If it was a conference in Utah, I probably saw the first of your two talks. Great job. It definitely made me want to go back and try to learn Rust again.
You see consoles are cheaper that is why you get games like "Fable", "Morrowind", "Knight of the old republic" wich sell for 10 euros extra for the console version yet come with less content. Fable PC had extra chapters, Morrowind the whole user created content and Kotor an extra space station and some goodies.
Here in the States, Fable: The Lost Chapters (the same as the PC version with more content) has been released. It is a platinum hits title so it sells for $20 (or less) everywhere. Fable was $50. Morrowind is a platinum hit, and that's with all three expansion packs included as well, so it's $20 (or less). Knights of the Old Republic is also a platinum hit ($20 again). I don't know for certain about the Platinum Hits version, but I'd be surprised if it didn't include the extra level on the disc. If it doesn't, that space station is available for free download on xbox live (and yes, I know you have to pay for xbox live, but it is still available). It's probably available on various xbox-themed magazine's discs.
I understand your point, but the three games you chose that have extra content all have that content (with the exception of the user created content for Morrowind) available for download or purchase for xbox.
It's true, if you want to get a game on day 1, it will probably be cheaper to get the PC version. Maybe that's because companies want to curb pirating by people who balk at paying $50 for a PC game, but to whom $30 or $40 is more reasonable. I don't know.
What's my point? I don't know. I got lost awhile ago. I think it was to point out that the content for those 3 games is available for xbox.
I'll bet if I skid marked my underwear and it looked like Steve Jobs hugging Larry Ellison it'd be the story of the day.
Only if you wanted to sell the skid-marked underwear on ebay and could somehow tie it all into something google is doing. Then you'd have a/. worthy story.
It's a tough question. How do you make people want to buy your software and yet not have people want to or be able to pirate the same.
Obviously if the software is crappy, no one will want to buy it and presumably no one will want to pirate it, but then, what's the point of writing crappy software?
If the software is good but too expensive, some people may buy but others may not think it is worth that amount of money for what it does. The other thought is that it may be worth the money, but since the software isn't providing the person with monetary gain, then they don't purchase it. I think Photoshop would fall into the latter category. It is absolutely worth $600 or whatever it costs but I suspect there are many more pirated copies of Photoshop than legitimate copies. The upside (yes, upside) for Adobe is that many more people get used to using the software which means more skilled individuals who eventually can become professionals and work for a company who will buy legitimate copies. Or self-employed people using the software to make money that can then purchase a legitimate copy.
Making software that people cannot pirate seems to be more or less impossible. The only software that I can think of that probably isn't pirated would be enterprise level software that costs in the millions of dollars. Even then companies can probably use it in a way that they aren't licensed for, by connecting with more users than they've paid for, etc, so that probably is a form of piracy. Every codewheel, secret word, dongle, etc. form of piracy prevention seems to be somewhat easily defeatable.
So then it seems the way the indie developer can release the software and not get screwed would be to release it for free or for-donation. He could also make money selling support for the software... You want an extra feature, you pay some amount to get it put in. You need help configuring or installing the software, you pay some amount for the developer to help you out, etc. You can't really pirate support. UltraEdit started out as a hobby which became a full-time career because he created some excellent software that a lot of people wanted and decided to pay to help support. There are a lot of pirated copies of UltraEdit around. I think the author's hope would be that once the people using it grow up enough to be able to pay for the software that they will. Winzip may be another example of software that probably has a higher usage from people that haven't paid a dime to people that have paid for the software. They seem to be still releasing software though.
The point is that none of these examples does anything bad to the computer if they find out that you are using an illegal copy. I think the only legal and moral option the author has if they don't want non-paying users using the software is to make the software disable itself if it has determined that it is running a pirated copy or with a pirated serial number. Anything beyond that is a really slippery slope legally and morally.
It kind of works like this from what I understand:
If the buyer intended to buy, submits the credit card, gets charged, etc, and then the item that was purchased either never shows up, or wasn't what was promised, etc, the buyer can do a chargeback to the vendor's account. This means the credit card company will credit the buyer's card back and take the money away from the vendor.
Now let's say the product was delivered and it was what was promised. After the chargeback occurs, the vendor has a chance to prove the charge was legitimate. They may have to show that the product was delivered as promised, etc. I believe if they do this, then the charge would go through.
Another issues is that in order to accept credit cards, companies will typically need to pay the credit card company some amount of money and open an account in order to be able to accept credit cards. Paypal is a way around that, sort of, but I think you'd lose your account pretty quickly with Paypal if they found you were charging stuff illegally.
So for scaring pirates, etc, using the pirate's credit card (however obtained) would open up the developer to a lot of liability (and rightfully so). It would seem that the best option would be to make the software stop functioning, although that wouldn't really scare anyone. Probably the only option would be a more covert, much less traceable action like turning off the pirate's credit line etc. Of course there's probably less risk, but the penalty would most likely be even higher for doing something like that if caught.
Actually, that would be credit card fraud, the charge back would go against the seller's credit account and with too many of them he/she would lose the right to accept credit cards.
SC2 did win most addictive, but notice how nothing won more than one award? I recorded the whole thing on ReplayTV and watched it later. This way I didn't see any commercials, and I fast-forwarded through the musical guests. I'm glad I didn't sit there and watch it live for 2 hours.
The show really needed nominees, and the lame repeated theme of disparaging the audience due to a stereotypical lack of sex life was way overplayed.
To set it up so it's useful, minimize all but the windows you want maximized together, then do the tile vertically or horizontally. Then you can get your other windows out and put them where you want (or just leave em alone since they will be where they were before). Tile vertical and horizontal are most useful with only 2 or maybe 3 windows.
So far this is the only reply to the question that is correct. Or at least the most correct. Typically when the auto-magic commercial advance feature fails (skips when it shouldn't, doesn't skip when it should) is during shows that have a lot of dark scenes, or even pans across a wall where the screen becomes black. It will often commercial advance at that point.
When it doesn't jump past commercials you'll see there is not a black frame between the end of the show and the next commercial. I don't think it has anything to do with the sound volume.
I am in a similar set up where my back faces the cube entrance. To solve the being-sneaked-up on problem, I cover one wall with AOL and other useless CDs shiny side out, so now I have a big mirror. No one can sneak up on me now unless I am being really unobservant.
Another way to protect yourself is to put a key piece of functionality on your own server. If the client pays, give them that piece to put on their own server. If not, just delete it. All of a sudden the application doesn't function.
If it was a conference in Utah, I probably saw the first of your two talks. Great job. It definitely made me want to go back and try to learn Rust again.
You see consoles are cheaper that is why you get games like "Fable", "Morrowind", "Knight of the old republic" wich sell for 10 euros extra for the console version yet come with less content. Fable PC had extra chapters, Morrowind the whole user created content and Kotor an extra space station and some goodies.
Here in the States, Fable: The Lost Chapters (the same as the PC version with more content) has been released. It is a platinum hits title so it sells for $20 (or less) everywhere. Fable was $50. Morrowind is a platinum hit, and that's with all three expansion packs included as well, so it's $20 (or less). Knights of the Old Republic is also a platinum hit ($20 again). I don't know for certain about the Platinum Hits version, but I'd be surprised if it didn't include the extra level on the disc. If it doesn't, that space station is available for free download on xbox live (and yes, I know you have to pay for xbox live, but it is still available). It's probably available on various xbox-themed magazine's discs.
I understand your point, but the three games you chose that have extra content all have that content (with the exception of the user created content for Morrowind) available for download or purchase for xbox.
It's true, if you want to get a game on day 1, it will probably be cheaper to get the PC version. Maybe that's because companies want to curb pirating by people who balk at paying $50 for a PC game, but to whom $30 or $40 is more reasonable. I don't know.
What's my point? I don't know. I got lost awhile ago. I think it was to point out that the content for those 3 games is available for xbox.
I'm using SAJAX. It's super easy to use. SAJAX
It's targetting PHP, Python, ASP, ColdFusion, Ruby, io and Lua.
The count-down timer was linked to your computer's clock. Bump your clock ahead a bit and you could have seen the content early.
I'll bet if I skid marked my underwear and it looked like Steve Jobs hugging Larry Ellison it'd be the story of the day.
/. worthy story.
Only if you wanted to sell the skid-marked underwear on ebay and could somehow tie it all into something google is doing. Then you'd have a
Stuff like
this?
Not sure how well this method works, since I haven't tried it yet.
Was it The Man Who Loved Only Numbers?
That's where I read that.
So I'm not the only one who has that dream. Except the midget part...
It's a tough question. How do you make people want to buy your software and yet not have people want to or be able to pirate the same.
Obviously if the software is crappy, no one will want to buy it and presumably no one will want to pirate it, but then, what's the point of writing crappy software?
If the software is good but too expensive, some people may buy but others may not think it is worth that amount of money for what it does. The other thought is that it may be worth the money, but since the software isn't providing the person with monetary gain, then they don't purchase it. I think Photoshop would fall into the latter category. It is absolutely worth $600 or whatever it costs but I suspect there are many more pirated copies of Photoshop than legitimate copies. The upside (yes, upside) for Adobe is that many more people get used to using the software which means more skilled individuals who eventually can become professionals and work for a company who will buy legitimate copies. Or self-employed people using the software to make money that can then purchase a legitimate copy.
Making software that people cannot pirate seems to be more or less impossible. The only software that I can think of that probably isn't pirated would be enterprise level software that costs in the millions of dollars. Even then companies can probably use it in a way that they aren't licensed for, by connecting with more users than they've paid for, etc, so that probably is a form of piracy. Every codewheel, secret word, dongle, etc. form of piracy prevention seems to be somewhat easily defeatable.
So then it seems the way the indie developer can release the software and not get screwed would be to release it for free or for-donation. He could also make money selling support for the software... You want an extra feature, you pay some amount to get it put in. You need help configuring or installing the software, you pay some amount for the developer to help you out, etc. You can't really pirate support. UltraEdit started out as a hobby which became a full-time career because he created some excellent software that a lot of people wanted and decided to pay to help support. There are a lot of pirated copies of UltraEdit around. I think the author's hope would be that once the people using it grow up enough to be able to pay for the software that they will. Winzip may be another example of software that probably has a higher usage from people that haven't paid a dime to people that have paid for the software. They seem to be still releasing software though.
The point is that none of these examples does anything bad to the computer if they find out that you are using an illegal copy. I think the only legal and moral option the author has if they don't want non-paying users using the software is to make the software disable itself if it has determined that it is running a pirated copy or with a pirated serial number. Anything beyond that is a really slippery slope legally and morally.
It kind of works like this from what I understand:
If the buyer intended to buy, submits the credit card, gets charged, etc, and then the item that was purchased either never shows up, or wasn't what was promised, etc, the buyer can do a chargeback to the vendor's account. This means the credit card company will credit the buyer's card back and take the money away from the vendor.
Now let's say the product was delivered and it was what was promised. After the chargeback occurs, the vendor has a chance to prove the charge was legitimate. They may have to show that the product was delivered as promised, etc. I believe if they do this, then the charge would go through.
Another issues is that in order to accept credit cards, companies will typically need to pay the credit card company some amount of money and open an account in order to be able to accept credit cards. Paypal is a way around that, sort of, but I think you'd lose your account pretty quickly with Paypal if they found you were charging stuff illegally.
So for scaring pirates, etc, using the pirate's credit card (however obtained) would open up the developer to a lot of liability (and rightfully so). It would seem that the best option would be to make the software stop functioning, although that wouldn't really scare anyone. Probably the only option would be a more covert, much less traceable action like turning off the pirate's credit line etc. Of course there's probably less risk, but the penalty would most likely be even higher for doing something like that if caught.
Actually, that would be credit card fraud, the charge back would go against the seller's credit account and with too many of them he/she would lose the right to accept credit cards.
Obviously it wasn't designed by N-Gage engineers. If it were, you'd have to type with the side of you face.
Those voices in your head are probably some of the jackasses playing on Live.
It's true that 19 * 91 = 1729, and they are mirrored versions of each other, but 91 isn't prime. Sorry.
7 * 13 = 91
Glad you enjoyed it.
Then again, I did the same thing to a model when I was trying to get the joystick in the cockpit.
And how is that the model's fault? She probably just felt sorry for you.
SC2 did win most addictive, but notice how nothing won more than one award? I recorded the whole thing on ReplayTV and watched it later. This way I didn't see any commercials, and I fast-forwarded through the musical guests. I'm glad I didn't sit there and watch it live for 2 hours.
The show really needed nominees, and the lame repeated theme of disparaging the audience due to a stereotypical lack of sex life was way overplayed.
If you are lucky ... you'll smell the wookie.
Anyone want to explain how that'd be considered lucky?
To set it up so it's useful, minimize all but the windows you want maximized together, then do the tile vertically or horizontally. Then you can get your other windows out and put them where you want (or just leave em alone since they will be where they were before). Tile vertical and horizontal are most useful with only 2 or maybe 3 windows.
WRKACTJOB - up, down, triangle, square
WRKSYSSTS - up, up, up, circle, down
WRKMBRPDM - left, down, right, up
30 extra lives - up, up, down, down, left, right, left, right, B*, A*, start.
* - please substitute playstation equivalent for B and A.
Nice job there. You just got modded up for posting a goatse link.
So far this is the only reply to the question that is correct. Or at least the most correct. Typically when the auto-magic commercial advance feature fails (skips when it shouldn't, doesn't skip when it should) is during shows that have a lot of dark scenes, or even pans across a wall where the screen becomes black. It will often commercial advance at that point.
When it doesn't jump past commercials you'll see there is not a black frame between the end of the show and the next commercial. I don't think it has anything to do with the sound volume.
But can you hammer a six-inch spike through a board with it?
I am in a similar set up where my back faces the cube entrance. To solve the being-sneaked-up on problem, I cover one wall with AOL and other useless CDs shiny side out, so now I have a big mirror. No one can sneak up on me now unless I am being really unobservant.
Another way to protect yourself is to put a key piece of functionality on your own server. If the client pays, give them that piece to put on their own server. If not, just delete it. All of a sudden the application doesn't function.