Deep Algorithms?
Stridar writes "A paper presented in a recent article quotes Donald Knuth as saying the computer science has 500 deep algorithms. He mentions that Euclid's algorithm is one of the most important, and he seems to agree with the idea that CS will be mature when it has 1000 deep algorithms. What I would like to ask Slashdot is the following. What are the most important algorithms in CS? What is your favorite algorithm? And finally, what are the outstanding problems for which algorithms would be immediately placed in the "Top 1000" category." We had an older story where two scientists picked their top ten algorithms.
Does the Bubble Sort algorithm count as important?
Al Qaeda has ninjas!
THe algorighm is simple, powerful and beautiful. Its properties allows to use for encryption or for authentication. It is simple enough that can be described in a piece of paper, and understood with basic mathematical background, and it affected the e-world in many different, some of them still to be seen.
Purely to add a little bit of the aesthetic to the list. [Check it out]
Of course,
Lather. Rinse. Repeat.
Anything you can do, I can do meta.
You start with 2 sets of items that are related in some way. Next, you identify possible matching relationships. You then rank each relationship pair with some metric, sort the relationship list, and remove all lower ranking relationships. This leaves you with a list of the highest ranking relationships, with items appearing only once in the relationship list.
This was a trivial exercise in Lisp (where I first implemented it), but I've used it quite a few times in various other languages. Anyone know the name of this?
In a band? Use WheresTheGig for free.
My personal favorite is the skiplist. O(ln n) insert, search, and delete in the average case. Simple to understand, has good constant factors, doesn't require maintence (unlike trees). Really, what more could you want?
Here's the paper:
ftp://ftp.cs.umd.edu/pub/skipLists (many formats)PDF
Resolving dependencies between any number things requires this very useful graph sorting algorithm.
The Official Steve Ballmer Webpage
Algorithms? Its all about PATTERNS now-a-days!
Honestly, I don't think CS will be considered "mature" just by the number of complex algorithms it has.
There's more to CS than algorithms.
And, I always thought algorithms were grouped into "Discrete Mathematics" not "Computer Science" (granted, there is overlap, but isn't there overlap in most sciences??).
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
I dont think I'd call it my favorite algorithm, but the Boyer-Moore string searching algorithm is pretty cool.
Quicksort
The Unification Algorithm
Skip Lists
Conjugate Gradients
Karmarkar's linear programming algorithm
Knuth-Morris-Pratt string matching
Multidimensional scaling
The Kernighan-Lin TSP & graph-partitioning methods
Lempel-Ziv compression
Fast Fourier Transform
Quine-McCluskey optimization
Celine/Gosper/Zeilberger/Wilf algorithm for hypergeometric identities
Fast Multipole method
-Tom Duff
Paul
begin
while alarm ringing
cover head with blankets
mprecate the onerous noisemaker softly
consider turning the damn thing off
if feeling remarkably hyperactive
then
lethargically slither out of blankets
sinuously stretch out arm
sigh
bang it to kingdom come
else
go back to sleep sweet sleep
endif
if hear name being called
then
see who it is
if kid brother/sister
then
ready
aim
fire
watch baneful clock execute a parabolic trajectory
in approximate direction of youngster
if target intercepted
then
ignore howls for Amnesty International
else
swear a thousand maledictions
endif
else if father
then
get out of bed hyper-quickly
if feeling watched
then
turn alarm off gently
else
kick alarm off gently
endif
else if mother
then
scan her for arms, especially those prohibited by
Geneva Convention
if result is affirmative
then
begin negotiations
else
pretend not to have seen her
increase snoring intensity
endif
endif
if feel something cold and wet being sloshed onto
blankets
then
yell blue murder
get out
endif
endwhile
end
Dinoj Surendran @ 1995 - no rights reserved
One of the most important algorithms ever invented.
Seriously, how about Simulated Annealing or Genetic Algorithm?
Ok, since we're all stuck on the Internet, which is something that has to grow in size continually, I'd say one the routing algorithm has got to be one of the most important. The Internet can't exist without it. Also to note is that we do need faster routing algorithms to cater for future addressing.
It is so far-reaching.
linear programming, minimax game searches, network flow, primal-dual techniques for approximation algorithms......
* Randomized primality testing
* Gaussian elimination
* Euclid's gcd algorithm
All three run in time polynomial in the bitlength of the input, yet the first thing that springs to mind is exponential time:
primality testing: try dividing by every number between 2 and sqrt(N).
matrix determinant: the straight definition has n! terms. With Gaussian elimination you can compute the determinant in O(n^3) time.
gcd: factorize both number and compare? (ugh)
Gotta appreciate algorithms that show real insight into a problem.
Paul
First of all, it's "algorithm". Second, an algorithm, by definition, terminates...
Hashing algorithms. Stick that in your pipe and smoke it.
On basis of frequency, it's obvious that simple algorithms are the most common. Linear search of an array, bubble sorts (no matter how bad they are), and linked lists are so common that its hard to believe that anything could be more popular (or frequently abused)
The "Content Scrambling System" it seems pretty Damn important to the MPAA and Congress. They even passed a law (DMCA) to support it..
Anything from Photoshop to cellphones benefits from fast signal processing. A little complex analysis turns an O(n^2) algorithm to O(n log n).
I'm going with the Fast Fourier Transform, because it is ubiquitous in signal processing and it has various number theoretic applications. As an added bonus: The Quantum Fourier Transform can be used in Shor's Algorithm to factor numbers in polynomial time! Although, this is not yet practically realizable..
Chaos is a name for any order that produces confusion in our minds. --George Santayana
1) Patent the obvious
2) Sue
3) PROFIT!!
IMHO, asking "what are the outstanding problems for which algorithms would be immediately placed in the "Top 1000" category?" reveals a misunderstanding of Knuth's article (All Questions Answered). In regards to "deep algorithms", Knuth was speaking of the maturity of computer science as a theoretical discipline, not as an engineering science. An algorithm is "deep" because it is beautiful (to use another of Knuths words), that is, it demonstrates a penetrating insight into the nature of computation. In this regard, the actual problem domain addressed by any given algorithm, in and of itself, is irrelevant. In fact, in the same article, Knuth is asked to give the five most important problems in computer science. He replies that he "doesn't like this top ten business", but prefers the "bottom ten". What is important, he says, is "the little things ... the stones in the wall".
COordinate Rotation DIgital Computer
This algorithm is implemented by most FPUs and even some PGAs to calculate trigonometric and hyperbolic functions. It replaces the evaluation of those power series you've already forgotten about from school with a clever combinations of bit-shifts and additions. Back in the days when multiplications were much more expensive than additions, this is how it was done.
Author: David Berlinski
Title: The Advent of the Algortihm
Publisher: Harcourt
heuristic algorithm seeks stochastic relationship
First off, it's clear that you have a very narrow view of what is actually done with computer science. Granted a lot of what the casual or application programmer deals with can seldom involve the creation of a new algorithm. However, the field of algorithms is constantly expanding.
Examples would be:
A guidance system
Any artificial intelligence
Image manipulation
Video games (quake engines!?!?!)
Telecommunications routing software
VLSI Design
etc..
As far as I know, that stuff is pretty important in the real world. Yes, algorithms exist to do pretty much all of those (in fact, with brute force, many are trivial). However, we are constantly looking for "better" algorithms. If new algorithms are not relevant, why would companies, like Intel, pay hundreds of millions of dollars for a program that would optimally lay out the elements on their chips for them?
I have no idea how it works, but search engines have no trouble finding me pics of nekkid wimmenz. Kudos to whoever invented it!
"Derp de derp."
Alpha-Beta Pruning or "minimax" is my favorite. It is a good way to trim your search space, but as far as I know pretty much is only used in strategy game playing. Chess specifically. The hard part about it is comming quantifying the value of the moves each player can make (Number of pieces, position on the board, tactics, blah!). Unlike most tradeoffs in CS, this one saves both time & space.
Clearly, the most important algorythm. ;)
Dictionary.com defines an algorithm as:
A step-by-step problem-solving procedure, especially an established, recursive computational procedure for solving a problem in a finite number of steps.
Another way to think about an algorithm is this, you start out with input data in a given format, and then run some set steps on that input data until eventually it gives you output data. The nice thing about algorithms is that when they are correctly formulated, they can work without human intervention or without thinking/reasoning (just following the steps on the data). That is why they are particularly useful for computers. But they don't have to be limited to computers. Most recipes for food could be considered algorithms, that is, a set of procedures that bring you from input to output.
A good example of a computer algorithm is one of the many sorting programs. Quicksort, bubblesort, mergesort, heapsort...these are just different algorithms for taking a list of unorganized integers and by following their steps, you get a list of integers in numerical order.
When it comes to beauty in algorithms, people are generally referring to simplicity and efficiency in algorithms. Doing things in a way that most people wouldn't normally think to do them, yet doing them in terse and efficient ways (elegance).
I'm not exactly sure what is meant by a 'deep' algorithm, but I would think it would reference just how complex the task that the algorithm solves is.
My vote for best algorithms are: Sieve of Eratosthenes (an ancient greek method for finding a list of all prime numbers), and the Fast Fourier Transform, an algorithm that has revolutionized several industries.
I drink to prepare for a fight; tonight I'm very prepared. -Soda Popinksi
I just live the bubble sort.
It is also the best algorithm to use to
sort a list....
...
... when there a few items in the list.
Just saying it like it are.
Perhaps, hash tables and quicksort are the top software algorithms. They both are usually hidden from programmers (unless you're coding in low-level programming language), so we don't always $pay->{$attention} to the details.
Just think about it, how many times the hash tables and sort algorithms were used to render this very page?
Without it Slashdot would not exist.
"I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
It's well and fine to say that we should use the algorithms "that smart people like Knuth have invented", but that's not enough if you're going to make your living as a genuine developer. I agree that we should use the frameworks we are provided in order to get the highest productivity, but if you can't take some pleasure in the construction of an elegant piece of code (algorithmic or otherwise), then you're just a technician who can easily be replaced when the next fad rolls out.
You can put people like Knuth on a pedestal if you like, and that is certainly warranted in his case. But real progress will only be realized when you disregard people like him and do something of your own.
Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
An algorithm is simply a series of steps one can take that, once you have finished them, will have solved your problem. A deep algorithm is one that is especially useful, applicable in many circumstances, and has some inate cleverness that makes it non-trivial to come up with.
So, for example, an algorithm for searching could be:
1. For i first item to last item2. If item i is what you are looking for, return it
3. otherwise, go onto the next i.
This isn't a very fancy algorithm, but it works, and it is useful in many many circumstances. Of course, it is also trivial to come up with (look at every item one at a time untill you find your goal), and therefore isn't deep.
It is interesting to compare an algorithm to a heuristic. Heuristics would make great algorithms, if not for the bugs. That is, a heuristic is a set of steps you can follow that are likely to solve your problem, but aren't guarunteed. In that sense, they're just buggy algorithms.
There are also approximation algorithms. Suppose your problem is to find the shortest route that will visit a set of cities, and return you to your starting point. This, btw, is a classic problem called the Traveling Salesman Problem, and is provably rather nasty to solve (it belongs to a class of problems called "NP-Complete"). That is, if you want the SHORTEST route, the best know method is to try all possible routes (and for even a relatively few cities, that's a lot). However, there are algorithms, that if you follow them, are guarunteed to give you an answer no worse than twice as long as the best possible. That is, we can approximate the answer, within some provable bound of optimal, with a set deterministic steps. (For the nitpickers, the approximation only works with Euclidian TSP, not general TSP, and .: doesn't give a solution to the Hamiltonian Cycle problem).
Any other questions?
This cartoon is about Knuth
If tits were wings it'd be flying around.
Gotta agree with you, but not on its own.
I can't narrow it down to about 50, personally. Here're the broad-brush "highlights":
a) All of quicksort, mergesort, heapsort and radixsort.
b) FFT, DFT, their relatives, whilst I'm divide and conquering. Convolutions and shite too.
c) Graph algorithms including Kruskal's, Dijkstras. Coloring algorithms (useful for compilers).
d) Parsing algoriths, while I've got compilers in mind
e) String matching algoritms ditto
f) Compression algorithms - Huffman, Arithmetic, LZ*, BWT.
g) Cryptographic algorithms - Hashes, Private Key Fiestel Networks, Public Key 'bignum' techniques. I'll throw in CRCs here too as they're close to hashes.
h) Bignum algorithms - Karatsuba, Barrett, Montgomery, Oooh, I've had FFTs already, can I have them again?
i) Pure Maths - Euclid, XGCD. Addition Chains (e.g. Pippinger). Eratosthenes, Bernstien-Atkin likewise.
j) Trial division, Fermat's Method, Brent/Pollard Rho, Pollard/Williams P+/-1, Lenstra's ECM, Quadratic Sieve, (S/G)NFS.
k) Applied Maths - Newton-Raphson, Runge-Kutta, Tchebyshev interpolation.
Too many to count...
THL
Keeping
I'm not trolling, but wouldn't your injunction: 'until understood', fail as a step in an anlgorithm?
heuristic algorithm seeks stochastic relationship
An algorithm is a process for doing something. Perhaps the best example for non-programmers is long division, the way you learned to divide multi-digit numbers with pencil and paper. The basic mathematical definition of division is that it's the inverse of multiplication, which is a fine definition of an operation but doesn't tell you how to divide two numbers. Long division is a procedure which gives you the answer. Other procedures are possible.
This may sound like I'm describing a program, or a piece of code. A piece of code can implement an algorithm, but many different pieces of code can implement the same algorithm. An algorithm has a specific mathematical context in which it works -- e.g. the dividend is not zero. The piece of code has specific to a computational context -- written in C, divisor is in variable x, dividend is in variable y, quotient ends up in z, all of which are single precision floating point.
What's a deep algorithm? That's subjective, but I'd say it has to either be non-obvious or become obvious only after you learn a nontrivial piece of theory. There's probably an aesthetic component as well.
Er... no. You're wrong.
Here I'm citing from my "Introduction to the Theory of Computation" book from Michael Sipser from MIT (ISBN: 0-534-94728-X):
"Informally speaking, an algorithm is a collection of simple instructions for carrying out some task."
There probably is a real definition somewhere but I think it sufficies to say that algorithms are things done by Turing Machines (that's why Turing invented them in the first place), and since the a=a+10 stuff from the parent can be done by a TM, it's an algorithm.
The man of knowledge must be able not only to love his enemies but also to hate his friends.
Personally, I find it interesting that this algorithm was developed by the same guy who wrote Alice's Adventures in Wonderland. A guy I teach with showed it to me a couple months ago, and I'm planning on using it in class soon to teach some programming concepts.
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
To be finite, the process must end after a predictable number of steps. Each step must be unambiguous. The process may require input (parameters) to solve the problem but when complete it must return a result. The process must demonstrate effectiveness by solving the problem in a "sufficiently basic" manner.
There are plenty of real problems for which the "best" algorithm doesn't yet exist, and you come across them both in academia and in industrial settings.
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
So what are the best texts on algorithms? I mean texts that describe the algorithm and cover the etiology and perhaps importance rather than just being a cookbook or leaving everything as an exercise for the reader?
The Knuth books? Or is there something better?
I'm surprised that nobody has mentioned finite element analysis as the most important algorithm. Just about any modern structure built today is analyzed to determine it's structural characteristics using FE analysis. From a car bumper to the Sears Tower, it's all about FE.
No temporary storage needed!
Jono
I'm going to make the brave supposition that quantum computers will overcome the decoherence problem and scale to non-trivial sizes.
(Even if this doesn't happen, the following algorithms still deserve honorable mention for being the first to make use of quantum parallelism to give results unattainable thus far by classical algorithms):
- Shor's algorithm for factoring and discrete log
- Grover's search algorithm
Gotta be inventing the Internet! How could you top that?
Speaking of sorting, the scientists contemporary to Galileo used it to "patent" their yet unverified ideas and hypotheses by publishing a "one-way hash" of the statement describing the idea by alphabetically sorting the letters of that statement. E.g. a hypothesis "Mars has two satellites" will be "Aaaeehillmorsssstttw". Of course, to be secure, the statement must be much longer.
Do you mean that it is irrelevant to you? For some people, Knuth for example, the obsession with algorithms is very important. Thank goodness that they did do this so that you and I could borrow their work and not invent it ourselves. Some people spend a great deal of time trying to construct and refine algorithms. I would guess that few people in our society care, but it is greater than .001% of the people in the scientific computation communittee.
Believe nothing -- Buddha
Natural selection is the algorithm that solves all of life's problems :)
My favorite is Djikstra's Communicating Semaphores, along with the related algorithms documented in Djikstra & Riddle's paper "The 'T.H.E.' multiprogramming System".
With Mark Weiser's addition of the "T" primative (more commonly called "non-blocking P" i.e. "Try to P but if that would block return an error flag instead.") you have a fantastically powerful tool in a tiny amount of code.
For instance: I was able to implement a kernel for an actor-based, real-time, prioritized, preemptive multitasking system, including initialization code, an idle task, and a minimal startup task table (i.e. everything but the application tasks and device drivers):
- In under 512 bytes of code and initialization data.
- On an 8080.
Communicating P, V, and T, (along with a flavor of "V" doubling as a return-from-interrupt) are a complete set of primitives for such work.
For those not familiar, an "actor" in this context is a class such that each instance of that class or any subclass of it is a separate thread of execution. Messages are exchanged between threads via queues on semaphores rather than C++ member function calls / Smalltalk message sends, but otherwise all the object-oriented concepts apply directly.
Communicating Semaphores handle locking (like normal semaphores), message queueing, and resource allocation (by holding a queue of messages, each of which represents, or actually is, a resource).
"T" lets interrupt routines run initially as parasites on the interrupted task, then "T" a free-message-buffer queue, fill in the message, and "V" it to the incoming-work semaphore of the actual service routine as the interrupt exits - provoking a context switch if the service routine is higher priority than whatever was running. The interrupt routine can punt and return to the interrupted task if no buffers are available.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
There's some good ones (like QuickSort) that should be #1, but here's a random collection of some algorithms I find interesting:
The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
My vote: The Bresenham Line algorithm. It provides the most efficient method to draw arbitrary lines on a raster (ie. pixel-based) screen. All 3D Graphics are heavily dependant on this beautiful algorithm.
There have been improvements to the Bresenham line, effectively quadrupling the draw speed over the base Bresenham algorithm.
But the base aspect of Bresenham's work is critical: It allowed the drawing of lines on our computer screens using integer, rather than floating point, arithmetic. 3D Graphics wouldn't be the same without his contribution.
-- Sometimes you have to turn the lights off in order to see.
I read in Dr.Dobbs years ago of someone who'd modified a bubble sort so it could outperform a quicksort... it worked, too. He called it a 'comb sort' but I've not seen anything of it since.. I expect his figures were a bit too optimistic (I wish I could remember the algorythm... all I can remember was it was almost exactly the same as a bubble sort with a few lines changed).
I was going to protest this unfair moderation of my post (-1 Troll)
.solution /dev/cheek's port# defined in asm/i386/ioctl.h
But I will execute Jessus's favorite algorithm, and turn the other cheek.
.solution:
mov eax, [input]
cmp eax, bitchslap
jz
mov ebx, cheek_number ; boolean, toggles between left and right cheek
neg ebx ; inverting the value, changes cheek number
mov ah, [turn] ; movement type
mov dl, PORT_CHEECK ;
out dl, ah ; write to the cheek port
return
That's a bit like saying that there is no need to understand calculus because Newton and company already figured it out for you.
To the professional programmer an algorithm is a tool, and like any other kind of tool it is important to know how it works even if you didn't invent or produce it yourself.
This may suddenly dawn on you when you're coding an algorithm out of a book, and find you don't know whether it's safe to take a particular shortcut or not because you don't understand the algorithm well enough to analyze the implications. Or you're looking at some values in a debugger and can't figure out if they're correct or have been clobbered by a bug because you don't understand the algorithm well enough. And so on.
But the first time I saw a recursive algorithm (eg, that for n!) I was quite impressed.
"Provided by the management for your protection."
What about Newton's Method (and its variants like Quasi-Newton and Gauss-Newton)? This algorithm solves a system of nonlinear equations iteratively by solving a sequence of linear systems of equations. With Newton's method, one can use the extremely effective matrix decompositions (QR, LU, etc.) to solve nonlinear equations. Under typical conditions, it exhibits quadratic convergence (basically, the number of decimal places of precision double after each iteration). Plus, it is very easy to understand. (It is taught in many freshman calculus classes.)
is at The Computer Science Hall of Fame
500 deep algorithms, 1000 is maturity? To me this sounds a bit like like Bill Gates saying that 640K is enough for anyone, or the ancient Greeks saying that mathematics is mature because Euclid has codified his geometric axioms, or the head of the US patent office saying that everything's been invented in 1899. (All of which are probably apocryphal, but I digress.)
It's too premature. Computer science has been around for little over half a century. Who knows what will be discovered in the centuries ahead? Mathematics is the source of many algorithms, yet new discoveries are being made in mathematics even now. Don't stop searching when we get to 1000. There's still going to be many new and wondrous algorithms to discover for the geniuses of the future.
The only thing necessary for the triumph of evil is for good men to do nothing. - Edmund Burke
Just run it under Windows and it terminates eventually just fine! Therefore it's an algorithm!
:-) )
(I hated to lose the ability to mod, but I couldn't resist!
Since I'm not formally trained as a computer scientist (I'm merely an information technology major, sorry), I can't offer much in the way of "deep" algorithms to this list.
However, I can poke fun...
My personal favorite algorithm is:
(Ducks)
MacOS, Windows, BeOS, GNOME, KDE: they're all just Xerox copies
There's a clever derivative called "Shell short", which might be what you're refering to.
It sends coarse combs across the data at first
Then it sends finer ones, and finally the last comb is the same as the 'exchange consecutive elements only' step in quicksort.
However, whilst it appears similar, it's actually very different because it uses an iterative refinement, first coarse, then medium, then fine. The number of phases is normally much closer to about n^0.4 in typical implementations, rather than n in BS.
To say it's like bubble-sort is to say quick-sort is like radix-sort. In some ways it's true, but it misses a lot of the point.
(One pass of an in-place binary radix sort is just like one pass of a quick-sort - notta lotta people know that! You lose the order-preserving nature, but you gain in-place. Basically you hard-code the pivots to be the odd multiples of decreasing powers of 2. b10000..., then b01000... and b11000... etc.)
THL.
It's in Knuth.
Keeping
What about a function that calculates sucessive digits of pi??? I'm not trying to troll here, I'm just wondering. Definitions are important things in any area of academia! As far as I know the function for calculating pi is not a finite process (unless you count each digit an a discreet process)
:p
A little side note: as a kid I used to crash both web servers and browsers by implementing this as a CGI script!
I'm done with sigs. Sigs are lame.
I would vote for Fortune's algorithm to compute the Voronoi diagram. It is a beautiful algorithm, which almost gave me an orgasm when I looked into its guts. I am shocked that no computational geometry algorithm was included in the top 10 list. Not only have they proved already to be extremely useful, but they are alos going to be more and more important in the future (especially in my case, working on next generation user interfaces).
Or read the FAQ.
For best results, you may need to reference the illustrations of proper use.
I believe it breaks several laws of computational complexity, including NP-completeness and the halting problem.
As I noted in another post, one problem with skip lists is that each node must be dynamically resizable because the number of forward pointers is changing and not known at compile-time.
Another problem with skip lists is that they are not very friendly to multiple readers and writers because the nodes provide unfortunate concurrency "chokepoints". In a binary tree, for example, subtrees can be locked without blocking readers in adjacent subtrees.
cpeterso
What then? Even if this was written by a fairly young teenager in 1995, it's kind of pathetic that seven years later there isn't some possibility of waking to the sound of a lover's voice, even if only in the imagination.
My favorite AlGoreithm [has] Gotta be inventing the Internet! How could you top that?
Actually what Al Gore invented was Spam.
Really.
(The legislation he supported to open the Internet to commercial exploitation is part of why we can't do much about the spammers without further legislation.)
His wire-all-the-schools-for-internet was also a trojan horse. It gives government an excuse to censor the net down to elementary-school level to "Save the Children".
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
Danny.
I have written over 900 book reviews
That's what deep thought was all about, no?
For instance, figuring out that most people exercise with an exponential algorithm and devising an O(log n) way to get ripped abs in less than 5 minutes a day.
Or figuring out the shortest distance between meeting a beautiful woman and getting laid.
Devising a "quick sort" routing that got you out the door in the morning 5 minutes after waking up.
Perhaps an exponential growth algorithm for our bank accounts.
Why is it we only apply algorithms to move bits around?
No, Thursday's out. How about never - is never good for you?
Don't forget about the outOfHotWaterException. If not caught properly, it results in a blue screen of freezing.
I would say the number of unique patterns are much more important. At least to me in my everyday programming.
Everyone is forgetting that simple tests count as algorithms. No one has mentioned Eistenstein's Criterion, or the Weierstrauss M test, or Miller's Primality tests. Some of these tests are quite deep, and at very least they bear consideration alongside some of the more obvious tests from CS, analysis, and basic math.
:-P but I'd be shot.
Heh, I would say the deepest and most important algorithm is the process of induction
Here's a much faster algorithim: gr = (sqrt(5) + 1) / 2; grp = (gr - 1) * -1; int fib(n) { return (gr^(n+1) - grp^(n+1))/(gr-grp); }
Dijkstra's algorithm is very nice, and it's parallelisble too! I used a varation in a class called the Longest Common Subsequence algorithm and we had to parallelize it.
Dynamic programming =)
I also like radix sorting, BSP trees, and B+ trees. Memory managers (allocators/gc/swaping) are fun too.
The biggest trick the devil pulled was letting lawyers become politicians so they can write the laws.
But I wasn't able to find that one in Netlib.
swap (int a, int b) { a = a + b; b = a - b; a = a - b; } // no pesky third variable
Computer science is the branch of mathematics dealing with computation and computability. Algorithms is contained in that. :)
You know there's some guy still in the shower...
OK, so it's 1987, and I'm 8 years old. My family has just gotten our first computer, an IBM PS/2 Model 30 -- one of the systems with BASIC in ROM. I''ve taken up writing in BASIC, and do so in most of my free time. Which, as an eight-year-old, is a considerably amount of time. I'd taught myself all about Boolean logic, loops, etc., etc.
This is the part that I don't remember, probably because it's been obliterated by my family repeating the story so often. I've been in the shower for something like half an hour when my mother starts knocking on the door, wanting to know if I'm OK. I insist that I'm fine. This process is repeated for a while until they finally force me to get out, no doubt prune-like by this time. My mother asks me what in the world I've been doing in the shower for so long.
I point to the directions on the back of the bottle and say, simply, "Wash. Rinse. Repeat."
-Waldo Jaquith
A function that calculates all digits of PI is not an algorithm because it will never terminate.
An "function" that never terminates, by definition, would not give you any result in finite time.
However, if you can tell the function to return up until the 100 billionth digit, or if you specify how many digits you want, then it is an algorithm.
A good algorithm of calculating PI just returns the text "PI", the textual representation of a series sum that sums up to PI (with "..." obviously), or a continued fraction (with "...") because a finite notation of this ratio in our current number notation system does not exist.
...is of course: BUBBLE SORT!
Why? It's the only sort algorithm you can ALWAYS remember off the top of your head. (Besides, optimizations are for version 2.0).
Jake
Dating: while( 1 ){ call_girl(); get_rejected(); drink_40(); } return 0;
Where x is the number of people in the elevator and y is the number of people who know for sure who farted.
CowboyNeal could be exp(-ix) which would then make him purely imaginary...
while (!isSorted (array))
array.swap (random (0, length), random (0, length));
I think what Knuth means by "deep algorithm" is one that seems fundamental, something that tells us about the nature of reality, not necessarily something that is useful.
- Have a picture
Hmmmm ... speccies ...
... when sorting meant bubble sorts ... now there's an algorithm .. the kind of algorithm you pull out of your head because you didn't know enough to look up alternatives.
Wonderful little putes, especially liked the version of Basic. Easy & powerful, learn it in an afternoon. Ahhhh those were the days
Bitter and proud of it.
True. I agree 99%.
... took no time to do and worked as advertised. Also used graph algorithms in that too but had to modify them pretty severely.
The other 1% is for weird situations where you want some weird variation on a sort etc or its an algorithm that's in a library not ported to your platform/language so you have to actually code the algorithm. I did this once for some code that determined optimum paths through a network that was changing in real time while the object was moving. I found that the library versions of quicksort made the code too complicated, sorry I forget all the details, so I rewrote it
Bitter and proud of it.
Here's an important one that I bet will be overlooked: Hindley-Milner type inference. It's what makes programming in statically-typed languages require even less type annotations than languages like C!
Don't forget that Milner got a turing award, in part for his work on type systems.
Therefore I nominate the least fixed-point of the lambda-calculus:
\x(xx)
BGP's routing algorithm and those of its its cousins and ancestors. Without this routing algorithm, you couldn't read /.
Tastes like burning! - Ralph Wiggum
Berlinski, author of "A Tour of the Calculus" (a damn good book), later wrote "The Advent of the Algorithm". It's on my to-read stack. I would think many slashdotters would be interested in reading it, and most slashdotters would be interested in reading the last comment on Amazon's review section. :-)
My favorite algorithm, so simple yet so powerful, is the Fast Folding Algorithm, the one used by the seti@home client in your computer to detected repetitions in the signal, it's also used to detect unknown pulsars in space and I have experimented successfully with it on BPM detection in musical signals.
Look it up, you'll like it.
lone.
Gore didn't claim he invented the Internet, but lots of idiots claim he claimed to invent the Internet. So, where does that leave you?
What Gore did claim was that he took initiative in creating the Internet, which he did. He drafted and sponsored key funding bills for NSFnet. The initiative put Internet access into the hands of univerisity students across all disciplines and, I think, proved that a large "Internet" could attract broad interest.
Evolutionary Computations. Defining a fitness metric for some problem and then searching the space using Darwin's principle of natural selection. It has done wonders for biological computing systems, and shows(has shown) promise for getting good solutions to many "hard" problems.
bash-2.04$
bash-2.04$yes "Don't you hate dialup connections?"| write USERNAME
How on Earth could Euclid's algorithm be the most important CS algorithm? I'll be the first to say Euclid's algorithm is really cool (and I believe I did actually, two days ago on an unrelated matter), but how useful is it?
If we ignore for the moment the fact it isn't really CS at all, when was the last time you needed a GCD? Maybe I'm mathematically naive, but I can't think of one single use of a GCD. I'm sure there are plenty, but are there any outside of maths, physics, engineering, etc? Is there a general use of GCDs, like there is for say crypto or graphs?
Does a GCD have a use in writing an operating system, or a programming language? When was the last time you saw a gcd function provided to a programmer in a standard library?
Pessimal Algorithms and Simplexity Analysis Read it---you'll like it. Find out the best algorithm to use if your boss makes you sort a list in Paris.
Johnia Machine is definitely the way to go...
_______________________________
"I'm not Conceited...I'm just a realist..."
BSP trees don't give any visibility testing information. They provide a fast way of determining draw order, and ensure that there is always at least one correct draw order (an effect of the way surfaces are cut).
;)) attached a list of visible polys in each leaf node of the BSP tree, but since which-polys-are-visible can change as you move around within the space defined by a leaf node, I suspect this has little to do with BSPs and he just used the BSP as a convenient structure to bolt the visibility info on to - it's already built, it's very fast to locate the leaf node volume you are in, the size of the volume will be smaller in more complex areas (where presumably the visibilty-list changes more often), the volume will always be convex with no walls running through it etc.
AFAIK (I might have this bit all wrong, the Quake engine changed many times in development and I might not have got it right to begin with) With Quake, JC (John Carmak, not that other guy
But yeah, while I have yet to figure out exactly what people mean by "deep" (non-trivial and elegant?), BSP trees seem to be as classy as the other algorithms people are putting forward.
Don't think the "if (a!=b)" is a good idea in many cases.
Isn't the other great advantage of your variable swapping algorithm to avoid a branch instruction which is costly on some architectures?
-wjc.
"I figure you're here 'cause you need some whacko who's willing to stick his finger in the fan. So who are we helping?
Sounds interesting. Got any documentation or source?
I recently found the listings (after losing them for a couple years). They're a bit large to OCR.
I've got two copies of the source on damaged Starplex(tm) diskettes - 8" floppies, NOT in CPM format, with bent envelopes.
If you know anyone in the silicon valley area that can read Starplex diskettes or OCR 8 1/2 x (whatever printer paper was) fanfold listings, let me know. (Or if you're feeling like typing in 50ish pages of stuff... B-) )
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
Shouldn't it be the "Top 1024"?
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
Heh, oops, make the line:
if(n1 != 0) n1 = gcd(long n1, long n2);
instead:
if(n1 != 0) n1 = gcd(n2, n1 % n2);
My mistake.
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
The halting problem is regarding PROGRAMS, not algorithms.
Programs and algorithms are _not_ the same thing.
You are somewhat correct, but very misguided. The thread here is that if an "idea" doesn't terminate then it's not an alg. I can clearly devise an alg. to test another alg. / program. However, the halting problem states that I can never know for sure if this input ever terminates. Here, the input is a program, it's not a program itself. Infact, when we talk about TMs we often mention "On input which is the encoding of a machine..." thus we are supplying as input what you call a program.
I will stipulate that not all algs. are programs, since I can device a non-deterministic alg. (even using an oracle) that I can not program in the same way (ie, I can't make it poly time on a deterministic machine). However, I would like to know of one program that can not be defined via an alg.
Wheeeee
D'oh! Yeah, when I was about 15-16. I'm 22 now. :)
I'm done with sigs. Sigs are lame.