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Sun's New Workstations and Graphics Cards

An anonymous reader "Sun Microsystems has released the Sun Blade 2000 workstation, along with a new graphics accelerator, the XVR-1000. This could very well give SGI's lineup a run for its money in the CAD and Visualization fields, although its fillrate and 38-bit colour may make it less desirable for animation. Make sure to check out Ace's article. " (page down a couple times to read it)

93 of 295 comments (clear)

  1. 38 - bit color by Captain_Frisk · · Score: 2

    How does that break down storage wise?

    1. Re:38 - bit color by sien · · Score: 3, Insightful
      From the Ace's article:
      Like the Wildcat II series we have reviewed in the past, the XVR-1000 is targetted towards the workstation market, and as such, there is a great deal of emphasis on image quality and accuracy. The board features 38-bit RBGA color (30-bit RGB + 8-bit Alpha), a 116-bit framebuffer, and 26-bit floating-point Z buffer.
      The Z buffer precision might actually be of use. There are people who do visualisation who care about this stuff. As for the color, does anyone know if you can actually see any difference there ? I mean - 24 bit color is 16M colors ?
    2. Re:38 - bit color by Stiletto · · Score: 3, Informative

      As for the color, does anyone know if you can actually see any difference there ? I mean - 24 bit color is 16M colors ?

      It's not about the number of colors, or whether you can see the difference. You want more bits of color precision for handling multiple lighting/shading/blending/etc. ops that happen throughout the rendering pipe, before the end result's precision is scaled down and displayed.

      For example, when adding more and more lights to a scene, you will eventually start clipping against those 24 bits of precision.

      I'd like to see 128 bpp internal rendering pipes and 128 bit Z buffers. It would take a lot to exhaust that kind of precision.

    3. Re:38 - bit color by LinuxParanoid · · Score: 3, Insightful

      Sun still has some customers in the 2D publishing space, who might use images scanned in or color-corrected with greater bit-depth precision.

      And theoretically, texturing-intensive entertaiment applications could use it for better results when blending multiple textures. But practically, fill rate is probably not strong enough for those guys to buy the XVR-1000.

      Basically, I think it's a penis-comparison match versus PC graphics. "My color depth is bigger than yours." Which Sun hopes will justify the higher price.

      It may hit a few niches, but its mostly irrelevant.

      --LP, who no longer knows the 3D gory details but still faintly remembers where the bodies are buried

    4. Re:38 - bit color by subgeek · · Score: 2, Informative

      it matters for print.

      it is difficult to get screen colors to match printed colors. they simply use different color space. (although you can simulate cmyk with rgb somewhat). and differences are easier to see in print. in 24 bit color there are 16M colors, but only 8 bits (256) of variation for each of the 3 primaries. this also one of the reasons that many scanners and printers are capable of more than 24 bit color.

      Then there's the alpha (transparency) that isn't considered at all in 24 bit RGB. so that matters, too.

      --
      you probably shouldn't have read this.
    5. Re:38 - bit color by spitzak · · Score: 2
      Dithering will get rid of banding completely, even on 8-bit screens. You must also reset the gamma to standards (none of the Mac/SGI 1.8 type gammas, put it back to the darker 1.0 that a cheapo PC does), because then the colors are more evenly distributed in perceptual space.

      Without dithering you would probably need 16 bits or more to not see banding in a gradual gray shade. Another solution would be to have the DA converter artifically add noise, which would hide banding enought to probably allow 12 bits to work. But software dithering would easily be much better.

    6. Re:38 - bit color by spitzak · · Score: 2
      Sorry I used the wrong term. When I said "dithering" I meant "error diffusion". I have gotten into the bad habit of calling it "dithering".

      Patterned dithering (as used by Display PostScript and Windows in 8-bit mode) is quite useless for a quality version of anything.

      But error-diffusion is extremely good for movies. I feel it is an idealized minimal noise that can be added (you can add more noise to make the image look even "better" but error diffusion is a minimum value). See my sketch at Siggraph if you are interested in the methods I use (blatent plug).

  2. C|Net Article From Yesterday by qurob · · Score: 3, Informative
  3. here is the press release from sun by eufaula · · Score: 3, Informative



    http://www.sun.com/2002-0314/feature/

    The system ships with a 73gb fibrechannel harddisc, 900 or 1.05 UltraSparcIII (dual capable), and a gig of ram. nice box. It sets a world record in workstation performance (halfway down the press-release).

  4. What are these still used for? by qurob · · Score: 4, Interesting

    Not flame bait, but a legitimate question. What would someone be using a $34,000 workstation for? Even a $9,000 one?

    They can't possibly be selling THAT many of them.

    Anyone here using them? What for? Is a PC really not that powerful?

    1. Re:What are these still used for? by Derkec · · Score: 2

      The article basically said there was 340 MB of various types of RAM onboard the graphics unit. Judging from that, the XVR is for high end graphics work which is why everyone is saying this is a challenge to SGI. The SunBlade 2000 is signicantly cheaper and is more of a normal engineer's workstation. So no, not a whole lot of ppl will get the 35K one. But those that do are probably in the habit of spending big chunks of change on graphics workstations.

    2. Re:What are these still used for? by Dog-Cow · · Score: 5, Informative

      Ford Motor owns about 7000 Suns, and still buys them. PCs just don't have the applications that CAD/CAM desisgners need to get real work done. There are some big software packages ported to Windows, like I-DEAS, Unigraphics, and Catia, but the whole workflow and ancillary apps are non-existant.

    3. Re:What are these still used for? by afidel · · Score: 4, Informative

      Well we have a number of older Sunblades (1000's) and Ultra 60's (also workstation class) that we use for chip design. When trying to route some of our bigger asic's we use all 8GB's of ram in the 1000's. Show me an Intel workstsation that can handle 8GB of ram. Since these runs typically take days having even a single crash is unacceptable, and yes I know about checkpointing but afaik the tools from the chip factories don't do it, and even if they did that's a lame answer. For the most part it's about stability, and memory addressing not about raw cpu power (though since the jobs take days more cpu power is always apreciated =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:What are these still used for? by larien · · Score: 4, Informative
      Well, we've (i.e. an oil company) recently bought over 70 Sunblade 1000s for use in oil/gas exploration. Currently, there are a lot of applications which require the graphics throughput provided by Elite3d/Expert3d cards backed up by dual 64-bit CPUs which a wintel solution can't provide due to various factors, not least of which is bus bandwidth. Note that these cards use UPA slots, not PCI or AGP and most high-end Unix workstations come with 64-bit PCI which is much less common in the Intel based world (yes, I know they exist, but...).

      As for raw compute performance, if you believe Sun's SPEC ratings from their product site, a 1.05GHz SPARC CPU is only just lagging behind an Intel 2.2GHz PIV on integer performance and beating it on FP. As FP is what drive 90% of scientific applications, Intel hasn't got the SPARC beaten yet by a long shot (especially since you can get a 106-way SPARC box, but Intel is limited to 32-way last I heard).

      It's probably also worth noting that list price is rarely what a company will end up paying.

    5. Re:What are these still used for? by shaka999 · · Score: 2, Informative

      Yep, you have to have the right tool for the job.

      I also do chip design and we have been using Xeon with Linux for many applications. For cell level hspice and block level synthesis you can't beat the speed of the PCs.

      For top level jobs like extraction we need the ram.

      --
      One should not theorize before one has data. -Sherlock Holmes-
    6. Re:What are these still used for? by HeUnique · · Score: 2

      And there is a simple reason for that, my friend..

      How many IT director would go and buy a 32 way SMP machine from Unisys? (Unisys is the only one who make them at the moment, IBM is coming along soon and IBM's 16 way SMP costs about 1/4 of what Unisys price [around $25k in IBM's case])...

      The bare price of 32 way SMP machine from Unisys starts with $200,000 (last I heard) - and I'm pretty sure at this price level, it would be better to see whats the other big boys offer (IBM, Sun, SGI, HP, etc) which is not an MS solution...

      --
      Hetz (Heunique)
    7. Re:What are these still used for? by Dirk+Pitt · · Score: 5, Informative
      This is true. And SGI certainly doesn't even have a large share of the MCAD market. Mostly Sun and HP/UX. SGI is a valid option, but doesn't touch the other two in terms of performance.

      As for PCs, NOBODY's doing large model work on them. Small shops might use them because they're economical, but no one would use a PC to work with multi-thousand surface/100k+ element geometry/FEM. Perhaps this is a Windows limitation, not hardware architecture; it's hard to tell because most of the big 4 (Catia/ProE/Unigraphics/Ideas) don't have a Linux port yet, AFAIK.

    8. Re:What are these still used for? by BWJones · · Score: 3, Interesting

      There are MANY uses for such a machine and this is the reason why Sun and SGI are still in business. Try medical imaging, combustion simulation, particle simulation, subatomic simulation, CAD/CAM design of complete/complex things like aircraft or automobiles, battlefield visualization etc etc etc....

      Many applications in the modeling/simulation end of things need to run for days or weeks and have system requirements for RAM that are not met by simple commodity PC hardware. The bounds are always going to be pushed and for many, fast Intel hardware does the job. But for those that are always pushing the boundaries and for those whose time is VERY important will go with the higher end hardware.

      Win2k has improved, but running compute intensive code even on the latest 2.2Ghz P4 with 1GB of RAM is too unstable and takes too long. Add to that M$'s lousy multiple monitor support.

      UNIX is where it is at for intensive computing. Yes, Linux is cheap and can be run on cheap hardware, but I can't get Linux boxes with 8GB of RAM, access to Firewire, and plug and play can be a nightmare. I want my workstations to be able to do it all from surfing the web, to writing papers, to modeling, to compute intensive algorithms over the weekend. For this I and others will pay more.

      My hope is that Apple takes the scientific computing thing seriously. OSX is a nice OS, but right now they just don't have the horsepower to make for a serious hardware competitor in the workstation market. If they can get the CPU's and bus speed up to snuff and pack in more RAM, I'll buy lots of shiny new Apples and others I work with will do the same.

      --
      Visit Jonesblog and say hello.
    9. Re:What are these still used for? by jedidiah · · Score: 2

      Yeah, but would a PC that can handle 8G of physical memory be any cheaper than a $30K Sun?

      --
      A Pirate and a Puritan look the same on a balance sheet.
    10. Re:What are these still used for? by pinkpineapple · · Score: 2

      Pixar is well known for using a farm of Sun rendering servers and workstations. This announcement is more nail in SGI coffin.

      PPA, the girl next door.

      --
      -- I feel better now. Thanks for asking.
    11. Re:What are these still used for? by SquadBoy · · Score: 2

      Having supported one of the major cad/cam packages in the market (Pro/ENGINEER) I can tell you if I was an engineer I would spit on anyone who tried to give me a PC. A company will make back the extra money in engineers time in well under a year. The large packages all simply work better and are *much* more stable on Suns.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    12. Re:What are these still used for? by BWJones · · Score: 2

      Yes, the software for these applications is often very expensive. What is also expensive is hiring programmers to implement custom code. However, if I have 15 workstations in my lab that cost an average of $30,000 and I replace them every two years, that is $900,000. So if I can replace the $30k workstations with a $7k workstation that does the same if not better job, I save myself $690,000 that I can either put towards expanding my lab with equipment or personel. With more equipment and people to do the work, we can put out more papers and get more grant $$'s. I am willing to pay more money for good hardware and software, but if Apple can make a decent workstation for fewer $$'s than Sun or SGI, I am buying Apple's.

      Think about it.

      --
      Visit Jonesblog and say hello.
    13. Re:What are these still used for? by brer_rabbit · · Score: 2

      Assuming the software appears for Intel architecture. I know Cadence does have a bit of Windows software, and we're working on Linux ports too. But mainly it's Sun, HP, and IBM.

    14. Re:What are these still used for? by pmz · · Score: 3, Insightful

      Why do some people choose to race BMWs instead of Dodge Neons? Why do some people choose brand-name Swiss Army knives over cheap knockoffs?

      The high-end Sun workstations are well-rounded well-engineered computational workhorses. PCs just fall short in overall system flexibility, CPU cache size, I/O bandwidth, hardware errata, ease of maintainence, tight OS support, firmware, ECC, ... you name it.

      Sun workstations are useful until they are physically broken. From the engineering desktop to the printer server, it is common for a Sun box to go ten years before being decommissioned. How many ten year old PCs are still useful doing real work? Not many.

      In general, the RISC-based computers from Sun, SGI, IBM, etc., can just be pushed harder, worked longer, and still be standing long after the PCs were abandoned and donated to schools.

    15. Re:What are these still used for? by pmz · · Score: 2

      ...you can get a 106-way SPARC box, but Intel is limited to 32-way...

      Not only that, but the USIII can scale to >1000 CPUs in a system. Sun can just keep pushing out whatever size server the market needs; they have a lot of headroom that Intel just doesn't have.

    16. Re:What are these still used for? by outx992 · · Score: 3, Insightful
      "as for pc's, NOBODY is doing large model work on them".

      Actually, yes, many companies, including the one I'm consulting for are switching to PC's for large geometry loads. Our test and evaluation guys are getting Win2K boxes on a daily basis. These machines in real benchmarks run faster than the Sun/SGI/HP machines. Some substantially faster.

      Most major software vendors are porting their CAD applications to PC's, because that's where the money is.

      There are a few bigger companies out there who are refusing to make the switch, but give 'em 10 years or so. As their competition saves a million dollars a year because they switched to PC's, they'll start to take notice...

    17. Re:What are these still used for? by rnd() · · Score: 2
      someone should mod the parent up...

      --

      Amazing magic tricks

    18. Re:What are these still used for? by Anonymous Coward · · Score: 2, Insightful

      To a Ford or a GM, a million a year is nothing compared to the increased administrative costs of NT compared to UNIX.

      Also, those guys get great prices on their systems.

    19. Re:What are these still used for? by BWJones · · Score: 2

      1) These workstations typically are not replaced every two years. They get continually reassigned new tasks until they break. Sometimes this can take as long as ten years.

      Yes, but I replace mine every two years. They do get recycled and used by someone else, but I get a new box EVERY two years.

      2) You need few people to maintain Sun hardware. Cheap workstation arguments sometimes fall when the stereotypical busload of M$ admins show up. It really takes considerable planning to determine which options are truly cheaper.

      I agree, but the Macs I use are cheaper still than Sun workstations to purchase and administer. Apple has the OS, they just need faster hardware. Time will tell if the workstations can be replaced by Macs running OSX, but it does look promising.

      3) Yes, the software is often really expensive. Sometimes the cost of the hardware is just a small piece of the pie, so getting the best hardware is just not an issue.

      Read my post again. I think you missed something.

      --
      Visit Jonesblog and say hello.
    20. Re:What are these still used for? by BWJones · · Score: 2

      Pixar is well known for using a farm of Sun rendering servers and workstations. This announcement is more nail in SGI coffin.

      I was under the impression that they used SGI Octanes. (at least thats what the SGI rep that sold me my Octane said.) Anybody here know for sure?

      --
      Visit Jonesblog and say hello.
    21. Re:What are these still used for? by harlows_monkeys · · Score: 3, Informative
      I've got a SunBlade 1000 sitting in my office that is used for air quality models.
      When you've got some serious number crunching to do, a PC is lame.


      That was true up to the late 1990's. Today, it is not. A P4 blows away a SunBlade 1000 for both integer and floating point number crunching. In fact, go check the SPEC results. P4 is faster than any Sun workstation. If you want to beat a P4, you need to be talking to IBM, not Sun.

    22. Re:What are these still used for? by outx992 · · Score: 2

      Actually, even $75,000 a year is something. Companies in a crunch (including mine) are looking for ANY WAY to cut costs. The easiest thing to explain to management is the bottom line. It's the helpdesk costs later that will have management scratching its head on why it really didn't save anything... :)

    23. Re:What are these still used for? by pinkpineapple · · Score: 2

      They use BOTH Sun servers and SGI Octane 2 (hint: google search "pixar sun" then "pixar sgi". My original post was not denying Pixar using SGI. It just mean that Pixar has now more reasons to move to Sun entirely (which is a shame because I still prefer IRIX over Solaris.)

      PPA, the girl next door.

      --
      -- I feel better now. Thanks for asking.
    24. Re:What are these still used for? by BWJones · · Score: 2

      They use BOTH Sun servers and SGI Octane 2

      Ahh, I recall now, the rep told me they used the Octanes for rendering farms. The real issue for Pixar moving to any platform would probably be where Renderman gets ported to. My guess would be that if Apple can get its hardware up to snuff, Pixar would be moving to Apple hardware as I do seem to recall someone telling me Renderman was also on NeXTstep.

      --
      Visit Jonesblog and say hello.
  5. Direct link by ChrisRijk · · Score: 4, Informative

    Direct link to the post as a stand-alone page.

  6. Sunblade line is very poor by PineGreen · · Score: 2, Informative

    I have Sunblade 100, from which I write this comment. From my experience, this machine is by a factor 4 (yes, four) time slower than a new Athlon XP 1.9... And it costs much much more.

    If it wasn't for endianness compatibility with existing binary data, I wouldn't be using it.

    1. Re:Sunblade line is very poor by anpe · · Score: 2

      Sunblade 100, [...] 4 [...] time slower than a new Athlon XP 1.9.

      OK but a Sunblade 2000 is 20 times faster !!!

    2. Re:Sunblade line is very poor by Psiren · · Score: 2

      Is that from actual testing and benchmarks or a wild guess? Just interested...

    3. Re:Sunblade line is very poor by Dog-Cow · · Score: 3, Informative

      The 100 line has US II processors, not US III. Not that the US III beats an athlon in raw performance, but complaining that an SB 100 isn't as fast is just plain silly.

    4. Re:Sunblade line is very poor by Raleel · · Score: 2

      It's been my experience as well. We ran some benchmarks (informal, but fairly accurate) depicting memory speed and disk speed and processor speed. The one that really comes to mind was some octave. A p4 1.5 Ghz beat up the blade 100 and the blade 1000 quite handly (multiple times faster).

      I think that these things are designed to give desktop compatibility with the larger sun boxes that are more..um..useful.

      The rule of the game is that unless you _need_ 64 bit, use an x86. I'll probably get flamed all over for that, but dollar for dollar, the consumer market has the fastest machines.

      --
      -- Who is the bigger fool? The fool or the fool who follows him? --
    5. Re:Sunblade line is very poor by theCURE · · Score: 2, Insightful

      You can not compare the PC based sunblade 100 with the blade 2k (or even the sunblade 1000). The sunblade 100 is a cheap pc104 box, the 2000 is an extremely high end machine, more comparable to the high-end Ultra's. The sunblade 100's are extremely low end sun's and are GREAT for what they cost and what you get. The only thing i see the same besides the name is that they are both workstations.

      If my blade 100 would stop crashing, i'd have some better things to say about it.

      --
      "i can never say no to anyone but you"
    6. Re:Sunblade line is very poor by Zapman · · Score: 4, Informative

      Be careful. Even though they have the same name, there is a wide difference between even a 'blade 100 and a 'blade 1000, let alone the 2000.

      See:
      http://www.sun.com/desktop/sunblade2000/de tails.ht ml
      for more details.

      Summary:

      Sunblade 100:
      USIIe chip, runs at 500mhz., up to 2 gig ram, 2x 20g HD.

      Blade 1000:
      1 or 2x USIII chip, runs at 750MHz or 900MHz. Up to 8 gig ram, and either 36 or 73 gig disks (1 or 2)

      Blade 2000:
      1 or 2x USIII chips, runs at 900MHz, or 1.05 GHz. Up to 8 gig ram, and 2x 73 gig FC-AL disks (fiber connected disks)

      And that graphics card kicks butt. You can put up to two of them in a blade 1000 or 2000, letting you drive 4 displays.

      --
      Zapman
    7. Re:Sunblade line is very poor by jonbrewer · · Score: 2

      Blade 100s are absolute dogs. I too have used one, and stay far away. Our DBA installed Oracle 9i on one and the performance was absolutely pathetic - easily bested by the 9i install on his 600 MHz Intel PIII workstation, which he was using for ten other tasks at the same time.

  7. Great Price too by CodeMonky · · Score: 5, Funny

    and at only $11K its a steal.

    Or rather, thats the only way I'm getting one, theft.

    --
    --"Karma is justice without the satisfaction"
    1. Re:Great Price too by boopus · · Score: 2

      Pretty easily. What defines a sever is what it's used for, not how much it costs. These machines aren't designed to sit in the back room and serve web pages, they're designed to be at your desk and used directly. Of course with unix there's always some crossover, but it's the primary design princicples that determines what it is.

  8. Sun never needed to "answer Intel's 64-bit CPUs" by beamz · · Score: 5, Interesting

    Sun never needed to answer to Intel's 64bit cpus. Sun corners a market that Intel has not even begun to penetrate yet.

    Just the fact that Sun and Alpha have been doing 64bit years illustrates that fact.

    Also there is a little bit of a misconception here. They perform drastically different because of the SMP bus architecture and just the fact that it's CISC vs RISC etc.

  9. Re:Except that.. by Derkec · · Score: 2

    Sun couldn't beat Digital? I'm confused, I thought digital was getting beat, got bought out and their new parent company killed them. Intel has just started to enter the server market it a serious way, so your suggestion that Sun has already lost to them seems unfounded at best. Microsoft has a tiny share of the high end server market which Sun prefers, so I think the jury is still out on that as well. Is your whole arguement based on the fact that Sun isn't dominating the home computer market?

  10. Looks like a very nice machine by Pussy+Is+Money · · Score: 4, Interesting
    Specifically, 3DRAM implements an on-chip ALU and SRAM cache to handle alpha blending and Z buffer operations inside the framebuffer itself.
    The ALU-in-RAM is just brilliant. Why move the data to where the operations are when you can move the operations to where data is?
    --
    Pushin' 'n dealin', shovin' 'n stealin'
  11. lame comments in the post by Performer+Guy · · Score: 3, Informative

    What do you mean 38 bit color makes it less desirable for animation?

    That is just wrong. This has 10 bits per component RGB. Typically that's more than enough. In addition animation apps like Maya tend to be geometry and state limited not fill limited.

    Ofcourse the tag 'animation' is a bit to vague to mean anything in the first place.

    Well done Sun, this should cause SGI some pain, but I'd say more because it gives the impression that Sun is doing something interesting where SGI hasn't done anything genuinely interesting in a LONG time.

    1. Re:lame comments in the post by Performer+Guy · · Score: 2

      P.S.

      This thing also has true 16 sample antialiasing. That is incredible, and better that the highest end SGI systems.

    2. Re:lame comments in the post by Performer+Guy · · Score: 2

      I do not work for SGI.

    3. Re:lame comments in the post by jregel · · Score: 2

      I thought the new SGI Fuel workstations are quite interesting. How do they compare with the Blade 2000?

    4. Re:lame comments in the post by Performer+Guy · · Score: 2

      ovie effects are NOT rendered in hardware, that is all done on the CPU using software ray tracers or renderman renderers. The tag 'animation' is too vague exactly because it is all encompassing. There are large numbers of overlapping applications and VERY few of them take hardware framebuffer pixels and send them through the RAMDACS or digital format to end up as pixels anyone sees on the screen in animation. There's more of that goes on for broadcast TV, but again it is a highly specialized broadcast subset of the market that likes features like digital alpha channel video output for live composition. I'd have maybe cut the post some slack if it had said something like "live broadcast video".

      I'm not angry in my post, I am honest though. Nothing in my post is angry if you go read it again. Pointing out some interesting features Sun has that have been unfairly criticised by people who don't know what they are talking about is not sour grapes.

      It is an interesting phenomenon that as lower end systems become more capable those extolling the virtues of so called high end systems become ever more desperate. They start throwing out rubbish about certain requirements like bits per pixel in animation applications which have absolutely no basis in the way the systems are used in the real world if you look at the workflow.

      The comment that 38 bit pixels will discourage use by animation applications is as ignorant as your comments that movie makers need the high precision framebuffer visuals.

      You have clearly never used Maya (I have), or you'd know it's use of hardware graphics is downright primitive by comparrison even to poor graphics hardware capabilities. You'd also know that it renders the production stuff in software. Even the software renderer often goes unused in productions.

    5. Re:lame comments in the post by ottffssent · · Score: 2

      For the final output image that is fine. The human eye can (on average) distinguish just north of 9 bits per color component. The problem is rounding and other systematic errors pushing past the 9 bit mark and becoming visible. This is not useful for your typical computer monitor which can't display 24bit color right anyway, but other output formats have enough quality that the error (=lack of precision) would be noticeable.

      I can't comment about software limitations in Maya et al.

    6. Re:lame comments in the post by Performer+Guy · · Score: 2

      Your eye cannot see this kind of color depth. 10 bits is HUGE. The reason you might want better is to support linear blended arithmetic in hardware you can subsequently gamma correct or apply gain to. In otherwords, for preview you probably don't need more than 10 if you handle the gamma correction in the right space, another key difference between live vs prerendered visualization. I suppose it's also software and workflow dependent.

      Preview means different things to different people and the majority of people in 'animation' don't need hardware capabilities exceeding this, *in my opinion*, but you know what you're talking about so let's agree to differ. You also make some good points and I don't want to argue since you're making an effort to be civil. As I mention above with a correctly calibrated monitor and applying the right correction in the software image I expect you would be delighted with 10 bits.

      Yes, let's be friends :-) LOL.

    7. Re:lame comments in the post by Performer+Guy · · Score: 2

      P.S. the limit on animation preview is often image bandwidth to the bus, whether it's raw drawpixels to framebuffer or texsubimage to texture. Beyond this for a limited flipbook in texture cache, well the more texture memory the better right. The actual pixel fill requirements are not that onerous for most requirements because the depth complexity is one, there's no geometry to speak of so getting peak fill is easy and when the resolution is at it's highest the frame rate tends to be at it's lowest.

    8. Re:lame comments in the post by Performer+Guy · · Score: 2

      Those 10 bits are only used for display on a monitor, the point is it is not used for 'output' elsewhere in a production environment. On top of this you can't see north of 9 bits but it's entirely dependent on the gamma distribution of the bits and whether they are perceptually uniform w.r.t. contrast sensitivity.

  12. Re:Great! I love seeing RISC CPUs making a comebac by segfaultcoredump · · Score: 2

    I dont think that intel ever really had a question for Sun to answer. At 800MHz, Intel's 64it chip is slow in the all important MHz rating (sun has had 900's out for a while now) and still has a few years of compiler design ahead of it before it makes any sense. And this is Sun's 3+rd generation of 64 bit chips, vs Intel's 1st.

    As for HP, they helped intel build their 64 bit chip, so the PA-RISC is more or less dead.

  13. Re:The Blade x000 is NOT a terminal by elflord · · Score: 3, Informative
    These machines are not the same as the blade 100 toys. Apart from a factor of 10 difference in price, the Blade 1k and 2k machines have the newer generation CPUs, gobs of L2 cache, and a fast IO subsystem.

  14. Re:Sun never needed to "answer Intel's 64-bit CPUs by elmegil · · Score: 2
    Also there is a little bit of a misconception here. They perform drastically different because of the SMP bus architecture and just the fact that it's CISC vs RISC etc.

    I'd say this is the misconception. The advantages of RISC over CISC for an equivalent clock speed CPU actually vary significantly based on the TYPE of workload. A good example: a while back a customer was complaining that compiles went twice as fast on their HP PC platform (1GHz CPU) than they did on their Sun platform (450MHz CPU). Compiles are almost entirely CPU bound. Found numbers point out that the SPEC ratings for the 1GHz CPU were about twice those of the 450MHz. What a surprise.

    The thing is, the machine with the 450MHz CPU had 4 CPUs. If they had invested some effort in configuring a parallel make, the 450MHz machine with 4 CPU's would have approached being able to half the compile time of the single threaded make on the PC.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  15. rendering color != display color by computer_chacham · · Score: 2, Informative

    >> although its fillrate and 38-bit colour may
    >> make it less desirable for animation

    I'm not sure what that's supposed to mean. The fillrate is just fine for a workstation, games generally are the only programs that need a high fillrate, memory bandwidth and size, and of course T&L are *much* more important. The 38 bit internal color is excellent, nicely comparing to SGI ( http://www.sgi.com/workstations/comparison.html ), and unmatched by 3dlabs. The bit-depth of the graphics card has nothing to do with the color rendering accuracy, which is usually 48 or 64 bits for high end stuff. Games really need high bit depth precision for multitexturing, which multiplies color errors. I think Carmack mentioned this in a .plan once.

    Nvidia will probably have 64 bit color in NV30, and 3dfx's rampage was supposed to have 52 bit color ( http://www.digit-life.com/articles/3dfxtribute/ ) Games start needing high bit depths when you have massive multi-texturing, which tends to multiply errors. I think Carmack had a .plan about this...

  16. Hot, when doing some tasks, cold for others... by uigrad_2000 · · Score: 2

    Where I work, we need computing power for 2 things:
    1. Running builds
    2. Simulating embedded processors (ARM, mcore) for testing our product.

    We have a mix of Sun workstations and x86 linux boxen. We just got one of the new-ish SunBlade1000 for trial (single 900Mhz processor, 1GB RAM).

    While the Sunblade kills the competition (1Ghz Pentium4 w/linux) in build times, it's actually slightly slower with the simulations (which were, ironically, developed natively for SUN architecture!)

    So, before you think about getting one of these puppies for your own pad, you better find some published benchmarks specific to your needs. There's no magic bullet.

    --
    Free unix account: freeshell.org
  17. D'oh - Correct URL! by BoarderPhreak · · Score: 2

    D'ohhh! It's HERE!

  18. 2x the performance for 10x the price by Animats · · Score: 2, Insightful
    This is a graphics board that costs $3400. It's a nice graphics board. It has 360MB of memory on board, 10-bit color, and supports two large monitors. But all those things don't justify it costing 10x the price of the current NVidia GEforce boards. It's only a little better than the best gamer cards. Also, it doesn't seem to have enough fill rate to update its monitors at full speed.

    The low end really has eaten the high end in graphics hardware. Five years ago, the $1000 boards outperformed the $100 boards by an order of magnitude or more, because the high-end boards had hardware Z-buffers, geometry hardware (the 4x4 matrix multiplier), and hardware texture and lighting support. Today, low-end 3D boards have all that; the high-end boards just have a bit more of everything.

    The cost probably reflects about $400 in parts, and millions in engineering cost divided by the few hundred of these boards Sun will sell. That's a losing business proposition.

    Sun also announced a 24" high-resolution flat-panel monitor. Any info on that?

    1. Re:2x the performance for 10x the price by Derkec · · Score: 5, Interesting

      2x the performance can be worth 10x or more the price in some circumstances. If that performance gain means a 5% productivity gain for an engineer that costs your company 100K a year, $3400 starts to sound cheap. If it improves the framerate in your video games, it's damn expensive. It's all about what gain you're going to get out of the 2x performance gain.

  19. Matrox's nextgen board? by tcc · · Score: 3, Informative

    Very interresting If they Pull it out.

    --
    --- Metamoderating abusive downgraders since my 300th post.
  20. Re:Full Coverage! by dagnabit · · Score: 2, Informative

    Doh. That would be everythingunix.ORG. Or go straight to the article here.

  21. 38-bit color is bad by [l0l]Bobo · · Score: 3, Informative
    I find it surprising that Sun claims that its 30 bit color is "what is likely the best color fidelity in the workstation industry". This is 10 bits per color channel and 8 bits for alpha. I'm sitting in front of an SGI Octane2, which has 12 bits for each of R,G,B,A (it costs around 3x more, but it's still a workstation, and a desktop machine at that).

    Does 10 or 12 bits really make a difference over 8 bits? Of course it does. Most film work these days is rendered in either 12 bits, 10 bits logarithmic, or 16 bits. Think about it: in a dark movie theatre room, 256 levels of grey (for instance) is not a lot. And if that doesn't convince you, think about image manipulation: after a few multiplications and compositions, you'll end up with very little color resolution with 8 bits. And yes, these things are often done in hardware in the color buffer (eg flame).

  22. Re:Except that.. by Ian+Wolf · · Score: 2
    First, let me say that I agree with you. But, I'm beginning to think that Sun is going to start losing more and more to Linux. When I saw that this machine was released, I headed straight over to the Sun store to see the pricing and wasn't completely shocked. However when I started looking at the costs of expansions this is what I found.

    Sun FastEthernet 10/100Base w/ MII -- $695

    10X DVD-ROM SCSI based-- $400

    73GB 10,000RPM FC -- $4,100
    If you look at the SunBlade 100's options its even scarier.

    16X DVD-ROM - IDE based -- $295

    20GB 7200RPM EIDE -- $300
    Now I absolutely love Solaris and Sun Hardware, in fact, I'm using an Ultra-10 now. I just think these prices are a little out of hand. Especially when you take the time, I'm not about to take, to look at the costs of the same items from the actual manufacturers of the products. The Quantum manufactered, Sun branded, DLT drive I installed yesterday, cost $1000 more for the purple die job and Sun logo.

    --
    "The words of the prophets are written on the Slashdot walls."
  23. More interesting link in the article. by sl3xd · · Score: 2

    I personally feel there is a more interesting article that is linked to: http://www.sun.com/executives/realitycheck/headsup 020314.html
    details MHz-vs-Speed differences. While not the most interesting for the well-informed, it's great for those who know that MHz doesn't necessarily = speed.

    --
    -- Sometimes you have to turn the lights off in order to see.
  24. Re:The Blade x000 is NOT a terminal by eyeball · · Score: 2

    Hey, don't call my beautiful 100 a toy! :) Seriously, for me it's perfect, especially with a flat panel. And once my SunPCI card comes in in a few weeks, I can finally reduce my desktop to one keyboard and monitor and run in both unix and windows. Even though both are around 700mhz, nothing I do (run emacs, outlook, listening to mp3s, running a web browser, etc..) will even come close to taxing the CPUs.

    --

    _______
    2B1ASK1
  25. Re:Sun's in trouble by Hiro+Antagonist · · Score: 5, Informative

    You really need to work on your understanding of "high end"; Sun's high-end is boxes like the E10K and E15K -- and it's an area where Intel has no leverage. An E15K can support multiple hardware domains, up to 106 US3 900MHz CPUs, and over a half *terabyte* of RAM.

    You find me an Intel machine with those specs. Oh, and it must be fully managable from a remote site down to the hardware level; you have to be able to turn CPUs on and off, power the machine up and down, re-assign drive IDs, and such -- remotely.

    The eight-way xSeries competes more with Sun's low-end server hardware, which is comprable in price; I can't really give an exact figure without knowing what this server is for.

    --

    --
    I Hit the Karma Cap, and All I Got Was This Lousy .sig.
  26. The dot.com crash came too late by (H)elix1 · · Score: 3, Funny

    on this one. How the heck am I spose to find a bunch of "hardly used" sun sunblades on the cheap for personal use? In this new age of fiscal responsibility and limited cash, there is no way I can convince managment I need one of these as a MP3^H^H^Hsendmail server....

  27. Re:Sun's in trouble by jedidiah · · Score: 2

    Which "equivalent box"?

    An 8-Way Sunfire with 32G RAM and 400G SCSI storage lists for $120K.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  28. Ace is wrong... by LinuxParanoid · · Score: 3, Informative

    Ace is wrong about one thing:

    Currently, the XVR-1000 targets primarily the engineering and CAD markets, as opposed to 3D animation, given the rather limited fillrate. However, Sun intends to use the MAJC-5200 to scale the performance of its graphics solutions to higher levels in the future (as seen in this older roadmap), so we may yet see a solution attacking the 3D animation market at some point in the future.

    The MAJC-5200 will improve geometry performance (number of triangles, floating point math required), not fillrate (number of pixels/texels shaded, integer math).

    Animation requires better fillrate, and more MAJC-5200s won't provide that. MAJC-5200 *will* provide Sun with stronger geometry performance (FLOPS, remember?), which is just what Sun's core engineering and CAD markets most want. Lots of small triangles to accurately show the precise shape of things of digitally-created parts. Nothing about MAJC-5200 will strengthen Sun's penetration into new SGI markets per se. That'd be dependent on some other, presumably fill-rate enhancing, technology.

    --LP

  29. 4 gb is max by rebelcool · · Score: 2
    current pc architecture is limited to 4 gb. My knowledge is a bit cursory, but I believe they're using 32 bit addressing. 2^32 = 4 gb.

    With some highly specialized systems they might've managed to up that a bit, but your average system is limited to 4 gb.

    --

    -

    1. Re:4 gb is max by bmajik · · Score: 2

      this is no longer true.

      you can use 36bit physical memory in some PCs

      Windows (advanced server SKU's, i beleive) exposes this as something called PAE i think.

      Additionally, you should read about the Unisys ES7k. THe first windows 2k datacenter certified machine. It has a very high ram and cpu count.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    2. Re:4 gb is max by addaon · · Score: 2

      Yes. HP, Compaq.... those are the only two I've worked with that had >16GB of memory, but I'm sure everyone else has one too.

      --

      I've had this sig for three days.
  30. I just wish Sun truely supported linux. by BrookHarty · · Score: 3, Interesting

    We have sun blade 100's at work, and they make great workstations. But being a rebel I wanted to put Linux on it. The only Linux distro with the best support was SUSE 7.3. Suse is a great distro, but they can only do so much without help from SUN.

    Some major problems with linux on sunblades.
    1. DMA doesnt work correctly.
    2. GFX card drivers, only the basic onboard card is supported, dont get the high end elite cards.
    3. Sound support is a hit or miss, sometimes it detects and loads the modules, havnt figured this out.

    For a 1000 bux box, usb and firewire, dvd, takes PC memory for a SB100. If linux was truely supported, they would sell ALOT more.

  31. SPARC a faster CPU? I don't think so. by Namarrgon · · Score: 3, Insightful
    As for raw compute performance, if you believe Sun's SPEC ratings from their product site, a 1.05GHz SPARC CPU is only just lagging behind an Intel 2.2GHz PIV on integer performance and beating it on FP.

    Where do they claim that? According to the SPECcpu website, a 1.05 GHz SPARC III Cu gets 537 base SPECint and 701 SPECfp, while a 2.2 GHz P4 easily beats it with 790 SPECint and 779 SPECfp.

    Intel is way ahead in integer, and although the Sun catches up somewhat in FP, if you look at the individual results, it's entirely due to one massive spike on the art test. They recently figured out a (controversial) compiler trick that gave them nearly an order of magnitude increase on that one SPECfp test, and doubled their overall SPECfp score. Sun are known for their stability & scalability, but not their CPU speed.

    Of course, if you have 106 of the things, that's different. But you'll be paying over US$4M for it, which isn't exactly workstation class anymore.

    --
    Why would anyone engrave "Elbereth"?
  32. HALF the performance for 10x the price by Namarrgon · · Score: 2
    Indeed - except for the bit about performance :-)

    If you're willing to spend the money to get the speed, the nVidia Quadro4 900XGL is the current SPECviewperf record holder, supports two displays (2048x1536 each, better than the XVR's dual 1280x1024), and costs well under half the XVR-1000. It also supports stereo viewing and a programmable vertex & pixel pipeline.

    True, its DACs are 24 bits instead of 30 bits (SGI workstations are still the go there, with 36 bit RGB DACs), but the NV30 may change that. It also does multisampled anti-aliasing (currently 9-tap 4-sample, though older drivers did offer a 16-sample mode too).

    --
    Why would anyone engrave "Elbereth"?
    1. Re:HALF the performance for 10x the price by Animats · · Score: 2
      The nVidia Quadro and GEforce lines are the same chips and boards. The differences are a jumper, a different clock rate, and a big price differential.

      For the GEforce 1 and 2, there's a known hack to perform the upgrade.

      It just doesn't make sense developing custom silicon for high-end graphics boards. Too few are sold.

  33. Re:Except that.. by Ian+Wolf · · Score: 2

    I understand exactly where the extra cost is coming from. I also believe that there should be a cost increase associated with that "Peace of Mind". However, that "Peace of Mind", does not come at the cost Sun is pushing.

    CTO's are seeing their budgets slip through their fingers like water in their cupped hands. When it comes time to acquire a couple of new web servers, their eventually going to turn to Linux, or *shudder* Microsoft. Cost is now an issue more than ever.

    --
    "The words of the prophets are written on the Slashdot walls."
  34. I want one to replace my Matrox card by Com2Kid · · Score: 2, Interesting

    I want one of these to replace my Matrox G400 Dual Head MAX card. :~(

    Sad that it is not PC compatible, though I can guess as to why.

    Sun should seriously think about getting into the PC hardware business for the high end proffesionals, there really is more potential to sell peripherals for the wide PC market then there is in trying to get everybody to switch over to their plateform. (how ever kick ass their machines may be.)

    Ah, besides, a G400 MAX card that could do a bit more in the 3D arena from time to time would also be nice, hehe. I would seriously like to be able to run the occasional game at a resolution higher then 640x480@16bit color (well actualy I can run in 32bit color since the G400 was one of the first consumer cards to not take /too much/ of a hit from running in 32bit color VS running in 16bit color. Now days a lot of cards run better in 32bit color then they do in 16bit color. . . .)

    Ah, and no the G500 is not what I am talking about. ^_^

    Oh well, hopefuly the Kyro3 will be coming out Any Day Now(TM), though I do believe that it is a year or so behind its unofficaly leaked due date, LOL!

  35. Color Gradients by UnknownSoldier · · Score: 2

    > There are people who do visualisation who care about this stuff. As for the color, does anyone know if you can actually see any difference there ? I mean - 24 bit color is 16M colors ?

    Yes, 24 Bit color is 16M colors, but that is *inadequate* when you start talking about color gradients. 24-bit color has 3 color channels, each with 8-bit depth. That allows for 256 shades of *primary colors*, but the eye can detect millions of shades. A higher color bit depth has less banding issues.

  36. The downsides of 3D RAM. by LinuxParanoid · · Score: 2

    3DRAM has been around 4-5 years or so. It is nice technology, but to answer your rhetorical question, adding logic operations to memory adds significantly to the expense of the RAM. (It's a non-commodity part made by Mitsubishi, and at the very least must be tested, and I think manufactured, in custom ways.)

    It also reduces memory flexibility; you can't just take some of that huge texture memory you have and start using it as the frame+Z buffer of a dual-head display for example, unless the right amount of 3D RAM was spec'ed in the hardware design to begin with.

    Also, at least in the early days, some blending modes were supported and others weren't.

    Reducing Z buffer bandwidth is pretty nice though, don't get me wrong. But most of the industry has stuck with the volume economics of more conventional RAM types.

    --LP

  37. Sun Blade vs SGI Fuel by lweinmunson · · Score: 2, Insightful

    Looks like the two may be comparable. The Fuel costs about $11,000 for a R14K 600 model. I think that the Fuels v12 graphics may have the edge here, but for slightly lower end stuff, I can see companies going with Sun (We know they'll be around in 5 years) instead of SGI for some of their MCAD stuff.

  38. price/performance by markj02 · · Score: 2
    Nevertheless, the price/performance ratio of Intel is better than that of the Suns. That is true also for parallel applications.

    What Sun gives you is a bit more performance per processor, or a bit more performance per multiprocessor box. But that is not usually a compelling argument, since big computations are usually distributed anyway, and it's still cheaper to build a 200 processor Beowulf cluster than to buy a 100 processor SPARC box. (The Beowulf probably also gives you better I/O and memory bandwidth overall.)

  39. Re:Sun never needed to "answer Intel's 64-bit CPUs by markj02 · · Score: 2
    Actually, Sun has painted themselves into a corner. Sun used to be the de-facto standard for science and engineering. Nowadays, most scientists and engineers have a PC (often running Linux) or Mac on their desk and Sun only sells to a tiny high-end specialty market. Even in the big server market, Linux clustering beats Sun hands down for many applications in terms of bang-for-the-buck.

    64bit processing is not compelling enough to cause a lot of people to switch. With cheap memory, that will change over the next couple of years, but then AMD and Intel will have mature 64bit offerings.

    Sorry, but Sun has been steadily going downhill. They just don't have much of a market anymore.

  40. Re:Sun never needed to "answer Intel's 64-bit CPUs by markj02 · · Score: 2

    Actually, our Linux Beowulf cluster is in our machine room, next to a (now unused and defunct) Sun Enterprise server.

  41. Re:Except that.. by Derkec · · Score: 2

    DEC had at least competitive hardware, you're right. Maybe better. But my point was DEC was no a case where Sun developed superior hardware and was beat.

  42. Big Intel by fm6 · · Score: 2
    You find me an Intel machine with those specs.
    Does Itanium count? When I was at SGI, the party line was that commodity-CPU supercomputers would be at least as important as MIPS-based systems. Sun briefly flirted with similar concepts when the IA-64 concept first appeared, but now seems to have returned to its normal our-technology-is-always-best mindset.
  43. Compaq Servers by fm6 · · Score: 2
    None of these servers are at all relevent to the current discussion. Mostly they represent technology that Compaq acquired when they absorbed DEC and Tandem, and hasn't shown a lot of interest in keeping up-to-date.

    The "Non-Stop" line is interesting though. This is the old Tandem product line. Tandem specialized in systems that never went down -- even if some of the hardware was broken. Not that impressive nowadays, but Tandem dominated the field 20 years ago. After the '89 quake, Tandem got a service call from a bank whose mainframe server had been knocked over by the first shock -- but was still running. So please tell us, how do we bring it back upright without shutting it down?