Moonlight|3D 0.5.5 Released
oxygene2k2 writes "I just finished the release preparations for Moonlight|3D 0.5.5. "Moonlight?" you might think, taking a look at slashdot's nice search function and see that there are two articles from 2000 claiming that it's dead. It's alive again and this release was made to show this. We hope to attract both users and developers with this. Take a look at the Release Announcement for the Mailinglist, our development site and the press releases in english, german,
french,
italian and
spanish."
And here in two seconds, the slashdot effect will make sure nobody on the internet can tell the difference.
Ow, I bruised my bandwidth!
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jonathan barket
We got Blender3d now. Why revive old corpses and divide the community again?
Yeah! Who needs choice? Screw that shit!
OtakuBooty.com: Smart, funny, sexy nerds.
, taking a look at slashdot's nice search function
You're joking, right?
How hard is it to say "Moonlight, the window manager", or "Moonlight, the animated series", or "Moonlight, the new journalling file system" in these posts?
I don't even bother clicking these links because the server is going to be buried anyway.
..another waste of posting space
Why oh why bring back something form 2 years ago, especially when there is the blender3d project already out there... why not add to blender3d? Why waste resources competing with an opensource project? You have nothing to gain, if you don't like it's functionality, re-write it... don't create a whole new software... that's just re-inventing the wheel (to the next level).
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Programming is like sex... Make one mistake and support it the rest of your life.
I wanted live-action, photo-realistic rendering of my friend during his football game.
So, rather than using a digital camera, I made the smart (and obvious) choice to have an art student draw some scenes onto a 3'x6' cow carcass with a palette of 16 different paints.
In hindsight, seeing how she intuitively grasped the essential elements and pared the decision tree makes me glad that I left my Canon at home!
EricKrout.com
If you celebrate Xmas, befriend me (538
But the real point is, would KDE be so feature-rich and stable if GNOME wasn't there? Competition speeds up evolution, I think.
well, in terms of features, Moonlight isn't as complete yet
why does it exist?
- because some stupid guy did not take the sources of blender in 1996 or so when he started moonlight
- because some other stupid guys liked moonlight and used it
- because it's easier to cope with without learning yet-another-GUI-paradigm
- because it's fun hacking it (blender doesn't even build yet afaik)
- because blender sources weren't free in january, when I started
- and finally, because I guess that the blender sources are much bigger and less understandable than source that was once meant to be open instead of some corporate beast that wasn't supposed to see the light
maybe some stuff like choice could be brought in to the discussion as well...
Just curious, aside from branding, what the hell does "Excel" have to do with anything?
:-D
Or "Mozilla"? Or "350Z"
Don't whine about a lack of descriptive names in OSS. They're everywhere.
I read the comments... everything is either off-topic or refers to the article negatively...
I'm puzzled. What's up? Could it be that I--!! QUICK! Scroll to the top again! YES! I foolishly turned off my "michael" filter!
A quick trip to my preferences prevents this mishap in the future. Now.. must turn off third person narrative... ...
Moonlight 3D is a ray tracer and Blender is a scan line renderer. Blender will likely never have/be a raytracer natively (although export scripts to a few ray tracers exist). These are two *very* different approaches to rendering so by no means would I say that Blender and Moonlight are cut from the same cloth.
Best of luck to the Moonlight 3d team! Its a spiffy little app with a nice interface and plenty of potential!
G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
I played about with Moonlight 3D some time ago and found it far easier to use then Blender 3D.
To me, the user interface was quite simply far more user friendly then Blender is. (Of course, that is a matter of opinion and that is my opinion.)
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
O(n) describes how the processing time of a problem increases when more elements are put into the input set. For example, O(n) means that when you add 1 to the input set, you add 1 to the number of loops at runtime.
O(2^n) means that for each element you put into the input set, the number of loops doubles. Thus, while an input set with 3 elements in it would loop 8 times, an input set with 4 elements would loop 16, etc. The number gets unmanageable fast - 10 elements = 1024 loops, 20 elements = 1048576 loops, 100 elements = 1267650600228229401496703205376 loops. Basically, it means that for any significant amount of data, don't expect it to be finished in your lifetime.
I can't say that I don't give a fuck. I've just run out of fuck to give.
From the development page:
I have downloaded the source to both Blender and Moonlight. And I'm still banging my head to figure out how to compile and run the darn things. What these projects need is some good documentation and developers jumping on board working out features.
So who's with me? Here I go to join the dev maillist
Do we really need another 3D suit?
:-)
:-) I'm not saying this will happen for Moonlight, but anything is possible. Besides, choice is a good thing and to me the different focuses of Blender and Moonlight are signifigant enough to not pull out the "you're reinventing the wheel" card.
The users of Moonlight 3D will decide the answer to that question.
While it is noble to undertake writing a 3D suit, is it prudent to attempt to rewrite something that had already been written by 1999? To work on a project that is leagues behind the professional suits and that for all intents and purposes will most likely never be used in a professional setting?
Who's to say what will become of Moonlight 3d in the future? I'm sure people didn't think much would come of Linus' little side project either but look what happened.
Blender is a scan line renderer w/a real time engine and animation capabilities w/an efficient but arcane UI.
Moonlight 3D is a ray tracer w/a nice interface and decent nurbs, curve functionality
Hopefully these two projects will be able to learn and feed off of one another's progress (esp since they're both GPL) and both projects will be better off in the end!
G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
If I see one more checkboard or curved mirror surface on "art" generated by a raytracing program I _will_ kill someone.
This program never seems to get any publicity, but it's a free, highly functional open source modelling + renderer + animation package. It's got just about all the features you could ask for:
It's written in Java so it performs nicely under Windows, Linux and the Mac. That plus Wings3D (a great open source modeller based on Nendo gives you a complete Open Source animation package.
why does it exist?
- because some stupid guy did not take the sources of blender in 1996 or so when he started moonlight
- because some other stupid guys liked moonlight and used it
- because it's easier to cope with without learning yet-another-GUI-paradigm
- because it's fun hacking it (blender doesn't even build yet afaik)
- because blender sources weren't free in january, when I started
- and finally, because I guess that the blender sources are much bigger and less understandable than source that was once meant to be open instead of some corporate beast that wasn't supposed to see the light
- and because you are one cool dude
Seriously, let me say, um, 5 things: 1) Thanks a lot for doing this 2) Congratulations on your release 3) Keep it up 4) The glass angel is gorgeous! 5) Please ignore the clueless dickheads who probably never coded anything in their lives and never contributed to any project, yet think they know who should work on which project and why.
Life's a bitch but somebody's gotta do it.