allowed to play the game by Nintendo. I know for a FACT that NO ONE outside of Nintendo has seen a build more recent than the E3/Cube Club version.

      Third, Silicon Knights mocked up a lot of areas and removed anything pertaining to the actual plot in an effort to keep it secret. What he "reviewed" was nothing more than a technical demo.

      Lastly, it's more the magazine's insistence that this reviewer wouldn't lie about having played the final game, so he much have reviewed it fairly. That's ignorant. Reviewers fake shit all the fucking time. To claim that YOUR reviewer wouldn't lie is ridiculous.

      I suppose the only solace we can take is that "Replay Magazine" is more of a newsletter than a REAL magazine.

  6. I've seen this for years. by Blaede · · Score: 4, Interesting

    My particular addiction is NASCAR simulations. I used to love reading reviews raving about certain tracks and features being in the game, when in reality they weren't. When they touted great coding features that in reality were the opposite and serious gameplay bugs, that really cracked me up. Any player of those games would immediately have know the reviewer hadn't even bothered installing to game. As of now, I couldn't care less about magazine reviews. The critical (and sometimes overtly negative) observations made by posted in those game's forums help me out better in making my purchases. Fake journalism? Nothing new, kinda reminds me of the fake citations I had to make up for a college paper (although in this case I truly made my own observations and analysis throughout the paper, but yet the instuctor insisted on me citing people, so I "did").

  7. Review vs Preview by Performer+Guy · · Score: 5, Funny

    It's obvious that Eternal Darkness skated much better than Half Life2 and that tripple Lutz was obviously a mess. I blame the judges they made their mind up way before the competition. Blame the French.

  8. Game Reviews as PR tools by CptLogic · · Score: 5, Insightful

    To be honest, all Game Reviews are suspect anyway, as Games magazines get review copies from the developers. If the Magazine writes bad things about a game the developer has been pinning big bucks on, the developer gets pissed off and stops supplying review copies (as well as other perks like invites to seminars, launches and other Things To Write About) to that Mag.

    Essentially, the safe option is to spout whatever Press Release blurb the developers give you right back, translated through a Journalist with maybe 2 hours experience of that game. Just enough to put a personal spin on the Party Line.

    If you're an online review site not out to recover printing costs, it's not quite so crucial to your bottom line to pander to the games developers, but for a print mag whose very existence depends on them, the guy who gets the first exclusive sneak peek because the developer likes his mag, shifts more copies of his publication.

    So, if the developer says "Hey, want an exclusive sneak peek in return for saying what we want you to say about something you can't really test properly anyway?" most Editors are going to jump up and down singing "Free Content! Gimme Gimme Gimme".

    And then theres the guy who writes a review because he's a writer, based on what his mate said about the game, but he's a different story.

    Chris.

  9. Try EBs list for fake "top selling" charts. by Blaede · · Score: 5, Interesting

    I forgot to add this in as an example of other types of fakery. NASCAR Racing 2002 Season came out this Wednesday. But if you checked EB's top selling charts last week, you would have seen this game listed at #4 among the top sellers. Huh?

    1. Re:Try EBs list for fake "top selling" charts. by bzcpcfj · · Score: 4, Interesting

      I can think of a couple of reasons for this. Assuming EB uses the same methods for computing "top selling" games as Billboard Magazine did for computing the top recordings back when I followed that mag, they could well rate something very high that's not released or just released.

      First, they may be counting pre-orders. N2002 has been available for pre-order for at least a month. Second, they may factor in opinion data from retailers. A retailer gets a lot of people coming in asking if they have N2002, so he gives it a high rating even though he hasn't sold copy one.

      I can remember records being listed as million-sellers the day they were released, all based on retailer pre-orders.

      Of course, the fact that I remember "records" as an example proves that (a) there's nothing new under the sun, and (b) I've been around since just after the sun was formed...

      --
      ---Any philosophy that can be put "in a nutshell" belongs there.---
  10. No surprise by Little+Dave · · Score: 3, Informative

    To be honest, I just take this kind of thing as read. Here in the UK it seems to be par for the course that certain unscrupulous magazines will review unfinished code (favourably in most cases) and in some instances, you get the impression that the reviewer hasn't even seen the game. The cynic within suspects that deals for advertising may have been done...

    One incident that sticks in my mind is the CUAmiga review of Elite: Frontier, which scored very highly, yet there was no mention whatsoever of the showstopping bugs that ruined the game. Having said that, CUAmiga was usually one of the more trustworthy magazines.

  11. p-review by Xerion · · Score: 3, Funny

    Dont be so hard on these magazines, guys.
    Maybe the editor's keyboard got messed up, and the key "p" stopped functioning.

  12. Magazine reviews + pinch of salt by Scorchio · · Score: 3, Interesting

    It seems difficult to get true unbiased reviews of games these days. After all, it's in the interest of the magazine publisher to keep a good relationship with the game developer, because a) they want to sell advertising space to these people and b) they want to be invited back to see the next games. I've been in games development for several years now and I've seen reviews vary from 20% to 90%, depending on whether the journalist was taken to lunch or not. Also, in the rush to be first to cover a new game, they can create a preview with the skimpiest of factual information on the game design. That's always fun when the end result has varied considerably from the initial design.

    The fault is probably equally shared between games developers and the magazines that (p)review their games. I just try to remember to these facts while reading reviews, and bear in mind that those lovely screenshots have probably been carefully selected and touched up by artists on the project. Who knows, you might really enjoy a game marked as mediocre by the reviewer because it's something that he or she personally doesn't like all that much. Best to wait and read the comments from people who have bought and played the game, on the forums and newsgroups out there.

  13. When Romero met Sally by Ukab+the+Great · · Score: 5, Funny

    "Oh god. Oh god. Daikatana is great. The game is incredible. Please keep it coming. Oh yes, yes, yes, yes, keep on fragging. Boring medival Japanese plotline, oh god. More, more, more!!!

    Good Salad."

    See, it's quite easy to fake a good game review.

  14. Don't have much problem with this. . . by Fantastic+Lad · · Score: 3, Funny
    A couple of guys with the word, 'journalist,' printed on their business cards are presenting half-informed opinions as media content?

    Jeez! I can flip to CNN for that!

    The only difference between these guys and every second person on the web is that they're getting paid to do it.

    Except, weirdly enough, in this case, I can't actually blame them.

    --Game titles offer few surprises these days. Plus, the description and declared subject matter offered by the publishers to the reviewers sounds both sick and lame.

    The only thing these reviewers did wrong is to not say up front that they were only looking at demos and press kit material. The fact of the matter is that they've told me all I want to know:

    "Newsflash: Another cookie cutter over-violent FPS released by some company run either by (a)Sick juvenile twit programmers, or (b)Unimaginative corporate executives trying to make a buck by designing what their market analysts tell them is 'hip with the kids'."

    Yep. Now that's reporting!


    -Fantastic Lad

  15. Same with.... by Anonymous Coward · · Score: 3, Informative

    PC Gamer in Europe, especially the British version. I remember when they gave Game of The Month to some game a couple of years ago (must have been a FPS, it's the *only* thing they like - probably Messiah) which was then delayed months because of severe bugs. They have also referred in reviews to features which have been dropped in the final version of the game.

    The game publishers allow it becuase it helps build hype around their games before they are published. The game magazines do it because the one to publish the review first of the currently #1 hyped game sells lots of extra issues. The gamers do it because appearently the majority are idiots who don't notice or don't care that they are reading a review of an alpha version mixed with rehashed press releases and official screenshots!

    One of the few magazines which have tried to change the trend is Computer Games, they have a policy (at least they used to) of reviewing only released games, as they are out of the box without patches.

    /Lars Westergren

  16. Seen it at both IGN and Gamespot, too. by MWoody · · Score: 5, Informative

    I ran into a problem with folks not reviewing games when the GBA (Game Boy Advance for the un-anointed) first came out. My brother and I were trying to decide which games we should both get vs. which we should just share. Bomberman Tournament was the title we'd anticipated most, so if there was any possibility of increasing the gameplay value by buying two, we were gonna do it.

    And, after a quick perusal of two of the largest gaming sites around - Gamespot.com and IGN.com - we decided two cartridges were the way to go. After all, in Gamespot's review, Frank Provo writes:

    The game supports both multi- and single-cartridge multiplayer options, although the load times for single-cartridge hosting are somewhat excessive.

    Sounds good, especially when paired with David Zdyrko's comments in IGN's review:

    The only downside to the one-cart, four-GBA setup is that you'll have to deal with a tremendous amount of load time at the start of each contest, before the victory screen and before the start of the next battle.

    This is only a minor annoyance, though, and can be remedied a lot if you happen to have a friend or more that also has a copy of the game.

    So, we went and bought two copies, whipped those babies out, and set up a game. And, lo and behold - no multi-cartridge support. Yes, indeed, the single gamepak mode had lots of slow load times. But having more than one doesn't do you any good unless you lose a game in the couch cushions.

    There was some moaning about this issue on the Gamespot forums, and as it turns out, the multi-cartridge support had not been brought over to the US version. Some of the reviewers had been given bad data by the company.

    To which I first though, "OK, no big whoop. Shit happens." But the more I considered it, the more it bugged me. These two reviewers made claims based on information they got from the company that made the game - NOT their own experiences. They didn't test these features; they just threw them into the review.

    I understand the most probable reasons: lack of time, only one cartridge to test with. But all I'm asking is for a simply "We didn't have two copies, so we can say for ourselves, but apparently..." Yes, it sounds a little wussy, but it makes the difference between journalism and an ad. At the very least, they could have corrected the error when they were notified; I'm aware of several people who have contacted both sites, including myself, and one Gamespot official even bothered to reply about it in the forums, but both still stand unchanged.

    OK, this is a minor thing, I know. But it did cost me about 30 bucks, and it makes me wonder: how much else in these "reviews" is straight out of a press release?

  17. A clear case of "one hand washes the other" by philipx · · Score: 5, Interesting

    I have a friend who while working for a Games magazine was assigned to review an upcoming game. The game was planned to be released no sooner than two months.
    So she got a copy of the "close circuit game preview" CD and thought to give it a fair ride.
    It took 3 days to install the game - it was so poorly written it only worked on a single test machine and it was UGLY and slow like hell.
    So acting in consequence, my friend wrote the review and give it a 3 out of 10 :).
    Suprise, surprise ! The editor was pissed and started to yell something along the lines of "yo' tryin' to ruin us or what ?!".
    It turned out it was (guess still is) common practice to write good reviews in order to get early previews. You see, the magazine sells because it features early reviews, hence it has to get early game releases and has to write GOOD reviews in order for early stuff to keep coming and readers keep buying.
    OTOH, the game companies obviously need to have good publicity so they use (among other stuff like PR and paid trips to nice resorts in order for editors to get a "preview" of the new stuff) this mechanism of early reviews.
    Needless to say the game ended up as a complete failure, but all things considered who remembers the article that gave the game 8.8 out of 10 ? :)
    Who said politics is the only whore ?

    --
    __________
    Don't belong. Never join. Think for yourself. Peace!
  18. Talk about an old chestnut... by briggers · · Score: 5, Informative

    'Exclusive' reviews of incomplete (or in some cases entirely non-existent) games have been around almost as long as computer games magazines themselves. I remember back in the glory days of the classic UK games mags of the 80s and early 90s - the likes of ZZap, Crash, Your Sinclair, Commodore Format, Amiga Format etc - the surprise was when a review of a real, *finished* game was published (it was not unusual to see rave, 95% reviews of games which were never even written :-)

    UK and Australian readers will probably know what I am talking about: I'm sure I'm not the only one who misses the zany yet sophisticated humour, and complete and utter lack of moral fibre, of the great UK games mags. The copious pop-culture references, the disturbing running gags and in-jokes, the barf-inducing layouts.... all seem to be missing from today's sanitised publications.

    There was a terrific site set up by the staff of the short-lived (but truly surreal while it lasted) Amiga Power magazine, telling the inside story of the fake reviews, blatant plagiarism etc of the UK games mag scene of the period. Unfortunately it seems to have vanished.... hopefully someone might turn up with a URL.

    --
    -- briggers Remove blinkers to email me.
    1. Re:Talk about an old chestnut... by Fluffy+the+Cat · · Score: 5, Informative

      http://ds.dial.pipex.com/ap2/ is probably what you're looking for. This page is especially topical, but the rest of the site gives a great deal of insight into what the games magazine industry is really like.

  19. Great Idea! by 1/137 · · Score: 3, Funny

    I should use this approach on my thesis...to think of the time I've wasted waiting for data!

    --
    My handle breaks slashcode, what does your handle do?
  20. This has long been the case by rcs1000 · · Score: 3, Interesting

    In the UK, the magazine Edge (http://www.edge-online.com) has a column called Red Eye by a veteran video game journalist.

    About six months ago the column was about a journalist who boasted of writing a review of a game without even playing it. According to Red Eye, the practise is remarkably common - as magazines and web sites fight to make sure they aren't caught out by scoops from others.

    Red Eye also criticises video game journalists from acting like a pack. He cites Driver 2 as an example where the universally positive reviews ignored significant flaws in the game.

    Anyway, just my thoughts,

    *r

    --
    --- My dad's political betting
  21. could be worse by discogravy · · Score: 5, Funny

    Could be worse, I guess. They could post duplicates of the same articles and reviews over and over without even checking for copies....

  22. independant reviews by nukey56 · · Score: 3, Interesting

    As long as I can remember, I have always hated the journalistic hogwash that gets thrown into places like PC Magazine, Windows Magazine, etc. Half their articles are just buzzwords and their own interpretation of them. I'm sure there are "review lobbyists" of some sort from software publishers that push for softer reviews of their products. As an effect of this, I would guess that more products are rated highly than those graded harshly, even though a large amount of software out there is utter crap (especially closed-source commercial stuff).

    Personally, I enjoy reviews from actual gamers, like the horde at shacknews. Seeing multiple opinions of a game helps put it into perspective, taking the subjecticism out. However, these types of reviews usually don't come out until after the game is released, so the first wave of gamers are usually influenced by the larger, lobbied reviewers.

    I guess what im trying to say here is that waiting a little while for a game to be released and tested by the masses might be worth popping $50 for something that isn't what you expected it to be *Cough*daikatana*cough.

  23. Why the '?' mark? by Rogerborg · · Score: 5, Insightful

    You'd have to be pretty bad with a calendar (and know nothing about games development) to believe that a review written at least six weeks before a game goes gold could be of anything even remotely resembling the finished version. I know for a fact that "Braveheart" was given 95% by one (ahem) reputable UK games rag based on a 10fps demo that crashed every 2 minutes and a promise that the development team was working 20 hour days to get a patch done in time for the boxes hitting the shelves (which was true, but signifies nothing).

    Look, picture for a second how this works. A sales weasel turns up from the publisher bearing a package. In the package is a shitty beta version of the game, a promise that it will be fixed (so the magazine won't look like chumps), the advertising material, and a blank cheque. The cheque is ostensibly to pay for the advertising, but the number that goes on it depends on a lot of things. How many eyeballs the magazine is attracting; how understanding the reviewer is going to be about the bugs; how much the reviewer is prepared to just flat out lie; who is buying lunch for who.

    The problem is really that the readers put up with it. Specifically, that we reward magazines for running rave review in every issue purely to tempt you to pick them up. Imagine a games mag with the cover page: "All the games reviewed this month suck." Would you buy it? Probably not, but that's exactly the kind of issue you should buy.

    You want to know what a game is like? Play a downloadable or cover disk demo, or a friend's copy (local laws allowing, hey ho). Wait until it reaches budget, and see if people are still talking about it. I bought Diablo II + the expansion + Diablo + a strategy guide on Monday, for less than the original cost of Diablo II. Strangely enough, it's still the same game that it was when it first shipped - only without many of the bugs.

    Games magazines are an irrelevance now, other than as a means of distributing advertising and cover disks. Online mags are a little better, partly because they don't have print deadlines to hit, but mostly because you can generally read player comments and get a feel for what the title is actually like.

    --
    If you were blocking sigs, you wouldn't have to read this.
  24. Re:Not very unusual -reminds me of Manchette (RIP) by dario_moreno · · Score: 4, Interesting

    The quite famous (at the time) french writer
    JP Manchette got away with this for three years or
    more ! He wrote film critics for "Charlie Hebdo"
    from a remote mountain commune, based on what
    his 12 years old son would say to him on the phone, and critics from daily newspapers. So he was the only french intellectual to (rightly) praise "Indiana Jones I" or "1941" !
    The critics were actually so good that they were
    recently released as a book.

    I think he did it as a mixture of situationnism and despise for the readers, whom he may have considered of the same mental age as his son.

    He ended the game when the journal went bankrupt
    by announcing a sneak preview of a Georgian stalinist movie of the late 40's, without
    subtitles, in a remote suburb of Paris, staged at 11:30 PM (so everyone would miss the last subway). Pitch : love story between a sovkhoze farm worker anda tractor repairer. Indeed, he just
    wanted to make fun of snob, left-wing
    pseudo-intellectuals. He then revealed that
    he had cheated on all of his movie reviews.

    Maybe this stuff with videogames is related : journalist just exploting the sheepy attitude
    of teenagers (or not grown ups 20-30 yo),
    only wanting to impress their friends with
    their knowledge of the newest games.

    --
    Google passes Turing test : see my journal
  25. Pah! In my day... by Spoing · · Score: 4, Insightful
    ...we'd be lucky to understand the writers, let alone believe them. This was way back in the Atari 2600 era.

    Seriously. The people writing the game articles looked like they were -- like me -- also in thier teens. Unlike me, they had access to press releases, and did a fine job of mangling them.

    As an adult, I've been interviewed by reporters and had projects I've worked on reviewed. Nothing makes me wince more then having to read something that is simply wrong -- even if it's a "positive" error. I don't lie, so why should I expect someone else, supposedly objective, to hype or lie for me?

    That the articles are still being faked isn't a surprise at all. Ethics and objectivity in popular tech journalism (ZD) is rare, and sometimes missing even at the bottom of the totem pole (Mozillaquest).

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  26. Cigarettes are not good for you ? by wiredog · · Score: 3, Funny

    But.. But... If they're not, then why are they being sold? You aren't implying that the government would allow something dangerous to be sold to the public are you?

  27. make sure publisher is wider than your interests by SirSlud · · Score: 3, Informative

    Because ign.com does tons of other stuff other than video games, they don't have this problem.

    I own a GC, and am certainly experienced enough not to count on reviews of games before the game has shipped. IGN is good about this stuff. They play the games, and they dont go easy on them in reivews (I've found the X-Box team at IGN is more prone to 'gloss' for bad games), I'd say that they arn't afraid of biting the hand that feeds them.

    I think the key is relying on sources that are:

    a) knowledgable
    b) cover a broader base of interests than those you seek, such that their business doesn't rely soley on the area of interests you are seeking objective info from

    is the best way to go.

    But people should already be aware of this. I mean, everyone has to dance with the one that brought them to the party, so just make sure you're not listning to those who wouldn't gave gotten to the party otherwise.

    --
    "Old man yells at systemd"
  28. Intelligent Gamer, and realities of US publishing by blueskyred · · Score: 3, Insightful
    I was the founder of the Internet's First Online Game Magazine, "Game Master Journal." It later was renamed Intelligent Gamer Online. We were on Prodigy, Compuserve, AOL (back when it was just AOL) and even the then-new World Wide Web in 1994.

    We had THE scoop on the Nintendo 64 (then called "Project Reality" or "Ultra 64") -- we were the first site on the entire planet that had mockups and the Editor-In-Chief, Jer Horowitz, created an image that turned out to be EXACTLY what the N64 controller looked like.

    Imagine how thrilled I was to see that image ripped off in a pair of print magazines 8 weeks later. Video Games and Computer Entertainment (now defunct) and Electronic Gaming Monthly both lifted the image and claimed it as their own. I was irate, and made some phone calls.

    The publisher of EGM, Sendai Media Group (aka Sendai New Media) purchased us 6 weeks later. It was, without a doubt, the worst business decision of my life. =) Not only were we vastly underpaid (they bought Gamespot 3 months later for $10 million -- we were not paid in the millions -- or even in the hundred-thousands) but our entire culture was ripped apart.

    We took advertising. Yep, people were paying for online advertising in 1994. And not $0.000003 CPM! We never let that advertising money affect our journalistic integrity. We were rock-solid. Anything that was a review was labeled as a review and we told people what state the game was in when we reviewed it.

    We had news and rumors too. Guess what? All rumors had a bright green label saying "RUMOR." Hey, we got some of those wrong too -- but at least you knew that could happen going in.

    Sendai was bought by Ziff-Davis. They killed the magazine in 9 months. We had 250,000 paid subscribers but everyone started hating the magazine when we became a "me too" clone. In order to be first in print we were forced to play fast and loose -- and never write anything bad about anyone spending money with us.

    HARRY POTTER FIRST LOOK INSIDE!!!!!

    How many magazines had that just to get a bigger buy rate? More than a few. How many of them really reviewed that dog of a game? Not too many.

    Sigh. The reality of the situation is that money drives the magazine business. Very few magazines -- and none in the US -- actually cover the video game/PC software business as real journalists. They are ALL hoars to the software publishers. All of them.

    --
    Online wrestling as a trading card game? WWF With Authority.
  29. Happens everywhere by JimPooley · · Score: 4, Interesting

    In the case of computer magazines, they're trying to get the FIRST REVIEW!!! (a bit like First Post!) which will sell more copies of the magazine.

    But sloppy work happens everywhere. David (Hutch) Soul recently successfully sued the one time showbusiness columnist of the "Daily Mirror" (crappy UK tabloid) over a review of a play Soul starred in.
    The review said at the Monday performance, only 45 people turned up and the audience laughed derisively at Soul. They didn't do Monday performances...!

    --

    "Information wants to be paid"
  30. Real gear. Real world. Real reviews. by securitas · · Score: 4, Interesting


    This problem of fictional reviews is the main reason we started Geartest.com. The problem doesn't only exist with video games but with most consumer technology products. Most tech 'reviews' out there are nothing more than regurgitated press releases with 'reviewer' doing nothing more than spending a few hours of playing around with one product or another.

    That's in stark contrast to our review philosophy: Real gear. Real world. Real reviews. We don't write reviews about products based on press releases or in a pre-release stage. We use the products for an extended period in real conditions. And we tell the people what we found, with updates as warranted. That means if it's good we'll say so, and if it sucks we'll say that too... but usually the truth is somewhere in between.

    We have had difficulty in getting manufacturers to send products to us for review. That is despite having grown to the point where we consistently have 5-figure impression levels, projecting breaking the 100,000 impression level soon. All of that is without us doing any advertising. Pure word-of-mouth. It's no Slashdot but we think it's decent traffic.

    We suspect that the biggest problem (from the point of view of manufacturers) is that they simply don't want to risk getting a negative review. We believe it's in a manufacturer's interest to receive unbiased, journalistically sound reviews of its products. Ultimately that can enhance their credibility and add value to a brand in the eyes of the product-buying public.

    We have had some people suggest to us that we 'play ball' if we want their cooperation. Frankly, it's not going to happen. We may miss out on getting 'insider' opportunities to cover and review items -- and we may not get to review some items that our users have asked us to -- but the feedback and response we have received from our readership (a good mix of techies and laypeople) tells us that we are on the right track.

    The way we see it is this: if you have confidence in your product, then you should have no problem putting it to an unbiased test. It's surprising how many product managers recoil and refuse when you put it to them so plainly.

    We're in the process of designing our 3rd-iteration site to enhance user-friendliness and add some more features and functionality. The one thing that will stay constant is that we won't trade our integrity for 'A-list' access to products. If that means we don't get access, we'll just deal with the people and companies who see the value in what we're doing.

    Check out Geartest.com and let us know what you think.