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Microsoft vs. Modded Xboxes

hikeran writes "The Register has an article about how Xbox live service is now apparently banning Xboxes that have been mod chipped. Basically it seems this is one of the many uses of those unique id's used in Microsoft's software. Next up bannings for using foul language on Xbox live service?? Be careful what you say.. you may be playing with an Xbox Live admin..."

41 of 699 comments (clear)

  1. Um...so?? by davmoo · · Score: 5, Insightful

    Right or wrong, good move or bad, being as how its their service, Microsft can ban who ever the hell they want.

    --
    I want a new quote. One that won't spill. One that don't cost too much. Or come in a pill.
    1. Re:Um...so?? by mentin · · Score: 5, Insightful
      I agree - but they should at least refund people's money or properly warn them in the first place.

      I think people who installed mod chips pretty well know what they were doing. Also, XBox 'box' probably contains lots of labels warning users that opening the case breaks any warranty.

      --
      MSDOS: 20+ years without remote hole in the default install
    2. Re:Um...so?? by mentin · · Score: 3, Insightful
      Until--as the artical pointed out--the xBox is sold 2nd-hand to some completely inocent person.

      Assume you are a "completely inocent person" who bought a 2nd-hand car. Later it turned out the previous owner drowned it, so it is all rusty inside, does not drive, breaks, etc. Would you blame the car manufacturer or the person you bought it from for this?

      Why do you like to blame Microsoft for somebody selling crippled Xbox'es?

      --
      MSDOS: 20+ years without remote hole in the default install
    3. Re:Um...so?? by domninus.DDR · · Score: 5, Insightful

      Even though you purchase an xbox, that doesnt bring them any profit. They lose at least 100 dollars on each xbox they sell, but make it up in licencing on games (this is how almost every game console works.) So even though you bought an xbox, if you play burned games you cost them money.

    4. Re:Um...so?? by Ponty · · Score: 4, Insightful

      I'm down with what you're saying in principle, but it's just silly to think that the consumer should abide by certain perceived or actual rules that are a result from the pricing and marketing decisions of the vendor. They're in such separate domains that it's daffy to think that they should have any bearing on each other in the world or the mind of the consumer.

    5. Re:Um...so?? by PurpleFloyd · · Score: 3, Insightful
      I've been under the impression that MS wasn't going to let Modchipped XBoxes on the Live network for the past few months...
      Of course they wouldn't; it's common sense to try to control cheating for quality control purposes, if you're charging a fee for a service like Xbox Live.

      The problem is that any Xbox online with a modchip is permenantly banned. Microsoft wants to have Xbox completely under their control. Remember that they take a significant loss on the console; the games make the money back. One of the main purposes of modchips on the Xbox is to read non-approved discs, and thus play pirated games. Another is to cheat. Both are Bad Things from Microsoft's point of view.

      The Xbox-Linux users? Microsoft would probably want them to go away too, because they probably won't buy as many games as a console gamer. Plus, remember that according to Bill and his crew, Linux=Absolute, Total, Creeping Evil.

      All in all, not too much of a surprise, but rather nasty nonetheless. What happens when a "banned" Xbox gets put up for sale used? One screwed-over end user. The funny thing is that this hurts Microsoft, as well. They will have to take the loss involved in producing another Xbox. So the moral of the story? Go out and buy as many Xboxes as you can, to bring the Evil Empire to its knees!

      --

      That's it. I'm no longer part of Team Sanity.
    6. Re:Um...so?? by grmoc · · Score: 5, Insightful

      I don't know why the heck the above comment was modde3d insightful.. It is missing the obvious point.

      If someone sold you a secondhand car that worked -despite- having the seats replaced by the previous owner, would you be angry that the car dealer no longer allowes you to drive the car?

      Just because an X-Box was modded has NO BEARING WHATSOEVER on whether or not it -works-.

      I wouldn't blame Microsoft for not warranting the modified Xboxes. Fine.

      What is bothersome is when an otherwise perfectly working (modified or not, makes no difference) Xbox no longer works because Microsoft has DECLARED that it won't.

  2. Their rules by ruszka · · Score: 4, Insightful

    I don't really see this as such a bad thing... My ISP does not support home networking, so they will not give help until the network is taken down and proven to not be causing the problem.. Microsoft's support team was not trained to deal with modded xboxes, so I can see why there would be a rule to not giving support to those with the mods done.

    1. Re:Their rules by mentin · · Score: 5, Insightful
      Did you read the article? It essentially states that people are being permanently (FOREVER!!!) banned from XBox live (which they paid for), using the Xbox, which they paid for, if it had a mod chip installed.

      You are wrong: people were not "permanently (FOREVER!!!) banned from Xbox live". Only their modded Xbox'es were.

      They are not "using the Xbox, which they paid for", they are using modded Xbox. Makes the difference, does not it?

      --
      MSDOS: 20+ years without remote hole in the default install
    2. Re:Their rules by BrookHarty · · Score: 3, Insightful

      Microsoft's support team was not trained to deal with modded xboxes, so I can see why there would be a rule to not giving support to those with the mods done.

      You dont turn away customers because you dont support them, you still collect the monthly fee and turn them away for support. Whats next M$ saying anyone with a linux partition cant download service packs for windows?

      PS. your a troll.

  3. Wow by Anonymous Coward · · Score: 4, Insightful
    You'd think Microsoft didn't have the right to refuse service to anybody they wanted to, especially people they thought could potentially ruin the service.


    Slashdot uses the same rationale to justify its IP banning and $rtbl'ing. But hey, it's "M$", so it must be wrong!

  4. Level playing field by Anonymous Coward · · Score: 5, Insightful

    Doesn't this just help maintain the integrity of the game play? Can't modded X-Boxen be altered to give unfair advantages by changing the software like players did in Unreal?

  5. Modding should be banned! by eMilkshake · · Score: 5, Insightful
    As an xbox live subscriber, I take comfort that the 13-year old blowing me to bits (and bits and bits) hasn't downloaded hack o' the week to beat me. There are so many ways to subvert online gaming it really is getting tiresome. So, preventing modded boxes is an effective way of prevention.

    Btw, users can nark on anyone for foul language -- it doesn't have to be caught by an admin. (Again, foul language seems to mainly come from 13-year olds who think it makes them sound older.)

    1. Re:Modding should be banned! by tc · · Score: 5, Insightful
      I would think differently about this if it was a FREE service, but it's not. I am paying to play these games online, I expect to do as I please.

      Why should you expect to do as you please? If you're disrupting the service for others, they have every right to ban you - pay or no pay. If I buy a ticket to a movie, that doesn't give the right to act as a please in the theater - the management could quite reasonably throw me out if I distrupted the experience of other paying customers.

      Indeed, one of the things you are paying for when you subscribe to Xbox Live is precisely that it is a controlled service. You are paying for a reasonable expectation that people are not going to cheat, or be consistently abusive. You know that when you sign up.

    2. Re:Modding should be banned! by Tokerat · · Score: 5, Insightful
      The way it should be:
      Microsoft implements a disk checksuming feature which ensures the copy of the game you are playing on your modded X-Box is authentic according to their database. Also included is a detection feature such as the one currently employed to detect the mod chips. If the checksuming hardware has been modified, deny the user. If the mod doesnt' affect checksumming and the validity of the games can be confirmed, allow the user to play. Everyone is happy.
      The way it really is:
      MS doesn't want to piss of content providers by allowing region coding to be broken. Nor is it willing to show that it will tollerate bending the rules of the DMCA, for any reason, valid or otherwise. Nor is MS smart enough to come up with a good plan the first time and by the time anyone realizes, it's way too late.
      The way it should be:
      Microsoft should work with those interested in using their device to do other things than play video games. For once there is actual geek intrest in a Microsoft product (a hardware one at that), and especially interesting is there is intrest from the Linux community. This is their chance to make some bucks of the people they fear are going to run them into the ground. If you can't beat 'em, join 'em. Microsoft should also make changes to accomodate those who wish to import content from other areas of the world for their own use, and usually pay top dollar to do so. Seriously, what exactly IS the big deal with me playing some awsome video game which was only released in Japan?
      The way it really is:
      I'll be buying a PlayStation 2 and a GameCube.
      --
      CAn'T CompreHend SARcaSm?
  6. Good! by Chester+K · · Score: 4, Insightful

    It'll help keep cheaters off XBox Live. A cheat-free online game experience is something most people I know would give their first-born for.

    And as fair as the implication that Microsoft banning people who've modded their XBox, as soon as you modded your XBox, stop whining and just take some responsibility for your actions. It's not like you didn't know full well what you were getting yourself into when you cracked open the case and started messing around with a soldering iron.

    --

    NO CARRIER
  7. It's MS's Service. by A+Commentor · · Score: 5, Insightful

    If you don't like MS's terms, just don't use it... Vote with your money... don't buy the XBOX, don't buy XBoxLive...

    --

    Looking for any old 8-bit Heathkit/Zenith software/hardware - http://heathkit.garlanger.com

    1. Re:It's MS's Service. by A+Commentor · · Score: 3, Insightful
      Or better yet, buy 2... after all M$ is counting on the ammount of games you have to make a profit, they are losing money on the consoles.

      So if the equipment costs MS $300-$350, if you buy it for $199, they are losing $100-$150 on the XBox console. If you don't buy it they just lost $300-$350... It just sits on the shelf and they lost more money. Also when you buy it, it provides MS with the numbers they want to present to game makers. The more 'units sold' MS can boast to the game maker, the more software and 'exclusive' titles they will be able to get for the box, which will in turn cause more 'real' customers to buy more XBoxes (and games). Each unit sold allows MS to get to 'Critical Mass'.

      I still don't have a passport account because I don't want to add to the 'critical mass' for their Passport system. Even though it means I can't follow crash reports that I send to them. I think they are 'illegally' tying their bug reporting system to their passport accounts just to get the 'critical mass' needed for developers/websites to decide to support the passport system. It would be just as easy for them to give me a unique tracking number for each crash I submitted so that I could track the problem, but of course they wouldn't gain anything (new account, more personal information, etc) from it.

      --

      Looking for any old 8-bit Heathkit/Zenith software/hardware - http://heathkit.garlanger.com

  8. The summary isn't really fair. by kaosrain · · Score: 5, Insightful

    I'm all for modchips in Xboxes, it's one of the large reasons I use them (I helped work on them before the protection scheme got cracked.) However, I believe it is fair for Microsoft to ban the use of modchips on their Xbox Live service. We all know that Microsoft loses money on their Xboxes, and the regain it with the games. If a player is costing them money, I don't believe they have a right to complain when they can't utilize another (in my opinion) underpriced service. Further, this won't stop everyone, as dual-BIOS setups (one with the regular BIOS and one with the modified chip) for the Xbox have been around for ages.

  9. I can't believe I'm torn... by Cali+Thalen · · Score: 5, Insightful

    As much as I hate to admit it, I'm torn between my hatred for the heavy-handed M$ action, and the proported resoning that it will help prevent cheating in their online games.

    Nothing destroys a game community faster than the proliferation of cheaters. And, the Xbox stands to profit nicely if it can develop those communities (it's certainly not profiting without them). If I pay my hard-earned money every month to play an online game, the last think I want is to have no chance to fairly compete.

    On the other hand...is that what's happening, or is this just another excuse to enable the control freaks at M$ to continue their reign?

    --
    Chaos, panic, disorder...my work here is done.
  10. if this weeds out cheaters then so be it. by revoemag · · Score: 5, Insightful

    I'm a game producer that has worked on online games, I will say that this is a very good thing. You don't know the trouble that we go through to make sure that people do not cheat in an online game and you know what, they figure out a way around it anyway. This is the first time that we have hardware level control over the game .exe's integrity. With MS's code sign system the game .exe is not hackable and this is a good thing for all of us. Hacking RUINS online games and if this is what they have to do to stop it then ok.

  11. Good for them. by Keebler71 · · Score: 5, Insightful
    How many times have your heard a "Leet" Linux nazi shout RTFM? Well, in this case RTFE. (EULA). It is their service. The box is your hardware Now, I'll side with you that you have the right to modify said hardware anyway you choose. IMHO, you paid for it, you can use it how you want... however connecting to their network is completely another matter.

    Why would they want to be responsible for some hacker bringing down their server because they hacked their box to do [fill in the blank] and screwed with some important protocol or something that causes their server to crash?

    As for using foul language... what is your problem with that? Again, their server, they make the rules. You are not entilted to anything. If you have problems with their rules, than I suggest you don't buy one. Oh, and anti-language rules are relatively common in MMRPGs so it's not like that would be so shocking either. I actually prefer to play games with others who do not continuously spam my screen sexually immature comments.

    Where is all the outrage about all those stickers on your components that say "warranty void if removed"? Or do you only rant about Microsoft (that was rhetorical).

    --
    "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  12. Good for microsoft! by grahamsz · · Score: 5, Insightful

    Microsoft aren't doing anything illegal here, put simply - to use xbox live you require an original microsoft xbox.

    People should be free to mod their hardware as they see fit (since it's theirs).

    This is a bit like me fitting rocket boosters to the back of my car and driving it around at 200 mph. Sure i can do it and that's probaly legal. Driving it on public roads is of course not.

    Anyway i thought everyone that bought xbox mod chips wanted them to make them into linuXBoxes - what the hell will they be doing with xbox live, what they realy need access to is apt-get live :)

  13. Think first, then post by kaosrain · · Score: 4, Insightful

    I will admit that not everyone uses modchips for legal purposes, but there are many uses for them other than pirating games. With a modchip, you can write and run your own code, and run Linux, things you cannot do on an unmodified box.

    1. Re:Think first, then post by k_187 · · Score: 3, Insightful

      yes, but if you're doing that then you're not going to be using Xbox live very much.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  14. Talk about DoS... by NoMoreNicksLeft · · Score: 4, Insightful

    So I buy an Xbox, have it connect through a sniffing proxy (a linux box with a modem and a serial nullmodem connection). Then I mod it, do the same. At this point, I should be able to start spoofing Xboxen, with fake or even strategically chosen GUIDs. That asshole that beat me at Q3 3 times last sunday? He better hope his GUID isn't available to me through my proxy. The admin who chewed me about about saying "cunt" in the #kindergarden area of Xbox Live? He better hope I can't find his GUID.

    Hell, you might even just start carpet-bombing things. I can imagine even writing a little worm, that goes out hitting cable modem users, who still have a dialup. Late at night, it dials out to the service, and spoofs a modded Xbox. Hundreds of them, thousands of them. This could be fun...

    I mean, there are cryptographic methods that could prevvent something like this, but after all, we are talking about M$.

  15. Re:Censorship by Cato+the+Elder · · Score: 5, Insightful

    Of course, it's worth noting that the article says nothing about banning for using foul language. It's what I like to call a "story troll" like the headline about GM corn yesterday.

  16. Its a great thing too... by pcx · · Score: 5, Insightful

    No modchips to let you cheat :-)

    It's not unprecedented either. Drop in a modchip on your cable converter to get HBO for free and see how fast your cable company splices YOUR wire when they find out.

    Hack YOUR copy of quake or unreal and see how many anti-cheat servers will let you log on if they discover you're not running the default client.

    It's very, very simple. If you don't like the rules, don't join the service.

  17. Re:What do the users have to say? by TCaM · · Score: 5, Insightful

    I have the Live service and where I do tend to disagree with a great many things that MS has done and continues to do, I do agree with this. Any device that modifies the XBox, such as a modchip could also likely be used to load modified code that would and will most assuredly be used by pinhead assholes to cheat. Having seen this type of cheating on the PS2 with certain online games, and also with just about every online PC game I have no sympathy for the people who do this and get banned.

  18. What if this was just a normal ISP? by Kilmor · · Score: 3, Insightful

    Not sure if this has been mentioned yet, but what if this was say, aoltimewarnercnn-multi-whatever, and they banned users off their network if they were found to be running linux? and used the excuse "All of our complaints and legal inquiries involving hacking and spam ended up resolving to end users that ran linux, so we've made this proactive step to ensure a secure online enviroment for our customers."

    Total BS, but what can an end user do about it? Ask for a refund? "Sorry , TOS violation, suck it."

    Its not all that far-fetched....

  19. Modchips are not illegal... by Fulg0re- · · Score: 4, Insightful

    This modchip issue has been quite the 'problem' lately in the Xbox 'scene'. I, like many others, have a modchip in my Xbox, and also have Xbox Live! Now, how is this possible?

    It's actually a matter of simply installing a switch. When I'm using Xbox Live!, I simply use the switch to disable my Enigmah modchip (use a DPDT switch for wires 15 and 21). That turns off the modchip, and there's no conceivable way that Microsoft can detect the presence of the chip because the voltage going to the chip is simply shut-off.

    If a person wants to use their modded Xbox, do not go on Xbox Live! What this means is that one should disconnect the network cable going to their Xbox when the chip is enabled, and presto.

    So that's how to by-pass Microsoft's pseudo-detection. The overarching issue, however, is if Microsoft has a right to 'ban' modchip users from the Xbox Live! service. Arguably, they do because their is always the possibility of users downloading 'hacks' and 'cheats' for Xbox Live! enabled games. This would obviously be 'unfair' to other legitimate users, as well as Microsoft. And obviously, they have a right to protect their service.

    Perhaps someone may argue that the modchip detection deters piracy. Maybe, but the amount of people who have the technical skills to install a modchip are arguably a negligible amount. In my case, soldering ~ 30 wires for my chip was a huge hassle. I doubt any of my friends and collegues could have done so. Nor would they even bother. How many people really want to run Linux on their Xbox just because it can be done?

    In the end, if a person has the 'smarts' to install a modchip (even if it is the no-solder Matrix/Xodus chip), they should also have the intelligence to forsee that using such a chip has obvious consequences.

  20. Is this, even unusual. by InnovATIONS · · Score: 3, Insightful

    If you play EQ and use a hack like ShowEQ and they find out about it. Guess what? You're banned. No refund, banned. Even though it is a service that you paid for and you are just running programs on your own computer, all the other things you are griping out. So come on folks, get off of MS for once EVERY online game service has this provision. You play the game on the service fairly or you are banned, end of story.

  21. Flawed anology by SoupIsGoodFood_42 · · Score: 3, Insightful

    No, but if the manufacturer refused to service the car because someone put a mod-chip in the onboard computer to get more HP out of it, and put it back to normal before they sold it to me. I would be pissed off at the manufacturer because there is nothing wrong with the car. If the chip was still in the car when I took it in for service, then that would be a different story.

  22. Mullet doesn't feel sorry for you. by Mulletproof · · Score: 3, Insightful

    As much fun as I know you would all have, an unregulated XBox in such an environent is akin to dropping a pirahana into a salmon farm. The point of Live is that it's a level playing field. A closed circuit. My box isn't souped up and neither is yours. I don't have to worry about you having some script that'll ping my connection to death, auto-aim for you or whatever because you're running Linux behind the scenes. I didn't say you would do that, but we both know there are plenty of assholes that would like nothing better than to gut Microsoft's gaming network from the inside. "Look ma! I'm 133t!". You may even be legitimately using your mod to increase hard drive space or store stuff other than the MS sanctioned material. Which is fine. But their's a trade off you're going to have to decide on. In fact, I'm betting that if you were smart enough to mod your XBox, you were smart enough to see this very real possiblity on the horizon and now you actually have the nerve to bitch about it. I can't count how many times I posted here to that effect either. there are simply too many tricks MS can pull with this quasi-computer of theirs.

    So does Mullet feel sorry for you because you thought you were sticking it to the man by getting a $300 (now $200) machine with an advanced graphics card, only to find out one of it's key features has been disabled in modding it? Fuck. No.

    --
    You need a FREE iPod Nano
  23. Re:omg by Guppy06 · · Score: 3, Insightful

    " You mean you actually have to *gasp* buy the games to play them online? (...) Blizzard has been doing this forever"

    Actually no, they haven't. A single Blizzard CD can be used to install up to 8 "spawn" installations that will let you play multiplayer games while only buying one copy of the game. Even on Battle.net. You can't play the one-player campaigns and (on the older games) you don't get CD sound, but other than that... You can even do this with Warcraft III.

    Personally, I wish more game companies had this kind of attitude. It shows they're more concerned with gamers having fun than squeezing every cent out of games for the bottom line. Of course, with most Blizzard games, you don't really need that kind of incentive to want to go out and buy the game. Which brings me right back to "I wish more game companies were like this."

  24. Stop the Insanity! Buy another bloody XBOX by cryptowhore · · Score: 3, Insightful

    I never thought I'd be stepping up to defend the big M but I think that you're missing the point. 1. I like the xbox live, it keeps me sane when I need to play games instead of smashing my client's head open in frustration. Games with modded xboxs will give rise to cheating and then live will cease to be a fun place to play. 2. It's not like Microsoft is using questionable business tactics here, they're protecting their investment on an enterprise that is currently operating at a loss. Why would any company just turn a blind eye to theft? You wouldn't stay in business very long. 3. If you want to mod your xbox, that is, alter something that was designed to be a closed system, then go ahead. But please don't expect the world to bow down because you think it's your god given right to steal from game developers. Besides, if you're that into gaming, buy another xbox for online play. Of course, if you do buy an "straight" xbox then I guess you'll have to actually start supporting the developers who make those games afterall. Wow, let me shed a tear for the poor little kid living in his parent's basement. In conclusion, Video Games are not a right. If you want to better the world and reduce monopolies, go use Linux and quit bitching about capitalism. Regards, A REALLY TICKED OF GAMER....

    --
    Happiness is a slider variable
  25. A couple things by Anonymous Coward · · Score: 3, Insightful

    Just a couple things I'd like to know about this situation which is quite humerous to me, at least.

    1. A modded X-Box will probably eventually start generating "Unique" IDs of their own, possibly each start up or every time you tell it to. How long it'll take to actually do this is questionable, but the whole mod chip running things sort of points out that this whole setup won't work unless you start banning more than specific UIDs.

    2. All the remarks about cheating, see #1. While anti-cheat tools make it harder to cheat by forcing you to appear that you're not cheating, at some point the connection to the physical box is just data and any data can technically be manipulated. Whether or not it'll be done in a reasonable amount of time might, however, might make it unreasonable for most people so at least in that they've served that purpose, but it doesn't fix #1 since the same people who spent all the effort to mod their X-box in the first place have a pretty large incentive to mod again their x-box to void the whole setup scheme (read PS1 mod chips, mod chip detectors, and future generations of stealth mod chips).

    3. Banning people for modding their systems is bogus. Read #2. Those who are motivated enough can, if given sufficient time, cheat. This is true with or without mod chips. Encryption, hashing, etc are what is meant to protect the X-Box in the first place from inserting "invalid" code. Mod chips might be able to let you run arbitrary programs, but unless MS and co. are complete morons, they're encrypting all traffic to/from each X-Box system to avoid sniffing. You still can't debug an X-Box very easily and while you might be able to run arbitrary programs, you still need to use the system keys to run the games involved. So, if that's given you're back to doing physical tapping to attempt to read the unencrypted code at some step.. Or you could always try to brute force check all the encrypted output. In any case, all this amounts to is a very small and arbitrary additional barrier to #2. So, modding a system is more about a "we don't like mods" than any nature of true protection for gamers or their network at large. After all, an X-Box is just a computational device so it's not like using it to run arbitrary programs makes it any more of a threat than any other equally fast/bandwidth capable device. And the data coming in is still just data so it can always be sniffed. UIDs just make it harder but that won't stop people, just will slow them down.

    So, all this rant amounts to is apparently a vain attempt to slow down the modding of systems in the hopes it'll actually prevent modders from getting on the network. Good luck with that, MS. Hope that works out well. If you've written a secure enough system with encryption and signings at every turn, you may make the system so unreasonable to break that no one but a tiny few will bother attempting to break your system for their own needs. If not, you're back to square one.

  26. Re:It still works... by psych031337 · · Score: 3, Insightful

    I'll volunteer. I am well out of the FBI's reach.

    Ceterum censeo microsoft esse delendam. It had to be said.

    --
    +++ath0
  27. Re:Rule 1: Screw the customer by Babbster · · Score: 3, Insightful
    As a business, I don't think that Microsoft cares one little bit about having a loyal following of modders, particularly modders who didn't bother installing a switch so that they could turn the mod chip off which, by the reports I've read, allows a modded console to access Xbox Live just fine.

    On top of that, the idea that Microsoft cares about having a loyal following of people who are trying to make it easier to pirate software is also hard to believe.

    The loyal following that Microsoft wants includes people like myself who:

    1. Enjoy games on the Xbox.

    2. Buy Xbox games.

    and 3. Know the difference between a PC and an Xbox and use their Xbox as intended.

    Banning modded consoles from Xbox Live does nothing to alienate that following...oh yes, and Mechassault is a downright blast on Live, if anyone is interested. :)

  28. Speaking as one who works at EB... by Ephemeriis · · Score: 5, Insightful

    ...I can tell you that the average consumer isn't going to have any problems with this. Most of these folks don't even know what a mod chip is, and wouldn't install one if they did. Most folks are basically honest, and they just get even more honest if you inform them that they won't be able to play online if they install a mod chip. Furthermore, I would be willing to bet that the "average consumer" will actually be in support of it. I'm constantly hearing people complain about the rampant cheating in various game communities. If Microsoft takes an active role in banning those who abuse their services & hardware it'll be seen as a step towards eliminating cheaters.

    The folks who do care about mod chips usually fall into two categories - collectors and pirates. The pirates want mod chips so they can play all their games without having to pay for them...and honestly, I can't think they'd be terribly surprised by getting banned. The collectors usually want mod chips so they can import games that aren't available here in the US...but that really isn't a problem (yet) with the Xbox. Sure, there are also some other folks who mod their Xboxes...tinkers and developers and such...but again, I don't think they'd be very surprised to get banned.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  29. Less Evil Reason. by jellomizer · · Score: 3, Insightful

    With a modded XBox it may be possible for you to modify a game and play it online with a super charactor. or in other words cheat. and I am willing to bet the security on XBox live is weak at best without the getting that key. There is nothing that makes playing online games more fustration when people hack their software so they have super stats and kill all the honest players who are playing with all the balance code built in. Then when you get a bunch of cheaters most of the honest people will just stop playing the game and not use XBox Live. I am willing to bet sometimes when they try to do something that we think has pure evil porposes it may be to help their other users. But I still think if they stopped making Crappy Software and price them fairly then they dont need to worry about all this extra protection.

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    If something is so important that you feel the need to post it on the internet... It probably isn't that important.