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Warcraft III: Reign of Chaos

Robo writes: "Slashdot was lucky enough to get a beta copy of Blizzard's upcoming Warcraft III: Reign of Chaos. So, CmdrTaco and Hemos locked me up inside a closet and forced me to play for the last week. The beta of Warcraft III is impressive, to say the least. Blizzard is going to outdo themselves again when Warcraft III hits the selves in June 2002. Read on for my review."

Warcraft III runs on Windows 95/98/2000/NT and Mac OS. My setup was easy as pie, which was surprising since I run WinXP. And, on a side note, I was running it on a LCD screen and had no problem. Blizzard has an effective video setup that allows you to customize the game to match your hardware by changing the resolution, model detail, animation quality, texture quality, particles, and lights. This is especially helpful if you're running on an older machine and still want your game to run fast. The sound setup even allows you to have Dolby Surround!

I'm always disappointed that Blizzard's betas only let you play multiplayer, but that's life. In multiplayer mode, I found my abilities only let me get about 30 minutes into the game before I was demolished by the hard-core players. Maybe it was me, but Warcraft III seemed to have a faster pace than the previous two releases. The pace is a double-edged sword, because some players like their video games to be fast paced while others like to take their time. I think Warcraft II is somewhere in between Urban Terror and Civilization III. So, until I can take it low and play in a single player campaign mode, I'm counting the days until Blizzard releases Warcraft III 1.0.

Most important, if you're looking forward to the game, be assured: the gameplay is cool. This time you have a choice between four races: Human, Undead, Orc, or Dark Elf. Your race really doesn't matter in multiplayer mode; winning basically comes down to building everything up quickly and creating a massive army with which to crush your opponents. Or in my case, getting crushed.

This is where one of my favorite features comes into play. When enemies are attacking you (or your allies), the map flashes, letting you know that there is a throwdown and you should send in backup. Features I'm looking forward to in the upcoming release include: LAN games (five laptops, five six-packs, you know the drill), the single-player campaign, map editors, and polished cinematics. I realize that cinematics may not really be a game feature, but I can down a tub of popcorn when I'm watching Blizzard's cinematics, they're just that cool.

Warcraft III gives new meaning to strategy RPGs. If you like to play pure strategy games where your only goal is to be the last one standing, this game is for you. If you like games where you can take a character, build him up, and watch the character grow over the life of the game, this game is for you. Warcraft III is a successful cross between the two genres. You can build your basic Orc Grunts and go fight the enemy, but you can also build Heroes. Each class has different Heroes with which you can gain experience, attain new levels, and learn new skills. Warcraft III even lets you carry around an inventory!

I think the biggest improvement that Warcraft III has over its predecessors is Blizzard's ever more impressive graphics. With a decent video card, the graphics are crisp and clear. Nowadays, 3D is the name of the game, and Blizzard again comes a step closer to reality with this strategy role-playing game.

26 of 467 comments (clear)

  1. WC3 runs in WineX CVS! by tyrr · · Score: 3, Informative
    As for the Linux community, it is a blessing that WC3 has OpenGL renderer and runs in WineX CVS smoother then in Windows.


    Check it for yourself if you have it.


    You still need WineX to announce that you have DX8 support. After that if you are NVidia user WC3 picks up OpenGL as a renderer.


    The will be problems authenticating with BattleNet but hopefully next WineX release will be able to deal with them.

  2. Yes, but by Brigadoon · · Score: 4, Informative

    By buying the game, you're supporting the messenger. Saying "Man, I hate Blizzard, but hot damn, I love this game!" is hypocritical.

    Blizzard is evil; here, take my money.

    If you hate the messenger, don't support him/her/them by giving them money. Make a stand and say, "No, I'm not going to give you my money because you are trying to crush the little guy." If you tell them that you won't let them do that, they'll soon learn to embrace their user base.

    Until then, they'll keep walking all over us. And while they do that, I'll continue to not buy any Blizzard games, simply because I won't stand for that kind of corporate abuse.

  3. Simple and older Conquest game by ackthpt · · Score: 4, Informative

    Here's an older and simpler Conquest game, which is pretty much all tactical, very Risk like and can be had for a pittance in shareware (remember supporting shareware?) registration fee. Available for WinCE (not that I have one or have tried one), too.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Simple and older Conquest game by wrinkledshirt · · Score: 2, Informative

      If you like that, you might like this: Europa Universalis 2. The game is bloody fantastic. It's already gone to the sweet spot pricing between new release and bargain bin, but if you like a deep RTS, the game is very worth it.

      --

      --------
      Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  4. Re:Hello? by TheGreenLantern · · Score: 5, Informative

    "Slashdot" doesn't look hypocritical at all. Slashdot mearly posted a few articles (which were user submitted, BTW) about the Blizzard v. bnetd topic. I don't believe they took a side in the issue one way or another. Now they choose to post their review about Warcraft 3.

    It's up to you to decide whether you're still going to support Blizzard or not.

    --

    It hurts when I pee.
  5. Re:Fuck Blizzard! by SLot · · Score: 2, Informative

    There won't be one.

    From their FAQ:

    Are there any plans to port a Linux version?

    We are currently developing WarCraft III for the PC and Macintosh and have no plans for versions on
    other operating systems.

  6. One reason NOT to but WC3: by Mr.+Neutron · · Score: 2, Informative

    Blizzard is part of Vivendi/Universal. Just want to make sure everyone knows this before handing their money over to a member of the MPAA.

    --
    dinner: it's what's for beer
  7. Its not bad but ... by jest3r · · Score: 4, Informative

    I have been playing since the beta was shipped .. and 95% of the games follow the exact same pattern.

    First part of game .. walk around map killing creeps .. the idea is for your Hero to gain experience .. but you need to back your hero up with troops as well which can become costly ..

    and while your doing that the person / team that is going to win the game is simply MASSING troops for a huge rush.

    Second part of the game .. MASS troops and rush!!
    Even with the Upkeep system in place it still seems that the teams with the most troops wins.

  8. WineX supports War Craft III by HeUnique · · Score: 5, Informative

    As the subject says - Transgaming's WineX does support (fully) War Craft 3 and it works perfectly with the current CVS.

    However - you DO need to subscribe to WineX in order to use the final release of WarCraft 3 due to the fact that WineX will support the copy protection that will come on the WC3 CD.

    Subscription is $5 - worth every penny IMHO.

    --
    Hetz (Heunique)
  9. Shitty review, read here for the real deal by gphat · · Score: 5, Informative

    That review was terrible. If slashdot wants us to read content, they really should ask timothy to actually play the game first.

    I'm beta-testing also, so let me give you a better explanation:

    There are 4 races (already mentioned). Each one of them have very particular strategies that make them suited for different players. The real twist on WarIII that breathe life into a dying RTS genre are the Heros ,the addition of Neutral units (in that they hate all players equally), and Upkeep.

    Each race has 3 heros available. Generally one is a melee, one is a caster, and one is a mixture. Your first Hero only counts against supply (food), but the next one will cost money. Heros gather experience from battle, and you can level up their skills (similar to Diablo II). These skills range from the area-effect spell Blizzard to 'auras' that enchance all the units around your hero. At level 5 your hero gains an 'ultimate' ability that can turn the tide of battle. One of the undead heros can raise all the dead bodies in an area to fight for him, that's pretty powerful.

    Neutral units and buildings are scattered around the maps. You must fight the units, and you can use the buildings for hiring mercenaries or buying potions/buffs/spells. This doesn't sound like that big of an addition, but attacking an enemy player who just finished mixing it up with a large group of 'creeps' (the slang for these units) can give you a huge advantage.

    Upkeep is the single most revolutionary part of the game. Those familiar with RTS games know all about supply/food/houses or whatever. Traditionally you can only support finite number of units, and to handle more you must invest more money into your base. Upkeep slashes a percentage of your gold relevant to the size of your army. For instance, I might have an undead base with a pile of ziggurats (undead 'farms') that allows me to support 90 units (the game max). If I only have say, 10, I'm in 'No Upkeep', which means that 100% of the gold my acolytes (undead peons) mine goes into the bank. If I decide I want to beef up my defenses with some abominations (undead heavy melee), say 5 or 6 of them, I'll move into 'Low Upkeep'. At this point 30% of my gold is being diverged into /dev/null for 'upkeep' of my units. If I am ready to attack and I pump out a pile of Necros, Gargoyles and Meat Wagons, I'll prolly move into 'High Upkeep', where 70% of my gold is going into /dev/null. This discourages building tons and tons of units and turtling in your base. Unless you maintain a lot of expansion bases and mines, your income would be slowed to a point that losing your army would mean very little money in reserves for a rebuild. This gives the nimble conservative player the opening to pick you apart.

    These features, coupled with some really cool little ideas (Orc Raiders gain resources from enemy bases each time they attack a building, human peons and be turned into militia, elven bases can uproot and attack enemies, and undead units heal when on their own land, just to name a few) make WarCraft III much more pleasing for any player. Sure, you can play fast, or you can be defensive and prepare for a long game. Either way you will marvel at the graphics, laugh at Blizzard's sense of humor, marvel at the huge number of strategic possibilities, and have a smashing good time.

    *troll on*
    I don't wanna hear a single comment about the bnetd stuff, I'm happy to pay them $50 for hours and hours of mindless-computer-fun, and I understand them wanting to keep the online play within their control.
    *troll off*

    Moderators, see if you can replace my text with that slop that timothy called a review...

    1. Re:Shitty review, read here for the real deal by giblfiz · · Score: 2, Informative

      all right, Im just pretty much going to dump my brain out about what I know as far as WCII goes. A friend of mine has a beta, and hell to be perfectly honest
      we did copy it and all play it together without using battle net. Im afraid that our dear reviewer didn?t get in much game time, or perhaps was just trying
      to be brief because his review just sucked.

      as he pointed out there are four races orcs, humans, undead and night elves. The orcs and humans are very similar (ok, pretty similar) particularly in the st
      yle which they harvest, build ect. They are also the same as orcs and humans from WC II on these points. They build peons/peasants etc. The undead borrows a
      lot of pages out of the protos book. They start buildings with there peons (alcolot) rather than building them (the building then builds itself). they have c
      reep like zerg did, They have strong tower units that remind me of protos turrets but they also serve as the farm for the food production. on another interes
      ting note to harvest lumber they use a basic combat unit rather than using the acoloit. Gold is harvested by the acoloits by letting them sort of worship at
      a gold mine. Then you have the night elf army. They seem to have the theme of weak troops with ballistics (not that they are a weak army, they seem to smash
      anyone but the humans and only not the humans because of a little thing that will probably be removed for balance) They create buildings (which are all trees
      , and which can all uproot and fight/move) by sacrificing little willow wisps much the same way the zerg did. When they harvest lumber they don?t end up tear
      ing down any trees (why are elves portrayed as nature lovers? didn?t they have a lumber mill in WCII) and don?t harvest from a mine, there town hall tree jus
      t sort of pumps it for gold. (though I understand this has been or will be changed)

      The maps are a bit small, and terrain is more open than a lot of starcraft maps. A choke point would be a bit of a mess on a lot of the maps (though a few of
      them have good choke points for expansion bases) A new and interesting twist is that the map is littered with NPC opponents. They are sort of like the critt
      ers from SC but they shoot back. generally there will be a small band at any gateway sort of area, and a large or strong band guarding any resource (such as
      a gold mine or a shop) they leave behind treasure (for the heros) and they also stop an un escorted peon from setting up a new base. The bigger ones take a s
      ignificant force to kill but generate no losses. In addition to gold mines there are a few types of shops avalible on the levels. Some that hire out mercs, s
      ome that sell magic items (for heros) and some that sell support mercs (like flying transports)

      Heros -- they are not optional. each race has three, and they can be pretty damed cool but I don?t think that there quite the ?gaming revolution? that everyo
      ne is making them out to be. The first thing you want to do after you get your base up and running and your production started is take your hero?s out. They
      need some babysitting, you have to take them and kill those NPC?s I was telling you about with them so they level up. They get baddass pretty fast. and you w
      ant one leading any war party you have. On the other hand I have no idea why they would imprint into anyones brain as anything more than a strong unit that y
      ou have only one of (at a time) and that gets progressively stronger as it sees battle. The leveling thing is just sort of fluff. The same ones are always av
      alible, and they always follow the same relatively short advancement tree. They don?t seem that odd.

      The game is attack oriented. It wants you out there killing things with your troops, not hiding in your base. one thing they do the make sure this happens is
      give all the heros a scroll of town port hole. this will bring him and his war posse back to base instantly should you come under attack. No need to leave a
      home contingent anymore!! (Im not sure I like that so much) Also should they die in battle they can be resurrected by a fairly low tech building. It costs m
      ore based on what level they are but otherwise isn?t such a big deal. they come back with all gear, levels and skills. Having your hero get killed is just so
      rt of a minor pain in the ass. not a big huge thing.

      The hero?s are MIGHTY. They can?t win the battles all by themselves, but when you attack it is with them and support, not with a group of attackers and them
      supporting. Some of the spells are a little too strong (particularly one night elf one that lets the hero turn trees into troops) but Im sure that most of th
      e balance issues will be worked out in the beta, thats what its for so I will refrain from biching about it.

      One thing that is clear is that a battle is intended to take a while. Troops don?t do that much damage compared to how much life they have. I believe that th
      is is to try to get people to control the specific aspects of the battles (by making it more doable)

      The game has some great eye candy. its play is smooth and its interface well thought out. The units seem to be a little bit smarter than I remember them, but
      nothing incredible, other than the wonder full new ?auto cast? ability which makes a mage unit cast a spell when it finds a good situation (like say a necro
      mancer when it finds a corpse). Diablo II pissed me off really bad because it had high hardware requirements, for what ended up looking just like a sprite ba
      sed game to me (people have pointed out the 3d elements in DII and I say, you seriously thing that was worth it?) Not the case with WCIII its quite 3D (has t
      his sort of candy bright, more perspective than reality look to it which is pretty cool)

      all and all a good fun game, but no revolution. The races are more similar than they were in starcraft (at least thats how I feel, some argue with me) nothin
      g all that new here. It will be fun, but its not revolutionary. strikes me as being much less tactical than starcraft was, but that might be because its stil
      l in beta (SC went thru a pretty silly phase with the overpowered hydras, might be the same here)

      if anyone has any specific questions Ill see what I can do about answering them.

  10. Does timothy know what a Beta program is? by rsborg · · Score: 3, Informative
    I'm always disappointed that Blizzard's betas only let you play multiplayer, but that's life.

    It amazes me that people can't think through why this is the case. Put yourself in Blizzard's shoes (ok, brrr). If you release a Beta that's a stand-alone game, why would the tester every buy the full product when it comes out? People are cheap, and that's why there's rampant copying of the Beta (hell, even I have a cracked copy).

    The purpose of a beta program is to test the product (interface, network utilization, balance), test the market readyness, and expose any critical bugs that might hinder a good rollout. If you're players are on your network you can get a pretty good idea of a lot of these things (I wonder if the program does a callback if there's a crash/etc.). If it's standalone, not only would you have to have finished standalone missions (hint: they're probably still being produced/tested), but you'd lose out on any ability to monitor critical statistics. On the other hand, if you people do warez your Beta, and connect to your network, at least you have more useful stats from determined fans.

    On the side of the BnetD v. Blizzard, I can see their point of view. They make great games, cater to the user even after the sale (battle.net, custom maps), they make sure that their games are reasonably compatible with older hardware (I can still play Starcraft with my 5 year old laptop)... and what happens? Major Anger because people want to steal their beta program and play it off their network? Of course, I understand the problems with Blizzard's position in this case, and I support the EFF. I've made my donations in the past, but I'm just a bit iffy on this case.

    On a side note, I hope they fix the balance issues with the Undead. Undead are way overpowered.

    --
    Make sure everyone's vote counts: Verified Voting
  11. Re:Hello? by Accipiter · · Score: 5, Informative

    That's a bunch of shit.

    Slashdot has posted quite a few articles about the evils of the DMCA. Since Slashdot has stated many times in the past that they believe the DMCA to be bad, that means they have taken an active position against the DMCA, as well as companies that use it to bully people into doing what they want.

    And guess what Blizzard used to shut down bnetd? That's right! The good 'ol DMCA.

    --

    -- Give him Head? Be a Beacon?
    (If you can't figure out how to E-Mail me, Don't. :P)

  12. Re:RTS is dead by Hitokage_Nishino · · Score: 4, Informative

    You need to stop playing Blizzard games if you want evolution in RTS gaming.

    Instead, try out Kohan: Ahriman's Gift. This RTS removes nearly ALL micromanagement and focuses gameplay on strategic buildup and battlefield.

    Or even Warlords: Battlecry 2, which handily beats WC3 at its own game... and also removes a lot of micromanagement, and brings along better RPG elements.

  13. Try actually playing War3.. by Anonymous Coward · · Score: 1, Informative
    They have something called 'upkeep'. The more units you have, the higher your upkeep, the less gold each run to the mine nets you.

    More units ==> less gold ==> less units you can build on top of that.

    So NO, its NOT about building mass units. Its about making a tradeoff between units and upkeep, then managing the limited units you have effectively in battle.

    FYI, Upkeep kicks in at 30 and 60, with the unit cap at 100 supply.

  14. My Warcraft III *BETA* Impressions by sipht · · Score: 3, Informative

    After having been addicted to Starcraft for the past 3 years, I was damn excited to receive my beta of WC3. The short and sweet is that it doesn't live up to my expectations. This isn't to say it isn't fun, but I'm not yearning to play it every chance I get.

    The one thing I found difficult about Starcraft was playing Terran and managing my army effectively. It takes considerable concentration and experience to utilize the advanced units effectively (lockdown ghost, EMP sci vessels, optical flare medic, etc). This is the type of control you need for Warcraft III. You need to be in the mindset and constantly moving, doing things. Resource gathering has been completely deemphasized.

    Another difference is that when I'm attacking, it doesn't feel so much like I'm actually killing anything. You see their little health meter go down, but to me, it doesn't FEEL like I'm kicking ass. In Starcraft, it actually felt like I was kicking ass, or getting my ass kicked.

    Visual Observations
    The graphics look good, but aren't what I would call spectacular. Although, it looks amazingly sharp on my 17" LCD w/ GF2 Ultra. I'm still trying to figure out why zooming would ever be useful. You see, it's basically a top-down view like SC, but you can use your mouse wheel to go from top-down to a 3rd person type of view. It's somewhat neat, but useless IMO thus far.

    Hardware Requirements
    I loaded WC3 on a P2 400 to see its performance and man was it slow. I must have been getting 10 FPS. You're going to need at LEAST a 600 MHz processor with a decent video card (GF2MX).

    Overall
    There are tons of cool things about WC3: Heroes, auras, multiplayer game auto selector based on your rank, etc. If you're curious, check out a full blown review somewhere.

    A good game, but not as good as I was hoping. I'm hoping the final version will have something the Beta is missing that will make me change my view.

    1. Re:My Warcraft III *BETA* Impressions by BryceH · · Score: 2, Informative

      ive been beta testing as well. W3 is a good game but its just not the next best thing. i play diablo ii more then W3 now, you just get tired of it. and as a side note, in the 3rd person view you can see further. if you use it well you can effectivly see through the fog of war. its more like real vision. trees, hills, stuff like that blocks vision instead of a blanket fog.

      --
      "Shut up brain or ill stab you with a Q-tip" Homer Simpson
  15. A hint about strategy... by Junta · · Score: 5, Informative

    Obviously, if an opponent rushing you easily defeats you, then your strategy is flawed. This complaint is just like saying Chess doesn't allow for strategy, because an opponent can always rush with a bishop and a queen and you lose in 4 turns.If rushing is a better strategy than what you use, improve your strategy. I think your complaint is that you can't sit around as long as you like builiding up cool stuf without setting up a proper defense. When you have a small group of friends it is cool to build yourselves up until you have massively advanced units beating the crap out of each other, it may be fun and time consuming, but don't mistake this for strategy.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:A hint about strategy... by tc · · Score: 3, Informative
      This isn't really true. In Starcraft, for example, every race has reasonable defenses against rush tactics from every other race. Rushing is also a gamble: in scrambling for a rush force, you are neglecting a more orderly buildup, and that could lead you vulnerable if your rush fails.

      I've won several Starcraft ladder games against rushing opponents, because I was properly prepared for them. When their rush failed, they were left in a weaker position, which I was able to capitalize on. I tend not to choose rushing as a tactic (unless my initial exploration indicates a vulnerable opponent), because think I'm good at organising large, well developed forces effectively. People who only play rushing games don't get much practise at the strategic and tactical interplay that goes on higher up the tech tree - and often lose when they find themselves in that situation.

  16. Re:but what about the AI? by MattRog · · Score: 4, Informative

    Microsoft's Age of Empires II does offer some form of 'intelligent' AI.

    For example, the vast majority of the time the ore is spread out across the map. Quite often you'll find yourself telling 4 villagers to create a gold mine next to the gold deposit for mining purposes. You'll 'remember' that you did that oh 20 minutes ago when you run out of gold and they'll all be standing next to the mine scratching their asses.

    The expansion pack 'guesses' that you want them to mine the nearest resource to the building-type you just built. So, those 4 villagers after creating the mine will go ahead and start mining gold. Giddy up!

    Most RTS games will allow you to have units 'patrol' or 'guard'. MS AOE2 also has the ability to set threat levels for units attacking - attack and follow till enemy is dead, 'defensive' meaning that if an enemy gets close the units will attack but not past a certain range and will go back to where they were before, and 'stand ground' meaning your units will NEVER move from their position and only ranged units will attack. It requires micromanagement but it adds to the game play a bit since you don't have to worry about a bunch of foot soldiers chasing after a single scout cavalry unit who leads them back to an ambush to be slaughtered.

    --

    Thanks,
    --
    Matt
  17. Re:A Big Change? by Anonymous Coward · · Score: 1, Informative

    It IS a big change over warcraft 2 and starcraft. They've introduced npc creatures, called creeps, which provide experience to your heroes. What does this mean, as far as difference in game play?

    It means that instead of sitting in your base building up lots of creatures, 2/3s of the game involves sending your hero unit, with support from a couple weenie units of your own, to go build levels and gain items against unintelligent monsters.

    Suddenly, instead of a normal RTS, where you hurry to get the best units, and use them strategically against the enemy, you now hurry your hero around the map in a not-so-strategic attempt to fight the most npcs before they are all dead.

    So as far as I can tell, there's actually less strategy right now in the beta test, than in starcraft, or even warcraft 2. It's all about who can run around the map killing creeps the fastest.

  18. ALTERNATE REVIEW by Wraithlyn · · Score: 5, Informative

    I've seen a fair bit of Warcraft III (although I haven't really played it myself much) and I thought I'd offer a few insights...

    First, the graphics. Very cool, but at the same time a bit dissapointing. You can't rotate the camera. At all. All you can do is zoom and tilt from a near overhead view down to an angle closer to the ground... but the camera ALWAYS faces north.

    That being said.. it works great. The game plays just like Warcraft II, but with much cooler graphics, and more unit diversity. Extremely easy to dive right into if you've played Warcraft II or Starcraft. I disagree with the reviewer that it's all about the rush. It's not. Blizzard is going for a smaller, more diverse army approach. Unit limit is 90. Which brings us to heroes. (I can't BELIEVE the reviewer didn't talk about heroes)

    Heroes are what really make Warcraft III more compelling that its predecessors (which is very high praise) These are like RPG characters.. they have experience, they level, they can collect magic items, they get really powerful magic spells. They ALSO increase the combat effectiveness of any group of creatures they lead into battle.

    All this means that instead of hordes of faceless grunt swarms, you have smaller, more carefully built and selected combat groups, led into battle by a character you've worked building up, who actually has a name, who you actually care, yes care about his welfare. You will know despair when you see the message "Lord Darkthorne (Lvl 8) has been slain in combat".

    Despite the lack of camera rotation, the 3D graphics are VERY well done. Creatures don't look like polygons, they look almost hand drawn. I just wish they had pushed the envelope with the 3D technology a little more. Ground Control is a perfect example of how to do camera control in a ground based 3D RTS. And camera control is everything. It's what made Homeworld so amazing.

    Overall concluding thoughts? I was dissapointed with Diablo II, I thought it was almost a (very large) expansion to Diablo I, with a stupid quasi-3D graphic gimmick. I am NOT dissapointed with Warcraft III. It shines of Blizzard quality. The legendary Blizzard play balance and more importantly, personality, is here, and here in spades. Warcraft III is going to FLY off the shelves when it's done. And they have MONTHS left to improve it even more! I can't wait to see what the campaigns are like.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  19. Total Annahilation by Martin+Foster · · Score: 2, Informative

    Total Annihilation and Total Annihilation: Kingdoms which followed before seem to be ahead of their time (Total Annihilation came a year before Starcraft) considering that they used 3D units that behaved differently based on terrain, planes that actually seemed to bank to the side in order to turn et cetera.

    The artificial intelligence was fairly advanced for it's time and units could be automatically ordered to perform certain tasks such as patrol using predefined way points or guard areas (even before they were produced by giving these orders to the manufacturing facilities).

    The game allows for more units (or seems to) then Warcraft III, had a higher resolution and is the first game I know of that allowed for Air, Sea and Land battled at the same time. It seems a shame that it took so long for Warfact III to be released only to seem slightly more advanced then something that was released seemingly ages ago.

  20. Kohans by Anonymous Coward · · Score: 1, Informative

    http://www.kohan.net

    Other interesting titles that may be very similar
    to warcraft III is Warlords Battle Cry. (http://www.warlordsbattlecry2.com/)
    The warlords series has always had good hero development. It has 12 races each of which has access to a certain group of hero classes. The heros are persitant across games. The developer SSG has been very good at hero development since at least the early 90s when warlords II came out. (the battle cry series are RTSes the plain warlords are turn based)

    But WBC2 doesn't have upkeeps or progressive costs,if you're looking for that try Cossacks. (http://www.cossacks.de/) It also has insane unit limits (I've had over 1000 individual units) none of these 90 unit limit things. This makes for some epic battles. Of course there are no heros in Cossacks and it's set in the real world.

    All three of these are very good games certainly in the cream of the crop field. But they have different styles of play. So you might like one more than the others. I'll wait and see how Warcraft 3 rates up to them.

  21. Microsoft/Ensemble RTS: Age of Mythology by Amoeba+Protozoa · · Score: 3, Informative

    If Microsoft weren't distributing this game, I'm sure it would have a much larger /. fan base but I think it is worth mentioning Ensemble Studios Age of Mythology, the next game in the series after Age of Kings.

    I think the game looks absolutely beautiful and am eagerly waiting for a beta or demo version so I may judge its worth for myself. I already burned far too many hours playing the last two games in the series :)

    Check out the ensemble webpage for AoM here and if you have a decent amount of bandwidth available to you, also have a look at the downloadable movies from the game here or, read more buzz at AoM Heaven.

    -AP

  22. Re:Which MacOS? by Razzak · · Score: 2, Informative

    It will be OSX compliant.

    You might have gotten the hint because they've already released a carbon Starcraft, BroodWar, and announced a carbon Diablo2 and D2XP.

    Although that statement in the faq doesn't answer jack... For the "PC"?