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Matrox Parhelia 512 Preview

SpinnerBait writes "Finally, you don't have to sift through all the unreleased and unauthorized bogus information around the net about Matrox's upcoming 3D Graphics chip, called the Parhelia 512. Matrox has taken the wraps off their next generation GPU and this Preview over at HotHardware goes through its feature set with a fine toothed comb. They also give you a very rare glimpse inside Matrox's Montreal Headquarters, as well as a look at some very impressive technology demos, rendered on their new chip. Looks like impressive stuff for sure."

67 of 202 comments (clear)

  1. Wow... by NorthDude · · Score: 2, Interesting

    This Graphic card as almost more processing power then my two PC's combined! The only thing I wish is that Matrox could come back a bit in this market. They had made some good card in the past. More choices can only be good. And, do they have a good record of supporting Linux in the past? Funny, they are located in my town and I know less about them then all those US based company :)

    --


    I'd rather be sailing...
  2. Far better look at the card here by Anonymous Coward · · Score: 2, Informative

    Kyle over at [H]ard|OCP has quite a load of info on the card:

    http://www.hardocp.com/articles/parhelia/index.h tm l

    http://www.hardocp.com/articles/parhelia/analysi s. html

  3. Don't forget... by supercytro · · Score: 4, Insightful

    ...to release decent drivers. Tested and stable would be nice...

  4. Hmmm by oliverthered · · Score: 2, Interesting

    Good job my pc Blew up the other day, I now have a great excuse to upgrade..

    Or more seriously, I wanted to upgrade before (from my G400) but GForce / ATI have poor 2D performance and some bad filters on there cards which require a bit of hacking to sortish out, and Matrox didn't have a viable home/gamer solution, sure there 10bit medical cards look nice, but not quite for me.

    The only problems i have had in the past with matrox cards are,
    Poor OpenGL support, though the drivers seemed to have been fixed as of Feb this year.
    There Linux support is a little, well patchy. they do provide drivers, but there only half open and a bit of a pain to get working corretly, some of the problems may have been down to old X4 versions though.

    Well I'll Buy one in the next couple of months and try to post a more informed comment!!

    --
    thank God the internet isn't a human right.
    1. Re:Hmmm by statichead · · Score: 2, Insightful

      I have had nothing but good luck with matrox and linux. I was running open gl with glx at first, then moved to DRI, which has now been integrated into the kernel, it has been getting easier and easier. Also matrox does provide a support forum specifically for linux which has helped me with more then one issue. You may scoff at the binary only drivers that matrox releases, however they are easy to install and provide some nice tools, to make configuration easier. What other manufacturer of video supports linux to this extent?

      Return to castle wolfenstein on a two plus year old card (g400max) with reasonable framerates, I'm ok with that and am looking forward to a new matrox.

  5. More links on Parhelia by sigemund · · Score: 2, Informative

    Here are some more links with Parhelia info:

    http://www.hardocp.com/articles/parhelia/index.h tm l

    http://www.hardwarezone.com/articles/articles.hw z? cid=3&aid=425

    http://www.matrox.com/mga/products/parhelia512/h om e.cfm

    I hope they make Linux drivers for it. Hardware text AA seems kinda cool.

    1. Re:More links on Parhelia by styopa · · Score: 2

      Matrox has been very good at providing drivers for Linux. Some may say that the drivers are a bit spotty, but I have had no problems with them or the configuration tool that they have designed for Linux. If you look at the bottom of the page of the article it says, "Operating Systems: Windows, Linux" so I think this is going to be happening.

      --
      Disclamer - Opinion of Person
  6. Anandtech has a full preview on it too by cOdEgUru · · Score: 5, Informative

    Here

    The summary mentions quite a few interesting notes regarding the effect this card would have on current games.

    - In "simple" games like Quake III Arena, the Parhelia-512 will definitely lose out to the GeForce4 Ti 4600. By simple we mean games that generally use no more than two textures and are currently bound by fill rate. NVIDIA's drivers are highly optimized (much more so than Matrox's) and in situations where the majority of the Parhelia's execution power is going unused, it will lose out to the Ti 4600. This can change by turning on anisotropic filtering and antialiasing however, where the balance will begin to tilt in favor of the Parhelia.

    - In stressful DX8 games, Matrox expects the Parhelia-512 to take the gold - either performing on par or outperforming the GeForce4 Ti 4600. Once again, as soon as you enable better texture filtering algorithms and antialiasing the Parhelia-512 should begin to seriously separate itself from the Ti 4600. The quad-texturing capabilities of the core as well as the 5-stage pixel shaders will be very handy in games coming out over the next several months.

    So from the look of it, Parhelia does not wipe out Nvidia (though I would like them to), but is a worthy competitor to nvidia in current games. It would be interesting to see how ATI and Nvidia match up to this new competitor in the coming months.

    Be afraid. Be vewy vewy afraid.

    1. Re:Anandtech has a full preview on it too by larien · · Score: 2

      In "simple" games like Q3A, we're already seeing frame rates >100 even in high resolutions which is more than the monitor can handle. In these cases, even a 50% difference isn't a big deal. Also, ISTR that there's limit to what the human eye can see; any frame rates over that are wasted.

    2. Re:Anandtech has a full preview on it too by DeadBugs · · Score: 2

      "In "simple" games like Quake III Arena, the Parhelia-512 will definitely lose out to the GeForce4 Ti 4600. In stressful DX8 games, Matrox expects the Parhelia-512 to take the gold - either performing on par or outperforming the GeForce4 Ti 4600."

      I am having a hard time getting excited about a video card that is not out yet that will be as good as a video card that has been out for months

      --
      http://www.kubuntu.org/
    3. Re:Anandtech has a full preview on it too by edgrale · · Score: 2

      You know, all this speculation is driving me nuts! It's useless to speculate whatever the Parhelia will kick nVidia ass or not untill we've seen some actual benchmarks.

      In theory you/they are correct, but what about the Parhelia in practical tests? That's what I'm waiting for.

      Think about it before you mod me down as a troll/flamebait/offtopic

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  7. less than a dozen monitors that can... by oliverthered · · Score: 2, Informative

    Well from reading a few artivles about needing more than 8bit per channel, its all down to bleading.
    It's a bit like using 24bit sound recordings to mix and then downsampling them to 16bit.

    --
    thank God the internet isn't a human right.
  8. The G200 looked impressive too but didn't deliver by MacBoy · · Score: 4, Insightful

    I wonder if their new Parhelia can deliver on its promises? Have Matrox's openGL drivers improved significantly over the past few years? Poor openGL was what killed G200's promising future, and I would hate to see a repeat performance.

  9. Re:Is this crap? by hbackert · · Score: 2, Insightful

    24 bit (16 million colors) are a lot, and I certainly have difficulties to find the difference between color #70e0e0 and #70e1e0, but when you want to have a nice background, top is plain blue (#0000ff) and botton is black (#000000), then there are only 254 levels between those. And I can clearly see those lines where the blue color value changes.

    And that's where the more colors shine. Just using 10 instead of 8 bits reduces those color bands by a factor of 4.

    Instead of not using those alpha bits at all (in 32 bit color mode), one might as well use them for nicer colors. Now which OS supports that mode? X11?

    Harald
  10. We'll see... Maybe they're back? by Hollinger · · Score: 2

    Well, it looks like Matrox may be back into the mainstream. To most consumers, they're an unknown. To techies, they're the little company that refused to die, and to businesses, they're the best supplier. We'll see which of those three items changes.

  11. Better than their TV add-on cards? by British · · Score: 2

    I hope it's better than their sorry excuse for a TV card that never worked right. It was a few years old, but it was an add-on board to one of their video cards(VFW), and the framerate changed wildly, if it worked at all.

  12. What Supporting Hardware Does One Need? by Vortran · · Score: 3, Interesting

    Ok.. so it has AGP 8x. Nifty! What motherboard do I buy that has AGP 8x? I just bought an Abit KR7A-RAID with Via KT266 chipset, thinking this is a pretty decent board, but I doubt it supports AGP 8x.

    Now we move on to monitors. Could someone recommend a monitor that I can use to accurately resolve 1 billion colors? I tend to run my 2 Viewsonic PT775's at 1600 x 1200 so I've grown accustomed to that much "real estate".

    This sounds like an awesome card, but I really don't know where to go or what to get to reap all the benefits of it.

    Lastly, precisely when and where can a fellow technogeek acquire one? Since the HotHardware site seems to be experiencing some serious "Slashdot Effect" I was unable to finish reading the entire article. MRP $$ and a release date would be very useful.

    Vortran out

    --
    Knowledge is like ignorance.. too much can be just as bad as not enough.
    1. Re:What Supporting Hardware Does One Need? by cOdEgUru · · Score: 3, Informative

      MRP : Approximately 450 US Dollars.
      And this would be for the fastest Matrox Card. There might be more than one flavour, but dont expect them to diversify it like Nvidia does (Ti200, Ti4400, Ti4600 and the MX420 and MX440).

      Shipping Date : Late June

    2. Re:What Supporting Hardware Does One Need? by Brigadier · · Score: 2



      If you build it they will come. When voodoo introduced 32 bit maps, then games were designed to support it. I'm sure with such a powerful card especially with regards to mapping games will jump to look more realistic which seems to be teh goal. My concern is still more price I dont feel like paying $300 and up for a card just to play video games I rather just get a PS2. I still think that computers are not suitable gaming platforms. It much more fun playin in my living room on my 40" TV with my friends than in my study on a 19" monitor.

    3. Re:What Supporting Hardware Does One Need? by karnal · · Score: 2

      RE: 8x AGP:

      I've been doing some pricing on a new machine for myself (of which I cannot afford yet), and some of the newer kt333 chipsets come with AGP 8x, as well as USB 2.0 etc.

      It's out there, but do we use it? not yet....

      --
      Karnal
    4. Re:What Supporting Hardware Does One Need? by booch · · Score: 2
      AGP 8x: It'll work in an AGP 4x motherboard. Motherboards with 8X AGP should be out soon.

      Monitors: Analog monitors (eg. the one you have today) can display an infinite number of colors. The DAC (digital-to-analog converter) on the graphics card creates the appropriate analog signal. The real question is whether digital DVI monitors will support more than 24 bits of color.

      Where: Matrox has a list, including their own online store. CDW seems to carry most Matrox products.

      When: June.

      Price: $450 for the top-end, low-end was not specified anywhere I could see.

      --
      Software sucks. Open Source sucks less.
    5. Re:What Supporting Hardware Does One Need? by damiam · · Score: 2, Insightful

      You just did it.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  13. It is. by Rui+del-Negro · · Score: 4, Insightful

    The human eye can distinguish about 10 million different colours. But it's more sensitive to some frequencies than others, so sometimes 24 bits (16 million colours) may not be enough.

    For example, most people can distinguish between two very similar 24-bit medium greens but not between three or four similar 24-bit dark blues.

    That said, no monitor can accurately represent 16 million colours, let alone several billions. Even if they could, the dynamic range of monitors is very limited compared to the range our eyes can see (ie, monitors have very limited brightness compared to the normal sunlit world), so most of those colours would be wasted.

    Higher colour precision is good because it minimises round-off errors, but this applies mainly to internal calculations (some operations are done directly on the final framebuffer, but very few). For display, 24 bits (and a good monitor) are more than enough.

    RMN
    ~~~

    1. Re:It is. by dingo · · Score: 5, Funny

      For example, most people can distinguish between two very similar 24-bit medium greens but not between three or four similar 24-bit dark blues.

      If i remember back to biology this is because there are lots of green (Natural) foods but not so many blue ones and we therefore have allocated more cones in our eyes to distinguishing greens than blues.
      This is why blue m-m's are an affront to nature :)

      --
      The Borg assimilated my race & all I got was this lousy T-shirt
    2. Re:It is. by Rui+del-Negro · · Score: 2

      In fact, since our eyes are only truly sensitive to 3 colours, even CGA was excessive. ;-)

      RMN
      ~~~

  14. Mean while over at Nvidia... by MrBandersnatch · · Score: 2, Interesting

    Worried execs decided to announce the launch of the GeForce 5 later this year.

    I kid you not!!!

  15. Specs VS G450 by LoudMusic · · Score: 3, Interesting

    I'm currently running an AGP Matrox G450 with 32mb of RAM with two CRTs. I like the card because it allows me to go up to 3200 x 1200 resolution with 32bit color.

    I really like the prospect of having three monitors to eliviate the issue of having a giant gap between displays due to the thick boarder of any display. However ...

    This new card claims it only does 3840 x 1024 resolution on three cards. It still has the max color depth, but the resolution has to drop. By going to this big fancy new card I'd only gain 100,000 pixels, which in reality is next to nothing.

    Is it a driver limitation, or does it take more than a 512bit dual 400mhz 256mb video card to push 4800 x 1200 for simple 2D functions?

    ~LoudMusic

    --
    No sig for you. YOU GET NO SIG!
  16. Parhelia Shots : Come and get'em here.. by cOdEgUru · · Score: 3, Insightful

    This is the only picture I could find of Parhelia.

    Look at the massive heatsink on that baby... Ooooh mama...

    1. Re:Parhelia Shots : Come and get'em here.. by edgrale · · Score: 2

      It should be noted that the picture is only an Alpha model.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  17. Wonderful for people in (broadcast) TV by grmoc · · Score: 4, Informative

    For those of you who don't already know, professional TV standards (specifically, D1, also known as SDI, though SDI is technically different) use 10-bit YCrCb video.
    This means that any particular pixel may have up to 30 bits of color (even though the maximum difference between colors of pixels is less than that.

    Obviously, this is not something that is easily accomplished with standard 24 bit/32 bit rendering. If you convert the SDI into something that can be represented in the frame buffer of the video card, then you've lost precision. This is unacceptable for broadcast! (And no, overlay isn't generally good enough since you want to capture the pixels for output though SDI)

    Admittedly, this card isn't perfect- It would be nice to have 8 bits of destination alpha (for a key channel). 4 shades of keying just isn't enough...

    In any case, having a card (finally!) support 10 bit rendering (especially the 10 bit rendering in openGL) in hardware will be wonderful!

    1. Re:Wonderful for people in (broadcast) TV by grmoc · · Score: 2, Interesting

      It is unacceptable for broadcast because the Techs at the broadcast site have determined it is so, regardless of technical merit...

      10 bit YCrCb IS different, and that was what I was stating!
      With 10 bit per channel RGB, we can cheat- render RGB, convert it by rerendering it (still on the video card), and then blending it with the YUV video without losing any precision, all in the framebuffer of the graphics accelerator...

      I.e. We don't want to use a keyer and output key-fill because if we did that (since our application (the yellow line for football and others)) we'd have to buy video delays in order to maintain field-accurate rendering...

      We do understand the sampling scheme- Its just unfortunate.

      If the industry went component instead of composite, or went for RGB over SDI instead of 601, (which unfortunately requires a "dual link"), it would make me a much happier person...

  18. Re:Is this crap? by grmoc · · Score: 2

    Keep in mind that there is a difference in the frequency response of your monitor for luma and chroma!

    We are much more attuned (visually of course) to difference in intensity (luminance) in comparison to difference in color. IT is possible for monitors to have a higher luma response than chroma response, so...
    Having 30 bits worth of intensity variation (ok, call it 10 bits if you will) can provide more distinct rendering, wven on monitors that don't support 1 billion "colors".

  19. But Boss, it has Glyph Antialiasing! by dmccarty · · Score: 2
    I was reading the Parhelia review at HardwareZone when the server chugged to a stop and I wondered, "I wonder if Slashdot just linked to the article?"

    Just when I thought that my workplace would never spring for a card with these features, up popped Page 6 (just ignore all those pictures of people playing games with the card) with Glyph Antialiasing for "business appeal!" Three monitors, here I come.

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  20. TripleHead QuadHead QuintHead ... by dmccarty · · Score: 2, Funny

    Hopefully Matrox will discontinue the DualHead, TripleHead, etc., naming conventions before they get to the sixth generation (for the same reason that Intel didn't release a Sextium).

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  21. What Parhelia means... by edgrale · · Score: 5, Informative

    Take a look at this explanation which explains what a parhelia is =)

    interesting stuff

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  22. Re:The G200 looked impressive too but didn't deliv by vlag · · Score: 2, Interesting

    The G200 delivered beautifully on everything it promised. It allowed me to run 4 monitors. It wasn't a gamers chip, it was intended to help show more info than previously possible. Using the PCI version in Win2K with a special patch, I saw one PC that had 16 monitors attached. Amazing.

    --
    Do you want to remove linux?
  23. Linux drivers by Ender+Ryan · · Score: 2
    Does anyone have a clue what the Linux drivers will be like? Open source? Will they support the "surround gaming" features?

    This card looks really sweet, and Linux could really use some competition to NVIDIA in the 3d card market, I hope the Linux drivers are up to par.

    If they're binary only, I hope they put as much effort into them as NVIDIA does.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  24. Re:foolish comments undeserving of a 2 by Sinistar2k · · Score: 2

    How does having a third monitor eliminate the problem you describe(gaps between monitors)? If ANYTHING it would just make things worse, not better - that is unless you also switched to borderless lcd panels. or removed the casings from your crts.

    Because the gaps aren't right in the middle of your field of view. With three displays, default pop-up behavior (dialog boxes and such) would occur on a single monitor in the middle of your viewing window without being split in half (unless it's one of those silly dialogs that's shown as a percentage width of the desktop).

    There are, of course, ways to modify that behavior (using Matrox's own tools if you have one of their cards), but it would be nice to look straight ahead and get an uninterrupted center desktop. As it is now, I look straight ahead and see 3 inches of border and gap between desktops.

    I spend all day now looking either to the left or to the right. Looking to the middle would be a nice change.

    And the quip about reading the article was unnecessary. First, he could have tried to read the article and found the site suddenly unresponsive (as did I). Second, he could have been reading it for technical information instead of marketing info. It happens.

  25. Re:You won't be seeing 1 billion colours on Linux by ShavenYak · · Score: 2

    What about in 3D? I would think going through DRI to the hardware and not through X you'd be able to use the gigacolor functionality. And that's where it would be most handy - I don't really care about billion-color icons on my desktop.

    Ooh, on second thought, even 24-bit color doesn't do well on the gradients in title bars and background images sometimes....

    --

    Hey kids, there's only 5 days left 'til Yak Shaving Day!
  26. Human colours are not the same as computer colours by Rui+del-Negro · · Score: 2, Informative

    [...] but when you want to have a nice background, top is plain blue (#0000ff) and botton is black (#000000), then there are only 254 levels between those. And I can clearly see those lines where the blue color value changes.

    Actually, you should make that black to blue to white. And while you'll manage to distinguish the colours at the centre of the scale (near "pure" blue), I doubt you'll be able to distinguish the colours at the top and bottom (near white and black).

    The limitations of 24-bit colour can also be dealt with with dithering. Most high-end animation programs render internally at 48 / 64 bits per pixel (16 bits per component) and then dither the image when they convert it to 24-bpp (8-bpc). This would result in a much smoother transition from black to blue (and then to white), with no visible banding.

    Most modern graphics cards already do real-time dithering, but only in 16-bit modes (which still work internally at 24 / 32).

    RMN
    ~~~

  27. Beware Matrox Driver Support by tomblackwell · · Score: 2

    Matrox has a history of abandoning large sections of their users. They left owners of the Motion JPEG hardware high and dry when they decided that it was too difficult to get the hardware working correctly, and that it was better to run it without the hardware acceleration. Those who had spent hundreds for hardware-accelerated video recording were left with a system that was comparable to ones available for $30 or $40.

    1. Re:Beware Matrox Driver Support by tomblackwell · · Score: 2

      Great! Where are the 2000 drivers with Hardware support that I was promised?

  28. Preview at Tech Report by Krieger · · Score: 2

    The Tech Report with their in depth preview http://www.tech-report.com/etc/2002q2/parhelia/ind ex.x?pg=1

  29. 100+ fps in Q3A is NOT too much! Here's why: by Namarrgon · · Score: 5, Informative
    That tired old line again? As with everyone else who trots this one out, you're ignoring a number of things:

    - First off, Q3A is used as THE single standard metric to see how a card will perform under a common load. It's a very good way to judge the raw speed of a card overall, and often provides good pointers as to overall performance in fancier modes or other games, but it certainly doesn't mean every game you play will be 100+ fps.

    - Second, that figure is an AVERAGE. When actually gaming, the average framerate is not the issue - the MINIMUM framerate is the killer. 60 fps average is fine, but when the framerate drops to 10-15 fps in a heavy firefight, you're in trouble. A higher average framerate usually translates to a higher minimum as well. In fact, many sites have taken to quoting minimums as well, or even showing a complete framerate graph.

    - Third, the ability to manage 100 fps at e.g. 1024x768 means only around 40 fps at 1600x1200, if your monitor extends that far, or perhaps only 30 fps at 1024x768 with 4x AA if it doesn't. Your card will need to score 200 fps if you want to improve your resolution/AA, or maybe even 300 fps if you want to do that and still keep your minimum fps above 60.

    - Fourth, the same argument applies to other quality improvements like trilinear and anisotropic filtering. Taking 32 texture samples instead of 4 can really kill your framerate, so you better hope you're getting enormous framerates with non-anisotropic filtering if you hope to get acceptable speed with anisotropic filtering enabled.

    - Fifth, Q3A is not the only game out there. There are a lot of more demanding games available today, even those based on the Q3A engine like RtCW, that will give you much lower framerates.

    Combining two or more of the above factors can bring the fastest graphics card to its knees, even if it scores 200 fps in Q3A. We'll have to wait until we see scores of 300 or 400 before we can expect to play Jedi Knight II at 1600x1200 with 9x AA and 16-sample anisotropic filtering, while never dropping below at least 30 fps. But boy, will it look good when we can :-)

    Ideally, a review will give individual scores for all the above - high resolution, AA, anisotropic filtering, a range of modern games, and all combinations of the above. But since this would entail a vast amount of testing and a huge array of numbers, most reviews settle for a few known tests that are indicative of performance in other tests. And the most popular of those is good old Q3A.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:100+ fps in Q3A is NOT too much! Here's why: by 56ker · · Score: 2

      Despite Q3A being a good benchmark it still isn't what people use their computer for all the time. It's best to look at a range of benchmarks for a card - or mainly at the ones for things you'll be doing most if the time to get a more rounded picture of how they perform relative to each other.

  30. Hmm. If history repeats itself no one will notice by Shivetya · · Score: 5, Interesting

    Matrox doesn't actually have a good history of getting cards out in a decent time frame. Figure that by the time this card is actually available (anyone remember the g400? how many months did it take to get one after it supposedly became available?) it will be irrelevant.

    The next problem is that Matrox ruined their reputation in my eyes with the G200 by lieing about OpenGL. Lieing about how they were going to have it in November, then December, and so on... they kept this up until they announced the G400 and then suddenly the g200 was a no-go.

    Ever since the G400 series it seems Matrox has been coming up with feature laden cards... trouble was no one asked for the features they chose to offer. Now they added even more features and a buttload of performance to boot. Yet as before, GF5 will be announced about the time this card is supposed to ship, and most likely be in stores at the same time.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  31. Re:You won't be seeing 1 billion colours on Linux by cryptic · · Score: 3, Informative

    Did you actually bother to read a manpage?
    Your wrong.

    'man X', under 'COLOR NAMES'

    The syntax is an initial sharp sign character followed by a numeric specification, in one of the following formats:

    #RGB (4 bits each)
    #RRGGBB (8 bits each)
    #RRRGGGBBB (12 bits each)
    #RRRRGGGGBBBB (16 bits each)

  32. Not intended for people in (broadcast) TV... by Namarrgon · · Score: 4, Informative
    The Matrox's 10 bit framebuffer & DACs will be great for previewing deep-colour images, e.g. in film work and some broadcast. It's not the first (SGI do 12 bit, Sun's new card does 10 bit, so does the newly-announced P10 from 3Dlabs). But it's not a solution for professional video output.

    As someone else pointed out, 10 bits of RGB does not equate to 10 bits of YUV. The Parhelia will give great 10 bit RGB previews (completely independant of output quality), and will even output a 10 bit YUV video signal - but only via S-Video, where the two colour signals get encoded together anyway. You need 10 bit component output, or 10 bit SDI, neither of which can be done by the Parhelia. It's more aimed at the 10 bit DVD market than a professional output solution.

    The two-bit alpha limitation is largely irrelevant. For display on a monitor, RGB is all you need. Processing of deep-colour images should be done with at least 16 bits per component (including alpha) in memory for best results, then dithered down to 10 bit RGB for display. Key channel output requires a second video connector, so it won't do that at all.

    --
    Why would anyone engrave "Elbereth"?
  33. When and how much? by nobodyman · · Score: 2


    I wasn't able to find any info from the hothardware or matrox sites. Any rumors as to when this is coming out, and how much it's going to cost?

  34. Why not go to the source? by Namarrgon · · Score: 2

    Everything on HOCP is available from Matrox directly here.

    --
    Why would anyone engrave "Elbereth"?
  35. The third DAC is slow by Namarrgon · · Score: 2
    The problem is that, while the two internal DACs are 400 MHz, and each are capable of 2048 x 1536 x 32 @ 85 Hz, the third external DAC is (in standard Matrox style) only 230 MHz.

    Which means, if you want to run all monitors at the same res (required for "Surround Gaming", really), you're limited to the resolution of the external DAC, which probably struggles to do 1280 x 1024.

    It's nothing to do with the driver, and you can always add a second PCI gfx card for more monitors to get all the area you need. Try 5 x nVidia Quadro4 400NVS cards, each with 4 monitor outputs capable of 2048 x 1536, for a total of 61 million pixels - 16 times what you have now :-)

    --
    Why would anyone engrave "Elbereth"?
    1. Re:The third DAC is slow by LoudMusic · · Score: 2

      Ah, actually an informative answer. Thanks (:

      I could throw in a couple additional cards now and spread out the desktop - the reason I don't is because I like to have Windows think that it's all one display. It treats windows and the desktop differently, and the tasktray spans the entire desktop field. I've got a PCI GeForce2 MX that I could throw in and add another 2 monitors, but it can only handle 1280 x 1024 ... not bad, but I'd rather crank up the res while my eyes are still good (:

      ~LoudMusic

      --
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    2. Re:The third DAC is slow by Namarrgon · · Score: 2
      Well, most multi-monitor gfx vendors (including Matrox and nVidia) provide software to better manage your windows, dialogs etc - preventing them from popping up on the screen split, etc. I don't know if nVidia's nView (added to recent drivers) has all the features of Matrox's DualHead, but it seems to me that more space is still better :-)

      Not sure which GF2MX you have, but the ones I've seen certainly supported up to 2048x1536 on the primary monitor at least. They have a 350 MHz DAC, IIRC. And different resolution screens should be possible too, at least under XP/Me.

      --
      Why would anyone engrave "Elbereth"?
    3. Re:The third DAC is slow by LoudMusic · · Score: 2

      It's a 64mb MX 400 dual VGA. It does get that resolution for one monitor, but when it's running two CRTs, it can only handle 2560 x 1024. If I had smaller monitors, 17", I wouldn't mind. But with 19" monitors using a slightly lower resolution makes me feel like I'm jipping myself.

      ~LoudMusic

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      No sig for you. YOU GET NO SIG!
  36. But Boss, does it do hinting? by Namarrgon · · Score: 2
    Info on the Glyph Anti-aliasing is here.

    Their edge-AA functionality would lend itself well to font rendering. It's debatable whether it'll help the speed or even quality of current Windows font rendering, but so long as you're not forced to use it, it can't hurt. The hardware gamma correction is good, and it does "de-gamma" the background before blending in the text (which should be done with linear data).

    My question is, does it correctly support hinting? It's not much use unless it does.

    --
    Why would anyone engrave "Elbereth"?
  37. Re:Is this crap? by Namarrgon · · Score: 2
    I read somewhere (can't recall where now) that some programs (e.g. MSWord) crash in 10/10/10/2 mode. Does this imply that Windows will support this as a native desktop mode? That would be nice - our software would benefit from better colour representation.

    Think I'll talk to my contact at Matrox to see if we can get ahold of one of these and support this mode.

    --
    Why would anyone engrave "Elbereth"?
  38. Re:You won't be seeing 1 billion colours on Linux by Russ+Steffen · · Score: 2

    That can not be correct. The XColor structure, which is used all over the Xlib API for communicating color values is 16 bits per gun, 48 bits total.

  39. Re:I've just realised it doesn't matter anyway by TheAwfulTruth · · Score: 2

    Try thinking that bit of logic over again. :)

    Then try this experiment. Open a paint program, select a nice medium, fully saturated blue and paint 1/2 the screen with it. Now edit that color and change one of the color components by a single value. I.e. from FF to FE or something. Then paint the other half of the screen.

    MOST people can see a mach band where the two colors that differ by only 1 value of one color component meet in the middle. (If you don't see it at first, try a slightly darker shade of blue) That is why you need more than 256 values per component. Even when you are only showing two of the 2^24 colors on the screen, the fact that there are "only" 2^24 colors becomes a limiting factor.

    10 bits (1024 values) is reaching the level of human perception for the most part. BUT that's still not good enough because gamma correction in the hardware can reduce the actual color resolution back down to 8 bits pretty fast. Eventually we'll all be using 16 bits per component all the way through. (Well for graphics work anyway) That'll give enough user color matching and adjustment and hardware color matching enough "breathing room".

    --
    Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
  40. Anyone notice? by booch · · Score: 2

    That Matrox has all sorts of nice pictures to show off their 10-bit technology? But when you view it with your own video card, the most you'll get is 8-bit color. So what's the point of all the pretty pictures? Talk about the marketing folks not getting the point!

    --
    Software sucks. Open Source sucks less.
  41. I demand my Nerdity points! by Com2Kid · · Score: 2

    I demand Nerdity points for counting down last night the hours (minutes) until the NDA ran out.

    And sending all of my friends half-hourly updates. :)

    Unfortunatly I did have to go to bed and was thus unable to be the first non-NDA'd person to read the previews.

    Product name too hard to spell, help!

    I will just keep on refering to it as the G1000, SOOO much easier, heh.

  42. Re:Mean while over at Nvidia... eh 3D labs: by pacc · · Score: 2

    Extremetech checked out 3Dlabs offer instead:
    http://www.extremetech.com/article/0,339 6,s=1017&a =26271,00.asp
    Which in my eyes sounded a lot better than Matrox offer since it was much more general-purpose. But on the other hand Matrox knows what features are really needed, and the PS2 showed that general-purpose features won't get you anywhere if they are hard to use. Featurewise it's a draw, but they are two different kind of beasts.

    Extremetech also has a thorough discusson of the Matrix release:
    http://www.extremetech.com/article/0,3396,s=1017 &a =26865,00.asp

    And don't blame me if that site don't have persistant links.

  43. Newletter from Matrox by Krieger · · Score: 2
  44. Not if you're human... by Rui+del-Negro · · Score: 3, Informative

    Nope. Cones are sensitive to red, green and blue (hence the use of RGB in TVs). [...] Luminance really isn't that important.

    I recommend reading a bit more on the subject before making such definitive statements. You can start with this:

    Spectral sensitivity of the human eye

    As you can see, at 650 nm (pure red), the cones are almost blind. The brain combines this information with what it gets from the rods (luminance) and realises that there is some colour there. And since it has no blue, almost no green and only a little yellow, it's translated to "red".

    TVs use RGB (red,green,blue) just as they could use CMY (cyan,magenta,yellow) or any other group of complementary colours (of which there is an infinite number - any three colours that are 120 apart in a spectrum wheel will do). It has nothing to do with the actual wavelengths that the receptors in our eyes are tuned to.

    You may also want to read some more about how TV colour signals are encoded (messy but interesting) and why current standards are as they are. Do a quick search on the internet and I'm sure you'll find plenty of pages about it.

    RMN
    ~~~

  45. If it works well enough, it probably won't evolve by Rui+del-Negro · · Score: 2

    I think his point was that we evolved this way because blue (and red) are less "important" than green in the natural world. Which might be the case, who knows? Personally I think a lot of things that can be "explained" by evolution are more likely the product of chance.

    Things like earlobes, pubic hair, and the fact that Windows 2000 is actually quite stable.

    RMN
    ~~~

  46. How do they do triple-head? by shaldannon · · Score: 2

    I only see two monitor ports on the back of that puppy...(and oh the agony of knowing I already have a G450 running dual under Linux....)

    The screen caps make me drool

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  47. Re:Non Wintel Os's by shaldannon · · Score: 2

    Matrox has provided some really good support in the form of driver software and forums for various flavors of Windows and Linux. I believe there is also some level of FreeBSD support. I would be surprised if this one didn't have non-Windows support. I can't speak for non-x86 support.

    --


    What is your Slash Rating?
  48. Re:If it works well enough... by Rui+del-Negro · · Score: 2

    Evolution IS chance, it's just that the ones lucky enough to get the good changes breed more.

    No. Evolution means improvement. The theory of evolution through natural selection (which is what most people mean when they say "evolution") says that species tend to improve naturally when those improvements increase their probability of reproducing successfully.

    But it's not always clear if a certain change will improve a species chances of reproduction and / or survival.

    And when a certain characteristic has little or no relevance in survival and reproduction, then it will stay or go based purely on chance.

    The reason we are more sensitive to green is because there was something related to it that allowed our ancient ancestors to get laid more :)

    And if you can find out what this was, your theory may be right. Personally I cannot. That's what I meant when I said that there's a certain tendency to use the theory of evolution through natural selection to "explain" things that do not fit its definition.

    If this were not true, then there would be more people who were not more sensitive to it.

    The reason why we are more sensitive to green is a natural consequence of two things: 1. green wavelengths are at the middle of our visible spectrum and 2. our photon receptors aren't 100% accurate, so they don't react to just one wavelength. The result is that the blue and yellow receptors are also partially sensitive to green, so there's an increase in green "resolution".

    It's sort of the way single-CCD cameras work (two in each four pixels is green). This translates not only to better spatial resolution but also to better colour accuracy.

    One of these likely advantages would be the ability to more easily distinguish between plants that would kill you, and those that are nutritious.

    You can't distinguish between poisonous and edible plants based on colour. There are poisonous and edible plants of just about every colour and shade.

    Most animals are colour-blind and are quite able to distinguish what they can eat from what they cannot. Smell (and experience) are much more important than colour.

    In fact, it works the other way around. Since almost all insects can see colour, it plays a major role in plant reproduction and survival, because the plants with the most striking colours will attract more insects and therefore reproduce more.

    Human vision could be improved by covering a slightly wider spectrum, but there's no "natural" incentive for that to happen, so it doesn't. Women won't magically fall in love with me and ask me to be the father of their children just because I can see ultra-violet light (er... will they?).

    When something is good enough, it'll stay that way for a long time. Nature is lazy. Which makes me a naturist. :-)

    RMN
    ~~~