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Tactile the Future of GUI?

aaronvegh writes "Slashdot readers have been griping a lot lately about the lack of an alternative to the desktop GUI. In his latest Alertbox column, Jakob Nielson (love him or hate him) is proposing that tactile, phsyical interfaces will be the next evolution in how we interact with machines. An interesting read, and a relief from the tired "the desktop GUI is dead, and we'll replace it with....uh....""

266 comments

  1. As always, the porn industry is there first... by Marx_Mrvelous · · Score: 5, Funny

    Does it even need to be said?

    --

    Moderation: Put your hand inside the puppet head!
    1. Re:As always, the porn industry is there first... by yatest5 · · Score: 0, Offtopic

      This discussion is going to be wank. So, to go off on a tangent, what does anyone reckon the best porn sites are? I reckon www.autopr0n.com is the best!

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    2. Re:As always, the porn industry is there first... by NorthDude · · Score: 1

      To enter the site, touch the right nipple, to go back touch the left one.

      --


      I'd rather be sailing...
    3. Re:As always, the porn industry is there first... by Anonymous Coward · · Score: 0

      actually, that's accurate.

      I don't remember exactly what it's called, but there is a software and 'ahem' hardware devices for virtual sex that a company is selling online. They have models for straights, lesbians, and gays. (basically there are 2 different hardware pieces one for female (with a potential addon) and one for male (with another potential addon).

      These communicate with software over the internet. There are multiple levels of control. You can just click and drag to change the level of 'stimulation', or you can have a mutual stimulation (with the devices determining the level.) I remember reading about it about a year ago now, and I remember the distinct comment on the site that it was going to revolutionize porn sites, but I haven't noticed any changes.

      Anyone else heard of this?

    4. Re:As always, the porn industry is there first... by NorthDude · · Score: 0, Offtopic

      I've always prefered manual to automatics...

      --


      I'd rather be sailing...
    5. Re:As always, the porn industry is there first... by Anonymous Coward · · Score: 0

      I don't remember exactly what it's called, but there is a software and 'ahem' hardware devices for virtual sex that a company is selling online.

      It sounds like you've been reading the FU-FME website. :)

      While I've never actually tried to order one, and fortunately don't know anyone who has, I'd always assumed that it was a joke.

    6. Re:As always, the porn industry is there first... by Anonymous Coward · · Score: 0

      I'll have to check it out when I am not @ work.

      But hey, if it's not a joke, it might be an interesting purchase just to see if it works. Maybe someone can do a review on Slashdot. ;-)

    7. Re:As always, the porn industry is there first... by Tablizer · · Score: 2

      Repetative Motion Injuries are gonna skyrocket. Time to buy some RMI stocks.

      But, I like the idea that I can give my machine the birdy in anger, and it will react. I is not just for traffic anymore.

    8. Re:As always, the porn industry is there first... by Anonymous Coward · · Score: 0
      Oh God I hope not!

      Have you ever stumbled accross a porn site that started trying to forceably install its software? I'm not looking forward to my tactile interface doing the same.

      Good point. I'd certainly be more careful about which links I click.

    9. Re:As always, the porn industry is there first... by MrFredBloggs · · Score: 1

      "Repetative Motion Injuries are gonna skyrocket."

      This erroneonsly presupposes people are going to use this tactile shit, and not the more obvious voice control / eye tracking systems.

    10. Re:As always, the porn industry is there first... by Tablizer · · Score: 2

      (* This erroneonsly presupposes people are going to use this tactile shit, and not the more obvious voice control / eye tracking systems. *)

      For porn? Never mind. I will leave that research to somebody else.

    11. Re:As always, the porn industry is there first... by TheSync · · Score: 2

      Already there is the Virtual Sex Machine.

      You can see a video of it about 2/3rds of the way down the page here. Scary stuff!

    12. Re:As always, the porn industry is there first... by CyberDong · · Score: 1

      FUFME has been there for a couple of years now...

    13. Re:As always, the porn industry is there first... by martyn+s · · Score: 1

      You can't purchase it. They say to put in your email address and they'll contact you about purchasing it. That's always a sign that it's fake, or a joke, like bonsaikitten.com.

    14. Re:As always, the porn industry is there first... by Saeger · · Score: 1
      Porn sites? As in websites you pay to access?

      P2P replaced them, and the poor pornstars are starving! (i.e. getting skinnier and sexier! j/k)

      --

      --
      Power to the Peaceful
    15. Re:As always, the porn industry is there first... by Anonymous Coward · · Score: 0

      Nope, that's not it. It was something that was connected to the computer using a cable.

      And the feminine one was specifically a pulsating vibrator if I remember correctly.

    16. Re:As always, the porn industry is there first... by jred · · Score: 2

      www.thehun.com is another good one. Even if it is a godawful shade of yellow...

      --

      jred
      I'm not a mechanic but I play one in my garage...
  2. Jesus CHRIST by yatest5 · · Score: 3, Funny

    I won't take any advice on GUI design from a website that looks like THAT!

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    • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    1. Re:Jesus CHRIST by Anonymous Coward · · Score: 0

      Pfeh. The website does what it supposed to do, and very well. He is a usability expert, not a flashy-futuristic-widgets expert.

    2. Re:Jesus CHRIST by Anonymous Coward · · Score: 1, Funny

      No no no... you're not supposed to LOOK at it. It's one of those new-fangled tactile websites.

      You have to close your eyes and run your mouse all over the screen. Feels great, doesn't it?

    3. Re:Jesus CHRIST by ceejayoz · · Score: 4, Insightful

      GUIs don't have to be flashy - they have to be functional. Whilst his site isn't particularly cool/pretty/fun/flashy looking, it works just fine.

      Does seem to be the general trend, though... there was a /. article a little while back about how GUIs have stagnated... but the article was like dark green background with light green text. Ick.

    4. Re:Jesus CHRIST by yatest5 · · Score: 1

      Joke or not, I agree with what you're saying. (Yes that's why I post it as AC.)

      Amass 50 karma, then you can post what you like :).

      I think the page is minging, if some poeple disagree, so be it..!

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    5. Re:Jesus CHRIST by Anonymous Coward · · Score: 0

      but the article was like dark green background with light green text.

      Sounds like a crime against good taste.

    6. Re:Jesus CHRIST by sporty · · Score: 0, Offtopic

      Oh, I see. Versus breast implants where it's better to look than to touch?

      --

      -
      ping -f 255.255.255.255 # if only

    7. Re:Jesus CHRIST by Anonymous Coward · · Score: 0

      So what did you want? Popup ads, crappy Flash animations, Java games and fullscreen banners?

      I'd rather spend my money buying books and a new motorcycle than being forced to buy a bigger system and a faster connection just because some company wants to show me how lame their web coder is.

      From my point of view their site is very functional. The filesystem hierarchy reflects the topic and articles filenames reflect the date they were written. Just compare this to some well known news sites.
      Of course YMMV.

      No, I don't work for them.

    8. Re:Jesus CHRIST by brsmith4 · · Score: 2, Funny

      What about the site that you posted this parent on? Would you take GUI design tips from them? I would certainly hope not.

    9. Re:Jesus CHRIST by jolshefsky · · Score: 1
      Amen to that (and double the blasphemy, right?)

      Two things--first, real studies have shown (none available off hand, so let's just say IMHO for now) that fonts with serifs like Times and Courier are read slower but with more accuracy. San-serif fonts like Arial or Helvetica tend to be read quicker but less accurately. For this reason, san-serif fonts are often used for headlines where accuracy can be sacrificed for speed, and serif fonts for body text where the opposite is true. Anyway, this article is written in slippery Veranda which, to me, not only looks awful but reads fast and is very innacurate.

      The other related point is: why? If I want to view body text as Times, why do you _force_ me (via the bane of the HTML world, cascading style sheets) to read it in a font that I hate? This ain't advertising copy ... it really doesn't matter what font it's in. [gesture hands in futile surrender.]

      --
      --- Jason Olshefsky

      Karma: Poser (mostly affected by adding this line long after everyone else did)

    10. Re:Jesus CHRIST by bay43270 · · Score: 2

      Your information on font reading speed has been disputed by a number of studies. Here's the first I found:

      http://www.humanfactors.com/downloads/feb02.asp

      As the article points out, Veranda was specifically designed for viewing on computer screens, and it doesn't read any slower.

      As far as the web site is concerned, it isn't very flashy. I don't know that I really like the look. Who gives a shit? Jakob Nielsen is one of the best know experts in the world usability today. He is not a artist or a Photoshop hack. If you had read his books (or any others by Tog, Cooper or Krug) you would know that the difference between a usability expert and a graphics designer is every bit as strong as the difference between a lumberjack and a circus clown.

    11. Re:Jesus CHRIST by mark_lybarger · · Score: 1

      oh sure. and a wife doesn't have to be pleasant to look at either, right? she just needs to be able to produce some offspring, cook a little dinner, sweep the floors and fetch some beers.

      on a more serious note, part of functionality is it's appearance. more polished is more pleasant to look at and will therefor be easier to use all around. bash/cmd.exe whatever is functional, but you don't see masses flocking to them right off the bat.

    12. Re:Jesus CHRIST by ceejayoz · · Score: 2

      oh sure. and a wife doesn't have to be pleasant to look at either, right? she just needs to be able to produce some offspring, cook a little dinner, sweep the floors and fetch some beers.

      Choosing a functional wife is much better for the species as a whole than choosing a pretty one who can't produce offsring. It's called natural selection :-)

      I do see, however, your point. UseIt.com isn't HIDEOUS though... and thus I find it perfectly functional, more so than many "pretty" or "flashy" sites.

    13. Re:Jesus CHRIST by Anonymous Coward · · Score: 0

      More accurately, usability is about a long-term relationship. Too many websites are a one-night stand sold to a non-usability person by tits and arse and a 5 job. Build a long-term relationship isn't necessarily doomed, but it's more difficult. A pretty face isn't unimportant but it's not a priority for a long-term relationship.

  3. What is broken with the Desktop idea? by nrjyzerbuny · · Score: 5, Insightful

    I see nothing in this article that shows what exactly a physical paradigm would do better than a desktop one. Truthfully, I don't think desktop when I'm on a box, it's just hierarchically organized folders. Which makes alot of sense to me.

    1. Re:What is broken with the Desktop idea? by Anonymous Coward · · Score: 1, Insightful

      Take a look at how users (not geeks) use their hard drives. See how all the files are usually stuck in one huge folder? Or several folders with nonsensical names?

      This isn't stupidity. Hierarchical folders make sense to IT professionals, and by the principal of exposure and familiarity, became the dominant paradigm. But there is nothing itrinsically obvious or usable about hierarchical categories of information.

      People make use of information by context and familiarity, not hierarchical ontologies.

    2. Re:What is broken with the Desktop idea? by elphkotm · · Score: 3, Insightful

      Users want strucgture: Once presented with a general layout, "My Documents," "My Media," etc... users will start to create subfolders and organize things. The folder concept is very simple and very concrete to users, you just have to show them how to use it, and they're off and running.

      The only thing that seems to get crowded for non-"IT Professionals" that I know is the Desktop, which is a horrible place to be able to put files, in my opinion. The desktop should be relegated to program/page links, and the special document/media folders.

      --

      <Amanda`> I just went out to the parking lot in my bathrobe to exchange warez CDs.
    3. Re:What is broken with the Desktop idea? by EnderWiggnz · · Score: 1

      that, and the whole "file cabinet" idiom is idiotic...

      so... i've got this file cabinet... with file folders ... that have file folder in them... that have files folders in them... that point to other files, but look like the files are in that folder, when really they're across the street in storage?

      --
      ... hi bingo ...
    4. Re:What is broken with the Desktop idea? by Anonym1ty · · Score: 1

      ...What is broken with the Desktop idea?

      There's nothing broken with the desktop idea.

      The way the desktop functions [in general] is exactly what is needed for most of the tasks a computer does. The desktop is not going to go away any time soon. However, that doesn't mean we won't have more than on form of UI on a computer... Not only tactile, but voice activated and aromatic and probably more. The real reason you haven't seen this so far is there is no application that is currently available that really requires such a different UI. When we get our first killer ap that uses a different UI, people will start using other UI's until then it's not going to happen.

      Hey check out my new joy-port... Makes all old pr0n new again :D
    5. Re:What is broken with the Desktop idea? by riffraff · · Score: 2, Insightful

      On the other hand, very every user that likes their files organized like that, I can point out half a dozen that don't organize anything. No file naming structure, no directory structure, nothing. Just hundreds of inconsistently named files in one directory

    6. Re:What is broken with the Desktop idea? by Tablizer · · Score: 2

      I see nothing in this article that shows what exactly a physical paradigm would do better than a desktop one. Truthfully, I don't think desktop when I'm on a box, it's just hierarchically organized folders. Which makes alot of sense to me.

      I think trees run out of gas when things pass a complexity threashold. I would like to see more set-based interfaces:

      http://www.geocities.com/tablizer/sets1.htm

      A database is a nice start. Plus, it would allow one to build their own interfaces easier since database-related front-end tools are common. You don't have to learn a specific OS API, you only need to see the schema (hopefully documented). It is quicker to grok (good) schemas than API's, IMO. This is one reason (among many) that I don't like OOP.

    7. Re:What is broken with the Desktop idea? by protohiro1 · · Score: 1

      But a good GUI should allow people to work in the way best for them. If they want a mess, let them have a mess. (I have a mess...but its all in my "documents" "music" and other OSX defaults...but beyond that...)

      --
      Sig removed because it was obnoxious
    8. Re:What is broken with the Desktop idea? by uradu · · Score: 2

      > Take a look at how users (not geeks) use their hard drives.
      >See how all the files are usually stuck in one huge folder?

      Yes, and that's usually the result of ignorance, not organization. Most users at that level of competence that I've seen have no notion of hierarchical folders, or the distinction between files and folders. They see the menu item "My Documents" in the Start menu, and that's the only place they know where to look for their files; they click on it and magically a window with all their documents opens up, without them even being aware that they're actually looking at the contents of a folder. If an application opens the Save dialog by default in the "My Documents" folder, then they'll be fine, otherwise they'll never find those saved documents again--unless they've mastered the art of "File|Open..." to get to documents.

      This level of competence is something you want to train users AWAY from, not something you want to accept as a reasonable status quo. In fact, once you teach beginners the notion of folders, you usually see them eagerly warming to the concept and going through a period of excessive folder creation and use. The moral of the story is that the behavior of most computer users is usually not the result of a best-practices analysis.

    9. Re:What is broken with the Desktop idea? by bay43270 · · Score: 2

      Users don't want structure. Computers do.

      Human beings remember things spatially. They remember that they put the pen near the keyboard or the keys are on a short green table near the front door.

      I agree that creating "My Documents" and "My Media" was a great idea. Since we cannot remove the shackles of the hierarchical file structure between windows versions, the best we can do is 'suggest' to the user where they might put some of their files. But keep in mind; this was just a training tool to get the user to think more like the computer (not the other way around).

      Of course, no one has come up with a truly practical way of getting the computer to store information in a manor useful to human beings (at least without loosing all the advantages of a computer).

    10. Re:What is broken with the Desktop idea? by Anonymous Coward · · Score: 0

      Human beings remember things spatially. They remember that they put the pen near the keyboard or the keys are on a short green table near the front door.

      I take it you don't know too many people. Most people I know can't remember where their keys are if they aren't in their pocket or pocketbook.

      They don't remember where their bills are if they don't put them all in a single drawer.

      And if they can find their receipts, it's a miracle because they rarely allocate a drawer for them.

      People remember things in terms of what they put in them. Sometimes they'll remember spatially where an item is (especially if it's not mobile), but it's all about the container.

    11. Re:What is broken with the Desktop idea? by Anonymous Coward · · Score: 0

      Nothing you present there is more efficient, and you have a hard time comprehending sets seperately from database entries.

      Your rational as to why you don't like object-oriented programming is indicative that you have absolutely no idea what you're talking about.

    12. Re:What is broken with the Desktop idea? by seney · · Score: 1

      actually... the desktop should be relegated nothing. why keep something on the desktop when it's constantly being covered by applications, finder windows? seems like a pretty ridiculous idea to me.

    13. Re:What is broken with the Desktop idea? by Tablizer · · Score: 2

      (* Nothing you present there is more efficient, *)

      Efficient? How is visiting 30 subdirecties because we have to pick one aspect to split folders on "efficient"? I would rather have the machine chug away than me (which it does not have to do much of if indexed properly).

      Are you suggesting wy *stay* with simple-minded structures because more flexible ones are too slow????

      Assembler fan, must be.

      (* and you have a hard time comprehending sets seperately from database entries. *)

      Google is pretty-much a set-based and graph-based search system. Would you rather have the web be *only* hierarchized?

      (* Your rational as to why you don't like object-oriented programming is indicative that you have absolutely no idea what you're talking about. *)

      Brilliant counter-point! You are so full of facts and info. BTW, have you stopped beating your head with that heavy stick yet?

      oop.ismad.com

    14. Re:What is broken with the Desktop idea? by bay43270 · · Score: 2

      Those bills... what order are they in? When you look through them, do you read the names? Do you know what the first line at the top of your phone bill will say? Or do you just know the 'look' of the phone bill... your mind registers the font, the color, the logos. It's put them together to form a fingerprint.

      When you tell your wife where the phone bill is, you tell her 'top left hand dawer of my desk'. But in your mind, do you think of it that way? Most people imagine the desk, the drawer, the fact that it sticks when you open it and the color of the envelopes inside. They then translate that into something more suitable for communication: 'top left-hand drawer'.

      When you use your remote... do you think 'volumne - up'? Or do you just know to press the button just to right of your thumb?

    15. Re:What is broken with the Desktop idea? by klez23 · · Score: 1
      I think trees run out of gas when things pass a complexity threashold.

      Trees run on gas? So, like, we need to burn oil to keep the trees running, to clean the atmosphere? Damn hippies keep saying fossil fuels are bad for the environment...

    16. Re:What is broken with the Desktop idea? by Sun+Tzu · · Score: 2
      Truthfully, I don't think desktop when I'm on a box, it's just hierarchically organized folders
      Now, if we just had a non-desktop term for folders, the transformation would be complete.... I know! directories :)
  4. uh, tactile? by Anonymous Coward · · Score: 0

    My tactile feedback is a mouse and a keyboard. What's yours?

    Sure, you could have an NES style powerglove. But whatever it is, it comes down to just pointing and pressing buttons (be they virtual or real). For me any 2D environment is best for that (loss in time pointing/touching at something way in the background or even behind me in 3D).

    My desktop works fine, and so do most people's. They just don't want to admit it.

    1. Re:uh, tactile? by Oliver+Wendell+Jones · · Score: 2

      My tactile feedback is a Logitech iFeel optical mouse, and it's surprisingly addictive.

      Opening fire with a chain gun in UT is so much more fun when your mouse is actually thrumming along with the gun... I just wish more games supported it.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    2. Re:uh, tactile? by Anonymous Coward · · Score: 0

      I've had the opportunity to work with some haptic interfaces in discreet's Flint/Flame/Smoke. More gestural than tactile, they still are(were) quite innovative. Each work with a tablet as the key means of device control, navigation and functions are called up based on certain gestures or rate of movement. For instance, scrubbing through hours of footage is done by circular motion on the tablet, no active hit spot or ui gizmo... the motion was enough.

  5. Limited uses by csnydermvpsoft · · Score: 1

    That looks like it might have limited use - I can't see the good old GUI going anywhere soon (unless commandline makes a comeback).

    1. Re:Limited uses by Anonymous Coward · · Score: 0

      Command line? You wuss.

      Real men just stick a wire in their mouth and directly sense the 1s & 0s! If you're lucky, they give you a button so you can do input!

  6. What.. by iONiUM · · Score: 5, Funny

    that tactile, phsyical interfaces will be the next evolution in how we interact with machines.

    what, like the abacus? :-)

    1. Re:What.. by hitzroth · · Score: 1

      No, like the desktop your computer sits on.

      --
      In mathematics, one does not understand things, one merely gets used to them.
      --VonNeumann
  7. Smell by sporty · · Score: 5, Funny

    Last thing we will need though, is smell feedback. Lord knows what my trash bin smells like with the junk thats in there. And worse yet, my porn folder. Ewr....

    --

    -
    ping -f 255.255.255.255 # if only

    1. Re:Smell by NanoGator · · Score: 2

      Oh man. Imagine playing Oddworld: Abe's Exodus like that.

      --
      "Derp de derp."
    2. Re:Smell by Anonymous Coward · · Score: 0

      I dunno, I like the smell of girls. At least the ones in my porn videos and the ones I've been near.

    3. Re:Smell by Tablizer · · Score: 2

      I don't know about you, but generally I usually don't find pleasure in smell. (Except maybe the smell of hash-browns in the morning before I eat.) Smell is to warn you that something is wrong or rotten. IOW, local physical dangers. In a virtual world, that is not much use since it is (hopefully) not real anyhow.

      Besides, I would HATE to smell the tricks that spammers would use to get your attention. If you think pop-up ads are obnoxious, imagine a pop-up smell-ad for a "Skunk Works II" book.

      The only use for most guys [1] that I can envision (or ensmellen?) is a game with smoky battle smells, maybe with swamp and forrest smells to add to the game "aura".

      [1] Odd fetishes excluded.

    4. Re:Smell by Nooface · · Score: 1

      Last thing we will need though, is smell feedback.

      Well, it's being done anyhow.

      --

      Nooface
      In Search of the Post-PC Interface
    5. Re:Smell by Chundra · · Score: 2

      Or... *gasp*... goatse

    6. Re:Smell by sporty · · Score: 2

      Well... smell also lets you know when things are ok. Just like taste. When you were a kid, you liked sweeter things because your body needed the extra sugars. Well.. smell lets you know what is good for you and what's bad.. in a primitive sense. Yes, the body can be fooled. Like cianide and the almond association.

      --

      -
      ping -f 255.255.255.255 # if only

    7. Re:Smell by Tablizer · · Score: 2

      (* When you were a kid, you liked sweeter things because your body needed the extra sugars. *)

      It did? Which nutrition book are you using?

      Besides, taste and smell are kinda different issues. Nobody has proposed remote tasting yet.

    8. Re:Smell by screwballicus · · Score: 2

      Some exciting, bleeding edge, next generation games already bring this advancement in scratch n sniff technology to you.

    9. Re:Smell by sporty · · Score: 2

      My mistake. The reason you liked sweeter things was because breastmilk is sweet, which is your source of nutrition. Hurk.. I was on crack :)

      --

      -
      ping -f 255.255.255.255 # if only

  8. Insert ObTeledildonics reference... by abulafia · · Score: 1

    ...right here.

    --
    I forget what 8 was for.
  9. Just dont make it a phallic symbol by e2d2 · · Score: 2

    That's all I'm asking. I don't want to "rub my junk" just to get my cursor moving.

  10. Stubborn old me by acoustiq · · Score: 1, Funny

    I always have trouble coming to grips with new technology.

    --

    --
    I romp with joy in the bookish dark
  11. GUI dead? by casings · · Score: 2, Funny

    I'm glad i stick with console. All we need now is a tactile console. Complete with 101 key 'interface' So i can push the correct buttons in correct order to run a command.

    to get a directory all id need to push would be key labeled 'l' and key labeled 's'.

    wow what a great innovation.

    1. Re:GUI dead? by casings · · Score: 1

      OH YEA don't forget the infamous 'enter' or 'return' key after entering your combinations or else the will not run.

      and if you need to duplicate something, type 'g' 'p' 'm' and 'enter' to run this special command that allows the use of a 3 button 'attachment' with 'ball bearing' or 'laser' bottom.

  12. Bad taste by Anonymous Coward · · Score: 3, Funny

    I don't want UI advice from a guy who keeps using bold on almost every sentence.

    1. Re:Bad taste by Sloppy · · Score: 1
      He doesn't use bold, he just uses strong emphasis. If you don't like how your web browser indicates strong emphasis, that's your problem. ;-)

      In all seriousness (rapidly going off on a tangent here), anyone else notice that pop web browsers give less control to the user, than what was considered normal a few years ago? I'm sure that a few of the browsers I've used over the years (AWeb comes to mind) let the user choose how certain abstract things (such as emphasis tags) were rendered, whether it was bold, italic, different font, different size different color, or something like that. But nowdays I'm using Galeon, and I don't see that anywhere. Hm. Not good. :( Is MSIE like this too?

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    2. Re:Bad taste by SScorpio · · Score: 1

      While there is no nice GUI menu system this can be done in MSIE. One of the accessability options in IE is to have pages use a custom style sheet. Just define what the tags should be rendered in there and your set.

    3. Re:Bad taste by urmensch · · Score: 0

      i thought you could define your own style sheets using galeon? maybe it's just mozilla though.

      look for this file: userContent.css
      or look here for a start

    4. Re:Bad taste by jesser · · Score: 2

      I'm sure that a few of the browsers I've used over the years (AWeb comes to mind) let the user choose how certain abstract things (such as emphasis tags) were rendered, whether it was bold, italic, different font, different size different color, or something like that.

      If you want that level of control over how web pages appear, create a user style sheet. You can even use a bookmarklet to apply your styles to a specific site rather than all sites and without restarting your browser. This rule makes <strong> appear as italics rather than bold:

      strong { font-weight: inherit; font-style: italic; }

      I think including "how should <strong> appear?" in UI prefs would be confusing. First, it's geeky because it involves specific HTML tags. Second, most sites use <b> when they mean <strong>, and prefs that work 20% of the time (or even 80% of the time) are usually not good. Third, misguided web designers might start intentionally using <b> when they mean <strong>, just like they specify text and background colors as black on white for simple pages where the user's preferred colors would work fine.

      --
      The shareholder is always right.
    5. Re:Bad taste by foo+fighter · · Score: 2

      His emphasizing key points makes it very easy to skim the article, get the gist, and get on with your life.

      Get a clue. I wish more sites would follow his lead.

      --
      obviously no deficiencies vs. no obvious deficiencies
  13. GUI by bsDaemon · · Score: 1

    I don't understand why would really even need to see stuff that badly. If programmed properly, like in Clisp with some "insanely great ((C) Steve Jobs) voice recognition and natural language parsers, we should just have to talk to the computer. No typeing, no mouse clicking, no eyes strain. If we want some information back, it could tell us, print it, or display it on a projector or something. Sort of like Star Trek?

    1. Re:GUI by NorthDude · · Score: 1

      I don't beleive voice recognition can make it into the workplace...
      The problem won't be technological,
      imagine 25 persons in an open office all talking to there computer at the same time.

      --


      I'd rather be sailing...
    2. Re:GUI by bsDaemon · · Score: 1

      it'll encourge cubile manufacturors to not suck so badly anymore? you know..higher walls that are strong and can't be tipped over. my highschool's english hall was basically a bunch of cubicles with a chalkboard as one side of the thing. very flimsy.

    3. Re:GUI by abusimple · · Score: 0

      Ever been in an office with 25 people all talking on the telephone at once? I have - and it seems to work just fine. Nobody on either end of the 25 lines ever gets confused. Just need to make good mic selections - heck you could do it all with just whispers.

      Of course, it might get annoying to be in an office with more chatter than you're used to. But "give it a few months. You'll get used to it... or you'll have a psychotic episode." Either that or wear headphones.

  14. Pen systems... by Kobal · · Score: 1

    Thanks for bringing back painful memories. I'll hate those optical pens you had to point on the screen all my life.

  15. Not what you think... by CrazyDwarf · · Score: 4, Informative

    From reading the article, it appears they're more interested in tactile interfaces for non-PC devices. I really don't think this will affect the gui any time soon, too many people need to be able to see what they're doing.

    --
    It's easy to stand out when the general level of competence is so low.
  16. Minority report by GothChip · · Score: 3, Interesting

    I would love a GUI similar to the one used in Minority Report.

    An alternative would be a simple OS interface similar which uses radial menus like those in Never Winter Nights.

  17. Imagine DRM with this... by qwerpoiu · · Score: 1, Funny

    If you rip a DVD, will it punch you?

    1. Re:Imagine DRM with this... by suffocate · · Score: 1

      amen brother.

      OMG pr0n is s0 funny! +5 INFORMATIVE!!! LOLOLOLLOLLZZZLZLOZLL!!!!!

  18. Link to examples... by Tall+Rob+Mc · · Score: 5, Informative

    I found a link in the article to be almost as interesting as the article itself. This is a link to Saul Greenberg's site at the University of Calgary where he has a collection of user interfaces, most of which have been designed by his students and include video examples. Here It Is

  19. iFeel mouse by IvyMike · · Score: 5, Interesting

    I've been using my Logitech iFeel mouse, which has tactile feedback, for over a year now. I like it a lot; it's reassuring that widgets in windows are "bumpy". I guess it's like moving to a real keyboard after having used a membrane keyboard. It even works in some games, most notably Black & White which actually had missions that would only appear with a force-feedback mouse.

    But unfortunately, iFeel mice have been available for a long time now, but it doesn't seem like they're catching on. People don't seem to want to spend even the extra $20 or so for the feature.

    1. Re:iFeel mouse by Anonymous Coward · · Score: 0

      .. or they just don't need a new mouse. I've been using the same mouse for 2 years now (Intellimouse with IntelliEye first edition (no brake light!)), still works great, no need for me to change to a vastly unsupported feature.

    2. Re:iFeel mouse by sporty · · Score: 2

      Didn't the playstation do this first? Or some arcade game system? It's jsut a matter of figuring out which device to vibrate, nuh?

      Heh, imagine if they vibrated the keyboard. It'd fall off the table after a while. THe monitor would just cause an earthquake.. especially with those 21" monitors.

      --

      -
      ping -f 255.255.255.255 # if only

    3. Re:iFeel mouse by c13v3rm0nk3y · · Score: 1

      Did the PS actually have more intelligence in the feedback than simply buzzing the gamepad at particular moments during the game?

      Having an off-blance motor vibrate to let you know you've crashed into a wall is one thing. Actually tying this tactile gesture to finer-grained information like windows, buttons and menus is another.

      I liked the idea of the iFeel mouse, but I use a Mac. I'd like to see something like this for my G4!

      --
      -- clvrmnky
    4. Re:iFeel mouse by c13v3rm0nk3y · · Score: 1

      Yeah, well, unless you are ham-fisted like me. I go through mice -- about one a year. The switches usually go first, but I do put a lot of kilometers on ball mice. They don't stop working, but the switches just aren't as stiff, and the whole unit loses accuracy.

      I find I wear out the optical mice a lot less, but I still give the switches a good run. I stick with Logitech, as they seem to take my abuse better than Microsoft.

      --
      -- clvrmnky
    5. Re:iFeel mouse by King_TJ · · Score: 2

      Yeah, I also agree that it's a fairly cool idea. It's one of those things that I'm honestly surprised Apple didn't do first. Would have been much easier for them to make it catch on, by building every iMac with a mouse of that type and building support into OSX natively.

      Anyway, it's still not really in the same league as the proposed "tactile feedback OS". It simply enhances your existing GUI with an extra touch.

      Personally, I think the text interfaces and GUIs are here to stay until A.I. and voice recognition mature to the point where we can simply talk to our computers and hear voice responses back. Star Trek has the right idea.

      People strive to work with their PC the same way they communicate in everyday life. Since the technology limitations prevented us from chatting with our PC like we would another person, we opted for our other preferred method of communcation - reading/writing/typing.

      Any other proprosed "new interfaces" are too alien to our usual modes of communications, so they won't ever catch on. Humans use the sense of touch as additional feedback that corresponds with a primary means of information retreival (sight or sound). Touch as an interface itself is only acceptable to blind people, who are forced to use touch as a substitute.

    6. Re:iFeel mouse by Apocalypse111 · · Score: 1

      You can actually find iFeel mice on ebay for about $1 American in big lots now. The shipping is kind of steep (about $10) but I'd say that's not too bad a price overall for an iFeel. I'm getting one now to see how I like it, maybe it'll replace my old MouseMan.

      --
      There is no mod option "-1: Disagree" for a reason. "Overrated" is not an acceptable substitute. Post something instead.
    7. Re:iFeel mouse by sporty · · Score: 2

      Hrm, not that i know of. I think it's just straight rumble.

      --

      -
      ping -f 255.255.255.255 # if only

    8. Re:iFeel mouse by Chundra · · Score: 2

      Apple? Are you serious? As in... Apple, the company that makes mice designed to be used while you wear mittens?

    9. Re:iFeel mouse by uradu · · Score: 2

      > The shipping is kind of steep

      Yeah, justdeals are sleazebag shippers, advertising low prices and inflating shipping. They have a pretty crappy online reputation regarding shipping and dealing with defective items as well. I ordered from them just once, and it took them over two weeks to even ship the item. But for some items it's worth it anyway (like my Proxim wireless card: $12/card, $40 for the access point, can't be beat).

      Also, these mice aren't really $1, since you can't amortize the high shipping cost by buying a bunch at once; each one will cost $11 to ship.

    10. Re:iFeel mouse by gravelpup · · Score: 1
      People don't seem to want to spend even the extra $20 or so for the feature.

      Mine was $70 or so, cheaper than an Intellimouse Explorer.

      --

      Things are more like they are now than they ever were before.

    11. Re:iFeel mouse by Saeger · · Score: 1
      Remember to visit pricegrabber or pricewatch next time. Pricegrabber shows vendor ratings along with the expected tax and shipping costs to your specific zipcode... so you can tell when someone's trying to rip you off on the shipping charges, and when someone's lowball prices is too lowball for their own good and their rating suffers as a result.

      --

      --
      Power to the Peaceful
    12. Re:iFeel mouse by Natural+One · · Score: 0

      Actually, yes they did. Metal Gear Solid, for instance, used the vibration of the controller to bring the user more into the game.

      There was a torture segment of the game, where you character was under electric shock from the bad guys. They would torture you a little while, and then dump you in a prison cell. If you called your spy bosses (in particular, the medical officer on your team. The bad guys didn't take your communication device), they would stimulate your muscles using nanomachines, to help you resist the torture. During the "stimulation" part, the game told you to hold the controller against your arm.

      It had the effect of being a poor man's massage, given as part of the game. Not genius, but a good idea.

    13. Re:iFeel mouse by uradu · · Score: 2

      > Remember to visit pricegrabber or pricewatch next time

      Of course, I use those all the time, and I used justdeals knowing full well that the shipping was a racket, but some items are so cheap (especially discontinued products) that you still come out on top.

  20. Price. by Anonymous Coward · · Score: 1, Interesting

    "NanoMuscle is a company that makes very small motors that are an order of magnitude stronger and smaller than traditional electrical motors, yet they use a fraction of the electrical power and they're much cheaper."

    http://nanomuscle.bigstep.com/:
    "25 for $900"

    Lies.

  21. got something you can tactile right here by Anonymous Coward · · Score: 1, Funny

    No really, it's right here in my desk. It's a writing instrument, sometimes called a "pen". Who knows why?

    Did you know you can drive north or south in any direction? It's true!

  22. You mean RATML? by qwerpoiu · · Score: 1
    Real Aroma:

    RealAroma(R) introduces a whole new dimension to the man/machine interface game. The dimension of smell. With the RealAroma Drive(TM), and RATML (SM) (Real Aroma Text Markup Language) you can share smells in real time, over the Internet, with olfactory buddies all over the globe. Because all smell conversion is done locally in the RealAroma Drive(C) itself, bandwidth requirements are extremely low and even users of embarassing 14.4k baud modems can enjoy the odors you concoct.

    This all seems so futuristic and fantastical? It is, but the fantastic future has arrived. Our patented 3-Vile(TM) System allows us to precisely control the amount and "flavor" of each and every smell. And because it's digital, you can sniff your favorite smell anytime with the click of a mouse. Teamed up with the RATML protocol, you can now communicate with smell, just as you do with words, pitures and sounds. Here are some of the features:

    • Long-Lasting, "no residue" Formula
    • Modern Design
    • SCSI Interface
    • Firewall Support
    • Open Architecture
    Be sure to see the Developers' Page
    1. Re:You mean RATML? by Ooblek · · Score: 1
      Hey, the only aroma I need is the smell you get when you first unpack a new piece of hardware. Its like the mature version of the smell you knew when you were a kid running through the aisles of Toys R Us. Ever notice that its easy to skip lunch when you are in a room full of just-opened-and-unpacked computer boxes?

      Hey, a whole new business in the line of diet drugs! Damn, I better find a good patent attorney....

    2. Re:You mean RATML? by ipinkus · · Score: 1

      I can't help but wonder what dangerous chemicals could be created in this thing. Imagine someone who could trick out this device and make your SmellBlaster Audigy spew out chlorine gas... Tack that on the back of Code Red and... well...

  23. Re:Minority report by bafreer · · Score: 0

    give yourself a large enough monitor with 4 splitscreens, you're set

  24. Touchscreens by zod1025 · · Score: 0

    Touchscreens are the way to go if you're thinking of a new paradigm in physically interacting with a computer. Sure, touchscreens have been around forever, but do YOU have one? Why not?

    It would be neat to see more 'toys' come out that interfaced with my computer in some way... but to say that people will give up their keyboard and mouse for a Teddy bear is a bit of a stretch.

    --

    -ZOD-
  25. yeowww! by Anonymous Coward · · Score: 0

    So what will pop up ads feel like in order to get our attention?

  26. He then stated... by Anonymous Coward · · Score: 0, Funny

    "Exxxcellent!"

    Uh huh, whatever Burnsy.

  27. Barney? by bsharitt · · Score: 1

    So there's going to be a time that I plug Barney into my PC instead of a mouse?

    1. Re:Barney? by ChimChim · · Score: 1

      Yup, already been done. Coincidentally dourish has a tale about Neilsen and spam.

  28. I can't wait... by Anonvmous+Coward · · Score: 2

    ...until PDA's have a tactile interface. I'd love to smack my PocketPC in the middle of a meeting and have it go 'WaaaaAAAaaaa!'.

  29. Re:Minority report by SIGFPE · · Score: 2

    You'd better be as good looking as Cruise. If everyone has to watch you waving your arms about all day long through a transparent screen you'd better not be ugly.

    --
    -- SIGFPE
  30. um by tps12 · · Score: 0, Redundant

    phsyical interfaces will be the next evolution in how we interact with machines

    Isn't this how things worked before we had computers?

    --

    Karma: Good (despite my invention of the Karma: sig)
  31. Doesn't exactly apply to the desktop computer. by ngtni · · Score: 1

    From the article:

    > You control the computer by doing what you want (to
    > play peek-a-boo) instead of asking the computer to
    > do it.

    Hmmmmm.... funny, but I thought the whole idea of computers were that you ask them to do stuff and they do it.

    In fact, this whole article makes little sense and I find it hard to define what the point of the article actually is.

  32. Bring it on! by colenski · · Score: 0, Offtopic

    Ohhh yaaaa!

  33. Seasonal usage by !splut · · Score: 2

    I'm afraid that if Windows, for instance, were to become interactive in a physical sense that my computer usage would fluctuate seasonally. I mean, I can't very well have all those windows open when it's cold outside, now can I?

    brrrrrrrrr

    --
    The angel in the oatmeal.
  34. Anyone else? by Anonymous+Cowtard · · Score: 1

    Anyone else think this is Jakob trying to encourage this just so he might, one day, know what it's like to touch a human of the opposite sex?

  35. Mental model by jsegall · · Score: 1

    The next logical leap from the desktop paradigm would be to model an interface after your thought processes. Rather than have an analog to the way you WORK, you should have an analog to the way you THINK. This would speed up user interaction and make things feel more "natural".

    Unfortunately there are two potential problems. First, we still have yet to understand human thought processes very well. We might be able to get around this, as there have been some successful attempts to model things without full understanding (various PIMs have done this, like Lotus Agenda).

    Second, if we did understand them, they might be different for every person. That's why the desktop has stuck around for so long: it's a wide common base that many people can relate to. But who knows, maybe there's a common ground in the human brain as well.

  36. what do we do... by Anonymous Coward · · Score: 0

    Most people interact with the world in a combination of ways, such as visual, auditory and tactile. We have grown up in a society, or two, that teaches us to look for information and to listen to information, then react using our hands or feet. Part of this is tradition, part of it is in our very nature, how we have evolved. We tend to rely heavily on visual stimulation, pattern recognition and recognizing things out of order as well.
    The GUI works very well for most people, over the years cave paintings, scrolls, and books have done a pretty good job of transfering information & knowledge. The computers GUI is just following a centuries+ tradition that works well for most people.
    So, I think the GUI will be around for many years to come, no matter how much some will try to reinvent the wheel. The people who advocate a different type of UI ought to do a bit more research into the other side of the equation, the human being. We haven't changed enough over the past 80,000+ years to try and force a paradigm shift onto human beings. There is still a lot of room for improvement in the GUI, it just takes research and a visionary to really improve the current state of available GUI's.
    Being visionary is not about just having a neat idea that seems new to you, that is maybe invention.

  37. Why is GUI considered the future? by gosand · · Score: 3, Insightful
    I have posted similar comments in various forums recently, probably because the topic of the "next-gen GUI" keeps coming up.

    I think there are some important things to point out here. Microsoft may make things easier to use, but harder to understand. With all of the hand holding, wizards, and simply doing things for you, the end user is becoming less and less knowledgable about computers. They are becoming more and more educated about "The Microsoft Way".

    Some say that Linux gui developers have yet to crack the gui solution. I say that Windows has failed to crack the Command Line Interface (CLI). Why is a graphical interface always seen as the evolutionary step? Hasn't the gui gone about as far as it can go? I think with our current technology, it has. Linux has a GUI and a CLI, both are powerful. Windows has a GUI and a hobbled CLI.

    People talk about the next generation GUI. No. Talk about the next generation interface. See, the GUI was made simple because the people using computers were new to them. Do you think that will always be the case? Can you picture living without automobiles? How about telephones? Electricity? It can be done, but we are of the generation(s) that take these thing for granted because they have always been a part of our lives. The people who had to transition from not having these things to using them on a daily basis were uncomfortable with them. This is happening with computers. When I grew up, there were no computers. I transitioned OK, I went into the field. My siblings did not. Kids today are growing up with them, so computers are not foreign objects. They won't need the hand-holding OS, they aren't afraid of the machines. (Show them a record, or an 8-track tape if you want to see fear and confusion) :-)

    People always talk about making the interface simpler. I think that the interface will not become simpler, it will become a little more complex, simply becase it won't need to be simple anymore. This is just my theory, and I hope I live to see it become reality.

    I also understand the need to look for the "next great thing", but I don't think we have properly used the interfaces we currently have (GUI with CLI). Although the interface in Minority Report was pretty cool, throw a CLI on there and use the gloves with a virtual keyboard, and you are in business.

    --

    My beliefs do not require that you agree with them.

    1. Re:Why is GUI considered the future? by eaeolian · · Score: 1
      The answer to that question is simple - we're visual animals. We can extract information much more quickly from viewing the contents of a room than from looking at a listing of those contents. Design a truly graphical interface, and the need for textural translations between languages disappears.

      No matter what language you speak, you know that the big metal thing outside the airport is an airplane, because you know what an airplane looks like, and you know your context - there's no need to write "airplane" on the side of it.

      Command lines are all well and good, and are very useful in a lot of situations, but are ultimately too much of an abstraction for a general user to work with - you're forced to learn, in essence, a new language to "talk" to the machine. Why should the average person need to do this? I would think the goal of good interface design is to lessen the challenge of using the machine for it's purpose - as a tool to retireve information.

    2. Re:Why is GUI considered the future? by 3Bees · · Score: 1

      IMO, there is a lot of validity to your comments, but I think that they may be a little bit off. The GUI does not necesarily obfuscate the computer interface, or hide the background. It does, necesarily, metaphorize the interaction (to move a file, pick it up and put it in a new place) which makes complex actions simpler, and tasks easier to understand for a new user (I'm sure that there is a distinction between those two ideas). I think that rather than some new system, we will see greater interaction between the command line and the GUI, as both have their applicable moments. Tighter metaphores and greater scriptablility will probably be the way that this will move.

      But, that doesn't mean that it will become simpler or more complex. Perhaps the scale between them will become more fluid, allowing new users to more easily become experts. An interface that naturally teaches about itself through the day to day processes of its use would be the goal of this vaguely articulated development.

      --
      "I think we should tax people who stand in water! " - Mr. Gumby
    3. Re:Why is GUI considered the future? by SScorpio · · Score: 1

      Because Star Trek has that niffy GUI.

    4. Re:Why is GUI considered the future? by beme · · Score: 1

      I'll agree that a 'picture is worth a thousand words' when it comes to extracting information in most cases, but you don't see people holding up a picture of Hawaii and a calendar when they go visit the travel agent. Requesting information is handled much easier with language. That's why I agree with the top parent, and would say that the 'next-generation' interfaces will have complex and compelling ways to display information, but will also have a simple and flexible way to request that information. Language/text at a command-line seems like a very good way to do that.

      --

      -beme
      1971
    5. Re:Why is GUI considered the future? by Anonymous Coward · · Score: 0

      Say this to yourself, rinse then repeat: "People want tools that are esay to use. Period."

      See, the GUI was made simple because the people using computers were new to them. Do you think that will always be the case? Can you picture living without automobiles? How about telephones? Electricity? It can be done, but we are of the generation(s) that take these thing for granted because they have always been a part of our lives.

      Automobiles have gone the way that the windows GUI is gonig. Hardly anyone gets to truly open up the hood anymore. Everything is largely hidden from you and is very complex. Sure, you can change some fluids but hardly anything else anymore. As for telephones, please you're comparing an experience with a computer to one with a telephone? Then electricity? huh, what?!? Electricity isn't a tool we get to interface with per se. It powers the tools.

      Look, the GUI is going to get simpler and simpler (and hold more and more hands). Anything else would be an atrocity. As tools improve they get simpler to use. Otherwise development would be going backwards. You weren't intentionally trolling, but man you're out of touch with the average computer-using Joe.

      They don't care about knowing the CLI or knowing how the adjust the timing on their engine. They just want to use the tool to get their work done. Whether it be going from point A to point B or writing up a report.

    6. Re:Why is GUI considered the future? by gosand · · Score: 3, Insightful
      Command lines are all well and good, and are very useful in a lot of situations, but are ultimately too much of an abstraction for a general user to work with - you're forced to learn, in essence, a new language to "talk" to the machine. Why should the average person need to do this? I would think the goal of good interface design is to lessen the challenge of using the machine for it's purpose - as a tool to retireve information.

      This is EXACTLY my point. Right now, this is true for new users. In the next generation or two, there won't be NEW users. Everyone will be a user. It won't need to be made ONLY simple. Right now, with Linux, you have a choice between GUI and CLI. IMO, the interface needs to be a meld between the two. The GUI and CLI are both Interfaces to the OS. They each have their limitations, but the complement each other well. By saying the "future" is a GUI limits you. Maybe not on slashdot, but most other places computer users believe the Interface to be the OS.

      --

      My beliefs do not require that you agree with them.

    7. Re:Why is GUI considered the future? by ch-chuck · · Score: 1

      Microsoft may make things easier to use, but harder to understand. With all of the hand holding, wizards, and simply doing things for you, the end user is becoming less and less knowledgable about computers.

      This is an age old tactic, going way back. Find a wealthy, powerful being and become their servant. Do more and more for them. Take over more of their functions, make life easy for them, make life so easy they don't have to lift a finger. After a while the formerly powerful being is impotent, completely dependant on you, and you have become the powerful entity. Numerous Bible stories go like this.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    8. Re:Why is GUI considered the future? by NeoSkandranon · · Score: 2

      Not to mention a Dilbert comic....

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    9. Re:Why is GUI considered the future? by guttentag · · Score: 2
      The next user interface will not be for you, or I, or most slashotters. It won't be for most people who use computers today, for that matter. It will be for the huge number of people who still aren't using computers.

      Before the desktop GUI, computers could only be sold to those who could understand and use the CLI.

      Today, computers can only sold to those who can understand and use the CLI or the GUI.

      Tactile interfaces will be implemented to enable the industry to sell computers to people who don't "get" the CLI or the GUI. Just as the GUI traded functionality for easy of use, the TUI will be less functional than the GUI.

      Consider the MS Barney doll discussed in the article. The next version will be a "full computer" -- shake his hand to open your email application (shake it again to send your email when you're done dictating it). Poke him in the eye launch a text-to-speech Web browser. Kick him in the crotch to hear your privacy options. Those are all the options these people need, so the doll works perfectly for them as a cuddly, familiar interface.

    10. Re:Why is GUI considered the future? by Boing · · Score: 1

      There will most certainly be new users, the difference will be that all the new users will be small children instead of adults. Children are biologically predisposed towards learning new things.

      So you may be right, a CLI would be much more effective in the future than it is now; kids could learn it before it becomes hard to learn new things.

      That doesn't mean that a CLI is anywhere near the best interface. Another interface, GUI, or otherwise, may be more efficient for people who can be indoctrinated with it from youth.

    11. Re:Why is GUI considered the future? by gosand · · Score: 3, Insightful
      Look, the GUI is going to get simpler and simpler (and hold more and more hands). Anything else would be an atrocity. As tools improve they get simpler to use.

      I agree with what you say, but computers are different than most tools. They are multi-purpose. The basics of a car are the same - they get you from place to place. Computers are getting more complex, in that they can do so many different things. The interface cannot get simpler, unless the function gets simpler.

      Otherwise development would be going backwards. You weren't intentionally trolling, but man you're out of touch with the average computer-using Joe.

      That was my point about electricity, etc that I think you missed. Once the technology, or thing, becomes so ingrained in society, a product loses it's novelty. People were initially afraid/excited about telephones, electricity, cars, refrigeration, etc. Once it evolved to where it was a standard, normal thing, the magic was gone and people could start using it. Electricity was used originally for light, but now we rely on it for many many things. Computers will be the same. But again, they are more complex, they aren't simple, single-purpose things. Therefore, I think their interfaces will need to be made more complex in order to tap the power out of them. The average Joe computer user won't be the same type of person anymore. In order to tap into the potential power of computers, you either have to simplify their function (then you can simplify the interface) or make the interface more complex but powerful. What may seem complex to us today will be standard for users in 25 years. (again, only if the computer is kept as a multi-function thing)

      --

      My beliefs do not require that you agree with them.

    12. Re:Why is GUI considered the future? by betis70 · · Score: 1

      >>People were initially afraid/excited about ... cars ... Once it evolved to where it was a standard, normal thing, the magic was gone

      Tell that to my brother who is convinced that "The Fast and Furious" was the best movie of all time just because of a few, semi-cool cars. :)

      Yeah he is one of those guys with a tricked-out Honda Civic hatch that makes more noise when he steps on the pedal, but gets going about as quick. But damn, he sure looks cool.

      --
      I forget...are we at war with Eurasia or East Asia?
    13. Re:Why is GUI considered the future? by arielb · · Score: 0

      oh dear no. We can basically forget about people who still don't use computers. I have a 6 year old cousin. I watched how he was able to pick his favorite game from a very cluttered Start menu. (the funny thing was watching him click start and navigate several times because the menu kept vanishing as Windows was still not finished loading) He didn't need flashy huge icons on a desktop. Now if you think you want to spend your time designing or promoting a dumbed down system for people who aren't even interested, I guess that's fine. But I think the real challenge of future UI is to easily cope with the vast amounts of data available on our multi gigabyte hard drives, offline data and of course the internet.

      --
      ---
    14. Re:Why is GUI considered the future? by HamNRye · · Score: 2

      So, as the ruler evolved into the slide-rule it became easier to use?? I have noticed that VCR's keep getting more complex. Gone are the days of VCR Plus being a big item, and the interfaces are becoming more and more streamlined with less hand holding.

      Jason's Rule #1: Any sufficiently mature application develops a CLI. It is necessary for scripting and automation. MS has even gone to Wscript which would give the knowledgable CLI access to most everything on the machine.

      Jason's Rule #2: The less you change input devices, the more efficient you will be. The movement from keyboard to mouse is currently the greatest waster of productivity. A study undertaken by several newspapers found that most typo's (from touch typists) came within 15 keystrokes of moving from the mouse to the keyboard.

      Jason's Rule #3: Simple to use, simple uses. The UI for a word processor is very different from the UI for an MP3 player. Now, we have iPod's wich are extrememly user friendly MP3 players. We also have standalone word processors. The iPod has what, 4 buttons?? Now design a word processor with those 4 buttons.

      A computer runs both. Any UI that does great working with a word processor will be complex for an MP3 player, and the reverse is also true.

      Jason's Rule #4: Any sufficiently useful application or method will be marketed as a standalone hardware based device.

      Right now, you could get WebTV, an Archos MP3 player, and a playstation and satisfy most home computer users needs, for less than the price of a PC. This will only become more commonplace. I doubt if anyone will even be using a "computer" as we know it. They will have organizers, MP# players, etc.

      The real key is to not allow legislation cripple what can be done by a standalone piece of consumer electronics, this will only lead to the PC being a necessity for using all of these devices. (Like it is today.)

      Ho Hum.

    15. Re:Why is GUI considered the future? by djneko · · Score: 1

      Oddly enough though, Microsoft sorta has the basics of one of the right ideas with XP.

      They just don't do it well enough, of course, because they are still way into taking power away from the users. I think *nix (especially the new Apple flavor) has a better idea of where to go with this. (Well as far as what I've seen of them, unfortunately as a graphic design hobbiest I'm stuck with windows because I can't afford the price tag on the equivalent Mac. Similar to why I drive a Honda and not a Lexus)

      Layered complexity. Build the core of the OS for the hardcore power users. Leave everything available to be tinkered with, if you've gained the knowledge to get there, and thus proven you have the right to be tinkering there. Then layer it back up all the way out to the GUI, and layer the GUI back out to the novice level. If you have the time and/or inclination, layer the help as well, so the basic help will help you along with the basic stuff, but also give you an "I'm dissatisfied with this tonka toy, I want a real truck" option, that will clue you in on how to get to the next step if you feel like it.

      Shit, maybe that'll be enough to keep noobs off our backs and make tech support a total wasteland, instead of just the mental wasteland it is now (think the high tech equivalent of "you want fries with that?"... maybe "you want dial-up with that?"

      Of course, insert standard foolproof/build a better fool disclaimers, etc etc.

      Think of a kitchen. Just about any fool can go in there, and make something out of a box (assuming their smart enough to shop for what other ingredients it needs), and it will be edible. Put an experienced Humbolt county stoner or chef in there, and they'll walk out with a masterpiece, made out of whatever they carried in their heads. But when they were our age, they were probably making shit out of boxes too. (okay, the humbolt county stoner was kind of a joke, but I've heard they can do some amazing shit with a near-empty kitchen.)

      long enough,
      neko

      --
      `/\/\
      (^.^)
      (")(")
      not quite an analog pussy, just a cat that plays with vinyl
  38. Jakob was written off a long time ago by Anonymous Coward · · Score: 0
    His ridiculous push to de-fun the web by removing all of those annoying images and fonts has pushed him off into a marginalized la-la land with SGML freaks and NetBSD wonks (among other technology-purist freaks holding out from the mainstream).

    You had your shot a while ago Jakob, and yes flash makes it harder to put a website on a cellphone, wristwatch, neural implant and television simultaneously, but you know...sometimes we just want something cool to look at.

  39. Speaking for Americans... by httpamphibio.us · · Score: 1

    Even when there is an obvious and undebatably better system (not saying, necessarily, that tactile is, just posing a situation) Americans are extremely unwilling to move themselves outside of their bubble of safety. Some examples... metric, dvorak, etc. The mouse and the keyboard may be slow and even the most "ergonomic" setups have proven to be really damn unergonomic, but that doesn't really mean a thing to the vast majority of the American populace. Hopefully, American stubborness won't adversely affect the development of tactile systems, I'd really like to see what they can do.

    --
    sig.
    1. Re:Speaking for Americans... by Anonymous Coward · · Score: 0

      Speak for yourself. Let the rest of the Americans speak for themselves. It is a good setup.

  40. How useful can this be? by Scaebor · · Score: 1

    This would work extremely well if the primary way in which we sensed our physical environment was by touch. Unfortunately for this technology this is not the case, as a majority of the sensing we do is based on sight. This technology may have applications in niche markets (for the visually impaired, as an aid to a visual interface like the ifeel mouse mentioned above, etc.), but it does not seem to me that it will ever be able to really break out to as wide an audience as its creators might invision.

    --
    "Hey brother Christian with your high and mighty errand / your actions speak so loud I can't hear a word you're saying"
  41. Nielsen is a (insert your description here) by altgrr · · Score: 1

    It's probably because the command is an example of a non-command user interface

    This is a fine example of how Nielsen's work is, in my eyes, nothing more than a load of buzzwords, contradictory in places, but ultimately not meaning much. Tactile interfaces? Those would be interfaces using touch. We have those. Just because Nielsen is called a 'usability guru' doesn't mean that we should listen every time he opens his mouth.

    Having studied Usability, I have to say that it's probably one of the most useless parts of a Computer Science degree. Interface design, and usability, has always been about making things intuitive - there's not much more that you really need to say about it, as long as you have half a brain and you know some users with significantly less.

    The point of a computer is that it is a very easy way to implement interfaces for various different applications. I don't want a Barney-style "Punch your computer's head to reboot". Barney is a toy. My computer is designed to do things far superior to playing peek-a-boo. And, consequently, it has a more complex interface, consisting of two components: one designed for speed (keyboard), and one designed for ease of use (mouse). I'd like to see anyone here try typing at 50wpm by squeezing the relevant parts of a large purple dinosaur, although I can see it now... you want to type B so you squeeze Barney's bo!!ocks... speaking of which, that is, I'm afraid, a lot of what Nielsen spouts.

    --


    Like car accidents, most hardware problems are due to driver error.
  42. That GUI idea... by eaeolian · · Score: 1
    ...really isn't all that different from the current paradigm - it just uses different controllers. (Think about it - it's still a screen, displaying information, and you're moving pieces around - you're just using gloves instead of a mouse.) A truly different interface, as discussed in the article, might be very interesting, but it would be very difficult to make it general purpose. I think you're going to see continual refinements, but the current GUI designs really aren't conceptually any different than handling paper. While far superior to cammand lines for eveyday tasks, there's nothing revolutionary about it.

    A more interactive interface, though, where the computer can understand your movements like a human does, could be very useful in specialized applications - imagine being able to use a gestural interface when you're, say, an airline pilot?

  43. The Desktop GUI is dead by Artana+Niveus+Corvum · · Score: 3, Funny

    and we'll replace it with.....bash! bwahahahaha

    --
    -----------------------------------------
    Remove the Greed which plagues mankind.
    1. Re:The Desktop GUI is dead by arielb · · Score: 0

      oh you could replace it with another language that is easier to use. No more grep and awk with cryptic flags that are hard to remember. For example "Find all files in current folder starting with J and ending with .zip" The command line could even pick up some GUI elements such as open/save dialogs and directory listings to make it easier to select folders and files

      --
      ---
    2. Re:The Desktop GUI is dead by Skip666Kent · · Score: 2

      Keep your natural language interface (shudder). After typing the "Find all files in current folder starting with J and ending with .zip" query a few hundred times you'll start to see the value of

      $ ls ./J*.zip

      Oh what a relief it is!

      --
      **>>BELCH
    3. Re:The Desktop GUI is dead by Anonymous Coward · · Score: 0

      ./ can be omitted.

  44. Re:Minority report by ThereIsNoSporkNeo · · Score: 1

    Why?

    You'd be tired within 10 minutes flailing around wildly like that. He could've done the operations that he did with a mouse and a video editing program with 1/4 the effort that he took to gesture wildly at the (Annoyingly) transparent screen. Not to mention the downside that they actually showed in the movie (When he went to shake the inspectors hand the computer read it as "Let's throw this window into obscurity")

    What a foolish operating system.

    --
    With my dying breath, I curse Zoidberg!
  45. The Aibo by Animats · · Score: 2

    The Sony Aibo has a tactile, physical interface. You train the little dog and cat robots by rubbing and tapping them in various places, or by showing them their big red ball. It's not very effective, although some people think it's fun.

    1. Re:The Aibo by Anonymous Coward · · Score: 0

      I once rubbed an Aibo after showing it some big red balls. You know... it was fun.

  46. Over weight children, and adults alike. by two-bookoo! · · Score: 0
    Maybe this is to much.

    Computer in 70's- encapsulated entire room, required hardware changes, and worked VERY slow

    Computer in 80's- Slowly moving to desktop, allowed limited proccesses and worked with 5 1/4" disks

    Computer in 90's- started the internet revolution, causing many people to get very rich on paper, and then loose it all.

    computer in 00-now - Allowing people to work on projects, work more productively and acheive more results in less time.

    Is this really needed, a interface that would allow people to sit at home, or in their office and never have to move. to feel the mouse actually drag something, and drop it. Does it make things easier?
    does it allow MORE productiviy then we currently have?
    will is allow for acutal automation of daily tasks?
    (can't we aready do this now?)

    while I do think that it is a great vision, i don't belive that it is truly a needed evil, and i belive that this is going to be more of a hassle then it would be worth. The old addage says, "if it ain't broke, don't fix it."

    The majority of /. readers are computer literate, and very familliar with it's interface. I would guess that the majority of them also agree that the interface is relitivly simple to understand, and the directory structure (windows, and *NIX flavors) is easy to navigate. Why change that, so that you can see your computer smile at you? Is that needed to write program in Python? Do you really want your computer laughing at you, when you mispell the word "monkey", better yet, for a windows machine, do you want to see it cry (or better yet, see the facial expression of someone having a heart attack) when it locks up?

    Me, personally, i could care less about a facial expression, or mouse feedback. I don't want to see everyone drifting in to a world of illusion, and this is what this is going to be the begining of. You think that kids are overweight now, imagine when they can have their friends over virtually to play? they just sit in front of a computer while the droids are in the yard kicking the ball around, and they are at the interface controling them. Don't care about moderation - Just want comments!

  47. Re:Minority report by Anonymous Coward · · Score: 1, Funny

    It is a bit too much exercise for the computer geeks... I don't think anyone can substain a debug session for an hour of that without sweating.

  48. Sure, I'm just a caveman, but... by Anonymous Coward · · Score: 0

    ... how is it that all these geniuses keep missing the point? Computers help us work with information. Information is cerebral, not physical. People don't WANT to interact physically with information.

    The desktop metaphor holds widespread adaptation because it was ALL WE EVER HAD. Prior to electronic information handling, people typically handled paper information on their desks, complete with calculator, blotter, etc. The metaphor translates directly. A different metaphor requiring MORE physical interaction does not translate at all, nor does it follow the "information is cerebral" trend.

    The mouse was a neat innovation because it demanded LESS physical attention than the keyboard. The mouse is NOT a necessary part of the desktop metaphor; how many of you use a pointer on your physical desks or workbenches? The mouse simply freed us from some physical burden. Speech recognition will free us even more. Thought recognition will free us even more.

    Simply put, the natural UI evolution as it pertains to information handling is toward the LESS physical.

  49. Remember the Power Glove for the Nintendo? by Anonymous Coward · · Score: 0

    That never caught on. Probably too much work.

    I bought one at Wal Mart years ago, it was on the discontinued shelf.

    People are lazy.

  50. blah by Anonymous Coward · · Score: 0

    whatever - who is the bigger idiot? CmdrTaco
    or Jakob Nielson?

    the world will never know.

  51. Re:Minority report by Anonymous Coward · · Score: 0

    Actually, that ring menu's older than NWN. Think of a little Squaresoft classic called "Secret of Mana".

  52. Reminds me of a demo I saw... by the_tallman · · Score: 1
    Although I don't think the author articulated what he was trying to say, I do think there is merit to his commentary.

    I saw a demo by Alias/Wavefront in college a few years ago that featured interface concepts that they were working on at the time. The presenter demo'ed several ideas that attempted to rethink interaction with computers on a simpler levels than the complex mechanical avatars and the ilk the author of the article discussed.

    Among the ideas that were presented was the idea of using both hands to "mouse". The presenter pointed out that selection boxes (when you click and hold to select a group of icons, for example) don't make sense because you can't modify the upper left/right hand corner of the box once you click and hold. He used the analogy of two hands holding and stretching a rubber band to suggest that two mouses/hands would be able to manipulate the selection rectangle more adeptly.

    To me, the natural evolution of GUIs is to incorporate such natural tendencies as using both hands. Command lines have given way (for many, not all) to GUIs where you manipulate icons because an "object" is easier to conceive and handle than a location path on a hard drive. If we interact with one another using gestures and expressions, then it would be only natural to work with a computer this way.

    Ivan

    --
    There is no graceful way to eat an egg salad sandwich.
  53. New Paradigm by DaytonCIM · · Score: 1

    In my humble opinion, I believe we've had three great paradigm shifts in desktop GUI: 1) the mouse, 2) "windows" (as created by Xerox and then perfected by Apple) and 3) touch screen / force feedback.

    I like the idea of a device "morfing" to meet your physical-use requirements. I'd like to see the morfing concept applied to school text books. One device that can store and present any text, article, etc. Can you imagine how cool your geography term paper would be if you could project the topology and structure of say, the moon or the Grand Canyon in 3d!?

    I would also like to see an AI GUI companion: sort of a personal assistant that learns from and eventually can predict your behavior. I have seen some articles on Microsoft's AI work; hopefully, there are some others working on this technology.

  54. What happened to that MIT-built OS? by Anonymous Coward · · Score: 0

    Wasn't it supposed to have some sort of revolutionary interface & filesystem? I seem to remember it should have been released in some form early 2002. What was it called?

  55. Does this mean that LCARS s the next step? by tenchin · · Score: 1

    IMHO LCARS looks cool, but sucks, do you imagine yourself coding there?

  56. Accesibility issues with touch by Ilan+Volow · · Score: 2

    I think it's a neat idea, but you have the problem of people's haptic abilities (i.e. sense of touch) worsening as they get older. A touch-driven interface might really suck for some elderly person already trying to get a grip on computers in general.

    Not that interfaces that use sight or sound will be invulnerable to aging-related isses, but it is something to keep in mind.

    --
    Ergonomica Auctorita Illico!
    1. Re:Accesibility issues with touch by Classic+Guy · · Score: 1

      > elderly person already trying to get a grip on computers

      All this griping about gripping!

      --
      Why can't they just collide a whole bunch of little hadrons?
  57. Mortal combat by Anonymous Coward · · Score: 0

    I am still waiting for an interface built on mortal combat. To enter data into accounts payable you need to get to level 2. Access the CRM system requires mutilating a few bad guys and finding the secret entrance to the CRM system.

    Not very efficient, I know, but fun!

  58. since i've been married.... by buzban · · Score: 1

    i was forced to disable the tactile interface for my pr0n collection....

  59. THE LATEST TROLLAXOR SIGHTING by Anonymous Coward · · Score: 0

    And apparently thirsty. He purchased a 44 oz. cherry slurpee and a pack of Winstons after filling up with about 12 gallons of gas at the Overland Park Quicktrip on Southwest Trafficway.

    WHAT IS THE MEANING OF IT ALL???

    Lameness filter encountered. Post aborted!
    Reason: Too much repetition.

    Lameness filter encountered. Post aborted!
    Reason: Too much repetition.

    Lameness filter encountered. Post aborted!
    Reason: Too much repetition.

    1. Re:THE LATEST TROLLAXOR SIGHTING by Anonymous Coward · · Score: 0

      "WHAT IS THE MEANING OF IT ALL???"

      I guess it means he has a stalker!

      WARNING: highly offensive!

  60. how about HIS interface? by bomb_number_20 · · Score: 1
    I am always amazed by Nielsen and his choice of UI's. It seems to me he's managed to eek out a career designing the ugliest, most useless interfaces on the web today.

    In fact, the article itself violates a number of points he hammers into people's skulls as 'essential' to ui design in his books. For example, the text is sans-serif and it spans the entire page. sans-serif fonts are very difficult to read when there is a large amount of text, and it is well known that people absorb content better when the columns are narrow instead of wide- look at newspapers. I also remember trying to find stuff on the Sun website that he was responsible for... *shudder*...

    anyway, i like the concepts behind the non-command user interfaces- but i'm not sure they are applicable in all situations. if i'm coding, a physical interface is not going to help me code any better or faster. a holographic projection might- because i would be able to arrange files around me in 3d, physically pull them forward and make changes, etc. (kind of like Minority Report).

    i think the idea should be to allow the user to develop his or her own interface. information is information and should be separated from the ui completely - a user's habits should dictate an interface that's appropriate to how that user thinks. in other words, a machine may start out functioning one way and then turn into something else as the user uses the system. what's intuitive for one may not be so for the other.

    for examples of this, look at the user interface clips on the calgary site linked to by the article. all the women are designing stuff like bugs on leaves and fish tanks that change color to let you know you have mail. the guys are designing things like lounging monsters. now, take these things out of context. how the hell am i supposed to know to look at my fishtank to check my mail?? (this, by the way, is another violation of nielsen's ideals.)

    if any of these are taken out of context, they are completely useless. i guess my point is that the interface shouldn't be a static thing, but rather, should be completely controllable by the user.

    --
    That's ok, Jesus likes me anyway.
  61. Gestures by Kallahar · · Score: 2

    Why are gestures all of a sudden popular? Opera has them, and I accidentally closed all my windows. Black & White had them but they were the worst part of the game, I could never get a spell to cast right. We've got a keyboard with 102 "gestures" on it sitting in front of nearly every computer. Make use of those instead!

    Travis

    1. Re:Gestures by Anonymous Coward · · Score: 0

      Because you don't have to let go of your mouse, which you are using anyway, to press a key with your strong hand.

      Buttons can also be used with the mouse but they are much slower because you have to navigate towards/aim at the button.

      With gestures, you can start anywhere on the screen. Basically, all the buttons are under your mouse pointer already.

      An example, I like Mozilla better than IE because I use the mouse to browse all the time (scrollwheel, links etc.). I dont' like to let go of my mouse, use a keyboard shortcut, then grab my mouse again.

      With Mozilla + installed gestures:
      http://optimoz.mozdev.org/
      I never have to let go of my mouse, don't have to aim at buttons all the time (I play CS if I want to aim) and on top of that, I'm faster than if I would use the buttons. Laziness heaven.

      The only thing I miss with Mozilla's gestures is a built-in manual for the various gestures, somewhere on the screen. What I mean is, Mozilla should have a legend of the gestures in one of it's sidebar tabs, or instead of a menu entry "Close Tab Ctrl+W" you should be able to switch it to read "Close Tab [gesture arrow]" (which is down, right by the way :)

      Instead of asking slashdot "why is it popular all of a sudden" you should have just tried it out. Overcome your fear of the unfamiliar or you'll get old before your time. Mozilla is free and I gave you the link to the gestures plug-in above.

      Greets, doc modulo

    2. Re:Gestures by hazyshadeofwinter · · Score: 1

      Opera's part way there as far as a gesture help system: the first time you use one, it pops up a dialogue to the effect of "You just used a mouse gesture. To learn more about them, click here" along with the option to turn off mouse gestures altogether. Still took a half hour or so of help-screen-reading to get to the point I was comfortable without the full GUI, though. And I'd like the ability to bind gestures to custom commands, in particular "Stop". Maybe in 7.0?

      --
      Click here if you just like to click on shit.
  62. The future of GUI by bembleton · · Score: 1
    For almost thirty years, user interface design has been defined as the design of graphical user interfaces, with an emphasis on the visual appearance of the user's choices.

    because it works.

    Gestural interfaces have largely vanished

    because its time consuming, unweildy, and too device specific.

    A mouse and a keyboard might be outdated, but dammit, they're simple. I can only try to imagine someone trying to type on a computer with a Barney Plush doll! And the thought of someone hacking a force feedback mouse and throwing my arm out of socket if I bumped over a window border ... okay so thats a little far fetched.

    Sometimes I think we spend too much time trying to invent shit we don't need and not enough time making the stuff we use now actually work.

  63. Not Enough Bandwidth by Frobnicator · · Score: 5, Interesting
    Tactile cannot replace visual. It can augment it, sure, but not replace. Here's why:

    Your eyes have millions of receptors. When you see something like a screen, most of them are actively processing the screen. That is HUGE bandwidth. You are used to using it because your brain is processing vision constantly, so is very accurate.

    A tactile interface would rely on a few hundred receptors on a handful of fingers. (pun intended) Unless you read braile, your fingers aren't that sensitive. Your fingers aren't used to being used as a primary interface, and is therefore not that accurate.

    Aural (sound) interfaces are much better because they have a significant bandwidth (not as high as vision, but better than touch) and we are used to using them. That's part of why the two most-required output interfaces are a monitor and speakers.

    Input interfaces are the same. The best way we have for output is our tongue (seriously), second is our hands. So our two preferred input interfaces should logially be voice and hand. We are used to typing, and always dream of the ultimate speech-control interface. Or you could go to a tongue interface, but I wouldn't want my co-developers to share it.

    So as far as User Interfaces go, I think we should strive for better GUIs that can be augmented with sound and tactile feedback.

    Just some thoughts.

    --
    //TODO: Think of witty sig statement
    1. Re:Not Enough Bandwidth by nanoakron · · Score: 1

      I must agree that Frobnicator has hit the nail right on the head with this one....

      But just imagine what computers would have been like if vision and hearing were our species' two lesser senses...interesting.

      -Nano.

    2. Re:Not Enough Bandwidth by Elwood+P+Dowd · · Score: 2

      It's silly to make arbitrary distinctions between graphical/aural/tactile interfaces. The optimal interface (the one we use with the rest of the world) uses all senses, clearly.

      It's also silly to focus exclusively on nerve bandwidth. Just think of the amount of information we have stored in our brains about the physical world around us. If an interface played on that information, then it gets the benefit of evolutionarily perfected compression over that nerve bandwidth.

      Of course, you're right, we'd have to be morons to forgo the GUI for an exclusively tactile UI, but that's not what the author is talking about at all. He's talking about integrating visual, aural, and tactile stimulus. Done correctly, it'd be awful close to a perfect UI.

      --

      There are no trails. There are no trees out here.
  64. Re:Smell-O-Vision by guttentag · · Score: 2
    Reminds me of an illustrated Goofus and Gallant spoof the New York Times Magazine ran a few years ago about etiquette in the future:
    Goofus watches Smell-O-Vision while other family members are trying to eat.

    Gallant uses a nose plug when watching Smell-O-Vision around others.

    It also includes some other gems, like:
    Goofus takes David Hasselhoff's name in vain.
    Gallant praying: "Our Father, who art in 'Baywatch Nights.'..."

    Goofus at the dinner table: "Soylent Green? Again?"
    Gallant: "Mmmm. Tastes like chicken!"

  65. A.I. as Engine by f8xmulder · · Score: 1
    To get the kind of touch-and-response type interface that Mr. Nielson is talking about, I would think that a major revolution in the way we code operating systems would be needed.

    This isn't just implementing a tactile GUI over our current methods (filesystems, folders, root, etc), but would require a complete overhauling of how OSes work.

    I'm not sure, but something like that might require the use of sophisticated A.I. systems that can respond well to analog actions (like pressure or heat or even sound)...if tactile GUI's are the future, it might be a longer time coming than Mr. Nielson hopes.

  66. This is a good consept, bad idea by two-bookoo! · · Score: 0
    while I do think that it is a great vision, i don't belive that it is truly a needed evil, and i belive that this is going to be more of a hassle then it would be worth. The old addage says, "if it ain't broke, don't fix it."

    The majority of /. readers are computer literate, and very familliar with it's interface. I would guess that the majority of them also agree that the interface is relitivly simple to understand, and the directory structure (windows, and *NIX flavors) is easy to navigate. Why change that, so that you can see your computer smile at you? Is that needed to write program in Python? Do you really want your computer laughing at you, when you mispell the word "monkey", better yet, for a windows machine, do you want to see it cry (or better yet, see the facial expression of someone having a heart attack) when it locks up?

    Me, personally, I could care less about a facial expression, or mouse feedback. I don't want to see everyone drifting in to a world of illusion, and this is what this is going to be the begining of. You think that kids are overweight now, imagine when they can have their friends over virtually to play? they just sit in front of a computer while the droids are in the yard kicking the ball around, and they are at the interface controling them.

    Don't care about moderation - Just want comments!

  67. The argument hobbles both by Planesdragon · · Score: 4, Interesting

    The difference between a CLI and a GUI are, really, baggage from a prior generation of systems that should be discarded.

    A future interface will be graphical because that allows for more immediate and intuitive use of information. I can know, at a fraction of a glance, that I have Groupwise, Mozilla, and Winamp loaded as "user applications," as well as a working iFolder, netshield, & a couple of other background apps.

    The biggest improvement for this will be keyboard integration. I want to push a button (windows key or equivalent) and have a "command area" pop up, which is designed to work with the GUI.

    Take the Windows setup and add anything & everything that the Linux CLIs have that it doesn't. Then rework the entire thing from the ground up, remembering that the CLI will work *always* with the GUI, and a user should be able to do everything with the CLI.

    A generation after this, and we can replace the command area with voice recognition. The voice subsystem will just feed commands into where the CLI goes, and it'll work exactly as we imagined it would as kids.

    1. Re:The argument hobbles both by Anonymous Coward · · Score: 0
      A future interface will be graphical because that allows for more immediate and intuitive use of information. I can know, at a fraction of a glance, that I have Groupwise, Mozilla, and Winamp loaded as "user applications," as well as a working iFolder, netshield, & a couple of other background apps.

      True, the visual sense can handle much more imput than the auditory/language/text "sense". The visual part of our brain (together with our eyes) is just more powerful than the other parts.

      Another reason a GUI is better, at least for beginners, is because you don't have to learn and remember commands to use it. If you browse over the interface, you basically are looking at a map of what you can do. It's like a built-in manual.

      It's true that once you learn commands, the interface becomes quicker with a CLI but as I said, it's much more hassle. There's a reason the world switched to the GUI from the CLI.

      What most people here on /. are saying is that they want an interface that combines the strength of the two approaches. Some have suggested that the GUI and CLI are used at the same time but seperately. I disagree that this is the best way because most users will not put in the time to learn the CLI commands. It has no built-in map, it only has a manual that you have to find, read, abandon to try some CLI stuff, then revisit to read/learn some more. Yech!

      The reasons why the CLI is preferred by some hard core users is because it's faster, more powerful and because they have invested effort into it (emotional).

      The reason the GUI is slow, is because you have to navigate your mouse to a button.
      We can speed up the GUI with system-wide universal keyboard shortcuts. They can be automatically learned because they are described in the GUI menus.
      Alternatively we can use mouse gestures because with mouse gestures, you don't have to navigate/aim toward a button, you can start anywhere. In effect, all buttons are always under your mouse pointer. This is why I like Mozilla much better than IE. If we can replace the built-in shortcut "manuals" in the GUI menus with gesture "manuals" in the form of little gesture path arrows, we would be set. A easy to use GUI that the user can gradually leave behind as he learns the shortcuts/gestures.

      Windows has implemented the keyboard shortcuts but hasn't gone far enough and wasn't rigorous enough in the enforcement in the "system wide" departement. Some programs ignore the conventions and implement their own shortcuts.

      I've read some rumors that MacOSX is going to implement mouse gestures. Although it wasn't for interface speedup, more as a replacement for the "enter", "delete" etc. button during text input on a new pen/tablet interface. Microsoft is pushing the TabletPC.

      As for the power features of the CLI that the GUI doesn't have. I think those should still be done with a GUI but as a seperate program that does a specific power thing. Sort of like a graphical front-end for a certain CLI functionality.
      Again, the buttons/menus of that program would give the user a built in manual and any speedup commands (that a CLI user would have to learn as well) can be learned gradually if the power program is used often.

      The ideas above are my personal opinion and I thought them up as I was typing along. If I can think of these arguments up in such a short time then think that the CLI folk should do the same before they flame GUI advocates. I think they should respond less emotionally when the subject of CLI vs GUI comes up.

      Greets, doc modulo

    2. Re:The argument hobbles both by Planesdragon · · Score: 2

      The ideas above are my personal opinion and I thought them up as I was typing along. If I can think of these arguments up in such a short time then think that the CLI folk should do the same before they flame GUI advocates. I think they should respond less emotionally when the subject of CLI vs GUI comes up.

      I've never understood pure CLI advocates, myself. Just a few days ago I was over at a friend's house, & opened up his laptop, which was running Linux and had lost its IP address. He tried *three* different commands before giving up; were this windows, one simple command would have sufficed, and if one didn't work, trying it a different way wouldn't have helped.

      Litte bits like this make it harder and harder to justify the work to repartition my HDD and "try out" Linux. *sigh*

  68. Mouse: an often overlooked issue by the+bluebrain · · Score: 5, Insightful

    concerning mice: using a mouse is terribly inefficient. The only thing it has going for it is that it is universal. I can use it to point (badly), draw (badly), write (very badly) - just about anything in 2-D.

    However, when I watch myself aim for instance for that 5mm x 20mm area in most apps that says "File", I realise that fast as it is, it actually represents an effort - it requires appreciable hand-eye coordination. This is not really a problem (at least not for me), but it is an unnecessary annoyance - it should be effortless. It's also the reason I learn about 20+ keyboard shortcuts as soon as possible for every app I know I'm going to be using 2+ times a week. I always Alt-Tab through my apps on Windows, and if I want to see the running apps, I unhide the autohidden startbar with the Windows key, rather than the mouse.
    My favourite apps are the ones where I don't have the touch the mouse at all. Although there are some exceptions: mouse gestures in Opera are great, mainly because they require hardly any hand-eye coordination - the pointer just has to be somewhere in the window I want to do something with. Same with wheeled mice - successful, because it requires far less effort putting the pointer somewhere in a windows and "wheeling" up/down, rather than aiming for the proper section of a 5 mm scrollbar.

    Having said all that - this is just one element of modern GUIs, notably interesting because it's both so successful and so bad.

    --
    yes, we have no bananas
    1. Re:Mouse: an often overlooked issue by CvD · · Score: 1

      I would like it if there were some way that you could "bypass" the pointer function of the mouse and the computer would be able to figure out at which link you were looking, and then you press a button on the keyboard to click. This would render the entire mouse obsolete.

    2. Re:Mouse: an often overlooked issue by hazyshadeofwinter · · Score: 1

      There's this cool new browser called Lynx that does just that. Arrow keys to move around the page, right arrow or return to follow a link. Plus it blocks all annoying ad images, Flash, Shockwave, MIDI, Java, JavaScript and lets you see all the ALT tags your friendly neighbourhood web designer worked so hard to implement.

      --
      Click here if you just like to click on shit.
  69. hard road for alternatives to the status quo by circletimessquare · · Score: 2

    don't flame me, as i am not proselytizing this idea, i am merely proposing it for consideration:

    the "Microsoft Way" GUI is like the QWERTY Keyboard.

    that is, it is certainly not the best keyboard, but it is what everyone learns to use, and expects to use, and so gets locked into the staus quo in a very unshakeable way.

    the dvorak keyboard is obviously superior, but few use it, as few are exposed to it, and few are able to switch easily or with much readily available support and compatibility.

    you could probably say much the same about alternative GUIs or alternatives to the GUI at all, for much the same reason.

    i think we are all chained to a mouse and a keyboard and a taskbar and hierarchical folders for a long time to come, as this modality is pretty strongly entrenched into the computer using experience.

    i like the time-based desktop idea, where everything is based on a timeline you can flip forward and backward to and from to the present... David Gelernter's idea... but what chance does it have against entrenched thinking? the human mind is inflexible once it is indoctrinated into a certain way of dealing with things, and there is also a social/ cultural inertia against change which is hard to shake. just ask us americans to use obviously superior metric units of measure, for example.

    i am not saying this is a good thing, i am merely suggesting that this concept of acceptance inertia has to be taken into consideration when thinking about alternatives to the "Microsoft Way" GUI, unless you are comfortable talking about marginal applications only.

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  70. Jakob Nielson by RestonVA · · Score: 0

    Jakob Nielson is involved in way too much. Good thing he likes to be pooped on!

    --
    Karma: Terrible (mostly affected by moderation done to your comments)
  71. book by simpl3x · · Score: 1

    abstracting craft is a book which draws similarities between craft and the digital work many of us accomplish. haptic interfaces are the future, because they are the past--our past. i beleive it is more about separation of displays, as they are referred to in industrial/organizational psychology. here's a link to look at: http://www.eleganthack.com/archives/001896.html

  72. more input and output by Twillerror · · Score: 1

    I don't think the GUI is going anywhere. It may change ( become 3d or something ), but the computer in reality is just complicated dynamic paper, it still has to show you something.

    The thing that needs to happen is things like audio interation. Speech recognition, and speech feedback.

    I also feel that PDA/Desktop interaction will help. One thing that GUI can't do well is remind you of things, without annoying the crap out of you. For example, your typing and email, or coding, or whatever, and a reminder for a meeting, or a task, or something else comes up. You forget what your doing and you close down the meeting reminder and forget about it to. Sure would be nice to have a smaller lcd to the side that had that info on it.

  73. Not future of GUI - a totally different animal by DeadVulcan · · Score: 2

    A tactile interface is not graphical (you could have both, but in principle, they're different). It's not a GUI, and therefore, I don't think it will replace the GUI, it will supplement it. I don't see why there shouldn't be room enough in this town for both of them.

    --
    Accountability on the heads of the powerful.
    Power in the hands of the accountable.
  74. Slashdot 2012 by Anonymous Coward · · Score: 0

    "Eww, I felt the Goatse site!"

    1. Re:Slashdot 2012 by darqchild · · Score: 1

      Did you feel it as an observer, or as the reciever?

      --
      What? Me? Worry?
  75. Anyone ever seen The New Guy? by emo+boy · · Score: 1

    My point is made. I don't want a machine grabbing my berry basket and tweaking it like some kind of horrible UI gone wrong.

  76. And you thought pop-up windows were bad ... by Anonymous Coward · · Score: 0

    Oh great, now when I accidentally stumble onto a porn site at work, not only do I have to click "close window" 25 times, my co-workers are gonna think I'm having a seizure.

  77. AutoPron? or Auto Porn? by emo+boy · · Score: 1

    Dammit I thought this would be automobile porn...now that's where it's at.

  78. Surely not! by pastie · · Score: 2

    A mention of "tactile" and "box" in the same sentence, and no-one has commented on this? ;)

    There is only one thing to say, and that is that I think that tactile boxes are the way of the future.

    Ooer.

  79. Re:Sheesh... by Anonymous Coward · · Score: 0

    uh, he has positive karma, dumbass

  80. Scratch a litter deeper... by ChimChim · · Score: 1
    This article barely scratches the surface of the topic of physical (tangible) user interfaces, which has been quite an interesting field for over a decade. Here are my additions, which are still paltry but should hopefully flesh out the topic more for those interested.

    First of all, here are some of the arguments i'm familiar with for physical computing initiatives:

    • We live in physical space and can be much more expressive in it
    • Computers need to learn how to integrate into human social contexts (which are physical),rather than humans squeezing into computer models of interaction
    • Comptuers currently demand direct physical attention through keyboards, mice, and monitors "chaining" us to our desks. Physical interfaces should make computers transparently integrated into our environment; especially important for engineering professions, construction work, etc.
    • Physical computing is more adaptable to people with disabilities, since it's goal is to express information with more physical senses.
    • The GUI's already been done and I need a research grant ;)


    Here's a listing of the most historically famous initiatives, most of them starting in the early 90s or before. Many more exist.

    Ubiquitous Computing was one initiative at PARC to put computational devices into everything from pens to badges to entire rooms. They mainly worked with office applications, like digital whiteborads, integrated desks. They also attacked the physcal interface from the perspective of human social contexts, that is, making comptuers part of social interactions. At EuroPARC, a somewhat unrrelated project to create paperless offices ended up creating a prototype desk called The Digital Desk that allowed a projected desktop and physical paper documents to work alongside each other on a white tabletop.

    One of the first intentional physical interface projects i know of is the Tangible edia group at MIT, whcih is an extension of Hiroshi Ishii's great work called tangible bits. The main focus of this work was to make the concepts of a desktop physical, using "phicons" which always reminded me of monoply peices that you moved around on a table top. There was a gereat adaptation of this made for modeling the construction of light beams, where you moved physical representations of the different components and physically saw the different patterns of light.

    It can be hard to actually describe the core concepts narratively, so some great conceptual designs often best convey the real concepts at play. The best has to be Durrell Bishop's Marble Answering Machine. It was an answering machine that represented each message as an encoded marble in a tray. To play a message you moved the marble into a small plate and the message would play, and putting the marble back would cause the message to be deleted, or you could save it someplace else. Here's a tangible bits paper that discusses this project (don't think there's an actual project page for this design).

    For a good summary of all these in much better words than i can provide, try Paul Dourish's fabulous work Where the Action Is: The foundations of Embodied Interaction, in which he lays out his argument not just for new forms of embodied/physical interactions, but also some of the changes to core CS principles that are needed to support it. It's much more profound than The Design of Everyday Things by Donald Norman, though not as easily readable. chimchim
  81. Web-based interface by Anonymous Coward · · Score: 0

    Forget about OS, build a OS based on python and maybe zope to create the latest Desktop experience. Store on the server, connect and use it anywhere.

  82. We all love sweet dreams by const_k · · Score: 1

    I'm not sure everybody will agree with my opinion, but I think the primary quality factor of any GUI or other receptor of an interactive influence is the predictability of the result. I'm not sure any of our gestures can always have predictable results provided that we often don't really know what caused us to make exactly that kind of gesture (I assume you're a human, not a robot, and I assume you like beer and so on). Of course, I'm not talking about toys where any result can be interesting, funny etc.

    As to my opinion, the future of the UI can be described as follows:

    • The results of any operation should be predictable, even if you are not familiar with the object you're trying to control (well-designed GUIs already work this way).
    • Every time, you are given the options that you consider to be most logical in this context. (Not many UIs do that, we tend to be happy even if our shell can do at least a primitive filename competion, or if there is expected item in the preferences dialog box.)
    • UI should tell the user what can/should be done now, not a user should try to tell something the GUI.
    • Okay, I could write a lot more, but it's time to sleep here in Siberia. The most important thing to say is that the existing technologies do not bring us the possibilities they really can bring us right now.
    --
    With Best Wishes,
    Constantin
  83. Guess... by Hugonz · · Score: 1

    Guess somebody saw Minority Report....

  84. Ewwwww by darqchild · · Score: 1

    That sounds so much like .net

    --
    What? Me? Worry?
  85. Abstraction more important than the interface? by kirkjobsluder · · Score: 2, Interesting

    I think the better approach to looking at usability is not to focus on different types of media through which we can communicate with the computer, but to focus on levels of abstraction and simplification. For the moment, many tasks that we use computers for involved some pretty low level formatting. Half of the work of setting up a spreadsheet involves fiddling around with cell formatting, and a large chunk of my writing time is spent tweaking the output format or entering data into bibliographic databases so that the computer can format them. Going down to the nitty-gritty details at the lower level of abstraction should rarely be necessary.

    I actually think that the command line is a good idea, but currently command lines are too low level, require understanding too much jargon, and commands typically do only single atomic actions. An ideal command would be along the lines of "Find all articles about discourse analysis and Usenet in peer reviewed journals in the last five years."

  86. I've Got The Solution by LordMyren · · Score: 1

    but i'm too afraid to tell anyone, because i know my idea will be stolen from me. and when they're done stealing my idea, they'll be busy perversifying commercializing and corporatizing what could have been a revolution. what a waste.

    thankfully, i've got a couple other ideas that i can accept being stolen and broken. ideas that'll help me the learn the ropes of this vicious capitalist jungle.

    i feel like lions (lawyers) meat.

  87. I know what I want.... by Anonymous Coward · · Score: 0

    I want a tactile feedback that comes in the shape of woman.
    Hmmmmmmm...tactile feedback....gggghhaaa...*drools*

  88. Why always an either/or choice? by uradu · · Score: 2

    You want to use the best method of communication regardless of context or direction of information flow. Saying that a CLI or speaking is better for requesting information is simplistic. My classic example is file selection: for selecting files by pattern, a CLI will always be much quicker than any other method (short of telepathy I guess), while selecting a distinct set of files that don't conform to any naming or date pattern will always be much quicker visually and by pointing at them. In the real world, requirements are usually combinations of both, so the ideal solution would be a combination of both input methods.

  89. OT - Dvorak is not superior by IIRCAFAIKIANAL · · Score: 2

    Dvorak is not superior - here is one article that disputes the notion that Dvorak is superior

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:OT - Dvorak is not superior by Junta · · Score: 3, Insightful

      I say don't knock it until you have tried it and become somewhat accustomed to it. While I admit there is insufficient benefit to start retraining everyone, it is more comfortable for me to type in dvorak. I'm also a bit faster, but the key for me is the comfort. The less I have to move my fingers, the happier I am.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:OT - Dvorak is not superior by arielb · · Score: 0

      and that's a big deal for all the millions we spend on carpal tunnel syndrome

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    3. Re:OT - Dvorak is not superior by IXI · · Score: 1

      Dvorak is not the only alternative layout and speed is not the only factor. Eg cf http://www.ctdnews.com/past_issues/1995-04.html

      --
      He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
    4. Re:OT - Dvorak is not superior by Anonymous Coward · · Score: 0

      This article shows the various articles disputing this notion.

      The reason why QWERTY was invented is to slow typists down, in order that the hammers did not stick.

      Dvorak layouts are designed for speed and ergonomics. How's that not better than QWERTY?

  90. Change to the basic page style by Anonymous Coward · · Score: 0

    If you are using a browser that lets you select from multiple style sheets, choose the basic page style instead of the page's default "Useit House Style". (On Mozilla, it's View/Use Style/Basic Page Style.)

    It's pretty much the same, but a bit easier on the eyes...

    1. Re:Change to the basic page style by Anonymous Coward · · Score: 0

      But if he was such a great usability expert, you wouldn't have to do that.

      Jakob Nielsen is the biggest fraud on the Web.

      Mods: This should be -9999999999, opinion contrary to the groupthink, with an inconvenient fact thrown in (the first sentence is a factual statement).

  91. I don't have three hands! by Neil+Watson · · Score: 2
    I would like the GUI to change so that I can effciently use the mouse OR keyboard but not both. Switching from mouse to keyboard and back again is time consuming. I don't have three hands, why do I have an interface that would work best with three hands?

    While we're at it can get get of the $#(*&@#$ qwerty keyboards. How annoying is that? If RSI truely exists it because my hands have to be yogic fliers to find all the keys located in the silliest of places.

    1. Re:I don't have three hands! by Anonymous Coward · · Score: 0

      Lean to type with only your left hand, if you use the right hand with the mouse.

  92. Breaking Fitts' Law--M$ made the mouse slow by Ilan+Volow · · Score: 3, Interesting

    The reason why the mouse requires so much effort on Windows is that Microsoft (and by extension, most windows programmers) make UI's that take a lot of power away from the mouse.

    The example most relevant to your post is the pull-down "File" menu. When they copied apple (or tried to), microsoft changed the location of the pull-down menu bar from the top of the screen (like on a mac) to the window of each respective application. With Apple's way, you can't possibly vertically overshoot the menu bar; with Microsoft's way, not only is it possible to overshoot the menubar horizontally, but you have to watch out for overshooting the menubar vertically as well. Putting it simply, a menu at the top of a screen has faster mouse access times than a menu on a window. I know it sounds counterintuitive, but it is a result of something called Fitts' Law, which states that the time to access a target is a function of the target's distance and it's size. For more information on Fitts' Law, check out this article on usability guru Bruce Tognizzini's website.

    --
    Ergonomica Auctorita Illico!
    1. Re:Breaking Fitts' Law--M$ made the mouse slow by the+bluebrain · · Score: 2

      Hi Ilan Volow - An excellent article - many thanks. (Q7, circular popups, I have never had the pleasure of using, but they sound like a mix between pointing and gestures - neat)

      --
      yes, we have no bananas
  93. Not really usable at all by Anonymous Coward · · Score: 0

    The yellows are uncomfortable on the eyes. Some of the pages are a two column format. Not very usuable, actually.

  94. Microsoft Barney? by arielb · · Score: 0

    If that's not proof that Microsoft is evil...I don't know what is!

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  95. Nielsen = stuck in the old school :) by iMaalak · · Score: 1

    I often wonder how much Nielsen really gets out and is aware of what actual users are doing, and what interfaces are in place and commonly used.

    example:

    "Gestural interfaces have largely vanished, except for obscure virtual reality research and a sprinkling of gestures in long-gone pen-based systems like the Apple Newton and the Go tablet."

    Quick poll: how many of you use PDAs like a Palm, Handspring, iPaq, whatever...

    How many of you were using them when the Newton first came out?

    The 'gestural interface', as he's describing it, has became much more prevalent as the numbers of PDAs in actual people's hands has increased.

    Also, the 'death of the GUI' is probably the most erroneous claim in this article. GUIs, as a means of interacting with and finding information are here to stay. It's the nature of these displays that we can see changing, from the traditional computer/television screen all the way up to fancy holographic interfaces like we saw in Minority Report, or even interfaces that are projected directly on our retinas.

    The onset of tactile input devices is exciting, but it certainly doesn't herald the fall of traditional human interface guidelines.

    Oh.. and Microsoft's Barney was nothing compared to an innovative talking bear from the 80s called Teddy Ruxpin.

    But I guess it's all about who's paying your bills. :)

  96. Strippers smell good by Anonymous Coward · · Score: 0


    I love the smell of the Deja Vu girls

  97. I wonder... by chinton · · Score: 2

    Hmmm... I wonder what a segfault would feel like?

  98. Is this Jacob Nielsen hype'n'talk really real? by Qbertino · · Score: 2

    Even proposing to take this guy and what he promotes for granted is so utterly bizare I can't help my self but laugh. Really, to me Cowboy Neal and Jacob Nielsen are on the same team.
    I mean, look at his site!
    Honestly now, chosing MySQL over Firebird on performance principles or stating that Linux is easier for a newbie than Windows is one thing, and pass if you are a slashdotter.
    But calling this guy with his sad and sorry excuse for a website the king of web usability is so gawdforesaken lame you wouldn't believe it.

    I very much believe Jacob Nielsen and David Siegel (the other king of the web - the guy who 'invented' (ROTFL) spacer gifs) came to fame very much the same way. They started out early enough with gathering minions around them which provided links to each other and back to them - the so called 'other very good web experts'. Sewing a rumor that fed itself to full size. Just like the Windows 95 craze in times of OS/2 ('it's good ... because lot's of people will use it so it's good ... because lots of... you get the point)

    No folks, really, trust me, this is NOT your metier. Calling this guy a webdesigner with a clue is like calling Bill Gates a fair buisnesspartner and a supplier of good software. And makes anyone calling him that a greater clown than even this Nielsen guy himself.

    --
    We suffer more in our imagination than in reality. - Seneca
  99. A new interface won't help by darqchild · · Score: 1

    I'm Maybe we already *have* a good UI.

    Unices have the command line. That is an incredibly powerful utility if you know how to use it. Pipes and filters are excelent ways of representing data.

    The GUIs we have, are good for manipulating visual data.

    The problem with our current interfaces is not that they're too difficult to use. In fact, our technology is fine. We have a *moral* problem.

    Our parents and grandparents have raised a generation of selfish, arrogant, lazy people with no patience at all.

    People spend $3000( That's canadian dollars, eh) on a computer, and therefore expect it to work with absolutely ZERO effort on their part. They ignore any or all visual prompts or warnings. They will completely ignore any on-screen instructions that are presented to them.

    I can only say that either these people are lazy, arrogant, spoiled snobs. Or they really are that stupid. How much reading comprehension does it take to understand the concept of "Any Key"?

    Maybe we should leave the interface alone? It is possible that our money would best be spent, not on UI research, but on educating our children?

    Just My 2.0E-2 Dollars.

    --
    What? Me? Worry?
    1. Re:A new interface won't help by iMaalak · · Score: 1

      "People spend $3000( That's canadian dollars, eh) on a computer, and therefore expect it to work with absolutely ZERO effort on their part. They ignore any or all visual prompts or warnings. They will completely ignore any on-screen instructions that are presented to them."

      That's part of the overall trend of computers becoming more of a household appliance than the l33t tools of the trade that are known only to the priviledged computer classes.

      As an example, people pay $12,000-$25,000 for a car. They expect the car to work properly and make their lives easier. They don't expect to be required to have a comprehensive knowledge of auto mechanics to keep it running.

      Or another example, your friendly microwave. Could you imagine the consequences if an advanced knowledge of electrical engineering were required to get it to work properly?

      This is where improvements in UI design are critical, for society to move forward towards a state where our lives are increasingly integrated with technology, our effort should be focused on being productive, not on the tools that make us productive.

    2. Re:A new interface won't help by gosand · · Score: 2
      This is where improvements in UI design are critical, for society to move forward towards a state where our lives are increasingly integrated with technology, our effort should be focused on being productive, not on the tools that make us productive.

      This is where computers are different that all other appliances - they can do more than one thing. Microwaves do one thing. VCRs can do two things (record/playback). TVs do one thing. They all have simple interfaces, and yet some people still can't use a VCR. The interface to computers CANNOT get simpler if it keeps doing more and more complex things. Either the computer has to do a simple task (ala tivo) or people have to learn more complex interfaces. It can happen, it will just take a generation or two.

      --

      My beliefs do not require that you agree with them.

    3. Re:A new interface won't help by gosand · · Score: 2

      You kind of outlined my point, except that I don't think that this generation is stupid or lazy. The people who "get" computers use them well, and will advance them. The people who don't need that hand-holding interface. The education you speak of will happen, but it will happen naturally. It just takes time.

      --

      My beliefs do not require that you agree with them.

    4. Re:A new interface won't help by iMaalak · · Score: 1

      that's where the challenges come in for those of us who design interfaces. :)

      it's difficult to base how people in the future will involve technology in their daily lives, and understand what kind of hardware/appliances will likely be designed to make the process of using a computer as routine as using your toaster oven or washing your clothes.

      or possibly even completely integrated home computer/entertainment centers that adapt and learn how to function around their user's needs.

      on another note, Microwaves don't only do one thing, they have several ranges of functioning, such as defrosting, timed/power settings, individual food settings, date & time functions. Same with VCRs, *much* broader range of function that simply record/playback.

      that same train of thought applies to your example of computers, sure your computer can do all sorts of things, but most people spend 90% of their time using an e-mail program, IM program or word processing/office type of application (not an exact statistic, but more to illustrate the point). Just because they don't use the full range of functionality, doesn't mean it doesn't exist.

      And so the challenge becomes building interfaces that adapt to the users needs, rather than forcing the user to adapt to the device.

      It's not hard to imagine a time in the future where your microwave and refrigerator/freezer are linked together, and physically capable of transferring materials from one to the other, either for cooking or storage

    5. Re:A new interface won't help by gosand · · Score: 2
      Microwaves don't only do one thing, they have several ranges of functioning, such as defrosting, timed/power settings, individual food settings, date & time functions. Same with VCRs, *much* broader range of function that simply record/playback.

      No, a microwave has one function - it heats things. The range of ways it does this function varies. Same with VCRs. In essence, it records and plays back video cassettes. Sure, I can change the channels, but I could do that without my VCR. The reason I have it is to record/playback.

      In essense, what is the function of a computer? There is no single answer to that question.

      --

      My beliefs do not require that you agree with them.

    6. Re:A new interface won't help by iMaalak · · Score: 1

      I think you're thinking too much about how things are now and how they've always been, rather than where they can ultimately go.

      Consider a time when there really isn't much distinction between your VCR, TV, computer, even your normal household appliances for routine tasks like cleaning & cooking.

      It's not terribly far off, the 'computer' as we know it as a stand-alone appliance will eventually become obsolete, rather our homes will likely be a complex network of integrated appliances for entertainment, productivity, etc.

      It's not only possible to design a simple interface that provides intuitive control over several functions, it's absolutely essential to improving the quality of life of society as a whole, which is the ultimate goal for most technology. (whether or not that's for a highly specific task or a broad range of functioning).

      I'm also talking about the evolution of technology down the road, like 25-50-100 years.

      How soon we get there is up to how we improve UIs & hardware now.

  100. The Next Advance in UI technology will be by Anonymous Coward · · Score: 0
    Software that can sort through your gigabytes of porn and organize it according to hair color, facial expression, cup size, etc.

    "I want to look at big-boobed blondes in heat today!" Click. There it is. Maybe the PS3 can do this, since it's going to have a whole TFLOP of processing power to spend.

  101. Re:Minority report by Anonymous Coward · · Score: 0

    >If everyone has to watch you waving your arms >about all day long through a transparent screen >you'd better not be ugly. ...or over 5'5 tall.

  102. I guess he's a Slashdotter... by jx100 · · Score: 1

    "Microsoft's most innovative product of the 1990s was Interactive Barney"

  103. Jakob Nielson is freakin retarded by Atomic_Furball · · Score: 0

    Thanks, Jakob, for once again standing on a soapbox and proclaiming the incredibly obvious. We'll be sure to credit you for the next revolution. Dumbass.

    The GUI is not dead, and it will never be dead. The fact that the man repeatedly makes such blanket statements is just a testament to his idiocy. GRAPHICAL user interface. The GUI arose because people hate using things that aren't nice to look at. Until it's all in our heads a'la some wacked telepathic version of Bluetooth, the GUI isn't going anywhere. Even then, we'll still need some sort of mental imagery. We're visual beings. That isn't going to change.

    A concept the idiot king and all his little Jakobean subjects just don't seem to grasp is that style and beauty do not have to be sacrificed for "usability". That's just moronic. What if the major auto manufacturers only produced plain white boxes with wheels and no style or beauty whatsoever? They'd go out of business.

  104. Re:Minority report by fatgraham · · Score: 1

    yeah right, i pick my nose, and boom ive deleted my porn

  105. Serious Dvorak Question by MyHair · · Score: 1

    I learned QWERTY typing 17 years ago and have been using it ever since. Before that I used a QWERTY keyboard for 6 years and typed with two index fingers by looking or physical memory of common commands (catalog, run, other Apple DOS 3.3 stuff). I'm a tech/sysadmin that works on many PC's, not a developer who uses the same workstation all day.

    For those of you using Dvorak, can you switch back and forth between Dvorak and QWERTY easily or do you get confused?

    I've thought about trying Dvorak but have been afraid to because it would only be on my home PCs and laptop (and maybe 'my' workstation at work) and I might get confused like I do when I try to speak Spanish or French--I get them confused because I took two years of French in high school and two semesters of Spanish in college and hardly ever use either but mix them horribly when I try to use them.

    Thanks.

  106. Re:Minority report by Hast · · Score: 1

    Almost like the one in Star Trek Voyager, or the "intrusion friendly operating system". Seems like the system is optimized so that while you can't actually activate any defence mechanisms it's easy as one two three to enable self destruct or the "generally annoying plot elemtent of the week."

  107. Re:Minority report by Tetsujin28 · · Score: 1

    It is a bit too much exercise for the computer geeks... I don't think anyone can substain a debug session for an hour of that without sweating.

    So much for my DDR-based UI...

    --
    - - - -
    The real Tetsujin 28 is a giant robot.
  108. YEP... by Izanagi · · Score: 1

    After rading "Tactile" I knew where this was heading...

    --
    SCO (noun.)- A Slimy Corporate Ogre. Often seeks free money.
  109. Re:Minority report by hazyshadeofwinter · · Score: 1

    I haven't seen Minority Report, but I suspect that a successful gesture-based system would require only small hand/finger movements, and be "tunable" to disregard movements too small to be below a "noise threshold" (ie for folks with shaky hands). I've been using mouse gestures in Opera for a few months, and although they only control a few commonly used commands (forward, back, close/open window, etc) they've become almost second nature. And I only need move the mouse like 1/4 inch to use them. In general, I'd rather use something tactile, and therefore muscle memory friendly, than have to pick common commands off of a screen menu all the time.

    Having said that, it's necessary in movie-land to exaggerate any man-machine interface for dramatic effect. So think of manic hand-waving as the gestural equivalent of those blinking, full-screen-width, slow moving progress bars you see in movies anytime somebody needs to download/copy a file before the Bad Guys catch them.

    --
    Click here if you just like to click on shit.
  110. Re:LCARS 4-Ever! by Anonymous Coward · · Score: 0

    LCARS Is cool and "insanely Great" It is almost the perfect mixture of X-Windows (GUI), MS-DOS (Simple to use command line), and Voice(and video) technology. It also incorperates an AI command system and a true natural language programming language. It is the most functional and expandable Operating system ever concived, next to an AI controled computer (like HAL 9000).

  111. Meanwhile, in the physical world ... by Mandelbrute · · Score: 2
    Meanwhile, in the physical world we've been trying to do as much as possible by computer. Using a lathe or milling machine by hand certainly gives you a lot of feedback when the speeds are wrong - but even a relatively inexperienced operator knows what a decent cutting speed in numbers of rpm (as well as by "feel" and sound). Hence numerically controlled machine tools have been run for decades using "G code" programs, instead of the initial aproach - which was to copy the actions of a skilled operator. It really is easier to program the things than to try to get perfect results by hand.

    In the case of metal machining a lot of feedback is in the form of sound and vision, which we certainly can do now - or tactile feedback in the form of resistance to motion (which is a bit harder to implement without mice squashing fingers). However, I find it hard to type without audible and tactile feedback (that interface in the final fantasy movie would be a pain to use without putting your hand all of the way through the controls).

    I can just see the next version of a GUI - instead of annoying greyed out menu items you have a window in the way which you can't move no matter how hard you push!

  112. My Future of OS by captjc · · Score: 1

    I believe the future should be a mixture of old and new operating systems. A future operating system should have:

    1) The power and security of Unix
    2) The ease of use of PC-DOS (go big blue)
    3) an easy to use GUI (like MacOS, Windows 3.1, or LCARS and a built-in text terminal)
    4) An easy and (fairly)powerful programming language built into the command-line (like BASIC it AppleDOS or ProDOS)
    5) a type of voice command AI and/or chatterbox capabilities
    6) A built-in Office package (word-processing, spread-sheet and database)
    7) built-in reference library (like M$-Bookshelf)
    8) support for Voice technologies and Powerful Multimedia
    9) Skin-able GUI

    These elements would make a powerful and easy OS

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  113. how about thought interface? by f00zbll · · Score: 1

    What's all this BS about GUI (graphical or gestural)? I thought it was a foregone conclusion that a direct neural interface like matrix is/was/will be the easiest interface for the user. Of course it's a long long time away, but in the mean time I think the desktop is the best metaphor in the meantime. Or maybe I'm just smoking crack and should check myself into a clinic. Or is it because I'm already in the matrix and just don't know it.

  114. hmmm... by i_have_no_name · · Score: 0

    so when sombody owns your box he/she can do some t1000 shit on you.

  115. Do you metamod? by fm6 · · Score: 2

    No? Then STFU.

  116. Sensable Technologies' Phantom by weisen · · Score: 1

    I don't think that anyone has mentioned Sensable Technologies' (http://www.sensable.com) Phantom. And no, I'm not an investor. I used one of these six years ago and was blown away. It's a haptic (touch/feel) rendering device that consists of a jointed arm with motors at each joint, covering each degree of freedom, and a big amplifier to drive the motors. You program a physical model that drives the motors, so someone poking into your virtual world with the stick at the end of the jointed arm, will feel infinite resistance normal to the surface of a hard "object." But, if it's smooth and slippery, they'll get little resistance to motion along the surface, etc. It's difficult to describe appropriately -- it was one of the coolest technology demos that I've seen.

    One demo was called, I think, Jell-O Blocks. Imagine a setup like a tiny hockey rink with a block of Jell-O on the ice. When you touch the Jell-O, you can feel the pointer squish into it and if you keep pressing, you can send the block sailing across the ice. If you sit there, you might feel a thud against your pointer as the block bounces off of the opposite wall and then smacks into your pointer.

    These used to be quite expensive ($20K, I think), but I suspect that they've come down in price. Anyone use one recently?

  117. Minority Report by MacGod · · Score: 1

    While i realise that it wasn't a tacticle UI per se, I was inpressed with the computer interface in "Minority Report". The way he shuffled documents etc seemed very intuitive.

    --
    "Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
  118. Additional point... by Ian_Bailey · · Score: 1
    While you make a valid point, there are good reasons for using tactile feedback.

    While Aural communication is high-bandwidth, it is also much more complex. Especially in terms of speech, a complex set of instructions can be difficult to follow.

    On the other hand, tactile feedback is one of the most intuitive and simple mechanisms for feedback. If you feel resistence if you try to move in one direction, you immediately stop, and think twice before continuing. (Am I going to break something? Or more generally, it is an effective replacement for "Are you sure?"). This can be a great improvement to usability with only a marginal increase in requirements, because of the low bandwidth. (A lot easier then voice-recognition!) And with the combination of this with other feedback, the possibilites are multiplied.

    I agree with your closing point though. The trick isn't to use all the tricks we can, but to find some sort of balance that 'feels' right.

  119. Dollar notes by Anonymous Coward · · Score: 0

    Reminds of that story about replacing the dollar notes with notes that are actually easy to distinguish, not impossible to use for visually impaired people and easy for foreigners.

    "Oh man those foreigners are so dumb! Why would you need gay, coloured notes? Green notes and cool, and they look like *money*! Besides, they have a fucking big number in the 4 corners! Since when did arabic numbers become hard to read?"

    *sigh*

  120. Final Fantasy: The Spirits Within by Lethyos · · Score: 2

    That's the future of interfaces. Holograms that pretend they are tactile objects, but are dynamic and appropriately fitted for the task at hand. For example, manipulating a laser to target in 3D space gives you a sphere-like interface with rotating cuffs. Watching Aki Ross work on Gray in one of the earlier scenes really made sense. Adaptive buttons and switches based on the task will also be possible.

    The best we can do is retry the classics (buttons, switches, levers, etc). These sorts of interfaces will just make the old way much more adaptable for a million tasks.

    --
    Why bother.
  121. BSOD by Anonymous Coward · · Score: 0

    oh great, when there is a Blue Screen Of Death or compiler error, it'll jab me with a spike, electricute me, and punch me in the mouth with a branding iron. i'll stick with the GUI and CLI thank you very much :-)

  122. From GUI to PTUI by pdxChris · · Score: 1

    PC-based Tactile User Interface: PTUI, the new way to communicate with your computer.