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The Warriors Stood in the Shape of a Heart

An anonymous reader writes "Here's a picture of Warsingers funeral. Warsinger was an in-game persona in the rather good MMORPG Dark Age of Camelot". and generally well-liked. The real person behind Warsinger was a 32-year-old with heart trouble, who really died. So the players on his server organized an in-game funeral.At the funeral, players from the three realms of Camelot, who normally kill each other gleefully on sight, stood in the shape of a heart (check the pic above); the two figures in the center of the heart are Warsinger's real-life sister and girlfriend."

108 of 406 comments (clear)

  1. I wonder... by OneNonly · · Score: 2, Insightful

    How many people they had to kick for spoiling the fun and and getting free kills?

    It's next to impossible to find a (FPS) game with friendly fire enabled that you don't find kiddies shooting you in the back for fun - let alone not shooting the other team..

    *Oops, trigger slipped*

    1. Re:I wonder... by nurightshu · · Score: 2

      [...]ready to goto bed[...]

      You really ought to consider a while "in bed" do "sleep" routine. goto statements make for sloppy life.

      --
      They that would sacrifice their .sig space for that cliched Franklin quote deserve neither.
    2. Re:I wonder... by SagSaw · · Score: 2

      Of course, a lot of MUD/MUSH/MOO/whatever's have strict rules about when, where, and how it is legal to kill other players. Players who break the rules and circumvent the game's playerkilling safeguards are often subject to severe punishment from the immortals/admins.

      --
      Come test your mettle in the world of Alter Aeon!
  2. Impressive... by gounthar · · Score: 2, Interesting

    Wow! That's what I call an online community! I don't play Dark Age of Camelot, but my deepest sympathy goes to his family.

    --

    Violence is the last refuge of the incompetent - Salvor Hardin

    1. Re:Impressive... by Anonymous Coward · · Score: 4, Funny

      Sadly an anonymous coward playing ruined the moment seconds after that picture was taken by casting a fireball spell that engulfed the circle of mourners and gained 60,000 XP.

    2. Re:Impressive... by invenustus · · Score: 2, Interesting

      Damn, if I had mod points that'd be all kinds of Funny.

      --
      grep -ri 'should work' /usr/src/linux | wc -l
  3. To be remembered... by korpiq · · Score: 2, Insightful

    ... as the first "religious" ceremony in virtual reality? Only quoted religiousness, as the ceremony does not seem to lock into any one religion, and does not make a statement of belief.

    Probably not the first one either, but the first one to draw enough eyeballs through slashdot to be publicly remembered.

    This makes one wonder whether gaming was his foremost achievement in his life, and if so, was it fullfilling. Probably at least the latter.

    Rest in peace. And loved.

    --

    I think, therefore thoughts exist. Ego is just an impression.
    1. Re:To be remembered... by jzitt · · Score: 2, Informative

      ...the first "religious" ceremony in virtual reality?

      Far from it: a quick Web search turns up, for example, Mark Pesce's CyberSamhain in 1994.

  4. Re:The line between virtual reality and reality... by Moonshadow · · Score: 5, Insightful

    You're kinda missing the point. There was a community that has been developed through the guild. One of its members died - not left, not terminated his account, died. As a result, the community felt a rather sharp sense of loss. His character didn't die, he did. I think it's a very good example of being in TOUCH with reality, and choosing to take a moment out of the virtual world's rules to honor him. If they were disconnected from reality, they wouldn't really have given a rip. They were holding a funeral for HIM, the player behind Warsinger, not for the character Warsinger. They chose to honor him in a way rather well suited to the game.

    I think it's pretty cool.

  5. This gesture..... by DarkSeibzehn · · Score: 4, Insightful

    just further proves the depth of the relationships that are kindled through online gaming. For all of us who have logged on at 4am just to talk to friends and occasionally do some killing it is nice to see this sense of community alive and well. I just hope there weren't any trolls wandering around causing unnecessary mayhem at such a sacred time.

    1. Re:This gesture..... by Lumpy · · Score: 5, Funny

      For all of us who have logged on at 4am just to talk to friends and occasionally do some killing....

      I find it humorous that such a statement can be made in this day and age... Back 30 years ago (or today in a public school) that same statement would land you in jail or a looney ward. Today... It's a common statement among the plugged in crowd and is understood by the non-plugged in.

      --
      Do not look at laser with remaining good eye.
    2. Re:This gesture..... by Zork+the+Almighty · · Score: 2, Funny

      I doubt any trolls could have disrupted the ceremony, as they were all posting to slashdot at the time.

      --

      In Soviet America the banks rob you!
    3. Re:This gesture..... by Zork+the+Almighty · · Score: 2, Funny
      So... how about an example of a statement that sounds insane today, but'll be taken for granted in 30 more years.

      "Are all your penises that colour ?" er.. too much hentai. sorry.

      --

      In Soviet America the banks rob you!
    4. Re:This gesture..... by Zork+the+Almighty · · Score: 2, Funny

      They seem to be a race on slashdot as well.

      --

      In Soviet America the banks rob you!
    5. Re:This gesture..... by Kristoffor · · Score: 3, Interesting

      "just further proves the depth of the relationships that are kindled through online gaming."

      Hmmmm I am going to have to disagree with this (at least in my own experience). I don't believe that any online relationships have any TRUE depth. I don't think that you can really trust, know who a person is, emphasize with then etc until you can look them in the eye, see their body langauge, smell them touch them and just generally be in their presence.

      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.

      Or maybe its just me. Either way I am sorry to hear of this loss and this post is not intended to say that the person who died was not well liked by the online community he was a part of. I am only countering the statement in the post I am replying to, offering an opposing opinion that online (gaming) relationships have little or no depth in MY experience.

      I welcome any thought out rebuttals but please if you disagree with me, mod me down and move on, don't waste your time or mine with a mindless rant or string of insults.

    6. Re:This gesture..... by Pedersen · · Score: 4, Interesting
      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.


      Then I am truly sorry for you. Your experiences have been noticeably different from mine, since I've been involved with MUSHes for 8 years now (similar to MUDs, but different codebase). My cycle was one of newbie to pretty good coder to do-nothing. That's me right now. I log in to these sites still just for the friendships I've still got. I haven't written a new line of code in at least four years. But I still log in to say hello to my friends. After all, they're the only part of the whole online experience that matters. And I wish your experiences had been more similar.

      --

      GPL made simple: What was my stuff is now our stuff. If you improve our stuff, please keep it our stuff.
    7. Re:This gesture..... by Zathrus · · Score: 4, Interesting

      Sorry, it's just you.

      I played EQ for nearly 3 years and have some solid friendships that have come of that. More importantly, I have my wife, who I met in game. We chatted in game, then via Internet audio (Gamevoice), and then met and dated for awhile before going further.

      And I'm not the only one either - a couple of our best friends met via a MUD while in college and have been married for nearly 8 years. And my father-in-law met his second wife online.

      Of course, I know a bunch of people who treat relationships as convienences, and I've watched them burn people left and right both online and in real life (when they met). Mostly because they never quite got that there was someone on the other end of the pixels and they were due just as much respect as you yourself are.

      I know I was honest with other people online, and so maybe that's why it's worked for me. I know our friends and my father-in-law are the same way. Because, frankly, if you don't treat others well online they're not going to trust you or treat you well either. What goes around comes around and all that.

      This isn't saying to be a doormat. Nor does it mean that you can't do well in the game -- I was in the uber-guild on my server and was one of the best equipped characters of my class.

    8. Re:This gesture..... by sammy+baby · · Score: 2

      Just wanted to echo that sentiment. My wife and I met on TooMush when the admins there were kind enough to provide us refugees from the temporarily siteless SouCon MUSH a temporary home to play. (We'd both been playing on SouCon, but hadn't played together until the TooMush move).

      A few weeks after we started playing together, we started talking on the phone. Then a few meetings in person, then a long period of dating. We were married August 2, 1997, and so far, so good.

      Ironically, when friends of ours told us that they were dating people they'd met over the Internet, our first reaction was to freak out. "Oh," we'd say, "the Internet was different back when we met online ('93 and '94). It's not the same anymore." Which is, of course, true, but to a degree we're just vulnerable to the same stupid hysteria that affects everyone else (read: non geek types) regarding online relationships.

    9. Re:This gesture..... by dar · · Score: 3, Funny

      Actually, if you look at the picture, you can see that there are trolls in attendance.

      --
      My other Slashdot ID is much lower.
    10. Re:This gesture..... by Cruciform · · Score: 3, Interesting

      Ah, but you actually met, that's the difference. I believe the intent of the previous posters message was to relate to the online-only friendships.
      I've probably met thousands of people online in the last few years, and still keep in touch with a few, but none have the intrinsic value of friends that I have experienced in person.
      I've found there is a much greater sense of loss when I must walk away from someone I have known personally, rather than one I have known digitally.
      If the friendship moves beyond the online stage then it is much more likely to survive the petty squabbles and such that sometimes arise online due to misunderstandings, or the simple bad choice of a phrase.
      Then again, it depends on how deeply one is entrenched in online communities. Persistent communities are more likely to experience extended relationships than transitory states like IRC.

    11. Re:This gesture..... by _ph1ux_ · · Score: 2

      hehe. thanks, I was thinking the exact same thing...

    12. Re:This gesture..... by Xerithane · · Score: 5, Insightful

      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.

      I agree with you, and think you are totally right. I know a lot of people who have the "in depth" relationships online and it really seems (not a flame/troll) that these people lack real social skills, or are at least uncomfortable with themselves.

      I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

      I'm not saying a lot of the people online aren't nice. Many of them are really nice, and friendly. The problem is online they aren't who they are in real life. I know people from IRC, I used to IRC when I had more time for open source projects but that was why I was there and why they were there. Not because we needed a social interaction outside of reality.

      I welcome any thought out rebuttals but please if you disagree with me, mod me down and move on, don't waste your time or mine with a mindless rant or string of insults.
      Don't worry, I think I'll get hit with it now.. :)

      --
      Dacels Jewelers can't be trusted.
    13. Re:This gesture..... by Rogerborg · · Score: 3, Funny
      • just further proves the depth of the relationships that are kindled through online gaming.

      Hey, I've won Excellent karma in the Slashdot game. Lend me $50. I'm good for it. You can trust the karma.

      --
      If you were blocking sigs, you wouldn't have to read this.
    14. Re:This gesture..... by raju1kabir · · Score: 3, Interesting
      I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

      I recall an early LPmud on our college campus back in 1989. There were players from all over the world, but it was most popular with local students.

      Several of my good friends, almost none of them computer types, got very involved in it for a while. At the bar on Friday night everyone would be chattering about their characters or the new castle that just got added or whatever.

      Today, these people include editors at major metropolitan newspapers, sports agents, on-air TV personalities, elected politicians, and successful musicians. They're all friendly, outgoing, popular, attractive, and "winners" by almost anyone's measure. None is overweight or a shut-in, and to the best of my knowledge their level of computer mastery (and interest) still hovers somewhere around email and MS Office.

      Once in a while, when we get together, we still joke about the mud. It was a strange and interesting thing that intrigued intelligent people, no more, no less.

      --
      "Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
    15. Re:This gesture..... by The+Raven · · Score: 2

      You have not met my sister. She is the center of a thriving social group... she is the mother figure/alpha female of the group. She is responsible, down to earth. She is helping raise two kids (her roommates, not her own), and is trying for her own with her husband.

      She also spends at least 20 hours a week playing Dark Age of Camelot on Isseult, is a member of a small but powerful guild well known to everyone, and has formed some powerful friendships online. Another couple who live in New York are moving to a new job... a major factor in their decision will be how close the new job brings them to us.

      Online relationships are OFTEN trivial, that is true... especially if all you know about is IRC or AOL Chat. But online social games tend to form stronger bonds, because the people involved are not just idly talking to pass the time... they are overcoming obstacles (in the game), creating their domain (in the game), and competing with others (in the game). In between these activities that develop trust (or destroy it), they chitchat about their lives, their loves, their dislikes and hatreds... the smalltalk that defines a person... smalltalk that is backed up by the players behavior in the game. You don't just hear the person say they dislike stealing... you see they CARRY OUT that belief in the game, being honorable about another players stuff even when given the opportunity to steal. You don't just hear them SAY they are generous, you can see them give their possessions to those who need it more, even possessions that they needed.

      A game defines a world with challenges, rewards, and rules. These challenges are generally easier than real life, the rewards easier, and the rules less strict... but it does define a structure for real life attitudes and behaviors to be seen. Chat rooms have no structure, they are more like a party or smalltalk at a water fountain. In those situations, lasting relationships do not generally get created, because there is no framework with which to judge a persons real personality.

      To summarise my rambling: My sister is an example of a well rounded, social individual who has developed strong relationships online. And relationships built within a games structure are more 'real' and strong on average than ones built within chat rooms.

      --
      "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    16. Re:This gesture..... by raju1kabir · · Score: 2
      Not exactly a refuting argument, because you knew each other in real life. I get together with friends I knew ahead of time and play computer games. I spend a lot of time playing Warcraft 3 and Starcraft, but 99% of the games I play are with friends. Sounds like you have a similar experience.

      I guess this would be the point: The people I talked about were indeed participating in a MUD that had worldwide reach (mainly Australia and Finland, for some reason), and they were therefore available for everyone in the game to meet and interact with. There were plenty of folks that nobody knew in Real Life who figured prominently in their virtual lives.

      --
      "Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
    17. Re:This gesture..... by nathanh · · Score: 2
      So... how about an example of a statement that sounds insane today, but'll be taken for granted in 30 more years.

      "Honey, the doctor says I've got cancer... yeah, I'm glad it wasn't anything serious.".

  6. Virtual funerals is a business already by jukal · · Score: 3, Interesting

    Read the article High-Tech Ways to Handle End-of-Life Issues and visit this site of a company that organizes (semi) virtual funerals.

  7. Re:The line between virtual reality and reality... by fruey · · Score: 4, Informative
    Yes and no... because in fact I was particularly interested by the virtual community having a ritual in virtual space, rather than meeting IRL to have the funeral.

    I do indeed think Warsinger was honored by this, and my respects go out to all who attended and made a great statement about community spirit.

    The flippant end comment was just a lame attempt at getting +1 funny for once. Clearly it was in bad taste. My apologies.

    --
    Conversion Rate Optimisation French / English consultant
  8. how to honor death online by juventasone · · Score: 4, Interesting
    I'm sure a lot of people would find this disturbing, but I guess it's "the way" of our generation.

    I play in a chat-based RPG known as A Call To Duty. It's been around for about 6 years and currently stands at 240-something players. We've seen real life marriages and births as the result of players meeting in the game. Inevitably, we've also had players who have passed away. Recently, the passing of one of our game managers was marked by dedicating a ship in his name. His family understood what the game meant to him, and they were happy with what we had done.

    1. Re:how to honor death online by DoctorFrog · · Score: 5, Insightful
      I can't see that this way of honoring someone is any weirder or more disturbing than placing a dedication to them in a novel or movie, or an RPG for that matter. Compared to making a gemstone out of their remains it's positively quaint.

      In any case, it's for the friends and family he left behind to decide what is an appropriate way to celebrate his passing. (Personally I found this gesture rather beautiful.)

  9. A nice way to be remembered... by valen · · Score: 4, Interesting


    It's nice that in a way his funeral meant something to his friends, rather than a boring sermon from a speaker that didn't really know him.

    A few years back a guy died on the field in the reenactment of the battle of tewksbury (1471).

    I think of a burst aorta, possibly exacerbated by hefting a large sword around a field in 33C heat, wearing plate armour...

    It wasn't until afterwards that people realised that he was really dead. They had a wonderful funeral the next day, in the nearby abbey (where many of the noble dead from the battle were buried). Thousands turned up to pay their respects, most still in kit. He was buried in the same way a respected knight would have been.

    Though I didn't find out personally, I'm told that the pallbearers had a hard time holding up the coffin, as he was buried in plate.

    1. Re:A nice way to be remembered... by Cheap+Imitation · · Score: 2, Funny
      Though I didn't find out personally, I'm told that the pallbearers had a hard time holding up the coffin, as he was buried in plate.

      That should give anthropologists something to think about in a few thousand years when they find his burial site.

      A circa 21st century human buried in full plate armor with a sword. Maybe we should also have buried an explanation along with him.

    2. Re:A nice way to be remembered... by RatBastard · · Score: 2

      That is a very cool way of handling the situation.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    3. Re:A nice way to be remembered... by ez76 · · Score: 2

      Nice troll.

      Obviously this guy is just describing Christopher Guest's next project, a follow-on to the Waiting for Guffman/Best in Show series with Eugene Levy starring as the general at Tewksbury.

    4. Re:A nice way to be remembered... by JabberWokky · · Score: 2
      Well, according to Mr. Clarke, the SCA is still going strong in 3001 (of course, they also don't circumscize anymore).

      --
      Evan (too direct a reference)

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    5. Re:A nice way to be remembered... by King_TJ · · Score: 2

      It's sort of strange reading your message today, because I watched a health program on satellite last night that might be related.

      They were talking about a genetic mutation that causes people to become taller than normal (Abe Lincoln suffered from it). They said about 1 out of every 3000 people has it, but most don't even realize they have it. The biggest problem with it is it causes a weakened aorta that can suddenly burst. (In the past, people didn't usually live past their 30's or 40's if they had this condition, for this reason.) The condition gets passed on from generation to generation, so people who know they have it can get regular checks at the doctor to make sure everything is still in good order.

      They perform a surgery to replace 2 or 3 inches of the aorta with a vinyl substitute at the first sign of it stretching or expanding abnormally - and then the person can go on living a normal life.

    6. Re:A nice way to be remembered... by Debillitatus · · Score: 2
      That should give anthropologists something to think about in a few thousand years when they find his burial site.

      I think any anthropologists in the 31st century will already know we're a bunch of freakshows to begin with. This probably won't even make 'em blink.

      --

      Come on, give it up, that's

  10. Re:Err by richie2000 · · Score: 3, Insightful
    So, those people you're talking to aren't people, they are simple waveforms in the air?

    And of course, I didn't just respond to a post from a person, just to a bunch of electrons (well, deep down, we're all just clouds of atoms and electrons anyway)?

    --
    Money for nothing, pix for free
  11. Re:Err by Moonshadow · · Score: 4, Insightful

    And I'm a slashbot who spits out random characters to form random words to form random sentences, right? I mean, I'm not a person, just a bunch of electrons, apparently.

    There are people behind the words. In a game like DAOC, you start to care deeply about them. Friendships and bonds are formed. When they're broken by death, "silly displays of emotion" are quite called for, and the medium of their relationships made the medium of their rememberance quite fitting.

    Amazing how jaded some people can be.

  12. Re:Err by cheezycrust · · Score: 2, Insightful
    Jezus christ, those people you're talking to aren't people, they are simple electronic connections to a server using the TCP/IP protocol.

    The same thing could be said from phoning your mother. You are not really talking to her, you're just interpreting some waves coming from a horn. How strange!
    Of course, I am not a person, I am just something your computer created. Or not?
    If you forget you're constantly dealing with people on the other side of your IM, e-mail, message board, ... communications, then you're losing a grip on reality.

    --
    Teenagers these days don't have as much sex as they want each other to think they do.
  13. Re:Err by DennyK · · Score: 3, Insightful

    Yes...but there is a real person behind each of those connections. Just because a community is made up of members who communicate with each other online (whether it be via a message board, chat room, MUD, MMORPG, or what have you) instead of meeting face-to-face doesn't make it any less "real" than any other community. People can (and will) argue endlessly about the "quality" of online versus in-person communities, but the fact remains that online communities are very much "reality", not fantasy.

    In this case, a well known and respected member of the community passed away, and the other members of the community paid their respects. It baffles me that you find that "sick."

    DennyK

  14. Re:Err by anaplasmosis · · Score: 3, Funny

    This from someone calling himself "Dark Lord Seth".

  15. Real People by etxjrh · · Score: 2, Insightful

    I think you're being a little harsh. The computer imposes certain limitations on how you can interact, but there are still real people controlling the characters. That's why people play online instead of against AI. It's why people troll FPS -- the other players get annoyed and react and you know you've upset a real human and they can't respond.

    I compare online games to a game of football at the park. All the players have personalities and people often chat while there's no action. They get to know each other. If you run off with the ball one day people will remember. If you were fun to play with people remember that too. The community wanted to homour this guy, so they had a ceremony. That's cool in my opinion -- the other players obviously thought a lot of this guy, and the practicalities of a real life ceremony would prevent it.

    Perhaps you've never been a regular on a good game server. There's definately a community spirit.

  16. BBS days by Troy+H+Parker · · Score: 4, Funny

    Back in the days of BBSing there was this BBS in Rochester, NY, and one of the users of this BBS had a heart attack while online.

    After the incident the welcome screen was modified to read "Welcome to xxxx BBS" and down near the bottom: "Frags: 1"

    1. Re:BBS days by JabberWokky · · Score: 2
      While it's possible that it was in /your/ days of BBSing, the term Frag didn't exist until long past the glory days of BBSes.

      --
      Evan (no reference)

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    2. Re:BBS days by JabberWokky · · Score: 2
      That's why I said "Glory Days". I ran my BBS (in latter days, the Crystal Wind BBS) from 1981 to 1993 (through two area code splits, 305, 407, 561). I also SysOped several other BBSes for a fee for businesses and schools. There are still BBSes running, that does not mean that we are in the "days of the BBS", any more than the fact that people in the SCA strap on armor and fight means that we are in the middle-ages.

      At any rate, there is some overlap, depending on when you decide to end and begin eras.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  17. Re:Err by plumby · · Score: 5, Insightful
    There's nothing blurred about it. These people (and they were actually people controlling these characters) were mourning the death of their friend (the actual person, not the bunch of electronic connections) in a way that was entirely appropriate to the way in which they knew him.

    In a very similar way, my local football team, Nottingham Forest, held a minute's silence at the start of their last home game to commemorate the death of one of their old players. No one thought that the line between sport and the rest of life was being blurred in an inappropriate way, or that everyone in the ground should have gone and attended his funeral instead. It was a tribute to the man by the club and it's fans, in the same way that this was a tribute to the man from the online community through which he knew them.

  18. RL Death by Dynamoo · · Score: 2, Interesting
    I play an RPG called Canon at Evernight Games - a few months ago one of our most respected players passed away in Real Life.

    It's a strange thing.. when you play RPGs you're used to the idea of people dying and then coming back. Real Life isn't quite like that, unless you believe in Buddhism. There's a sense of loss, but of that person as a game character, not as a real human, and it often comes as a huge shock to remember that these are flesh-and-blood mortals.

    Of course, its also rare that you find if someone has died.. sometimes people go away and you're often left wondering why. It's only the most prominent players who you tend to find out about when they pass away. sigh.

    --
    Never email donotemail@WeAreSpammers.com
    1. Re:RL Death by dillon_rinker · · Score: 2

      This disagrees with a National Geographic article I read a few years back...the dead buddhist becomes the center of his own heaven, or something...I'll have to see if I can find it.

      Of course, speaking of "Buddhism" is a bit silly; it's rather like speaking of "Christianity." There is no uniformity of belief in any religion.

  19. Well.. by squaretorus · · Score: 2

    As someone who spends less time on online games than he does on the toilet I get the point here - just because you don't meet in real life doesn't mean you don't know someone. You can get close to people playing games together, be it monopoly or fragUup.

    I'd like to see a /poll looking at %age of social time spent online / onplanet / onTivo. I get the feeling that more and more people are spending a bigger and bigger chunk of their life online. Not a bad thing as such, many people spend nearly all their social time hooked to the TV, the Bar, a SkateBoard.

  20. Re:The line between virtual reality and reality... by Komrade+S. · · Score: 4, Interesting

    This isn't the first time this happened. A player in Ultima Online passed away a couple of years ago and a Gamemaster created an invulnerable dolphin with his name on his home server.

    --

    s200.org - visit it (me), love it (me).

  21. A Story About a Tree by macragge · · Score: 2, Interesting

    This sort of thing has been happening for years in online worlds. Interesting how games that supposedly degrade a person's civility can harbor such a beutiful testament of pure respect.

  22. Too easy by Dexter77 · · Score: 5, Insightful

    Even death has become too easy, you can sorrow online and forget it tomorrow.

    You cannot see the grief of the relatives, you cannot see the pain or the sadness, it's all game. Do online gamers really understand that a real person died, not a character. Is the sorrow similar to one you feel when the main character in your favorite book dies?

    My brother died few months ago, he was very active quake player, member of a succesfull clan etc. His clan mates had never met him in real life, but they were as close as someone can be virtually/online. Now six months later they barely remember he ever was in their clan. Instead his real life friends still grief him frequently.

    In my opinion everything online is a shadow of the same thing in real life - even emotions.

    1. Re:Too easy by boomer_rehfield · · Score: 2, Insightful

      Exactly how much do you really get to know someone in quake? Are you really typing that much? MMORPG are based on grouping and you tend to type just a little more than in quake. You tend to get to know people a heck of a lot better than a first person shooter. Your brother's IRL friends knew him...IRL. If you don't know someone that much, you're not going to grieve that much. I have great friends online and it'd hurt me imensely to see something to happen to one of them, but you cannot seriously expect me to grieve the same over them as I would one of my real life good buddies. You can't even compare the two. How much can you grieve over a person when you don't even know what they look like? I'm sorry for your loss, but the comparison is bad.

      and for reference, I'm pretty sure that we all understand that it's not just thier character that died...really...

      --
      Carpe Canem - Seize the Dog
    2. Re:Too easy by AppyPappy · · Score: 2

      Hence the term "Virtual Time". In Virtual Time, there are no seconds and minutes, only the passing of time. One of our website members died in the WTC (he was a fireman). It took us a month to figure the whole thing out. When we posted the obit on the site, it was like it happened a few minutes ago.

      We've lost almost a dozen members. Sometimes you grieve their real names and sometimes their screennames. They can be completely separate. Some left artwork behind as a reminder and some just disappeared. Their posts remain forever (theoretically) and they sometimes appear in resurrected threads. It's like they never die.

      --

      If you aren't part of the solution, there is good money to be made prolonging the problem

    3. Re:Too easy by j-boo · · Score: 5, Insightful

      Well a year ago, my wife was shot and killed at work. She was an active member of an online quake clan known as the purple haze (http://www.phz.com). For their memorial, ever member of the clan wore the =pHz= tag with the name "in memory" for an extended period of time. Furthermore, they put up a perminant memorial to her on the web site, and my own clan the Dragons Bane (http://www.dragonbane.net) has dedicated their whole web sit to her memory. They do not forget. They are people too. I still talk to members of both clans regularly and all those that I speak with ask about how my children and I are holding up. All of them are very dear friends and all of them wish that they could have been here for her real life funeral. However, because they didnt have the money to get on an airplane or drive across country, they decided to honor her and give her the one thing that they could. And for that, every member of those two clans as well as the entire comunity of quake players that were a part of her life will forever be my own and my families friends. No, there isnt anything that makes my pain go away, but these people who were friends online are in just as much mourning as everyone else is. The thing is that you cant see their faces and you cant help wipe away their pain. But they hurt too.

  23. Re:Err by balloonhead · · Score: 2, Insightful
    It's not important how these people chose to remember someone who was to them a member of a community. The fact is that, each for their own reasons, they did choose to remember him. Attending a funeral is no different - but then some people go because they are obliged to rather than because they care. Especially in family funerals, when a never-met relative dies.


    The point is that all of these people felt enough of a sense of loss to organise and respect this gesture - to everyone 'there', it means something, and that is what is important. The guy's dead - it makes no difference to him. His close family and friends will have a regular funeral - it makes no difference to them either. But for his gaming contemporaries who fell they have lost a member of their community, this is a mark of respect that each must feel strongly enough about just to log in / turn up.


    The point is that the how is not important - as long as each person who feels they want to show some respect/sorrow does it in a way that they are happy with. It just so happens that this particular one was online in a 'newsworthy' manner.


    To take the electrons/waveforms/TCP/IP connection thing further, none of us should care about anything - we are simply by-products of a biological system which is designed to reproduce. But that's not what people see themselves as - we have created morality, religion, and a thousand other things to give meaning to our lives. Nature gives us no such meaning.


    These gamers have a strong sense of community, just because they interact and form relationships. The communication is what marks them as friends, rivals, enemies... their friendship is no less valid than a 'traditional' one. Otherwise it could be argued that the wartime radio jockeys (who built up lasting friendships with other radio operators despite never having met) did not have a valid friendship. Or anyone who has met Stephen Hawking since he lost the power of speech. Or any disabled person who cannot communicate 'normally'.

    --
    This idea was invented by Shampoo.
  24. Re:Amazing organlizational skills... by larien · · Score: 2

    It's probably easier as you can see the whole layout from slightly above. That way, everyone can see where they need to be to make the heart shape work.

  25. Re:Been going on for years by Darth_brooks · · Score: 2

    nice to see some people still remember. Scav is still looked upon with great reverence in what's left of the AW community.

    --
    There are some people that if they don't know, you can't tell 'em.
  26. Re:Hmm by Black+Jack+Hyde · · Score: 5, Insightful
    Then They all gathered in the shape of a Heart...That's pretty screwed up...

    In some cultures, particularly those that notice St. Valentine's Day, the heart represents love. I'm willing to bet what little karma I have the mourners meant no offense.

    Jack

  27. The really disturbing thing... by aluminumcube · · Score: 2, Interesting
    is that, in all the links in the article, I couldn't find out the guy's real name.

    They know how old he is, they know who his sister and girlfriend are and they know how he died, but his name? Nope, not a mention.

    Something about technology being dehumanizing?

    1. Re:The really disturbing thing... by analog_line · · Score: 5, Insightful

      What's in a name? That which we call a rose by any other name would smell as sweet.

      Warsinger was his real name to the people he gave that name to. I know several people I've met in real life only by the names they chose for themselves in online games/IRC, etc. Lots of people know me the same way. Warsinger, Fred Jones, the name his parents gave him, or whatever, they all point to the same person. Who cares what his legal name was?

  28. I was there by superid · · Score: 5, Insightful

    Yes, I'm next to "Highlander Warrior" on the right proudly holding my Realm Keepers shield with my helmet removed in tribute. I set my alarm clock to get up unusually early specifically to travel (yes *travel*, its a long and dangerous way from Cornwall to Hadrians Wall)

    I can't believe the number of "pathetic loser" comments that I'm seeing here. Yes, this is a game, but no it does NOT substitute for real life. We are not detatched from reality. DaoC is the very first MMORPG that I've ever played and it did not take me very long to realize that with the gameplay comes a great deal of human interaction, far beyond just "fragging" people in a FPS.

    You truly build and associate with a community of people that you enjoy and care about. One couple in my guild (yes, most of us are over 30, married and have spouses and children that play) just had a baby and we all celebrated. One guild member was just called up to active duty in the reserves and we saluted him when he left (and he is missed already).

    If you had a co-worker die, I hope that you would be touched and saddened. These are people that I know and care about....why is this pathetic?

    Simusid Hawke
    Level 42 Armsman
    Albion/Pellinor

    1. Re:I was there by DohDamit · · Score: 4, Insightful

      I don't have any children, I don't even have a girlfriend.

      If you don't know anything, stop talking. Truth told, you can dig up 15 - 25 hours a week for any hobby you damn well please, even with a wife and three kids. The kids go to bed at 8pm? Great, you and the spouse have ~3-4 hours to do what you want every day. Gives you at least 20 hours a week with the kids asleep! Hmm, also, on Saturdays and Sundays, the kids are playing with their toys collectively for ~3-4 hours while awake. Gives you and the spouse a total of 27 - 36 hours a week for hobbies. Say you want to spend mmmmmm half of it with the sig other. Gives you 14 - 18 hours a week to do whatever the hell, while you work a full time job, WHILE you spend every waking moment during the week with the kids! Meaning, your kids get ~30 hours of attention a week! Considering I read a study awhile back saying men spend less than an hour a day on average with their kids, I'd say even with a 20 hour a week hobby you could still come out way above the average.

      People without children don't know what it means to be on a tight schedule.

    2. Re:I was there by dswensen · · Score: 2

      You can't really be that dense. To paraphrase Scott McCloud, this is like lecturing someone who's just been in a car accident for saying "that guy hit me" instead of "his car hit me" or "his car hit my car."

      "Big difference between you and your car, pal!" Please. He knew what he meant, and so did you.

      The language used is not significant. Mixing one's character up with one's own identity only happens to the mentally ill and in movies adapted from Rona Jaffe.

    3. Re:I was there by Rogerborg · · Score: 2, Flamebait
      why is this pathetic? Simusid Hawke, Level 42 Armsman

      I'd taunt you, but you've taken all the sport out of it.

      If you're not getting it, then the hint is that signing yourself "Level 42 Armsman" is a pretty good contradiction of your own assertions. Let me remind you:

      Yes, this is a game, but no it does NOT substitute for real life. We are not detatched from reality.

      I'd recommend that your stop spreading your game persona to "real life" (as far as Slashdot counts in that respect). Doing so is a good indication that you are indeed detached from the reality perceived by people outside your game.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:I was there by WotanKhan · · Score: 3, Insightful

      Uhhh, sorry to break it to ya buddy, but Slashdot is no more "real life" than a MMORPG. Its an online forum for discussing real life, and sometimes, as in this case, fantasy topics. Identifying his online persona is entirely appropriate in this context. Your snide comments about a reality you seem detached from, aren't.

    5. Re:I was there by DohDamit · · Score: 2

      You've hit the nail...not necessarily on the head, but close enough. Having kids is the time equivalent of having a second full time job. If you have a second full time job, or have a combination of school and a part time job that add up to ~30-40 hours a week, then yes, you have a tight schedule, just like people who have kids.

  29. In EverQuest too... by Munelight · · Score: 5, Interesting

    Not a lot of people know this, but in Sunset Home, the zone in EverQuest reserved for customer service personnel to enjoy between answering petitions, there are a few memorials to guides (players who volunteer their time to help with the customer service) who have passed away while in the program.

    During the training session a senior guide takes you around sunset home showing you the sights, but they're always very serious and sombre around the avatars that exist in memoriam...

    On the server where I was a guide for a brief time one of the guides had recently passed away so they made a special point of telling us about him and his avatar. When they would passed by they would always find time for a quick /salute and /hug.

  30. I don't know... by sielwolf · · Score: 3, Interesting

    Ok I'm trying not to troll or be flamebait here but there is something unsettling about this (and it seems that a lot of other modded down posters feel the same way) although I don't know why. I guess it was that the entire thing was carried on in his hobby and not a job or anything "normal" (but what's normal nowadays). There was that other post about the reenactor being buried in full plate by his reenactment buddies. It all goes along the same lines I guess.

    In one way both of these people were "playing someone else" and, to memorialize them this way almost seems to say that they are "playing dead" and everyone else is "playing funeral" (kind of like the childrens' game). From this perspective it seems like a trivialization of the event. Sure, the people taking part were close friends, but to outsiders it all seems like an act.

    Of course, if I die, it would be neat to have a 12 Arctic Weapon Head Shot Salute... maybe not.

    --
    What is music when you despise all sound?
    1. Re:I don't know... by No+Such+Agency · · Score: 2

      Don't think of it as a "play funeral". Even when gaming online "in character", people can really get to know you, and feel loss when they learn of your real death. I find this ceremony extremely touching, it's almost better IMO to have friends you've never met in person mourn you in a manner you would appreciate, than to have your relatives and "meat-space" friends mourn you in a manner you might not (eg. a grotesque modern open-casket funeral). This guy got a warrior's remembrance, and from the sounds of it, one that he deserved. It might have "just been a game", but it was important to him.

      --
      Freedom: "I won't!"
  31. It's amazing by StringBlade · · Score: 4, Insightful
    I find both the online organization and mourning for this individual as well as the outrageous insensitivity for our fellow human beings that some of the Score: 0 posters have quite amazing.

    Understandably some of those posts are intended to be trolls and flamebait, but even those intentions in this topic are incredibly thoughtless and a sad indicator of the mentality of too many people in my generation.

    This person's death was mourned in a fairly uncommon way and seems worthy of some attention and respect. At the same time, I'm not suggesting that death has to be completely serious and solemn -- I hope when I die my friends and family will hold a party in my honor with laughter and lots of food. But even in a light-hearted situation as that may be, thoughtless comments still do not have any place.

    I feel sorry for those that feel this person has wasted his life simply because he found it easier to make friends online than in real life. Having had many online friendships, some still exist today, I can say from experience that I have not forgotten these individuals in as much as they revealed to me.

    Certainly knowing someone in real life is more conducive to creating much stronger bonds among people, but it did say his sister and girlfriend were online in the middle of the heart, so that suggests he did indeed have some sort of life beyond the game.

    --
    ...and that's the way the cookie crumbles.
  32. Re:Hmm by jc42 · · Score: 2

    > That's like paying homage to a Crucifix to represent the death of a person Crucified...

    Actually, a closer parallel would be to form things (a group of people, the layout of a church, the shape of a garden) to honor someone who was crucified.

    I think some people have done that ...

    --
    Those who do study history are doomed to stand helplessly by while everyone else repeats it.
  33. "You don't care as much, so you don't count" by IPFreely · · Score: 5, Insightful
    Some people would like to come to a real funeral, but are too far away. People from across the country or across the world may not be able to fly on the spur of the moment, they may not be able to afford it, or get the time off.

    And maybe they don't know the person as well or don't miss as much as the family of the person who died. So what.

    But don't you dare say they don't have the right to morn at all. Online is a way to bring together people from across the world who would otherwise be left out. It's not as close as in person, but it is much better than nothing.

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  34. to quote Buffy by RatFink100 · · Score: 2

    ANGEL: I watched you, and I saw you called. It was a bright afternoon out in front of your school. You walked down the steps... and... and I
    loved you.

    BUFFY: Why?

    ANGEL: 'Cause I could see your heart. You held it before you for everyone to see. And I worried that it would be bruised or torn. And more than anything in my life I wanted to keep it safe... to warm it with my own.

    {they embrace}

    BUFFY: That's beautiful. Or taken literally, incredibly gross.

    ANGEL: I was just thinking that, too.

    From the episode "Helpless"

  35. Re:The line between virtual reality and reality... by jdavidb · · Score: 2

    The reason you don't get to moderate is probably because you read too much. I had the exact same problem until I went out of town for two weeks early this year. When I came back, I got to moderate for the first time. It happened again after two other trips, and I finally got the idea that I was in the top percentage of active readers, and tried reading less. It was hard, but I started getting to moderate more frequently.

  36. Lv99? by Andy+Dodd · · Score: 5, Informative

    Maximum level in DAoC is 50. And I don't think they would've held a funeral near a Lv99 mob like the Dragon.

    That said - I wish I'd known about this. I play DAoC and knew nothing. Of course, it WAS on a different server.

    I'm honestly surprised at how few people showed up in that picture - That's on par with a single realm's RvR zerg, and word tends to spread REALLY fast throughout a realm in DAoC. If I'd been on the server in question (Pellinor, I play on Lancelot), I would've been there.

    Strange thing was, I was at Beno last night... For the first time ever.

    One other odd thing to note: It looks like the screenshot was made by someone not from the guild/realm holding the funeral, as the shot is almost all Midgard players but they have the generic "not from your realm" names. I also see a couple of generic Albion tags, so the shot must've been taken by a Hibernian.

    --
    retrorocket.o not found, launch anyway?
  37. Online Community... by jhines0042 · · Score: 4, Insightful

    Online Communities are not just made up of people who have met online. Sometimes real life friends organize to get together online to enjoy a game together.

    I don't know Warsinger or his player. Never met him in real life or in DaoC.

    But I find that this gesture is a very nice one, and probably not the only gesture to commemorate this individual's passing. I'm sure his face to face friends met face to face to lay him to rest. His online gaming friends met online to commemorate his passing.

    This is no weirder than running a marathon to remember someone who ran marathon's or launching Gene Roddenberry's ashes into space.

    If you know someone in a certain context you tend to want to memorialize them in that context.

    Rest in Peace

    --
    42 - So long and thanks for all the fish.
  38. With all due respect: bollocks by JaredOfEuropa · · Score: 3, Insightful

    As someone else already pointed out: the relationship one builds in an MMORPG is a lot less tenuous than relations in 1st person shooters. It is surprising to non-players how much one can learn about another player through the game, and many players who meet their close on-line-friends in real life end up being close friends in real life as well. Some even marry. I'd say I am closer to some in-game friends whom I have never met, than I am to some of my real-life friends. I cannot imagine many gamers feeling the death of an in-game friend merely as the death of their character.

    And does one really have to see the grief of the deceased's relatives to make ones own grief more valid or real? At a funeral, one may find comfort in the presence of others that share ones grief. That is the purpose of these virtual funerals. Friends of the deceased gather to share the grief and thereby easing it somewhat, not because it is a k3wl thing to do in-game.

    I have lost 2 friends whom I have met only through an online game (Ultima Online). I personally found much comfort in attending their in-game funeral. (incidently, it usually is the person him/herself who is remembered and "buried", not their character). Oh, these friends died over a year ago but yes, I still remember them.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  39. Yes, family players by superid · · Score: 2

    I should have mentioned that my 12 year old son is a 22 level scout, my daughter is a level 6 theurigist, and my 7 year old son is a level 10 Higlander armsman.

    They all play baseball and soccer are "A" students and and have other "real world interests". We all use this game to relax.

  40. To Know What it is Like by Zech+Harvey · · Score: 3, Interesting

    Recently (within the past 2 years) I lost a very good friend of mine. I only knew him by his handle until his death, dethvader. Unlike most of the other posts, I did not know him from a game, just an IRC channel. He had been dead for months before we heard the news. We thought he moved away. A blood-clot a doctor missed travelled from his leg and deposited itself in such a place as to kill him. He was gone for months before we knew. One of our mutual friends saw him connect to ICQ. But it wasn't him, it was his mother. Our friend told us the news. She stayed online for the next few days receiving our condolences and prayers that the rest of the family would make it though ok.

    I never knew what he looked like. I had to ask her. It's....an interesting feeling to confide in someone you trust and appreciate and go through their entire short life (he wasn't even 20) not knowing what they look like. Perhaps there is something to be said for a race of beings that can seperate friendship and companionship from a corporal body -- that we can still connect even if we can't ever see each other. Something about our passions and intellect can allow us to comfort each other and help those in need without ever being there.

    I know my friend is gone now, but there is much to remember him by. When we all heard the news, we had a wake where we each perused our logs for any of his quotes or conversations we had. Many of us still have those logs. There is even a website dedicated to his memory, one he frequented often. The community back then was in its height...but now..well it's not like the good ole days. But those of us still in the community will always remember him and what he contributed.

    I know alot of people might find this lame, but there is alot to be said about how we express our feelings through media. Be it art, poetry, music, or even fellowship. There is still humanity in all we create, even the internet. Even if we choose not to use it, notice it, or even laugh at the people who do, it is still there. It is there for those of us who don't have to let physical boundries seperate friends and who aren't concerned about what the internet should and should not be used for. It is here for us to express ourselves --- sometimes, unfortunately...it is our grief.

    --
    Zech Harvey, MCSE, MCDBA, CCNA
  41. Reminded of Dorothy Heydt's _A Point of Honor_... by hyacinthus · · Score: 2

    ...where the two main characters of the story, who have been working together to solve a mystery involving an illegal virtual gaming universe created from a book whose author had specifically forbade such adaptation, get married--virtually, of course. I guess it's a bit like how Creative Anachronist types will celebrate personal liaisons by getting themselves up in period dress and drinking mead--only at least _they're_ wearing real clothes and drinking real alcohol.

    It's sweet, I guess...but really creepy, too, if you ask me.

    hyacinthus.

  42. Online community is still community by mblase · · Score: 2

    Over at Everything2, in the two and a half years it's existed, we've had a few permanent departures or deaths of well-known members of the community. Now, E2 isn't anything like an MMPORG, unless you consider the subjective assembly of a encyclopedia of culture a "game".

    But the community is solid there, and an essential part of E2. A special subset of the "nodespace" is carved out just for that community to recognize itself. Gatherings take place in cities large and small so that regulars and irregulars can meet face-to-face. People who stop contributing to the database entirely sometimes stick around for the friendships.

    So when a regular needs to leave the site for good, or we learn one has died recently, even those who didn't know him or her closely are affected. Homenodes and daylogs suddenly fill with memories of the person, or at the very least an acknowledgement of his or her contributions, both of knowledge and friendship. A "virtual funeral" wouldn't work there, or at least it wouldn't work the same way. It's more like an unofficial wake. I think that if the Slashdot editorial pool suffered a similar loss, we'd all gather in one forum to do the same thing.

    Things like this are good to record, and to pass around. It lets people know that online community is still community, that friends exist in places where we may never meet them. Many will look at things like this and find it disturbing or unnatural; I'd argue that the opposite is true.

  43. Why must we analysis everything? by Spyritus · · Score: 4, Insightful
    I see a lot of posts here discussing why, or why not, this act is a problem. Why are "virtual funerals" a problem? This was not In place of his funeral. It was not organised to be "the first Virtual funeral" or anything.

    In real life if a student of a school dies, or an employee of a company, or a member of a sporting team dies do we not hod a memorial to that person IN the place we know him? Do we not stop the sports game and have a moments silence? Do we not pause or work and remember that person? These people knew this guy in his game. This is how they meet him, talked to him, interacted with him. THIS is the place where they will miss him, this is where they have spent time with the person, building a relationship and getting to know him. So what if they have never seen his picture? So what if they what if they only know him from a game? How is this different to knowing someone from a sporting club? Do we not stop the game and have a moments silence anyway?

    Nobody thinks anything when a former great of a sporting club dies of that club holding a memorial to him before their next game, even though most of the people don't know the person. Just the image, just the story. Just the media.

    I too got a tear to the eye when I heard this story. This person meant a lot too his clan. The fact that other players showed the humanity to the other players to allow them to hold a memorial to their fallen comrade says great things about the community spirit that the games has, and should be let to stand as the monument it is.

    A memorial to a fallen friend by his comrades and those that WILL miss him.

    As a monument to the humanity of man.

    As a monument to the potential of the internet to allow people from all over the world to contact each other. Build a community of the whole and to develop friendships with people who we would otherwise never have meet.

    Please detractors, leave it alone. Respect the wishes and the morning of these people and allow them the genuineness of their grief without debate.

    Tomorrow their will be a new topic for debate. Now we have the chance to foster that community. I urge detractors to read the logs of linked at the top. After reading them I have no doubt that the feelings where genuine, and the symbolism of this memorial a powerfully healing experience for those suffering lose at his death.

  44. Re:Hmm by Astrorunner · · Score: 3, Funny

    Maybe he should have bought the Lipitor +2 instead of the Palladin Shield.

  45. Re:Hmm by Galvatron · · Score: 3, Insightful

    What struck ME about that is that if he's 32 and had heart trouble, maybe he should have spent a little less time parked in front of the computer, and a little more time on the treadmill. Unless dying at 32 as an honored and respected DAOC guild leader was really what he wanted... Different strokes for different folks I guess.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  46. Why is it a problem to pay respects? by Anonymous+Custard · · Score: 2, Insightful

    Why do some folks on this board feel the need to criticize how a group of people honored the loss of a casual friend? It's not as if he didn't have a real life funeral for close friends and family. Would it be better if they hadn't done it at all? These are people who othewise wouldn't have known the guy and wouldn't have cared if he dies. But they did care and that's significant.

    Would it be more humane if the opposing clans stuck to character and celebrated the death of a sworn enemy? No, because even mortal enemies know when to take a moment of silence.

    The conservative part of the media industry has made many arguments that FPS and hack'n'slash games dull people's sensitivity to violence and death, but this proves that gamers know the difference.

    Have we seen this much positive human emotion and respect in Israel or Palestine when an 'enemy' is shot, gassed, or brutally blown apart on a bus? No.

    I'm proud to be a part of a community that values human life.

  47. At the End of the Funeral? by Captain+Large+Face · · Score: 2

    players from the three realms of Camelot, who normally kill each other gleefully on sight, stood in the shape of a heart

    So what happened at the end of the funeral? Did everyone slaughter each other? Seems like a great opportunity to miss. It could be like one of those mafia family funerals where someone gets whacked as they're leaving.

    In all seriousness. this is a very nice gesture. It may be perceived as a bit sad, but it's a fitting tribute.

  48. Re:The line between virtual reality and reality... by ScuzzMonkey · · Score: 4, Insightful

    We've done similar things in WWII Online, as well, with honor guards and gun salutes on the ground. Really, it's no more silly than corresponding 'real life' rituals of a similar nature are.

    I consider the people I meet on line and get to know every bit as much friends as my non-virtual friends--and several of them, I've taken the trouble to meet in real life, too. I am happy for them when they marry or have children--I am sad for them when they suffer loss. If the place I interact with them most happens to be a virtual world, then I don't see the problem expressing my condolences in that forum as well.

    Some of the most touching gestures I've seen--on line or in real life--ever, was some of the interactions between people on the WWII OL boards on September 11th last year. A lot of people lived in New York--one prominent member of the community works for NYPD and was at the collapse. Several others had friends or family in the towers and were frantic with grief. One guy, in particular, was out of his mind with worry over his fiance, who was working in one of the towers, while he was out on a trip in my neck of the woods (opposite coast). Several of us offered immediately to just go be with him, to get drunk, or whatever... I don't know if he took anyone up on it (thankfully, two days later he found out she was all right) but try getting that sort of response out of any other group of strangers you just happen to be around. As someone else said, a community is a community, whether virtual or real.

    --
    No relation to Happy Monkey
  49. Not trolling/flaming by greygent · · Score: 2, Insightful

    why is this pathetic?

    Because you spend enough time away from real life on a computer to develop these "close" relationships and become a "Level 42 Armsman".

    You can say these are "close" relationships, but in fact they are just typical schizoid-type interactions.

    These people can be whoever they want online, and you have no REAL idea of who they are, how often they neglect their spouses and/or children due to some silly game.

    The mere fact that people attempt to intimate that it's more than a game suggests a problem. When you neglect your responsibilities (kids, wife, job, personal hygiene, personal fitness), there's a problem.

    I spent years on the early Internet, wasting time on MUDs and other such crap. Sure they were fun for a while, but it became apparent that I was accomplishing nothing useful.

    Note that these comments may or may not be directed at you, specifically. I'm using educated generalizations based on personal experience, acquaintances, and observations.

    You have to ask yourself:
    - Will I look back years from now, and be happy with all this time spent on online games?
    - Am I neglecting my wife and kids? ... Are you sure?
    - Do I smell bad? Is my place in shambles?
    - Do I ever plan my real life events AROUND the game?
    - Am I proud of how much time and energy I spend playing these games?

    If the honest answer to any of these is "no" or "maybe", it's time to quit.

    There are probably enough "realms" to waste 30 human lives exploring, but why?

    Enjoy reality, instead. It's so much more fascinating, I assure you...

  50. For some people, a virtual life is all they get by SwedishChef · · Score: 5, Insightful

    I have seen many comments on the perceived shallowness of an on-line gamer's life.. the "get a life" syndrom. But what if an on-line life is the only life you have access to?

    Many people who are physically restricted in their movements find that on-line life is vastly superior to having only doctors and nurses for "friends". Warsinger, with a heart problem, may not have had access to a girlfriend in the "real world" but in a gamer's world he did.

    There are lots of reasons people move to on-line life for therapy. I had a young IRC friend who used her on-line life to recover from years of sexual abuse. In my case an on-line life helped me recover from a terrible accident that left me unable to walk at all for a year, and without help for a decade.

    Under these circumstances, any friends at all, even "virtual" friends are a step up from what they've got now. And enough of them find their way out of whatever darkness they're in now because of their friends on line.

    The expression of sorrow on the part of these gamers for a friend touched me deeply. Some of us have to make our community where we can get the access. And heroic hearts often dwell in unlikely bodies.

    --
    No one ever had to evacuate a city because the solar panels broke!
  51. Puts a tears in my eyes. by toybuilder · · Score: 2

    Dang. It might be a virtual gesture, but there's around 100 characters in that screen shot. Each one represents a real person -- that's 100 real people moved enough to logon and gather for the ceremony.

    And then, there's the girlfriend and sister.

    *sniff*

  52. Ah, but what's real? by TheLink · · Score: 2

    But what's real once we're all dead? What's playing and what's not?

    From my Christian perspective (eternal life/death, finite world): The world doesn't really matter in the end, the people do.

    Virtual world, real world, whatever. The thoughts count, the people are real.

    Jesus said in Matthew 5:21-22
    21"You have heard that it was said to the people long ago, 'Do not murder, and anyone who murders will be subject to judgment.' 22But I tell you that anyone who is angry with his brother will be subject to judgment. Again, anyone who says to his brother, 'Raca, ' is answerable to the Sanhedrin. But anyone who says, 'You fool!' will be in danger of the fire of hell.

    Matt 5:27-28
    27"You have heard that it was said, 'Do not commit adultery.' 28But I tell you that anyone who looks at a woman lustfully has already committed adultery with her in his heart.

    This concept is becoming even more applicable nowadays as the lines between thought, speech and deed are getting blurrier. Good or bad deeds can be done with just a few keystrokes or mouse clicks. Soon you just need to think it to do it, and what is done is just changing a bunch of numbers in computers - just numbers controlling money, ownership, ID, lives, the fate of nations etc.

    --
  53. Character vs. Player by pclminion · · Score: 2
    This wasn't a gathering of online "characters," it was a gathering of players. A character is a fictional creation designed to have certain traits and idiosyncracies. Consider the difference between the characters in a novel and the actual human being who wrote it.

    Saying that this was an online gathering of "characters," mere ones and zeros, is completely incomprehensible. If it had been videoconference or teleconference instead, would you have said the same thing? At what point does it become "real enough" for you people? What is so special about physical nearness? Why does it become less meaningful if it just so happens that the big bunch of atoms I call "my body" is far away from that big bunch of atoms you call "your body?"

    Do I suddenly become nothing more than an electrical wave if I speak over the telephone? No, I don't. Don't reduce these people to "characters" simply because they met over the Internet.

  54. No. by OS24Ever · · Score: 2

    They stood in shape of a heart, that is a symbol for love. Not a symbol for the heart attack.

    If it was a symbol for a heart attack it would have been a picture of a REAL heart, and the warriors would be stepping in/stepping out and then suddenly stop.

    A form of a cross is a respect to a particular brand of religion. If they were going to symbolize the actuall crucifiction someone would have to be a nail and be driven 'into' the cross.

    Look at the articles next time.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

  55. To those who think this is lame by IxnayOnTheIxnay · · Score: 2, Interesting

    Do you also think it is lame when professional athletes wear black armbands during games after someone significant to the sport dies? Is it lame for soldiers to fire guns at a veteran's funeral? Is it lame for someone to have their ashes spread at a place they loved in life?

    The parallel I'm drawing, before someone flames me for comparing a veteran to a video game addict, is the idea that it's normal for people to remember someone through something important in that person's life. You may think having a video game be so key to one's life is pathetic, but if that's what he loved, so be it, let him be remembered through it.

  56. I wish I could edit a post... by Andy+Dodd · · Score: 2

    Rather than replying.

    I think I know why fewer people showed than I expected.

    The location of the funeral ingame, Caer Benowyc, is a keep on the Albion frontier.

    There are relatively nasty critters wandering around the area - Dangerous for people as high as 37 when solo, and probably dangerous for anyone under 25-30 even when escorted. (My guild was congratulating me for making it there solo w/o dying - Not easy.)

    It's also the farthest keep out for Albion players, through some really dangerous terrain.

    The only safe place to have the funeral would've been in Midgard, but that would've prevented anyone from Albion or Hibernia from participating.

    --
    retrorocket.o not found, launch anyway?
  57. Re:Err by Wraithlyn · · Score: 2

    Pardon me, but you're a fucking idiot.

    "those people you're talking to aren't people, they are simple electronic connections to a server"

    YES, THEY ARE PEOPLE. You don't talk TO connections, you USE them. Guess what? I'M a real person too, not just a handful of packets sent to the Slashdot server. People you talk to on the street are also real, not just a sequence of vibrations in the air. The communications medium doesn't change who is ultimately on the other end.

    "When the line between reality and fantasy becomes THIS blurred"

    WHAT blurring?? 'Blurring the line' would be like, treating his CHARACTER dying as if it was a real event, or vice versa.

    These people's grasp of reality is just fine. Their friend died in real life, they chose to commemorate him in the space they knew him best, in a touching and solemn salute... not some "sick display of online emotions".

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  58. frag by rodentia · · Score: 3, Informative

    The term frag derives from fragmentation grenade and has been in use since Vietnam when it was coined to denote the killing of one's superior and making it look like an accident.

    --
    illegitimii non ingravare
    1. Re:frag by JabberWokky · · Score: 2
      I *almost* pointed out that it's been use in the military for decades. But its common online usage occured only very recently. (Your definition of "very recently" may be different).

      --
      Evan (no reference, but I think I'm pegging myself as an olde pharte)

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  59. Re: names by King_TJ · · Score: 2

    Yes, thanks for posting that!
    I absolutely agree. A name is simply a way to refer to a person with minimum confusion.

    When you enter the "online world", you normally choose to carry on conversation under a "nick", "handle", or whatever you'd like to call it. It's every bit as customary as it is to give a child a first, middle, and last name when he/she is born. (Also, don't forget, these assumed names are picked out by each individual when they go online - so they do have meaning. Perhaps, they have more meaning to a person than their real name, which was assigned to them by their parents before they were old enough to have a say-so in it.)

    When I used to go to regular "get-togethers" a local IRC channel organized, the only way we really put faces to the names was to call each other by the "nicks" we knew them as. Sure, eventually, you'd make an effort to learn their real names too. (After all, you're in the real world with them... not just behind a screen any longer, so it seems appropriate.) But ultimately, more people could always recite who was who by their nicks than by their real names.

  60. Limited Viewpoint by kaladorn · · Score: 4, Interesting

    I started using IRC waaay back. Then gravitated into MUDs, good old Compuserve games, and various NGs and Forums. And I'm a frequent participant on several mailing lists.

    That said, I have to say you seem to have a very jaundiced perspective when you say you've yet to meet people who are fit, eat right, talk right, and have charisma about them who play EQ or MUDs.

    I have quite a few friends who play EQ or DAoC(even to the point of disappearing for an entire weekend to play). Many of them are highly paid programmers, sales support engineers, application designers, etc. People who work in close-knit real-world teams all the time. Many of them also play ultimate frisbee, softball, soccer, etc. - team sports. And a fair few have webs of social contacts that boggle my mind, and I have so many friends I can't keep up with them all.

    Now, I've met some of the people you seem to think all EQers or MUDers represent... there are some. But then I've met plenty of maladjusted or poorly socialized people outside of the game world, so I have no reason to suspect a huge correlation.

    Your assumption seems to be that these people are developing on-line friends INSTEAD of off-line ones. My experience has been that off-line friends get sucked into common on-lne activities and that the intersection of the on-line and off-line friend sets is high.

    The Internet has allowed me to meet people in Australia, Sweden, UK, Tasmania, NZ, Spain, Germany, etc. A lot of them have offered me a place to stay when travelling. I've purposefully travelled to the US to meet many of my on-line buddies (after knowing them for a few years on-line) and real-world friendships I expect to endure have formed. Some have even blossomed into annual pilgrimages. None of that could have happened before the Internet very easily. And these aren't unhappy, poorly socialized, unfit, or immature folks - quite the contrary.

    Then again, this may reflect the character of the populations of the lists I hang out on, the forums I frequent, etc. So maybe it is just a case of needing to expand your horizons?

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  61. Offtopic? by Daetrin · · Score: 2

    Offtopic of what? Someone posted something that could be interpreted as a troll, and someone commented on it. Trying to moderate meta-moderation is just a waste of mod points, and not very nice either.

    --
    This Space Intentionally Left Blank
  62. Relationships in Dark Age of Camelot by screwballicus · · Score: 2

    The ties that /bind, in Dark Age of Camelot, do not restrict themselves to the interpersonal. Read this story of a summoned Cabalist pet, loved by many, who a realm chose to /follow and /bow down to til death by his master's hand tore him away from them:

    http://vnboards.ign.com/message.asp?topic=353561 07 &replies=48

    For Steve!

    (people are strange)
    ________
    Yst - 50 Bard - Guinevere

  63. Dipshit. by RatBastard · · Score: 2

    How the hell does these people, who only knew him online, showing their grief "lessen" the grief of his family and real-life friends?

    re you so shallow, so limited in thought processes, so narrow in vision that you can't allow these people to show their grief in a way that they can?

    You probably find the Irish Wake to be offensive, too.

    You are truly pathetic.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  64. That's really sweet. by sulli · · Score: 2

    When I die I hope someone does that for me (probably not in an online game, as I'm not a big fan, but where I hang out, in real life or somewhere else). Kudos to whoever organized it.

    --

    sulli
    RTFJ.
  65. Re:The hours don't add up by DohDamit · · Score: 2

    Well, in fact, I do have a wife and three kids, three young boys. Been married 8.5 years myself. I sleep ~6 hours a day, I cook with the kids, I shop with the kids, I clean with the kids, and I do maintenance with the kids. Its a good way for me to get good time in with them while still getting done what I need to get done. Personal study is a tough one....that would eat into the free time. Physical fitness..yep, another thing I do with the kids. My boys are slightly older than your's, and they get worn out during their day, so I just put them to bed at 8pm(that was a nightmare to train, but now its easy...just put them in bed, tell em its bedtime, and off they go to sleep.)

    Oh, another thing. I don't have TV. At all. Well, we have some DVD's we've bought, but no cable, no antenna, nothing. It's amazing how much time that freed up! See, for me, it was relatively simple to garner 20 hours a week of my life back-I just stopped watching TV and playing video games. Now, of course, I could choose video games as my hobby, but I don't have that urge. To each their own, I guess.

    By the way, when my kids were as young as your's, I had about three hours a week of discretionary time-if I was lucky...wife needed to sleep too-due to the increased need for sleep caused by those late late nights with the little one(s). Give yourself about two years, and you'll see that your sleep and discretionary time will increase as their schedule solidifies into a regular schedule.