Motorola, Nintendo, & Sony Towards Wireless Gaming
WeekendKruzr writes "CommsDesign is running an
article
about how
Motorola
has partnered with
Sony
and
Nintendo
to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year."
IMHO this is just further proof that gaming is the Prime Evolutionary Factor in all technology. ; -)
Don't read this!
This could lead to LAN party type events in which you get the speed of LAN, but can still sit at home challenging all of your neighbors, I want this.
In other news, Microsoft has announced extensions tothe protocal for use in their XBox. The new extensions are not compatible but according to MS sources offer better value to the consumer.
This would be great till someone tries to use the 2.4 ghz cordless phone, or fires up a WiFi laptop, or for that matter cooks some popcorn in the microwave. Not to mention the fact that you probably can't play it around grandpa because of his pacemaker ;)
From the article:
[But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, [[the corporate vice president of Motorola]] said.]
Is TCP-like packet checking inherent in 802.11 (versus "UDP-like")? If not (and even if so -- I wonder what kinds of savings we're talking about), this sounds like a pretty sorry excuse for coming up with a new standard, and one that sounds like it might be closed.
I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.
It's all 0s and 1s. Or it's not.
Xaotik Designs
Well, they are both contributing input to Motorola on this development, but the article states nothing of any alliance between the two companies, or even any intent to introduce cross-platform networking compatibility to their systems. From the vagueness of the technical descriptions in the article this might end up being a feature in the next-gen consoles, but whether that means you'll be able to play Quake 4 on your PS3 versus your buddy across the street on his Nintendo is not at all clear yet.
That and a someone particularly mallicious could create a DoS attack by broadcasting junk packets at high power.
-Irony Irony ha ha ha
The GBA is what needs wireless gaming. Imagine sitting in your car on a road trip playing GBA games against other players in their cars on the other side of the country. Now Imagine a FF6 style MMORPG, that you carry around with you. Yeah, the MMORPG would eat your soul, BUT at least people wouldn't be sitting cooped up in their house playing everquest, they would walk around, go places, and just play in the meantime.
Boss: Joe do something blah blah blah
Joe: I gotta beat this dragon first hold on.
The GeekNights podcast is going strong. Listen!
Frequency hopping and CDMA are how you avoid this - the Motorola tech probably uses both to some extent, it certainly does the former.
Now instead of getting into sensitive corporate data, I'll be able to erase someone's saved season of Madden 200X! w00t!
Lots of petrified grits
Note to self: No more arguing with the faithful.
When Nintendo unveiled the GameCube at their Spaceworld event in Japan in 2000, one of the technologies touted was Bluetooth. I was there - they had it projected up on a big screen (along with a list of their technology partners - ATI, Panasonic, IBM, etc.), and when prompted in a Q&A session about it, stated vaguely that they were investigating various forms of wireless gaming. So they've been working on this for quite a while and always intended it to be part of the GameCube system. It's only natural that Sony would offer their input as well (and please, read the article - Nintendo and Sony aren't working together, they're offering their input individually to Motorola). What's surprising to me is that Microsoft doesn't seem to be involving themselves at all in wireless network gaming. Considering the reported $1-$2 billion investment in Xbox Live, you'd think they'd be heartily working on a wireless option. In the end, MS may be the one looking like they're stuck in the stone ages - seems like Sony and Nintendo's plans are a bit more forward-thinking than most people thought (even though Nintendo's plan, at least, was really revealed 2 years ago).
When I was a kid, we'd lug our Nintendo over to someone's house if they didn't have a Nintendo (granted, this was a theoretical use after a few years) as well as games.
We would also move from room to room. When I had friends over, we'd get kicked across the house to not disturb my parents. With this tech, your friend could bring their Gamecube over and you could play that way.
While Slashdot users will have no problems with cross-over cables or Network hubs, that seems like more of a pain. Besides, while 20-something gamers that LAN party may be able to put the TVs nearby, most kids are stuck with the TVs in place.
I certainly can think of times we'd have used TVs in nearby rooms but couldn't run a network cable.
Remember, Console gaming isn't about tech, its JUST about fun. The tech can enhacne the fun, but don't expect people to read manuals.
Hell, games explain the controls inside the game now, as people don't read the manual. You want them to setup a TCP/IP network?
Alex
Isn't 2.4 GHz getting a little crowded? This is just what I need. It's bad enough that Bluetooth interferes with 802.11b, but now my PS2 is going to be messing shit up, too? Great.
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I've been playing a wireless game for years: it's called Frisbee.
/me ducks incoming barrage of spinning NICs