The Abandonware Question
An Anonymous Coward writes: "Gamespot.com has an interesting article on abandonware games. They go so far as to seek out opinions of "game makers" with some interesting results. Some of them actually are flattered that their games have gone to that big abandonware site in the sky. Then there's Al Lowe (Leisure Suit Larry creator) who jokingly replies to the question of why gamers seek out free games, "Because they're cheap bastards, that's why! Always looking for something for free! Sucking the lifeblood out of us poor humble programmers! Now leave me alone so I can download more free pirated music!"" The first couple of pages are boring, with predictable opinions from big publishers. But it gets more interesting as you go on.
Is it legally wrong for me to download the titles? I don't know, but I believe it is morally right for me to obtain a "backup" of titles I purchased. As far as titles that are truly abandoned, but I didn't purchase, this seems a gray area.
The greed of the publishers is definately repugnant. Instead of opening their mind and allowing others to get some sort of satisfaction from an older title, they'd rather see no one have it and the game fade into obscurity. Perhaps if they realized that the goodwill they'd get for releasing these officially on a website would actually generate extra renevue from loyal customers.
Is ID software likely to lose business because they released the source code to their older engines? No. However, AFAIK they haven't released the graphics, levels, and sounds for them. I suppose this allows them to reuse some of the stuff for Doom3 for instance. Maybe someday people will realize that unlike the real world, I can give you something of mine that is digital and not only will I still have it, you will too.
And maybe after that, we'll have peace on earth, and goodwill towards men.
The more you know, the less you understand.
Very good article. It focuses only on PC games though. MAME and its console-based ilk are another kettle of worms altogether.
I see these emulators as a valuable service, preserving what I call our "pop culture heritage"...sure, "Time Pilot" may have been popular enough to make it in some emulator packs, but what about "Time Pilot '84"? A much cooler scifi game in my book, but one whose limited release (during the crash) means that it's not likely to see a repackage rerelease.
I admit it is a bit complicated, because MAME does directly compete with the emulation game packs for modern consoles. But overall I'd rather err on the side of caution and not let these things fall into obscurity.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
Here's the other problem with newer games. They're all about the great graphics. In addition to the usual complaint about graphics intensive games (They sacrifice game play for the thrill of "oooooooh, that blood looks real.), I find at least that almost real graphics look worse that the most cartoonish ones.
Take Fifa 2000 for the playstation. The players look almost real... almost being the key word. Whenever I see their blocky heads, I think about how bad the graphics are. By coming close to realism, you're forced to see how far away they still are.
On the other hand, a more cartoonish game doesn't invite that comparism at all. Take Super Mario brothers for example. No one thinks that the graphics on that game suck, even though Mario doesn't look like a real person. They get sucked into the game world because they don't even think about how much better he would look with a few tweaks.
Moral of this story? Don't worry about the graphics people, just make fun games.
...of course this is a moral from someone who doesn't really play games much, so take it with a grain or 10,000 of salt.
- VisiCalc
- Borland Turbo Pascal/C
- classic outliners e.g. Symantec MORE, ThinkTank
there are plenty more examples if you have a look around. Sure, having old games available is good for nostalgia, but things like this can actually be useful, especially if you're looking for stuff to run on older hardware or if you're after a feature that new software Just Doesn't Have (or the new software is not available on your platform etc.) - I know I've found this in various circumstances.The funny this is, except for VERY rare great gameplay games, the novelty wears off pretty fast and I just delete it again for a few years. I really appreciate having them available though...
This is an excellent point. One of the things people who argue "well what if you could mailorder these games for $20, or even $2?" miss is the convenience of picking and choosing from a large selection and quickly finding out if a game still has engrossing gameplay. You need to get into micropayments w/ electronic fufillment before this becomes worthwhile.
For many, it's the breadth and not the depth of the microcosms that these games give us that's the real draw.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
The bulk of their argument is that legality equals morality, which any freethinking individual probably realizes isn't true... or else laws would never be repealed or changed.
Beautiful, you nailed it right there. Prohibition is the most obvious example of this, and I like using speeding. Has anyone ever felt guilty for getting a speeding ticket?
The software publishers are trying to take the moral high ground with copyright, which is a completely artifical construct.
www.lucernesys.comHorizon: Calendar-based personal finance
The biggest factor, IMHO, wasn't that the issues weren't well understood, or that we were sloppy. Everyone knew how things "ought to be done" even back in the dark ages. Heck, we even had indoor plumbing. The main reason early games were so often hardware dependent is that abstraction layers cost clock cycles. Remember that the processors for early video games were about three orders of magnitude slower than what we have now.
People used all sorts of tricks to squeeze performance out of the systems they had, and some of them were pretty darned ugly. Rather than calling a subroutine (the cost being stack operations--this was long before cache worries), move it inline. Rather than paying loop overhead, unroll the inner loop. Now you're tight on space, so do something clever (read: "kludgy") with code that isn't as time critical to save space. Lather, rinse, repeat. We knew some of the tricks were ugly at the time, but they got the job done where something clean wouldn't.
Remember: for any given clean, structured program, there will be a hack that does the same thing and is faster, smaller (or both) and much harder to understand.
-- MarkusQ
One of the issues that this article avoided is the issue of lost copyrights. This occures when a copyright is held by... No one. The copyright exists but the legal fiction called a corporation no longer exists to enforce it.
One of the best examples I have read of this is Wasteland. An Awesome RPG from the 80's. I wasted weeks on it using my apple IIC. I alwasy wondered what happened to it, why their was no sequel to it as it was much loved.
Then Fallout came out. A game that, not only played and felt a lot like Wasteland, but contained direct references to it. This was clearly stated to not be a sequal to Wasteleand, which confussed me as they were so close.
Getting Curious I followed up on this and read up on Fallout. enlightment came in an interview with the developer and producer of the game. Seems that they wanted to make a wasteland sequal and had gone looking to buy the rights to do so. They followed the trail from the original developer, who had gone out of bussiness to an IP holding company that had bought all of the developers IP when it went under. This company in turn had crashed and all their IP had been picked up by another company who had then immediatly gone bankrupt also. The IP was never moved from their, so this resource sat and died on the spot.
Great you would think, grab that IP for a song and get going. The problem is that, while the the IP is an asset of the bankrupt company and therefore saleable, their is no one to buy it from! With no corporate officers left and no truste of the bankruptcy who do you buy it from? No one is the answer so Fallout could not be released as an official followup.
This is the idea that I think the IDSA would really not like to have get around. Groups like this and the BSA bully people by making them think that they represent ALL copyright holders, which is not the case at all. A lot of software is in limbo, just like wasteland is.
Lucky underdog recognized this. They got their notice from IDSA and said, tell us which ones they are. The IDSA never replied, why? because the amount of games they actually reprsent in the abandonware genre are next to none.
The other factor in this enforcement is that groups like the BSA and IDSA charge for membership, which is were they make their money. For every title protected they charge X dollar amount. A company that has stopped selling a game is not going to continue to incur costs by maintaining a watchdog over it that drains money every year. So they remove that coverage, removing IDSA's right to enforce the copywrite, becuase IDSA does not hold any of the actual copywrites and can only act as an agent when given permission.
This is the lie of both the BSA and IDSA, they are paper tigers when it comes to abandonware, they have no enforcement rights in 99% of the cases. If they did most of the abondonware scene would have been stomped out years ago.
Papa Legba come and open the gate
There's been at least one AC troll laughing at the "moral" question raised here. But let's not forget civil disobedience.
I too feel there are many moral problems with copyright. If enough people share these beliefs, and we act on them (like downloading abandonware) then it's not as cut and dry as the publishers think. It's not "piracy" any more. It's enough people disagreeing with the law... implying that maybe, just maybe, the law is wrong.
Remember, laws are pieces of paper. Many of them have nothing to do with right or wrong anymore. They have much to do about money and greed and control.
Bill
Upon seeing the box was too small, Schrodinger's Elephant breathed a sigh of relief.
No, it shouldn't. Were that the case, the ability to make a new derivative work would be ruined. That will not stand.
There's value in being able to take a story like the Odyssey and Illiad, and being able to reuse elements from them in crafting another work -- such as the Aenid. Disney does this all the time. Those guys didn't independently develop Snow White, or Cinderella. Nevertheless, there's value in the new derivative work.
I'm sorely hoping that the Eldritch case will go well so that I can work to create a brand new Mickey Mouse cartoon. He's a good character, you can do some good stuff with him. Disney _isn't_, but what I'd like to see is everyone, including them, doing so.
Like it or not, our cultural icons are locked up in copyright schemes now. We used to have trickster characters like Odysseus, Loki, and Coyote. Now we have Bugs Bunny, and it is impossible for our culture to thrive as it did in the past by retelling and changing the stories about him, like we did with the others since time immemoriable.
The justification -- the sole justification -- for copyright is the benefit reaped by the public, not in mere commerce. The abandonware people are doing the right thing. Were it left to business, our history would be wiped out in order to favor their own positions in the present. It's as bad as strip mining.
-- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.