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Motorola, Nintendo, & Sony Towards Wireless Gaming

WeekendKruzr writes "CommsDesign is running an article about how Motorola has partnered with Sony and Nintendo to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year."

55 of 145 comments (clear)

  1. More evidence by stevenbee · · Score: 4, Insightful

    IMHO this is just further proof that gaming is the Prime Evolutionary Factor in all technology. ; -)

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    1. Re:More evidence by Xaoswolf · · Score: 2

      I just hope that they don't continue on in this line to the point where all multiplayer games a done over a wireless connection. It sound fun at first, but if it means that to play a big game of super smash brothers, we need 4 gamecubes and 4 copies of the game(1 for each player), then I'll probably not be buying them. Would you put it past Sony to try to make it like that in future versions?

    2. Re:More evidence by Oculus+Habent · · Score: 2

      But wouldn't it be sweet if your friend brought over his PS2/Gamecube, you set two TVs next to each other, and you at seven friends all play the same game together?

      I'll take Team Fortress for $200, Alex.

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    3. Re:More evidence by Manitcor · · Score: 2

      I think that this technology will havbe the largest benefit in large cities and apartment buildings (dorms too).

      You start your PS2 and via the piconet you can see all the other people in the building and maybe nearby buildings who are playing.

      Just like on the net you can singin to a game and begin play.

      From the sound of the tech it will be possible to extend the network without the use of repeaters simpily by using each unit as a repeater it self (or routing, whatever word you like).

      of course this wont work in areas where there arent enough users to extend the network out but in Tokyo, NYC, SF and other such places this could be an awesome app.

      --
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  2. Super unorganized LAN part by JojoCoco · · Score: 4, Insightful

    This could lead to LAN party type events in which you get the speed of LAN, but can still sit at home challenging all of your neighbors, I want this.

    1. Re:Super unorganized LAN part by liquidsin · · Score: 3, Insightful

      The whole point of a lan party is to get together with friends to game. Most of our lan parties turn into violent brawls, with the throwing of brownies and what-not. Plus, if we play a game that some people aren't into, they go watch movies or play smash brothers on the gamecube. The best part of a lan party is the socializing. If I wanted to stay home and play SoF2 over the internet, I would.

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  3. In other news, MS announces extensions by capt.Hij · · Score: 5, Funny
    Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter. The RF subsystems will be ready for volume production in the second half of this year, Burgess said.

    In other news, Microsoft has announced extensions tothe protocal for use in their XBox. The new extensions are not compatible but according to MS sources offer better value to the consumer.

    1. Re:In other news, MS announces extensions by unformed · · Score: 2

      The new extensions are not compatible but according to MS sources offer better value to the consumer.

      With the primary feature that you can play and control your xbox from literally anywhere in the world.

    2. Re:In other news, MS announces extensions by DrVxD · · Score: 2

      > With the primary feature that you can play and control your xbox from literally anywhere in the world.
      No, with the primary feature that they can play and control your xbox from literally anywhere in the world...

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    3. Re:In other news, MS announces extensions by svirre · · Score: 2


      > With the primary feature that you can play and control your xbox from literally anywhere in the world.
      No, with the primary feature that they can play and control your xbox from literally anywhere in the world...


      Given MS security track record, it actually means anyone can play and control your xbox (with the possible exception of you).

    4. Re:In other news, MS announces extensions by DrVxD · · Score: 2

      Hey, I never said which "they" I was referring to, did I :-)

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
  4. Don't play nice together..... by jsimon12 · · Score: 3, Funny

    This would be great till someone tries to use the 2.4 ghz cordless phone, or fires up a WiFi laptop, or for that matter cooks some popcorn in the microwave. Not to mention the fact that you probably can't play it around grandpa because of his pacemaker ;)

    1. Re:Don't play nice together..... by Radi-0-head · · Score: 2, Interesting
      This is such a common misconception. Unless you have a really old shitty microwave that's leaking like a mofo (or a new microwave that's poorly designed), it won't interfere with 2.4GHz equipment.

      If your microwave does in fact interfere with your wireless lan equipment, I'd invest in a pair of shielded underwear ASAP.

    2. Re:Don't play nice together..... by SanLouBlues · · Score: 4, Informative

      Motorola Inc.'s Semiconductor Products Sector will use a proprietary frequency-hopping scheme
      . . . from the very first sentence in the article.

    3. Re:Don't play nice together..... by Xenu · · Score: 2

      That should work great, if the receiver has good specs for selectivity and dynamic range. The problem here is that we are dealing with consumer electronics, where cheap is much more important than good.

    4. Re:Don't play nice together..... by liquidsin · · Score: 2

      Don't worry about grandpa. By the time this comes out, we'll already have addressable pacemakers. Just make sure he has the newest firmware that supports wake-on-lan.

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      do not read this line twice.
    5. Re:Don't play nice together..... by MWoody · · Score: 2

      "Hey Bobby! Come check this out! When I push the B button, Grandpa starts twitching!"

      "Cool! Lemme try!"

  5. Re:Sony and Nintendo by Smedrick · · Score: 2, Informative

    Correct, but they're not really "working together" in the same sense. The article states that Motorola is developing the technology based on input from Sony, Nintendo and other developers. So it's more like the game developers are working together with Motorola.

    ...which is better than the title suggests, because just the thought of Nintendo and Sony working together makes me queesy.

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  6. Another excuse for a proprietary standard by mactari · · Score: 5, Insightful

    From the article:
    [But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, [[the corporate vice president of Motorola]] said.]

    Is TCP-like packet checking inherent in 802.11 (versus "UDP-like")? If not (and even if so -- I wonder what kinds of savings we're talking about), this sounds like a pretty sorry excuse for coming up with a new standard, and one that sounds like it might be closed.

    I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.

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    1. Re:Another excuse for a proprietary standard by Cato · · Score: 2

      802.11b does need extensions for QoS, which the IEEE is working on - this is because it uses CSMA/CA (Carrier Sense Multiple Access/Collision Avoidance) in which the transmitters sometimes need to 'back off'. A QoS scheme would let certain bandwidth be 'booked' so that there is never the need to back off as long as you stick to what you booked. The isochronous refers to a slot coming up at a fixed interval, allowing you to send at a guaranteed rate.

      This is mainly important for multimedia, though perhaps also for games - one application may be wireless-linked controllers, though I'd expect ad-hoc wireless-LAN parties using consoles are more of a target. The article is a bit thin on why exactly they did this.

    2. Re:Another excuse for a proprietary standard by Freedom+Bug · · Score: 2

      Wired ethernet includes collision detection with random back-off. I presume that wireless ethernet has a similar protocol. The effect is noticeable only on saturated networks.

      Bryan

    3. Re:Another excuse for a proprietary standard by LowneWulf · · Score: 2

      Packet collisions occur at the physical layer, TCP-like anything is irrelevant. Consider it like collisions in ethernet, except that since wireless networks are a less predictable medium, it's more likely to happen when you get base stations scattered in wierd ways.
      That and that there are hundreds of broadcasts a second just to keep time in sync.

      802.11 latencies are slim compared to a cablemodem latency, and the traffic generated would be small enough for it to not matter much anyways. Especially if you are the only device in range.

    4. Re:Another excuse for a proprietary standard by CounterZer0 · · Score: 2

      TCP and 802.11 are totally different types of protocols. Think 'TCP' and 'Ethernet'. 802.11b is CSMA/CD as someone mentioned. By isochronous, it'd be going from Ethernet to TokenRing without the wired ring.

  7. might be fun, but not for me by Xaoswolf · · Score: 3, Insightful
    The whole point of a lan party is to be with the people you are playing. Where is the fun of firing a nerf rocket at the guy who just fragged you if he is a block away. How do you let everybody know that you just destroyed an opponents town if nobody is in the house to hear you victory cry. Or best of all, how do you throw a bag of doritos at the guy using Pikachu after he wins the match? It's simple, you can't.

  8. What if you have a sister? by Uttles · · Score: 2, Redundant

    Thankfully I grew up with two brothers, but what if you're playing your wireless gamecube and all the sudden your sister starts talking on the 2.4Ghz phone? Man that would suck. Talk about video games causing violence...

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    ~ now you know
    1. Re:What if you have a sister? by Cato · · Score: 3, Interesting

      Frequency hopping and CDMA are how you avoid this - the Motorola tech probably uses both to some extent, it certainly does the former.

  9. Re:Sony and Nintendo by Storm+Damage · · Score: 4, Insightful

    Well, they are both contributing input to Motorola on this development, but the article states nothing of any alliance between the two companies, or even any intent to introduce cross-platform networking compatibility to their systems. From the vagueness of the technical descriptions in the article this might end up being a feature in the next-gen consoles, but whether that means you'll be able to play Quake 4 on your PS3 versus your buddy across the street on his Nintendo is not at all clear yet.

  10. Dropping the LAN standard? by randomErr · · Score: 2

    "Because the network is intended for streaming, near-real-time traffic and does not have to use LAN contention methods, developers of such systems will not have to worry about packet collisions with home networks based on 802.11."

    Am I misreading this? Could this be the begining of something bigger and better the current LAN and 802.11 standards?

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  11. Their encryption better be pretty good... by Gooberball · · Score: 3, Interesting
    because once they move past gaming, security will be a real issue for wireless LANs as spoofing would be a fairly trivial matter.

    That and a someone particularly mallicious could create a DoS attack by broadcasting junk packets at high power.

    -Irony Irony ha ha ha

  12. GBA by Apreche · · Score: 5, Interesting

    The GBA is what needs wireless gaming. Imagine sitting in your car on a road trip playing GBA games against other players in their cars on the other side of the country. Now Imagine a FF6 style MMORPG, that you carry around with you. Yeah, the MMORPG would eat your soul, BUT at least people wouldn't be sitting cooped up in their house playing everquest, they would walk around, go places, and just play in the meantime.

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  13. Re:Why reinvent the wheel? by DrVxD · · Score: 2

    > My question here is, why are they reinventing the wheel?
    Because they want to lock you into their own proprietary technology, of course.

    --
    Not everything that can be measured matters; Not everything that matters can be measured.
  14. War driving by guacamolefoo · · Score: 3, Funny

    Now instead of getting into sensitive corporate data, I'll be able to erase someone's saved season of Madden 200X! w00t!

  15. Ever tried a Game Boy Advance? by yerricde · · Score: 2

    All they need now is a wireless video adapter

    Or a video display built into the console unit.

    and a wireless power supply

    That's called Batteries(tm).

    --
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  16. Re:isochronous? by Cardhore · · Score: 2, Informative

    No, it's from "iso" meaning "the same" and "chronous" meaning "time". So packets are sent at the same time. That's how the network achieves low latency, by scheduling time slots for each node, as it were. Otherwise you get packet collisions and the like which adds latency.

  17. good for GC by paradesign · · Score: 2

    i sure hope it works with phantasy star and FFIX. if it works with pahntasy star il buy it.

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  18. Nintendo's "online" plan becomes clearer? by GweeDo · · Score: 2, Interesting

    Well, if there is one thing that Nintendo has been tight lipped about, it is online gaming. This might be there plan though. They have always promoted multiplayer/party atmosphere's with there games (think Mario Party). This would be an amazing technology for a lot of there stuff. I can see it now, 16 people over on 4 TV with 4 Cube's playing Mario Kart with 16 Wavebirds (cause we might as well have our controllers be wireless too!).

  19. Get the wired network working first??? by thryllkill · · Score: 4, Insightful
    Maybe it is just me, but maybe Sony should be worried about getting a good bit of the PS2 user base to embraced the wired network model first. Historically console video game networks haven't exactly succeeded. I'm sure with the ammount of money they are throwing at it it will do better than Sega's middle 90's attempts, but still with the American market's resistance to console gaming peripherals is this such a smart idea?

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    1. Re:Get the wired network working first??? by neonowl+jerm · · Score: 2, Interesting

      is this such a smart idea?

      It seems smart to me. If wired networks haven't historically suceeded, maybe game companies are actually learning from other's past mistakes.

      If you were going to buy one networking periphreal in the next few years, which would you prefer: something to connect you to a wired network that costs a fee and may or may not go down the crapper (as Sega Channel did), or something that at the very least lets you connect wirelessly to your friend's PS2/GC instead of messing with an i.Link/other link cable, and at best creates a point to point network spanning the nation (or globe?)?

      Seems to me that this is a good console answer to PC LAN parties, and if enough people buy into it, a great solution to network gaming because companies wont have to worry about building their own networks. Not sure what that would mean for MMORPG-ing, though.

  20. Re:isochronous? by Animats · · Score: 2

    Think "TDMA", or, for real old-timers, "Slotted Aloha".

  21. Not surprising... by badasscat · · Score: 3, Interesting

    When Nintendo unveiled the GameCube at their Spaceworld event in Japan in 2000, one of the technologies touted was Bluetooth. I was there - they had it projected up on a big screen (along with a list of their technology partners - ATI, Panasonic, IBM, etc.), and when prompted in a Q&A session about it, stated vaguely that they were investigating various forms of wireless gaming. So they've been working on this for quite a while and always intended it to be part of the GameCube system. It's only natural that Sony would offer their input as well (and please, read the article - Nintendo and Sony aren't working together, they're offering their input individually to Motorola). What's surprising to me is that Microsoft doesn't seem to be involving themselves at all in wireless network gaming. Considering the reported $1-$2 billion investment in Xbox Live, you'd think they'd be heartily working on a wireless option. In the end, MS may be the one looking like they're stuck in the stone ages - seems like Sony and Nintendo's plans are a bit more forward-thinking than most people thought (even though Nintendo's plan, at least, was really revealed 2 years ago).

  22. Re:You're wrong by colmore · · Score: 2

    You've never spent much time in Japan, have you?

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  23. Wireless would be nice... by alexhmit01 · · Score: 3, Informative

    When I was a kid, we'd lug our Nintendo over to someone's house if they didn't have a Nintendo (granted, this was a theoretical use after a few years) as well as games.

    We would also move from room to room. When I had friends over, we'd get kicked across the house to not disturb my parents. With this tech, your friend could bring their Gamecube over and you could play that way.

    While Slashdot users will have no problems with cross-over cables or Network hubs, that seems like more of a pain. Besides, while 20-something gamers that LAN party may be able to put the TVs nearby, most kids are stuck with the TVs in place.

    I certainly can think of times we'd have used TVs in nearby rooms but couldn't run a network cable.

    Remember, Console gaming isn't about tech, its JUST about fun. The tech can enhacne the fun, but don't expect people to read manuals.

    Hell, games explain the controls inside the game now, as people don't read the manual. You want them to setup a TCP/IP network?

    Alex

  24. Re:They already have the wireless controller by colmore · · Score: 2

    i don't know all of the specs on beaming power around, but would you really want that much energy in radiation form flying through your living room.

    120 volts at any useful wattage is a whole friggin lot of energy.

    --
    In Capitalist America, bank robs you!
  25. Spectrum by superdan2k · · Score: 3, Interesting

    Isn't 2.4 GHz getting a little crowded? This is just what I need. It's bad enough that Bluetooth interferes with 802.11b, but now my PS2 is going to be messing shit up, too? Great.

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    blog |
  26. Re:You're wrong by NanoGator · · Score: 2

    "You've never spent much time in Japan, have you?"

    Umm... are you saying that the entire Slashdot community takes summer trips to Japan?

    Ya might as well complete your thought. I can't believe I'm the only one that has never been there.

    --
    "Derp de derp."
  27. Wait and see by jsimon12 · · Score: 2

    My WiFi is supposed to do the same thing, but more often then not I get some nice digital static on my cordless (which is also supposed to frequency hop).

  28. Re:isochronous? by David+Leppik · · Score: 2, Informative

    "Isochronous" means that there are fixed time guarantees for packets within a stream. That is, you can reserve a stream with a particular bandwidth, with guarantees that your packets will be delivered within a specific amount of time.

    This is not, as some have suggested, the same as "synchronous," which means that a fixed time slot is reserved for a particular host. The problem with synchronous networking is that the host has tiny window of opportunity to broadcast, and if the host doesn't use it then the bandwidth goes unused.

    FireWire is another example of an isochronous protocol. It's also common in telecom networking protocols.

    What's interesting to me about this is that it's an isochronous networking format with a mesh topology-- presumably hosts get added on an ad hoc basis, with real-time guarantees extended to streams that need to be forwarded.

  29. Re:You're wrong by TRACK-YOUR-POSITION · · Score: 2

    Okay, maybe porn drives CD-ROM, VCRs, VGA--but where are they on the faster CPUs/ fancy 3d cards side of things? In other words, WHERE IS MY SUPER-INTELLIGENT REAL-TIME GENERATED CYBER FRIEND?

  30. Been there by loosenut · · Score: 3, Funny

    I've been playing a wireless game for years: it's called Frisbee.

    /me ducks incoming barrage of spinning NICs

  31. Why FF6? by Rayonic · · Score: 2

    Doesn't anyone realize that FF6 doesn't really scale up to a MMORPG? Unless by "FF6-like" you mean 3/4 overhead perspective with 2D graphics.

    Well, maybe if the game world was hundreds upon hundreds of times bigger, and they got rid of the story arc so you could keep playing forever, and made all the quests reset after you complete them (so others could have their turn), and removed personality from the party members in favor of character customization (can't have everyone running around as Terra, now can we?)

    See? Not so hard. But is it still FF6? Would it even fit on a GBA cartridge?

    1. Re:Why FF6? by Apreche · · Score: 2

      yes, I definitely meant 3/4 overhead perspecitve with 2d graphics and classic rpg combat system.

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    2. Re:Why FF6? by Rayonic · · Score: 2

      > yes, I definitely meant 3/4 overhead perspecitve with 2d graphics and classic rpg combat system.

      I always thought Square's Active Time Battle (ATB) system was nice, but a bit pointless in a single player game. It'd work out pretty well online, though.

  32. Re:They already have the wireless controller by Daetrin · · Score: 2
    Why is everyone always picking on solar powered flashlights?

    Clearly if you took a flashlight and added solar panels in the only even remotely logical way, they would recharge the batteries during the day so you could use it at night.

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  33. Gaming... and mesh networked A/V? by cryptochrome · · Score: 2

    It's been established that the next-generation consoles will do more than just gaming, they'll also become hubs of your entertainment center. At the very least, they'll probably have PVR capabilities, and probably will be able to handle music libraries and Video On Demand. With the addition of a high speed wireless LAN capable of reaching the neighbors, that potentially could give you access to your neighbor's resources... and if configured for a neighborhood mesh network it could reach far further. Advanced P2P filesharing and a common archival framework (sharing drives prevents duplication of files and allows more efficient use of the total space).

    I should note that all this ties in nicely with the recent slashdot article about Playstation 3 Grid Computing. It practically demanded a high speed network... might as well be a local one.

    I doubt Sony would actually do something that the MPAA disapproves of so strongly, but modding your console is not out of the question... of course, a virus or worm might help such capabilities along.

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    ---If you can't trust a nerd, who can you trust?

  34. MMORPG gets my soul? by Inoshiro · · Score: 2

    If my GBA is powering some sort of transmitter which lets me game with someone across the country, I think the MMORPG will have to have a discussion with the Energizer Bunny about whose soul, exactly, it belongs to.

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