Interview With Atari Jaguar creator John Mathieson
Bill Kendrick writes "The website Toxic Mag has an interview with John Mathieson, creator of the short-lived Atari Jaguar 64-bit game system - the system we can thank for such awesome games as the original Alien vs. Predtor, Iron Soldier, and the gorgeously psychadelic Tempest 2000. The beginng and end of the interview are in French, but the actual questions and answers are 'en anglais.'"
Atari innovated the crappy console controller, that contoller was roughly the size of a lincoln towncar, Microsoft had great inspiration for the Xbox's gorilla-sized controllers.
I hate sigs.
Now the Jaguar came out quite a while back, and if I remember correctly, quite a while before the N64. I remember there was some "catch" to the "64-bt" aspect. Was it really 64-bit?
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"Those who quote others are more likely to one day be quoted" -Tom Planter
It's ineteresting to note that the Jag had no regional lockouts - cartirdges and CDs from the US would workm in Europe and vice versa. The Jaguar would detect if it was NTSC or PAL and properly written software would display properly on the TV. Pity things aren't so simple these days...
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Mindblowingly realistic, but probably very similar games. Nothing much changes in video games...
Sad but true - off the top of my head, I can only think of two recent original games that really made a splash - the Sims and Pikmin
Everything else is more of the same. That doesn't mean games aren't still fun though - Mario Sunshine is a blast but not really that original.
Robots are everywhere, and they eat old people's medicine for fuel.
For those who might be interested you can find an Open Source emulator here
Oh bugger. Completely wrong post above - I'm thinking of the Atari Lynx, aren't I? Not Jaguar at all...
Sorry.
Cheers,
Ian
There was another alien vs predator. It was a side scrolling beat 'em up game for the SNES. Much in the style of final fight and streets of rage. It was actually pretty crappy. There might have been an even earlier AvsP, but I don't remember it.
Does anyone remember the game with the cavemen for the Jaguar? I always wanted to play it, but I don't know the name.
The GeekNights podcast is going strong. Listen!
You're thinking of the Atari Lynx handheld. The Jaguar is a console, the Lynx was a handheld.
- AlanH
I think that you're thinking of the Atari Lynx handheld, not the Jaguar. The Jaguar was a console. And the Sega you're thinking of is the Game Gear.
:-P
I can see why you're not working in the game retail business anymore!
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I have one of these in my datacenter. But I'd have to say that the Tempest upright is far more popular. Of course, it IS set on free play mode. ;)
;)
PS: It is so strange that Atari could embrace such great products and ideas, but have the most spectacular failures when it comes to the business side of things.
PS: Which system play more like 'real basketball'? Was it the Atari 2600, or the Intellivision?
Ahh nice memories.
Of the console? Or the wife?
I would have thought that, after all their hype, the Battlesphere people would have the claim to the game that pushed the Jag the hardest. And given that Carmack has said he could optimized DooM better if he had it to do over again, I find it difficult to believe that it's pushing the Jag to the limit. Surely something that pushed more texture mapped polygons was tougher for the system to handle.
Other than that, it was an ok interview, I suppose. I'm not sure that there is a whole lot there that we haven't heard before, except for some of the details about the next-gen hardware. Would have been neat to see an example of the full-antialised graphics from their next sytem, given that good AA is still something people are stiving for today. (E.g. PS2 with jaggies galore on some games. Ick.)
Jag ramblings to follow...
Iron Soldier on the Jag was a great game, FWIW. Since playing IS1, I've had a chance to played Iron Soldier 3 on the PSX but not Iron Soldier 2 on the Jag. The update is both better and worse. The Jaguar, for all its faults, had the most button-laden controller to ship with a console, and for a game like Iron Soldier, that rocked. Unfortunately, the PSX control scheme just doesn't work well enough. On IS1 (and presumably IS2) you could choose the weapon mounted on either shoulder or either hip or one of the two hand weapons with a single button press. For IS3 on the PSX, you have to cycle through weapons, and that turns out to be a step back in terms of control.
Of course, the graphics on the PSX are a step up, but not all they could have been.
And it's true that Tempest 2000 was the best game for the system. Best music and best control and best gameplay experience. Defender 2000 (also by Jeff Minter) and Power Drive Rally are my other favorites. I sold all the rest, including the much-ballyhooed Battlesphere (which was definitely not worth the wait or the price).
(Shameless plug: I also compared Tempest 2000 for the Jag and Tempest X for the PSX here. Jag wins, despite the better hardware of the PSX.)
Curmudgeon Gamer: Not happy
- since I first laid hands on a square old 2600 joystick and draw a psychadelic multirainbow Atari logo on my bag.
Atari always seemed a bit more edgy, less businesslike. You kinda thought that Atari was more interested in screwing your older sister than your wallet.
The Jaguar was discounted before it even came out in the UK as far as I can remember - poor bastard.
Nice system, too bad it was the nail in Atari's coffin.
Intellevision.
"Now you can tell the difference between atari and intellivision with your eyes closed"
(Re: the voice module which only 2 games worked with!)
I watched all those old atari and intellivision games- made me realize how much I hate real player. But then again, those videos were probably left "rotting" on a crappy vhs all these years, so I shouldn't complain. For a person who still remembers most of the MEGAMANIA song, I should sit down and shut up.
working my way backwards: the fabulous disaster that was atari has a long and proud tradition of doing the wrong thing. In some ways, kind of like apple under the command of scully and Jean louis-gasse (after Jobs was given a dishonorable discharge- I guess he showed them).
In the future, I would want to not be isolated from my friends in the Space Station.
(Looking at the bottom right of the motherboard diagram) What advantages are there to on-motherboard butter? Does it make the games creamy and smooth? Doesn't butter make heat dissipation a serious issue?
Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
I bought one of those piece of crap systems. I bought it, and the toilet bowl CDROM that went with it. Yes, AVP and Tempest2k were top notch, but they were one of the few lights of a console thatdied because of the absolute shittiest management this side of the galactic rim. Everything they tried to do seemed to be a pissing match with other systems titles and nearly everytime they tried such a stunt, they failed miserably. Their VR Racing game was crap compared to Sega's. Their fighting games couldn't even compare to Killer Instinct on the SNES, for cryin' out loud. The Morphing spaceship game didn't hold a candle to Starfox (even though the latter was on rails). Vid Grid for the CDROM was an interesting premise, but then I poped in Blue Lightining, otherwise known as "Monty Python's Air Combat". It felt like I was piloting a horribly rendered cardbord cut-out fighting other horribly rendered cardboard cut-outs. It was at this moment i knew I had been taken. Flim-flammed. Bamboozeled. I had sunk my hard earned money into a less than year old platform that was never going to amount to anything. "the system we can thank for such awesome games as the original Alien vs. Predtor, Iron Soldier, and the gorgeously psychadelic Tempest 2000."??? No, screw this. Thank the developers for those games, not the console which was a first rate piece of shit thanks to the people who managed it. Bitter? Oh yeah.
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The article poster listed every single good game for the Jaguar. There were no others. The rest were garbage.
:)
I paid $250 for one of those stupid things, and the lack of games was infurating. Then, when one trickled down, it felt like a half-assed development at best.
If that wasn't enough, the 3DO was kicking it's butt graphically even though it was supposedly so powerful. Part of me wonders if the Jaguar suffered the same fate that the Saturn did by being powerful, but awkward to program for. Tempest and AvP were awesome, and that was really it.
Okay, I'm done ranting, guess I can go read the interview now.
Actually at that time a LOT of systems were CD based (or had CD options):
Sega Genesis/Megadrive had a CD peripheral added in 1991... Panasonic released a laserdisc player around that time that featured a swappable drive bay allowing karaoke or Megadrive hardware (which, presumably, allowed SegaCD games to be played, using the LD player)
NEC's Turbografx/PC Engine had a CD model approximately the same time...
At the time the Jaguar was released, it already had the 3DO system to compete with, back in 1994... Add the impending arrival of the PSX and Saturn, and it was lost before even becoming an afterthought...
Just because you can mod me down, doesn't mean you're right. Shoes for industry!
Closer? There *are* jaguars in the USA. In Florida & Colorado at least. Hint: a Mountain Lion isn't a lion.
Jaysyn
There is a war going on for your mind.
I owned a jaguar once it went on clearence.
Checkered Flag was a disappointing race game. Seemed like a stripped down VR Racing, with no real excitement factor.
Iron Soldier was a disappointment too. I just couldn't get used to the controls, and eventually just got bored and smashed buildings.
Among one of the worst games was a MK-ripoff called Kasumi Ninja. I remember seeing a review, and one of the fighers was in a kilt. His special move? He lifted up his kilt and a fireball came out.
I swear the lack of licensing killed it. You dind't get Mortal Kombat, but really bad ripoffs like the ones mentioned above.
Then there was the whole battlemorph fiasco, which has got to have Duke Nukem beaten in terms of vaporware. It's sad if you lose the docs to a console's encryption scheme, delaying a game for years until after the console's achieved "Classic" status.
Yah, your Pop was right and now I'm jaded into not being an early adopter of consoles, which was probably the prudent course of action to begin with. And Night Trap. Can't forget Night Trap and Sewer Shark ;)
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And battlesphere WAS released (albiet in limited quantities).
First, I have to agree. AvP Jaguar was in some strange and twisted way better than the PC versions I've played. Oh, sure the graphics are way better now, but it almost seems like the PC AvP can't get the mood right (though bursting out of somebodies stomache is a step in the right direction). Beats me. Tempest and AvP are the only games I'll vouch for on an otherwise piece of shit system. Vid Grid would also be nice on a modern system these days. It was fun rearranging the video before it completed.
And finally, if your gonna mod this guy a zero, at least give a reason why, you chump. His comment is on-topic, It's not supremely offensive. It's not a loaded troll. Damn, somebody has got a serious case of brain hemmeroids....
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