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Moonlight|3D 0.5.5 Released

oxygene2k2 writes "I just finished the release preparations for Moonlight|3D 0.5.5. "Moonlight?" you might think, taking a look at slashdot's nice search function and see that there are two articles from 2000 claiming that it's dead. It's alive again and this release was made to show this. We hope to attract both users and developers with this. Take a look at the Release Announcement for the Mailinglist, our development site and the press releases in english, german, french, italian and spanish."

78 of 180 comments (clear)

  1. what the hell is it? by Anonymous Coward · · Score: 2, Insightful

    It'd be nice if there was so info in the press release about WHAT THE HELL THIS THING IS

    1. Re:what the hell is it? by PinkX · · Score: 2, Informative

      It isn't to hard to follow the given links and take a look at what is it about... anyways for the lazy Moonlight 3D is (as the last two letters from its name suggests) is a 3D modelling software.

    2. Re:what the hell is it? by quitcherbitchen · · Score: 4, Informative

      From the development page:

      Moonlight|3D is a free software modeller and renderer for 3D scenes with an intuitive GUI and powerful editing capabilities.
  2. Alive after two years by jbarket · · Score: 5, Funny

    And here in two seconds, the slashdot effect will make sure nobody on the internet can tell the difference.

    Ow, I bruised my bandwidth!

    --

    -----
    jonathan barket
  3. Re:KDE and Gnome all over again by John_Booty · · Score: 5, Funny

    We got Blender3d now. Why revive old corpses and divide the community again?

    Yeah! Who needs choice? Screw that shit!

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
  4. What. Is. It. by rschwa · · Score: 5, Insightful

    , taking a look at slashdot's nice search function

    You're joking, right?

    How hard is it to say "Moonlight, the window manager", or "Moonlight, the animated series", or "Moonlight, the new journalling file system" in these posts?

    I don't even bother clicking these links because the server is going to be buried anyway.

    ..another waste of posting space

    1. Re:What. Is. It. by rschwa · · Score: 4, Insightful

      Don't you see where it says 3D in the post? Moonlight|3D. People talking about modelers?

      Well, '3d' is a buzzword that can be applied to just about any craptacular thing to make it that much l33ter, and there were no replies posted when I began my post.

      Anyways, I'm commenting on a general trend of slashdork news posts. A relatively high percentage of posts are like this, talking about something which I'm sure is obvious if you're on the mailing list (In which case you probably heard about it a week ago), but for lack of two extra words of description, means nothing to me.
      Half the time, the link is to some cryptic page on Sourceforge where I'd still have to spend 5 minutes poking around to figure out wtf the thing is, and the other half it's a link to some poor unsuspecting server that's going to be crushed within 10 seconds of the post making the front page.

      "Moonlight3D 0.3.21.5, a 3D modelling package for Linux" would have been so much clearer, and may have saved who knows how much bandwidth for people who would then say 'hm, not interested in that', and gone about their business rather than clicking the link to find out what the 'story' was about.

    2. Re:What. Is. It. by BigZaphod · · Score: 3, Funny

      Don't forget about "Moonlight, the flame thrower." (The kids love that one..)

    3. Re:What. Is. It. by Wonko42 · · Score: 2
      Half the time, the link is to some cryptic page on Sourceforge where I'd still have to spend 5 minutes poking around to figure out wtf the thing is, and the other half it's a link to some poor unsuspecting server that's going to be crushed within 10 seconds of the post making the front page.

      Here's a simple solution that will save you time and energy: Stop trying to figure out what these things are. It's not like there's a gun to your head.

    4. Re:What. Is. It. by Osty · · Score: 2, Insightful

      Here's a simple solution that will save you time and energy: Stop trying to figure out what these things are. It's not like there's a gun to your head.

      Another solution, put forth by slashbots every time a reader has some issue with the editorial staff (and this issue is with the editors, as while they (claim to) have no control over the poster's submitted story, they should do their editorial duty and clarify these kinds of things when the original submitter does not), is, "Don't read the site," or, "Go read something else if you don't like it." While that is a valid suggestion and possibly even a viable solution, it's rather short-sighted. What in fact that suggestion is doing is filtering out anybody who may like the site but for a few small problems with the editorial staff. Rather than letting those people be heard (and then likely moderated into oblivion, and certainly just plain ignored by the editors), the slashbots advocate, "Our way or the highway." With all the talk of monocultures being bad that's been heard on Slashdot (re: operating systems, medical advances, hardware, music, and so on), it is rather surprising that the same readers would suggest that Slashdot should be its own monoculture.


      "Love it or leave it," is a very childish attitude. However, I won't stoop to the same level. Keep advocating that attitude if you like. See what happens to Slashdot if the minority voices decide to leave. Maybe it'll mean less bitching and whining, but in the long run it also means stagnation.

    5. Re:What. Is. It. by Wonko42 · · Score: 2
      "Love it or leave it," is a very childish attitude. However, I won't stoop to the same level. Keep advocating that attitude if you like. See what happens to Slashdot if the minority voices decide to leave. Maybe it'll mean less bitching and whining, but in the long run it also means stagnation.

      I think boycotting Slashdot because they post articles about software without telling you what the software does is a lot more childish than just ignoring such posts and enjoying the stuff you're actually interested in. But hey, that's just me.

    6. Re:What. Is. It. by Osty · · Score: 2, Interesting

      think boycotting Slashdot because they post articles about software without telling you what the software does is a lot more childish than just ignoring such posts and enjoying the stuff you're actually interested in. But hey, that's just me.

      First, note that I didn't say to boycott Slashdot. I simply said that a lot of slashbots think, "If you don't like it, shut up and leave," is a good solution to the "problem" of people thinking that the editors should actually do the job of editing story submissions. Second, it's a little difficult to know whether you're interested in reading an article if the Slashdot story description isn't good enough to even let you know what the article is about. Therefore, you have to read the article to figure out whether or not you want to read the article. Sounds kinda stupid, doesn't it? Or, I guess we could just take your approach and ignore any story that isn't sufficiently verbose enough to let us determine whether or not we want to invest time in reading the article. Ignorance is bliss, or so they say.

    7. Re:What. Is. It. by Wonko42 · · Score: 2
      I agree with you, I find it annoying when an article is posted referencing a software product I've never heard of, and the article summary makes no attempt to describe what the software does. I guess I just don't have a problem sifting through this information myself. If the name of the software looks interesting enough, I might do some more research and figure out what it does (as I did with Moonlight|3D). Otherwise, I'll move on.

      It's a little silly to turn this into a big issue. I think it's hilarious when people demand perfection from sites like Slashdot. People don't seem to realize that Slashdot is nothing more than editorial brain-wanking. Most of the editors could care less whether or not the readers are interested in something; all that matters is that the editors themselves are interested. If you want it the other way around, I suggest you take a look at Kuro5hin.

    8. Re:What. Is. It. by Osty · · Score: 2

      If you want it the other way around, I suggest you take a look at Kuro5hin.

      Been there, done that, found it too pretentious. Oh, sure I still visit there, but the politics there generally don't mesh with mine (a majority of Kuro5hiners seem to be left-wingers, hippies, or socialists -- maybe not a fair judgement, but that's what I've come up with based on the average article written over there), which means I find very little interesting to read over there. Add into that the general slowness of the site lately, and it's just not a good alternative for me.


      Slashdot is decent right now. There are one or two interesting stories a day, and aside from the daily MySQL wonkiness, I never have any connection problems. In my mind, there are only two things holding Slashdot back -- The editors, and the commenters (what, you say? that's the whole site? damn). The editors, because they need to actually do what their job title says -- edit. Fix typos, remove unwarranted bias and Microsoft bashing. Summarize an article where the poster didn't. Some editors are better than others, but that can't make up for the bad ones. The users, because of the rampant trolling and "My way or the highway" intolerant attitudes. But, nothing can really be done about the users, so I don't bother ragging there. The editors on the other hand ...


      Then again, as you say, Slashdot is nothing more than editorial brain-wanking. And that's okay (except when Slashdot tries to present itself as something other than that, which is the whole point -- Slashdot tries to present themselves as a professional, important Geek news clearinghouse, except when their methods are called into question, at which point they're suddenly "Rob's personal site that just happens to enjoy an immensely huge popularity at the moment"). My posts, then, are also a similar kind of masturbation.

  5. Description? by scott1853 · · Score: 3, Insightful

    I saw a post just the other day from somebody complaining about the lack of descriptive names in OSS projects. Here's a good example.

    Moonlight 3D. It's obviously related to 3D in some way. Is it a modeller, raytracing engine, game, scientific 3D analysis, 3D star map maybe? Give one sentence at least. Don't make me go read the damn article to figure out if I'm even interested in reading about it.

    Now I've gone an had to follow the link to find out it's a modeller/renderer. You couldn't say "Moonlight 3D modeller/renderer released"?

    1. Re:Description? by Azghoul · · Score: 5, Insightful

      Just curious, aside from branding, what the hell does "Excel" have to do with anything?

      Or "Mozilla"? Or "350Z" :-D

      Don't whine about a lack of descriptive names in OSS. They're everywhere.

    2. Re:Description? by Repugnant_Shit · · Score: 3, Interesting

      I agree, and here's some more good names:
      Konqueror - those krazy KDE folKs.
      Blender - about as descriptive as moonlight.
      Mozilla - I don't understand this one at all.

      And some closed-source weird names:
      Excel - Maybe a spreadsheet has X number of cells?
      Visio - almost as weird as Mozilla
      Visual Studio...sounds like a paint program.

      I think its all about what sounds good. For instance, my name is John, which is not as descriptive as "Overweight geek" but definitely sounds better.

    3. Re:Description? by scott1853 · · Score: 2

      I'm not going to endure a lengthy /. search, but I would think that the term "Mozilla Browser" was probably mentioned somehwere, and not just, "There's a new program called Mozilla, check it out".

    4. Re:Description? by scott1853 · · Score: 2

      YES, an intelligent response. Thank you.

      I agree, the names are chosen because they sound good. And MS names are no better in terms of describing what the product is.

      What some people don't seem to understand if that when you decide to publish a piece about a software program that was declared dead 2 years ago, and never made it out of beta, maybe you should mention a little more than just the name of the package.

    5. Re:Description? by Bastian · · Score: 2

      Duh. Giving every software project a name that tells you directly what it does is really kinda lame. It'd be like renaming the Cadillac Escalade the "Cadillac SUV That Is Just Like A Certain Popular GMC SUV Only It Costs More Because It's A Caddie And You Don't Even Get All The Snazzy Features On Other Caddies Such As Northstar."

      What would we call all the office suites?

      The KDE Office Suite, the Gnome Office Suite, the Sun Office suite, with apps in them called KDE Word, Gnome Spreadsheet, and Sun Presentation Software?

      No, we couldn't even do that, because we'd have to name the projects themselves with a name that makes sense, so KDE would be called the "Desktop Environment Project That's Based On A Library That Used To Be Called QT Only We Can't Call It That Anymore Because It's Not Descriptive Enough." Sun would suffer even worse.

      Only Gnome and GTK+ would survive, since they are descriptive acronyms based on (somewhat) descriptive acronyms. We probably wouldn't be able to get away with using them in acronymic form, though. So GTK+ would suddenly become the "Gnu Image Manipulation Program ToolKit Plus"

      God save us with Gnome - we couldn't call it the GNU Network Object Model Environment, because we'd have to unroll the GNU, so it would become the GNU's Not Unix Network OBject Model Environment, only suddenly we have another acronym to unroll, and everything goes to hell and it's like trying to debug C++ programs that use multiple inheritance using gdb.

    6. Re:Description? by snake_dad · · Score: 3, Funny
      And MS names are no better in terms of describing what the product is.

      I respectfully disagree.

      windows

      • often break
      • need a lot of cleaning
      • are often left unlocked for easy breaking in
      otoh:
      • are clear and transparent
      • can be armored
      • are made from sand. how open can the source be?
      Err.. confusing, this name stuff
      --
      karma capped .sig seeking available Slashdot poster for long-term relationship.
  6. I don't get people sometimes... by Quasar1999 · · Score: 4, Interesting

    Why oh why bring back something form 2 years ago, especially when there is the blender3d project already out there... why not add to blender3d? Why waste resources competing with an opensource project? You have nothing to gain, if you don't like it's functionality, re-write it... don't create a whole new software... that's just re-inventing the wheel (to the next level).

    --

    ---
    Programming is like sex... Make one mistake and support it the rest of your life.
    1. Re:I don't get people sometimes... by TitusC3v5 · · Score: 5, Insightful

      Because Confucius say "Choice is good."

      Seriously, though, why not? Yes, we have Blender, but we also have over a dozen window managers. Open source is about choice - if you like something stick with it. People tend to get all up in arms about KDE and Gnome, but it's easy to see that without each other, neither would have pressed to reach the level of functionality that both have attained at this point.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    2. Re:I don't get people sometimes... by Tet · · Score: 2
      why not add to blender3d? Why waste resources competing with an opensource project?

      Because while Blender may be well endowed with features, its user interface sucks. Really, really sucks. Moonlight 3D (and I admit, I haven't used it in years) had a much better UI. To rework the blender UI would take a lot of work, almost a complete rewrite. Besides, as others have said, choice is *good*, and since they're both now GPL, they can cross polinate each other to improve both projects.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    3. Re:I don't get people sometimes... by gfxguy · · Score: 2, Interesting

      Because the Moonlight interface is much more intuitive than Blender. Please don't respond with how great Blender is when you understand how to use it, because I wouldn't argue that - but if Moonlight can do modelling and rendering in a way that I find easier (because of my experience with, for example, Maya3D), then I'm all for it.

      --
      Stupid sexy Flanders.
    4. Re:I don't get people sometimes... by Docrates · · Score: 2

      Let me put it in very, very simple terms so that you and whoever moderated your post to interesting can understand it:

      What if you don't like blender? what if you don't like how it's coded (and therefore won't contribute to it)? or how it looks? or even the community or people who created it?

      Bottom line: the reason moonlight exists is the same reason kde or gnome exist, or freeBSD or Linux exist, or PostgreSQL or MySQL exist. And the same reason we exist: diversity, choice, darwinism, alternatives.

      --

      There are two kinds of people in the world: Those with good memory.
    5. Re:I don't get people sometimes... by WWWWolf · · Score: 2
      Because Confucius say "Choice is good."
      But it's still nice to see that Blender and Moonlight|3D folks are cooperating - for example, they both use the slogan "render your imagination", which is one of the best slogans I've seen on a 3D program, to be honest (thought it looked better on blender site where I first saw it).
    6. Re:I don't get people sometimes... by ndogg · · Score: 3, Insightful

      What if a person has very in depth knowledge of the inner workings of Moonlight|3D, but not Blender3D, and has ideas about computer graphics that s/he wants to implement, and would rather spend the time actually coding the implementation rather than trying to figure out how Blender3D works.

      Any actual working implementation of an idea is a lot better than vapourware, and its easier to implement something with tools you already understand how to use.

      It's all about choice, really.

      --
      // file: mice.h
      #include "frickin_lasers.h"
  7. Is this better than Blender? by g_bit · · Score: 2, Interesting
    If so, how?

    If not...why does it exist? Why not just get the Blender sources and add what you want into it?

    1. Re:Is this better than Blender? by oxygene2k2 · · Score: 5, Interesting

      well, in terms of features, Moonlight isn't as complete yet

      why does it exist?
      - because some stupid guy did not take the sources of blender in 1996 or so when he started moonlight
      - because some other stupid guys liked moonlight and used it
      - because it's easier to cope with without learning yet-another-GUI-paradigm
      - because it's fun hacking it (blender doesn't even build yet afaik)
      - because blender sources weren't free in january, when I started
      - and finally, because I guess that the blender sources are much bigger and less understandable than source that was once meant to be open instead of some corporate beast that wasn't supposed to see the light

      maybe some stuff like choice could be brought in to the discussion as well...

    2. Re:Is this better than Blender? by SurfsUp · · Score: 4, Insightful

      why does it exist?
      - because some stupid guy did not take the sources of blender in 1996 or so when he started moonlight
      - because some other stupid guys liked moonlight and used it
      - because it's easier to cope with without learning yet-another-GUI-paradigm
      - because it's fun hacking it (blender doesn't even build yet afaik)
      - because blender sources weren't free in january, when I started
      - and finally, because I guess that the blender sources are much bigger and less understandable than source that was once meant to be open instead of some corporate beast that wasn't supposed to see the light


      - and because you are one cool dude

      Seriously, let me say, um, 5 things: 1) Thanks a lot for doing this 2) Congratulations on your release 3) Keep it up 4) The glass angel is gorgeous! 5) Please ignore the clueless dickheads who probably never coded anything in their lives and never contributed to any project, yet think they know who should work on which project and why.

      --
      Life's a bitch but somebody's gotta do it.
  8. Yes by ekrout · · Score: 5, Funny

    I wanted live-action, photo-realistic rendering of my friend during his football game.

    So, rather than using a digital camera, I made the smart (and obvious) choice to have an art student draw some scenes onto a 3'x6' cow carcass with a palette of 16 different paints.

    In hindsight, seeing how she intuitively grasped the essential elements and pared the decision tree makes me glad that I left my Canon at home!

    EricKrout.com

    --

    If you celebrate Xmas, befriend me (538
    1. Re:Yes by scott1853 · · Score: 2

      What's with the stupid Excel examples? Ok, I disagree, because unless you live in a hole you know what Excel is. It's taught in high school. EVERYBODY knows what Excel is.

      Do I need to say "Saturn the car, not the planet", if I'm talking about a new 4 door sedan? You can figure out the meaning based on the context.

    2. Re:Yes by Blkdeath · · Score: 2
      What's with the stupid Moonlight examples? Ok, I disagree, because unless you live in a hole you know what Moonlight is. It's taught in high school. EVERYBODY knows what Moonlight is.

      Something can only be obvious after one has direct experience with it. For example, it's obvious to me that certain vegetables should be blanched before being served in a pasta dish, or for that matter what "blanched" means - but someone who hasn't worked in a kitchen wouldn't know that, so I would have to explain it to them.

      The idea is to consider the audience you're talking to and explain it at the required level. The Slashdot audience is comprised primarily of geeks, and geeks tend to click links and read what they're about.

      For the record, BTW, Excel courses are optional, atleast in most Ontario high schools. It's not mandatory learning material like "calculator".

      Do I need to say "Saturn the car, not the planet", if I'm talking about a new 4 door sedan?
      You're making the assumption that your audience already knows that there is an automotive manufacturer that goes by the name of "Saturn".
      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

    3. Re:Yes by Tim+Browse · · Score: 2
      Do I need to say "Saturn the car, not the planet", if I'm talking about a new 4 door sedan?

      Well, I'm from the UK, and until a couple of years ago (when I went to the USA) I had never heard of Saturn cars.

      So yes, you need to say it.

      On the other hand, I am also fed up of seeing things announced on slashdot by name only, with no description at all of what it is. Even the goddamn press release took about 4 paras to mention what it was talking about. Somebody needs to learn how to write press releases.

      From the comments it seems that there are many people like me who read the story, and found their first thought to be "What the blinking flip is it?!"

      Tim

  9. Re:KDE and Gnome all over again by Anonymous Coward · · Score: 2, Insightful

    A choice between a $1500 3D Studio and a Free Blender3D, not between two redundant blenders

  10. newsworthy? by Anonymous Coward · · Score: 3, Insightful

    Blender being GPL'd was aboslutely newsworthy. Why is Moonlight's resurrection newsworthy? A program sits around a long time, it gets an update, front page news on slashdot. Aside from the possibility that the author/team has a friend in the slashdot editors, this just doesn't seem to belong on the front page at all. Many, many programs are inactive for a long time, then someone (sometimes the original author) comes along and updates it.

    1. Re:newsworthy? by SurfsUp · · Score: 2

      Blender being GPL'd was aboslutely newsworthy. Why is Moonlight's resurrection newsworthy? A program sits around a long time, it gets an update, front page news on slashdot.

      OK, I'll bite. Note that Moonlight's focus is on intuitive interface, a important niche to stake out in the OS/3D ecology, don't you think? On the face of it, a little competition on the UI front would not hurt Blender at all. Also, maybe we'll see some useful cross-package code and file standards developed as a result of users using both tools for different strengths, and wanting to port between them. With just one major modeling package, this important area might not get as much attention as it needs.

      Anyway, OS/3D modelling *is* front page news because it strengthens our hand on the 3D game front, one of the few major areas where free software is still weak. But it's coming, it's coming...

      --
      Life's a bitch but somebody's gotta do it.
  11. Re:KDE and Gnome all over again by Sabbath.sCm · · Score: 5, Insightful

    But the real point is, would KDE be so feature-rich and stable if GNOME wasn't there? Competition speeds up evolution, I think.

  12. Re:KDE and Gnome all over again by cioxx · · Score: 3, Informative
    Yeah! Who needs choice? Screw that shit!

    You misunderstood. Let me elaborate further.

    Since developers allocate time out of their schedules and donate their skills (for free) to a project that powers the engine which essentially drives the open source movement. Blender3d was just freed. It's not a perfect 3d Modeling Suite by any means. It will be months, even years before it can reach the same playing field where discreet and Alias dominate the game.

    Moonlight project was killed. Seems to me we got a negative charge within the OSS community where they try to counter each and every project with a similar initiative, and in turn it just divides the developers into two camps and never gives edge to a single one.

    Suppose someone countered MS Exchange with an Open Source solution. I bet 3 days later there would be 2 different open source projects on freshmeat in a competition. Why? The first one isn't perfect yet!

    To me the logical step would be to perfect something first, rather than have 2 half assed-solutions.
  13. Sheesh by back_pages · · Score: 4, Funny
    I have no idea what the article is about...

    I read the comments... everything is either off-topic or refers to the article negatively...

    I'm puzzled. What's up? Could it be that I--!! QUICK! Scroll to the top again! YES! I foolishly turned off my "michael" filter!

    A quick trip to my preferences prevents this mishap in the future. Now.. must turn off third person narrative... ...

  14. because... by Patoski · · Score: 5, Informative

    Moonlight 3D is a ray tracer and Blender is a scan line renderer. Blender will likely never have/be a raytracer natively (although export scripts to a few ray tracers exist). These are two *very* different approaches to rendering so by no means would I say that Blender and Moonlight are cut from the same cloth.

    Best of luck to the Moonlight 3d team! Its a spiffy little app with a nice interface and plenty of potential!

    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    1. Re:because... by littleRedFriend · · Score: 2

      Yeah, I don't understand. In the end they both produce pretty
      pictures of modelled objects, right?

      --
      IANAL, but imagine a beowulf cluster of in Soviet Russia all your belong are base to us welcoming the new SCO overlords.
    2. Re:because... by Blkdeath · · Score: 3, Interesting
      These are two *very* different approaches to rendering so by no means would I say that Blender and Moonlight are cut from the same cloth.
      This same idea seems to be prevalent on the Windows side of 3D rendering. Most of the people I know who work in graphics design will have two, three, or even four different graphics apps for various purposes. A couple 2D graphics programs, a couple 3D modellers, etc..

      When asked why (especially considering the cost of a lot of the software involved - ouch!) they respond that different tools are designed for different purposes. I'd think that actual professional graphics artists who want to switch to Linux on the desktop would more appreciate a choice than being told to pigeon-hole themselves into a single tool.

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

    3. Re:because... by Patoski · · Score: 5, Informative

      Yeah, I don't understand. In the end they both produce pretty
      pictures of modelled objects, right?


      Well, not necessarily (game modelers for instance don't make pretty pictures) but I'll see if I can explain myself a bit better about why these two approaches are so very different (and somewhat developmentally incompatible).

      In the end that is the idea but there are many ways to skin a cat (or even a mesh). ;-) Scanline and Ray tracers are two approaches. Each of these approaches have their advantages and disadvantages. A scan line renderer for example is a fast renderer which generally produces nice looking results (by using shortcuts and certain assumptions). As a result of these shortcuts it is difficult or even impossible to implement some features well such as caustics or radiosity. A raytracer uses a highly accurate (but expensive CPUwise and render time) algorithm that calculates the paths of millions of beams of light and uses these paths to piece together a pretty picture. Using ray tracing you can implement the fancy stuff I mentioned earlier (caustics, radiosity, etc.) more accurately and generally more easily than you can in a scan line renderer. So basically raytracers are very slow but highly accurate but scanline renderers are fast and (at times) don't output highly accurate renders.

      Also some other differences between Blender and Moonlight.

      Moonlight 3D is more geared towards ease of use and to help newbies ease themselves into 3D w/a nice UI and basic modeling funtions.

      Blender is currently geared towards the more experienced 3D artist with an ultra efficient UI (with a steeper learning curve) and a professional workflow that enables you to output tons of work easily (sometimes at the price of user friendliness).

      These are two very different crowds that Moonlight and Blender are catering to. I think there's room enough in Free Software for them both. :-)

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    4. Re:because... by FreeUser · · Score: 5, Insightful

      Moonlight 3D is a ray tracer and Blender is a scan line renderer. Blender will likely never have/be a raytracer natively (although export scripts to a few ray tracers exist). These are two *very* different approaches to rendering so by no means would I say that Blender and Moonlight are cut from the same cloth.

      Best of luck to the Moonlight 3d team! Its a spiffy little app with a nice interface and plenty of potential!


      As a Blender fan (who has purchased books from NaN in the past and donated some money toward freeing the source) I can only agree.

      My hope is that any and all of the free 3d modelling and rendering projects will get together on the data side, either using standards (e.g. renderman format) or agreeing on a common format to use as a lingua franca. Ideally one should be able to do portions of their project in Blender, portions in povray, portions in Moonlight 3D, and so on. If history is any guide, each of these projects will have its strengths and weaknesses, and allowing them all to interact (at least at the data level) smoothly would be a huge boon to all of the projects in question.

      Of course, having them all be able to provide 'expert components' for their areas of strength to some kind of a meta (or ueber) 3d authoring suite is probably too much to ask at this stage, but not too much to dream of and perhaps work toward down the road.

      --
      The Future of Human Evolution: Autonomy
    5. Re:because... by symbolic · · Score: 2

      Blender is currently geared towards the more experienced 3D artist with an ultra efficient UI (with a steeper learning curve) and a professional workflow that enables you to output tons of work easily (sometimes at the price of user friendliness).

      If it's so good, why haven't real professional tools like Maya and Lightwave copied the interface?

    6. Re:because... by symbolic · · Score: 2


      Ok, point taken. However, I *can* list several methods of implementation with respect to Blender's UI that cannot rationally be considered 'efficient', by any means. After using Blender for as long as I have, I've come to believe that Blender has a split personality - while some aspects do provide for some level of efficiency, there are others that do quite the opposite, thus making any overall advantage a wash. I consider Blender to be "usable but difficult." You can produce some fairly decent material with it, if you're willing to deal with the headaches.

    7. Re:because... by symbolic · · Score: 2

      I wouldn't argue with any of this except to say that if you spend time with it, you can come up with not only 'fairly decent material' you can do some *amazing* work with Blender.

      Yes, it's excellent work. One wonders what exnihilo might have to say about the difficulties encountered while constructing the model. Do you know if he is still using Blender?

      Blender is a very flexible and cleverly conceived modeler. This allows you use Blender in unconventional ways and helps make up for features that may not be directly built into Blender (or any other modeler for that matter).

      What specifically are you referring to?

      t will be interesting to see how many production houses will start using Blender once it matures a bit more.

      Interesting indeed.

  15. This is SWEET!!! by cnelzie · · Score: 5, Informative

    I played about with Moonlight 3D some time ago and found it far easier to use then Blender 3D.

    To me, the user interface was quite simply far more user friendly then Blender is. (Of course, that is a matter of opinion and that is my opinion.)

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  16. Nothing wrong with my suit by Anonymous Coward · · Score: 2, Funny


    Nothing wrong with my suit, my tailor made it fit perfectly, even bought the waistcoat to finish it off :)

    ok i gotta go back to my editing suite and get some work done

  17. Re:3D modelers by aridhol · · Score: 5, Informative
    This is somewhat simplified.

    O(n) describes how the processing time of a problem increases when more elements are put into the input set. For example, O(n) means that when you add 1 to the input set, you add 1 to the number of loops at runtime.

    O(2^n) means that for each element you put into the input set, the number of loops doubles. Thus, while an input set with 3 elements in it would loop 8 times, an input set with 4 elements would loop 16, etc. The number gets unmanageable fast - 10 elements = 1024 loops, 20 elements = 1048576 loops, 100 elements = 1267650600228229401496703205376 loops. Basically, it means that for any significant amount of data, don't expect it to be finished in your lifetime.

    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
  18. Documentation by Screaming+Lunatic · · Score: 5, Insightful
    For some constructive criticism. We can bitch and complain about Blender vs Moonlight and how it's KDE vs. Gnome (pick your favorite religous battle) all over again. The bottom line is that Linux needs an OpenSource 3D modelling package.

    I have downloaded the source to both Blender and Moonlight. And I'm still banging my head to figure out how to compile and run the darn things. What these projects need is some good documentation and developers jumping on board working out features.

    So who's with me? Here I go to join the dev maillist

  19. I'm not dead yet... by tonysee · · Score: 3, Funny

    Moonlight|3D isn't dead, it just smells funny.

    must.. avoid.. lameness.. filter...

  20. Re:Hmmm... by GigsVT · · Score: 2, Funny

    What happened to your first two girlfriends?

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  21. romantic walks under the moonlight by master_p · · Score: 3, Funny

    Moonlight 3D is a 3D animation program which simulates a romantic walk of a geek(that's you and me) with a beautiful woman under the moonlight.

    It provides:

    1) pond simulation(for breaking the ice commenting on that frog you stepped on)
    2) real star maps(so you can count stars while she fells asleep)
    3) nice seats for sitting romantically holding hands(not to say that you're broke, of course)
    4) no dangers from people with green hair(of course you have not been in the gym lately, due to that school project)

    The 3d suite's previous name was 'geekdream', but the author changed it for political reasons.

  22. Re:KDE and Gnome all over again by symbolic · · Score: 2

    Oh please. Blender has its own way of doing things, and I know from experience (at least mine), that it's not always the best or most effective way. I am very happy that the prospect for alternatives exists. I've not looked at M3d yet, but if you look at K3d, or Wings3D, for example, you'll see that they take a decidedly different approach to the workflow, offering different feature sets, and different methodologies. This kind of choice is needed, since there's no way that one app can be all things to all people.

    Blender has potential, but nearly everything about it is non-standard. It certainly incorporates some nice ideas, but in an off-center sort of way. It would be great if the mojo in the modeling community at large could move it more toward the center. Whether or not that happens, choice and diversity of ideas is a good thing.

  23. Description: by Palos · · Score: 2, Informative

    from http://ml3d.sourceforge.net/ What is Moonlight|3D? 2002-10-12 Moonlight|3D is a free software modeller and renderer for 3D scenes with an intuitive GUI and powerful editing capabilities. This effort is based on the Moonlight Atelier sources (version 0.5.3) from 1998, which - unfortunately - was the last sourcecode release. Early 1999 the original author released a newer version (0.9.2) which has texture mapping and other important features, but he never released the source (he didn't need to). The development of Moonlight|3D aims for the features of 0.9.2 but also wants to go beyond that: the goal is to have a powerful 3d editing tool with animation capabilities which is still easy to handle for someone new to 3d modelling.

  24. Re:KDE and Gnome all over again by Snafoo · · Score: 2


    Yeah. And it's weird how, like, negative forces in politics cause all these different parties to emerge, dividing politicians into two camps and not giving an edge to either one. Obviously, the next logical step is to elect me as your SUPREME LEADER.

    --
    - undoware.ca
  25. Re:Do we really need another 3D suit? by Patoski · · Score: 4, Insightful

    Do we really need another 3D suit?

    The users of Moonlight 3D will decide the answer to that question. :-)

    While it is noble to undertake writing a 3D suit, is it prudent to attempt to rewrite something that had already been written by 1999? To work on a project that is leagues behind the professional suits and that for all intents and purposes will most likely never be used in a professional setting?

    Who's to say what will become of Moonlight 3d in the future? I'm sure people didn't think much would come of Linus' little side project either but look what happened. :-) I'm not saying this will happen for Moonlight, but anything is possible. Besides, choice is a good thing and to me the different focuses of Blender and Moonlight are signifigant enough to not pull out the "you're reinventing the wheel" card.

    Blender is a scan line renderer w/a real time engine and animation capabilities w/an efficient but arcane UI.

    Moonlight 3D is a ray tracer w/a nice interface and decent nurbs, curve functionality

    Hopefully these two projects will be able to learn and feed off of one another's progress (esp since they're both GPL) and both projects will be better off in the end!

    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
  26. Whadya mean, "why do we need it??" by The+Kryptonian · · Score: 2, Insightful

    Shame on you guys! You think one tool is all anyone would ever need? Look at mainstream computer graphics market. How many 3D modeling and animation applications are there? ONE?!? I don't THINK so. Last time I checked, there were five or six major animation packages, and about a dozen more minor ones. Cut it down to modeling only, and you've got another half dozen or so. Diversity is what we're all about, whether it's open source or not.

  27. Re:Do we really need another 3D suit? by fusiongyro · · Score: 2
    It's "suite," asshole. You could at least make sure you got the word right before you use it 6 times.

    No one asked you what was noble and what wasn't. If you know the slightest thing about programming you'd be aware that you don't start writing something beat what's already been made, you start by writing something, and then you add to it, and as your knowledge increases you can take on more and more complex or difficult tasks. At this moment, there is no open source 3D modeller/renderer/kitchen sink which these guys can go to and learn how to do these complex things. The algorithms used by these complicated applications are all but unknown to the community; the proprietary ones certainly aren't published in books, and even if they were it would take a great deal of skill to "get inside" them, figure out how they work, etc.

    We have to start at the beginning.

    Did you use the Gimp three years ago? I tell you it wasn't a "photoshop-alike" then. We have to start somewhere and then move up. There are programs we have in free software that are so advanced, there's no analog for them in closed-source. For example, the RADIANCE renderer is the only one that does light accurately, and it has been free for ages and will become open source in December. Aspell uses a new algorithm that beats every other spell checker. At its inception, would you have said we shouldn't invest this time and effort into another spell checker?

    The problem is that people like you look at open source development like closed source development. As though when a project is formed, some segment of the total number of developers have to be allocated to it. Fortunately, the way it really works is developers work on whatever they are attracted to. Even huge projects like Mozilla have at the core less than 20 developers. I haven't checked, but I would guess that these 3D projects will have 2-4 core developers. Everyone else will contribute from time to time, or possibly even just once. But the people who work on Moonlight are not people who necessarily would have worked on Blender. They are not even necessarily people who would have developed for anything at all.

    What does a professional setting have to do with whether or not something should be developed? Take enlightenment for example. I bet many people said, this is a window manager which will never be used in a professional setting. And yet I know several sysadmins who have used enlightenment as their window manager! It's like science, we don't research the things we think are going to bring about "useful" discoveries, because that's counter-productive and we never know which research will result in useful discoveries. Instead, we just generate all of the software we'd like to generate, and some of it will get used, and some will not. AWK is a good counter example; it was developed for a particular purpose for which it is extremely useful (parsing text files with very uniform structure). And yet, it has fallen by the wayside because Perl can do essentially the same things, but is a more powerful programming language in general.

    To summarize:

    1. Yes, we do need another <insert software-type here>.
    2. No, it doesn't matter what the software is. You think every window manager should be like TWM?
    3. People will develop what they want to develop, regardless of whether or not YOU think it is prudent or a good use of "resources" (ie. people besides you).
    4. Start at the beginning, and work your way up. RMS stated that the GNU system would encompass everything from a shell to a spreadsheet. Linus just wanted a kernel. Which one has been useful the longest? Don't bite off more than you can chew.
    5. Professional != Better (necessarily).


    --
    Daniel
  28. checkerboards, curved mirrors by helix_r · · Score: 5, Funny


    If I see one more checkboard or curved mirror surface on "art" generated by a raytracing program I _will_ kill someone.

    1. Re:checkerboards, curved mirrors by Screaming+Lunatic · · Score: 2, Funny

      You think that just having to see the stuff is bad. I still have nightmares from the renderers/raytracers I've written. For some reason I'm in some post-apocalyptic world with checkerboard as far as the eye can see while being chased by teapots possesed by the devil.

  29. :'( Moonlight went closed-source by loren · · Score: 2, Informative
    Yawn... Another closed source project with a cool name... Who cares.

    What is really sad is that this used to be a GPLed Open Source project.

    I'm a wee bit surprised RMS isn't all over them for continuing to call their project "free software"... (I believe the quote was: "Moonlight|3D is a free software modeller and renderer...")

    --

    Loren Osborn

    Software isn't software without source code. -- NASA
  30. Re:KDE and Gnome all over again by entrigant · · Score: 2, Insightful

    Well then please oh please do NOT move to Linux. We like our choice.. stick to what's made for you.

    Windows is designed for comformity. And since you appear to be a big fan of conformity and all that it entails (lack of choice, no personal expression allowed.. art == bad etc.) please stay where you are and where you belong.

  31. Re:Next stop .. game development by symbolic · · Score: 2

    What do you think the core of Blender code is based, on? Uh...could it be....code that's 4 years old? (some of it could even be older).

  32. Choose your battles by Dannon · · Score: 3, Funny

    Bah, KDE vs. Gnome? That's not a religious battle.

    Vi vs. Emacs, now -that's- a religious battle! All other software-of-choice religious battles pale in comparison.

    [Checks off 'Step One' for his insane plan to solve the world energy crisis by generating a flamewar about flamewars.]

    --
    Good judgment comes from experience.
    Experience comes from bad judgment.
  33. Re:KDE and Gnome all over again by pizza_milkshake · · Score: 3, Interesting

    to paraphrase the old saying "you can please all the people some of the time or some of the people all the time" -- asking for *the one* (product here) will never work, because some people will be dissatisfied no matter what. and in the OSS world, some people that aren't happy with the current situation take it upon themselves to provide an alternative they do like. asking everyone to like the same thing will never happen. it never has. so, even though it may seem that competition wastes alot of energy, i think it keeps everything fresh. besides, projects that try to do everything turn into ungodly behemoths and then the people that like it quick and simple end up splintering off anyhow. competition is inevitable, so choose sides and help out! :)

  34. Re:Hmmm... by mbogosian · · Score: 2

    I might just reboot into linux when I get home...

    What do you mean reboot?

  35. Journalism 101 by jheinen · · Score: 3, Informative

    I am not often critical. Well OK, I am almost always critical. So to criticize this article I will say that the editors need to pick up a basic journalism text. If you did so you would notice that one of the canonical rules of good journalistic prose is to let the reader know what the piece is about in the first sentence. Nowhere in the entire posting does it mention what Moonlight 3D actually IS!!!! Before posting please proof read the content and ask yourself some simple questions; does the article in question clearly state the who, what, where, when, and why of the story? News is meant to inform, not send the reader off on a wild hyperlink-hunt and search engine expedition in order to figure out what the story is about. I read Slashdot because (I hope) it will present information that is of interest to me in a fairly concise, easy to read format, saving me from having to spend a lot of time hunting for the information myself. Please present articles that have the most important point right in the very beginning, and then fill in the expository details later. That way people can get the gist of a story with a quick glance, and those that want more detail can stick around for the juicy details. Pick up any decent newspaper for examples. It's quite simple really.

    --
    -Vercingetorix
    "Necessitas non habet legem." -St. Augustine
  36. Tried Compiling on RH 8 by mrcparker · · Score: 2, Interesting

    I don't have OGL ttf library so I couldn't compile it, so I browsed the sourcecode. It is clean and modular and, unlike most OSS projects out there, written in C++ rather than C. Anyone who has an intrest in OGL coding should definitly check it out.

  37. Art of Illusion by dcuny · · Score: 4, Informative
    How about Art of Illusion?

    This program never seems to get any publicity, but it's a free, highly functional open source modelling + renderer + animation package. It's got just about all the features you could ask for:

    • Excellent documentation and tutorials
    • Scanline rendering for quick & dirty previews
    • Raytracing for slow and pretty pictures
    • Bones and pose-based animation
    • Inverse kinematics
    • Global illumination
    • User-friendly interface
    • Actively being developed
    • Cool procedural texture editor

    It's written in Java so it performs nicely under Windows, Linux and the Mac. That plus Wings3D (a great open source modeller based on Nendo gives you a complete Open Source animation package.

  38. An informative post!.....reels in shock by crush · · Score: 2

    Thanks for nicely pointing out the main features of the two programs. And for pointing out that they're BOTH GPL'ed now.

    For those folks that are saying "what! two whole GPL'ed 3D programs for Linux! what's the need?", take a look at the list here and then tell me there isn't room for a couple more competing GPL'ed programs.

    Good luck to both the Blender and Moonlight3D guys.

  39. Re:KDE and Gnome all over again by John_Booty · · Score: 2

    But think about how nature works. Sure, different species duplicate effort in coming up with solutions to environmental challenges, but a diverse ecosystem is much more viable long-term, producing more varied species and is more adaptable to change.

    Seems to me we got a negative charge within the OSS community where they try to counter each and every project with a similar initiative, and in turn it just divides the developers into two camps and never gives edge to a single one.

    See, your whole premise seems to be based upon the assumption that there's One Right Way to do things. If there was, yes. It would make more sense to have everybody working on a single project rather than competing ones.

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
  40. Re:KDE and Gnome all over again by Shelled · · Score: 2

    These are indivduals doing something they enjoy who share the results of their labour for free and owe you or me nothing. To suggest they do it to 'for a negative charge', as if the intent is to cause damage, is in the poorest possible taste. If I were an OSS developer sentiments such as yours would make me consider taking up another hobby.

  41. Re:I need this by kenp2002 · · Score: 2

    I will check it out asap. Thank you. I'd like to get back to making my Twin Cities Skyway series of maps based on the actual layout of buildings in the metro area.

    --
    -=[ Who Is John Galt? ]=-
  42. Thankyou, Thankyou, Thankyou by FreeUser · · Score: 2

    How about Art of Illusion [...] It's written in Java so it performs nicely under Windows, Linux and the Mac. That plus Wings3D [...] gives you a complete Open Source animation package.

    I use blender and love it, but you (or someone else) had pointed out Wings3d before as a better modeler that could be used in conjunction with blender, and I had lost the link (and slashdot's search function is next to useless for digging up worthwhile information in older threads).

    Thanks for reposting that info, and may I suggest Wings3D should list their project on freshmeat (it wasn't there, and I couldn't recall the project name. I'm sure it is buried on google somewhere, but after wading through several google pages having searched on 'free 3d modeller linux' I gave up). I have added links to the packages you mention on my website (under the Free Tools sidebar) to help out, but getting that project listed on freshmeat would go a much longer way toward getting the word out.

    Thanks for the post, you saved me a long search I'd decided to put off, and deserve every +1 mod point you got.

    --
    The Future of Human Evolution: Autonomy