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3DLabs Launching New GPU

h0tblack writes "...or VPU as they've seen fit to call it. The Register is reporting that 3DLabs will be releasing the P10 later this year. It's targeted at workstation and gaming markets with OpenGl2.0 and DX9 drivers having been seeded to developers already. Could be interesting as 3DLabs have been one of the key players in the development of OpenGL2.0. The P10 has over 200 SIMD processors throughout its geometry, texture and pixel processing pipeline stages to deliver over 170Gflops and one TeraOp of programmable graphics performance together with a full 256-bit DDR memory interface for up to 20GBytes/sec of memory bandwidth. More info can be found in the press release." There are also examinations of the new chip on Anandtech, Tom's Hardware, and no doubt many other hardware sites too.

57 of 204 comments (clear)

  1. Heh by Delifisek · · Score: 2, Funny

    Its look like some one try to re invent AMIGA...

    Damn why we spend these bucks that PC architecture...

    Capitalism...

    --
    [My english is better than most other people's Turkish, so please point out mistakes politely. Thank you.]
  2. Could be interesting, but by dreamchaser · · Score: 3, Interesting

    Press releases can't render anything, to the best of my knowledge. I'll reserve judgement until I get my hands on a review unit. However, this can only be a good thing. Competition drives prices down and features up.

  3. Anyone Remember the Permedia? by nherc · · Score: 2, Troll

    Hopefully, this will not turn out to be a flop like the Permedia. I remember waiting for that and proclaiming that it would be faster than anything else when it came out. *cough* NOT *cough*

    The specs were great, but the actual implementation and drivers, well, sucked hard.

    --
    'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    1. Re:Anyone Remember the Permedia? by Junks+Jerzey · · Score: 2

      The specs were great, but the actual implementation and drivers, well, sucked hard.

      Actually, the Permedia was a nice card for it's time. The OpenGL drivers were better than anything else out there (remember, this was back when the Voodoo 1 was king of the hill, and the OpenGL drivers were perpetually beta and you couldn't run in a window anyway).

  4. Yes by Wolfier · · Score: 2

    I've been waiting for the next 3DLabs chip for a long time! The last experience with Permedia 2 = Rock *solid* drivers + 100% OpenGL compliance + low power consumption....

    If Creative makes a card with them with OSS Linux drivers and *NO FAN* then I'm sold!

  5. Re:High-End Video Cards by Quasar1999 · · Score: 4, Interesting

    This is an article about two unreleased graphics cards, one $600, one $900. No, that's not a typo, these graphics cards cost as much as a nice Athlon system. These aren't targetted at gamers, they're targeted at workstation users, and fuckwits.

    Speak for yourself, I'm a gamer, and I'm more than willing to fork out $900 for a good video card. Hell if I spent $700 on the Geforce1 DDR when it first came out, why the hell not spend $900 on a fully opengl accelerated card? I've seen the current generation of High end cards from 3DLabs, and if this new generation is anything like the current, it's worth the $900 for gamers.

    --

    ---
    Programming is like sex... Make one mistake and support it the rest of your life.
  6. How long til we see THIS Slashdot article? by Matey-O · · Score: 4, Funny

    Extra! Extra! Linux ported to GPU!

    Really, these things are getting massively more complicated than your ordinary P4 or Athlon.

    And think; There's one less layer between the OS and the framebuffer!

    --
    "Draco dormiens nunquam titillandus."
    1. Re:How long til we see THIS Slashdot article? by Junks+Jerzey · · Score: 4, Informative

      Really, these things are getting massively more complicated than your ordinary P4 or Athlon.

      Not really, though. They have simple units, then they put a whole bunch of them on there. They don't need nonsense like branch prediction and register renaming and all that. But they certainly are complicated in their own way.

  7. Beyond3d by linzeal · · Score: 4, Informative

    Beyond3d, home to many respected (and notorious ) workers at various 3d companies such as nvidia, ati, and bitboys are discussing this right now.

  8. Bleeding? by f00zbll · · Score: 2, Interesting
    Ok, read the anandtech article, but it looks more evolutionary than revolutionary. The differences between GeForce and VPU will only result in performance improvement if the drivers are good. More competition is good, even if I don't have time to play games anymore and can't justify those heafty prices for bleeding edge video cards.

    One great feature is the virtual memory, which should improve the appearance of depth and richness of models. I wonder how much more textures designers can cram onto a model? Does this mean more games will start to utilize multi-pass rendering and ID will rewrite their engine once again for models with massive amounts of textures? I haven't kept up with the latest trend in 3D game technology, so someone more informed can tell the rest of us?

  9. A question... by levik · · Score: 4, Insightful
    I mean I understand that the graphics market right now is hotter than the 1980s arms race, with companies trying to one-up each other constantly... But can somebody tell me if there are products currently on the market that take full advantage of the *current* crop of video cards?

    When Geforce3 came out it didn't have much of a clock speed increase, but boasted features that if taken advantage of by the developers would make the games look *MUCH* better. And yet, the only trend in the gaming industry that I've spotted is cranking up the poly counts.

    --
    Ñ'
    1. Re:A question... by afidel · · Score: 2, Informative

      Yeah Max Payne, Try full detail, 1280*1024*32bpp, 4XAA. That will push even a GF4 Ti 4600 to the point where min framrate is aproaching single digits. Unreal Tournament 2003, 1280*1024*32, no AA averages 38fps on the Ti4600, again lowest frame rate is almost surely well below 30 fps so there will be times that it looks jerky. While the poly counts may be the thing most touted in press releases the thing that most gamers are starting to look at are what kind of performance can I get with all the goodies turned on.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:A question... by GutBomb · · Score: 2

      1280x1024 with 4xAA is a little overkill. you can't even tell the difference between 1xAA and 4xAA when running at such a high resolution... in fact the only discernable difference wil be the frame rate. running at 1xAA will look the same and perform much better.

    3. Re:A question... by afidel · · Score: 2

      Bullshit! I can clearly see the difference between 2X and 4X AA. Try getting a decent monitor and you might too. On my Sony CPD-G500 21" Trinitron the difference is noticable. I imagine it would be noticable on a 17" lcd too.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:A question... by Junks+Jerzey · · Score: 4, Interesting

      I mean I understand that the graphics market right now is hotter than the 1980s arms race, with companies trying to one-up each other constantly...

      That describes the market a few years ago, but no more. These days, with GeForce 2 MXs being dirt cheap and no one having performance issues with them, no one--except neurotic geeks--gives any thought to updating their video cards.

      But can somebody tell me if there are products currently on the market that take full advantage of the *current* crop of video cards?

      The answer is an emphatic "no." I'm a game developer, and we were focusing on the Voodoo 2 as the low end until very recently. And the Voodoo 2 is still a much more powerful card than people realize, providing you work *with* it and don't just ask it to render 50,000 polygons per frame. I don't think we ever got to the bottom of the performance available in that card, and we certainly, certainly, never got anywhere near what you can really do with later cards, like the original GeForce. All of the fancy stuff you can do with the GeForce 3--mostly based around vertex shaders--is not backward compatible with 90% of the market, so we never touched it.

      Fanboys don't want to hear that their cards aren't being pushed anywhere near the limits. The are much happier to have poorly written games that have high polygon counts and bad art, because then they can justify the money they spent on a new computer and/or video card.

    5. Re:A question... by Geek+In+Training · · Score: 3, Interesting

      When Geforce3 came out it didn't have much of a clock speed increase

      Not over the GF2 Ultra series, but it was a pretty big jump from the MX and GTS cards most people had. In addition to the HUGE FPS jump in games like Quake III, it had all those eye-candy programmable things that are going into things like Aquanox and The New Doom (tm). Also, the memory increase to 64 then 128 megs of DDR graphics RAM allows for insanely better Anti-Aliasing at "normal" gaming resolutions like 1024x768. The NV25 core (GF4 Ti series) increases this further, where you can turn on full-scene anti-aliasing and still get killer performance in your old games.

      I only play Quake 3 and RTCWolfenstein on a regular basis, but my GF2 GTS (on an Athlon XP 1600+) pushes a masochistic 0.3 FPS in Quake 3 demos with 4xFSAA. Testing with the new card (128 megs of 600MHz graphics RAM, I never could have imagined in 1999) shows that I'll turn on 8 way Aniso, 4xFSAA and STILL gank 60fps on my 1024x768 LCD. Starting at $199, which is my limit for a graphics card.

      And trust me, there is a TON of difference in visual quality with 4xFSAA on using a 15" LCD.

      So yes, the programmable pixel shading pales against the power of prettier pictures in your "old stand-by" games, like Q3A. (Alliteration is your friend.)

      --
      SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
    6. Re:A question... by CaffeineAddict2001 · · Score: 2, Funny

      Carmack also said that Doom 3 won't have the frantic pace of the Original Doom or Quake, but rather a more cinematic moody feel. So 30 FPS should be acceptable (Movies are less than tat)

    7. Re:A question... by Foogle · · Score: 2

      Just because you can put enough polygons on the screen at any given time to make the Framerate drop to 10 fps doesn't mean you're taking advantage of what the card can do.

    8. Re:A question... by Rolker · · Score: 3, Funny

      It's not a less decent monitor, it's a monitor with built-in natural anti-aliasing!

    9. Re:A question... by Steveftoth · · Score: 2, Insightful

      Which means of course that they wasted their time yet again!

      Why do the game companies think that we really care about how cool neato wow the water looks? If it looks vagely like water then yeah, I'll think that's it water and keep on playing the game. You don't have to wow me with water effects, modeling every drop of water as it is absorbed by my characters clothes in the game.

      BethSoft had better make this game work unlike Daggerfall. Daggerfall sucked unless you were some insane fanboy willing to put up with the constant crashes and headaches caused by this buggy piece of crap. You had to be in love with the concept of the game to truely like it. I'm tempted to actually buy a X-box for it because I don't trust them with my PC to play it.

      I think that these new GPUs are too powerful. As nobody can possiably generate the artwork that will use them quickly enough. It takes much longer to generate a 100,000 poly model then a 5000 poly model in a program like 3d studio max. (assuming that they are of equal quality) It's going to be a couple more years until we see any games really taking advantage of these new features.

    10. Re:A question... by Soul-Burn666 · · Score: 2

      As already noted before, the fact movies are running at 30 fps doesn't mean 30 fps in Computer graphics are sufficient.

      Life, as it is, is fluent "infinite FPS". When you capture life on video, you capture everything in that 1/30 of a second, including all movement.

      If u look on a frame in a movie, u see that everything is blurry, but when it's all running, it's clear.

      Computer graphics are created frame by frame, "like life", so to get the maximum fluidity, like in real life, you need this infinite FPS.

      I might have written this draftly, but I simply can't find the page I read all about it.

      --
      ^_^
    11. Re:A question... by Loligo · · Score: 2

      >Maya, Lightwave 3D, 3D Studio MAX.....

      But are these programs limited by the power of the card, or the ability of the CPU to feed it information?

      Aside from simply supporting the features of OpenGL, are the GeForce 4Ti's slowing down the 1.9 gig Athlons, or the other way around?

      -l

    12. Re:A question... by mr3038 · · Score: 2
      When you capture life on video, you capture everything in that 1/30 of a second, including all movement. If u look on a frame in a movie, u see that everything is blurry [...] so to get the maximum fluidity, like in real life, you need this infinite FPS.

      There is a much better solution, and 3DFX was attempting to introduce that, namely Motion Blur

      The problem is that all those motion blur effects are linear and create even remotely realistic looking images only for objects that move linearly for the time period. If the object accelerates and rotates in the same time the required motion blur isn't linear and the only way to make it look good is to render a lot of frames for the time period and blend them together. Not to mention morphing of object; imagine a bullet hitting a wall -- in 1/30th of a second the bullet is moving towards the wall, morphing during the hit and bouncing to some direction, all during the single frame. How on the earth are you supposed to render it realistically if you only calculate positions for the start and the end of the period as normally done for those real time "motion blur" effects?

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    13. Re:A question... by fferreres · · Score: 2

      Do you have more fun, or it just that it looks a bit prettier? I found out i enjoyed Doom I and (specially) Doom II more than any other game. Quake was better as it had more freedom, breaking the 2D maps structure.

      Unreal was beautifull and i like the music. So i enjoyed it on my (rip) Voodoo II. After that, better graphics just make me bored after the initial "cool graphics" experience.

      As another guy already said, not even the Voodoo II has been maxed out yet. AA looks _definetly_ good, but are those games more fun? If the game experience (what you do, how inmersive) doesn't get better, then better graphics just ruin the game.

      Another thought: I still like the pixel in Doom II combined with high framerate. It's like real life through a wet lens. But a high framerate with AA and everything, if the game is not really really we done (Unreal II level or upper) just looks like a crappy movie seen through a high quality microscope.

      --
      unfinished: (adj.)
    14. Re:A question... by donglekey · · Score: 2

      Shut yo mouth bitch, Jesus you have high Slash ID. Whatup from Vancouver.

    15. Re:A question... by Darren+Winsper · · Score: 2

      What's your framerate?

  10. Re:High-End Video Cards by CaseyB · · Score: 2

    I paid CAN$410 to get a GF1-DDR card in Toronto, right after it got here. Granted, it was from a small PC shop, not an electronics store with a %50 markup.

  11. Re:High-End Video Cards by 4of12 · · Score: 3, Informative

    No, that's not a typo, these graphics cards cost as much as a nice Athlon system.

    I don't care. It's still a lot cheaper than a top of the line SGI workstation.

    The ratio of costs for all the parts in a typical PC
    (motherboard:CPU:disk:powersupply:OS:graphicscard)
    have shifted some over the years. More accurately, though, as the performnce of certain keys pieces has increased to adequately fulfill the needs of the users, it's natural to start looking to satisfy unmet needs.

    An OpenGL card like this would be wonderful for scientific visualization, CAD, CAM, etc.

    While the price is an important point, in my market $600-$900 is not a big deal.

    --
    "Provided by the management for your protection."
  12. Is this the technology PS3 needs? by Jeppe+Salvesen · · Score: 2

    Well - is it? If the boards will be 600 bucks in december, they'll start coming down around the time they need cheap boards for PS3. I'm guessing about 2004-2005?

    --

    Stop the brainwash

  13. Creative has bought 3d labs by gargle · · Score: 4, Informative

    It's worth pointing out that Creative has bought 3d labs, and Creative's CEO Sim Wong Hoo has every intention of taking 3d Labs out on an aggressive push into the consumer 3d market. See article.

  14. Re:High-End Video Cards by dgb2n · · Score: 2

    Sometimes you have to read between the lines.

    3D Labs was recently purchased. I won't bore you with the details but the purchasing company was none other than Creative Labs. Creative Labs' focus has not historically been the professional workstation, it has been mainstream consumers.

    Although the initial cards brought to market will be targetted to the workstation market, it is highly likely that Creative Labs will leverage this technology to produce a card targeted to the gamers market. One of the benefits of the architecture is that it can achieve a larger number of textures with a more limited amount of memory through caching. This will allow Creative Labs to trade off memory size for memory speed in the gamers market.

  15. I had a Permedia 2 by marm · · Score: 2

    The specs were great, but the actual implementation and drivers, well, sucked hard.

    Sure, the Permedia wasn't the quickest card on the block in its time, and neither was the Permedia 2 nor the Permedia 3...

    But both the NT and Win9x drivers were absolutely 100% rock-solid, the OpenGL implementation was flawless and very, very fast, and the card supported a whole bunch of features that no other consumer-level chipset at the time supported, like anisotropic filtering, or multiple video overlay windows at once. The RAMDACs were really good on the Permedia 2 also - razor-sharp, much much better than the TNT2 I ended up replacing it with. It was also rather faster at GUI acceleration than the TNT2, which was a surprise and a disappointment.

    Really it was a semi-pro card at consumer-level prices. It would never have been the card you bought if you wanted the ultimate Quake framerate, but it absolutely oozed quality.

    It's the only graphics card I've ever used that hasn't annoyed me in some way, be it dodgy image quality (NVIDIA, S3), unstable drivers (ATI, NVIDIA), bus latency greediness (NVIDIA, S3, Matrox, often leads to choppy, stuttering audio), or just being dog-slow (all the usual suspects - hello Trident, earth calling). I've never used a 3dfx card for more than a few minutes so I can't really comment on them, but I suspect their poor OpenGL support would have annoyed me greatly.

    If only 3Dlabs had 3d-accelerated Linux drivers (preferably open source) I'd buy another one in a heartbeat. I've been disappointed with every other card I've had since my Permedia 2...

  16. Re:adding to my last post by gazbo · · Score: 2, Funny
    ...patching high end software like mysql...

    High end? MySQL? BWAHAHAHA! Good one.

  17. no fan? by geektweaked.com · · Score: 3, Funny

    how about we just give you a GF2 with the XF86_SVGA server and we'll just RIP THE FAN OFF FOR YOU!

    there you go! you're welcome!

    oh, you DIDN'T want it to catch on fire...

    -c

  18. I'm waiting for return to bus-based computing by swb · · Score: 3, Interesting

    ...where all you have are CPU cards with whatever specialized adapter is necessary to provide the apporpriate electrical connectivity to peripherals.

    Each card is a basically a CPU board with its own memory. The common bus between cards is really a switch to limit card-card contention. One card is the bus master running the kernel. Processes can be shuttled between CPU boards as processing power is available.

    The thing is we're getting to the point where just about every PCI device has a CPU on it (NICs with encryption/acceleration engines, RAID cards). Why not just put high-speed general purpose CPUs on the cards and use it as a highly integratable/segmentable cluster?

    The actual kernel could do more scheduling and less work, since the "NIC" CPU card could theoretically run large parts of the IP stack in addition to the NIC driver, as an example.

    1. Re:I'm waiting for return to bus-based computing by inquis · · Score: 2

      Is this conceviable? Could you embed a 486 and an 8mbit ROM onto a NIC and have it run its own TCP/IP stack?

      About how much horsepower do you think you would need to do something like IPSec? Is that handled by a secondary processor already anyway?

    2. Re:I'm waiting for return to bus-based computing by T3kno · · Score: 2

      3Com does something very similar with the 990 family of cards. The engine is called the 3XP which is an ARM 9 RISC processor. All this for only $99 US, this will definately be in my next Linux box.

      --
      (B) + (D) + (B) + (D) = (K) + (&)
    3. Re:I'm waiting for return to bus-based computing by ahde · · Score: 2

      they've had these for a while. You used to could get a sun workstation with an x86 (k6II or Cyrix I think) processor on a PCI slot designed for running apps like office, etc. Now the big fad in server farms are "blade" servers where you stick like 6 pc-on-a-pci-slot together inside one case. You can get them from HP and Terasoft, the parent co. of Yellow Dog Linux, I think.

    4. Re:I'm waiting for return to bus-based computing by swb · · Score: 2

      Blade servers and whole-computer-on-a-card solutions are different than what I'm talking about.

      Blades are just space consoldators from what I've seen; there's no common bus for moving data or memory.

      Fitting a whole computer on a card and injecting the display onto the host doesn't really count either. There's usually no way to move data between the environments, and since they run incompatible processors there's no way to offload processing from the host to the card and vice versa. They're often no more than x86 emulation accelerators.

      The system I'm thinking of actually has the blades working together, sharing a commmon bus, potentially sharing memory as well via NUMA type architecture.

    5. Re:I'm waiting for return to bus-based computing by sedawkgrep · · Score: 2

      I've seen old boxes like this.

      Back in around '90-91, DEC was building SMP (up to 4-way) 486's that used a 'corollary-bus'. There were somewhere between 16 and 20 slots on a *VERY* sparse motherboard. Each card had a specific purpose: CPU cards (up to 4), memory cards (also up to 4 I think, possibly 8) and the rest were general-purpose EISA slots IIRC. Typically you'd have SCSI and something akin to a Digiboard for your pre-TCP/IP network. :-)

      BTW - didn't Digiboard RULE?! Best products and support I've ever come across.

      sedawkgrep

      --
      Is that a salami in my pants or am I just happy to be me?
  19. TI 34010... by BaronM · · Score: 4, Insightful

    ...was the first PC-market, full programmable graphics chip, as far as I know.
    Any website proclaiming full programmability as new or revolutionaly is simply demonstrating a lack of historical knowledge. 34010/34020 based boards competed with the first-gen fixed function graphics accelerators for Win 3.x, but couldn't compete on price/performance with the fixed function BitBLT engines from S3 et al, and the flexibility of being fully programmable meant nothing to PC users who were accustomed to dumb EGA/VGA cards.

    1. Re:TI 34010... by morcheeba · · Score: 3, Interesting

      That brings back memories!

      The 34010 kicked butt! It was used by Atari's Hard-driving game. It had a lot of neat features, including hardware X/Y addressing (i.e. move x,y,pixel), bit-level addressing (you could twiddle any bit in memory, or write a word/byte on any boundry), and built-in simple graphics operations (copy a block of memory, xor source & destination, use larger of the two, subtract, union, difference, add but don't overflow, etc)

      But what was *REALLY* cool was the math coprocessor, the 34020. It was blazingly fast (almost, but not quite as fast as the industry-crushing i860 IIRC), but it featured a programmable microcode so you could create your own instructions and get every ounce of performance out of the machine. I'm still looking for a processor that will allow that... we're getting those with modern NPUs (cradle, intel IXP1200), but these generally lack floating point functionality.

  20. End of VGA by skroz · · Score: 2, Offtopic

    The article on Tom's mentions the end of VGA as the common denomenator for video, but mentions no replacement. So what's the new standard? When it comes to a standard video format, we really need to have SOMETHING common to all (most) platforms...

    --
    -- Minds are like parachutes... they work best when open.
    1. Re:End of VGA by orz · · Score: 2, Interesting

      I don't know. But I do recall from reading the VESA 2.0 standard a while ago, that VESA 2.0 compliance does not require VGA compatibility. That would be a possible route to go.

  21. Where's the Oy! by skermit · · Score: 2, Funny

    how many next-gen cards have come out since bit-boys said that they've reached silicon stages are are persuing a fab plant? hahahaha... Oy!

    --
    -Christopher Wu
    http://www.christopherwu.net/
  22. Opining on the Why: Creative's issues w/ hardware. by RalphTWaP · · Score: 2, Redundant
    From the article at Tom's

    blockquoth the poster (evermore with emphasis added):


    It won't be until Creative Labs has fully acquired 3Dlabs, and is ready to announce its P10 boards for Christmas 2002 that we will know how the P10 is going to impact the mainstream desktop and the gamer, although 3Dlabs is convinced that the Creative P10 boards will be competitive with Nvidia and ATi products on the market at that time. Knowing Creative's sales muscle and reach, a Creative graphics board needs only to be competitive, and not necessarily better, in order to be a viable alternative to the two horse race we have right now.

    However, there are some concerns. Creative has tried repeatedly to establish a strong foothold in the graphics business and has been pulled in and out of the market , particularly in North America. 3Dlabs has been aiming to find a way into the mainstream with its technology for a number of years and has repeatedly fallen short of delivering a competitive product. Can this marriage work?


    Now then, the emphasized bits beg the question: Why has Creative gained and lost its footholds in these areas?

    For this Creative customer, the reason is and has always been (across all product lines) one, very important issue: Software.

    When and where the Creative development machine manages to mate decent, uncluttered, non-glitzy, tweakable, and trouble-free software (very very seldom IMO/) to the excellent-to-amazing hardware that they are deservably famous for, the results have been very good indeed.

    However, in the normal course of events, Creative's hardware ships with installation, driver, ancillary programs, updaters, bundled "features", and enough just outright useless crap to annoy any self-respecting consumer. And while I admit that this occurs largely on the Windows platforms, you should admit to yourself that that's Creative's largest area of concern. Fortunately, they haven't yet figured that they could push for inclusion of enough Creative ad-ware to sicken a telemarketer drone into the driver packages for other platforms.

    So, in this reader's experience, the issue is simple. Too much software that users don't want or need, too many features that won't work without all the glitzy junk (anyone like using the LiveDrive product, it's great, but the software to make it worthwhile--remote control--is a cast-iron bitch, crashy, seldom-updated, and too tied to useless trash in the installation). Now these issues seem somewhat prevalent along Creative's product lines, and they're killers.

    Fortunately, the answer is simple. Creative needs to give the people who buy their hardware good, stable, and full-featured drivers without the need for a dozen attendant Creative-logo-displaying bits of crapware. If that parts' impossible, then it'd at least be nice to be able to grab reference drivers from the chipset manufacturer (how many people don't use NVidia's Detonator drivers in favor of the card-vendor's?)

    .

    Failing those... license the hardware designs to vendors who'll give us good, honest, and stable software. Of course, they can always continue to lose business to the competition, afterall, it's . . . "good for the market".

  23. This is what OpenGL 2.0 is about by marm · · Score: 5, Informative

    OpenGL 2.0 addresses exactly your concerns - a vendor-neutral shader programming language, and this is precisely why you're seeing 3Dlabs pushing hard for it. It seems they will be first to market with a fully programmable graphics pipeline, and they need the software technology to go with it...

    DirectX 9 also addresses the same issues and provides a standard shader language (actually DirectX 8.1 has a standard shader language already, but it lacks a certain amount of the programmability that will be present in DirectX 9), but there are a lot of reasons for the graphics card vendors to favour OpenGL over DirectX. For instance:

    • There are a lot of users of high-end 3D hardware for whom Windows is anathema. Think about all the effects shops that traditionally have used IRIX and are now moving over to Linux... DirectX ties the cards to Windows, OpenGL does not. This is a growing, and more importantly, prestige market for high-end PC 3D vendors... Linux is bringing them to the PC from SGI/IRIX solutions, and is bringing them sales with it. I think NVIDIA understand this one, just a shame few of the other 3D vendors do yet...
    • There are an awful lot of 3D apps that are heavily tied into OpenGL and rewriting them for DirectX would be a serious undertaking, whilst modifying them for OpenGL 2.0 to take advantage of the new shader features and extra programmability of the graphics pipeline will be a relatively simple task in comparison.
    • What if Microsoft decided to get into the 3D market by buying one of the existing major players? Sure, Microsoft might be responsive to the 3D vendors now, but I suspect they wouldn't be if they had a vested interest in one of the players. Perhaps it seems unlikely, but it seems Microsoft has ambitions in the hardware business - witness the X-Box. It's a doomsday scenario from the point of view of the 3D vendors, sure, but no doubt it's something that a few vendors have thought about.
    • Even if Microsoft doesn't do such a thing, OpenGL allows them 3D vendors room to breathe - they can implement new features as they please without Microsoft having to give them the nod.

    Hopefully OpenGL 2.0 will see a resurgence in OpenGL use. I don't like the idea of the 3D market being controlled by Microsoft, and I don't think the 3D vendors do either. Kudos to 3DLabs for leading the way!

  24. Re:High-End Video Cards by Anonymous Coward · · Score: 2, Informative
    I'm a gamer, and I'm more than willing to fork out $900 for a good video card.

    I think that puts you very squarely into the "fuckwit" category, so the original poster was still right.

  25. Re:OpenGL 2.0 by Penguinoflight · · Score: 2, Informative

    Well, it depends on who you ask. According to SGI, it's OpenGL 1.3, but a few companies call it openGL 2.0. OpenGL 1.3 does have some impressive advantages, so it doesn't really matter. Remember, OpenGL isn't just specifications, it's a library, and it works a lot better than directx releases. (i.e. anything can be rendered in software, so you don't need to mess with libraries everytime a game or card is realeased.)

    --
    "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
    1 John 4:14
  26. i don't get it by MemeRot · · Score: 2

    If you're willing to spend $900 on a graphics chip, wouldn't it be easier to just get a dual processor motherboard? Why try to co-opt the graphics chip to run sql queries? MySql is multi-threaded and can already use multiple cpu's if they're available.

    And what, pray tell, does armed with nasm mean?

  27. 1xAA? by roystgnr · · Score: 2

    What exactly is one sample antialiasing? A blur filter?

  28. new kernel option? by orangesquid · · Score: 3, Funny

    And the kernel option of the future is...

    Processor type and features
    ...
    Floating point emulation? [y/N]
    Floating point acceleration via 3dLabs VPU? [Y/n]

    --
    --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
  29. Re:Could this be why nVidia by Shadow99_1 · · Score: 2

    It could also be because of the assets they claimed from 3dfx coming into play... This is the time when we are supposed to start seeing results from the influx of 3dfx tech from them...

    --
    we are all invisible unless we choose otherwise
  30. Re:Wow! by be-fan · · Score: 2

    Measuring it exactly is a little wonky. It's definately not 170 billion matrix multiplies. It could be 64+48, but most likely, it is they're counting 48 floating point multiply/accumulate (a mul and an add in one instruction) + 16 multiplies. For some reason, multiply-accumulate is easy enough that they can implement it as an individual instruction.

    --
    A deep unwavering belief is a sure sign you're missing something...
  31. Re:High-End Video Cards by Rui+del-Negro · · Score: 2

    I've seen the current generation of High end cards from 3DLabs, and if this
    new generation is anything like the current, it's worth the $900 for gamers.


    The Wildcats deliver a whooping 9 fps in Quake. That's nine frames per second. I work in 3D animation and I'd love to have a Wildcat, but to play games, no thanks. Let's hope the new processor is a bit more gamer-friendly (like nVidia's Quadro4, for example).

    And personally I'd never spend more than 300 on a gaming card (I would - and in fact have - on a professional card if I thought it was a good investment).

    RMN
    ~~~

  32. Re:adding to my last post by JabberWokky · · Score: 2
    ...patching high end software like mysql...

    High end? MySQL? BWAHAHAHA! Good one

    I'm pretty sure he meant high level, as in more complicated than.

    --
    Evan

    --
    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  33. Re:OpenGL Window managers/desktop environments by donglekey · · Score: 2

    Some programs out there such as Softimage Have been using reatime 3D API's to draw their widgets for as long as realtime 3D API's have been around. It has been using OpenGl to draw the widgets for at least 6 years.