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UT2003 Gone Gold, Ships with Linux Support

SiW writes "This announcement should be music to a Linux gamer's ears: Unreal Tournament 2003 has just gone gold, and supports Linux (client and server) out of the box!" It's not often that I get to play a new game without rebooting. I'm really looking forward to this.

8 of 340 comments (clear)

  1. Just what we need... by roalt · · Score: 5, Funny
    UT2003 is a 3 CD set. Of course you know it's a huge game with a ton of content (over 35 levels), great characters, awesome gametypes, incredible AI, cool mutators, etc. But there's also some great tools including the following:

    (...)

    2. The Karma Authoring Tool (KAT) that allows you to set up character joint constraints for use with MathEngine's Karma real-time physics system which is incorporated into UT2003. (...)

    It already costs me a day-job just to keep my slashdot-Karma positive, I think I'll give up op Unreal tournament for now....
  2. Register IT! by wowbagger · · Score: 5, Insightful
    Remember, if you buy UT2003, and you are going to run it under Linux:

    SEND IN THOSE REGISTRATION CARDS!

    Make sure that when the vendor tallies the results that Linux is well-represented.

    Allow me to compare and contrast UT2003 with QuakeIII in this regard:


    • QIII: Windows shipped first. Linux shipped later. Justification: "We need to be able to track the Linux shipments."
      Result: hard-core games bought Windows version, waited to download Linux version.

    • UT2003: Both versions are in the box.
      Result: Hard-core gamers can get whatever version they choose to run now.

  3. Re:Linux support.. by rhakka · · Score: 5, Interesting

    1. Every hit I've seen has some kind of effect, ranging from covering your target in electricty to blood sprays, sparks, or the "green glow" when you cover them with link gun secondary

    2. Laggy? 90% of the demo servers are some yahoo hosting a 20 person non dedicated game on his home cable connection. Find a good server (search by ping, lower is better for those who dont' know) and look for player max counts of 14 or less if you want to be pretty sure the game is going to be smooth. Also, avoid anything called "Another UT2003 server", as whoever is running it is so clueless they couldn't even change the default name of the server, and it will most likely suck.

    3. Very different then UT, but still also the same.. just like a good sequel should be. The new movement tricks and faster weapon speed alone drastically change combat, the weapons are weaker on the whole (until you get good with them, instead of just being able to kill kill kill with no ability), game moves faster, and adrenaline replaces most of the powerups. Just like UT?

    Also, just a personal note, Bombing Run is a wildly good, fast paced, sports like game. You owe it to yourself to give it a shot. Even if every other game mode were utter crap, it would be worth checking out simply for that one gametype. Picture rugby with guns and you've got the basic idea.

  4. Just what I want... by Telex4 · · Score: 5, Interesting

    Another Unreal game! I've mucked aroud with the demo, and it's not really markedly different from UT2 (except it runs natively on my machine). Same weapons, same taunts, same levels, and its all really boring.

    I mean, CTF... the classic CTF maps were back in Quake1/2 CTF and Team Fortress Classic (2fort being the best). The idea of them is to divide the level up into areas which you can defend in different ways, giving the game some tactical depth. The level with the demo is just one big open space full of spikes, with two little rooms at each end Boo. Dull. And the lightning gun is horrid... I suppose the idea is that the old sniper gun was untracreable, and therefore too good on open maps, but why not just give it tracer bullets? The lightening gun just feels, well, rubbish.

    On the plus side, it's nice to see they've used Loki's installer program (and update program) which work like a treat. Hopefully in the next releases they'll also know they'll be able to ship the UNIX versions in time, and so will write that it runs on various UNIX based OSs on the box. Oh and maybe they'll support more drivers than Nvidia :(

  5. Re:Linux support??? by jvmatthe · · Score: 5, Insightful

    Comparing UT2003 to RtCW is really poor. UT2003 really is pushing the system much harder than RtCW, simply in terms of the textures, polygons, and physics. To get the performance they needed for the textures they're using, Epic needed to use some texture compression and they chose the standard that's available by every major Windows drivers, S3TC/DXTC. This is available in NVIDIA's drivers, XiG's drivers, and PowerVR's drivers (although there are other issues with the PowerVR drivers). All of these already have a license for S3TC/DXTC in their Windows drivers and therefore can implement that in their closed Linux drivers.

    The DRI drivers, on the other hand, are by their nature open and getting a license is a much trickier proposition. Steps have been taken to work with the patent holders to get a license for an open implementation in DRI, and some of those steps are being taken by Daniel Vogel of Epic (see DRI mailing list in past two days for an email from Brian Paul about this). So even though the DRI drivers are currently crippled and unable to use the required technology, Epic hasn't given up and has been working to help the DRI team get what they need to support UT2003.

    Yes, only closed drivers currently work. The open solution is trying to move forward in a legal manner. Yet S3TC/DXTC is required because there isn't another solution. Epic is trying to help.

    Getting bent out of shape and spewing ill-informed vitriol as if they were all conspiring to screw you isn't going to help the situation.

  6. Re:I wonder if user bitching caused this? by whovian · · Score: 5, Informative
    ...when I heard that they were not going to do Linux support right off the bat.

    I thought I had read that they weren't even planning Linux support at all, but seeing as how they needed OpenGL support en route to a Mac version, they decided it was convenient to produce a Linux version. After searching for the "official" statement, I found this post from the man himself Mark Rein:
    Here are the answers to some questions I've been asked:

    "Why did Epic waste time supporting Linux?" - it is NOT a waste of time. It is absolutely crucial to have Linux support for the server and seeing as we found a very competent programmer (Ryan C. Gordon) to take on the client side job we decided to go full steam ahead with the client as well. We were already going to have to do OpenGL support for the Mac version so it made sense. Linux support has not impacted the development of the core game in any way. There was never any specific plan to release a Linux client at the same time as the Windows client ships but the timing just worked out that way. I wish we had known earlier because I would have liked to indicate the game is Linux-compatible on the box like we did with the original UT. But at least we'll have the support in the game and that's what really counts.

    "I'm a Windows XP user - why should I care about whether there are Linux versions or not?" You should care because we estimate that about half the servers for UT are currently run under Linux. This is why I said it was "crucial" to have Linux support for UT2003 on the server side and personally I think that if we're taking advantage of an OS for the server then we should have a client implementation as well. I played UT2003 on a Linux system the other day and it rocked. It feels the same as the Windows version in terms of performance and robustness. Linux users will enjoy the game and all users (Windows/Mac/Linux) will enjoy having more servers to play on. Linux support in UT2003 is a win-win for everyone.

    Source: Infogrames Forums

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  7. Linux going mainstream by InodoroPereyra · · Score: 5, Insightful
    There is a quiet and steady trend for GNU/Linux to go mainstream. It is not happening at the exponentical rate some of us thought it would. But every little step helps. This is an egg and chicken problem and we all know it. If more people used Linux there would be more apps available, and the other way around. Whenever we achieve "critical mass" we are in :-)

    Things are happening. Governments considering/adopting open source solutions here and there. Mass media covering Linux/Open Source every now and then. The world's biggest computer chain selling computers with Linux preinstalled online for now. Not to mention the impressive inroads in the server market.

    Now imagine all these win* gamers opening their UT boxes to find a "linux version" in there. They won't give a damn, but deep in their minds they will start to get to the idea that Linux is there, that it exists, that it is as "normal" as "win*".

    One more step. Many Thanks to the UT team !

  8. Re:UnrealEd...fixed? Better? by ab0b · · Score: 5, Informative

    UnrealEd has not been ported to linux, and as of now there is no plan to do so. There was some discussion on the mailing list of a community developed port of the Editor, however this was more or less ruled out. Basically they are concerned about releasing documentation on the engine libraries, which change often and would "open up a ton of cheats we couldn't detect" (Ryan C Gordon).

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