Moonlight|3D 0.5.5 Released
oxygene2k2 writes "I just finished the release preparations for Moonlight|3D 0.5.5. "Moonlight?" you might think, taking a look at slashdot's nice search function and see that there are two articles from 2000 claiming that it's dead. It's alive again and this release was made to show this. We hope to attract both users and developers with this. Take a look at the Release Announcement for the Mailinglist, our development site and the press releases in english, german,
french,
italian and
spanish."
It'd be nice if there was so info in the press release about WHAT THE HELL THIS THING IS
And here in two seconds, the slashdot effect will make sure nobody on the internet can tell the difference.
Ow, I bruised my bandwidth!
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jonathan barket
We got Blender3d now. Why revive old corpses and divide the community again?
Yeah! Who needs choice? Screw that shit!
OtakuBooty.com: Smart, funny, sexy nerds.
, taking a look at slashdot's nice search function
You're joking, right?
How hard is it to say "Moonlight, the window manager", or "Moonlight, the animated series", or "Moonlight, the new journalling file system" in these posts?
I don't even bother clicking these links because the server is going to be buried anyway.
..another waste of posting space
I saw a post just the other day from somebody complaining about the lack of descriptive names in OSS projects. Here's a good example.
Moonlight 3D. It's obviously related to 3D in some way. Is it a modeller, raytracing engine, game, scientific 3D analysis, 3D star map maybe? Give one sentence at least. Don't make me go read the damn article to figure out if I'm even interested in reading about it.
Now I've gone an had to follow the link to find out it's a modeller/renderer. You couldn't say "Moonlight 3D modeller/renderer released"?
Why oh why bring back something form 2 years ago, especially when there is the blender3d project already out there... why not add to blender3d? Why waste resources competing with an opensource project? You have nothing to gain, if you don't like it's functionality, re-write it... don't create a whole new software... that's just re-inventing the wheel (to the next level).
---
Programming is like sex... Make one mistake and support it the rest of your life.
If not...why does it exist? Why not just get the Blender sources and add what you want into it?
I wanted live-action, photo-realistic rendering of my friend during his football game.
So, rather than using a digital camera, I made the smart (and obvious) choice to have an art student draw some scenes onto a 3'x6' cow carcass with a palette of 16 different paints.
In hindsight, seeing how she intuitively grasped the essential elements and pared the decision tree makes me glad that I left my Canon at home!
EricKrout.com
If you celebrate Xmas, befriend me (538
A choice between a $1500 3D Studio and a Free Blender3D, not between two redundant blenders
Blender being GPL'd was aboslutely newsworthy. Why is Moonlight's resurrection newsworthy? A program sits around a long time, it gets an update, front page news on slashdot. Aside from the possibility that the author/team has a friend in the slashdot editors, this just doesn't seem to belong on the front page at all. Many, many programs are inactive for a long time, then someone (sometimes the original author) comes along and updates it.
But the real point is, would KDE be so feature-rich and stable if GNOME wasn't there? Competition speeds up evolution, I think.
You misunderstood. Let me elaborate further.
Since developers allocate time out of their schedules and donate their skills (for free) to a project that powers the engine which essentially drives the open source movement. Blender3d was just freed. It's not a perfect 3d Modeling Suite by any means. It will be months, even years before it can reach the same playing field where discreet and Alias dominate the game.
Moonlight project was killed. Seems to me we got a negative charge within the OSS community where they try to counter each and every project with a similar initiative, and in turn it just divides the developers into two camps and never gives edge to a single one.
Suppose someone countered MS Exchange with an Open Source solution. I bet 3 days later there would be 2 different open source projects on freshmeat in a competition. Why? The first one isn't perfect yet!
To me the logical step would be to perfect something first, rather than have 2 half assed-solutions.
I read the comments... everything is either off-topic or refers to the article negatively...
I'm puzzled. What's up? Could it be that I--!! QUICK! Scroll to the top again! YES! I foolishly turned off my "michael" filter!
A quick trip to my preferences prevents this mishap in the future. Now.. must turn off third person narrative... ...
Moonlight 3D is a ray tracer and Blender is a scan line renderer. Blender will likely never have/be a raytracer natively (although export scripts to a few ray tracers exist). These are two *very* different approaches to rendering so by no means would I say that Blender and Moonlight are cut from the same cloth.
Best of luck to the Moonlight 3d team! Its a spiffy little app with a nice interface and plenty of potential!
G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
I played about with Moonlight 3D some time ago and found it far easier to use then Blender 3D.
To me, the user interface was quite simply far more user friendly then Blender is. (Of course, that is a matter of opinion and that is my opinion.)
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
Nothing wrong with my suit, my tailor made it fit perfectly, even bought the waistcoat to finish it off
ok i gotta go back to my editing suite and get some work done
O(n) describes how the processing time of a problem increases when more elements are put into the input set. For example, O(n) means that when you add 1 to the input set, you add 1 to the number of loops at runtime.
O(2^n) means that for each element you put into the input set, the number of loops doubles. Thus, while an input set with 3 elements in it would loop 8 times, an input set with 4 elements would loop 16, etc. The number gets unmanageable fast - 10 elements = 1024 loops, 20 elements = 1048576 loops, 100 elements = 1267650600228229401496703205376 loops. Basically, it means that for any significant amount of data, don't expect it to be finished in your lifetime.
I can't say that I don't give a fuck. I've just run out of fuck to give.
I have downloaded the source to both Blender and Moonlight. And I'm still banging my head to figure out how to compile and run the darn things. What these projects need is some good documentation and developers jumping on board working out features.
So who's with me? Here I go to join the dev maillist
Moonlight|3D isn't dead, it just smells funny.
must.. avoid.. lameness.. filter...
What happened to your first two girlfriends?
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Moonlight 3D is a 3D animation program which simulates a romantic walk of a geek(that's you and me) with a beautiful woman under the moonlight.
It provides:
1) pond simulation(for breaking the ice commenting on that frog you stepped on)
2) real star maps(so you can count stars while she fells asleep)
3) nice seats for sitting romantically holding hands(not to say that you're broke, of course)
4) no dangers from people with green hair(of course you have not been in the gym lately, due to that school project)
The 3d suite's previous name was 'geekdream', but the author changed it for political reasons.
Oh please. Blender has its own way of doing things, and I know from experience (at least mine), that it's not always the best or most effective way. I am very happy that the prospect for alternatives exists. I've not looked at M3d yet, but if you look at K3d, or Wings3D, for example, you'll see that they take a decidedly different approach to the workflow, offering different feature sets, and different methodologies. This kind of choice is needed, since there's no way that one app can be all things to all people.
Blender has potential, but nearly everything about it is non-standard. It certainly incorporates some nice ideas, but in an off-center sort of way. It would be great if the mojo in the modeling community at large could move it more toward the center. Whether or not that happens, choice and diversity of ideas is a good thing.
from http://ml3d.sourceforge.net/ What is Moonlight|3D? 2002-10-12 Moonlight|3D is a free software modeller and renderer for 3D scenes with an intuitive GUI and powerful editing capabilities. This effort is based on the Moonlight Atelier sources (version 0.5.3) from 1998, which - unfortunately - was the last sourcecode release. Early 1999 the original author released a newer version (0.9.2) which has texture mapping and other important features, but he never released the source (he didn't need to). The development of Moonlight|3D aims for the features of 0.9.2 but also wants to go beyond that: the goal is to have a powerful 3d editing tool with animation capabilities which is still easy to handle for someone new to 3d modelling.
Yeah. And it's weird how, like, negative forces in politics cause all these different parties to emerge, dividing politicians into two camps and not giving an edge to either one. Obviously, the next logical step is to elect me as your SUPREME LEADER.
- undoware.ca
Do we really need another 3D suit?
:-)
:-) I'm not saying this will happen for Moonlight, but anything is possible. Besides, choice is a good thing and to me the different focuses of Blender and Moonlight are signifigant enough to not pull out the "you're reinventing the wheel" card.
The users of Moonlight 3D will decide the answer to that question.
While it is noble to undertake writing a 3D suit, is it prudent to attempt to rewrite something that had already been written by 1999? To work on a project that is leagues behind the professional suits and that for all intents and purposes will most likely never be used in a professional setting?
Who's to say what will become of Moonlight 3d in the future? I'm sure people didn't think much would come of Linus' little side project either but look what happened.
Blender is a scan line renderer w/a real time engine and animation capabilities w/an efficient but arcane UI.
Moonlight 3D is a ray tracer w/a nice interface and decent nurbs, curve functionality
Hopefully these two projects will be able to learn and feed off of one another's progress (esp since they're both GPL) and both projects will be better off in the end!
G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
Shame on you guys! You think one tool is all anyone would ever need? Look at mainstream computer graphics market. How many 3D modeling and animation applications are there? ONE?!? I don't THINK so. Last time I checked, there were five or six major animation packages, and about a dozen more minor ones. Cut it down to modeling only, and you've got another half dozen or so. Diversity is what we're all about, whether it's open source or not.
No one asked you what was noble and what wasn't. If you know the slightest thing about programming you'd be aware that you don't start writing something beat what's already been made, you start by writing something, and then you add to it, and as your knowledge increases you can take on more and more complex or difficult tasks. At this moment, there is no open source 3D modeller/renderer/kitchen sink which these guys can go to and learn how to do these complex things. The algorithms used by these complicated applications are all but unknown to the community; the proprietary ones certainly aren't published in books, and even if they were it would take a great deal of skill to "get inside" them, figure out how they work, etc.
We have to start at the beginning.
Did you use the Gimp three years ago? I tell you it wasn't a "photoshop-alike" then. We have to start somewhere and then move up. There are programs we have in free software that are so advanced, there's no analog for them in closed-source. For example, the RADIANCE renderer is the only one that does light accurately, and it has been free for ages and will become open source in December. Aspell uses a new algorithm that beats every other spell checker. At its inception, would you have said we shouldn't invest this time and effort into another spell checker?
The problem is that people like you look at open source development like closed source development. As though when a project is formed, some segment of the total number of developers have to be allocated to it. Fortunately, the way it really works is developers work on whatever they are attracted to. Even huge projects like Mozilla have at the core less than 20 developers. I haven't checked, but I would guess that these 3D projects will have 2-4 core developers. Everyone else will contribute from time to time, or possibly even just once. But the people who work on Moonlight are not people who necessarily would have worked on Blender. They are not even necessarily people who would have developed for anything at all.
What does a professional setting have to do with whether or not something should be developed? Take enlightenment for example. I bet many people said, this is a window manager which will never be used in a professional setting. And yet I know several sysadmins who have used enlightenment as their window manager! It's like science, we don't research the things we think are going to bring about "useful" discoveries, because that's counter-productive and we never know which research will result in useful discoveries. Instead, we just generate all of the software we'd like to generate, and some of it will get used, and some will not. AWK is a good counter example; it was developed for a particular purpose for which it is extremely useful (parsing text files with very uniform structure). And yet, it has fallen by the wayside because Perl can do essentially the same things, but is a more powerful programming language in general.
To summarize:
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Daniel
If I see one more checkboard or curved mirror surface on "art" generated by a raytracing program I _will_ kill someone.
What is really sad is that this used to be a GPLed Open Source project.
I'm a wee bit surprised RMS isn't all over them for continuing to call their project "free software"... (I believe the quote was: "Moonlight|3D is a free software modeller and renderer...")
Loren Osborn
Well then please oh please do NOT move to Linux. We like our choice.. stick to what's made for you.
Windows is designed for comformity. And since you appear to be a big fan of conformity and all that it entails (lack of choice, no personal expression allowed.. art == bad etc.) please stay where you are and where you belong.
What do you think the core of Blender code is based, on? Uh...could it be....code that's 4 years old? (some of it could even be older).
Bah, KDE vs. Gnome? That's not a religious battle.
Vi vs. Emacs, now -that's- a religious battle! All other software-of-choice religious battles pale in comparison.
[Checks off 'Step One' for his insane plan to solve the world energy crisis by generating a flamewar about flamewars.]
Good judgment comes from experience.
Experience comes from bad judgment.
to paraphrase the old saying "you can please all the people some of the time or some of the people all the time" -- asking for *the one* (product here) will never work, because some people will be dissatisfied no matter what. and in the OSS world, some people that aren't happy with the current situation take it upon themselves to provide an alternative they do like. asking everyone to like the same thing will never happen. it never has. so, even though it may seem that competition wastes alot of energy, i think it keeps everything fresh. besides, projects that try to do everything turn into ungodly behemoths and then the people that like it quick and simple end up splintering off anyhow. competition is inevitable, so choose sides and help out! :)
I might just reboot into linux when I get home...
What do you mean reboot?
moto411.com
I am not often critical. Well OK, I am almost always critical. So to criticize this article I will say that the editors need to pick up a basic journalism text. If you did so you would notice that one of the canonical rules of good journalistic prose is to let the reader know what the piece is about in the first sentence. Nowhere in the entire posting does it mention what Moonlight 3D actually IS!!!! Before posting please proof read the content and ask yourself some simple questions; does the article in question clearly state the who, what, where, when, and why of the story? News is meant to inform, not send the reader off on a wild hyperlink-hunt and search engine expedition in order to figure out what the story is about. I read Slashdot because (I hope) it will present information that is of interest to me in a fairly concise, easy to read format, saving me from having to spend a lot of time hunting for the information myself. Please present articles that have the most important point right in the very beginning, and then fill in the expository details later. That way people can get the gist of a story with a quick glance, and those that want more detail can stick around for the juicy details. Pick up any decent newspaper for examples. It's quite simple really.
-Vercingetorix
"Necessitas non habet legem." -St. Augustine
I don't have OGL ttf library so I couldn't compile it, so I browsed the sourcecode. It is clean and modular and, unlike most OSS projects out there, written in C++ rather than C. Anyone who has an intrest in OGL coding should definitly check it out.
This program never seems to get any publicity, but it's a free, highly functional open source modelling + renderer + animation package. It's got just about all the features you could ask for:
It's written in Java so it performs nicely under Windows, Linux and the Mac. That plus Wings3D (a great open source modeller based on Nendo gives you a complete Open Source animation package.
Thanks for nicely pointing out the main features of the two programs. And for pointing out that they're BOTH GPL'ed now.
For those folks that are saying "what! two whole GPL'ed 3D programs for Linux! what's the need?", take a look at the list here and then tell me there isn't room for a couple more competing GPL'ed programs.
Good luck to both the Blender and Moonlight3D guys.
But think about how nature works. Sure, different species duplicate effort in coming up with solutions to environmental challenges, but a diverse ecosystem is much more viable long-term, producing more varied species and is more adaptable to change.
Seems to me we got a negative charge within the OSS community where they try to counter each and every project with a similar initiative, and in turn it just divides the developers into two camps and never gives edge to a single one.
See, your whole premise seems to be based upon the assumption that there's One Right Way to do things. If there was, yes. It would make more sense to have everybody working on a single project rather than competing ones.
OtakuBooty.com: Smart, funny, sexy nerds.
These are indivduals doing something they enjoy who share the results of their labour for free and owe you or me nothing. To suggest they do it to 'for a negative charge', as if the intent is to cause damage, is in the poorest possible taste. If I were an OSS developer sentiments such as yours would make me consider taking up another hobby.
I will check it out asap. Thank you. I'd like to get back to making my Twin Cities Skyway series of maps based on the actual layout of buildings in the metro area.
-=[ Who Is John Galt? ]=-
How about Art of Illusion [...] It's written in Java so it performs nicely under Windows, Linux and the Mac. That plus Wings3D [...] gives you a complete Open Source animation package.
I use blender and love it, but you (or someone else) had pointed out Wings3d before as a better modeler that could be used in conjunction with blender, and I had lost the link (and slashdot's search function is next to useless for digging up worthwhile information in older threads).
Thanks for reposting that info, and may I suggest Wings3D should list their project on freshmeat (it wasn't there, and I couldn't recall the project name. I'm sure it is buried on google somewhere, but after wading through several google pages having searched on 'free 3d modeller linux' I gave up). I have added links to the packages you mention on my website (under the Free Tools sidebar) to help out, but getting that project listed on freshmeat would go a much longer way toward getting the word out.
Thanks for the post, you saved me a long search I'd decided to put off, and deserve every +1 mod point you got.
The Future of Human Evolution: Autonomy