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Fresco M1 Released

rajan r writes "The first release after 18 months, Fresco, previously known as Berlin, released M1 or Milestone 1. The release notes here, screenshots here. The original 'press release' follows: 'I'm proud to announce that milestone 1 of Fresco (formerly known as Berlin) has (at long last) been released. A lot has changed since the last release, but this isn't that surprising, since the last release was more then 18 months ago; most of the real work for the past few months has been behind the scenes (changing hosts, a new web site infrastructure, improved build system, an issue tracker (hooray!), better documentation (and more to come), etc.). Source (no packages at the moment, but debs will be available soon, and the tree contains .spec files for building your own rpms) The name change. Enjoy! -- Nathaniel '"

125 of 277 comments (clear)

  1. You know, Fresco...doesn't ring a bell? by Anonymous Coward · · Score: 4, Insightful

    Okay, how about Berlin? Still doesn't ring a bell? You mean that you don't know about this obscure package referenced only by unknown product names that the unbelievable overwhelming majority of the public has no knowledge about? Good then, we won't bother including a simple description of what the hell it even is.

    P.S. It's a system for tracking calories from consumed donuts.

    1. Re:You know, Fresco...doesn't ring a bell? by NanoGator · · Score: 4, Informative

      "There's also that big "X"-symbol at the side which might give you a hint..."

      Just a couple of points:

      1.) I have the images and stuff turned off. I'm sure other people do too. X doesn't show up on that preference.

      2.) Not everybody knows what that X icon means either. It looks to me like the Xerox logo, heh.

      --
      "Derp de derp."
    2. Re:You know, Fresco...doesn't ring a bell? by Billly+Gates · · Score: 3, Informative

      Berlin originally was started when Xf86 was still in the 3.x and was terrible slow and inadaquite compared to other gui's like Windows and macos.

      Also back in the late 1990's many linux users still used pentium 1's and 486's with only 32 or 64 megs of ram! The client/server nature of X was not only inadaquate but it was considered bloated and obsolete. After all, who runs X on terminals anymore? Luckily this has changed since HP and SGI have both donated code and X came out with dri for much better performance. Without dri even the fastest of machines redrew graphics commands at a slugish rate.

      If a pda and the original mac could have a better gui then X in 1/100th of the memory then it had to go. However today with fast video cards with lots of memory and dri and other improvements all the negatives on X are obsolete or do not matter as much.

      I use to be an X hater untill recently. Berlin is no longer needed except on older systems or pda's. I prefer to not have the complexities of a window manager. But all gui unix apps require X so the point is useless. I do find it redicolous that in 1998 that %80 of my memory was used just for X!

    3. Re:You know, Fresco...doesn't ring a bell? by JabberWokky · · Score: 5, Insightful
      Yeah, I get pissed when I go to sports sites and they talk about all these teams and games and RBI, yards passages and other technical terms. I expect them to explain it to me in every article summary too. Fuckers. Tell you what - you go beat up on the sports sites for assuming you know something about sports, and I'll go beat up on the technical sites for assuming you know something about tech.

      (Oh and I *REALLY* hate the sites that link to other sites that might have further information... like they expect me to *read* something about the subject. Ha! FAQ and search engines? Not for me my bucko - I want it spoon fed!)

      --
      Evan "Played golf and cricket in school, still have only a dim idea of how (American) football works"

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    4. Re:You know, Fresco...doesn't ring a bell? by Paul+Jakma · · Score: 2

      X came out with dri for much better performance.

      Errmm.. DRI is not used for X.

      Berlin is no longer needed except on older systems or pda's.

      Rather ironically, it seems that Berlin is also too slow for PDAs due to very heavy use of floating point. (see the text beside the screenshot of berlin on the Zaurus).

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
    5. Re:You know, Fresco...doesn't ring a bell? by nickos · · Score: 2, Insightful

      X seems to use so much video memory because the X server process allocates memory on behalf of tasks using it's services.

    6. Re:You know, Fresco...doesn't ring a bell? by NanoGator · · Score: 2

      "Just a couple of points:

      1.) You're an idiot.

      2.) Now everyone knows it. "


      I'm an idiot? At least I know how to log in.

      --
      "Derp de derp."
    7. Re:You know, Fresco...doesn't ring a bell? by Mark+Bainter · · Score: 2
      And of course, we should fill up the front page defining all the terms a minority of users might possibly not know rather than expect you to click on the damn link and find out for yourself.

      Good grief.

      --
      "No nation could preserve its freedom in the midst of continual warfare."
      --James Madison
    8. Re:You know, Fresco...doesn't ring a bell? by CoolVibe · · Score: 2
      X mmaps the video mem in it's own process space, show it shows up as a memory hog in ps and top, but isn't.

      e.g. if you have one of those matrox parhelia cards with 256 MB ram in there, X will show up as using at lead 256 MB mem + a little bit. So the reports of X being a memory hog are exaggerated.

      As for Fresco/Berlin, I hope that there will be an X compat layer so all my old apps will run. It's not a strange request. Lots of operating systems that don't usually run X (BeOS, QNX, Mac OS X, Windows, etc.) have an X server available one can install.

      It would be nifty having a rootless X server for Fresco.

    9. Re:You know, Fresco...doesn't ring a bell? by nathanh · · Score: 2
      Luckily this has changed since HP and SGI have both donated code and X came out with dri for much better performance.

      HP and SGI did not contribute to the DRI.

      Without dri even the fastest of machines redrew graphics commands at a slugish rate.

      The DRI is only used for GLX. Maybe this will change in the future, but Xlib operations today still use the old indirect rendering model.

    10. Re:You know, Fresco...doesn't ring a bell? by shyster · · Score: 2

      I thought it was Freesco the whole time I was reading the blurb. I kept asking myself, what's with this Berlin name? Then I clicked thru and realized it wasn't...Oh well. I like Freesco better anyways. =)

  2. Berlin by CanadaDave · · Score: 4, Interesting

    I'm wondering why they changed their name from Berlin to Fresco. Why was it called Berlin in the first place, and what made them decide to change it? Kitchener, Canada used to be called Berlin prior to around 1910 or so. Why is everyone dissing Berlin?

    1. Re:Berlin by Devil+Ducky · · Score: 2

      My take on the link:

      The program itself is still called Berlin, only the project's name changed to Fresco.

      My first guess at why has proven to be on their list, easy, available, domain name: fresco.org is much easier than berlin-consortium.org.

      Also apparantly there was an old project to make a gui, called Fresco, and the original developers no longer own the rights to that name, so their paying homage to who they stole ideas from.

      --

      Devil Ducky
      MY peers would get out of jury duty.
    2. Re:Berlin by CanadaDave · · Score: 2

      Ooops, I didn't see the link at the end of the Slashdot post.

    3. Re:Berlin by crimsun · · Score: 3, Informative

      If you happen to use Debian Sid, you can basically just apt-get install all the prereqs (well, that's what I'm doing). You may want to install waldi's omniorb4 packages, though. One of the main hitches is the omniorb stuff. Post-M1 defaults to ``-R ior'', and as the release notes suggest, it's highly recommended that you use that switch for both "server" and "clients."

    4. Re:Berlin by __past__ · · Score: 3, Funny
      I'm wondering why they changed their name from Berlin to Fresco.
      Ever been in Berlin recently? It's fucking cold there in winter, the natives talk a horrible dialect, public transport is expensive, there are way too much schmocks who love living in the Reichshauptstadt because they could meet Benjamin von Stuckrad-Barre or some other aesthetically challengend famous "artist" in some lousy yuppie bar, and the beer sucks.

      Nobody wants to have his toy project associated with it anymore. It was cool in the 90s, but the times, they are changing...

    5. Re:Berlin by CanadaDave · · Score: 2

      Really? Thanks for the info. I went on a primarily Western Europe tour back in 1999-2000. Didn't see much of Germany, just some of the west, including Munich. I was told the Berlin was the place to be, and that I was missing out. Apparently it was a "happening place". But I guess that isn't true anymore. I have heard Prague is pretty sweet these days (at least according to fellow Canadian back-packers) so maybe I'll skip Berlin and head to Prague.

    6. Re:Berlin by AJWM · · Score: 2

      True, Kitchener, Ontario (twin city to Waterloo, which folks on this site are more likely to have heard of) was named Berlin. It was renamed (after Lord Kitchener) during WW I for obvious political reasons.

      And if you'd read the linked article, you'd know why the project was renamed Fresco, although the display server implementation retains the name Berlin.

      --
      -- Alastair
    7. Re:Berlin by AJWM · · Score: 2

      Nope. It was Kitchener.

      Guelph (about 20 miles down the road from Kitchener-Waterloo, for those not familiar with the geography of southern Ontario) was named Guelph when it was founded in 1827 by John Galt. (No, not that John Galt.) Guelph was one of the family names of the British royal family.

      (I used to live in Waterloo and work at U of Guelph. My commute took me past Waterloo-Wellington Airport, so on nice days I'd sometimes stop and get in some flying practise.)

      --
      -- Alastair
    8. Re:Berlin by AJWM · · Score: 2

      Can Canadian towns or cities in different provinces have the same name?

      I'm not aware of anything that forbids it, but I'm having a hard time coming up with an example, either.

      I'm not aware of a Moose Jaw, Ont, but there is a Moose Factory, also a Moosonee, both near the mouth of the Moose River on James Bay.

      (googles around a bit...)

      Hah! Found one: there's a Trenton, Nova Scotia and a Trenton, Ontario.

      --
      -- Alastair
  3. Berlin by MORTAR_COMBAT! · · Score: 3, Interesting

    I had some early failures trying to get Berlin up and running on my system -- just compiling the (highly unstable) prereqs was a chore, let alone having to upgrade my compiler to compile Berlin. I hope this time around it doesn't take me a week to even "try" it, because I've been a steady believer in the project (well... any project to replace X).

    --
    MORTAR COMBAT!
  4. Confusion by faeryman · · Score: 5, Informative

    If you're like me and have no idea what Fresco does, check out the intro, an FAQ and FrescoVsX. I was reading about this project last night, and since Slashdot doesn't really explain what everything is, these provide some answers.

    --


    ,
    faeryman
  5. Debian packages by Anonymous Coward · · Score: 4, Informative

    Debian packages are available from http://non-us.debian.org/~waldi/ . Note that the fresco packages require the omniorb4 packages.

    1. Re:Debian packages by CanadaDave · · Score: 2

      Do these work well? Please post here if you have experience with these packages. I'd just like to hear a few comments about them before I try them out. I'm not a hard core user, but I'd wouldn't mind giving this Fresco thing a try, just for fun. After I install these debs, will I have a new selection on my X session manager? I highly doubt it since Fresco is not X! So how to I kill KDM and X, and start up Fresco?

    2. Re:Debian packages by crimsun · · Score: 2

      You don't kill KDM and XFree86, you just open $TERM and fire up ``berlin -R ior'' (if you compile M1). Think Xnest. I compiled M1 some days ago (debs weren't available then), and I'm still tracking down an omniorb3 problem where connections from localhost are rejected.

      (The debs themselves use -R nameserver, btw, which is why you'll need omniorb4 + the nameserver package. I also can't comment on how well they work, but try 'em!)

  6. CORBA? by khuber · · Score: 3, Insightful
    Am I the only one who thinks CORBA for local system calls is gross? I wonder what the overhead to draw a pixel is like.

    (Okay, actually I think CORBA is gross, period.)

    -Kevin

    1. Re:CORBA? by obi · · Score: 4, Insightful

      Except that Fresco doesn't use calls to draw a single pixel.

      It's the single issue that people take most issue with - it's truly bizarre.

      If Fresco needed to drop CORBA they'd have to reimplement a system similar to CORBA to have the same features, only to satisfy NIH syndrome. And they'd drop all the work that has gone into CORBA's design _and_ implementations (there's some good well performing ORB's out there)

      In other words, CORBA is a good fit for a project like Fresco.

      Check out these links with some answers to your question

      - http://wiki.fresco.org/index.cgi/ArchitectureQuest ions
      - http://wiki.fresco.org/index.cgi/MicroGUI
      - http://www.fresco.org/introduction.html

    2. Re:CORBA? by khuber · · Score: 2, Interesting
      I understand the design reason, but in practice it seems like you'd mostly be rendering to your local screen. In that case network transparency is just a performance burden.

      Besides, we could debate whether network transparency even exists since local and remote resources are fundamentally different (network glitches don't affect local resources, and you generally need retry and error logic for networked resources).

      I'm not trying to dis Fresco here, just think about the design tradeoffs. The problem with the X protocol is that it's low level, so even though it's a more efficient TCP-based protocol, you would be sending many more low level packets. In the end it could break even with the IIOP and marshalling overhead of CORBA since Fresco is high level.

      -Kevin

    3. Re:CORBA? by khuber · · Score: 2, Insightful
      I realize that Fresco is high level and vector-based. The pixel question is just to see what the most extreme overhead would be. But then again, how would Fresco support games running in a window?

      I'm just not sold on the idea of using CORBA for a component model in this manner. Gnome does this too so it's not a new idea to me. I have read many arguments, but I'm still skeptical. Why can't I have a proxy API that makes local library calls or CORBA calls, depending on what is needed? A language that doesn't want to call native code can use CORBA. There are also some "philosophical" issues about the realities of network transparency as I mentioned in another post.

      -Kevin

    4. Re:CORBA? by be-fan · · Score: 2

      But then again, how would Fresco support games running in a window?
      >>>>>>>>
      Most likely how X supports it: bypassing the protocol via something like the DRI.

      --
      A deep unwavering belief is a sure sign you're missing something...
    5. Re:CORBA? by obi · · Score: 3, Insightful

      For things like movie playing they'd take a shortcut indeed (SHM). I found this in http://wiki.fresco.org/ArchitectureQuestions

      "... In the exceptional case that a client application requires serious bandwidth to the videocard and there is a good reason not to move drawing code to the server (like, say, a game) there's nothing preventing an X-like shared memory segment from being negotiated between the client and server. ..."

      I think that's what's being done when using XGGI in Berlin (running X in a window in Berlin)

      As for what Gnome does - imho they're using corba as a network protocol, not what corba was intended for. They write wrappers (bonobo) around the corba binding (admittedly this is necessary because the C corba binding is horrible)

      As for your comment: "Why can't I have a proxy API that makes local library calls or CORBA calls, depending on what is needed?" - a decent ORB does this already for you.

      OmniORB4 is a very well-performing and compliant (and GPL) ORB - they state on their webpage (http://omniorb.sourceforge.net/cgi-bin/moin.cgi/O mniOrb4DevelopmentStatus)

      "... When a servant for an object is in the same address space as the client, omniORB uses a colocation optimisation that makes the call significantly faster than a remote call. However, to adhere to the CORBA specification, there is still a fair bit of work involved in a local call, including locking to make sure everything is thread safe, per-thread data access for POACurrent, and all sorts of other things. This adds up to mean that a colocated call is significantly slower than a direct virtual function call would be.

      omniORB 4 supports a proprietary POA policy that allows local calls to shortcut all of this, resulting in local calls that are almost as fast as virtual function calls. ..."

      Fresco has used this "shortcut" and it can speed everything up quite a bit.

    6. Re:CORBA? by Gleef · · Score: 2

      khyber asks:
      Am I the only one who thinks CORBA for local system calls is gross? I wonder what the overhead to draw a pixel is like.

      Several portions of GNOME, including the GNOME panel, use CORBA for local system calls. It's not quite as responsive as direct X calls, but even on a K6-400 I find it quite usable.

      Desktops are so overpowered in regards to normal use, it's perfectly reasonable in my mind to use some of that power to make things:
      1) More flexible
      2) Easier to develop

      Fresco might just offer that :-)

      --

      ----
      Open mind, insert foot.
  7. Re:MacOSX ? by MORTAR_COMBAT! · · Score: 2

    I had a lot of trouble compiling on FreeBSD, but that was quite some time ago. Maybe they've fixed some of their dependency and compiling problems?

    --
    MORTAR COMBAT!
  8. gui by SigmundK · · Score: 4, Funny

    personally, i'm waiting for the graphical server previously known as prince.

  9. An intro that actually introduces would be helpful by Phouk · · Score: 4, Informative

    Really, half a sentence of what this Fresco is about would have been helpful in the introduction - e.g. "Fresco is a windowing system derived from a powerful structured graphics toolkit" (from the page). This would save readers not familiar with the project from having to click on the article to find out whether it interests them, and it would reduce the slashdot effect a bit.

    I know, it's a novel concept, an introduction actually introducing the readers to the subject...

    --
    Stupidity is mis-underestimated.
  10. Re:good thing by Ponty · · Score: 3, Interesting

    Network transparency is the only thing X has going for it. In fact, it's the only thing I miss on my Mac. DPS can do it on my NeXT and X can do it in Linux, I wish Apple would implement something like xhosting or NXHosting in Quartz.

  11. Some basic facts: by t_hunger · · Score: 5, Informative

    Some comments on other comments that are bound to pop up:

    *) Yes Fresco uses CORBA and it is a good thing. It gives network transparency and language transparency for free. Yes, we know it is slower then using raw sockets, but CORBA is the only thing available powerful enough for our needs. It's not bloat if you need the features;-)

    *) Fresco is not X: Yes, we do not extend X. X is good, we do think so too, but it has certain shortcommings we do want to adress. Improving X is not an option: We'd need to carry along tons of code we do not need and blow the code size out of proportion (example: xlib, networking code).

    *) Fresco is not x compatible now. Support for that can and will be added later. Options for that are manigfold, See our FAQ for more infos on this topic. Again: we do not see that extending X is a good idea: Extending X will result in apps using that extension not being able to run on the unextended X. Fresco apps don't do so either. Both, an extended X and a Fresco with compatibility layer can run X apps. NO, there is no compatibility layer yet.

    *) We do not write drivers. We can use whichever drivers are supported by our rendering backends. That's a surprising lot. You can run Fresco in a window in X, using your XFree-driver too.

    *) Fresco is device independent. So changing the screen resolution will not make windows smaller and you can print everything you can display on screen. That's a good thing (if you want your windows to become smaller you adjust their zoom factor).

    *) No, Fresco is not about rotating windows. We can rotate windows, we do so in our screenshots. That's basically because making windows not rotateable would require us to write code to prevent it! And it's an eye catcher.

    *) No, this is in no way ready for the end user. Developers are welcome.

    That's the basic things I want to get straight early on. From earlier /. experiences I know that these misunderstandingfs/questions are bound to crop up.

    Regards,
    Tobias

    --
    Regards, Tobias
    1. Re:Some basic facts: by t_hunger · · Score: 4, Insightful

      You are right: We need to do roundtrips for the few calls we need to make. Fortunately Fresco is designed not to need much kommunication in the first place: We are not poshing pixels around. The Display server has all the information needed to rerender the (transformed) GUI of any application running at that server. The only calls between client and server happens when the server informs the client about a statechange.

      The demo application uses a bandwith of about 1.9kBit/s... That's because the server pings the clients to check wether they are stoll alive.

      --
      Regards, Tobias
    2. Re:Some basic facts: by khuber · · Score: 2, Interesting
      The only useful form of communication that CORBA supports is synchronous.

      Well, you could do one way calls with callbacks, or you could create an event queue on the client side to batch up API calls before doing a CORBA call. I don't see this as a CORBA-specific issue or a fundamental problem any more serious than how a TCP/IP based protocol would have to deal with asynchronous issues.

      I think 20ms is on the cynical side. On a good local network it should easily be < 5 ms, don't you think?

      -Kevin

    3. Re:Some basic facts: by BZ · · Score: 2

      Animated gifs in a web browser? Remote display of a user typing, etc? Do those involve state changes in your architecture?

    4. Re:Some basic facts: by Wiwi+Jumbo · · Score: 2
      *) Fresco is device independent. So changing the screen resolution will not make windows smaller and you can print everything you can display on screen. That's a good thing (if you want your windows to become smaller you adjust their zoom factor).
      That's just cool. But is the zoom factor for the whole desktop or individual programs? Being able to scale a spreadsheet to see more of it while keeping Word Processing normal would be nice. :)
      --
      Wiwi
      "I trust in my abilities,
      but I want more then they offer"
    5. Re:Some basic facts: by 0x0d0a · · Score: 2

      Yes, Fresco uses CORBA and it is a good thing.

      I haven't used CORBA, but the two distributed systems PhDs I've worked with gag every time I mention it. I figure that there has to be something wrong there. Plus, this thing has to do parameter marshalling for even local calls? :-(

      We do not write drivers

      After reading the FAQ, I'm afraid I still don't understand what is hardware accelerated here. If I want to render a translucent, rotated window, is this done in software?

      we'd need to carry along tons of code we do not need...xlib

      I wonder whether it's reasonable for only 24 bit color to be used. Half of xlib is palette/color space management.

    6. Re:Some basic facts: by Ian+Bicking · · Score: 2
      ...I'm afraid I still don't understand what is hardware accelerated here. If I want to render a translucent, rotated window, is this done in software?
      I believe it is coded in terms of OpenGL -- that is, the drawing primitives are OpenGL calls. So presumably someone else writes the OpenGL layer, in effect an accelerated driver, and Fresco just uses it.
    7. Re:Some basic facts: by t_hunger · · Score: 2

      A animated gif is just a picture, isen't it? Why should your clients state change? Of course it would need to change if you'd need to syncronize somehting with the gif's update cycle, but for a ad in a webpage that's usually not necessary. So: Usually no communication needed.

      Text is a somewhat more complicated matter: Text changes need to be communicated back to the client. So there's a roundtrip hidden here. That's not as bad as it might sound: The server needs to cache the text anyway (needing to store all information needed to redraw and all), so usually you will do a 'block-transfer' at some point (aka. all changes in lines 20 to 30).

      Regards,
      Tobias

      --
      Regards, Tobias
    8. Re:Some basic facts: by t_hunger · · Score: 2

      Internally fresco uses a device independent format to store all graphics. The internal fromat is rather powerful, featuring complex object (complete meshes and such).

      This device independent graphics is passed to a 'DrawingKit' when it needs to get displayed. This DrawingKit turns the internal representation into something the hardware can understand. So far that's plain pixels, Postscript or OpenGL. With plain pixels there's not much to accelerate... But using OpenGL speeds things up tremendously: All the DrawingKit has to do is accept a mesh, hand it over to OepnGL. That will use whichever acceleration your card offers...

      The speedup is significant. On my lowly GeForce2 Go it's about 15 times faster then plain software rendering.

      --
      Regards, Tobias
    9. Re:Some basic facts: by t_hunger · · Score: 2

      In principle every graphic can be zoomed. Lines, 3D Objects, windows, buttons, pictures (for example icons) even the whole desktop is a graphic. Does that answer your question? ;-)

      --
      Regards, Tobias
    10. Re:Some basic facts: by t_hunger · · Score: 2

      Replace users with develeopers and I can agree with you to some degree Fresco is way different from X, so developers will need to rethink their practices if they want to use Fresco. That's somethiong of a big concern to me, but 'bending' the architecture to be more in sync with 'traditional' GUI environments so developers will feel more comftable does not feel right. I do hope that we might be able to hide some of the differences behind some client-side library... but even then rethinking will be necessary for developers. I doubt that users will have such problems.

      To realize a GTK/QT you'd do a clientside library. So you can have a rather close bound between client and library. They won't use CORBA to communicate, just like those Toolkits in X don't. So I fail to see your point.

      A X on top of berlin will of course need to use the X-protocol. So how does CORBA get into this picture?

      --
      Regards, Tobias
    11. Re:Some basic facts: by t_hunger · · Score: 2

      Not really:-)

      I just read your abstract. I find it a bit limiting. For example I do not see the need to restrict a windowing system to (one) keyboard and (one) mouse. Of course you can field useability concerns (more then one keyboard/mouse cannot get used at any one time, so it's a unnecessary), but what about graphic tablets, data gloves, etc? Those should be useable with a system designed today.

      Gesture handling is of some concern to us. I personally prefer the BeOS-way to handle and preprocess events here to what you propose though.

      I have myself not spend much time on thinking about clippbords and such. So I cannot aomment on that part of your abstract. Feel free to discuss it on our ML if you like:-)

      --
      Regards, Tobias
  12. Re:good thing by Doug+Neal · · Score: 2, Insightful

    The only thing holding back Linux from World Domination is X's suckiness and slowness.

    No, it isn't the "only thing holding back Linux" at all. There are many things holding Linux back from this (dubious) goal and X just isn't one of them :P

  13. CTWT by kentyman · · Score: 2, Funny
    I propose a new geek acronym, usually applied to open source projects...

    CTWT: 'Cause They Want To.

    Can be changed to work better in first person...

    CIWT: 'Cause I Want To.

    Maybe I'll try it on my girlfriend next time she "has a headache."

    -kentyman

    --
    You know where you are? You're in the $PATH, baby. You're gonna get executed!
  14. Re:Maybe in 10 years-- no look at their pages by bluFox · · Score: 3, Informative
    far from it ,, these people have achieved some some success in their ideas,

    I hope it is can be the replacement to X that most of us have been waiting for,

    for benifit of people not familiar with fresco:

    they have moved the window manager and the toolkit portion to server thus achieving (hopefully) consistant look and feel , they use corba heavily and i guess it has some replacement of X protocol , but i have not been able to find from their site.

    --
    ~561
  15. Re:Why...? by King+of+the+World · · Score: 3, Interesting
    You know those window shadows on OSX that everyone regards as a great way of showing windowing order? You need transparency for that, and while we have X's XRender we also have Berlin.

    Transparency is also a big part of anti-aliased text. Some people like that.

    Spinning window thingies isn't so important, but it shows the flexibility of Fresco. Although a window at a 45 degree turn isn't easy to use there's talk of using something like that to grab user attention. When an application needs your input rather than flashing on the toolbar or taking focus it could appear for a few seconds slightly transparent and rotating slowly - you know, like out of the Exorcist. Features like that are what's bring ing Hollywood to Linux, and I for one welcome it.

  16. It's been a long time... by jregel · · Score: 5, Informative

    I have watched the Berlin project for several years, remembering the initial idea to create a graphical system written in Assembler, a change of project leaders and the decision to use CORBA.

    I don't think that Fresco will replace X anytime soon, if ever, but it's an interesting technology demo that will surely influence other projects. Playing around with the Quartz technology in MacOS X has convinced me that better and more interesting ways of doing graphics are possible - the Fresco project, by using device independent rendering (OpenGL / Postscript) and an ORB merges some of the advantages of X and DPS / Display PDF.

  17. Why Berlin is now called Fresco by Jeremy+Erwin · · Score: 5, Informative

    Fresco consists of a number of interlocking projects, each named after an city (Berlin, Warsaw, Prague, Babylon). The "Berlin" program was the window server, as well as the entire project. To avoid confusion, the project name was changed to "Fresco". The window server is still called "Berlin".

  18. Re:Old news by sdt · · Score: 2

    And some of the screenshots are treble, like this one

    That "screenshot" is not a screenshot of Fresco. It's a screenshot of gv displaying postscript generated by a very early version of the Postscript DrawingKit -- in effect demonstrating that Fresco can now print.

  19. Re:Any other Fresco themes besides Motif? by Anonymous Coward · · Score: 2, Informative

    it offers WidgetKits which do exactly that - but graphical design is something we currently avoid, rather straighten out the API first

    of course you're free to build a better looking one :)

  20. Re:Why...? by httpamphibio.us · · Score: 2, Funny

    This was obviously meant in the way that Hollywood computers (ie. films in movies) have overly fancy and unrealistic interfaces and bringing some of those pure eyecandy features to the Linux desktop. Way to *totally* miss the point.

    --
    sig.
  21. Re:good thing by HanzoSan · · Score: 2

    IF X were as good as Quartz Extreme then Linux would succeed on the desktop.

    X is what is holding linux back, not lack of apps, you see people complain linux is too hard to use, and it cant be made easier until X is fixed.

    --
    If you use Linux, please help development of Autopac
  22. Getting higher speeds out of Linux graphics by FeatureBug · · Score: 4, Insightful

    In an earlier comment somebody said, "Fresco is not X: Yes, we do not extend X. X is good, we do think so too, but it has certain shortcommings we do want to adress. Improving X is not an option: We'd need to carry along tons of code we do not need and blow the code size out of proportion (example: xlib, networking code)."

    X may be good but sometimes it is simply too slow and, worse, the documentation does not go out of its way to explain properly the speedups that are available.

    Ok, there's shared memory pixmaps and shared memory images but the documentation is incomplete.

    When you need speed and don't care about hardware-dependency you can use Direct Graphics Access module - DGA. But where's good documentation for DGA? Is there anything faster than DGA in X? Where's the good documentation?

    1. Re:Getting higher speeds out of Linux graphics by nathanh · · Score: 2
      But where's good documentation for DGA? Is there anything faster than DGA in X?

      Depends on what you're doing. DGA gives you direct access to the framebuffer. This means you miss out on potential hardware speedups (line renderers, rectangle fillers, bit blitters, etc) which are increasingly common in modern GPUs. But if you just want to flip bits in the framebuffer then DGA is as good as it gets.

      Other extensions that might help you improve the speed of your application - dependant on what you're doing, of course - include XVideo, XRender and DRI. The DRI has the greatest potential (no queue, no encoding, no decoding, no buffer copying, no context switch) but DRI has only been implemented for GLX so far.

      The documentation problem you mention is very real. Part of the problem is that very few people know the extensions well enough to document them. Those people who do know the extensions well are VERY busy improving XFree. However, if you know about MIT-SHM, DGA, XVideo, XRender and DRI then you know all of the relevant extensions already.

    2. Re:Getting higher speeds out of Linux graphics by FeatureBug · · Score: 2

      "Those people who do know the extensions well are VERY busy improving XFree."

      The MITSHM documentation was written by Jonathan Corbet (of Linux Weekly News?) and Keith Packard in 1991. That's over 11 years ago! Is there a lack of good documentation because people are really too busy to write the documentation or is it because they do not want to write documentation?

    3. Re:Getting higher speeds out of Linux graphics by nathanh · · Score: 2
      The MITSHM documentation [reptiles.org] was written by Jonathan Corbet (of Linux Weekly News?) and Keith Packard in 1991. That's over 11 years ago! Is there a lack of good documentation because people are really too busy to write the documentation or is it because they do not want to write documentation?

      Well, MITSHM is over 11 years old and there's little value in writing new instructions for MITSHM because there's nothing new to add. Some of the newer extensions have good documentation (eg, XRender).

      But whether individual developers don't write documentation because they don't have time or simply don't want to is something I can't answer. I daresay it's a bit of both.

  23. Re:Why...? by Squarewav · · Score: 2

    there is many problems with X that hopefully Fresco or any other X replacement will solve, for example in windows,MacOS,BeOS, and I think QNX if you install the latest Divx codec all apps will be able to use them, also things like cut and paste that X doesn't handle, for example you cant transparently copy images or formated Text, KDE does a OK job but you still cant cut and paste very well to non kde apps. Lack of a built in window manager is also a pain as even the most basic one adds lots of overhead to X

  24. When will Xrender be completed? by HanzoSan · · Score: 4, Interesting

    I bet Fresco will be finished before Xrender has image transformations, true hardware alpha channel, etc.

    X is just now getting anti alaised fonts and everyone is saying X is so great, we are about a year away from the release of Xfree5.0 which is supposed to have the finished Xrender, only one guy is working on Xrender (Keith Packard)
    The founder of the X project Mr. Dawes claims they are just now beginning to focus on

    Quotes from David Dawes David Dawes: There has been some work on a new rendering model for XFree86 that provides some more advance composition techniques (including transparency), this currently being implemented in software. For XFree86 5.0 we'll be investigating this as part of our review of rendering models, and seeing if a hardware implementation would not be more appropriate.

    Currently Xrender is still in the planning stages, its at about the same level as Fresco, not really useable to anyone but perhaps Keith Packard and a select few developers, its unfinished, its beta but to users and not so skilled programmers its vaporware.

    I'm looking towards XFree86 5.0, which will be the next significant step in XFree86. We're only just starting to think seriously about it. We'll start by re-evaluating what we would like from a graphics/windowing system, and not limit ourselves to the ones that currently exist. With XFree86 4.0 our main focus was on the device-dependent component of the X server (DDX), and to do that we needed to provide a more modular infrastructure. The features that came out of that process showed how much it was needed, and it has given us a solid DDX base from which to expand into other areas. For 5.0 I expect that we'll move more into the device-independent (DIX) and protocol areas as well as making some adjustments to the DDX area based on our experiences with 4.x.

    Ok so for Xfree86 5.0 they will focus on improving the rendering, and bringing X to the levels of Aqua, but by the time 5.0 gets here expect Longhorn to be released, and expect OS 11 to be released by Apple which takes things to the next level.

    Linux needs to do more than just keep afloat and compete, Linux has to dominate to beat Microsoft.

    Currently the only thing preventing Linux from taking the desktop market, is the fact that the currently Linux interface doesnt look polished enough, theres enough programs for grandma, theres games, theres plenty of office apps, the casual user can use Linux, the only reason they wont use Linux is because OSX is better than Linux.

    Why buy a Linux dell laptop for college when you can get an Ibook thats just as powerful but better?

    Why get Linux if its just like Windows? This is why Windows users would sooner switch to Mac.

    X is now one of Linux's biggest bottlenecks, along with the fact that they have no music apps and not enough file sharing apps.

    --
    If you use Linux, please help development of Autopac
    1. Re:When will Xrender be completed? by sql*kitten · · Score: 2

      I bet Fresco will be finished before Xrender has image transformations, true hardware alpha channel, etc.

      Why bother with XRender when there's the proven GLX?

    2. Re:When will Xrender be completed? by IamTheRealMike · · Score: 2
      X is just now getting anti alaised fonts and everyone is saying X is so great, we are about a year away from the release of Xfree5.0 which is supposed to have the finished Xrender, only one guy is working on Xrender (Keith Packard)

      RENDER is basically done. What you're thinking of is, we don't have true transparency yet. Well what do you know, that's because

      a) Transparency is useless for virtually anything except screenshots, making a list of places where it enhances usability for instance is very hard.... and

      b) X has bigger issues which need resolving first, like on the fly resolution switching (R&R, done), decent cursors (XCursor, done), reducing the amount of configuration work needed (ongoing, the aim is to eliminate the XF86Config file eventually).

      And FYI the Matrox drivers already have hardware accelerated alpha blending.

      People make such a big deal of having "true" transparency, but you know what? I'd probably turn most of it off. Truly transparent terminal windows I find are harder to use than the desktop wallpaper transparency that KDE and GNOME use. One shows you all the text, lines etc, the latter just gives you a nice working background. Maybe if they were blended as well to make the background less distracting, that'd be cool, but at the end of the day it's just FUN, not USEFUL.

    3. Re:When will Xrender be completed? by QuietRiot · · Score: 2
      X is now one of Linux's biggest bottlenecks, along with the fact that they have no music apps
      What is a "music app" I must ask? I'd imagine it to be something that plays music. I'm sure I have half a dozen installed, though I usually only use XMMS.

      You'd imagine wrong. The original author probably ment music creation apps. This is often a big gripe among free-software naysayers. He's wrong, as there is stuff out there - just not the products he's comfortable with, most likely those only availible on Windows or Mac platforms.

    4. Re:When will Xrender be completed? by HanzoSan · · Score: 2

      Please tell me why KDE, Gnome, Enlightenment(in fact rasterman himself told me it wasnt possible) cannot do alpha channel, and genie like effects, please explain why theres no realtime shadows on my windows, why is there no realtime scaling?

      Please tell me if Xrender is completely finished, why is it not being used by anyone?

      If its so finished perhaps its too hard to use so no ones using it, the only people who seem to be able to use it are keith packard and Xfree developer types.

      --
      If you use Linux, please help development of Autopac
    5. Re:When will Xrender be completed? by sl3xd · · Score: 2

      Honest query: I've thought of this myself, and wonder what problems there may be to implementing a UI toolkit (such as GTK or QT) so that it uses GLX to render the widgets, rather than the current method. (Since making a window using GLX is fairly close to a no-brainer; but how to take an app like GIMP or Konq and putting the entire app onto the GLX extension is a mystry to me...)

      --
      -- Sometimes you have to turn the lights off in order to see.
    6. Re:When will Xrender be completed? by HanzoSan · · Score: 2

      First is GLX powerful enough? Second if its so easy why havent they ported it? GTK is being ported to Directfb.

      --
      If you use Linux, please help development of Autopac
  25. For God's sake by qwijibrumm · · Score: 5, Insightful

    Everyone is saying,
    1. "Why?"
    2. "What's wrong with X?"
    3. "It looks like crap."

    Nobody realizes the answers are easy.
    1. Why not? They want a better, simpler windowing environment.
    2. Read the page. There are performance issues, resolution issues, and network issues. They also hope to add an X compatibilty layer at some point.
    3. It's not done, not by a longshot.

    Frankly, a rival project is a good thing. Good luck to Fresco for doing something that no one else dares, writing what could turn in to an X substitue.

    --
    I wish there was some there was some way that I could be outside playing basketball, in the rain, and not get wet.
    1. Re:For God's sake by t_hunger · · Score: 2

      1. Why not? I'll tell you why not, the average open source desktop is rough and burred around the edges, it is immature and majorly buggy. X is a small part of the desktop that is not quite as bad as gnome, kde etc. as it is older and therefore more refined. Fresco is unpolished and raw. That is exactly what we don't want. And we don't want to recode every single graphical app either.


      I don't consider Fresco to be raw around the edges. The ideas were around for a long time now, the architecture is definitly more refined then any other windowing-system's I've seen so far. And I looked into a lot, both before I started to work on Fresco and after.


      [...]They concede that X has real-world measurment support and make the feeble claim that it is simply being ignored. Instead they simply beleive that in their project measurements will not be ignored although in all probibility people will still use pixels and bitmaps and all the other evil unscalable nasty things. To me this assumption of theirs seems completly unfounded. The X compatibility will be discussed later.


      Very simple: There are no pixels in Fresco. You can of course display a image, but only if you specify a resolution for it. It will be scaled to have the right size on the monitor.

      The compatibility issue is discussed in detail in out FAQ which I am sure you have read. Too lazy to duplicate it here. I further don't feel like discussing your idea of choice being bad.
      --
      Regards, Tobias
  26. Re:Does Corba have to be Slow? by t_hunger · · Score: 2

    CORBA could be faster I guess. For one thing it encodes everything it sends out over the wire as text messages... nice to debug but not really mashine friendly. Then CORBA does a lot more then simply passing a message. It handles all those nasty details you have to keep an eye on in a distributed, heterogenious world. It would definitly be a lot simpler if it could just assume all mashines to have the same character encoding, endianess, ... like Cplant obviously can.

    Fortunately CORBA can leave out a lot of the overhead in the 'local case' when communicationg with objects on the same mashine or even in the same address space.

    --
    Regards, Tobias
  27. Re:good thing by Doug+Neal · · Score: 4, Insightful

    Nonsense. The orignal poster was referring to the supposed suckyness of the X protocol and design. While it does have its drawbacks and disadvantages, they have precisely nothing to do with the usability and user friendlyness of the Linux desktop. You can build a really great app on top of X - Mozilla for instance - or you can build a real bitch of one that your average Mac or Windows user wouldn't have a clue about, e.g. XEmacs.

    What will be (and already is) making Linux suceed on the desktop is a friendly desktop environment, such as KDE. The underlying windowing system that it uses to draw on the screen is largely irrelevant.

    X is not getting in the way of the Linux desktop succeeding. It has all the important features now: font antialiasing, video, on the fly resolution switching, several great looking toolkits to choose from, and the network transparency is just a bonus. In fact I'd find it pretty hard to work without it.

  28. Re:good thing by HanzoSan · · Score: 2

    Can X do image transformation?
    What about resolution issues? Font problems anyone?
    No realtime shadows, no hardware alpha channel, software alpha channel is too slow and buggy to be useful.

    --
    If you use Linux, please help development of Autopac
  29. Editors, PLEASE add value here by sacrilicious · · Score: 2, Offtopic

    It would be nice if the slashdot editors would ensure that the slashdot blurbs convey - even generally - what a given project is about. From the slashdot blurb on this, I have no way of telling what "Fresco" is without reading the article. I'm supposing it's a software product (though it might be hardware). I have little idea whether it's a lightweight linux distro, a financial planning application, or a virtual porn site. I don't know if it's free or commercial. I *could* click the article and read it to find out. But I won't, because I'm not that intrigued by a product that I have no knowledge of; there are tons of those.

    .

    --
    - First they ignore you, then they laugh at you, then ???, then profit.
  30. You've missed the point. by Lethyos · · Score: 4, Informative

    When you're developing software, having "transparent spinny" thingies is part of testing what you're trying to accomplish. But you probably wouldn't realize that.

    The point of Fresco is very similar to the point of Quartz on MacOS X. It's a composited windowing system that doesn't "fake" sophisticated rendering like X currently does. Translucent windows now work by taking a "screenshot" of the area occluded by the window, then adding the color values together. This is a hack. A composited render draws things from back to front, taking into account a Z axis position and the alpha bits in a color block (RGBA) (this is fairly layman, but gets my point across).

    I don't know why you're considered insightful for this, but rest-assured, we need a project like Fresco to develop a better windowing system. In the future, computer displays aren't going to be treated as fixed-pixel dimentions with static elements. A computer screen will be like a piece of paper. Elements will be drawn by real-world measurements (x centimeters versus x pixels) such that the number of "dots" will become arbitrary. Things will have to rotate freely. Alpha-blending will be absolutely necessary for proper hinting. And so on and so forth.

    X11 is great, but very arcaic. It must go away in the future. Apple's got a good lead -- and pretty soon Microsoft will duplicate their efforts. We've got to be in that game too.

    --
    Why bother.
    1. Re:You've missed the point. by AJWM · · Score: 2

      A computer screen will be like a piece of paper. Elements will be drawn by real-world measurements (x centimeters versus x pixels) such that the number of "dots" will become arbitrary.

      Ohh...

      You mean like Display PostScript - circa late 1980s, or NeWS, which predates even that.

      --
      -- Alastair
    2. Re:You've missed the point. by Anonymous Coward · · Score: 2, Insightful

      None of that stuff worked because resolutions were and are now too low. But if you look at the future, the OLEDs that will run at 600dpi, the LCD that IBM just released last year, the T221, you'll see that the whole resolution game is about to change in a big way. The way scaling works now will fail to work in a heterogeneous environment where some folks have 1024x768 displays and others have 10 megapixel displays both comprising the same area, especially when both those folks want to use the same apps. MS Windows and X as they are now will break down horribly. The only programs that will look good when resolutions get that big are xeyes and xlogo. :P

  31. deeper issues by Anonymous Coward · · Score: 2, Insightful

    Surely there are deeper issues with a Vector based display that is resolution independant... The rest of the computing world does not use this approach, so how do you remain compatible?

    I am not talking about software applications here, but everyday things like webpages (images in a web page are not generally resolution independant) and games.

    Hardware is the same. My monitor is an LCD device with exactly 1280*1024 pixels. With a 100% vector display it would be awful to look at all day. I like the ability to be able to turn on or off 1 pixex, or subpixel, on my monitor.

    You end up with an awful and awkward looking experience just for this "feature" which actually isnt all that important.

    1. Re:deeper issues by curious.corn · · Score: 2, Interesting

      You end up with an awful and awkward looking experience just for this "feature" which actually isnt all that important.
      Just as sub pixel AA aka cleartype you love so much, rinse the m$ propaganda off and reconsider. This stuff really gives you headaches: the sides of a font have different tints, everything looks like your monitor blew a fuse and no pro graphic will ever have this crap interfere with the color calibration system. Need better edges? Buy a 1600x1200 monitor and stop whining; the fonts are ant like? Increase size; the GUI is screwed Redmond hardcoded the widget sizes? I pity you. BTW, OsX is all about vector based formats from the truetype fonts - oh, but your rest of the computing world doesn't use them - to svg resizable icons and widgets (where the difference between pathetic winblast theming progs and the original really shines)
      I hate to be hard but... are you shure you're a nerd?

      --
      Mi domando chi à il mandante di tutte le cazzate che faccio - Altan
    2. Re:deeper issues by be-fan · · Score: 2

      Amen to that. I run a 1600x1200 15" LCD screen, and KDE doesn't give me a single bit of trouble with it. Everything looks exactly like it should, only sharper. Well designed web pages look just as great. In comparison, Windows just doesn't handle it as well. It certainly doesn't look bad, but you can definately notice that you're using larger than normal fonts because of layout glitches.

      --
      A deep unwavering belief is a sure sign you're missing something...
  32. Re:My only question is... by Captain+Zion · · Score: 2
    In Brazilian portuguese, it's a slang term for "sissy" or "effeminate". The original meaning is "fresh", like in "fresh air".

    This page contains an excerpt from Beyond Carnival by James N. Green and tells more about the term. I won't reproduce the text here, or I'll be sent to the Camp of Tolerance. (Hail Lemmiwinks the Gerbil King!)

  33. Re:good thing by Explo · · Score: 2

    Personally, I haven't noticed any specific slowness in X for years. Some applications manage to be slow (openoffice sometimes redraws its window pretty slowly after switching workspace, as one example), but in the vast majority the speed of drawing feels practically instant, just the same than on other operating systems (or their GUIs). So I think that the only slowness that I notice is caused by the few applications themselves (or their GUI toolkits) rather than X itself.

    --
    Everyone who makes generalizations should be shot.
  34. Re:An intro that actually introduces would be help by bettlebrox · · Score: 2, Insightful

    I agree, an intro as to what Fresco is would have been useful. And would probably have saved the owners of http://www.fresco.org/ loads in bandwidth costs. I'd suggest that the slashdot editors consider a brief introduction on each article or lay down some guidelines when posting articles so readers aren't doing a lot of headscratching. Luck!

    --

    I have a very small mind and must live with it.
    -- E. Dijkstra

  35. Re:Why...? by be-fan · · Score: 2

    What, praytell, does X have to do with copying and pasting of images or formatted text, or divx codecs? X is like the GDI. It does drawing and manages windows. That's it! KDE or GNOME provide the desktop environment. If applications don't interoperate at that level, it's the job of KDE and GNOME to fix it.

    --
    A deep unwavering belief is a sure sign you're missing something...
  36. Berlin - Fresco name change by Steve+Hamlin · · Score: 2

    See THIS LINK in the story.

  37. Re:good thing by be-fan · · Score: 2

    Heh. I love how Apple has turned people into mindless zombies.

    "Quartz Extreme" is'nt analagous to "Quartz." "Quartz Extreme" is a way to hardware accelerate window compositing while Quartz is (mostly) a software renderer to draw stuff inside those windows.

    --
    A deep unwavering belief is a sure sign you're missing something...
  38. Comparison to PicoGUI? by Ian+Bicking · · Score: 4, Insightful
    PicoGUI, discussed here recently, seems very similar to Fresco. What is the advantage of Fresco over PicoGUI? PicoGUI actually seems to be somewhat usable right now because it has been made for a very practical purpose, and has gotten real use. A library or system that isn't really used has a hard time developing quickly and responding to real (not imagined) needs.

    I think it's also neat that PicoGUI supports multiple (programming) languages simply by having a documented net protocol -- language bindings talk directly with the renderer over the net, instead of wrapping some C interface.

    PicoGUI is also small and cross platform. It's certainly not as old as Fresco, but it looks like they're going to lap Fresco pretty easily.

    On another front -- what's Fresco's comparison to NeWS? NeWS, a competitor to X from Sun (late 80's?), had some concepts that were similar to Fresco (and PicoGUI). Considerably more display logic was on the server (renderer). It apparently had lots of bugs and issues, but it actually did reach a usable state. Have they learned from this predecessor? Neither project seems as flexible (NeWS used Postscript for its widgets, so new widgets could be nearly arbitrarily complex)... that flexibility may have been NeWS downfall.

    Anyway, it always seemed like a neat idea and an important project to learn from.

    1. Re:Comparison to PicoGUI? by nutshell42 · · Score: 2, Informative

      Why not have a look at the FAQ on the PicoGUI homepage:

      Fresco is another GUI (http://fresco.org) that has some similarities to PicoGUI. Fresco has been around for quite a while longer than PicoGUI, but when PicoGUI was started MicahDowty didn't know about Fresco.

      Similarities between PicoGUI and Fresco:

      -Standard widgets on the server side
      -Separation between applications and device coordinates
      -Server keeps a scene graph
      -New GUI architecture, with no backward compatibility
      -Language-independent client/server protocol

      Differences between PicoGUI and Fresco:

      -PicoGUI takes a lot of shortcuts compared to Fresco, to make it more suitable for embedded systems
      -Fresco uses device independent coordinates everywhere, while PicoGUI's themes and layout engine still use pixels
      -Fresco uses CORBA, while PicoGUI has its own network protocol
      -There's nothing like PicoGUI's theme interpreter in Fresco
      -Fresco handles overlapping, and uses a homogeneous scene graph making it more suitable for generic drawing apps and desktop window management
      -PicoGUI has features taylored for embedded systems, such as support for low-end display hardware, and keyboard-only navigation
      -Fresco does real transparency, while PicoGUI usually cheats :)
      -Fresco relies heavily on floating point math, PicoGUI's core is 100% integer. Of course this means that picogui's layout engine has to operate in integer pixel units. (See below)

      Of course they have more in common - both are seen as traitors and main enemy by all the X zealots who come out of their holes every time there's an article about (perhaps) better replacements on /.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    2. Re:Comparison to PicoGUI? by IamTheRealMike · · Score: 2
      PicoGUI is somewhat less ambitious than Fresco.

      For instance, fresco has subpixel addressing, a scene graph based windowing model etc. These aren't buzzwords, but I can't really explain them all in depth, i'm too tired right now.

      Fresco is based on corba which is implicitly multilanguage, so that's not just picogui.

      NeWS was an early attempt but it had design issues and never really went anywhere.

      Yeah, I'll second the last comment. It's good to see people trying out new ideas. I suspect that soon X will have most of the features people want in the short term, and we'll all be happy, but that doesn't mean X is perfect and cannot be improved upon. It's good to know people are thinking about a future beyond "we want transparency".

    3. Re:Comparison to PicoGUI? by Ian+Bicking · · Score: 2
      I don't really think it's fair to say PicoGUI is less ambitious -- after all, Fresco is not attempting to handle low-end devices, and it is not dealing with novel interfaces (as necessitated by small devices). For instance, PicoGUI uses predominantly tiled spaces, as opposed to overlapping windows; I personally consider this vastly superior for 99% of application use (BTW, I'm using Ion on X). It's a sort of less-is-more. I don't think pragmatism should be confused for unambitious.

      As far as NeWS, it went further than either Fresco or PicoGUI has gone so far (in terms of functionality and practicality). It was truly novel -- I really think it deserves serious thought from any wannabe-X-redesigner, both for its successes and failures. As is often the case, many of the most important choices are made early on, and many of the most important alternatives are forseen by those involved. Of course, the best choices are not always made, we all know what some of the shortcomings of X are, and some of the outright failures of the original vision. But there were important ideas on all sides.

    4. Re:Comparison to PicoGUI? by t_hunger · · Score: 2

      There's a list of GUI-related projects I find very inspiring on Fresco's link page under Other GUI Projetcs. I hope we can get all the good things from all those systems together into Fresco... of course since they vary widely wrt. the scope and ideas behind each project that will not really be possible. But all of them have some very nice ideas and deserve to get some attention from anyone wanting to design a new GUI system (or improve an existing one) IMHO.

      Also make sure to check out the "Important external Link" Sections for such interessting things like Squeak and more:-)

      Do you have a link to more informations on NeWS (or other projects as interessting as that)? The one in said list does not really give that much information...

      --
      Regards, Tobias
  39. Why is this in the X section? by g4dget · · Score: 2, Insightful

    I don't see what Berlin/Fresco has to do with the X Window System. Fresco used to be an X11 toolkit, but now it's something completely different.

  40. Re:An intro that actually introduces would be help by Mark+Bainter · · Score: 4, Insightful
    Heh. I find this attitude bizzare. This is a news site dedicated to a specific market. Chances are, if you're in that market, you know what berlin is. However, if you don't, you can go look, that's the beauty of having the link in the story.

    So, do you make comments like this on CNN? "Where the heck is Israel and what's the big deal about the west bank? Sheesh, can't you guys put a short history lesson about each area and the conflicts involved in every article?"

    --
    "No nation could preserve its freedom in the midst of continual warfare."
    --James Madison
  41. Well... by autopr0n · · Score: 2

    I think anyone reading slashdot for the past few years would know what berlin was.

    Of course, since slashdot has gone down in quality so much most of the people from long ago are gone (actualy the comments have been getting a little better lately, but the stories are still crappy as hell)

    --
    autopr0n is like, down and stuff.
  42. Wow, it's pretty ugly. by autopr0n · · Score: 2

    Damn, what a fugly widget set. Hopefully they'll get something better soon.

    How extensible is the API that these people are using, as far as the ability to theme the widgets/windows/etc?

    --
    autopr0n is like, down and stuff.
  43. But it's not irrelevant. by mindstrm · · Score: 2

    It's a developer issue.
    IT's still too difficult for developers to know what toolkit to use to write applications for Linux... especially if they wan't something modern.

    Yes, they can use GTK. Yes they can use QT.
    What version should they pick? What will be the most compatable?

    It would be nice to have a NEW display API that really rocks... that's what this is about.

  44. Re:Blah by 0x0d0a · · Score: 2

    Linux on a 286...won't even BOOT

    That's not true. There's a backport of Linux to the 286 (I believe the big technical issue was no MMU...).

  45. Kde3 better than OSX? What are you smoking? by HanzoSan · · Score: 2



    KDE doesnt do alpha channel properly, it cannot do realtime shadows yet, it cannot do image transformations such as genie effect, it cannot do realtime scaling, it doesnt fully anti alias everything on screen, it doesnt use your video card to do this in hardware if you do find some software hacks to do this, so X is extremely slow.

    KDE better than OSX? hell no, check back in 2-3 years and maybe you'll be right.

    --
    If you use Linux, please help development of Autopac
    1. Re:Kde3 better than OSX? What are you smoking? by be-fan · · Score: 2

      it cannot do image transformations such as genie effect
      >>>>>>>>
      Not to windows it can't, but it can do them inside windows, which is far more important.

      it cannot do realtime scaling
      >>>>>
      What's that? If you mean scaling the graphics because the drawing API is vector based, nothing else can either. If you didn't notice, most OS X widgets are bitmaps.

      it doesnt fully anti alias everything on screen
      >>>>>
      This is legitimate.

      it doesnt use your video card to do this in hardware if you do find some software hacks to do this, so X is extremely slow.
      >>>>>>
      Actually, certain X driver (Matrox, NVIDIA) *do* accelerate XRender in hardware. Quartz, right now, does everything in software, and can't even theoretically do stuff in hardware (blame Display PDF) without a lot of overhead in translating the format.

      KDE better than OSX? hell no, check back in 2-3 years and maybe you'll be right.
      >>>>>>
      It's already better from a features point of view, and in terms of locks, it's a wash. OS X has window shadows and smooth icon-zooming, which KDE doesn't have, but the fact that it's actively hostile to theming give KDE an advantage. The only thing missing is a vector API , which will arrive in months rather than years (check the XRender mailing lists). The future, however, is outside both KDE and OS X. The future is stuff like EVAS and Longhorn, and OS X has the disadvantage that it's display model is so closely tied to DisplayPDF it will need some significant reworking to compete with those.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Kde3 better than OSX? What are you smoking? by be-fan · · Score: 2

      OSX is not bitmaps, its vectors.
      >>>>>>
      Quartz deals with both bitmaps and vectors. Unfortunately, nearly all the chrome (scrollbars and whatnot) are just bitmaps. That was my point. Aqua has the potential to be totally vector based, but it isn't.

      OSX does realtime scaling this means you can scale a movie down in realtime while its playing and see it playing while its happening,
      >>>>>>>>
      Everything since Win98 has done this! This is so trivial, it's expected behavior.

      it also allows you to scale icons in realtime, this is mainly due to the PDF based API and the design but it manages to do it.
      >>>>>>>
      Both KDE and GNOME have the infrastructure necessary to do this (see the GNOME SVG icons). In fact, unlike OS X, GNOME can even draw it's widgets as SVG graphics.

      Xrender is not powerful enough is my point.
      >>>>>>
      The only thing XRender is missing is the vector API, which is being worked on as we speak.

      OSX jaguar uses Quartz extreme which does everything in hardware
      >>>>>>>>
      Common misconception. "Quartz Extreme" is actually an enhancement for Quartz Compositor not Quartz 2D. It allows the compositing of windows and stuff like the genie effect to be hardware accelerated, nothing else. The Quartz 2D software renderer draws windows to textured quads, and these quads are draw via OpenGL onto the screen. Thus, the only thing being accelerated are window-level special effects (drop shadows, etc) not actual drawing.

      Linux on the desktop dead by Rasterman [linuxandmain.com]
      >>>>>
      Rasterman isn't exactly the only person who can do this. EVAS will live on, or something like it. It's just too good not to. Take a look at E17's evas_test program. It's unbelievable. Even at this early stage, it can draw complex alpha-blended vector graphics at 100 fps, *fully* OpenGL accelerated.

      Longhorn looks just like XP, Microsoft is working on it, but if you honestly believe Microsoft is innovative enough to actually be the future of the desktop, you must have been blind for the past 5-6 years.
      >>>>>>>>
      Microsoft did DirectX, and DirectX, in its modern iterations is one hell of a great API. It seems to be that the DirectX guys have a hand in Longhorn (desktop accelerated via Direct3D, for example) and I don't doubt that Longhorn's hardware accelerated desktop will kick ass. Who cares what it looks like (OS X people, sigh...)? The technology underneath is amazing. It's not innovative (it is kind of a no brainer at this point that the desktop should be accelerated via 3D hardware) but the idea is solid.

      OSX has its flaws but Display PDF works very well, Its working better than Longhorn, and better than Linux,
      >>>>>>>>>
      Display PDF works fine, but it really was not the right rendering model to use. It would've been smart of Apple not to tie itself to something that really couldn't be accelerated in hardware easily. As for working better than Longhorn, Longhorn isn't due out for several years. Or are you judging by those leaked screenshots of an alpha build?

      By the way I've checked out the mailing lists, a Vector API takes longer than months to develop, its going to take them at least a year to fully develop it considering its only 2 guys writing it. Thats why I said 2-3 years Linux will catch up, because it will take about a year for the Vector API to be complete, then another year for KDE to actually use it, then another year before all the themes are actually made to take advantage of it, so 2-3 years is a good estimate.
      >>>>>>>>
      Welcome to OSS time scales! A lot of the core infrastructure is already in place (thank's to XRender), and they have a good base (Postscript) to cue the design off of. If the speed of development of XRender, Xft, and FontConfig are any indication, those X guys will speed through implementing the vector API. If XRender and XRandR are any indication, KDE will support the vector API before it even becomes available in a stable X release!

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Kde3 better than OSX? What are you smoking? by HanzoSan · · Score: 2

      Welcome to OSS time scales! A lot of the core infrastructure is already in place (thank's to XRender), and they have a good base (Postscript) to cue the design off of. If the speed of development of XRender, Xft, and FontConfig are any indication, those X guys will speed through implementing the vector API. If XRender and XRandR are any indication, KDE will support the vector API before it even becomes available in a stable X release!

      XRandR and XRender are not fully supported by KDE, but they are partially supported which, we are just not getting the support for anti aliased fonts and we still dont have alpha channel, (well we do but its not REAL alpha channel). I think you are right they could do it within a year but its not going to make Xfree86 4.3 and Xfree86 5.0 wont be here for about a year. There arent any plans that I know of to release an Xfree86 4.4, its 4.3 and then 5.0 so this means the release coming this Jan is the last Xfree86 release until Xfree86 5.0, this is why I say at least a year, not because I dont think they could get some of the parts done within this year, as a whole package it wont be done until 2004 or late 2003.



      Display PDF works fine, but it really was not the right rendering model to use. It would've been smart of Apple not to tie itself to something that really couldn't be accelerated in hardware easily. As for working better than Longhorn, Longhorn isn't due out for several years. Or are you judging by those leaked screenshots of an alpha build?

      I can agree with that, that Display PDF is not perfect, but it does have its advantages, yes the Vector API coming for X will be better than Apples, but its too far away right now, at least over a year.


      Microsoft did DirectX, and DirectX, in its modern iterations is one hell of a great API. It seems to be that the DirectX guys have a hand in Longhorn (desktop accelerated via Direct3D, for example) and I don't doubt that Longhorn's hardware accelerated desktop will kick ass. Who cares what it looks like (OS X people, sigh...)? The technology underneath is amazing. It's not innovative (it is kind of a no brainer at this point that the desktop should be accelerated via 3D hardware) but the idea is solid.

      Nice technology but lets not forget whos making this technology, Microsoft. They arent exactly open source, so you wont be able to use the best technology unless they let you, and I dont think the default interface Microsoft comes up with will be anything special unless they completely rip off OSX and Linux like they usually do, Luna vs Aqua? And nice job of them adding the little Linux style bar to Longhorn as if they came up with the idea.



      Rasterman isn't exactly the only person who can do this. EVAS will live on, or something like it. It's just too good not to. Take a look at E17's evas_test program. It's unbelievable. Even at this early stage, it can draw complex alpha-blended vector graphics at 100 fps, *fully* OpenGL accelerated.

      Yes Evas is great, and Evas 2 is even better, the problem with Evas is, its moving at a speed thats too fast for X to handle. Rasterman himself told me we wont have an Evas desktop for at least 2 years, this was around a year ago, so we have one more year left, I expect when Xfree86 5.0 comes out, then you can use Evas to render the desktop, until then however Evas is just a toy.

      Common misconception. "Quartz Extreme" is actually an enhancement for Quartz Compositor not Quartz 2D. It allows the compositing of windows and stuff like the genie effect to be hardware accelerated, nothing else. The Quartz 2D software renderer draws windows to textured quads, and these quads are draw via OpenGL onto the screen. Thus, the only thing being accelerated are window-level special effects (drop shadows, etc) not actual drawing.


      True Quartz Extreme doesnt fully render the interface, I never said it does, I was talking about the special effects. Currently no interface is completely hardware accelerated, If Linux ever gets to THAT point it will blow OSX out of the water. This will take a very long time though, theres alot of video cards to support, a standard must be made and alot of code written unless they use OpenGL or something already written like Evas does.Its going to take Xfree86 a long while to do this, I think we will start to see it when Xfree86 5.0 is released, maybe support from a few Matrox cards, maybe Nvidia and ATI, The best reason this would be good is because the interface could use ram directly from the VideoCard making everything much much faster, you could do better than the Genie effect, you could do the T2 effect and have the Widgets and Windows morph in realtime from liquid to solid and it wouldnt slow anything down.
      When we get to that point, thats when Linux would begin to dominate the desktop for the casual user, If Linux could do that yet Microsoft and OSX couldnt, that would give casual users a reason to switch to Linux.

      People dont switch to something thats just as good as Windows, stability and security casual users dont give a damn about, but cool eye candy is what attracts them.

      IT works with Movies, it works with Video Games, it works with Music Videos, It works with Ads, when you have something that looks pretty it gets more attention from the masses.

      --
      If you use Linux, please help development of Autopac
    4. Re:Kde3 better than OSX? What are you smoking? by 10Ghz · · Score: 2
      The future is stuff like EVAS and Longhorn
      Rasterman has totally given up on Linux on the desktop, read the interview


      Rasterman believes Linux on the desktop is dead simply because Rasterman doesn't work on the desktop anymore. He does belive that linux will rule the embedded market, and it just happens that he works on the embedded stuff these days. It seems to me that the things where Linux will rule according to Rasterman is the stuff Rasterman works on. The things he doesn't work on are doomed to fail.

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  46. Usability isnt the issue, Quality is the issue. by HanzoSan · · Score: 2



    Linux looks like shit because it has no Alpha channel effects, Note I didnt say transparency, thats not what I mean, what I mean is, the ability for windows to have diffrent levels of alpha channelling.

    This is VERY useful, look at OSX and see how its used, even WindowsXP uses it when you move your icons, the icons become transparent so you can see where you are moving them.

    The cursor also needs to become transparent so that it can have proper shadows and look professional, the fonts would also look better, along with the windows.

    This isnt about usability, geeks care about usability, WindowsXP isnt the most usable, neither is OSX, you have to balance usability and presentation.

    Linux is already easier to use meaning better usability than Windows in most areas, the only real problems left are the lack of polish, Linux still looks amateur, KDE3 can add all these nice effects but if they all are fake, the whole thing looks like a hacker OS that it still is.

    Things need to look professional, and this is the purpose of eye candy.

    --
    If you use Linux, please help development of Autopac
    1. Re:Usability isnt the issue, Quality is the issue. by be-fan · · Score: 2

      First, the ability of windows to have different alpha values *is* transparency (more appropriately translucency). It *is* useless.

      This is VERY useful, look at OSX and see how its used, even Windows XP uses it when you move your icons, the icons become transparent so you can see where you are moving them.
      >>>>>>>>>>
      Um, how exactly is this useful? First, I doubt you can make out two tiny icon-sized images alpha-blended together. Second, if you're drop target is the size of an icon, there is some serious design error. Besides, Linux has it too. I don't have desktop icons in KDE (I hate icons) but if I did, they'd be translucent when moved.

      The cursor also needs to become transparent so that it can have proper shadows and look professional,
      >>>>>>>>>
      Um, shadows on cursors looks cheesy, not professional. Are you telling me that before Windows 2000 and it's drop shadow effect, there was no professional looking GUI? Beyond that, you're just wrong on so many levels. All cursors (since like Windows 2.0) have transparency (they're two bitmaps, a color one and a mask). That's why it looks like an arrow rather than a big square. Besides, the XCursor extension (already in XFree CVS) does drop shadows and animation and all that.

      the fonts would also look better, along with the windows.
      >>>>>>>>
      Um, translucency at the screen level (which X doesn't support) has nothing to do with translucency at the window level (which X does support, via XRender). Translucency at the screen level is needed for window drop-shadows, while translucency at the window level works just fine for anti-aliased text. On top of that, my AA fonts look better in X than in Windows, and a hell of a lot better than OS X.

      This isnt about usability, geeks care about usability, WindowsXP isnt the most usable, neither is OSX, you have to balance usability and presentation.
      >>>>>>>
      Usability is king. If something can look nice and still be usable, great. If looks interferes with usability, you've fucked up the design.

      KDE3 can add all these nice effects but if they all are fake, the whole thing looks like a hacker OS that it still is.
      >>>>>>>>>
      How is it fake? I've got transparent menus and cool eye candy in KDE, and I sure as a hell can't tell the difference between it and OS X, aside from the god-damned window drop-shadows. There are two rendering models at work here, and despite what Apple would have you believe, Aqua's isn't better than X's.

      X has a model that maps very well to current hardware, and is very fast. Do benchmarks if you don't believe me on the 'fast' part. I've done them, and X whips some ass. As a trade-off for this, it has to implement certain eye-candy tricks as hacks. This is just fine, because eye candy isn't drawn that often anyway. If the user doesn't notice, it's working just fine.

      Aqua uses a model that does not map well at all to current hardware. It's coupling to DisplayPDF precludes a lot of hardware acceleration possibilities, and it uses inordinate amounts of RAM. However, it enables certain things like window shadows and the genie effect to be done "naturally."

      The major problem with Aqua is it trades "real work" performance for "stupid eye-candy" performance. That's a no-no.

      (Note, I'm just comparing the window rendering methods. Aqua's *real* killer feature is the Quartz vector API, which Apple unfortunately does half-assedly by rendering everything to giant bitmaps...)

      Things need to look professional, and this is the purpose of eye candy.
      >>>>>>>>>>.
      Um, even Apple realized that it had to cut down on eye candy to look more professional. Hence, Aqua Graphite.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Usability isnt the issue, Quality is the issue. by Arandir · · Score: 2

      People who care about "real work" performance are programmers, and business men, not a teenager who wants to surf the web with pretty fonts etc.

      Then may I suggest that the teenagers stick with OSX while we programmers and businessmen get on with the real work.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
  47. Re:CORBA? Perhaps SOAP! by axxackall · · Score: 2
    CORBA is not reaally overhead - it works fine in GNOME. But CORBA is obsolete. The main problem is that CORBA was not designed for asyncronous messaging from the first place. And that is bad in a real world with real firewall admins.

    I think SOAP is much better than CORBA to bring a network transparency to GUI. SOAP is more flexible and more language independent (People who tried CJava comm over CORBA will understand).

    Unfortunately, SOAP has problems too:

    • SOAP will give more overhead if you'll try to use it to deliver individual pixels and mouse events. Although, it's a solvable and configurable tradeoff between latency and overall performance.
    • Today SOAP is controlled mostly by Microsoft. I doubt that company will contribute anything to any good open source project. Although, Microsoft itself has some chance if they'll try something like GUI.NET
    I wonder if Mono will be capable to sustitute X in future.
    --

    Less is more !
  48. CORBA by avdi · · Score: 2

    If it helps explain it at all, CORBA isn't known for being used by PHds. It's generally used by engineers in software companie3s trying to get real work done. Which is not to say that there's anything wrong with being a PHD; just that the academically oriented and the pragmatically oriented tend to use very different measures when determining a technology's worth.

    --

    --
    CPAN rules. - Guido van Rossum
  49. Re:none by be-fan · · Score: 2

    Um, who would these "open source guys" be? The software I write is open sourced. Does that make me an "open source guy"? Do you think I give a fuck what *you* think Linux needs to compete with Windows? Do you think these Berlin guys do either (though, they'd probably phrase it more diplomatically!) They're working on this because they enjoy it. They're not employees of some Open Source Corporation that have product deadlines and focus groups and such shit.

    PS> As for software installation, you're using the wrong distro. Software installation for me is a two second (literally) process where I type "emerge " Same thing for Debian users. Silly Windows users spend precious minutes scouring around the net, downloading a program, navigating to the installer, and clicking 'next' a bazillion times before the program is installed!

    --
    A deep unwavering belief is a sure sign you're missing something...
  50. Re:Why...? by be-fan · · Score: 2

    Err, it does manage windows to the extent that it handles creation, deletion, and display. The window manager is just reponsible for movement and ordering.

    --
    A deep unwavering belief is a sure sign you're missing something...
  51. How soon we forget. by Inoshiro · · Score: 2

    "Also back in the late 1990's many linux users still used pentium 1's and 486's with only 32 or 64 megs of ram! The client/server nature of X was not only inadaquate but it was considered bloated and obsolete."

    Yea, just as bloated as on my R3k 25Mhz with 16mb of RAM, right?

    Wrong. X11 servers with proper frame buffers ran on stuff wimpier than my Palm Vx with no problems!
    XFree86 has always been the problem. That is why so much work went in the 4.x tree towards making the drivers not suck, and why we're starting to see those efforts pay off.

    Now it just needs a little more in the basic spec to support more modern windowing features, as well as making everything easier to automate. End users don't want to know about copying dot files with X11 auth permissions, they just want a magic "Roam" button which lets them take their desktop elsewhere in the house.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  52. Fresco by blair1q · · Score: 2

    A classical fresco is a painting on damp ("fresh") plaster, with the paint penetrating the wall. As such, it tends not to flake off as a painting on dried plaster would, and can last for thousands of years.

    This Fresco is cheap middleware on a product of limited utility, and could last for thousands of days, maybe. Maybe not.

  53. Re:CORBA? Perhaps SOAP! by Tumbleweed · · Score: 2

    If you're concerned about MS 'mostly' controlling SOAP, as you should be, then you'd likely be interested in XML-RPC .

  54. Go to Walmart by HanzoSan · · Score: 2


    Buy the $200 Linux PC.

    The only reaosn Linux isnt selling off the shelves at Walmart is the fact that Windows is more perfesionally looking even if Linux is bette.

    --
    If you use Linux, please help development of Autopac
  55. Re:An intro that actually introduces would be help by sinserve · · Score: 2

    No seriously, what the HELL is the "West Bank"? I know western union, but
    they are not a bank, thats fo sho.

  56. Fresco Software Project exists. by Martin+S. · · Score: 2


    This is a bad name, a 'Fresco' open source software project already exists. It is an Mozilla derrivative browser for STB's and has been around since the open sourcing of Netscape.

    http://www.antlimited.com/products_fresco.html

  57. what about audio? by EdIsSoKewl · · Score: 2, Interesting

    okay, maybe this is a little off-topic, but what about audio support? these network-transparent windowing systems are great and all, but it only stands to reason that if a program i'm running produces audio output that i'd want that output directed to the same host that is managing my display. with all the current implementations that i'm aware of, redirecting audio to follow the display is a huge pain in the ass. i wish fresco or x had an integrated audio mixer and transport scheme to transparently sent the noises to the same place as the pictures.

    1. Re:what about audio? by t_hunger · · Score: 2

      We are looking into gstreamer, MAS (multimediaapplicationserver.org iirc) and other projects. No concreate plans are made (yet) Anyone interessted in sound on fresco? ;-)

      --
      Regards, Tobias
  58. Re:CORBA? Perhaps SOAP! by Hard_Code · · Score: 2

    Wow...all I can think is wrong wrong wrong.

    You DON'T want SOAP. Have you ever SEEN a SOAP message? It's insane. What you want is a small, binary packet based protocol. The overhead of just PARSING SOAP would totally swamp latency. Yuck yuck yuck. I have developed seriously with CORBA, and while I am not enamored of it (the spec is just way too big, flexible, vague, byzantine and incomprehensible), SOAP is an even "wronger" answer. If anything, you need to go in the other direction - small, binary, application-specific protocol. CORBA is the next best thing, while gaining you portability and lots of existing support. (actually I wish somebody would just implement a native, simpler, RMI to replace CORBA - CORBA is overkill for a lot of things). Think KParts (or whatever custom protocol KDE came up with).

    --

    It's 10 PM. Do you know if you're un-American?
  59. You have alpha/transparency swapped by spitzak · · Score: 2
    You have swapped the meanings from what most people are using.

    ALPHA: This means that rendering is able to mix the color that is already on the screen with the new color. But usually it does not keep the original input, so once the colors are mixed they cannot be un-mixed. Another way to state this is that you are painting with "transparent paint". Once the paint is on the wall you cannot get it off, you can only paint over it with more opaque paint.

    Alpha is tremendously, vitally important for modern graphics. Many drawings can only be efficienlty stated by using overlayed alpha drawings.

    Alpha can also be simulated without any hardware or X server support whatsoever. The end result is *IDENTICAL*. Speed and bloat in the application programs is the problem.

    TRANSPARENCY: This is usually taken to mean the storage of alpha in the server. Usually this means that the compositing is done at the last moment, perhaps by hardware, though it could also mean using math tricks to "decompose" the images back apart. The purpose of transparency is so that you can change the overlaying image without having to redo the underlying one (most people think of just moving the overlaying image or changing the layering order, but in fact the overlaying one can be transformed or redrawn arbitrarily).

    Oddly enough the first "hardware graphics acceleration" was a type of transparency. "Sprites" were hardware supported long before any graphics, since they allowed objects to move quickly. Even the earliest X servers supported a mouse cursor with some transparency. (of course both of these were 1-bit alpha but the fact that hardware was dedicated to this long before drawing lines or bitblt is interesting).

    Currently transparency is most useful for putting anti-aliased edges on objects that move around rapidly, ie overlapping windows. This allows them to be shapes other than rectangles. With partial transparency they can have nice curved shapes or faded edges (ie drop shadows).

    It is not practical to do this outside the window server. Not only is it slow, it would require an enormous amount of cooperation between all the programs, and is probably more difficult to design than something inside the server.

    There is a lot of similarity between Alpha and Transparency, but often they are implemented with totally different pipelines. It would be nice if the designers made the interface identical (ie you start with a transparent window, and the paint you use also accumulates for that transparency) but from what I know the designers have been too stupid to do this so far.

  60. Re:3D/OpenGL support? (PicoGUI?) by t_hunger · · Score: 2

    We don't consider games. Those usually run fullscreen, so why should they bother to use Fresco in the first place? Any windowing system is unneeded overhead for things like that.

    CAD and 3D modeller are up another alley:-) Such applications usually manage a scenegraph describing the objects and their relations to each other. That maps wonderfully to Fresco: That uses a scenegraph too. So far we have only very simple demos showing very simple meshes. We could need some help polishing this of a bit.

    Performance should be similar to X or window's performance of those applications inside their window. The difference is of course, that with fresco 3D is 'liberated from simple 2D windows'.

    This should work over the network. All objects are stored inside the server, so only very little information needs to go over the wire once the object is set up. The server can use whichever graphic acceleration build into the hardware it runs on, independent of wether the client runs locally or connects over the network.

    --
    Regards, Tobias
  61. Re:Amiga people.. by t_hunger · · Score: 2

    You are very welcome to do so. I just hope you do use WM in a amiga-ish kind of way and don't think Fresco is a WindowManager;-)

    --
    Regards, Tobias
  62. Re:is this supposed to be useful? amp by t_hunger · · Score: 2

    Very simple reason: When you use a graphic program, then you do expect to be able to rotate graphics, don't you? So we had to program rotateble graphics. No way around that. In fact we'd have to write some code to stop people from being able to rotate windows! What a waste of time;-)

    A Window is a graphic in Fresco. So you can rotate them. Nobody really played with such an idea yet, so I don't know wether it improves useability or not. Somebody suggested to move 'dangerous' operations like 'close window' etc. onto the backside of a window and display some information there (PID, a CPU usage graph, things like that). With Fresco you got the chance to try that...

    Finally in a 3D walkin environement you need to be able to display windows in all kinds of ways as you can walk around them. Fresco is capable of running in such an environment (in theory, ran once in a CAVE IIRC but crashed due to buggy libraries;-).

    --
    Regards, Tobias
  63. heh by avdi · · Score: 2

    You mention Ruby (which is hardly "hyped" these days) and then you say "industry has a hard time catching on to Smalltalk". You haven't used Ruby have you?

    Anyway, your comment essentially agrees with me. Academics are concerned with elegance and perfection. Engineers are concerned with whether something actually works, interoperates well, and solves the problem at hand.

    Out of curiousity, exactly what did Smalltalk add to the field of remote invocation? And how was it better than what has come after? Smalltalk has influenced a lot of the best tools & techniques in software engineering, but RMI is one area where I hadn't noticed it having any impact.

    --

    --
    CPAN rules. - Guido van Rossum