Jedi Archives In Dublin Library?
bill_gates_jnr writes "When Attack of the clones came out many Dubliners thought that the Jedi Archives looked similar to a landmark in Dublin, the Long Room in Trinity College Dublin. The library administrator of TCD, Robin Adams has story written a letter to Lucasfilms suggesting the company should acknowledge a debt to the original architect Thomas Burgh. " I was in the Long Room a few years ago - it's a gorgeous room. But while we're acknowledge debts, perhaps Lucas can also acknowledge a more significant debt.
So... it just looks similiar... but they didn't actually film in the room? Then why does GL need to give them credit?
May you be touched by His Noodly Appendage. RAmen.
Hemos, what other debt are you speaking of? I looked at the article you linked to, but couldn't find anything about Lucas.
1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
Furthermore, what kind of credit is expected? Few sets, digital or physical, are created ab novo. Need there be an attribution for every filmed space that was inspired by another? Should this be limited to notable public buildings or to parks too? Should I hound the film major who set a scene in what looks remarkably like my old apartment's living room in which he once got drunk?
Did Lucas Film "rip off" that library? Who knows. Certainly enough other library rooms look like it, need they all get plaques? Indeed I used to live down the street from a former fire station in Boston that was notable for having its hose-drying tower built like a Venetian campanile. When that was built it started a trend of lots of other fire stations being built soon thereafter looking similar - should all of them put up plaques attributing their inspiration?
Extending "Trade Dress" to spaces - Feh.
I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
Yes, if I duplicate your stuff almost exactly and hurt your business, then copyright should kick in. However:
- Set designers need to build sets based on existing architecture.
- Cartoonists should be able to draw an eyeball even if they saw other green eyeballs in the 60's. [back on that discussion, Blizzard could say both groups stole it from their Warcraft 2 'Eye of Kilrog']
- Musicians should be able to use any set of notes, not worrying that a particular set of 4 notes will get them in copyright issues.
- Any other creative art (programming, artistry, city planning, construction, &c.) requires the use of elements that are used elsewhere, or that may have been discovered by someone else for the same purpose.
Or in summary: All great works are based upon the works that came before, and while credit is always appropriate, unless there is some actual harm done in the use, there should never be talks of lawsuits or licensing or copyright violations.Frob.
//TODO: Think of witty sig statement
I don't think there is much of a similarity except that both versions feature a great hall. :)
The real one is wooden, old fashioned and has a beautifully barrel-vaulted ceiling. The fictional one contains strangly glowing book-like cubes, which might be data-banks. And even then it doesn't contain "all the knowledge accumulated by a ancient order" since you can (and have to) ask the secretary if the obviously not-so-mighty database fails to come up with an answer to your request.
There shouldn't be too much fuss about credits. The fictional version is no where near as impressive as stumbling into the fantastic Long Room after having just glimpsed the famous Book of Kells.
Jan
is he going to have to give credit to the saharan desert also? Most ideas are regurgitated ideas of an earlier time.
Well it's the cinema snobs, the people who can't accept Star Wars as a good movie because it's not subtitled.
"Lucas is a plagiarist! He stole the plot to Star Wars from Kurosawa!"
"Kurosawa is a genius! He adapted the plot to Ran from King Lear!"
"IV, V and VI are NOT nearly as good from a visual point of view as I, II and very likely III are. Not even close."
Whoah I strongly disagree. With 4, 5, and 6, you knew what was going on. You knew who the good guys were and who the bad guys were. You knew who to feel sorrow for when the fell.
4, 5, and 6 may have had primitive effects, but the story telling was much better. In Episode II, people had no idea who the good guys were and who the bad guys were. It was clearer in Episode I, but they failed to make the audience emote. Nobody cared about the Gungans. Nobody cared about the Naboo pilots. Nobody was made to feel like they should care who wins.
The effects in the recent movies may be ahead technologically, but the lack of good storytelling with those effects ruined the movie's ability to make good use of those shots. Sorry, the VFX was better in the 4, 5, and 6 simply because the audience reacted to them.