3-D Monitors From Actual Depth
Klenex writes "True 3-D Visual Effects w/o the use of annoying '3-d' glasses or stereograms. Actual Depth "The Actual Depth monitor is actually two LCD displays stacked on top of each other. The LCD on top displays white transparently, so you can see through to the display beneath it, which is opaque." You need a dual head card or a 2nd video card to drive each display but this seems incredibly cool and it will work with any OS which supports dual monitors w/o any other hardware. Here's TechTV's scoop on the new technology. They even have a link to contact them about a demo in your area. I'd love to see one of these in action even though chances are I would never be able to afford one. Prices start around 6 grand, quite steep."
Two layers doesn't seem very deep. Wouldn't it take a few more to create something resembling 3 dimensions?
My monitor is already 3D, it is a huge 3D box.
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alt.binaries.pictures.erotica.3d
It's not really for home use yet (give it a few years and it might become standard), and the article lists a price of $6,000.
I've seen the monitor before. The effect isn't impressive. It basically looks like what you'd expect - one lcd layer on top of another, will little illusion of depth.
It will also not work.
The whole idea behind this is that certain pixels on the low layer get shaded by pixels from the upper layer. Now if you have a high enough resolution, and if the pixels fit exactly, then you get 3D (meaning: your left sees something else then your right eye).
This is because the shading pixel is not really on top of the underlying pixel, but a little bit left or right from it. This is the difficult part!
Don't forget that you don't see the depth just because it has two layers: you see it because the upper pixel and the lower pixel together produces two images: 1 for the left eye, 1 for the right!
If you do this with two screens that are not exactly matched you will most likely lose the effect of 3D.
If an experiment works, something has gone wrong.
Here is an article that explains why this device may be nothing more than two simple overlaid workspaces but not true stereoscopic 3-D. In particular, it says in bold red: "For Stereoscopic-3D you'll need special Stereo-3D software in any case, whether it's photography, film, tv, video or computer software. You will never get a real 3D experience out of standard material. There are products which claim to do this, especially pseudo3D-television devices, but those offerings are bogus! - You can't get 3D out of thin air." From what I have previously heard about stereoscopic vision, and confirmed by what the article says, one needs two slightly different points-of-view of a 3-d object (or simulated points-of-view in case of flat images) for the brain to correctly synthesize the notion of depth. That is why one typically uses glasses with accurately sync'ed shutters (so that one frame is delivered to one eye and the next frame to the other---there are any number of schematics available on the web to roll your own provided the display hardware/software can support this). Alternate techniques for generating stereo vision include polarization techniques, etc.
The manufacturers web site.
An article in the Electronic Engineering Times.
3-D in the traditional sense has to do with showing a different picture to each eye. Everything else is just polygons.
What this monitor does do is lay a transparent layer on top of a regular LCD display. So its kind of having two monitors without moving your neck. Cool, but not 3D.
They passed up the excellent opportunity to use a polarized filter on the lcds. With a pair of polarized glasses, you could have true 3D with that setup. That's what they use in the 3D IMAX setups these days (polarized light on a screen that preserves the polarization), and it works amazingly well. You can sit down for hours and watch those with no problem, despite the bs (why their product is better) from the Actual Depth guy. The setup Actual Depth uses is only two layers. As far as 3D gaming goes, there is little to no difference. I don't see the other applications as doing too well either, except perhaps for the medical ones. Even then, though, it's nothing a normal single layered lcd couldn't do with overlays. -Altaic
Last week I saw such a 3d display at an IS conference in Paris. I was in a bit of a rush so I did'nt have time get any details but here are my impressions:
- You do have a "real" depth feel.
- you have to stand at a set distance from the screen (not too far, not too close)
- Don't move your head around too much, it gets blurry.
So yes, I was definatly stumped, but don't go spending your dollars yet is my advice. It's definatly cool but I don't feel it's all that ready either.
how does one change his
This was news back in 2000. I guess it's news to ppl who weren't reading tech news back then.
And the TechTV "scoop" is just so much guff. What kind of lousy review doesn't even show pictures of this thing in action? The cynic in me says that they've just copied-and-pasted from a press release...
Grab.
The monitor may not require a special OS, but TechTV's review sure does.
Do the obvious to e-mail me.
Doable yes, usable no : in this solution you just have to compute the final image two times. Using software would require the latter plus time consuming transparency calcs ...
I doubt that you can achieve the same amount of 3-dimensional impression using such a simple approach as, say, a CAVE with motion tracking. For example, how do they display objects with surfaces orthogonal to the two LCD screens?
Anyhow, the Sharp demo system worked and I wondered what had happened to the idea...
I'm aware of the technique of putting a vertical grating on top of a screen to block every other line from each eye, then drawing the right eye image on the odd lines and the left eye image on the even ones, creating a 3D image. You seem to be talking about something like that, with the front monitor taking over the role of the grating. In that case, I think "This is the difficult part!" is an understatement. Can you explain further? Or are you talking about a different principle?
Fuck the system? Nah, you might catch something.
Yet Another 3D Screen.
Cute, but when can I go down to WalMart and buy one?
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
Which is likely what you'd expect, except it's only 3D in that there are two flat planes for objects to be "projected" onto instead of one. Sure, having apps that would support this with depth-based widgets could be pretty cool, but I wouldn't get too excited. I'd be surprised to see this becoming a mainsteam hit.
Also, if someone could explain how this would benefit gamers (as stated in the article), I'd be keen for a response, coz I'm coming up blank. I can't see Quake being anything but confusing with this...maybe RTSes or RPGs that have sidebars with widgets?
Are you sure that you weren't looking at an autostereoscopic display? That is - something that is true 3D, and uses lenticular lenses or similar to achieve the 3D. It is also something that is not very technologically advanced yet - resolution is very poor (typically half of a normal LCD, due to the tricks required to get stereo) and the stereo "sweet spot" is very small.
The product in question, however, is simply two LCD screens, one on top of the other, to give you "actual depth". There is nothing particularly 3D or stereo about it - simply that some objects can be positioned an inch behind other objects. The main use for this would be in the area of public touchscreen booths, etc. It may also be useful in ordinary desktop metaphors where (for example) the active window could be positioned an inch infront of everything else.. And more importantly - it has the advantage that it doesn't require you to hold your head in a certain position / distance.
I also remember another device where a mono LCD used a colour CRT as a backlight. At the time (about 1985) this offered high black-and-white resolution, and the ability to display CMYK (inverse RGB, and black), which was quite interesting at the time. The CRT had a thick front plate, so the LCD was clearly 'floating' some way in front of the CRT image.
A holodeck, it ain't. Even quite modest volumes contain an awful lot of voxels. Think how many little cubes you get in a bag of sugar.
Drivers support 3d glasses already
d ows2000
3D Stereo Driver (for 3D Glasses)
http://www.nvidia.com/view.asp?PAGE=win
Some GF4 (PNY branded I think) cards come with them in the box.
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Yes, I know how LCDs work, so bear with me - instead of using filters that polarize every pixel the same way, one could use filters that polarized every other line at 90 degrees to the previous. Now, manufacturing such filters and fitting them to LCDs is more expensive than current LCDs, but the advantage is that a simple pair of polarizing glasses (with one lens polarizing at 90 degrees to the other) would enable stereoscopic viewing of the LCD from any distance within the field of view of the LCD. I believe there is a company out there already claiming to have developed such displays, but I don't recall the name - they were touting their micropolarizer filter technology, anyhow, which is the hard part of making such a display.
-Isaac
I am not a lawyer, and this is not legal advice. For Entertainment Purposes Only.
Update: for 3D glasses check here.
http://www.i-glasses.com/
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Traditional 3d hardware includes 3d accelerator cards, immersive-display goggles, stereoscopic LCD goggles, crystal-ball type volumetric displays, and the (theoretical) realtime hologram projector. But the problems those devices attempt to solve are almost completely distinct from what the ActualDepth display is meant for. (Well, except that a truely effective hologram projector could emulate any other display technology...)
The point of ActualDepth is to allow your computer to present you more visual information in the same space. If you run traditional software that's not aware of the special screen layout, you can just use the multi-monitor feature of the OS's gui system (in X11 they call it Xinerama) to assign some windows to the front screen and some to the back. That way you can look at both of them at once, and for instance can read the online manual for a game at the same time you play it full screen, or operate a 3d-modeller in the classic 4-way parellel projection while a textured preview of the object sits on the back display. Anything that you'd do with dual-monitors, you can do with this, but using less physical real estate, and, more importantly, with less time to focus your vision from one to the other. Both screens are centered in your field of view at the same time, so there's no looking back and forth nessecary.
It's likely that without modifications, your GUI interface will only allow the mouse to switch between screens by you dragging it across one edge of the screens, where it considers them seamed together. That is irritating and unintuitive, so you'd want to use one screen as more of a read-only device, showing useful data but rarely needing interaction.
Elsewhere, someone asked if this effect can be emulated in software just by alpha-blending on image on top of another. You could try this, but it wouldn't really work. At the points where the foreground image is solid (thick black text), the background will be completely obscured. But with "actual depth" between the displays, the stereo-graphic effect of dual-eyeballs comes into play. Assuming the foreground image is mostly line-art or text and doesn't consist of large regions of solid color, then for every pixel in the background image, at least one of your eyeballs will have an unobstructed line of sight to it. You remain aware of the contents of both displays with no additional perceptual effort.
The device I tested had a touch screen attached in front, and the window-manager (well, Microsoft Windows(tm)) was configured so that a single-click on a titlebar would shift a window 1024 pixels left or right, effectively toggling it between the front and back displays.
To begin to recoup some of the enormous pricetag for ActualDepth hardware, though, you'd need to run software that's aware of the display's special characteristics. (The code doesn't need to link any special drivers or new APIs, but it does need to be aware that graphics drawn at (X-1024,Y) will appear floating over (X,Y)).
Essentially what the application should do is allocate one display for data, and one for meta-data. That is, if you're word-processing a document, the back display should always give a WYSIWYG preview of the output, and the front display should present all the filenames, font names, editing markup (including those automatically-generated spellchecker warning scribbles), section breaks, margin, column boundaries, etc.
I'd really like to see what user-interface innovations would pop out if the programming public got to play with these monitors for a while, but at the current price, that's just not going to happen. (ActualDepth should sponsor some free-software authors to modify their code to exploit their displays- until they get some sample applications out there, potential users won't understand the benefits).
Let's see, we already had the fufme device (http://www.onzin.nl/fufme/index.htm), now there's the 3D monitor. Combined with a force-feedback glove, what more does any pr0n lover need?
I intend to live forever, so far so good.
Patrick Doyle
I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
12 years ago, I sold Amiga computers that boasted full color GUI interfaces for the OS.
There were many "IBM Users" with EGA and DOS Shell coming in saying things like: "Well..... I don't need THAT!"
These same kind of people come in years later with the "Hey, look what I can do with my computer" attitude when Windows becomes popular. You Mac users know what I'm talking about.
There will be the 'killer app' for this technology before you know it. It just might not be anything any of us can think of right now. I personally forsee 3D TV. The computer desktop is slowly becoming a media center anyway.
What is the best way for 3D glasses to work for more immersion or realism?
Enhance the image on the actual monitor then "look-thru" the head glasses for the 3D effect? OR, to have the source of the image on each eye projected from the actual head glasses?
I presume most glasses for gaming are the "look-thru" variaty.
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In the white-transparancy LCD. I would just love to have a very-large one of these.
Can you immagine having a huge seemingly tranparent pane of glass with the ability to show any range of LCD images except white? It's like the ultimate HUD. I could install one in my car. The possibilities are endless.
My $0.02 will always be worth more than your â0.02, so
I saw some of them of CeBIT, and they're pretty cool, although your eyes begin to hurt after a few minutes of watching. So, IMO it's a technology not yet ready for the end-user market.
A monkey is doing the real work for me.
Instead of spending 6k on a a spiffed out display device spend 500-1000 on a very nice profesional graphics card(heck i think some of the cheaper Matrox cards have this) that supports an overlay plane. CAD software has been making use of these for years. In fact some SGI's support makeing everything in the overlay plane 'superbright' so that labels stand out. And with the overlay plane you are not stuck with white as your only 'chroma key' color choice.
Kevin
Thoughts on tech, Software Engineering, and stuff
I spoke with a friend a while back about some work with multiple plane 3D display units a while back. Using Google, I found a few people that have multiple (arbitrary?) layers of depth using lasers. Yes, this is different than LCD and functionally more difficult, but interesting nonetheless.
/. a while back.)
The idea is to send multiple beams into a glass cube. When beams interesct, they flouresce. By controling the way the beams enter the cube, one can create a volumetric display. There is an article here about some work done by some Stanford folks, and a somewhat related presentation here from some Berkeley folks.
(also searching, I found the there was an article about Actual Depth here on
you turned your head sideways
you moved your head to far to the right or left
you were to far or too near the display
Man, ergonomically nasty. But atleast these people are using the annoying tendency of LCD display to get real dim at a moderate to steep angle to their advantage. You know... Like those evil LCD movie screens on airplanes.
This isn't 3D. 3D allows for vectors and surfaces along any possible plane. This allows for two levels of 2D. This is usually referred to as '2.5D', meaning 2D but layered so one flat 2D plane can obscure another parallel flat 2D plane.
further, 2.5D usually allows for an unlimited number of parallel 2D planes, and this only has two.
Cool, I guess, but hardly a 3D monitor in any practical sense of the term...
Kevin Fox
The effect is surprisingly good. I saw one of these at Siggraph (or a variant of it), and not only was the depth effect pretty nice, but it had a nice interface too.
The one I used was touch sensitive and you could drag windows into the background layer. I remember thinking from the demo I had that I'd have no trouble making use of both layers.
I got to see other '3D' displays at Siggraph, and they were PATHETIC. Either the 3D effect required a little bit of imagination (i.e. it was distorted), or it required glasses. The two layer approach, though its only 2 layers, was very clean and didn't cause a headache.
I'd easily take it over the other '3D' displays they had, with the plus side that it is touch sensitive too.
"Derp de derp."
"I've seen the monitor before. The effect isn't impressive. It basically looks like what you'd expect - one lcd layer on top of another, will little illusion of depth."
The two layers isn't to produce a stereoscopic effect, they're an interface feature. The demo I saw was a guy using Windows with this device. The screen was touch sensitive and he could drag windows around with his finger and then push it into the background layer. You could get a lot more things on the screen with this device because the added layer gave you something to focus on.
They weren't marketing it as a 'watch tv in 3D!' gadget like everybody else, they were marketing it as a practical interface to Windows. (I think I remember the rep saying it'd work on any os, the demo was Windows though.)
Unfortunately, the article that Slashdot posted was misleading by calling it '3D'. It would be better to describe it as 'dual monitors with the form factor of only one monitor.'
Just to make a point, don't pass judgement on this device until you actually see it in practice. I was skeptical of it too until I saw the demonstration. Compared to the '3D Tvs' they had around the show, this thing was by far the clearest. The 'stereoscopic' monitors they had around the show floor were headache inducing. The slightest movement and everything would warble a bit. At least this particular monitor stayed clear.
"Derp de derp."
got a patent on this idea when it first occured to me 3-4 years ago, bleh.
:)
Not like it is all that ORIGINAL of an idea, the only main issue being the development of transparent LCD panels.
Still though, I wonder if my 16x+ LCD idea would count, or is it just a derivitive? Hmm.
Need help treating your acne? Come here!
What if you would layer a bunch of these things together? That is, put a bunch of transparent LCD panels on top of one another, so you have a bunch of slices for 3D objects.
I could see this as something similar to the rapid-prototyping machines that compose an object out of tiny slices to turn 2D data into a 3D object.
One problem I would see is the visibility of the lower layers -- they would be obsecured by the top layers. This could be addressed by modulating the luminance value of the respective pixel in each layer, tuned to the depth of the layer (front layers would get less luminance while back would get more).
Would be cool, but expensive as single panels today are $$$.
"I'll just chip in a bit for RedHat: I actually have that installed on my university machine." - Linus, '95