Online Game Cluster
axehind writes "Carlo Daffara posted to the openMosix mailing list about his game cluster. It's a 6 node cluster using Athlon XP cpus and running linux & openmosix (with some qdisc trickery) for the OS. It is used to host approximately 1000 users playing online games, like Jedi Knight and Quake III. Here's a link (italian) to the pictures."
Don't imagine a beowulf cluster of these.
This is slightly offtopic, but RDMA for GigE is nearing finalization. I would imagine this will play as a huge win for these clustering technologies.
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It is used to host approximately 1000 users playing online games
More like "It was used to..."
During the standard slash/dot.ing period, the cluster probably serves about two Quake players at max.
That same cluster spec running 1 instance of a game for someone to play on :).
Someday I hope for clustering software to be to the point where when someone at a LAN party goes to sleep, their processing power can be used to help other machines.
Even with all that power and bandwidth, it still cannot withstand the almighty force of the /. effect.
See the site here.
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OpenMosix is used for load balancing, allowing processess to migrate during runtime.. I wonder what happens if you are trying to "gib/frag" someone and the server process migrates to another node .. ;-)
It seems to me it would make more sense to use only the mentioned queue-system to position the games evenly.
Probable impossibilities are to be preferred to improbable possibilities.
Aristotele
http://www.supercomputergaming.com/
is doing something similar. If you cut through all the marketing hype it looks pretty cool.
-M
Now imagine a CLIC cluster of these....
The fools! Muhahahahahahaha!!!
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Moshe said:
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Somebody should post this to Slashdot.org: How to assemble your own game server with openMosix
BTW, has anyone else seen the AppAssure soft-core porn ads here on slashdot? Better than the
That uses all CPU resources of a cluster, and leap 10 years into the future?
The AI would use genetic algorithms, the sound would have every echo and diffusion effect possible, the graphics would use real-time raytracing, and the level count would be as extreme poly as possible. Simply spare nothing when it comes to CPU power, and just let it fly.
Just use nothing but outright raw CPU power to render the whole thing.
Here's a link (italian) to the pictures.
I've always heard that a picture is worth 1000 words, but no one ever mentioned I'd have to translate them all into English.
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good thing it's in italy and not in greece. gaming times 1000 counts of conspiracy would be bad ;).
Clusternig is not a buzz word.
where am dat warty melon
8)
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
How about: before posting we see if we can get permission to cache locally (on slashdot). Obviously this isnt always possible, but in the case of small websites it might be practical, and even polite to do.
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Regarding the issues in the FAQ, most of the news isnt time critical, especially if its a link to a small site. So waiting 6 hours isnt a big deal. Despite the FAQ response I think it would still be a good idea.
In response to worrying about if the content changed: First of all it wouldnt be a big deal and second of all, how much harder would it be to recache it every 5-10 min ?
I think its time someone went ahead, thought it though and implemented it.
Im not here now... Im out KILLING pepperoni