UT2003 Gone Gold, Ships with Linux Support
SiW writes "This announcement should be music to a Linux gamer's ears: Unreal Tournament 2003 has just gone gold, and supports Linux (client and server) out of the box!" It's not often that I get to play a new game without rebooting. I'm really looking forward to this.
let's hope that this will hapen more often, one of the most frequently heard arguments for not running Linux is: "but, I can't play my games on it"...
If at first you don't succeed, then sky diving definitely isn't for you.
Kudos for the unreal team - it's about time more software was released first run with linux/bsd support.
Insanity is contagious. - Yossarian
Instead of just buying it because it supports linux? The linux and windows demos can be found here.
is great and all, especially since they bundle it with the game. (unlike q3, which required getting a different box, which was impossible to get here in norway)
Too bad the game feels like a UT expansion pack though - after 10 minutes you forget the fancy new graphichs and physics models, and you realize that not only are almost all the weapons exactly the same, you still got the same voice taunts, the same feel, the same sounds and the same game.
You know what would be funny? If UT actually put some code in there to send statistics back to its HQ to see how many people actually ran a copy of it on Linux. And no... 50 people replying to this post saying they will does not count as part of statistics :P
:) I always thought it would be funny if slashdot put peoples USER-AGENT header next to their posts too...
Even more importantly, if those stats could be found from certain slashdot admin.
I was a little pissed off when I heard that they were not going to do Linux support right off the bat. I couldn't understand why they wouldn't at least put up the binaries on FTP/WWW and let the geeks download it after they bought the Windows version...
:) We don't have to have a poor showing on the shelves (yes, we will) and we still get the binaries out of the box.
I like this idea a lot better though
I don't play games on my computer, but I think that this is the best way to go. Just bundle both in the same box and forget about it.
Thanks for letting me rant my hangover off.
I want a skin in UT 2003 of the goatse guy with a Bill Gates head?
Can somebody please make it for me?
SEND IN THOSE REGISTRATION CARDS!
Make sure that when the vendor tallies the results that Linux is well-represented.
Allow me to compare and contrast UT2003 with QuakeIII in this regard:
QIII: Windows shipped first. Linux shipped later. Justification: "We need to be able to track the Linux shipments."
Result: hard-core games bought Windows version, waited to download Linux version.
UT2003: Both versions are in the box.
Result: Hard-core gamers can get whatever version they choose to run now.
www.eFax.com are spammers
Another Unreal game! I've mucked aroud with the demo, and it's not really markedly different from UT2 (except it runs natively on my machine). Same weapons, same taunts, same levels, and its all really boring.
:(
I mean, CTF... the classic CTF maps were back in Quake1/2 CTF and Team Fortress Classic (2fort being the best). The idea of them is to divide the level up into areas which you can defend in different ways, giving the game some tactical depth. The level with the demo is just one big open space full of spikes, with two little rooms at each end Boo. Dull. And the lightning gun is horrid... I suppose the idea is that the old sniper gun was untracreable, and therefore too good on open maps, but why not just give it tracer bullets? The lightening gun just feels, well, rubbish.
On the plus side, it's nice to see they've used Loki's installer program (and update program) which work like a treat. Hopefully in the next releases they'll also know they'll be able to ship the UNIX versions in time, and so will write that it runs on various UNIX based OSs on the box. Oh and maybe they'll support more drivers than Nvidia
OS X version coming in December
blakespot
-- Heisenberg may have slept here.
iPod Hacks.com
Comparing UT2003 to RtCW is really poor. UT2003 really is pushing the system much harder than RtCW, simply in terms of the textures, polygons, and physics. To get the performance they needed for the textures they're using, Epic needed to use some texture compression and they chose the standard that's available by every major Windows drivers, S3TC/DXTC. This is available in NVIDIA's drivers, XiG's drivers, and PowerVR's drivers (although there are other issues with the PowerVR drivers). All of these already have a license for S3TC/DXTC in their Windows drivers and therefore can implement that in their closed Linux drivers.
The DRI drivers, on the other hand, are by their nature open and getting a license is a much trickier proposition. Steps have been taken to work with the patent holders to get a license for an open implementation in DRI, and some of those steps are being taken by Daniel Vogel of Epic (see DRI mailing list in past two days for an email from Brian Paul about this). So even though the DRI drivers are currently crippled and unable to use the required technology, Epic hasn't given up and has been working to help the DRI team get what they need to support UT2003.
Yes, only closed drivers currently work. The open solution is trying to move forward in a legal manner. Yet S3TC/DXTC is required because there isn't another solution. Epic is trying to help.
Getting bent out of shape and spewing ill-informed vitriol as if they were all conspiring to screw you isn't going to help the situation.
Curmudgeon Gamer: Not happy
I use a 1400 MHz machine at home with 1024 MB of RAM, 3 hard drives, and a reasonably good videocard. I made the transition from Windows to Linux this year, and I was surprised to find that if you have the right hardware- there are games to be played. There are even plenty of good 3D games. My computer is by no means top-of-the-line anymore, but it will still run all current Linux games at good speeds. I'll be upgrading the machine by sometime early next year. I take Linux gaming pretty seriously as a hobby. The platform works great for that stuff, it just needs a bit more of a boost from the game companies.
That said, I understand what you mean about giving up on your favorite games. Giving up on MOH:AA was one of the biggest decisions that almost made me not want to switch completely, but the benefits have outweighed that single game for me.
Things are happening. Governments considering/adopting open source solutions here and there. Mass media covering Linux/Open Source every now and then. The world's biggest computer chain selling computers with Linux preinstalled online for now. Not to mention the impressive inroads in the server market.
Now imagine all these win* gamers opening their UT boxes to find a "linux version" in there. They won't give a damn, but deep in their minds they will start to get to the idea that Linux is there, that it exists, that it is as "normal" as "win*".
One more step. Many Thanks to the UT team !
UnrealEd has not been ported to linux, and as of now there is no plan to do so. There was some discussion on the mailing list of a community developed port of the Editor, however this was more or less ruled out. Basically they are concerned about releasing documentation on the engine libraries, which change often and would "open up a ton of cheats we couldn't detect" (Ryan C Gordon).
____
to asdf and beyond!!
played the demo for a bit, graphics are nice, went back to the old favorite. i may eat my words by next month, but this ain't no counter-strike killer.
Of course it isn't, you can not kill that which is already dead.
Hate me!
ATi is patching their newer radeon drivers, and will support S3TC some time in the future!
Check out ioquake3.org for a great, free, First-Person Shooter engine!