Online Game Cluster
axehind writes "Carlo Daffara posted to the openMosix mailing list about his game cluster. It's a 6 node cluster using Athlon XP cpus and running linux & openmosix (with some qdisc trickery) for the OS. It is used to host approximately 1000 users playing online games, like Jedi Knight and Quake III. Here's a link (italian) to the pictures."
This is slightly offtopic, but RDMA for GigE is nearing finalization. I would imagine this will play as a huge win for these clustering technologies.
Someone you trust is one of us.
Wait.. does a CLIC cluster work the way openMosix does? openMosix behind the scenes migrates processes (or server connections) to the least busy machine at that time. It doesn't do threads, and I don't even know how it works if it's not a network drive.
How does CLIC do it?
Don't assume it's the same thing... christ you could even call my webserver a cluster just cuz it's webpages spread amoung two different machines... but they (the servers) really have no concept of eachother.. and it doesn't share threads or diskspace or anything really.
Clust is more of a buz word. It is what is technically going on that I'm most concerned with.
Regarding the issues in the FAQ, most of the news isnt time critical, especially if its a link to a small site. So waiting 6 hours isnt a big deal. Despite the FAQ response I think it would still be a good idea.
In response to worrying about if the content changed: First of all it wouldnt be a big deal and second of all, how much harder would it be to recache it every 5-10 min ?
I think its time someone went ahead, thought it though and implemented it.
Im not here now... Im out KILLING pepperoni
Even though Slashdot handles all of its users fine now. Serving up large files like images and video instead of just text would cause it to suffer its own effect.
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