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The Abandonware Question

An Anonymous Coward writes: "Gamespot.com has an interesting article on abandonware games. They go so far as to seek out opinions of "game makers" with some interesting results. Some of them actually are flattered that their games have gone to that big abandonware site in the sky. Then there's Al Lowe (Leisure Suit Larry creator) who jokingly replies to the question of why gamers seek out free games, "Because they're cheap bastards, that's why! Always looking for something for free! Sucking the lifeblood out of us poor humble programmers! Now leave me alone so I can download more free pirated music!"" The first couple of pages are boring, with predictable opinions from big publishers. But it gets more interesting as you go on.

25 of 278 comments (clear)

  1. Ahhh Leisure Suit Larry .......... by Anonymous Coward · · Score: 4, Funny

    That was the first game I jerked off to ... those EGA graphics were so erotic

    1. Re:Ahhh Leisure Suit Larry .......... by Anonymous Coward · · Score: 4, Funny

      You kids nowadays are spoiled... in my day, all the computer pr0n we had was EGA or ASCII, and we liked it that way! You haven't lived until you've wanked it to big cyan pixelated boobies.

  2. Don't worry.... by lunenburg · · Score: 5, Funny

    I'm sure that in 2055 or so, when the copyright on these classic games runs out(*), the game publishers will be glad to release them into the public domain, having received a fair return on their initial investment.

    While I'm dreaming, I'd also like a pony.

    (*) 2055 expiration date subject to change, depending on campaign donations.

    1. Re:Don't worry.... by cpt+kangarooski · · Score: 5, Insightful

      No, it shouldn't. Were that the case, the ability to make a new derivative work would be ruined. That will not stand.

      There's value in being able to take a story like the Odyssey and Illiad, and being able to reuse elements from them in crafting another work -- such as the Aenid. Disney does this all the time. Those guys didn't independently develop Snow White, or Cinderella. Nevertheless, there's value in the new derivative work.

      I'm sorely hoping that the Eldritch case will go well so that I can work to create a brand new Mickey Mouse cartoon. He's a good character, you can do some good stuff with him. Disney _isn't_, but what I'd like to see is everyone, including them, doing so.

      Like it or not, our cultural icons are locked up in copyright schemes now. We used to have trickster characters like Odysseus, Loki, and Coyote. Now we have Bugs Bunny, and it is impossible for our culture to thrive as it did in the past by retelling and changing the stories about him, like we did with the others since time immemoriable.

      The justification -- the sole justification -- for copyright is the benefit reaped by the public, not in mere commerce. The abandonware people are doing the right thing. Were it left to business, our history would be wiped out in order to favor their own positions in the present. It's as bad as strip mining.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  3. You'd think this was easy money by Dark+Paladin · · Score: 5, Interesting

    I missed out on a lot of the years of gaming. I didn't have a Nintendo when I grew up, I didn't have a Genesis or all of the other games.

    I use Abandonware to play the games that everybody else talks about. (It's been a near joke playing Final Fantasy I, and marveling that this launched a multi-billion dollar gaming franchise.)

    What amazes me is how stupid most publishers are. How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base, then sell the CD for $20 and say "Hey, folks - the great games you loved? Come pay us $20 for it!" 90% of the development work is done, they just have to get an engine in.

    Square gets it - look how they're rereleasing Final Fantasy games on the Wonderswan color - and making a mint. How much work did they really have to do? A little engine work, check it out, and *poof* - profit.

    I abandonware because I can't find these games any other way, because the publishers won't do it. Heck, if they just sold the porting rights to another company (the way that Macplay ports Win32 games to OS X), they could leave the success/failure to somebody else, and probably still make a good profit.

    But until publishers get half a brain that the past can still be profitable, I guess I'll have to keep going around them and downloading it for free elsewhere.

    1. Re:You'd think this was easy money by macjerry · · Score: 4, Informative

      How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base...

      A LOT harder then you might think. Before Windows 95, games were mostly written for DOS and were tied to the good old 16 bit/640K limits of the hardware. Other things you had to deal with were hard coded delay loops, direct access/support of hardward, bizarre 5 1/4" floppy-based protection schemes and VGA 16 color graphics. Then you have to test it on a wide range of current platforms (5 Windows OS's alone) before you can even think about releasing it.

      Given the market I doubt you can sell it for more then $10, which means $5 to you after the retailer steals their share. You're proably talking $500K development costs, which means 100K units just to break even, before advertising, manufactoring, etc...

      Still want to try it???

    2. Re:You'd think this was easy money by Salamander · · Score: 4, Informative

      Yep, exactly right. Changing from a custom overlay-segment scheme to semi-real VM involves some serious pain. Switching from direct hardware access to OS-approved APIs can require hundreds or even thousands of changes, and often wholesale restructuring of the code. Resolving timing dependencies is a bitch; ask any chip designer about those, because it's the same set of issues.

      If the program being ported is well designed, with an internal abstraction layer that just happens to match the new-OS API, and with a minimum of timing or hardware dependencies, porting might not be too bad. However, few old games were designed that way, and it's not just because the authors were sloppy (though that's often a factor). At the time many of these games were written, these issues were not well understood, and they're only well understood now precisely because so many missteps were made. Maybe "everyone knows that" now, just like everyone knows that CFCs are bad, but there was a time not so very long ago when pretty much nobody knew these things.

      --
      Slashdot - News for Herds. Stuff that Splatters.
    3. Re:You'd think this was easy money by Dark+Paladin · · Score: 5, Informative

      Actually, I have, and usually rely on The Underdogs for this system. The Underdogs (search on Google) has a list of places where to buy these Abandonware titles.

      Usually a search to Chips and Bits, or the CD-Rom shop, or Dragon Games (http://www.dragon.ca/) turns up a list of old software (I found Masters of Orion II this way). The CD-ROM shop even had an old copy of the Bungie Sack Pack I had been looking for (ah...Marathon...come to me.)

      And no, I'm not going to publish a list just so that the SPA or SBA or whatever they call it can double check me, call me up, then stick the rectal probe to make sure I'm current. Sorry, I might be dumb, but I'm not stupid. But I can say that whenever I see a "collection" that contains the game I want (including a manual), I usually pick it up (like I did last night in pickingup the Journeyman Project Trilogy).

      I guess my challenge to you would be to go to The Underdogs, and if you find a title you can buy somewhere, let *them* know, so that they can let *me* know.

    4. Re:You'd think this was easy money by DeadMeat+(TM) · · Score: 4, Informative
      Porting the games to a modern OS, like other people have mentioned, would not be feasible. Besides being complicated, in many situations, the publishers don't actually have the code (they didn't develop the game) so they can't port it; but they do have the IP rights to the game "universe" and exclusive publishing rights, so the developers can't legally port it either. (This is why there was never a true sequel to Wasteland after Interplay started self-publishing -- the programmers all worked at Interplay, but EA, who published Wasteland, had the rights to the Wasteland universe. It's also why we didn't see System Shock 2 until VIE sunk and Looking Glass jumped ship back to EA.)

      One thing that might be interesting though is for some game companies to fund or license a PC emulator, like VMware or Bochs, and throw a package of a PC emulator, FreeDOS, and the game together. Lock out access to the BIOS, make pre-scripted CONFIG.SYS and AUTOEXEC.BAT files that automatically run the game, and -- presto! -- you've got an old game that runs under modern OSes, with no tech support mess. The development budget on this would be reasonably high to start off with (to get the PC emulator) but for each individual title the development cost would be practically 0. Now you've just got the marketing issue of getting people to buy old games; throw enough together in a bundle, especially if you give them a few classics like one of the Ultima or Star Control games, and people'll bite.

      (And yes, I know VMware would probably be prohibitively expensive, unless the publisher could get one hell of a bulk license discount combined with a discount for shipping a crippled version that wouldn't interfere with their regular business. I'm just using that as an example.)

  4. Don't see a problem with it by maelstrom · · Score: 5, Insightful
    I have purchased many of these old games, and would play them more often if they were still usable. Unfortunately, most of the media was 5.25" floppies, and not only do I not have a drive anymore, most of them are probably toast.

    Is it legally wrong for me to download the titles? I don't know, but I believe it is morally right for me to obtain a "backup" of titles I purchased. As far as titles that are truly abandoned, but I didn't purchase, this seems a gray area.

    The greed of the publishers is definately repugnant. Instead of opening their mind and allowing others to get some sort of satisfaction from an older title, they'd rather see no one have it and the game fade into obscurity. Perhaps if they realized that the goodwill they'd get for releasing these officially on a website would actually generate extra renevue from loyal customers.

    Is ID software likely to lose business because they released the source code to their older engines? No. However, AFAIK they haven't released the graphics, levels, and sounds for them. I suppose this allows them to reuse some of the stuff for Doom3 for instance. Maybe someday people will realize that unlike the real world, I can give you something of mine that is digital and not only will I still have it, you will too.

    And maybe after that, we'll have peace on earth, and goodwill towards men.

    --
    The more you know, the less you understand.
  5. MAME et al by kisrael · · Score: 5, Insightful

    Very good article. It focuses only on PC games though. MAME and its console-based ilk are another kettle of worms altogether.

    I see these emulators as a valuable service, preserving what I call our "pop culture heritage"...sure, "Time Pilot" may have been popular enough to make it in some emulator packs, but what about "Time Pilot '84"? A much cooler scifi game in my book, but one whose limited release (during the crash) means that it's not likely to see a repackage rerelease.

    I admit it is a bit complicated, because MAME does directly compete with the emulation game packs for modern consoles. But overall I'd rather err on the side of caution and not let these things fall into obscurity.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  6. The trap of good graphics by zzyzx · · Score: 5, Insightful

    Here's the other problem with newer games. They're all about the great graphics. In addition to the usual complaint about graphics intensive games (They sacrifice game play for the thrill of "oooooooh, that blood looks real.), I find at least that almost real graphics look worse that the most cartoonish ones.

    Take Fifa 2000 for the playstation. The players look almost real... almost being the key word. Whenever I see their blocky heads, I think about how bad the graphics are. By coming close to realism, you're forced to see how far away they still are.

    On the other hand, a more cartoonish game doesn't invite that comparism at all. Take Super Mario brothers for example. No one thinks that the graphics on that game suck, even though Mario doesn't look like a real person. They get sucked into the game world because they don't even think about how much better he would look with a few tweaks.

    Moral of this story? Don't worry about the graphics people, just make fun games.

    ...of course this is a moral from someone who doesn't really play games much, so take it with a grain or 10,000 of salt.

  7. What about other types of software? by sjehay · · Score: 5, Insightful
    Nobody seems to mention or pay much attention to other types of software that are available as abandonware - more usually with the blessing of the original parent company. For example, have a look at: there are plenty more examples if you have a look around. Sure, having old games available is good for nostalgia, but things like this can actually be useful, especially if you're looking for stuff to run on older hardware or if you're after a feature that new software Just Doesn't Have (or the new software is not available on your platform etc.) - I know I've found this in various circumstances.
  8. A [relatively] old subject, good piece though. by tukkayoot · · Score: 5, Interesting
    It's one of the few good objective pieces that seems to look at the issue of abandonware/emulation from a few different angles... and it comes right on the heels of that Control and Creativity piece ran on slashdot recently.

    My personal feelings on abandonware are that there's really nothing wrong with it. I think it's healthy for the market and wonderful for players.

    When I was about 9 years old, my father bought me Starflight... a game we saw on the shelves of Radio Shack and thought looked cool. We enjoyed it but never got very far because the game has a high probability of corrupting itself (otherwise it's a terrific game... a true classic). Years later I realized that surely someone must have preserved a copy of the game that I could download... and thanks to abandonware, I was right. I tracked down a copy for download and fiddled around with my system until I could get it to work... and it was just great... it was a minor obsession of mine for several weeks and I finally beat it, getting my father's money's worth out of the purchase. Lot's of nostalgia, lot's of fun. Who gets hurt here?

    I dismiss most of the arguments of the game publishers, and especially the stance of the IDSA. The bulk of their argument is that legality equals morality, which any freethinking individual probably realizes isn't true... or else laws would never be repealed or changed.

    I also don't understand how Abandonware sites hurt their intellectual property rights as many of them seem to claim. They still own the copyrights, they still own the trademarks. Nobody is going to tell Nintendo that they don't own the rights to produce Mario games because they fail to rabidly attack an abandonware site with a Mario Bros romdump from a 20 year old arcade board. Nobody is arguing that Mario Bros is "public domain" from a legal perspective. The one fellow put it succintly "It's piracy, but so what?" The pirates aren't challenging the rights of the publisher's... they only hurt the publishers by denying them revenue, and in the case of the vast majority of abandonware, they're not even doing that.

    Another argument a few of them made was "Well, we might want to release a classics pack one day." This is a semi-legitimate argument, but in reality we know that the only "classics packs" that are truly successful commericially are those that package together a few familiar arcade classics... not more obscure PC titles. Most people only buy "arcade classics collections" because they are familiar with playing those games in arcades.

    What is the market for a classics pack of old PC games, on the other hand? There aren't going to be very many people who are going to plunk down $20 for a bunch of old games with EGA graphics that they're not familiar with. If people ARE familiar with the games, on the other hand... it's probably because they legitimately owned the games at one point in time.

    And the truth that we all know is that very few people are actually trying to sell 10+ year old games... at least not without heavily retooling the game (like Frogger 3D).

    So Abandonware really is quite harmless. I'd like to think that there are a few current and future game designers out there getting exposure to these "Golden Oldies" like Starflight for inspiration on how to do more with less and that thanks to Abandonware, we will (and have been) enjoying better games. I really think the IDSA is doing the gaming community and the companies they represent a disservice by going after abandonware sites so diligently, but I guess they have to take a hardline stance on all forms of piracy to convince their members that they're doing their job.

    1. Re:A [relatively] old subject, good piece though. by tb3 · · Score: 4, Insightful

      The bulk of their argument is that legality equals morality, which any freethinking individual probably realizes isn't true... or else laws would never be repealed or changed.

      Beautiful, you nailed it right there. Prohibition is the most obvious example of this, and I like using speeding. Has anyone ever felt guilty for getting a speeding ticket?

      The software publishers are trying to take the moral high ground with copyright, which is a completely artifical construct.

      --

      www.lucernesys.comHorizon: Calendar-based personal finance

  9. Re:Abandonware games by kisrael · · Score: 5, Insightful

    The funny this is, except for VERY rare great gameplay games, the novelty wears off pretty fast and I just delete it again for a few years. I really appreciate having them available though...

    This is an excellent point. One of the things people who argue "well what if you could mailorder these games for $20, or even $2?" miss is the convenience of picking and choosing from a large selection and quickly finding out if a game still has engrossing gameplay. You need to get into micropayments w/ electronic fufillment before this becomes worthwhile.

    For many, it's the breadth and not the depth of the microcosms that these games give us that's the real draw.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  10. Most definitely illegal, however... by Wdomburg · · Score: 5, Interesting

    There is a black and white issue here. Distributing copies of a copyrighted work without the permission of the "author" is illegal. However, in my opinion, it is far from being in the publisher's best interest to take action against the distribution of abandonware titles.

    The questions they should be asking themselves are:

    1) Does this harm us?

    2) Can we capitalize on this?

    The first question pretty much comes down to two key issues - is there loss of revenue, and does it dilute intellectual property.

    Unless there are ongoing efforts to sell a particular title, it is not generating a revenue stream. This is pretty straight forward.

    There may be a question as to whether it could be used to generate a future revenue stream; e.g. via the release of "classic" packs. This, however, is not feasible in a games current form unless it runs on a currently available platform.

    So, in terms of revenue, the publisher is out of luck unless it runs on Windows or Macintosh. They may do an port of older games, but that depends on a value add in order to make it a sellable asset.

    The second issue - protection of intellectual property - is pretty much a red herring. These are not trademarks; no matter how many times someone illegally copies them, it will not prevent them from successfully enforcing copyright on them in the future.

    So onto the second question - can this be capitalized on? The answer here is a resounding YES.

    The biggest benefit of abandonware, illegal or not, is that it helps maintain a franchise. If there is any question of the value of having a well known, wide spread franchise, one only need look at Ninetendo.

    There is also a lot of good will to be culled from releasing old games (in their current form, not applicable to future releases) under a free beer license.

    What my suggestion to publishers would be is to release these games under a license allowing free play, but not free redistribution, and then license redistributions rights to abandonware sites, not for money, but for advertising space.

    When applicable this would make an ideal launching pad for advertising updates of old classics, or new games in a series, as it targets the people who loved the originals enough to go searching for them.

    Of course, this is only my opinion, and doesn't count for jack in the real world :)

    Matt

  11. Argument to shorten copyrights by www.sorehands.com · · Score: 5, Interesting
    The abandonware issue is a good argument to support the shortening of copyrights for software.


    Instead of copyrights for 50,75, or number of years since Mickey Mouse + 10, we change copyrights back to 25 years, renewable. On software, we make the copyright 10 years renewable. But, make a new version (currently a derivitive work) legally it's own work so that the entire package, not what changed from the earlier version starts the clock anew.

    Or another way is until the company stops supporting that product and providing free bugfixes. IBM has end of service dates announced for their software, so that once that data passes, you are on your own. That plus 1 year might be a good copyright expirition date. Or at least so that you can make copies to give away (for cost of media), not to allow one to start selling Windows 95 as a profit making enterprise.


    How many people out there are running Windows 3.1 or DOS 3.3?

  12. Abandonwarez by SkewlD00d · · Score: 5, Informative
    Geez, why don't game companies release the source to the old games too? id does a pretty good job. I remember Rise of the Triad was an awesome game!

    Good stuff:
    NGO's that suck:
    --
    The biggest trick the devil pulled was letting lawyers become politicians so they can write the laws.
  13. Hindsight is 20/100 by MarkusQ · · Score: 5, Insightful
    with an internal abstraction layer that just happens to match the new-OS API, and with a minimum of timing or hardware dependencies, porting might not be too bad. However, few old games were designed that way, and it's not just because the authors were sloppy (though that's often a factor). At the time many of these games were written, these issues were not well understood, and they're only well understood now precisely because so many missteps were made. Maybe "everyone knows that" now, just like everyone knows that CFCs are bad, but there was a time not so very long ago when pretty much nobody knew these things.

    The biggest factor, IMHO, wasn't that the issues weren't well understood, or that we were sloppy. Everyone knew how things "ought to be done" even back in the dark ages. Heck, we even had indoor plumbing. The main reason early games were so often hardware dependent is that abstraction layers cost clock cycles. Remember that the processors for early video games were about three orders of magnitude slower than what we have now.

    People used all sorts of tricks to squeeze performance out of the systems they had, and some of them were pretty darned ugly. Rather than calling a subroutine (the cost being stack operations--this was long before cache worries), move it inline. Rather than paying loop overhead, unroll the inner loop. Now you're tight on space, so do something clever (read: "kludgy") with code that isn't as time critical to save space. Lather, rinse, repeat. We knew some of the tricks were ugly at the time, but they got the job done where something clean wouldn't.

    Remember: for any given clean, structured program, there will be a hack that does the same thing and is faster, smaller (or both) and much harder to understand.

    -- MarkusQ

  14. Copyright myth by Jerf · · Score: 5, Informative
    I was disappointed to see Will Wright (SimCity, Sims, etc.) say the following:

    Maxis Software's Will Wright, designer of SimCity and The Sims, was also asked his opinion on the matter.

    "This is a rather complicated issue, but let's say I create a game about [a fictitious character named] 'Zars from Mars,'" begins Wright. "Now even though the game may be off the market, by allowing everyone to freely download or even sell collections of old games, I might lose whatever copyright claims I have on the original character. So if many years later I want to start a comic book about Zars, I might have a hard time legally protecting the intellectual property."
    That is incorrect. Copyright never expires due to lack of enforcement, and this argument is complete bullcrap... though to be fair, I bet Will Wright doesn't know that.

    It would be interesting to know if he came up with this misunderstanding on his own, or if somebody fed him this line.

    Now, he may be legitimately concerned about the trademark, which does need to be defended, but as long as nobody is doing anything with the charecters other then downloading the game they came from, I can't imagine that trademark infringements are taking place. That would happen if you started printing posters of the char, or putting it in your own movies, or other similarly infringing activities, none of which have anything to do with downloading a game.

    Downloading games does not strip publishers of any rights. In fact, if massive downloads of a game did strip publishers of the copyright, then this would be a null issue, as abandonware would be perfectly legal! Once the copyright is stripped, we could all download these things with impunity. (Extensive warezing could become legal, too, by the same argument.) Lawyers aren't stupid, so they didn't leave this gaping loophole open.

    It's difficult to move debate on these issues forward when there's so much ignorance of the issues. (How many of you noticed this before I pointed it out? And IANAL, either.)
  15. Lost Copyrights by Papa+Legba · · Score: 5, Insightful

    One of the issues that this article avoided is the issue of lost copyrights. This occures when a copyright is held by... No one. The copyright exists but the legal fiction called a corporation no longer exists to enforce it.

    One of the best examples I have read of this is Wasteland. An Awesome RPG from the 80's. I wasted weeks on it using my apple IIC. I alwasy wondered what happened to it, why their was no sequel to it as it was much loved.

    Then Fallout came out. A game that, not only played and felt a lot like Wasteland, but contained direct references to it. This was clearly stated to not be a sequal to Wasteleand, which confussed me as they were so close.

    Getting Curious I followed up on this and read up on Fallout. enlightment came in an interview with the developer and producer of the game. Seems that they wanted to make a wasteland sequal and had gone looking to buy the rights to do so. They followed the trail from the original developer, who had gone out of bussiness to an IP holding company that had bought all of the developers IP when it went under. This company in turn had crashed and all their IP had been picked up by another company who had then immediatly gone bankrupt also. The IP was never moved from their, so this resource sat and died on the spot.

    Great you would think, grab that IP for a song and get going. The problem is that, while the the IP is an asset of the bankrupt company and therefore saleable, their is no one to buy it from! With no corporate officers left and no truste of the bankruptcy who do you buy it from? No one is the answer so Fallout could not be released as an official followup.

    This is the idea that I think the IDSA would really not like to have get around. Groups like this and the BSA bully people by making them think that they represent ALL copyright holders, which is not the case at all. A lot of software is in limbo, just like wasteland is.

    Lucky underdog recognized this. They got their notice from IDSA and said, tell us which ones they are. The IDSA never replied, why? because the amount of games they actually reprsent in the abandonware genre are next to none.

    The other factor in this enforcement is that groups like the BSA and IDSA charge for membership, which is were they make their money. For every title protected they charge X dollar amount. A company that has stopped selling a game is not going to continue to incur costs by maintaining a watchdog over it that drains money every year. So they remove that coverage, removing IDSA's right to enforce the copywrite, becuase IDSA does not hold any of the actual copywrites and can only act as an agent when given permission.

    This is the lie of both the BSA and IDSA, they are paper tigers when it comes to abandonware, they have no enforcement rights in 99% of the cases. If they did most of the abondonware scene would have been stomped out years ago.

    --
    Papa Legba come and open the gate
  16. Because it's law it's wrong? by AndyMouse+GoHard · · Score: 5, Insightful

    There's been at least one AC troll laughing at the "moral" question raised here. But let's not forget civil disobedience.

    I too feel there are many moral problems with copyright. If enough people share these beliefs, and we act on them (like downloading abandonware) then it's not as cut and dry as the publishers think. It's not "piracy" any more. It's enough people disagreeing with the law... implying that maybe, just maybe, the law is wrong.

    Remember, laws are pieces of paper. Many of them have nothing to do with right or wrong anymore. They have much to do about money and greed and control.

    Bill

    --
    Upon seeing the box was too small, Schrodinger's Elephant breathed a sigh of relief.
    1. Re:Because it's law it's wrong? by sconeu · · Score: 5, Insightful

      You're forgetting the flip side to Civil Disobedience. You can't try to weasel out of whatever punishment the system gives you. You accept the punishment to show how bankrupt whatever you're protesting is.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  17. Social responsability by sjames · · Score: 4, Interesting

    Copyright is explicitly required to advance the arts and sciences. The old games fall under arts I would say.

    In order to advance those arts, publishers and creators are granted legal protection for their works to ensure their ability to profit. However, that profit is NOT the goal of copyright, the availability of the work is the goal. It's just that in a capitolist system, profit is a good incentive.

    Reasonably, in exchange for the granting of legal protection, the copyright holder SHOULD be accepting a social responsability to ensure the continued availability of the work. Hoarding the work, or simply allowing it to rot and using copyright to prevent others from preserving the work is preceicely in opposition to the purpose and justification of IP law.

    A fair and constitutional copyright law would require that preservation as a condition of being granted a copyright. This was not considered in the 18th century when the constitution and the first copyright law were enacted since at the time, copyright only lasted 14 years and thus there was little danger that a work would be lost by the time it's copyright expired. In addition, the works (books) were not subject to bit rot. Unlike a 5.25" C64 floppy, it's not at all hard to read a well cared for 22 year old book.

    By extending copyright many times over, Congress has introduced the very real possability that by the time a copyright expires, there may be no salvagable copy of the work in existance. Changes in the nature of a 'work' introduce the probability that by the time copyright expires, there may be no hardware that can even read, much less execute the software. In some cases, the hardware might be so obscure that nobody remembers exactly how to reproduce it. Quick, what was the record density of track 17 on a C64 floppy? Anyone remember the encoding scheme. Now, in another 50 or so years (when the copyright on Mind Mirror FINALLY expires), how many people will remember. What are the odds that the original floppy you bought in the early 80's will still be readable even if someone does remember how?

    Can someone please tell me how losing that work forever will advance the arts or sciences?