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Motorola, Nintendo, & Sony Towards Wireless Gaming

WeekendKruzr writes "CommsDesign is running an article about how Motorola has partnered with Sony and Nintendo to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year."

18 of 145 comments (clear)

  1. More evidence by stevenbee · · Score: 4, Insightful

    IMHO this is just further proof that gaming is the Prime Evolutionary Factor in all technology. ; -)

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  2. Super unorganized LAN part by JojoCoco · · Score: 4, Insightful

    This could lead to LAN party type events in which you get the speed of LAN, but can still sit at home challenging all of your neighbors, I want this.

    1. Re:Super unorganized LAN part by liquidsin · · Score: 3, Insightful

      The whole point of a lan party is to get together with friends to game. Most of our lan parties turn into violent brawls, with the throwing of brownies and what-not. Plus, if we play a game that some people aren't into, they go watch movies or play smash brothers on the gamecube. The best part of a lan party is the socializing. If I wanted to stay home and play SoF2 over the internet, I would.

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  3. In other news, MS announces extensions by capt.Hij · · Score: 5, Funny
    Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter. The RF subsystems will be ready for volume production in the second half of this year, Burgess said.

    In other news, Microsoft has announced extensions tothe protocal for use in their XBox. The new extensions are not compatible but according to MS sources offer better value to the consumer.

  4. Don't play nice together..... by jsimon12 · · Score: 3, Funny

    This would be great till someone tries to use the 2.4 ghz cordless phone, or fires up a WiFi laptop, or for that matter cooks some popcorn in the microwave. Not to mention the fact that you probably can't play it around grandpa because of his pacemaker ;)

    1. Re:Don't play nice together..... by SanLouBlues · · Score: 4, Informative

      Motorola Inc.'s Semiconductor Products Sector will use a proprietary frequency-hopping scheme
      . . . from the very first sentence in the article.

  5. Another excuse for a proprietary standard by mactari · · Score: 5, Insightful

    From the article:
    [But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, [[the corporate vice president of Motorola]] said.]

    Is TCP-like packet checking inherent in 802.11 (versus "UDP-like")? If not (and even if so -- I wonder what kinds of savings we're talking about), this sounds like a pretty sorry excuse for coming up with a new standard, and one that sounds like it might be closed.

    I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.

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  6. might be fun, but not for me by Xaoswolf · · Score: 3, Insightful
    The whole point of a lan party is to be with the people you are playing. Where is the fun of firing a nerf rocket at the guy who just fragged you if he is a block away. How do you let everybody know that you just destroyed an opponents town if nobody is in the house to hear you victory cry. Or best of all, how do you throw a bag of doritos at the guy using Pikachu after he wins the match? It's simple, you can't.

  7. Re:Sony and Nintendo by Storm+Damage · · Score: 4, Insightful

    Well, they are both contributing input to Motorola on this development, but the article states nothing of any alliance between the two companies, or even any intent to introduce cross-platform networking compatibility to their systems. From the vagueness of the technical descriptions in the article this might end up being a feature in the next-gen consoles, but whether that means you'll be able to play Quake 4 on your PS3 versus your buddy across the street on his Nintendo is not at all clear yet.

  8. Their encryption better be pretty good... by Gooberball · · Score: 3, Interesting
    because once they move past gaming, security will be a real issue for wireless LANs as spoofing would be a fairly trivial matter.

    That and a someone particularly mallicious could create a DoS attack by broadcasting junk packets at high power.

    -Irony Irony ha ha ha

  9. GBA by Apreche · · Score: 5, Interesting

    The GBA is what needs wireless gaming. Imagine sitting in your car on a road trip playing GBA games against other players in their cars on the other side of the country. Now Imagine a FF6 style MMORPG, that you carry around with you. Yeah, the MMORPG would eat your soul, BUT at least people wouldn't be sitting cooped up in their house playing everquest, they would walk around, go places, and just play in the meantime.

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    Joe: I gotta beat this dragon first hold on.

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  10. Re:What if you have a sister? by Cato · · Score: 3, Interesting

    Frequency hopping and CDMA are how you avoid this - the Motorola tech probably uses both to some extent, it certainly does the former.

  11. War driving by guacamolefoo · · Score: 3, Funny

    Now instead of getting into sensitive corporate data, I'll be able to erase someone's saved season of Madden 200X! w00t!

  12. Get the wired network working first??? by thryllkill · · Score: 4, Insightful
    Maybe it is just me, but maybe Sony should be worried about getting a good bit of the PS2 user base to embraced the wired network model first. Historically console video game networks haven't exactly succeeded. I'm sure with the ammount of money they are throwing at it it will do better than Sega's middle 90's attempts, but still with the American market's resistance to console gaming peripherals is this such a smart idea?

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  13. Not surprising... by badasscat · · Score: 3, Interesting

    When Nintendo unveiled the GameCube at their Spaceworld event in Japan in 2000, one of the technologies touted was Bluetooth. I was there - they had it projected up on a big screen (along with a list of their technology partners - ATI, Panasonic, IBM, etc.), and when prompted in a Q&A session about it, stated vaguely that they were investigating various forms of wireless gaming. So they've been working on this for quite a while and always intended it to be part of the GameCube system. It's only natural that Sony would offer their input as well (and please, read the article - Nintendo and Sony aren't working together, they're offering their input individually to Motorola). What's surprising to me is that Microsoft doesn't seem to be involving themselves at all in wireless network gaming. Considering the reported $1-$2 billion investment in Xbox Live, you'd think they'd be heartily working on a wireless option. In the end, MS may be the one looking like they're stuck in the stone ages - seems like Sony and Nintendo's plans are a bit more forward-thinking than most people thought (even though Nintendo's plan, at least, was really revealed 2 years ago).

  14. Wireless would be nice... by alexhmit01 · · Score: 3, Informative

    When I was a kid, we'd lug our Nintendo over to someone's house if they didn't have a Nintendo (granted, this was a theoretical use after a few years) as well as games.

    We would also move from room to room. When I had friends over, we'd get kicked across the house to not disturb my parents. With this tech, your friend could bring their Gamecube over and you could play that way.

    While Slashdot users will have no problems with cross-over cables or Network hubs, that seems like more of a pain. Besides, while 20-something gamers that LAN party may be able to put the TVs nearby, most kids are stuck with the TVs in place.

    I certainly can think of times we'd have used TVs in nearby rooms but couldn't run a network cable.

    Remember, Console gaming isn't about tech, its JUST about fun. The tech can enhacne the fun, but don't expect people to read manuals.

    Hell, games explain the controls inside the game now, as people don't read the manual. You want them to setup a TCP/IP network?

    Alex

  15. Spectrum by superdan2k · · Score: 3, Interesting

    Isn't 2.4 GHz getting a little crowded? This is just what I need. It's bad enough that Bluetooth interferes with 802.11b, but now my PS2 is going to be messing shit up, too? Great.

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  16. Been there by loosenut · · Score: 3, Funny

    I've been playing a wireless game for years: it's called Frisbee.

    /me ducks incoming barrage of spinning NICs