UT2003 Gone Gold, Ships with Linux Support
SiW writes "This announcement should be music to a Linux gamer's ears: Unreal Tournament 2003 has just gone gold, and supports Linux (client and server) out of the box!" It's not often that I get to play a new game without rebooting. I'm really looking forward to this.
let's hope that this will hapen more often, one of the most frequently heard arguments for not running Linux is: "but, I can't play my games on it"...
If at first you don't succeed, then sky diving definitely isn't for you.
Kudos for the unreal team - it's about time more software was released first run with linux/bsd support.
Insanity is contagious. - Yossarian
Instead of just buying it because it supports linux? The linux and windows demos can be found here.
is great and all, especially since they bundle it with the game. (unlike q3, which required getting a different box, which was impossible to get here in norway)
Too bad the game feels like a UT expansion pack though - after 10 minutes you forget the fancy new graphichs and physics models, and you realize that not only are almost all the weapons exactly the same, you still got the same voice taunts, the same feel, the same sounds and the same game.
You know what would be funny? If UT actually put some code in there to send statistics back to its HQ to see how many people actually ran a copy of it on Linux. And no... 50 people replying to this post saying they will does not count as part of statistics :P
:) I always thought it would be funny if slashdot put peoples USER-AGENT header next to their posts too...
Even more importantly, if those stats could be found from certain slashdot admin.
I think that this is great for linux gaming. I'm sure that other gaming companies is going to follow, and maybe this is going to be a common trend in gaming. If it is, I think linux's popularity is going to rise even more. Maybe we can finally microwave our win cd's now...
I was a little pissed off when I heard that they were not going to do Linux support right off the bat. I couldn't understand why they wouldn't at least put up the binaries on FTP/WWW and let the geeks download it after they bought the Windows version...
:) We don't have to have a poor showing on the shelves (yes, we will) and we still get the binaries out of the box.
I like this idea a lot better though
I don't play games on my computer, but I think that this is the best way to go. Just bundle both in the same box and forget about it.
Thanks for letting me rant my hangover off.
just noted that UT2003 doesn't support Mac (as far as I could tell).
Does this mean that Linux is now considered to be a more lucrative market than Mac, or is this just a show of support for Linux?
UT original did run under mac, but it used an engine that was native to DirectX. Now that UT2 is more openGLish, cross platform would be much easier. Perhaps the portion of linux users that play UT is greater than that of mac?
I want a skin in UT 2003 of the goatse guy with a Bill Gates head?
Can somebody please make it for me?
I don't know how most people set up their computers but I have one Windows (1.4ghz) machine and 3 Linux machines (600mhz, 350mhz, 166mhz). The Windows machine is the fastest of the 4 basically because most games are played in Windows and they need the speed.
The limited number of people that just have a bunch of uber ninja boxen spells slow growth for the Linux gaming world.
You can argue that people dedicated to Linux gaming are already using it. Well, yes, but where does it go from there? To attract new customers you have to provide something they desire at a reasonable cost. For me giving up Civ3, EQ or Warcraft3 isn't worth making the switch (yet).
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SEND IN THOSE REGISTRATION CARDS!
Make sure that when the vendor tallies the results that Linux is well-represented.
Allow me to compare and contrast UT2003 with QuakeIII in this regard:
QIII: Windows shipped first. Linux shipped later. Justification: "We need to be able to track the Linux shipments."
Result: hard-core games bought Windows version, waited to download Linux version.
UT2003: Both versions are in the box.
Result: Hard-core gamers can get whatever version they choose to run now.
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I downloaded the demo in Linux, only to find out that the game will only work with Binary Nvidia drivers. I own a laptop, I can't just go around buying new video cards and putting them into this machine.. I really hope they will have removed the dependency on nvidia by then.
Another Unreal game! I've mucked aroud with the demo, and it's not really markedly different from UT2 (except it runs natively on my machine). Same weapons, same taunts, same levels, and its all really boring.
:(
I mean, CTF... the classic CTF maps were back in Quake1/2 CTF and Team Fortress Classic (2fort being the best). The idea of them is to divide the level up into areas which you can defend in different ways, giving the game some tactical depth. The level with the demo is just one big open space full of spikes, with two little rooms at each end Boo. Dull. And the lightning gun is horrid... I suppose the idea is that the old sniper gun was untracreable, and therefore too good on open maps, but why not just give it tracer bullets? The lightening gun just feels, well, rubbish.
On the plus side, it's nice to see they've used Loki's installer program (and update program) which work like a treat. Hopefully in the next releases they'll also know they'll be able to ship the UNIX versions in time, and so will write that it runs on various UNIX based OSs on the box. Oh and maybe they'll support more drivers than Nvidia
OS X version coming in December
blakespot
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This is why no gaming company wants to support linux
This is very interesting. I remember everyone was bitching to RedHat, becouse there was software released "only for RedHat". It was easy to run it in Debian in Slackware. But people wrote "RedHat is bad". Now there is a game which work only with nVidia cards. It's impossible to run it on other cards. But noone is angry. Everyone is happy, becouse there is new game available for Linux. Even, if it's impossible to play.
PS. I know DRI is talking to S3, and maybe UT team is going to create version with uncompressed textures, but it's impossible to play now
Comparing UT2003 to RtCW is really poor. UT2003 really is pushing the system much harder than RtCW, simply in terms of the textures, polygons, and physics. To get the performance they needed for the textures they're using, Epic needed to use some texture compression and they chose the standard that's available by every major Windows drivers, S3TC/DXTC. This is available in NVIDIA's drivers, XiG's drivers, and PowerVR's drivers (although there are other issues with the PowerVR drivers). All of these already have a license for S3TC/DXTC in their Windows drivers and therefore can implement that in their closed Linux drivers.
The DRI drivers, on the other hand, are by their nature open and getting a license is a much trickier proposition. Steps have been taken to work with the patent holders to get a license for an open implementation in DRI, and some of those steps are being taken by Daniel Vogel of Epic (see DRI mailing list in past two days for an email from Brian Paul about this). So even though the DRI drivers are currently crippled and unable to use the required technology, Epic hasn't given up and has been working to help the DRI team get what they need to support UT2003.
Yes, only closed drivers currently work. The open solution is trying to move forward in a legal manner. Yet S3TC/DXTC is required because there isn't another solution. Epic is trying to help.
Getting bent out of shape and spewing ill-informed vitriol as if they were all conspiring to screw you isn't going to help the situation.
Curmudgeon Gamer: Not happy
Things are happening. Governments considering/adopting open source solutions here and there. Mass media covering Linux/Open Source every now and then. The world's biggest computer chain selling computers with Linux preinstalled online for now. Not to mention the impressive inroads in the server market.
Now imagine all these win* gamers opening their UT boxes to find a "linux version" in there. They won't give a damn, but deep in their minds they will start to get to the idea that Linux is there, that it exists, that it is as "normal" as "win*".
One more step. Many Thanks to the UT team !
UnrealEd has not been ported to linux, and as of now there is no plan to do so. There was some discussion on the mailing list of a community developed port of the Editor, however this was more or less ruled out. Basically they are concerned about releasing documentation on the engine libraries, which change often and would "open up a ton of cheats we couldn't detect" (Ryan C Gordon).
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to asdf and beyond!!
WTF? Epic spent a good deal of time getting this game up and running under Linux and all you can do is bitch!
You should be thankful that they've done what they have. It is not up to Epic to make the game playable on every Linux system. It is up the video card manufacturers to make sure their cards can support the latest games.
Dinivin
played the demo for a bit, graphics are nice, went back to the old favorite. i may eat my words by next month, but this ain't no counter-strike killer.
Of course it isn't, you can not kill that which is already dead.
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ATi is patching their newer radeon drivers, and will support S3TC some time in the future!
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Yes, all of us with hardware capable of running this.
I can't figure out why people are so obsessed with *new* games. Do games suddenly suck because they're a year old? I like my Linux box because I *don't* have to constantly upgrade it to keep it nice and usable. I have an old PII and a Matrox G450 that work nicely in Linux, but would never be able to play this at a reasonable clip.
Let's work this out:
a) People that dual-boot. They can already play this in Windows. Little reason to use Linux to play UT2003.
b) People that don't dual-boot -- are they going to upgrade their graphics card and processor to play a single game? Plus, most of them already can live without games pretty well, or else they wouldn't be using Linux in the first place, so there's a significant cost to doing lots of hardware changes for one game.
Now, don't get me wrong. I bought Quake 3, Alpha Centauri, and Jagged Alliance II for Linux. But those *run* reasonably on computers not built for gaming. UT2003? Riiight...
Ah, well. I'm sure others won't agree. However, IIRC, SimCity 3k and Alpha Centauri were Loki's biggest sellers...
Now, I don't mean "retro" games like Asteroids. I mean, what about Close Combat? Command & Conquer? Fallout (okay, this *does* work in WINE, so less draw)? What's wrong with porting these? Does the port cost so blinking much to do that it's not worth it?
(Exile III did get ported, which was great, but the widget set used was absolutely unbearable. Try it and see what I mean.)
May we never see th
It's up to the vendors to support the Savage Texture Compression. ATi will probably be fixing their radeon drivers themselves.
Check out ioquake3.org for a great, free, First-Person Shooter engine!
Picture rugby with guns and you've got the basic idea.
Rugby is a good comparison. If it was to be like American Football, whenever a player dropped the ball, you'd have to stop the game and cut for an ad break for 5 minutes.
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