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Nethack 3.4.0

Dark_Nova writes "Nethack 3.4.0 - the latest version of the greatest game ever created - has just been released. See the release notes for details about what's new, or go here to download it."

47 of 274 comments (clear)

  1. Wow, I remember way back when by Cade144 · · Score: 5, Funny
    Wow, I remember way back to my youth, I'd loose all sorts of productive time in college.

    Now I get to loose productive time as an adult. At least I'll get paid this time.

  2. Re:What's the big deal about Nethack? by 10Ghz · · Score: 5, Interesting

    The game is amazingly deep. There's just so much you can do in it. There are tons of easter-eggs buried in there and lots of references to other works of fiction

    I'm sure others who have more knowledge in Nethack will provide more info. I myself am not an expert on the subject.

    --
    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  3. Yay, new way to waste time at work by Dragon218 · · Score: 5, Funny

    Hopefully, this edition will have the Amulet of Yendor in it.

    --

    "It's the little touches that make a future solid enough to be destroyed" --William S. Bourroughs
    1. Re:Yay, new way to waste time at work by teamhasnoi · · Score: 4, Funny
      The best thing is you can tell your boss your're doing a defrag.

      "The bugs on the floor speed up"

      "See, it's working!"

  4. The nerd litmus test. by fluxrad · · Score: 5, Funny

    Just divide the number of people who download the latest version of this game by the number of valid IP's on the internet and you can figure out exactly what percentage of people on the planet earth won't be contributing to the world's "population" problem ;-)

    --
    "It is seldom that liberty of any kind is lost all at once." -David Hume
    1. Re:The nerd litmus test. by GypC · · Score: 3, Insightful

      Hmmm, I'm downloading it right now and I have 3 kids. All the famous hackers I can think of are married, except RMS...

    2. Re:The nerd litmus test. by squaretorus · · Score: 4, Funny

      Or if you say:
      You hear a monster behind the boulder

      and they reply
      Perhaps that's why you cannot move it - HAHAHAHAHAHAHAHAH BWAAA HAHAHAHAHAHA BWA BWA BWAAAAA HAAAA HAAAAAAAAAAAAAAA A - WATCH OUTT You might DISPLACE MY CAT BWAAA AHAAAA HAAAA HAAAAAA

      Before collapsing helplessly into tolk of Shrubberies and 'very naughty boy's

  5. Nethack vs Diablo by PenguinLord · · Score: 3, Insightful

    When i first played Diablo all i could think was, "Hey this is just hack with a nice interface". All the same elements are there except that nethack has a depth and subtle complexity that Diablo lacks.

    1. Re:Nethack vs Diablo by dimer0 · · Score: 5, Insightful

      Yup. And there's something to say for using your imagination... OH CRAP! The green "@" and the red "'" are trying to eat me!! Ohhh noo!

      Do we need graphics fed down our throat for everything? Anyone remember playing AD&D? Or even D&D? I never walked out of a game saying "Hey, DM, your graphics suck!".

      I tell ya what tho - I've spent about 20 hours playing Balder's Gate II, which is fun - but since I've started playing BG2, I've put in about 40 hours of Nethack. I have to keep playing - all for the high score list when I die.

  6. oh shit by isli · · Score: 4, Funny

    i'm being chased by the @ and the %. Well, at least its not the / and the .

  7. INT, not DEX by Raedwald · · Score: 4, Informative

    An advantage that Nethack has over modern video games is that you use your brains, not your hand-eye coordination. It is, in fact, a strategy game. Also, you entirely determine its pace (it is turn based). This is useful if you want to play it while waiting for something else (e.g. a long compile) to finish.

    --
    Ne mæg werig mod wyrde wiðstondan, ne se hreo hyge helpe gefremman.
    1. Re:INT, not DEX by Anarchofascist · · Score: 3, Funny
      I think the other advantage of Nethack is that things can happen that are completely unscripted. I'll never forget the time I stole from the shopkeeper only to have the Keystone Kops come after me... and run into a pack of orcs while I had on my Ring of Conflict:

      Kop throws a pie. Orc is hit by a cream pie. Orc wipes face. Orc throws dagger. Kop is destroyed!

      --
      Once more unto the breach, dear friends, once more, Or close the wall up with our American dead!
  8. Please please please by gowen · · Score: 4, Interesting

    Tell me they've got rid of the horrible "configure the thing by editting config.h" and replaced it with autoconf or somesuch. I don't mind picking out the game options by hand, but making sure it uses the right term\(cap|lin\)/ncurses library is a pain in the ass.

    (Anyway, I'm a slashem addict myself)

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  9. Re:What's the big deal about Nethack? by martinmcc · · Score: 3, Informative

    nethack is one of the deepest, most complete games out. If you think it should be possible to do, then more likly than not you can do it in nethack.

    If your given it a go for the first time, prepare yourself to be disappointed. Be prepared to spend the first ~hour or so dying many times mostly from starvation and YASD (Yet another stupid death. But if you get that through hour or so and last beyond around level 10, you will be hooked for life (not neccassarily a good thing!). I would recommend reading some of the many guides on the net, but avoid the spoilers at least for the first while, it will spoil the satisfaction of discovering things yourself (like #dipping your sword into a poition of poison will make your sword poisoned as a small example).

  10. See slashem for example!!! by ondelette · · Score: 4, Interesting

    I think Nethack has a large following because it is a well-balanced, difficult, and elaborate game.

    If you look at something like Diablo... One could argue that Nethack is a more elaborate game. You can be sure though that the Diable developers played Nethack before.

    Sure, you don't have fancy graphics... even though some people got good results on that...

    http://slashem.sourceforge.net

    It is still turn-based... so what? A lot of recent RPGs are turned-based at least in part (Might and Magic, Wizardry...).

    1. Re:See slashem for example!!! by gowen · · Score: 4, Funny
      It is still turn-based... so what?
      Are you kidding, thats kind of terrible design decision that made Chess such a short lived fad.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  11. What is NetHack? by rtos · · Score: 5, Informative
    What do you mean you've never heard of Nethack?!

    I'm surprised to read quite a few posts from people saying "What's Nethack?" ... well, here's some information to get you started on an answer:

    Unsung Heros: NetHack : "NetHack is a spectacular dungeon crawl that has been in development for more than 15 years. It's the only game in this feature that we can refer to in the present tense, because it is the only game still being actively worked on. It features random dungeons, enough monsters to fill an AD&D menagerie, and enough commands to create a programming language."

    The Gamespy Hall of Fame : "Here's a game that's been under continuous development for over 15 years. It has no graphics, unless you count the primitive patterns made of ascii characters. And yet is has a huge following -- a very active newsgroup, fans all over the globe, and many instances of major media coverage. There's some kind of magic in NetHack, a world so huge and complex that every game is completely different, where each new item can twist the gameplay in new directions. Mostly we love it for the surprises -- the number of times you try some amazingly obscure action and find out that it works, leaving slump back in your chair and exclaim, 'They thought of everything!'"

    Salon: The Best Game Ever : "But as any hacker worth the title will tell you, Nethack is still one of the best games ever made. What's more, it's one of the best open-source games ever made -- meaning anyone who cares can grab ahold of the game's source code and make changes and improvements. The player's guide is even authored by none other than open-source ontologist Eric S. Raymond..."

    The Nethack Homepage : "Nethack is a single player, ASCII graphics-based adventure game, similar to the lines of Dungeons & Dragons and similar fantasy games. It is commonly classified in the larger group of Rogue-like Games, which generally are all text-based, solo adventures. Within the game, your character is after the infamous Wizard of Yendor, who has stolen the Amulet of Yendor and plans to use it for his evil purposes. You, a young member of your chosen class, have been blessed by your people and your god to retrieve the Amulet, and to save the world from the Wizard's evil plans."

    Variants and Utilities : "One of the most impressive features of Nethack is the amount of 3rd party developed material that either is a varient of the Nethack game, or can be used to enhance your Nethack gaming experience. You'll find both variants and utilites for Nethack listed on this page."

    But this one may be (in my biased opinion) the coolest project of all...

    Nethack-Palm Porting Project : "The Nethack-Palm porting project is a loosely-knit group of Nethack and Palm enthusiasts who are working to port the classic game Nethack to the Palm platform. The project is well underway, but still far from complete so we welcome any new contributors." (See also Roguelikes for PalmOS)

    So there you go. NetHack. What is it? The longest running, most amazing, coolest, open source game in the history of computers.... or something. :) But seriously, if you've never played NetHack, give it a try. It's worth it, if nothing else, just to say you did.
    --
    -- null
    1. Re:What is NetHack? by Kanon · · Score: 5, Funny

      Here's a picture of the main character

      @

      And his dog looks like this

      d

      The orcs are quite good

      o

      Does that help?

    2. Re:What is NetHack? by Black+Parrot · · Score: 4, Funny


      > Here's a picture of the main character @ And his dog looks like this d The orcs are quite good o

      I've only ever seen the beginner's version, where the dungeon is a single 3x3 level and the only two characters are X and O.

      --
      Sheesh, evil *and* a jerk. -- Jade
  12. Playability by TimeTrav · · Score: 5, Interesting

    Heres a game that has real playability. You could play nethack for 100 hours+ and still not "master" it. I consider this to be more entertaining than playing some shoot-em-up that can be solved in 10 hours or less. Other games may be pretty, but this game has SOUL.

    The infocom games were similar ... many hours of playability. If new game authors would make games with the same appeal and infinite replayability as nethack, I might *never* go outside again! :D

    --
    [sig]you really dont want the answers, trust me[/sig]
    1. Re:Playability by Peaker · · Score: 3, Insightful

      Lets see you master Starcraft in 100 hours of gaming :)

      And by mastering, I don't mean finishing the single-player game, but being a master of multiplayer matches..

      In fact, most games aren't really "mastered" in 100 hours.. finishing the single-player game isn't mastering, and most modern games are geared towards the multiplayer version (Quake 3, Unreal Tournament, Starcraft, ...)

    2. Re:Playability by Anonymous Coward · · Score: 5, Insightful

      Unfortunately (fortunately?) for me, I succumbed to searching for cheats on the web after dying the 6th time. Nethack is wonderfully rich, but in it's richness it's also one of the most unforgiving games you can play. There are hundreds and hundreds of things to do...but by the same turn there are just as many ways to die.

      For those of you who are not familiar with Nethack, once you're dead...you're dead. This can get especially frustrating if you've invested a lot of time in the character. So after having died so many times within the first hour of gameplay...almost regardless of what I did.(it's very easy to run out of food, die of desease, etc) I decided to check the web:

      No sooner than 15 minutes later, I had discovered a 'cheat' for saving character files. This effectively meant that I would never die...provided I kept backup copies of my character which wasn't a problem.

      So with this method I happily hummed along, and my wizard gained all kinds of levels and items...and the Nethack world WAS incredibly rich and diverse. But...for whatever reason...I payed another visit to the cheats section on the web. After about 15 minutes of looking I discovered 'Poly-piling'. It involves zapping a 'pile' of your gear with the 'Wand of Polymorphing' transforming it into other random items of the same type. This, coupled with the ability to reload my previous saved games(thanks to my backup copies) effectively gave me the ability to stock my wizard with any item I wanted =(. . I'd just zap and reload until the process prduced the item(s) I was looking for.

      So, to make a long story shorter, by the end of about 1 week's time, my wizard had mega gear, and mega levels...but I had lost something...my Nethack innocence if you will..and there was no getting it back.

      For the brief time that I played nethack, it was all there was in life. The underlying texture of Nethack was the most wonderful and diverse computer based roleplaying experience I have every had. But, those times are forever passed for me. Sometimes in those fond memories...I try to return to the game, to revel again in that fountain of wonder...but every time I try, the urge to invoke those nasty save/polypiling cheats overpowers me! Alas I cannot...and I end up quiting the game out of shame...rather than doing so.

      The Moral of the story...is that the posters here who play for years very likely do not employ these 'cheats'. I chose the dark path...and it forever tainted my Nethack experience...yes, power was quicker, easier to obtain! But ultimately it spoiled me! and I cannot enjoy Nethack for what it was meant to be...trecherous, unrelenting, and vastly rewarding game play!

  13. Regcodes? by F.O.Dobbs · · Score: 3, Funny

    Where can I get a reg code for this? Anybody got a good warez site for this one?

    Oh wait, wrong game.

  14. Re:What's the big deal about Nethack? by NonSequor · · Score: 3, Interesting
    It's also very well thought out. This is in contrast with Slash'em, a Nethack fork. The Slash'em developers basically just add everything they can think of without stopping to think if it really improves the game. There are some good things in Slash'em and I would like to see some of them brought to Nethack. But the Slash'em developers should really try to make the game more balanced. Try playing as a doppelgangen monk to see what I mean (you get polymorph control at level 9 and all sorts of excessively powerful techniques). It's like riding through the dungeon in a wheat thresher.

    Nethack isn't perfect though. I think the Monk could use some tweaking (perhaps a slight improvement in fighting ability or the ability to advance beyond the basic skill level in attack spells in exchange for a stricter penalty for eating meat).

    --
    My only political goal is to see to it that no political party achieves its goals.
  15. God by Wind_Walker · · Score: 5, Funny
    When are the people over at Nethack going to realize that this feature bloat is completely destroying the product? Have you looked at the latest release.txt file? A new Win32 GUI, control-P for a full screen message...

    And at a size of 1.1 MB?!?!?! How am I supposed to download that on my dialup connection?

  16. Release notes by Anonymous Coward · · Score: 5, Informative
    Posted anonymously, because I'm not karma whoring.

    The NetHack DevTeam is pleased to announce the release of NetHack 3.4.0.

    NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3.

    There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. Here is a brief overview of some new additions and changes in the game.

    • Many, many bug fixes and tweaks to the core code and to several ports
    • Enhanced config file processing and player selection prompts for some ports
    • Stamina affects ability to throw heavy things
    • Objects merge in containers
    • Wish for "nothing", and genocide "none" to preserve your conduct
    • Several small refinements to race/role separation
    • Config file BOULDER option to specify the symbol for displaying boulders
    • Riding has been improved
    • New travel command which is particularly helpful for mouse navigation on handheld computers
    • more feedback about skill advancement from #enhance command
    • End-of-game disclose options can be individually tuned to your liking
    • Mac: command-key shortcuts in the player selection dialog
    • Amiga: screenmode requester
    • Win32: new graphical interface contributed by Alex Kompel

    We've also included variations of enhancements contributed by members of the NetHack community at large. Among them:

    • Scott Bigham's new T-shirt messages and his option to turn off resistance display effects
    • Malcolm Ryan's option for "autodig"
    • Jay Tilton's full-screen message window display via control-P
    • Dylan O'Donnell's patch for optionally starting with no pet
    • Tom Friedetzky's blessed/uncursed/cursed selection patch for menustyle:full
    • Jason Short's additional lens uses
    • Kelly Bailey's Gnomish Mines changes
    • Ken Arnold's patch to display prices in your inventory

    A fuller list of changes for this release can be found in the file doc/fixes34.0 in the source distribution. The text in there was written for the development team's own use and is provided "as is", so please do not ask us to further explain the entries in this file.

    The NetHack 3.4.0 source code supports many different platforms including most Unix versions, Windows, DOS, Linux, Apple Macintosh(tm), Apple Macintosh OS X(tm), OS/2(tm), Atari(tm), and Amiga(tm).

    Also, note that the Gnome toolkit interface is still considered an experimental option. We have not enhanced the port ourselves, and so far we have not received any contributions doing so from the NetHack community.

    -- Happy NetHacking! --

  17. Download Links (karma whore...?) by davidesh · · Score: 4, Informative

    Win32

    nh340win.zip (by HTTP)(about 1M)

    nh340win.zip (by FTP)(about 1M)

    Linux

    nh340lin.tgz (by HTTP)(about 1.1M)

    nh340lin.tgz (by FTP)(about 1.1M)

    NetHack 3.4.0 Linux Elf with TTY and Athena-widget-based (traditional X11) graphics interfaces (including tiles). This version requires X11 libraries, which are installed on almost all Linux systems.


    This binary has support for tty and X11 windowing systems, but not Qt. This means you will need to have X11 libraries installed on your system to run this binary, even in its tty flavor.

    nh340linQt.tgz (by HTTP)(about 1.2M)

    nh340linQt.tgz (by FTP)(about 1.2M)

    NetHack 3.4.0 Linux Elf with TTY and Qt-based graphics interfaces (including tiles). This version requires the Qt libraries (version 2.2 or 2.3) which may or may not be installed on any particlar Linux system.

    Note: Most Redhat installations do not include Qt by default; it must be specifically selected.

    Note: If you have KDE 2 installed, you have Qt nstalled.
    README.linux Additional details about the Linux binary. If you are not running Redhat, check the System information in this file to see if you need to build from source, instead of using these binaries.
  18. Re:What's the big deal about Nethack? by gowen · · Score: 3, Informative
    There are some good things in Slash'em and I would like to see some of them brought to Nethack.
    Many of the have been. There are loads of features in NH3.3 that came from slashem and its predecessors. Besides, when I build slashem, I compile out the many features I don't like (firearms, the black market, a couple of others).

    Try playing as a doppelgangen monk ... It's like riding through the dungeon in a wheat thresher.
    So don't do it. Nobody forces you to play a monk, and you can configure it so that RNG doesn't give you one. Experienced players hate Monks, but they're great for newbies to get a feel of the game, and the vegetarianism is a nice twist.

    (Besides, IMHO its the slashem Drow whos unbalanced. But who cares, its a game.)
    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  19. Re:Hurray! by NoBeardPete · · Score: 5, Insightful

    The deal with NetHack is that is has been in development for ~15 years, and almost all of that work has gone into the gameplay. The interface hasn't changed at all in forever, there aren't really any graphics, so all of the work that is put into the game goes into how it plays, not how it looks.

    Once I get really into a game, the graphics don't much matter (excepting maybe a few select games, such as Myst). Once I've been playing for very long, I stop really seeing the details of the graphics, and see more of the abstract concepts involved. If new graphical effects are slowly leaked out over time, I may continue to pay them some attention (in Black and White, for example, I continued to pay some attention to how my creature was growing, getting fatter or thinner, and looking nicer or meaner), but it's mostly at the level of mild amusement. As long as I'm just going to see the abstracted version of what's really going on, why waste a lot of time on the interface? Put the time into game play, because that's what I really care about.

    The problem, though, is that people are initially attracted to a game by the graphics, even if the graphics don't ultimately have a big impact on how much they enjoy it. I've been playing NetHack since, uhhh, shit, I dunno when. Given modern standards for graphics, most people look at it and snort in derision. I know this happens all the time when I'm playing and someone wanders by and asks what I'm up to. I can try to explain that the gameplay is _way_ more important than the graphics, but it's hard to get people to sit down and put in the effort to learn it.

    I'm still happy playing, but this makes me a little nervous. How many new people are finding NetHack these days? I'm guessing it's not many. If NetHack can't keep attracting new blood, it'll eventuall stagnate and die. _Man_, that would suck.

    --
    Arrr, it be the infamous pirate, No Beard Pete!
  20. Falcon's Eye by BigJimSlade · · Score: 5, Interesting

    Has anyone checked out Falcon's Eye? It's a frontend for NetHack that has 3D isometric graphics and background music, and it's available for Linux, DOS and Windows. It looks fabulous, and I think it's a great way to get new people interested in the game.

    1. Re:Falcon's Eye by Junta · · Score: 3, Funny

      What, graphics with netHack? Blashpemer! We get our ASCII and we like it that way. May an @ devour you for even suggesting anything but ASCII :)

      --
      XML is like violence. If it doesn't solve the problem, use more.
  21. Palm Port by MungoBBQ · · Score: 3, Informative

    There may not be a complete Palm Port yet, but for those interested, the project is well underway at http://nethack-palm.sourceforge.net/

  22. Re:I've never played this game.. by Junta · · Score: 3, Funny

    Well, for one, the graphics of netHack have always been *so* much more advanced than Return to Castle Wolfenstein. I mean, just take one glance at the detail of a nethack shot and you'll fall in love. Avoid those things like Falcon's Eye, or X11 enhanced interfaces, the original ASCII is truly beautiful..

    Plus, there are cute animals in nethack, can't beat that.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  23. Don't forget... by pongo000 · · Score: 4, Informative

    ...about the Nethack tournament here, starts on Halloween. I've never played the tournament, but all this hype here will probably get me started!

  24. One of the greatest games by Blue23 · · Score: 3, Interesting

    A few months back I listed by top three games of all time in regards to how much time I spent on them. (No indication if they were the "best" games I played, just the ones with the most hours logged.

    #3 was the Diablo series and expansion.

    #2 was the Civ series. Each one grabs me and doesn't let go. I've played for 24 hour blocks of time.

    #1 was Nethack. It's so incredible, so in depth. And so easy to die and have to start again.

    If you haven't tried this yet, and you have enough imagination not to need fancy graphics, give this a try. Then go read some strategies on the web, get completely overwhelmed by possibilities, and try again. 8) "Hmm, if I engrave Elbereth on the floor with this unidentified wand, what will that do..."

    =Blue(23) a/k/a iamBLUEhearmeroar

    --
    LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  25. Nethack is playable because... by GodSpiral · · Score: 3, Insightful

    It is not designed such that the player is ensured to eventually win. Almost every commercial game uses the same psychological feedback formula of "optimal" reward that essentially makes every game blend into each other.

    Although Diablo/Diablo2 might perfect that formula such that playing all the way through is very engaging, the replayability is low due to the fact that you know the game is designed for you to win.

    Nethack is a universe that is vast enough that winning is exceptionally difficult, even if you read all the spoilers. Yet you still have the impression that it is easy throughout.

    Maybe though if there is one hint to take to heart it is to learn how to use and make holy water.

  26. Re:Am I the only one who doesn't see the appeal? by juuri · · Score: 3, Interesting

    It takes far longer to get into and appreciate the wonder that is nethack. You can turn off autopick up and the game becaomes incredibly more complex as you go. I finished nethack a few times, my shortest overall time was around 19 hours. The first time it took me about 45 hours of playtime.

    How many other games can you do this?

    Run from a pack of monsters you can't possible beat. So as you approach an open stretch of water you fire a wand of cold, or spell and freeze the top of the water. You skoot across the water (possibly slipping if wearing metal shoes) to the other side. Then you wait on the other side for the monster's to approach. After they are over the water, on the ice, you send them so fire. Okay boom it hits them. Maybe it hurts them a lot... but that doesn't matter because the fire melts the ice and if they can't swim then you can watch 'em drown. This is just one of dozens of cool things you can do in nethack.

    My favourite nethack memory was wearing a ring of conflict and watching the four horseman of the apocolypse kill each other over and over again as I sacrificed the Amulet on the wrong alter and laughed as my god tried in vain to kill me for this blasphemy.

    Nethack R00lz!@#!E :)

    --
    --- I do not moderate.
  27. I feel your pain... by Hrothgar+The+Great · · Score: 3, Insightful

    But you just haven't given it sufficient chance. It only seems clunky at first because people are not used to the game's key ideas:

    A. You don't need flashy graphics
    B. You only have one life

    Perhaps you are frustrated by other things as well, but these two things seem to turn off the most people, as far as I can see. People who get hung up on the game's difficulty and/or interface often fail to notice the hundreds of things that can actually happen in the game that make you stop and say "I can't believe they thought of that!" My wife was playing one time; she read a scroll of Punishment and was outfitted with a ball and chain. Later, she fell in a pit trap, and while attempting to climb out, the ball rolled in and hit her character in the head, ending the game. I find that completely funny and cool. Or the fact that you can get rings from kitchen sinks. Makes sense, right? Discovery is everything in Nethack...

  28. Re:What's the big deal about Nethack? by kometes · · Score: 3, Funny

    It teaches you vi!

    "See, boss, I'm learning editor commands."

  29. Re:Neat idea? by RFC959 · · Score: 3, Informative
    Realtime and/or multiplayer NH is a topic that comes up over and over again, but no one's ever found a very good way to make it work. A very large part of what gives NH its feel is that it is a turn-based game. If you want to sit and ponder your next move for ten minutes, you can do that. If you want to examine your inventory carefully while surrounded by angry orcs (to determine what item would best get you out of this fix, perhaps), you can do that. In a realtime game, you'd lose that ability, and it would be a very different game (and probably much worse, IMO).

    Can you imagine using a scroll of genocide in a realtime fight? "Uh-oh, the orcs are hitting me! Quickly, I'll a)pply my bag (item T), take out the scroll (item h), r)ead it (it's item n now), answer 'orcs'..." You'd be dead; there's no way you could do it in realtime. The interface would have to change greatly, and again, it would be a very different game.

    If, on the other hand, you make it multiplayer but keep it turn-based, what happens if Joe the Barbarian decides to take ten minutes examining his inventory? What if somebody has to be AFK to go to the bathroom? Everybody just has to wait? It would scale poorly and it would go extremely slowly. (By way of comparison, a chess game has maybe 70 moves by each player; a NH game might have 70,000, so anything that extends the length of a turn gets greatly multiplied.)

  30. Interface issues Re:Falcon's Eye by jes5199 · · Score: 3, Informative

    Falcon's eye has some problems... there are some concepts that work fine with keyboard/ascii that just dont translate to a mouse driven game. For example; casting spells takes a directional parameter; instread of just clicking in the general direction you want to shoot, you have to click the arrow for that direction that pops up in a dialog box.

    Worse, the keyboard doesnt behave like ASCII or tile nethack, which is offencive to habitual players.

    --
    monkeys.
  31. Re:Hurray! by scrytch · · Score: 3, Interesting

    The interface hasn't changed at all in forever, there aren't really any graphics

    Au contraire. http://www.hut.fi/~jtpelto2/nhfeatures.html#SCREEN SHOTS

    Yes that is nethack. You can spew all you want about "gameplay is king", but I'm guessing even you don't play chess with scraps of cardboard with letters on them for your pieces. When I go to the symphony, I like to dress nice and see my date dressed nice, even though we're just listening. If you really wanted to cut out all the "irrelevant crap" in life, you'd just get a feeding tube and have your muscles electrically stimulated (something I fear I'll need after playing nethack, yes. I might pick up falcon's eye just for kicks though)

    --
    I've finally had it: until slashdot gets article moderation, I am not coming back.
  32. Re:What's the big deal about Nethack? by Anonymous Coward · · Score: 3, Funny

    That is why I started to play nethack.
    I wanted to learn the vi movement keys.

    Then my nethack skills outpaced my vi skills,
    and I keep getting frustrated by trying to move
    diaganally in vi.

  33. My favorite .sig of all time by eaolson · · Score: 3, Funny
    Used by Dave Meringer, then of the National Radio Astronomy Observatory:
    Now I am become NetHack, the destroyer of graduate students.

  34. Re:My favourite NetHack message by grytpype · · Score: 4, Funny

    My favorite dirty NetHack message:

    "The nymph is covered with your goo!"

    To get this you have to polymorph yourself in to an ochre jelly and attack a nymph.

    --

    - Have a picture

  35. Re:Am I the only one who doesn't see the appeal? by NonSequor · · Score: 3, Funny

    That reminds me of my favorite way to get rid of trolls as a monk. For those who don't know, trolls come back from the dead, over and over and over. Most of the time you keep them from reviving by eating their corpses. But monks aren't supposed to eat meat. The solution is to chuck them into a pool of water. When they revive they drown. The only problem is that pools of water aren't that common and this doesn't work on water trolls. I haven't tried it on Slashdot trolls, but I imagine it should work.

    --
    My only political goal is to see to it that no political party achieves its goals.
  36. Re:The big deal by NonSequor · · Score: 3, Interesting

    Tension? That's a bit of an understatement. It's brought me to tears on more than one occasion. Before anyone makes fun of me, I would like to see you get all the way to the bottom level as a vegetarian monk only to have your quest artifact stolen (thus removing my only source of magic resistance) and your robe vaporized (thus preventing you from successfully casting any spell which might help to improve your situation) and NOT cry. I've also died on the astral plane while holding a couple of amulets of life saving (I forgot to take off the amulet of magical breathing after the plane of water). This game isn't just tough; it will break you. You die hundreds of times and then you finally get a character that you think can make it, but all of a sudden, at the time calculated by the game to be most devestating to you, your character meets up with something that you're not quite prepared for, or that you wouldn't expect to give you any trouble and your character is dead.

    --
    My only political goal is to see to it that no political party achieves its goals.