Nethack 3.4.0
Dark_Nova writes "Nethack 3.4.0 - the latest version of the greatest game ever created - has just been released. See the release notes for details about what's new, or go here to download it."
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Now I get to loose productive time as an adult. At least I'll get paid this time.
The game is amazingly deep. There's just so much you can do in it. There are tons of easter-eggs buried in there and lots of references to other works of fiction
I'm sure others who have more knowledge in Nethack will provide more info. I myself am not an expert on the subject.
Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
Hopefully, this edition will have the Amulet of Yendor in it.
"It's the little touches that make a future solid enough to be destroyed" --William S. Bourroughs
Just divide the number of people who download the latest version of this game by the number of valid IP's on the internet and you can figure out exactly what percentage of people on the planet earth won't be contributing to the world's "population" problem ;-)
"It is seldom that liberty of any kind is lost all at once." -David Hume
Yup. And there's something to say for using your imagination... OH CRAP! The green "@" and the red "'" are trying to eat me!! Ohhh noo!
Do we need graphics fed down our throat for everything? Anyone remember playing AD&D? Or even D&D? I never walked out of a game saying "Hey, DM, your graphics suck!".
I tell ya what tho - I've spent about 20 hours playing Balder's Gate II, which is fun - but since I've started playing BG2, I've put in about 40 hours of Nethack. I have to keep playing - all for the high score list when I die.
I'm surprised to read quite a few posts from people saying "What's Nethack?" ... well, here's some information to get you started on an answer:
So there you go. NetHack. What is it? The longest running, most amazing, coolest, open source game in the history of computers.... or something.-- null
Heres a game that has real playability. You could play nethack for 100 hours+ and still not "master" it. I consider this to be more entertaining than playing some shoot-em-up that can be solved in 10 hours or less. Other games may be pretty, but this game has SOUL.
... many hours of playability. If new game authors would make games with the same appeal and infinite replayability as nethack, I might *never* go outside again! :D
The infocom games were similar
[sig]you really dont want the answers, trust me[/sig]
And at a size of 1.1 MB?!?!?! How am I supposed to download that on my dialup connection?
The NetHack DevTeam is pleased to announce the release of NetHack 3.4.0.
NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3.
There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. Here is a brief overview of some new additions and changes in the game.
We've also included variations of enhancements contributed by members of the NetHack community at large. Among them:
A fuller list of changes for this release can be found in the file doc/fixes34.0 in the source distribution. The text in there was written for the development team's own use and is provided "as is", so please do not ask us to further explain the entries in this file.
The NetHack 3.4.0 source code supports many different platforms including most Unix versions, Windows, DOS, Linux, Apple Macintosh(tm), Apple Macintosh OS X(tm), OS/2(tm), Atari(tm), and Amiga(tm).
Also, note that the Gnome toolkit interface is still considered an experimental option. We have not enhanced the port ourselves, and so far we have not received any contributions doing so from the NetHack community.
-- Happy NetHacking! --
The deal with NetHack is that is has been in development for ~15 years, and almost all of that work has gone into the gameplay. The interface hasn't changed at all in forever, there aren't really any graphics, so all of the work that is put into the game goes into how it plays, not how it looks.
Once I get really into a game, the graphics don't much matter (excepting maybe a few select games, such as Myst). Once I've been playing for very long, I stop really seeing the details of the graphics, and see more of the abstract concepts involved. If new graphical effects are slowly leaked out over time, I may continue to pay them some attention (in Black and White, for example, I continued to pay some attention to how my creature was growing, getting fatter or thinner, and looking nicer or meaner), but it's mostly at the level of mild amusement. As long as I'm just going to see the abstracted version of what's really going on, why waste a lot of time on the interface? Put the time into game play, because that's what I really care about.
The problem, though, is that people are initially attracted to a game by the graphics, even if the graphics don't ultimately have a big impact on how much they enjoy it. I've been playing NetHack since, uhhh, shit, I dunno when. Given modern standards for graphics, most people look at it and snort in derision. I know this happens all the time when I'm playing and someone wanders by and asks what I'm up to. I can try to explain that the gameplay is _way_ more important than the graphics, but it's hard to get people to sit down and put in the effort to learn it.
I'm still happy playing, but this makes me a little nervous. How many new people are finding NetHack these days? I'm guessing it's not many. If NetHack can't keep attracting new blood, it'll eventuall stagnate and die. _Man_, that would suck.
Arrr, it be the infamous pirate, No Beard Pete!
Has anyone checked out Falcon's Eye? It's a frontend for NetHack that has 3D isometric graphics and background music, and it's available for Linux, DOS and Windows. It looks fabulous, and I think it's a great way to get new people interested in the game.