The Lure of Heroinware
blankmange writes "news.com reports: When games stop being fun; where the line between reality and fantasy blurs. Another story about games and the adults who can't stop playing them. It seems that we can't be held responsible for our actions -- it must be the 'heroinware' that game companies are producing...." Mmmm, Evercrack. T. pops in: Don't worry, games aren't addictive, but here's the announcement of a 24-hour gaming TV network for those unexplained late-night cravings. (Thanks to joestump98.)
is This!
Ah, heroineware. Tomb Raider 2 was an excellent game. In fact, I'd say that any game with Lara Croft as the heroine is an excellent game.
:)
qslack.com
Comparing games to heroin? Ya, because sometimes I shutter violently if I havn't played for a few hours.
Now I wonder if in 20-30 years those stupid Truth ads will have switched from whining about cigarettes to whining about how addictive videogames are?
Here's an interesting quote from Planetside's FAQ, another game by Verant, the creaters of Everquest:
What is the goal of the game?
To be more addictive than any substance known to man.
Probably said with tongue in cheek, but still, they recognize what their cames can become to some people.
Or does that make them "drug" dealers, since people now like to label them as heroinware makers?
BTW, if you haven't noticed, this post was posted with sarcasm intended. If you didn't get it, go here.
/.'s 10 Millionth
People in general can become addicted to almost anything. Salt,Big Mac's, Pepsi, if there is a way to make reality a little more pleasureable someone is going to do it to excess. For that matter there are QVC addicts. The herd really needs to think about a little self control. Who knows they might enjoy not having blood shot eyes and blisters on their fingers everyday. I doubt it though.
sig this!
I think that if EQ is herionware, then a MUD is methadone-clinicware.
The game had nothing to do with his problems, nor any of the other problems described in this article, and likening video games to heroin is just rediculous.
These are just incontinent people. They understand that neglecting family, work, friends and what not is wrong, but they freely choose to do so. There's no physical addiction, their hair won't hurt when they stop playing, they can stop if they want to.
Yeah, I know somebody is going to say 'but they have an addictive personality.' Here's four words for people with addictive personalities, "sucks to be you." I'd try to feel bad for you, but everything can be addicting at some level, and a true addictive personality has to take extra care to make sure that they're getting hooked on good things, like exercise, family, laughter, and prostitutes, and stop blaming the rest of the world for making things you like.
So does this mean we're going to see the Bush administration launch a War On Video Games(tm)?
06. Name sounds like a system Apple came out with for no reason.
:)
05. Your motto is "Get Game"
04. One of the your "original programs" is a show about simulations of sports.
03. Your target audiance is quite possibly the least likely to watch TV among those with access to them. And you know they have "short attention spans".
02. Executive quoted as saying "We won't compete."*
01. Logo rendered on an Atari 2600. Englarged with MS-Paint.
*A bit of a misquote, I know, but no less funny for it.
My Blog: http://nic.dreamhost.com/
Rediculous. Preposterous. Idiotic. Stupid. Video games addictive? HA!
I'd write more but I have a great game of Civ going...
I have never ever been into gaming of any sort, but now I have gotten addicted to Yahoo! Pool (games.yahoo.com). I have played like 1500 games... and I have seen some people on there with over 3000 games under their belt. I talked to a couple of people I played against, who admitted they have been playing for 6 hours or more straight.
Luckily Yahoo! is starting to charge $10 a month of special privileges, like set tourneys. I have forced myself to stay away from those, and the "ladders".
There is nothing really that great about this game, except that its free, and loads up easy into the web browser. Just goes to show that a game doesn't have to be great to be addicting.
Stay away from Yahoo! Pool!
From the article:
Angie said her live-in boyfriend spends at least 30 hours a week playing "EverQuest" as a female elf...
This is supposed to be an example of compulsive behavior? 30 hours a week?! What a fucking lightweight.
When I was a kid, we used to play 30 hours a day. And we didn't have no live-in girlfriend either.
:)
You guys are making light of the situation, but it is not so funny for those of us who have been through it...
It started in middle school with the Apple][. Addiction to BASIC kept me from the smell of sweet, sweet glue...
Back in the early 90's, I had to forego many high school drinking parties to play Civilization...
In college, I never went to a rave because I was too busy MUDding--never got to taste Ecstasy
And now that I am gainfully employed, I spend all my spare cash on broadband internet connections and online games--my drug dealer is getting really upset with me!!!
I've spent the better part of the last 3 years playing everquest and I've seen many people waste away.
The players who make up the high level game spend MASSIVE amounts of time in game. I know many people who have over 300+ DAYS of time logged into the game...
Players often quit, only to return a few months later usually with an excuse like *RL is boring* or something similar. Sounds more and more like drug addiction doesn't it?
The thing that worries me the most though is that most of these people are kids who are either in high school or just got out. They have no ambition or desire to do anything but play everquest. When I was their age I was spending all my time programming, reading books, and learning skills necessary to succeed in life. If everquest were around back then, I would probably be working fast food making $6 a hour now.
Almost every game company out there now is making a MMORPG like everquest. Worlds of warcraft, shadowbane, neverwinter nights, final fantasy XI, Everquest for the console, star wars galaxies, daoc, anarchy online, and many more. The market is going to be completely saturated with heroinware in the next fear years.
The current generation of kids growing up is going to be nothing but a bunch of computer crazed, game addicted losers who spend all their time in some virtual world slaying some pixel dragon.
Oh well, I'm glad I quit (again).
That reminds me of a comedy sketch about an addicts' group:
Man: Hi, my name's Joe, and I'm addicted to junk food. I'm not sure I can do this.
Woman: Don't be frightened, tell us your story.
Man: Well, at first it was just a donut here, a chocolate bar there, but then it got out of control... I sucked dick for butter tarts, man!
Woman: My God! That's disgusting! You're beyond help!
*Man walks away in shame*
Woman: Now, let's continue...
*See man walk back, steal tray of desserts*
Other man: Hey! He didn't even suck our dicks!
I suppose I'll be modded down for being off topic, but it was funny at the time. =)
...oOOo..'(_)'..oOOo...
Don't worry, games aren't addictive
Of course games aren't addictive. Games were addictive! Today I was playing Day Of The Tentacle for something like 18 hours, thanks to the brave guys from ScummVM! Special greetings to Ludvig, great work! I'll send you bills from my oculist! :)
OK, now must sleep...
~shiny
WILL HACK FOR $$$
Yeah! ...and you forgot to mention, these heroineware-dealing corporations keep their employees addicted with rewards of equipment, money and status, to keep them playing. By playing the "work game", these unfortunate addicts build up their inventory and equipment, accumulating items such as cars, houses, furniture. These items allow them to "awe" their fellow players, thereby achieving a sort of social approval that they otherwise would not be able to get.
The organizers of "work-games" also set up "quests" and "meetings" in which players assemble and engage in social interaction, all within the context of furthering their game goals. The quest for magical items and treasure brings together individuals who otherwise might not have much social interaction.
When was the last time you heard a european or a japanese person bitching that a game "ruined" their life. Get a fucking grip.
How we know is more important than what we know.
Oops I should use preview more ;)
Here's my post without the typos and spelling errors.
Slashaholics?
Okay this is a pet peeve of mine.
Why do people insist on adding the 'aholics' suffix to mean addiction?.
It's a substring of alcoholics.
Which is derived from alcohol.
Why not Slashdot Addicts?
I know I'm going to hell, I'm just trying to get good seats.
Apparently G4, the gaming channel is only going to be avalible for Comcast out of the box. However, go to the g4tv website and if you wade through all the flash you can write an EMAIL to your provider demanding G4.
/. effect for good! :)
With digital cable and DSS providers and their excessive channel capacitiy, all that needs to be done is have your voice heard and I'm sure we'll get it everywhere soon. Use the
The addiction itself is not always a Bad Thing. Thank God that this guy and few other maniacs were addicted to music.
~shiny
WILL HACK FOR $$$
I think video games addiction is worse than coffee and cigarettes and heroin addiction in that, playing videogames just forces you away from the rest of the world.
Even very serious coffee and tabaco addictions will not prevent the victim to function in society.
That is true about heroin as well, up to a point.
Erm, no. "Incontinent" means "lacking control". "Incompetent" wouldn't make any sense here.
Yep lets blame those people because they dont take responsibility.
that statement is:
-very old and has been repeated millions times for alchoholics, drug addicts, overeaters, undereaters, gamblers, people with depression etc.
-shortsighted
-completely useless because it has never helped anyone and tends to force people deeper into their addictions.
I'm computer addicted, though I play no online games.
I don't think one can blame the game so much as the medium and what it allows one to do.
There's something very mesmerizing about the screen in general (look at all the TV addicts) and it gets even more compelling with interaction.
Are you addicted? Take this online test and see.
This page also contains some good information and links.
I am trying to wean myself of all but the most necessary computer use, but so far it's not going too well.
I thought of a system that would disconnect my internet connection except at certain hours (since that seems to be the biggest part of the problem), but I would probably just get around it if I wanted to. Or maybe not... could be a good start.
Anyone with any suggestions please reply!
Ahhh!
*blind ignorance sets in and an air of superiority is asserted*
Of course you must of meant Dope Wars!
I stole this Sig
It's just that our real lives tend to suck. This makes fantasy lives so appealing... Can we hope for the day when our real lives are as stimulating and rewarding as the games are today?
My blog can kick your blog's ass
How do these folks come up with the money to pay for their gaming habit? If they haven't left the house for years, I'm going to assume that means that they don't have jobs.
I'm sure a lot of people would be quick to interject the fact that EQ items are sold all the time on online auction services, but I think it's a stretch of the imagination to say that they're all doing that. What seems to be the case is that mommy and daddy are paying for their habit.
If mommy and daddy are taking financial responsibility for their habit, what would make sense would be to stop paying for it. How can you blame Sony for offering an addictive service if you're the one who's feeding them money?
I say put one of these so-called addicts in their own apartment, maybe pay for their rent and food, and see how long their addiction lasts. Think about what would happen if you were to kick one of these folks out of the house? Or if you were to destroy the power cable running from the PSU (or indeed soon, PS2) to the wall?
I'm not going to say that I don't play more than my share of Q3A or UT, but for Christ's sake, what's going to happen if you do some kind of drastic action that forces them to quit cold turkey? Are they going to get a case of "the shakes" or something?
T. pops in: "Don't worry, games aren't addictive"
Most games are not addictive. Only a particular type, and the reasons are still unraveling. This is a new type of addiction.
Anonymous Coward: "if...they enjoy EQ, OF COURSE they're going to spend a lot of time playing it."
The problem is they do not enjoy it. They are miserable as a resul of playing it. That's why the article is called "When games stop being fun".
mosch: "...but they freely choose to do so. There's no physical addiction, their hair won't hurt when they stop playing, they can stop if they want to."
Something happens in the brain with this particular type of game that is just like what happens when someone is taking an addictive drug. I know it is hard to believe, but it is true. That's why there is ever increasing coverage of it. It is a bizarre unexpected new addiction.
danny256: "The biggest issue is there is no withdraw, if I take an everquest freak and make him stop playing, he will get better every minute"
There is withdrawel. When your playing you feel bad, and when you stop, you feel worse. So bad, that you return to playing.
Sound like I am speaking from experience? I am. It is a very bizarre problem to which I and others are giving a great deal of thought to figure out why this happens and only with a particular type of game. I have always enjoyed spending long hours playing video games. Keyword: "enjoy". Now something very different happens with an MMORPG. At first it was fun like any other game or enjoyable activity. You are having more fun than before you were playing. But eventually and very slowly, so slowly that you don't realize it is happening, it changes. If I knew it would happen or could see it happening I wouldn't have played. Well, I am not going to go into all the details, but it did get to the point where I was experiencing hallucinations. I had gotten so low and was so miserable that I finally knew I had to stop cold turkey or I never would get out of it alive. I knew I feel much worse for a while before I felt better, but I knew I had to stop.
Well, it was a while ago, and I am all better now. Totally over it. It was an educational experience. I have learned from it. Like I said if I had known that would happen, would never have started playing. And thats the reason for all this attention this new form of addiction is getting. People need to know. I think there should be a warning label, though most people, at least at first, will not take it seriously, will not believe it could happen to them, but awareness will increase and eventually understanding the problem will be common knowledge.
Note, this doesn't happen with everyone. Certain people are probably genetically predisposed just like with alcoholism. Knowing alcolism runs in one's family, those people avoid alcohol.
foo fighter: "Joking about people whose lives have degenerated into living a virtual existance while their former friends and loved ones leave them is in the poorest of taste."
Thank you.
I hope this posting has increased someone's understanding of the problem.
The statement isn't useless. Telling screwed-up people to "take responsibility" may or may not help them. If it helps everyone else realize that, basically, their addictions are their problem and not my problem, then I'm better off.
Useless to the addicted? Maybe.
Useless to people who want to play a game (or do more-or-less anything) without worrying about someone else's personal shortcomings? No. Very useful.
First, the causes: there seems to be two camps, personified by some other comments to this story. The first response, which I suppose we can call the socio-cultural cause, implies that people become addicted to these games because society has created an environment in which the individuals feel no particular motivation to participate in what we would call normal behaviour patterns. The post in this example has claimed that in fact individuals who are not shown basic respect tend to withdraw to their own space. I think that this is largely true. But to claim that individuals who have so-called addictive personalities should not accept responsibility for their behaviour is also not quite right. Of course, the poster that I have referred to did no such thing but the next poster that I will refer to seems to imply that that is the case.
So this is the second comment, and it is one that essentially berates individuals with addictive personalities as being weak-minded, lesser people because of their difficulties. This too is the wrong approach. As with everything, the truth usually lies somewhere in the middle. It is probably true that socio-cultural factors have a lot to do with the creation of not only people with addictive personalities but in fact with personalities, period. Many theorists have suggested this and I think it's clear that the evidence bears it out. Put simply, when talking about selves or, if you prefer, subjects, culture is both the constructor and the constructed. The point that I want to make, however, is that in the case of addictions and addictive people, this fact ought to be made aware to them in a proper setting, such as a therapists's office or in the confidence of a close and trusted friend. What I mean to say, of course, is that a person with an addiction problem needs to be treated with respect and understanding such that they may be able to come to realize that, once they are made aware of the elements of the world around them that construct their realities, they can and should choose to alter their outlook and thus alter their behaviour.
So really my point is just that while personalities are socially constructed they are also able to be reformed by people who become intellectually aware of their situation. This is an important point, and it's the point that, I think, bridges the gap between mosch's point and Chasing Amy's point. Also, I want to suggest that there is a good reason to begin to examine in empirical detail how it is that culture shapes subjects and thus how we need to change our culture to change how subjects are. This would seem to alleviate a large number of our problems, if it could be done.
Also keep in mind that the addiction that is talked about in the news.com article is pretty serious. It's probably not a good idea to confuse occasional game-playing with real addiction.
-- This sig is.
so what?
Anyway, I'd say you really have a problem if you find yourself drinking coffee and masturbating while playing everquest.
Yeah, Master of Orion was definately a fun game. I played many hours of it - single player, hotseat, and multiplayer. The battle sequences were a great part of it and the strategy involved in planet aquisition as well as technology path choices.
What finally turned me off to it was the problems with the multiplayer code - it had some problems with data corruption and just plain fubaredness (Is this a word? Look it up for me.)
As for Everquest, I like it a lot but it's got it's limitations too.
Codifex Maximus
Ogre WAR 54
Dwarf CLR 40
Dark Elf WIZ 30
Codifex Maximus ~ In search of... a shorter sig.
I can no longer easily count the friends I have seen do serious damage to their "real" lives by playing these games. I know numerous people who have lost their jobs, signifigant others, social lives, and even their sanity due to addictions to EverQuest, Asheron's Call, Dark Age of Camelot, and StarCraft. Sometimes in my circle of friends, I am the weird one for being the person who goes out and interacts with the real world, and not vice versa.
What really scares me, though, is that I don't find the term heroinware at all offensive, because I actually know more people who have completely ruined their lives with these games than I do people who have ruined everything with drugs - and at least the drug users manage to quit!
Seriously, this problem is just beginning to rear its ugly head. Once Blizzard releases World of Warcraft, things are going to get really, really nasty, as entire offices have their IT departments stripped on important "game days." And that will be the beginning of the end for these virtual worlds; as companies lose the benefits of computers to an increasing number of problem staff members, there WILL be some sort of legislation to wean geeks away from these games.
Really.
Better "smackware"
Java is the blue pill
Choose the red pill
No one really laughs at gambling addiction; why isn't gaming addiction taken seriously? Researchers have found that gambling generates similar brain patterns as cocaine usage. Gaming certainly shares many characteristics with gambling.
As someone who has personally become addicted to all sorts of games ranging from Civ to RPGs to Mechwarrior to Tetris, I think gaming addictions should be studied seriously.
Speaking of which, what am I doing here, at this hour???
...this gives new meaning the the "shoot-em-up" genre.
Just watch, we're going to get drug sims pretty soon. "All the high without the disease!"
Agreed... I've been playing SEIV for like 4 weeks straight... ;)
You would be surprised how many "normal people" are actually heroin addicts.
Lawyers, bussinessmen, actors, etc.
Y'know, there are some things that should be regulated while your still under your parents roof. I know, it pains me to say it, but it's true. And through all this Ever-crack/Heroin-ware BS, I have to ask myself "Where are the parents?!" You simply can't expect a kid to know what's good for them. I sure as hell didn't (Heh, I may be the exception). But how you could just blindly ignore that aspect of your child's developement is beyond me. I would think somewhere parents would be noticing a problem developing and intervene. "Hey, little Jimmy's seems to withdrawing from the world, spending a lot of time playing Q3/Everquest. You think there might be a problem?"
It's not a problem with our games. It's a problem with our families. Especially if they're at work a good chunk of the time. Yeah, they're making a living for the family while Jimmy's brain is dissolving on "acid-ware" or any of the innumerable activities a kid can get in trouble at. Just one example. I'm not Dr. Spock here, but kids need supervision and some form of regulation in their activities... ~sigh~
You need a FREE iPod Nano
Britney Spears
McDonalds
The War on Terror/Drugs/Brown People
Windows
Duke Nukem Never
Anything Oprah says
Larry FucKING Ellison and his Big Brother Oracle
SUVs
Wine Coolers
Pet Rocks
Pokemon
Jerry Springer
The Olympics
Creed..I mean Perl Jam...no, I mean Creed.
Scienfuckingtology
Cigarettes
Miss Fake-ass Cleo
DisneyLand/World/Movies
Beanie Babies and the Cultist Collectors of Crap
Packard Bell
Star Wars - The Movie, and the Politicians who want to make it.
Senator Hollings and his Bills o' Plenty (what's the focus group tested name this week?)
Dick Cheney is in perfect health.
Planet Hollingswood
Michael Jackson
AOL - Now eaiser to use!
The Ab Rider/Blaster/Roller/Master/Baiter
There are many more, of course. Just watch any TV channel, radio station, magazine, ect. The difference between personal responsibillity and corporate responsibillity is easy to see. Corporate responsibillity is to see that you buy what they are selling. YOU are responsible for weighing the pros and cons of the decisions YOU make. You want to play EQ for 40 hours a week? Fine. Just make sure you turned off the oven. You want to smoke a half of Green? Better make sure you still got your job.
In other words: Take the fall you set yourself up for and stop fucking whining about how it's 'not my fault :( Wahhh'
But before Everquest and Ultima there were addicting games. I remember logging hours and hours with CIV1 in Highschool. In College I remember logging obscene amounts of time playing UT and chatting late into the night on ICQ.
And yes, I cut some classes. In fact, so did my roommate. He cut so many classes playing computer games he had to drop out! He even skipped an exam because he was too busy playing games on his computer.
basically what I am saying is the problem has always been around. Before MMRPGS, these shy, anti-social people might have just read books to escape.
Heck, Simon and Garfunkel wrote about this in the 60's:
I am an island
I have my books
And my poetry to protect me
I am shielded in my armor
Hiding in my room
Safe within my womb
I touch no-one and no-one touches me
I am a rock
I am an island
And the rock feels no pain
And an island never cries
Alex
It's an attitutde problem. Life is as exciting as we choose to make it, but our attitudes about life make it seem narrow and confining. If we were as open to trying things in life as we were in games I think a lot of us would be more fulfilled and engaged. Is it just that games give us the ability to take chances without the fear of consequences? Maybe. Nobody ever died for real playing a video game, no one was *really* humiliated for real because they did something stupid in EverQuest. Maybe it's more of an ego problem than an attitude problem....
-- thinkyhead software and media
I played Dark Age of Camelot for two months - If I had invested that time in working out, I would probably be able to do one-handed push-ups by now.
Maybe if I was addicted to pr0n I could do that too though...
Robots are everywhere, and they eat old people's medicine for fuel.
EQ isn't that hard to give up. I give it up almost several times a day!
I do find the term slightly herionware slightly offensive. Have you ever known someone to die from a game?
I'm sure the Bush administration secretly loves any genre of entertainment which they think desensitizes people to killing, and shortens their attention span.
:-)
The first, because they need a future generation of soldiers who don't care about the people who die when fire Hellfire missiles from a remotely piloted drone - "if it happens on the little screen it's just a game!". Ronald Reagan, I believe, stated that video games were good training for future fighter pilots
The second, because they've seen how effective some carefuly controlled TV is at reducing the vast majority of people to semi-sentient sheep, unable to intelligently analyze their own government's actions.
Freedom: "I won't!"
Drug dealers: Refer to their clients as "users"
Software developers: Refer to their clients as "users"
DD: "The first one's free!"
SD: "Download a free trial version..."
DD: Have important South-East Asian connections (to help move the stuff).
SD: Have important South-East Asian connections (to help debug the code).
DD: Strange jargon (Stick, Rock, Dime Bag, E)
SD: Strange jargon (SCSI, RTFM, Java, DSL)
DD: Realize there is tons of cash in the 14- to 25-year-old market.
SD: Realize there is tons of cash in the 14- to 25-year-old market.
DD: Job is assisted by the industry's producing of newer, more potent mixes.
SD: Job is assisted by the industry's producing of newer, faster machines.
DD: Often seen in the company of pimps and hustlers.
SD: Often seen in the company of marketing people and venture capitalists.
DD: Their product causes unhealthy addictions.
SD: Doom, Quake, SimCity, Duke NukeEm 3D, 'Nuff said?
DD: Do your job well, and you can sleep with sexy movie stars who depend on you.
SD: Drats! Drats! Drats! Drats!
Given our track record in this area, what's more likely is that there will be doomed attempts - driven by ratings grabbing media hysterics - to ban "these" games. Note that "these" games will always mean whatever people with addictive personalites become addicted to.
First they came for EverQuest, but that didn't worry me because I didn't play EverQuest... and so on.
What we will never do is to actually address the problem of people with addictive personalities. We'll carry on doing what we do now, which is to provide patchy and erratic treatment programs for a few select substances. We have programs for heroin uses, programs for alcohol users, programs for nicotene users. But how many people kick heroin (some through methodone), get chalked up as a success, then go on kill themselves with alcohol or the tar and toxic additives in cigarettes?
Newsflash: people with addictive personalities will become addicted to addicting substances or activities. What we need are clinics where you can walk in and say "I'm an addict", and you get helped to find a new addiction that's less prone to binge abuse of tainted substances, and that's less socially destructive.
The reason why we'll never have that (I believe) is that then billionaire scions of the US Royal Families might end up in the same program as the lowest scum from the streets that they exploit to pay for their cocaine habits. Think that one through. Substance based treatments ensure that you generally mix with Your Sort of Person. That sounds pretty cynical, but if you look at our track record of banning substances specifically to ostracise and criminalise certain ethnic and social groups, it really makes sense.
If you were blocking sigs, you wouldn't have to read this.
If only these crazy terrorists would learn to leave our stuff alone,
Consider, most of those crazy terrorists were just powerless and bitter people until the CIA gave them American weapons and training in how to use them. In some cases we have been through a few cycles of this.
Our problems in Iran happened because we supported the Shah's regime. The people revolted and declared America the real enemy. So, we funded Saddam to fight Iran.
In Afghanistan, the CIA supported the people who would become the Taliban because they were fighting the USSR. Now, guess what?
The CIA supported Noriega because he was fighting the communists, gues what?
How many times will the millitary have to bail the CIA out before they learn?
I'm like 99% sure you're a troll, but if you're not I pity you. YOU chose to play, YOU chose not to quit, YOU feel bad, YOU need to fucking deal. If you're that damn weak, then next time you get a lucid moment throw the computer out your window.
I'm conducting online interviews with gaming "addicts" as part of a theater production that will tour college campuses in the fall. Contact me via my website if you want to know more.
Howard Dean for president
I remember a wired story from way back talking about tetris being a pharmogenic drug. Apparently, the part of your brain that does that kind of stuff always gets the same amount of sugar, and the more you play tetris, the more efficient that chunk o' noggin becomes. The surplus in sugar due to increased efficiency gives it a bit of a kick...the cycle continues-more tetris, more efficiency, more kick.
So yes, some video games have been classified as being physically addictive. Explains all the tetris dreams I had when I was younger.
"Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
The trouble with articles like this and many of the comments I read is that they use the word addiction and thus ignore the social dimension of stuff like Everquest or Asheron's Call. This is not "Pac Man Fever" we're talking about here, but most of the articles are just portraying it as such. In other words, Pac Man was "addictive" these other games are more advanced and therefore "more addictive." They don't take into account that these have almost no relationship to Pac Man and the like and are more like British Legends on Compuserve back in the 80's if you want to trace their lineage (and yes, I'm sure there were other MUDs before that that's just the first one I was ever on.)
By ignoring the peer pressure and social issues, people are getting no insights on these games.
The metaphor is all wrong, if people want a metaphor for online gaming, it is more like joining a gang or a fraternity than it is like getting hooked on crack.
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
The Bush Administration has already launched a War On Nude Statue Boobies, and therefore their resources are already being strained. The War On Video Games must wait.
How unfortunate. If you were just another mouthy 18 year old dork, your glee at the thought of "kicking the shit" out of people with addictions might be understandable. But since you've been around so long, and learned so little in that time, you're pretty pathetic.
Intervention for addicts is sometimes required. Sadism is not.
your glee at the thought of "kicking the shit" out of people with addictions might be understandable.
Where did you get "glee" from that? I said that they needed someone to do that if they spent more than a few hours a week playing the game.
But since you've been around so long, and learned so little in that time, you're pretty pathetic.
And just what makes you so smug in your belief that I am wrong or that I have learned "so little"? What makes you the expert on interventions when it comes to computer game addiction? Do you think that quietly reasoning with people that have lost their jobs and abandoned their families to play computer games will "cure" them?
Intervention for addicts is sometimes required. Sadism is not.
Please stop being melodramatic. I didn't suggest that people beat them with coat hangers, burn them with torches, or otherwise torture them. I used a colloquialism. In fact, I went on to say They need someone who will walk up to their computer, push them away from it, kill their imaginary character, give away all of the imaginary crap that they've amassed in the game, and unplug their Internet connection.
That hardly puts me in the same category with the Marquis de Sade and Jeff Dahmer.
P.S. I went to your web site and I find it disappointing that someone with whom I share political views would introduce himself in the way that you did.
I got a timeout after the initial submission and tried to recreate it only to discover the original had been processed after all.
I think the comparison to heroin is fair. Most people agree that heroin is far more psychologically addictive than it is physically addictive.
So we can add games to the long list of psychologically addictive activities, including TV, movies, porn, news, working too much, or cheating on your spouse.
Problem is, as urban cliff-dwellers, the possiblity of engaging in uplifting social and wholesome activities is severely severely limited by our environment.
What would we do without these addictive socially-destructive activities? Go for a walk in the woods with the family? Build a barn? Plant a garden? Anything remotely outdoor or social takes too much effort, money and planning to be at all workable, which is why people don't do them very often, and only when they're really sick of TV.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
I'm trying to kick all of it. Problem is, I already quit TV cold turkey. So what would I do with my time? I'm one of those people who has to be engaged in something at all times.
I think I found my solution though. I'm moving to the country, into a house that needs a bit of work (no plumbing yet) The problems posed by this situation should be more than enough to pull me away from my CRT's.
I insisted on a house that needs a lot of upkeep for this reason. My wife thinks I'm nuts. (If she only understood...)
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
I guess the critics of D&D are not without a point.
At least role playing games are kind of social. (Demented and sad, but social.)
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
Hmmm.
I wonder why so many people are so involved in so many addictive escapist activities.
Oh yeah, it's because real life nowdays tends to suck.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
There is withdrawel. When your playing you feel bad, and when you stop, you feel worse. So bad, that you return to playing.
Bing bing bing bing bing!
You hit the nail right between the eyes there. That sums up my addiction perfectly.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
Although the article does not mention it, Wil Wheaton is one of the hosts on the new G4 all-games network. As he describes on his website, he is having a great time playing games, writing and talking about them. A job many of us would envy!
Not sure, but I know a guy who gave his daughter away to his mother-in-law when his wife quit her job to play EQ 24/7, and wasn't feeding/changing the baby while he was at work...
I was thinking of games that had a female heroine... like Tomb Raider...
Hmmm... maybe I need to get a life AWAY from the openGL screen...
-- You can't idiot-proof anything, because they're always coming out with better idiots.
The year was 1991, and I discovered MUDding via the University's VAX system. My MUD was Genesis, and if anyone was around back then, I was AXL.
We'd stay up til dawn playing (this was TEXT based), crash for a few, then try to do classes. If we could find an open lab on campus and not in the dorm basement, bonus...uninterrupted time.
My grades took a hit, my health took a hit, and all I did was drink and play Genesis. Thankfully, I got a job out of state for the summer with NO net access...that broke my addiction. I tried to go back, but the lure was never the same.
So, when I hear about something like Everquest or Ultima Online, I avoid it, since I KNOW I'd get sucked in, and I have even less time today then I did back then!