Q&A With Vivendi Rep About Bnetd
Colin Winters writes "War3pub.net managed to get some answers out of a Vivendi rep about why they are suing BnetD and what they hope to accomplish. Worth a read to see how Vivendi/Blizzard is thinking about the whole thing. They believe that BnetD is going to profit sometime in the future, and want to stop them now. Kind of like arresting someone because they might get in a car accident 10 years down the road. "
If you don't nip something in the bud, eventually you can't litigate against it.
If you DO nip something in the bud, well then you're evil THEN TOO! Now THERE'S some logic for ya.
"Draco dormiens nunquam titillandus."
P-T: what is your stance on making open source software illegal?
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
Ummm, it's just this kind of thinking that will destroy us all.
Or this just a joke/hoax that isn't very funny/convincing?
Jack Valenti and the MPAA are to technology as the Boston strangler is to the woman home alone
We didn't have long, but here's what I could get. Turns out this fellow is actually above the people on this case, and did not know as much of the details as I had hoped. However, he provided us with some legal information which describes Vivendi's reasoning for the complaint against the BNetD project.
--------
P-T: what is your stance on making open source software illegal?
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
P-T: Why is Vivendi suing on the claims of making the BNetD software for money? It's open source, no one is making any money off of it.
Vivendi Rep: The basis upon this charge lies on the idea that BNetD will eventually begin using their software, that they did not create, in order to make a profit. Though they have not used it yet for a profit, Vivendi believes that they would have or will use it in the future for a profit.
P-T: Is use of DMCA and attacking bnetd simply a publicity stunt to hype up Warcraft 3 before it's release? Were the supposed losses due to piracy used to justify the increased prices (compared to Diablo 2 regular and collector's edition) of Warcraft 3 regular version (from $30 to $50) and collector's edition (from $50 to $80)?
Vivendi Rep: No. We feel as though the intellectual property of the Battle.net coders has been stolen by the BNetD project. As far as I know, there are no publicity aspects involved in the suit against BNetD. It is a legal issue that needs to be cleared up and this is the way that we can do that.
P-T: Did Blizzard/Vivendi ever consider purchasing bnetd and fsgs technology as a way to improve and lessen the load off their b.net servers?
Vivendi Rep: I don't know. It's a possibility.
P-T: What do you think about the attempted hiring of a successful cracker of the Warcraft III Beta by Blizzard?
Vivendi Rep: Hiring your largest threat is one easy way to get rid of the threat of piracy.
P-T: What positive outcomes (for the gaming community and product development) do they expect to achieve by pursuing the lawsuit?
Vivendi Rep: We feel the restrictions against the theft of intellectual property will be cleared up in this suit, and will lead to a more clear idea of what is and what isn't internet piracy for the general public. In general, Blizzard is being used as a "first time" suit for this kind of piracy, and we want the public to understand that what is going on with the BNetD project cannot be done without legal ramifications under the DMCA.
P-T: Do you feel that the huge number of pirated Blizzard games will hurt BNetD in the court cases?
Vivendi Rep: Yes. The fact that it is not only pirated server software but also pirated game software will do nothing but hurt BNetD in the courts.
--------
There it is. I feel as though I got a few good answers out of him, and I hope that this helps to answer any possible questions that you all might have. My impression is that Vivendi really doesn't know as much about the dirty details of the situation, and they are filing suit on a truly legal basis. Once again, I hope this helped, and I am hoping to get some answers from the same representative over email.
Vivendi Rep: The basis upon this charge lies on the idea that BNetD will eventually begin using their software, that they did not create, in order to make a profit. Though they have not used it yet for a profit, Vivendi believes that they would have or will use it in the future for a profit.
So now BNetD is responsible for what Vivendi thinks they may do in the future?
Despite their justification, it seems to be another case of a company attempting to hold on to its intellectual property, ignoring the fact that letting people run with it will in aid their sales revenue in the long term.
Examples of this are everywhere, my particular fave is where fox started shutting down fan websites. How can this help promotion of your product??
Silly move.
?
As long as the bnetd guys can show they did a clean-room reverse-engineering feat, I doubt Blizzard can say much about it. I don't know how the bnetd guys would have gotten server code from Blizzard in the first place to pirate.
Imagine if 20 years ago, Compaq had not been allowed to reverse-engineer the IBM PC BIOS. The worldwide economy would probably be a few trillion dollars poorer, and God only knows if we'd even have the WWW or ubiquitous home computers...
Recursive: Adj. See Recursive.
As far as I understand the case, Blizzard's only stand is the claim that BnetD used source code from Blizzard without permission. If they can prove that, they win; if the don't, they lose. Whether Bnetd makes money or not should be irrelevant.
I'm not really impressed with the answers, and I posit the source was someone from Blizzard who doesn't really know what he's talking about. Maybe from accounting, for all I know.
I'm not trolling. Read the answers. There's nothing to see here.
Vivendi Rep: Hiring your largest threat is one easy way to get rid of the threat of piracy"
"Hey, I hear the best way to score a game programming job is to publically pirate their games!"
A.
...but bnetd does thus facilitate infringement, bypassing an "effective" technological access protection method without the authorization of the copyright holder, which puts it squarely in DMCA land. It might make an interesting test case, actually.
Blizzard is under no obligation to provide a CD authentication service for bnetd, even if that would mean that bnetd became completely legit and even if that boosted sales significantly due to more people being able to play. For one thing, they probably don't want one non-Blizzard server getting large numbers of submitted CD keys; for another, the authentication scheme might be useful for a key generator, depending on how sparse the set of valid keys is. But even if it were completely unmitigated good for Blizzard, the bnetd folks have no right to force it upon Blizzard, anymore than doctors or health insurance companies can force people to eat low-fat diets.
Only the dead have seen the end of war.
If they are humans, they can have 2 clean-room reverse-engineering feats at level 1! =D
*ahem* on a more serious note:
Actually if the DMCA is invoked then the argument isn't that they copied Blizzard's stuff, or even reverse engineered it. Its because Blizzard does key-checking with their multiplayer games to make sure you bought a legitimate copy (or have a good key-gen) of their game. The bnetd version does not include this because they don't care about keychecking, they just want to play the game.
Blizzard will argue that this will invalidate their copyright protection (cd-keys) because people can now play multiplayer without buying a license (cd-key). And they're right.
bnetd will likely argue one of a few tracks:
a) cd-keys aren't effective copyright protection. I have a starcraft key-gen. Google knows of them...
b) that they have a clickthrough license agreement (do they? i dunno) that says "by downloading this source, I agree to only use it with legitimately purchased copies of Blizzard games." or some such.
In a legal sense I don't see bnetd have too much to argue about except that the DMCA sucks, and cd-keys suck, or cd-keys are not copyright protection as far as the DMCA is concerned.
Stupid Laws suck.
The whole profit thing is a sidetrack and not really the crux of the matter. The crux of the matter is where they think that BnetD uses their source code.
Story recap:
- BnetD reverse engineered the protocol (*not the code!*) used by Battle.Net.
- Using this, they created BnetD, which simply emulates battle.net. They entirely wrote their own code to do this.
- They went along just fine until the Warcraft3 beta was leaked.
- Being as the software was open source, someone else took BnetD, added support for the leaked beta, and created WarForge.
- BnetD gets the crap sued out of them.
So, where does profit come into this? Answer: it doesn't, it's some moron Vivendi rep trying to screw with your head.
BnetD does not use any of Battle.Net's source. It's a totally legal hack, reverse engineering the protocol. They didn't even need to analyse the source of the games themselves, just the protocol. Any fool with a sniffer can see the packets, after all. After that it's a matter of trial and error.
So, given that they didn't use any of the source code from any of Battle.Net's stuff.. It's perfectly legal for them to sell it and make a profit.
Of course, if you assume, like Vivendi appears to be doing, that they stole the code or that they are using their code, then yeah, BnetD would be in the shit. But they say they are not, I believe them (as I've analysed protocols before), and thus I think BnetD will win, assuming they can afford counsel.
- Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
> Kind of like arresting someone because they
> might get in a car accident 10 years down the
> road.
I guess you're also against arresting someone who's drinking and driving only because they "might" kill someone.
Uh, well, the answers to the questions from Vivendi are, well... silly
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
Uh, first of all, it hasn't yet been used for any kind of profit (see next answer), but doesn't this rather go against the whole open source thing? Isn't the point to have it spread around and fixed by many to get the best of the best making something? And isn't it supposed to be free in most cases anyway? So what is their argument? That the only people who can use bnetd for profit is... uh, the creators, who are, uh, bnetd? So based on his answer, blizzard can't even use this code for profit as they are not the creators, so what exactly is he trying to say?
Vivendi Rep: The basis upon this charge lies on the idea that BNetD will eventually begin using their software, that they did not create, in order to make a profit. Though they have not used it yet for a profit, Vivendi believes that they would have or will use it in the future for a profit.
And this speaks for itself. They are getting punished just because they stand a chance of making a profit off this product. Well, this is rather silly since bnet is free. The SECOND bnetd starts charging in any way, shape, or form, bnet will have a new bunch of regulars. Isn't it in blizzard's interest that bnetd starts charging? I mean, if they charge, the piraters need to either pay for the game and play free on bnet, or pay for bnetd. At this point, most would probably rather go legit and play on the official servers, rather than pay for using illegal software (that doesn't include a cool box and manual and whatnot). Which essentially means that bnetd will probably never be for profit (besides the fact that its open source and everyone has the code already anyway, so charging for it would be next to impossible given the speed of piracy nowadays).
Vivendi Rep: We feel the restrictions against the theft of intellectual property will be cleared up in this suit, and will lead to a more clear idea of what is and what isn't internet piracy for the general public. In general, Blizzard is being used as a "first time" suit for this kind of piracy, and we want the public to understand that what is going on with the BNetD project cannot be done without legal ramifications under the DMCA.
Is bnetd theft of intellectual property? They claimed that they used code from blizzard, which is near impossible unless they "hacked" them and stole code, which would be another thing all together. It'd be a bit easier to write from the ground up than steal the code and risk all sorts of other problems. And i'm sure they got quite a bit of documentation that this was a straight reverse engineering process (i know the guys responsible for the warcraft3beta code for bnetd did reverse engineering with port dumps and so on, since the daemon STILL doesn't work as well as bnet, and they had to play with much to even get it working with 1.21, and many things are still not supported, as well as "new" features i don't believe existed in bnet).
Vivendi Rep: Yes. The fact that it is not only pirated server software but also pirated game software will do nothing but hurt BNetD in the courts.
Contrary to popular belief, bnetd CAN be used with retail blizzard games. Just because it can be used for pirated games doesn't mean it is illegal. Like the emulator situation, the games/roms are illegal, the fact of getting the thing working isn't (thus legal demo roms). If bnetd ONLY worked for pirated games, then that'd be another situation.
Silly...
Put it into the context of the discussion. This is about bnetd not about httpd (or other OSS). :) The question was poorly worded to get a rise out of open source supporters and muddy the water even more. Personally I feel Blizzard does have the right to protect their games. They might not be doing it in the best way this time around but I'd almost bet that the problems this has caused them this time around will be taken care of in their next game.
For now let Blizzard do what they're doing. It's good for the game industry. How you ask? Take a look at Diablo II and its Battle.net problems. People know Battle.net is full of problems. People know gamers want control and the ability to run their own servers. Blizzard is fighting these folks tooth and nail with bnetd. Enter the competition, Gas Powered Games and BioWare with two Diablo-like RPG's where players can host thier own servers and build their own worlds. We've already seen GPG's early success with Dungeon Siege. Once players can start cranking out their Siegelets Diablo II will start fading from Battlenet. Blizzard will have to either compete by developing similar technology or hold to their guns with their next RPG and stick with a briken battlenet. In my opinion this is all good.
As for the bnetd folks, it's too bad that they put so much time and effort in and few will be able to use bnetd. However, they have done something really good and that is they've made people in the industry rethink what they were doing. Maybe it is in Blizzards best interest to work with bnetd to get the community something they want, an alternative to battlenet, and still protect their vision of a beta that ends so people will buy WarCraft III or not play with cracks.
Their lawsuit to stop bnetd will probably do more damage to themselves as they are basically going after their most hardcore customers. This will be a lesson learned for them and others in the industry to build game that are more open. All you have to do is look at Halflife to see how a game that is open can thrive and still sell copies years after releases of that same time period are in the $4.99 bargain bins.
'Same speed C but faster'
IP is a different story. I can't take Stephen King's latest novel, touch it up, and sell it under a very similar name and try to profit off of it. That's where the problem is.
Goods, services, IP, and software are all very different interrelated things.
What?
That won't help. Blizzard's beef is with the very existence of bnetd, not the fact that it's open source.
The problem is that bnetd doesn't (in fact, can't) check the authenticity of the CD keys in use by the clients that connect to it - that allows people to pirate the games, hack out the CD key stuff (or use a distributed key), and then use bnetd to play multiplayer. It can't check the CD keys because Blizzard, understandably, won't give out their list of keys.
Supporting Transgaming won't help either, as this is the Battle.net server that has ben reverse engineered, not the client. The server isn't available to the general public, it's what Blizzard use to allow online multiplayer gaming. It's doubtful that Blizzard will make it available, either, as that would allow people to hack around or spoof the CD key authentication routines (if it dialled home) or extract the list of CD keys (if it shipped with them). Besides, there's no point, right? Blizzard already provide the service, for free. Never mind that battle.net is notoriously slow and buggy...
This is my solution, I'm sure my Open Source Supporting Community may end up flaming me,
So be it, I want games in linux.
Don't take my post as a flame; I want games under Linux too, but this issue has nothing to do with them.
...because Orcs would never stoop so low.
All about me
So, they claim that bnetd is made of Blizzard's copyrighted code. This is complete bull. I asked Tim Jung (the defendant in this case) what he knew about this claim:
I am not even sure what they are talking about when they say we copied their code, since they don't explain it at all or in any details. We have never had access to their servers so there is no way for us to copy their server code. We also did not decompile the clients to get information that we needed either, everything was figured out and guessed at by looking at packet traces and packet dumps of the traffic.
You can see his entire response on my site: Boycott Blizzard. boycottblizzard.org
Then you're the idiot.
The code for BNetD is SERVER CODE. It has nothing to do with the games that are played. All the games are STILL Windows-based.
People would still connect to blizzards server!
Then who would care? The point here is NOT to connect to Blizzard's servers, but to be able to host our own.
Besides, your whole idea is based on the fact that Transgaming says they'd support battle.net. Who says Blizzard would agree to give them the information to do so anyway?
Anyway, what's the point then? I like the idea of BNetD because it means I can tweak the way things work in the games. If I want my item drops to be better, I can do it. If I want to make some of the enemies harder, I can do that too. If it's closed source, I may as well be using Blizzard's slow-as-hell servers.
WHOOP WHOOP! (Sound of crap detector going off)
/.? After all, if this was an interview or series of questions about a precedent like this and Vivendi's planned actions, wouldn't it be on a specific web page? Why would a Vivendi rep even talk about the DMCA when they said in press (with real names instead of "vivendi rep" as a monniker) previously that they were not using the DMCA? Also, why would they go out on a limb, patently off subject and say that open source should be declared illegal? The open source debate has really precious little to do with this action, IMHO.
A Vivendi Rep?
Does this Vivendi rep, say, have a name?
When and where did this interview take place?
Who is the interviewer, can we get his real name too?
Why is some forum posting considered that important that it made it on
I think that this is all complete hooey. This is some troll pushing "the tech hot button of the week" and then throwing in a little "open source sucks!" to shake up the antfarm.
Alright,
Let's follow the possible argument form that Vivendi could present.
1 (arguable assumption): The CD-Key authentication as used to authenticate players of network games on servers owned by Vivendi is a protection mechanism within the definitions bounded by the DMCA
2 (provable fact): The BnetD server system does not utilize any CD-Key authentication.
3 (Conclusion 1:2): The BnetD server system circumvents a protection mechanism as defined by the DMCA
Folks, at this point, the game is over for BnetD.
The courts may return a ruling that none of the IP involved was incorrectly obtained (essentially ruling that the reverse-engineering of the protocol was cleanly done). However, unless the court finds that the DMCA violation did not take place (i.e. if the BnetD lawyers show #1 above to be false), then the court is bound to rule that the BnetD project is in fact guilty of a violation of the DMCA.
Guilt under that proposition alone would likely cause the disintigration of the BnetD project.
Now, of course, there are many courses of appeal ("The DMCA is an unjust, unconstitutional law", "The violation is in accordance with the exemptions within the DMCA") but that road is long, hard, and expensive.
As it stands, I would have to say that the case is similar to what would obtain if a company were to create (for instance) a Playstation clone capable of playing any game, from any region, (and incidently without checking to see if it was a copy). That device would then be in an approximately similar position as BnetD.
Of course . . . that's already happened, the device is a mod chip, and Sony is going hard after the creators . . . . Using the DMCA.
.
Unfair, yes. Unjust, certainly. Unconstitutional, perhaps. But the DMCA is your law, and damn if you hadn't better learn what kind of evil it is -- and fast.
Because the corporate lawyers already know.
By saying that the emulator, Bnetd, is using stolen source code, Blizzard will try to get them shut down for distributing copyrighted material. However, for material to be copyrighted, doesn't it have to be published? If it is a legitimately reverse engineered trade secret, and not a copyrighted work, then Bnetd should be in the clear. Surely Blizzard realizes this and is hoping that the Bnetd will crumble under the costs of defending themselves in court.
Cryptnotic
My other first post is car post.
Is he trying to say that Open Source is inherantly illegal under the DMCA because many open source lisences allow for this very thing? Or am I misunderstanding?
Vivendi Rep: The basis upon this charge lies on the idea that BNetD will eventually begin using their software, that they did not create, in order to make a profit. Though they have not used it yet for a profit, Vivendi believes that they would have or will use it in the future for a profit.
This is a load of crap. The Bnetd team is doing this out of their own free time as hobbyists, and released their code under the GPL so that anyone could use it for free. There is absolutely no evidence that anyone involved with Bnetd ever seriously wished to make money off of it. Bnetd
has been around for ~4 years, I believe.
Vivendi Rep: No. We feel as though the intellectual property of the Battle.net coders has been stolen by the BNetD project. As far as I know, there are no publicity aspects involved in the suit against BNetD. It is a legal issue that needs to be cleared up and this is the way that we can do that.
It is a fact that Bnetd was created through reverse engineering, not stolen code. Truth be told, Battle.net is apparently not very complex, and it only took a matter of time to get a clone working just through packet sniffing.
Vivendi Rep: We feel the restrictions against the theft of intellectual property will be cleared up in this suit, and will lead to a more clear idea of what is and what isn't internet piracy for the general public. In general, Blizzard is being used as a "first time" suit for this kind of piracy, and we want the public to understand that what is going on with the BNetD project cannot be done without legal ramifications under the DMCA.
Or do you just want the public to understand that they are stuck with crappy Battle.net, and that Blizzard doesn't care that their customers find added value in a server protocol that allows them to have an alternative way of playing online?
Vivendi Rep: Yes. The fact that it is not only pirated server software but also pirated game software will do nothing but hurt BNetD in the courts.
Again with the Bnetd being "pirated." Additionally, it is as if Bnetd is directly responsible for all the pirates out there. There are probably many more pirates on Battle.net using "stolen" CD keys than playing on Bnetd servers.
I've bought Blizzard titles in the past, and although I was sort of looking forward to Warcraft III, I will not be buying or playing any more Blizzard titles unless Vivendi/Blizzard does a
complete 180 on this.
"You spoony bard!" -Tellah
After reading the First Amended Complaint, I see a wrinkle nobody mentioned before. EULA violation. According to this, the EULA states (in section 11) that if they agreed to the EULA, they are forbidden from emulating the networking features of the games in question.
Also, according to section 17, they claim code theft because the BnetD emulator copies the results of a bug in the username/password authentication portion of battle.net. Well.. depends on the bug, but that doesn't necessarily state that they copied code from battle.net. They may have simply copied the protocol. Anyway, how did they get access to that code? Seems fishy to me.
- Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
1 (arguable assumption): The CD-Key authentication as used to authenticate players of network games on servers owned by Vivendi is a protection mechanism within the definitions bounded by the DMCA
2 (provable fact): The BnetD server system does not utilize any CD-Key authentication.
3 (Conclusion 1:2): The BnetD server system circumvents a protection mechanism as defined by the DMCA
according to statutes that the EFF cites...
This is simply untrue. As an initial matter, it does not appear that Blizzard's CD-KEYS system controls access or copying within the meaning of 1201. Even assuming that Blizzard's CD-KEY system meets the requirements of the statute, 1201(c)(3) contains an unequivocal "no mandate" provision that ensures that no person is required to design software so that it responds to Blizzard's technological protection measures. It provides:
Nothing in this section shall require that the design of, or design and selection of parts and components for, a consumer electronics, telecommunications, or computing product provide for a response to any particular technological measure, so long as such part or component, or the product in which such part or component is integrated, does not otherwise fall within the prohibitions of subsection (a)(2) or (b)(1).
This provision means that bnetd is not required to design its server software to implement your "key" system or other any other technological measures you might choose to place on Blizzard games.
and unless im mistaken, that would be the reason that Vivendi dropped this part of the lawsuit
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
Ok, so this means that Microsoft using the BSD networking code (open source) and making an immense profit is illegal under the DMCA? Cool!
At least mafia-owned pizzarias make excellent pizza. Compare to Bill Gates.